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GENIUS OF HELL

HISTORY

In Arabic mythology, ifrit (male) (Arabic: عفريت, plural عفاريت), and ifritah (female), are the names given to a class of infernal Jinni, notorious for their great strength and cunning. An ifrit or Efreet (or ifritah) presents itself as a huge winged creature made up of fire, which lives underground and often frequents ruins. Ordinary weapons can do nothing against them, however, being susceptible to magic, they can become victims or slaves of humans who master the appropriate techniques. Ifrits live in a society organized in the Arab tribal molds, with kings, tribes and clans. Usually, they marry each other, but they can also marry human beings. In most stories, fortunate people encounter ifrits who were imprisoned by wizards in magic lamps and forced to grant wishes. Like the Chinni in general, ifrits can be described as believers (in Islam) and unfaithful, good or bad. Most often, they are portrayed as wicked and merciless. They are also mentioned in the Thousand and One Nights as beings of immense wisdom.

ifrits

Appearance: Ifrits are humanoid creatures with tattooed skin (MANDATORY) who prefer to live in large ruins with lots of places to hide. Unlike normal jinns, ifrits have mandatory tattoos on their faces as well.

Personality: They are geniuses, personality can vary from Ifrit to Ifrit.

SKILLS

Passive Powers

Supernatural Strength

 

Even though they are inferior to angels and demons, these beings are quite strong.

 

Level 1-10: Can destroy iron with your strength.

 

Level 11-25: Can destroy steel with your strength.

 

Level 26-35: Manages to destroy titanium with your strength.

 

Level 36-50: Can destroy diamond with your strength.

 

Level 51-99: Can destroy adamantium with your strength.

 

Level 100-150: Can destroy vibranium with your strength.

 

Level 151-200: Can destroy divine iron with your strength.

 

Supernatural Speed

 

Ifrits are able to run much faster than other monsters, managing to disappear before the eyes of their opponents leaving only a small smoke, being something extremely quiet.

 

Level 1-10: Can move at 600 km / h.

 

Level 11-25: Can move at 1200 km / h.

 

Level 26-35: Can move at 1800 km / h.

 

Level 36-50: Can move at 1600 km / h.

 

Level 51-99: Can move at 2400 km / h.

 

Level 100-150: Can move at 3000 km / h.

 

Level 151-200: Can move at 3600 km / h.

 

Level 201-250: Can move at 4200 km / h.

 

Level 251-300: Can move at 4800 km / h.

 

Flaming Wings

 

Ifrits being winged, they have winged wings. Its speed is the same both on land and in the air.

 

Level 1-10: They have a resistance like iron.

 

Level 11-25: They have a resistance like steel.

 

Level 26-35: They have a resistance like titanium.

 

Level 36-50: They have a resistance like diamond.

 

Level 51-99: They have a resistance like adamantium.

 

Level 100-150: They have a resistance like vibranium.

 

Level 151-200: They have a resistance like divine iron.

 

Mystical Immunity

 

Ifrits were beings created from primordial fire, and were said to be only vulnerable to magic.

 

Level 1-50: Is immune to physical attacks and possession

 

Level 51-100: Is immune to climate change and poisons, diseases, viruses, bacteria, etc.

 

Level101-150: Is immune to psychic and mental attacks.

 

Level 151-200: Is immune to elemental attacks.

 

Level 201-250: Is immune to energy attacks.

 

Ps: Any ability, power or magical attack affects the simplest ifrit.

 

Regeneration

 

Ifrits have an excellent healing factor that allows them to heal themselves from various damage that their body receives.

 

Level 1-10: Can heal from minor cuts and simple wounds.

 

Level 11-25: Can heal from major and medium cuts, as well as recover from more serious damage.

 

Level 26-35: Can heal from burns and serious cuts and punctures.

 

Level 36-50: Can regenerate small limbs or parts that the body may lose, managing to regenerate eyes, ears, fingers and etc.

 

Level 51-99: Your healing process manages to become more advanced and can heal itself from internal damage, depending on the extent of the injury it may fail.

 

Level 100-150: Your healing process becomes more advanced and almost instantaneous.

 

Flaming Eyes

 

When in combat, the eyes of these beings tend to change, assuming a form of fire in the area where the eyes would be.

 

Level 1-10: Ifrit manages to intimidate its victims.

 

Level 11-25: The ifrit manages to burn the eyes of those who look into the flames in their eyes, being unable to heal.

 

Level 26-35: The flaming eyes allow the ifrit to see both the spiritual and the physical plane, this includes invisible beings.

 

Level 36-50: The ifrit can fire flaming rays at its victims when they are angry.

 

Level 51-99: Ifrit can make the bodies of those who look the same burn, having their bodies burned by the primordial flames from the inside out (both the soul and the body).

 

Level 100-150: Your eyes can read people's minds.

 

Global Sensitivity

 

Genius has, for hunting and searching, magically improved senses that allows him to never be caught off guard, to know where the targets are he is looking to have a better understanding of the Universe.

 

Level 1-10: Your sensory powers have an initial but high level, allowing the Genie to have a Detection of Conditions, can feel magical influences, living and non-living beings, hormones and even see and feel the spiritual world, having the ability to see invisible beings, in infrared and x-ray, having a range of up to 100 meters around the Genie.

 

Level 11-25: Your hyper senses are higher, allowing your range to extend to 200 meters, being able to acquire a better understanding of what you are seeing the genius can see in 360 ° in this range, being able to feel divine influences and see blows on camera slow at a rate of 50%, your mind gains hyper processing to be able to process various information simultaneously.

 

Level 26-35: Your general abilities allow you to create a non-personal time zone, allowing you to mentally transform a certain period of time into a shorter one mentally, giving the Genie time to think about defenses, being able to defend himself from blows faster than than himself, being able to feel deformations in the fabric of space-time nearby, the genius can even feel the deformation of the air in a radius of 500 meters around.

 

Level 36-50: The Genie is close to its peak, being able to feel deformations in reality and dimensional influences such as teleports, energies, portals and even knowing where they went (portals and teleports), being able to feel influences at the atomic level, being able to know if their atoms are being manipulated or if the environment in general is being deformed in some way and feel the aura of their allies and enemies, increasing their range up to 1 km away from their epicenter.

 

Level 51-99: Your powers allow you to have a range of up to 5 km, allowing you to see on a subatomic scale all your senses are raised to the maximum. his non-personal time zone allows him to spend hours in a few seconds, being able to fully analyze a scenario in what appears to be just a second, being able to know exactly how each opponent's power works from the moment he sees it, and can even feel even bodily variations and movement of waves over space, can even feel the flow of time moving, being able to predict it with some difficulty, the genius absorbing the energies of the environment to be able to predict a result, being able to feel such influence on a global scale, can even knowing whether a blow will break your resistance or not.

 

Level 100-150: You can even feel brain waves and have the ability to predict the future by visualizing the infinite timelines, combining all your perceptual skills to be able to visualize the entire flow of time simultaneously, requiring extreme concentration for this feat. Its magical energy connects to the environment with its perception elevated to the extreme level, it can feel anything on state scales, it can even feel the "lines" of energy that flow through any form of matter and energy.

 

Level 151-200: Your perception becomes continental, increasing all your previous capacities to extreme levels, the Genius no longer needs such concentration to be able to see the possibilities of the future, being able to predict the future even of beings that do not allow such an accomplishment.

 

Claws of the Ifrits

 

Ifrits have the ability to generate claws in their hands, these claws being unique to the geniuses themselves, as they are capable of canceling magic and magical energy with their attacks, even managing to create energy beams against their victims.

 

Level 1-10: Claws can destroy iron.

 

Level 11-25: Claws can destroy steel.

 

Level 26-35: Claws can destroy titanium.

 

Level 36-50: Claws can destroy diamond.

 

Level 51-99: Claws can destroy adamantium.

 

Level 100-150: Claws can destroy divine iron.

 

Hallucinogenic Presence

 

Ifrit is able to passively release psychoactive chemicals from your body during its combat which induce its victims to some effects.

 

Level 1-20: Substances hallucinate their victims, making them see their worst fears and desires.

 

Level 21-40: Substances cause a difficulty to concentrate and fail to make them use their skills better.

 

Level 41-60: Substances are now able to cause difficulty in formulating ideas and thoughts.

 

Level 61-80: Substances are able to cause a delay in sending information that the brain sends to the entire body.

 

Level 81-100: Substances cause their victims to be in a state of susceptibility to decisions, where the affected victims end up obeying ifrit's orders.

 

Historical Knowledge

 

Ifrits are very old creatures, being one of the first creatures to exist.

 

Level 1: Ifrits have a great deal of knowledge about everything that has happened in the world, having a knowledge about all the things that were created after the same, that includes human beings.

 

 

Active Powers

Fumokinesis

 

Level 1-20: Can generate smoke and partially transform into smoke, can cover the surrounding area (10 m radius), can feel in any smoke points and bring them to you and heal and restore their energy by sucking in the same. The offspring can also make a stream of smoke that burns the enemies and shoot small balls of smoke from the offspring.

 

Level 21-40: The smoke now expands to an area of ​​25 meters. It can generate large balls of smoke with the force of a simple bomb.

 

Level 41-60: The smoke now expands to an area of ​​50 meters. It can generate mini smoke grenades that stun the enemy, affecting your senses. You can also remove all oxygen from the surrounding area, replacing it with smoke.

 

Level 61-80: The smoke now expands to an area of ​​100 meters. It can turn into smoke totally, next to everything (objects or things) and everyone you are in contact with.

 

Level 81-100: The smoke now expands to an area of ​​500 meters. It can generate a big smoke bomb capable of devastating city blocks

 

Clone Creation

 

Ifrit can create clones of itself.

 

Level 1-10: You can create up to 3 clones of yourself.

 

Level 11-25: You can create up to 6 clones of yourself.

 

Level 26-35: You can create up to 9 clones of yourself.

 

Level 36-50: You can create up to 12 clones of yourself.

 

Level 51-99: You can create up to 15 clones of yourself.

 

Level 100-150: You can create up to 18 clones of yourself.

 

Magic Energy Control

 

Ifrits were creatures capable of accessing magic, so they were able to control magical energy to produce various effects. Getting to generate, control and shape it.

 

Level 1-20: Ifrit initially manages to control, generate and shape magic energy on a small scale, initially managing only to produce attacks derived from magic energy, such as constructs, bursting spheres, etc., being able to demonstrate the ability to materialize and dematerialize things that includes creating portals .

 

Level 21-40: The ifrit acquires the ability to transmute things according to its will, also managing to change its own form with this, acquiring the ability to generate elements through magical transformations. Ifrit is able to dominate a greater amount of energy and even telekinetically control matter.

 

Level 41-60: The ifrit can fly, levitate, managing to shape the energy according to its creativity, managing to generate more powerful attacks, being able to heal other people, to regenerate itself magically and among other things. It is now able to absorb the magical energy of other beings, store it, and even increase it through channeling or even when it is close to areas or in possession of items with great magic power, and it can increase its energy through places where massacres took place, etc.

 

Level 61-80: Can control the magical energy in a more advanced way, managing to cast spells, enchantments, etc., acquiring, managing to create illusions, uniting things and transforming into even better new things, can create energy circles and etc.

 

Level 81-100: Proves to be totally experienced with magic energy, being able to control, generate and shape mankinesis.

 

Improved Body

 

Ifrits have a different body from the others, possessing some capacities that differentiate them from other beings.

 

Level 1-10: They have good agility and lightness naturally, being able to move more easily than other beings.

 

Level 11-25: They have the ability to fly, in addition to good air and water resistance.

 

Level 26-35: They can freely change the density of their bodies.

 

Level 36-50: They can increase or decrease the size of their bodies.

 

Level 51-99: May be invisible.

 

Level 100-150: Can teleport to other places.

 

Aura of Inferiority

 

The ifrits and their leader Iblis did not like humans to the point of kneeling before them, seeing them as inferior. Because of this they ended up being expelled, they ended up acquiring a certain disdain for humanity as well as their leader Shaitan. Ifrits have the ability to create a black aura around their body which affects all their opponents.

 

Level 1-10: Initially, this aura only causes small living beings to die like plants, land and animals.

 

Level 11-25: Now she causes the human beings around her to die in a somewhat agonizing way, for the fallen to recognize them as inferior beings.

 

Level 26-35: The aura now causes discomfort in monsters and higher beings, causing them a bad feeling as if they are dying.

 

Level 36-50: The aura now causes a great weakening in the beings around you, having your vital energy drained as the combat continues.

 

Level 51-99: The aura now causes its opponents to induce viruses and plagues by causing their victims to contract diseases, viruses and plagues that are extremely harmful to the human body.

 

Level 100-150: The offspring at their peak, having their aura much more powerful than before, are able to easily kill their victims within a radius of up to 30 meters.

 

Demonic Magic

 

Evil geniuses acquire the ability to organize, manipulate and create magic from hell, being their main form of magic and witchcraft, their powers in relation to hell are extreme.

 

Level 1-50: Ifrit's offspring are initially able to manifest the same basic abilities of black magic as reciting spells and enchantments, also being able to interact with spirits and banish them to Hell, or even prevent them from passing through the plane astral or even summon ghosts and etc. Ifrit's offspring is able to summon the black flames of the underworld, being able to use them freely, managing to burn even beings from the astral (spiritual) plane. She is able to materialize and dematerialize portals that allow her to travel inter-dimensionally as if she were an infernal being. Being able to go to different parts of the Milky Way, to the underworld, to Paradise, or even to the kingdoms of other gods. Your portals can also be made in other ways and can be created for black (demonic) dimensions or even for places like the vacuum and send your opponents there. The offspring is capable of amplifying a person’s powers to uncontrollable levels for a few minutes thus causing their victims to lose control and create confusion and generate chaos, managing to feed on the chaos that is created and thus recover from injuries or recover energy and among other achievements.

 

Level 51-100: The offspring now demonstrate enhanced magical abilities by being able to materialize things that were in Hell or any other realm (only inanimate things or creatures like furies, demons, Hellhounds, etc.). The offspring also demonstrate alchemist abilities, being able to use alchemy whenever they wish, but even these offspring are subject to the law of equivalent exchange, needing to be respected at all times. The offspring are capable of destroying small objects when touched or even fortifying or restoring them, managing to impose diseases, pests, viruses and curses on their opponents or somewhere (such as scenarios, etc.). Now managing to corrupt their opponents' souls only with their presence, making good people become bad people without difficulties, the geniuses are even able to use chaotic energy, having the ability to create and copy spells by acquiring a Mistyokinesis, being able to create spells and demonic and hellish enchantments.

 

Level 101-150: Now the Genie goes deeper into his infernal abilities and black arts, being able now he is able to deform the reality around him, managing to make a beautiful and peaceful place become a horrible and chaotic place, being able to accomplish other feats. The offspring are now able to summon hellish monsters and creatures from Hell, these being anyone and of any kind (except beings at divinity levels). These demons are extremely powerful, they can be magic demons, physical demons or even psychic demons, being able to summon even creatures like Cerberus easily. The Genie also manages to increase his physical attributes such as speed, strength, endurance, perception, durability and among others to levels over humans, an obscure aura radiates through his body raising his attributes. Its sorcery is higher reaching the summit, being able to create any type of spell depending on its energy, having perfect control over black magic.

 

Level 151-200: At its peak, the Infernal Genius now manifests extreme magical abilities, even managing to change the reality, managing to transform the scenario now into Hell itself, where the offspring will recover all their energies and will become even stronger in this domain. You learn the ability to merge with these demons by acquiring some skills from fusion. As physiological powers such as black wings, improved senses being able to see in places with low light, being able to speak in any language, the offspring may also manifest darkness, black fire, sound speed, improved physical attributes such as strength, resistance and durability at extremely higher levels capable to destroy cities easily and resist attacks of the same impact. They are also able to transform into black smoke and possess their victims, acquire persuasive and hypnotic abilities, in addition to metamorphic abilities they can release an obscure energy that when it comes in contact with souls it will begin to corrupt these beings (dark, infernal and connected beings). death are not affected).

 

Level 201-250: Their infernal capacities are worthy of the Lords of Hell, being able to control the very existence of demons and Chaos, their function and depravity, being able to reconstruct and destroy basically any material object, and may even deform reality to higher levels being able to increase its own power of alteration, it can make reality bend, deform and prevent other beings from deforming reality, and it can thicken the fabric of reality, avoiding teleportation, dimensiocinesis and general movement skills that involve time and space, its power over Chaos is still well below Tehom and other chaotic deities, but it can already cause irreversible damage to reality itself.

 

Subjective Reality

 

With this power, the user becomes able to realize almost all of their desires, thoughts and dreams. This power also gives the user the ability to simulate any power, be it kinetic, psychic, elemental, etc. The user can also generate and destroy whatever they want, such as planets, galaxies and even universes, in addition to manipulating matter, energy, time and space and rewriting all the laws of physics.

  

Levels 1-50: At his initial level, the genius is able to change reality on an initial scale, and can only change elements to a limited extent. The extension of its powers allows the genius to transform one element into another, being able to make an unlimited transmutation, the genius can change energetic properties and states of matter, being able to make an object transit between them even if it is not possible (such as making liquid paper or gaseous), being able to control the properties of matter of any element freely, being able, for example, to transform a human being in several cubes instantly or not without killing or feeling pain.

 

Level 51-100: Acquires the ability to change the probabilities in general, reaching the power of accelerated probability and being able to absorb the energies of the environment to calculate all future possibilities. The only form of change that is not possible is something with a 0% chance of happening or not happening, but can create outbreaks of luck and bad luck without apparent limitations beyond the user's energy.

 

Level 101-150: Your change in reality now allows you to create objects from nothing, having an even medium size, you can create, create and destroy objects at your will, being able to create shields, barriers and weapons, your creation depends on your own Ifrit's creativity in using its powers.

 

Level 151-200: Can rewrite the entire landscape of the place freely, being able to simulate other environments and conditions, can manipulate the reality in these scenarios, being able, for example, to simulate an icy mountain and have conditions of extreme cold, extreme heat in deserts and etc., being able to use in the way that suits you, creating vacuum conditions and absence of oxygen. Genius is immune to its effects.

 

Level 201-250: Can automatically undo the changes that powers such as dimensional manipulation, time and others have caused, being able to disable temporal powers before they are used, can prevent spatial powers such as teleports and portals, and can even disable magic with such power since magic is one of the gears of reality.

 

Level 251-300: Acquires the full capacity to create paradoxes, being able to distort reality, the genius manages to create paradoxes as unthinkable logics, making an infinite space, being able to make the impossible possible in an almost limitless way, making impossible things and unfounded possibilities.

 

Wish Grant

 

Ifrits were said to be able to grant desires to other beings, managing to distort and alter the whole reality with these desires, managing to overcome even the ability to change reality if necessary, being one of the only beings capable of circumventing the parameters of changing reality.

 

Level 30-60: They can carry out simple wishes, such as asking to teleport, materialize or dematerialize any item or be existing and among other things.

 

Level 61-90: They can carry out more complex desires and with more precision, managing to revive people, destroy things, heal physical, mental and spiritual damages and so on.

 

Level 91-120: You can already fulfill more powerful desires, managing to change time and space if necessary.

 

Level 121-150: At its peak, Ifrit is now able to grant almost every type of desire, managing to make changes to cosmic levels.

 

Ps: Ifrits did not normally wish, it is necessary to leave him in a position where he has no choice (if he is imprisoned in a magic lamp for example), and when they are going to fulfill the wish, the one who asked for the wish must say it the way the same really wants, because ifrit can take the things he hears literally. Ifrit cannot fulfill its own wishes.

 

Shape Change

 

Ifrits are able to change their shape freely.

 

Level 1-10: They can become either partially or totally other people.

 

Level 11-25: Can transform either partially or totally into other animals.

 

Level 26-35: Can transform either partially or totally into other creatures.

 

Level 36-50: They can deform their shape freely.

 

Level 51-99: They can become either partially or totally inanimate things.

 

Level 100-150: Can be transformed either partially or totally into microorganisms, bacteria, etc.

 

Level 151-200: Can be transformed either partially or totally into elements and substances, such as fire, smoke, etc.


Primordial Fire

 

Ifrits were creatures formed from primordial fire so they can control, shape and generate these flames. Being primordial flames they are able to damage any other type of matter this includes the soul of your opponents since that same flame has already created other living beings.

 

Level 01-10: Initially, Ifrit can generate small portions of these flames, which can be shaped into fireballs or solid constructs. At this level, they can generate these flames in small fragments or particles which burn the skin of their victims slowly, as it mixes with the air.

 

Level 11-25: You can release these flames in greater proportions now being able to release bursts of fire against your opponent, being able to control these flames better. The offspring are also able to control the heat around them and can increase the temperature to extreme levels.

 

Level 26-35: Your flames are able to materialize in an aura around your body which allows you to quickly burn everything that comes.

 

Level 36-50: Achieves an excellent control of these flames, being able to generate, control and mold them freely, but still not being able to affect the internal of its victims.

 

Level 51-99: You are now able to control the flames skillfully and can easily make an entire city devastated by these flames, managing to affect and manipulate the internal and external of your victims with these flames, creating combustion and etc.

 

Level 100-150: They acquire perfect control of the flames, being able to affect the whole planet with these flames and can increase the climate in the whole planet if desired and among other feats. Becoming immune to fire.


Shaitan form

 

Upon reaching this transformation, the offspring will acquire a gray skin with several lead-colored and golden adornments, as well as their hair will become fire and a home with great horns will appear on their head. The offspring will receive torn wine-colored clothes, a pair of golden colored gauntlets and leggings from which flames escape that do not affect the offspring. The gauntlets and leggings have the resistance of the Divine Iron, as well as their horns and their black, batlike wings. In this way, Ifrit will be able to control reality on an absolute scale.

 

Level 180-200: Lasts 2 rounds.

 

Level 201-220: Lasts 3 rounds.

 

Level 221-240: Lasts 4 rounds.

 

Level 241-260: Lasts 5 rounds.

 

Note: 3 times per event.

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