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Passive Powers

Whip Skill

Aphrodite's son has elevated whip handling and, moreover, is totally skilled at making incredible and unusual maneuvers with him, and may involve a specific member of his opponents' body with the whip to compromise their respective movement.

Levels 1-6: Even though he is new to the camp, the demigod has a high skill that lets him know the basic use of a whip, unlike other campers.

Levels 7-15: Aphrodite's son is now able to make more difficult movements by adapting the handling of the whip, being able to perform all the precise movements without expending part of his energy.

Levels 16-22: Now the demigod has discovered all the tricks and privileges exercised by the skill with the whip, being able to control it perfectly, besides having the ability to make impossible movements with it.


Lust

With this ability, Aphrodite's child is able to arouse some kind of desire from a person of the opposite sex - or not - with just his gaze. If you do not find eye contact, you can also enjoy the touch.

Levels 1-6: When visual or physical contact between a demigod or human with Aphrodite's son, some smiles and sensual poses can make all the attention focused on you.

Levels 7-16: A wiggle here and there, you may even be able to manipulate a person's will with just your words and a few caresses on your body, causing the target to carry out approximately all your requests.

Levels 17-25: Re-manipulate a demigod perfectly through the combination of words and provocative looks, extremely persuasive, making him carry out all his requests. His wrath will bring in an enormous amount, which could cause the son of Aphrodite to defeat even a son of Ares, if his wishes are not fulfilled.


Natural Perfume

It has an extremely pleasant natural scent, which can become harmful according to your character's experience.

Levels 1-6: Your character, when exhaling this perfume, attracts the attention of those around him, in such a way that he is only noticed before others. The scope of this perfume is limited to a radius of two squares, working in just two people.

Levels 7-12: The perfume from Aphrodite's son becomes more efficient, covering a radius of four squares. It only works on four people, however, in a harmful way, making their movements and actions a little slower.

Levels 13-17: The perfume of Aphrodite's son is, in a way, unbearable. A long exposure to this aroma makes people, when inspiring it, become dizzy, slow and, depending on the proximity, faint. The perfume is able to spread in small rooms [80-104 square], working in a maximum of 7 people.


Untouchable Beauty

Aphrodite's children are endowed with extraordinary, almost supernatural beauty. This feature prevents your character from being chosen as the first target during attacks, whether they are creatures or characters.

Levels 1-6: Your character will not be chosen as the first animal target.

Levels 7-13: Your character will not be chosen as the first target for creatures.

Levels 14-12: Your character will not be chosen as the first character target.

 

Communication with Doves and Swans

Level 1: Both are ruling animals of the goddess of love, so your children can communicate with them, asking for small favors and especially information.
 

Fluency in French

Level 1: It does not matter if you have never had contact with the language, but because it is the language of love, you can speak it fluently, read it and write it perfectly, as if it were your mother tongue.
 

Hypnosis

Levels 1-6: The goddess's children, through seduction, can hypnotize the enemy for a few seconds, as they do not yet fully control power.

Levels 7-12: Now, the children of the goddess already fully control the power, using the power of seduction to completely hypnotize them

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Sharp Feelings

Levels 1-6: As Aphrodite is the goddess of love, her children's feelings about people are very keen. This power enables Aphrodite's children to send feelings to other people, whether positive or negative, but for the time being they are quite weak with a great possibility of failing, as they do not yet have full control of the power.

Levels 7-13: Aphrodite's children at this level are already more able to control the use of that power, and the likelihood of it now failing is minimal, but the power itself is still weak

Levels 14-20: Control over the skill is complete, the chance of failing is almost nil.
 

Resistance to hypnosis

Levels 1-6: The goddess's children have little resistance to hypnosis.

Levels 7-12: Now the resistance to hypnosis of the children of Aphrodite is greater

Levels 13-20: No hypnotic powers work with Aphrodite's children.
 

Flight of the Swan

Levels 1-6: This power allows the children of Aphrodite to jump high or float for a while

Levels 7-12: You can fly for a few minutes creating petal wings (maximum 3 rounds)

Levels 13-20: Time flying extends to 5 rounds with its petal wings.
 

Reading

Levels 1-6: From the expressions shown, Aphrodite's son is able to have an excellent idea of ​​what the target was thinking. Although, it is not a real mind reading.

Levels 7-12: The Son of Aphrodite will be able to read the target's mind, to know what he is thinking at that moment, and nothing more.

Levels 13-27: Aphrodite's son will be able to read the target's mind, knowing the memories up to 1 month ago.

Levels 28-32: The hero will be able to read anyone's mind freely, but it is inadvisable to read the mind of gods
 

Lightning Whip

Levels 1-6: The Children of Aphrodite can snap their whip quickly, and can attack twice with this weapon, if they give up using any offensive skills in this round.

Levels 7-12: At this level, it is possible to perform up to three attacks and use ONE offensive skill in the same round.


Counterattack

Level 20: If someone tries to attack your mind with a psychic power, that power turns against the person who launched it.


Clothing Control

Level 6: You can “control the fashion” around you, being able to manipulate the appearance of some piece of clothing as well as change the pieces of your clothing and also armor from your inventory (only armor). You can also increase the size of the clothes or decrease to suffocate your enemy.


Innocence

Level 4: You can pretend to be weak or appear innocent, in a beautiful and intriguing way, making your opponent think you are not their target and also making them feel guilty if they hurt you.


Self control

Level 1: Your emotions must not hinder you at any time in a battle or important moment. You will not live at their mercy, you will know how to control them perfectly and you can stay focused on a battle without being influenced by any feelings.


To welcome

Level 15: You can save someone from death or unconsciousness with a warm kiss, "welcoming" them to life.


Resistance to Love

Level 8: You are not easily seduced or easily deceived when it comes to love, even if it is any other demigod of comparable beauty. Powers involving the opponent's beauty and loving spells do not reach you.


Fascination

Level 10: Causes a fascinating effect on everyone around you. Monsters and enemies will not be able to attack while under the effect of this ability, but the effect will be canceled if you suffer damage from anyone who has not been victimized by power.


In the Dark

Level 5: In low light, all the powers acquired by the children of Aphrodite multiply.


Changing the look

Level 1: Children of Aphrodite will be able to slightly change their appearance according to what they find most beautiful, such as lighter or darker hair.


Worst Jealous of All

Level 3: Aphrodite's children can make specific people jealous whenever and however they want.


Self-esteem control

Level 4: Children of Aphrodite can manipulate someone's self-esteem where it ends up lasting just three shifts, but in some people that feeling continues for much longer.


Sensitive nose

Level 10: Smells any type of smell up to 100 km away.


Charming Corner

Level 15: Can force anyone to do anything by singing a mere song (only lasts two posts)


Puppy look

Level 12: With your begging eyes you can get what you want when you want. It doesn't work very well in battles because there is a lot of movement


Ugly Duckling

Level 20: When you hate a person a lot he will wake up the next day to the ugliest person in the environment where he hangs out with you.


Don't Hide Your Soul

Level 11: Children of Aphrodite can see if the person they talk to has a dark past.


Always Find What You Love

Level 25: You can place an imperceptible tracker on something or someone who can always see where you are.


Talking about me

Level 25: Know when someone close to you is thinking or talking about you in a positive or negative way.




Active Powers

Laminated Aura

A reddish aura surrounds the blade or the weapon of the son of Ares, intensifying his abilities. Destructive impacts, slightly larger cuts, lethal perforations and derivatives can be described over time. In general, it lasts five shifts and subsequently worsens in exhaustion.

Levels 1-6: The sword can scratch iron objects, splitting them in two with simple movements and piercing them in a single thrust. In the case of weapons that aim to inflict impacts, it is able to throw five more squares forward and leave muscles very sore.

Levels 7-13: It is possible to channel the aura into shields, making them impenetrable for a while (about two rounds). The offensive effects basically do not evolve, however, it is possible to cut more resistant materials and disagree with sudden impacts.

Levels 14-24: It cuts off limbs by extremely common cuts, and the possibility of cutting any existing material on the face of the earth is debatable. The impact of a boleadeira, for example, is multiplied by fifteen, which can break bones and disagree.


Blade Dexterity

Your character can enchant a weapon, making his movements independent. The weapon manages to attack enemies within range, floating. Power is limited, so if the user passes out or distances from the weapon, the effect is blocked. Note: Enchants only one-handed weapons.

Levels 1-6: Can enchant clubs and daggers, but one at a time. His movements are simple, even if he is proficient with such a weapon. To work, you need to stay a square away from the weapon.

Levels 7-14: He already enchants shields and medium swords, having improved movements, but still, having a connection limit, moving away from three squares.

Levels 15-24: Enchants almost all weapons in an arsenal, as long as they are one-handed. Its movements become more complex, and thus, it is limited to five squares.


Wild Boar Charge

The character acquires an advanced technique on the art of quick attacks. It is possible, with calm and concentration, to deposit all the strength and impact of a race in a single attack against a singular opponent.

Levels 1-6: The son of Ares charges against a single target, delivering a powerful blow capable of pushing the opponent a square.

Levels 7-14: The onslaught now takes the face of fury on itself, managing to push one opponent against another immediately behind him and take both.

Levels 15-24: At this stage the son of Ares is able to control the running, not losing his balance easily as in the lower levels.


Trim Blow

Ares's son can stop long-range attacks only with the aid of his weapon.

Levels 1-6: You can only dodge large objects with your weapon, be it a shield or even a sword, such as stones, by opening your guard.

Levels 7-14: Can deflect throwing knives with your weapon, opening your guard.

Levels 15-23: Your character can stop very powerful attacks without feeling almost any damage.

Levels 24-30: Now the demigod will be able to deflect or even defend arrows with his weapon.

 

The God of War

Levels 1-6: This is a way in which the hero increases his strength by 30%, speed and defense, for 1 turn.

Levels 7-13: This is a way in which the hero increases his strength, speed and defense by 50%, for 2 turns.

Levels 14-24: This is a way in which the hero increases his strength, speed and defense by 100%, for 4 turns.

Levels 25-39: This is a way in which the hero increases his strength, speed and defense by 150%, for 4 turns.

Levels 40-59: This is a way in which the hero increases his strength, speed and defense by 200%, for 4 turns.

Levels 60-75: This is a way in which the hero increases his strength, speed and defense by 300%, for 4 turns.

Levels 76-87: This is a way in which the hero increases his strength, speed and defense by 400%, for 4 turns.

Levels 88-100: This is a way in which the hero increases his strength, speed and defense by 500%, for 4 turns.

Levels 101-498: This is a way in which the hero increases his strength, speed and defense by 700%, for 4 turns.

Levels 499-500: This is a way in which the hero increases his strength, speed and defense by 1000%, for 4 turns.

 

Enchant War

Levels 1-6: The hero is able to make small "curses". At this level, for example, you are able to turn ONE arrow into a rubber arrow.

Levels 7-12: The hero is able to do average "curses". At this level, for example, you are able to turn some arrows or a dagger into a leaf.

Levels 13-18: The hero is capable of making considerable "curses". At this level, for example, you are able to turn a sword or shield into a curtain.

Levels 19-25: The hero is able to do very bad "curses". At this level, for example, he is capable of turning up to 10 weapons into grains of sand.

PS: Magic items cannot be enchanted.
 

Withering Strike

Levels 1-6: My children focus on executing a quick and violent blow, which makes them momentarily stronger and more agile. Only the moment of the blow lasts.

Levels 7-12: Now my kids become even more powerful to carry out the blow, which can instantly kill a not too strong enemy. Go on hold for 2 rounds and only lasts for the moment of the blow.

Levels 13-20: Now my children become extremely strong and agile, for a few seconds, to carry out a devastating attack, which can break weapons, break shields and go through armor. only lasts the moment of the blow and consumes drastic energy (The Storyteller choice)
 

Ignoring the pain

Levels 1-6: Upon receiving an intense blow, you are able to activate this ability and prevent any pain from being felt during three turns.

Levels 7-12: The duration now increases to six turns.
 

Counterattack

Levels 1-6: The son of Ares can return the damage suffered in the previous round to the enemy. It is only allowed to be used every three rounds.

Levels 7-12: Ability to double back, a blow received in a previous round. It can only be used once a day.

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Dance of the Blades

Levels 1-6: With this power, the children of Ares can enchant one of their weapons with a blade so that it can act alone, executing the desired movements, as if an invisible ghost warrior were handling it.

Levels 7-15:
Faithful Weapon - This enchantment allows a common weapon (preferably a throwing weapon) to gain the Returnable advantage. Thus, immediately after an attack, whether successful or not, or when it falls to the ground for some reason, the weapon will return to its owner in the same turn. (The weapon enchanted with this effect takes on a light color, between beige and white. And this effect, once active, works at least 3 times after the power is activated.)

Vampiric Weapon: This enchantment gives anyone a very useful but hideous ability. She becomes able to steal vital energy from the affected victims and transfer it to the user of the item. If the character deals damage to someone with a weapon enchanted by this effect, half the damage done is converted to healing for the wearer. The Vampiric Weapon is useless against any creatures that are not actually alive. (The weapon enchanted with this effect takes on a blackish, dark color. This effect, once active, ends its power after two turns - counting the time of its activation -, which can be related to seven or eight sequential or separate attacks .

Fast Weapon: With this effect, a common weapon gains the Fast advantage. Thus, the user gains an average bonus on his initiative and weapon launch tests. If the user chooses to use a few more points of energy (above the standard of this effect) the enchantment will have even more effect, and the affected weapon will have an incredible speed. Your user can perform two attacks per round with this weapon. With light weapons and easy handling (knives, daggers ...), the effect is even better. The keeper may attack with one of these weapons three times in the same turn.

Note: An effect is unique for a single weapon chosen, therefore, more than one weapon cannot be affected by the same effect and ALL enchantments (once activated) are activated at the same time.

Levels 16-25: The son of Ares will gain two more types of enchantments, in addition to those he already has.

Penetrating Weapon: This weapon enchantment is one of the most dangerous that exists, being intensely coveted by the children of Ares as a learning objective. It causes a common or weapon attack to do full damage to your target, completely ignoring their target's armor. The only possible defenses for a victim of this enchantment would be a successful dodge or block. (The weapon enchanted with this effect takes on a medium dark color, somewhere between light blue and a darker one, depending on the user's energy. This effect, once active, lasts the time determined by the narrator (damage count after the attack) and , the weapon loses this power at the end of the same turn.)

Powerful Weapon: This is considered to be the strongest weapon enchantment of all, because with it it is possible to embed in any weapon touched by the user the advantage of Special Attack. This special attack consists of circulating your weapon with an element quite befitting your parent, Ares, but, because it is not a sphere of power proper to the god, it does not become a very strong attack regarding enchantment, which can be reversed depending on the child's resourcefulness and performance in battle; fire is this element. (The weapon enchanted with this effect takes on a reddish, blood-colored tint. This effect, once active, ends its power at the end of the same turn, which can be related to two or three sequential or separate attacks.)

Note: An effect is unique for a single weapon chosen, therefore, more than one weapon cannot be affected by the same effect and ALL enchantments (once activated) are activated at the same time
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Special

Improved Physical Endurance

Improved mental stamina

Durability superior to that of almost any other child of another God.


300

Level 50: The hero becomes able to summon the greatest Ares warriors to War. The 300 of Sparta. Each Spartan has the strength of a son of Ares level 30. 1 time per mission.


War cry

Level 7: By building up battle tension you can let out a terrible scream. The sound will discourage any enemy within six meters and strengthen your allies as well as you


Sacred chariot

Level 80: The son of Ares invokes his father's sacred chariot, which is all red and pulled by two black horses with flaming manes. [lasts 2 turns / 1 time per mission]


Deimos and Phobos

Level 100: Ares's son summons his brothers to help him for 1 turn. [1 time per mission]


Summoning wild boars

Level 2: Ares's son summons a full-sized boar


Estimation

Level 12: My children have gained a 2 meter boar that causes devastating attacks, it can be used for defense, attack or locomotion.


Sword floor

Level 20: The player can raise swords from the ground as if they were spikes, can be used once in battle


Ghost Pack

Level 13: The son of Ares summons a pack of giant ghost wolves that can only be hit by spells. (Lasts 3 rounds.)

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