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HOLY DEATH

HISTORY

São Morte (in Spanish: San La Muerte) is a popular saint venerated in Paraguay , northeastern Argentina , mainly in the province of Corrientes , but also in Misiones , Chaco and Formosa , in addition to the south of Brazil , specifically in the states of Paraná , Santa Catarina and Rio Grande do Sul . As a result of internal migration in Argentina, since the 1960s , veneration has been extended to Greater Buenos Aires and to the Argentine national prison system.

CHILDREN OF ARE DEATH

Appearance: The children of São Morte are endowed with great beauty, their hair is as black as at night, thin and extremely straight. The eyes follow the black color, golden or even red, responsible for giving a severe and morbid look. The body is sculpturally pale and defined.

Personality: They tend to be cold and calculating, like their father. Faced with any situation that involves death, the children are unshakable, as if a reason for suffering and loss did not exist for them.

SKILLS

Passive Powers

Poultry Communication

Death's son has the gift of communicating with crows, one of the symbols of Death and his father, and he can demand favors and transmit calls for them.

Level 1: The demigod is able to draw crows to you with a joke. By offering food, in return the animal becomes able to transmit messages or seek help.

 

Immunity

 

Levels 1-10: It cannot be affected by anything chemical, including poisons. At this level, resistance decreases the effect of poisons by 50% as it is still a beginner.

 

Levels 11-25: At this level, no poison or other chemicals will have an effect on you. You are now totally immune.

 

Levels 26-35: You are immune to any mental abilities and resistant to dark abilities.

Obscure Recovery

Your character, when in a dark place or at night, amplifies his healing capacity, making him regenerate faster.

 

Levels 1-10: Recovers minor injuries at night or in extremely dark places.

 

Levels 11-25: Recovers medium injuries when at night or in dark places.

 

Levels 26-35: Recovers deep wounds and energy, at night or in dark places.

 

Levels 36-50: Now you can recover organs and limbs lost at night or in dark places.

 

Levels 51-99: Now you can recover even if 50% of your body is lost, as long as it is at night or in the dark.

 

Levels 100-150: Your regeneration starts to work even if only one member of your body and your heart remains.

 

Levels 151-200: Now, as long as the heart is intact, the offspring is able to regenerate. (Needs a day to completely regenerate)

 

Sickle Skill

The son of São Morte has a high handling with the sickle, whether short or long. In addition, he is totally adept at making incredible and unusual maneuvers with her, and can even throw it at his opponents.

 

Levels 1-10: Even though he is new to the camp, the demigod has a high skill that lets him know the basic use of a scythe, unlike other campers. Every scythe that the offspring touches will be blessed with the resistance of the iron (if it has a lower resistance) and will gain a new appearance, increasing power and also being able to release small bursts of black fire.

 

Levels 11-25: Now the son of Death is able to make more difficult movements with the adaptation of brusquality already with the scythe, even if they are still initial. The resistance becomes steel.

 

Levels 26-35: Your character manages to throw the scythe against the opponent with a certain skill, in addition to obtaining high control with it, being able to perform all the precise movements without expending part of his energy. The resistance becomes titanium and it becomes "incorporeal", any contact between the scythe and the enemy will not have an effect on the body but on the soul of the enemy, he will feel as if it were a real cut, but the damage is so profound , which is able to disable the affected member.

 

Levels 36-50: Now the demigod has discovered all the tricks and privileges exercised by the scythe skill, being able to control it perfectly, as well as having the ability to make impossible movements with it. The resistance becomes that of the diamond. In this last form, the sickle of the semi saint becomes totally black and only the owner is able to handle the sickle, she is able to cut buildings with just one stroke. It also acquires the ability to deliver destructive cosmic bursts that reach the body and soul.

 

Baldado

Level 10: Simply by passing through someone, animal, plants, happiness will disappear. The plants wilt and the air becomes heavy. Sadness will take over everything and everyone in its path. It can lead to melancholy and depression.

Death sensitivity

Level 20: It doesn't matter when or where, but Death's son will feel it when someone dies or is on the verge of death, being able to predict deadly blows that the enemy will deliver anywhere.

Iron heart

Level 1: Like your father, they will have an iron heart. You will feel love, compassion, friendship and desire, but with much less intensity. The element that is trying to do you any harm (such as persuading, attacking, deceiving), will feel confused, as if the soul is disgusted with the activity itself, and will wonder if it really wants to do that. It gives you a chance to fight back. The children of San Morte will not be afraid or intimidated, so powers that cause me fear will have no effect unless they are at least six levels higher.

Mortis Authority

Level 50: Based on fear, melancholy and the pre-death, your voice now has a more sinister tone in the hearing of others, and harbingers of death or sentences from it will rarely be questioned. Although you manipulate them, they will not - necessarily - be true. (The weakest will be more likely. It is worth mentioning that this ability can persuade suicide much more easily, if the son of Death is a Tool)

Thirst of blood

Level 1-10: When the son of Saint Death kills an enemy in battle, his physical and mental abilities are increased (+ 10% on each primary attribute per defeated enemy). The effects are cumulative until the end of the battle.

Level 11-25: Now the increase is 20%.

Level 26-35: The increase is now 30%.

Level 36-50: Now the increase is 40%.

Level 51-99: The increase is now 50%.

Level 100-150: Now the increase is 60%.

Level 151-200: The increase is now 70%.

Level 201-250: The increase is now 80%.

Level 251-300: The increase is now 100%.

Death experience

Level 1-30: The demigod is able to simulate the feeling of dying in a living opponent. Chills dance through your body and images pass through your head. From flashbacks of his life to illusions of a cruel death, making him go into a state of confusion or even paralysis for a turn.

Level 31-60: The effects now take two turns.

Level 61-90: Agra will take three shifts.

Level 91-120: It will now take four turns.

Level 121-150: The effects now last for five turns.

 

Active Powers

 

Death lamina

Level 1-40: The children of São Morte enchant their scythe using their own blood so that the target hit by the blade dies 5 rounds after being wounded by it.

Level 41-80: The target will now die in 4 rounds.

Level 81-120: You will now die in 3 rounds.

Level 121-160: At this stage, the target will die in 2 rounds.

Level 161-200: The target will now die in 1 round.

Level 201-240: Now death will be instantaneous, a cut is enough for the soul to be taken by the son of São Morte.

Dark Wings

 

Levels 1-10: The wings of the semi-saint will begin to grow and, in a fight, they accumulate darkness to form their complete formation. With this formation of darkness and growing wings, the semi-saint can fly and disappear into the darkness, becoming invisible for a time determined by himself.

 

Levels 11-25: The wings of the semi saint have finished growing and now it can carry up to three times its weight and make a hurricane of feathers. With the hurricane, the semi saint can mentally control the direction of the feathers and turn the wings into darkness so that he doesn't have to keep the big wings wherever he goes. Its speed reaches 200 km / h.

 

Levels 26-35: The demigod's wings will be formed from the shadows until they reach their natural and perfect shape that can cast darkness on opponents that make them drowsy and unwilling to fight. The wings can become indestructible if the demigod needs a shield, they will defend it (having the resistance of titanium). Its flight speed reaches 400 km / h.

 

Levels 36-50: The demigod's wings will release a "radiation" and will leave all your enemies stunned and mad, making you attack yourself. Its speed reaches 600 km / h.

Level 51-99: Now your speed reaches 800 km / h.

Level 100-150: It reaches a speed of 1000 km / h.

Level 151-200: Now it reaches 1200 km / h.

Level 201-250: It reaches 1400 km / h.

Level 251-300: At its peak, its speed reaches 1600 km / h.

Black Fire

 

Level 1-10: The son of São Morte controls the black flames, being resistant to them. Such flames come from the underworld of São Morte, and their offspring can control them on a small scale initially, and can summon small amounts.

Level 11-25: Now your control becomes average, being able to invoke a circle of black flames around the target, which will grow and carbonize it.

Level 26-35: Now your control becomes on a large scale.

Level 36-50: Exceeding your previous capabilities, your control becomes perfect scale.

Level 51-99: Now your control over the flames becomes global, being able to do several things that your imagination creates.

Supper of St. Death

An attack where the offspring slams their hands down to launch a black flame mouth attack at their opponent to trap him in the black flames and turn him to ashes. Putting the opponent in this prison, the longer he stays, the damage will be doubled over time, until it becomes ashes.

Levels 1-30: The prison is 5 meters around the victim and burns him in five rounds.

 

Levels 31-60: It has 10 meters around it and carbonizes it in four rounds.

Levels 61-90: It has 15 meters around it and carbonizes it in three rounds.

Levels 91-120: It has 20 meters around it and carbonizes it in two rounds.

Saint Death's Armor

The offspring opens their arms and legs and unleashes a giant ball of black flame around them, turning into powerful armor. Such armor has the ability to triple all its capabilities.

Levels 1-30: Lasts three rounds.

Levels 31-60: Lasts five rounds.

Levels 61-90: Lasts eight rounds.

 

Gauchito's Paradise

 

Level 100: São Morte was the one who took care of the Gauchito fields. Therefore, each child of the god of death inherits a part of that place, being its own dimension. The semi saint can go whenever he wants to his dimension and also take monsters and demigods. For those who are taken to dimension, their life will be sucked up every minute they spend inside, if a demigod stays for 24 hours in the dimension of the son of São Morte, he will be killed.

 

Necromancer

 

Level 30: The demigod becomes a necromancer at this level, being able to create an army of millions of undead, he is also able to summon souls and speak to them. In addition, the necromancer has the ability to take advantage of black magic

Level 1-20: Can call up to 10 ordinary undead.

 

Level 21-40: Can call up to 20 ordinary undead.

 

Level 41-60: Can call up to 30 ordinary undead.

 

Level 61-80: Can call up to 40 ordinary undead.

 

Level 81-100: Can call up to 50 special undead.

 

Level 101-120: Can call up to 60 special undead.

 

Level 121-140: Can call up to 70 legendary undead.

Level 141-160: Can call up to 100 legendary undead.

Ps: 3 times per event or saga.

Limbo

 

Level 70: It is a power that the son of São Morte casts 6 shadows / clones that live in Limbo (or spiritual world), the only one able to see the shadows is the user himself and they are an exact replica of the semi saint. Can be used for attack and defense, lasts 4 rounds after that the clones will return to the user.

 

Intangibility

Levels 1-20: It is the ability to make 3 members of your body unattainable, so that you can be traversed by anything solid without causing any harm, like a soul. The demigod returns when he wants the solid form.

 

Levels 21-40: Can now leave 4 body members intangible

 

Levels 41-60: They are now able to leave the whole body intangible

Dark Manipulation

 

Ability to create or manipulate darkness and shadows, manipulating it in general.

Level 1-10: Can manipulate his own shadow, increasing it, decreasing it, making different movements and creating small objects with it (such as knives, etc.). It can produce up to 5 black spheres of 15 centimeters, which can reach a target up to 25 meters away, causing burns and medium internal damage to the victim's body. He can take any source of darkness around him and cover himself, leaving his clothes, hair and eyes black and he is wrapped in a kind of shadow cocoon that allows him to withstand 30% of the damage caused. The offspring, in addition to being able to absorb the darkness and shadows around them, are capable of producing a dark gust that travels up to 25 meters. You can take the shadows around you and use them as a source of energy to heal wounds and cuts (not deep cuts), being a great recharge of energy.

Level 11-25: Your character can camouflage himself in the dark and paralyze a person, "holding" his shadow; can paralyze people by freezing their shadows giving them the same effect. In addition to being able to transmute your body into shadows for a few minutes, thus crossing solid objects up to 5 meters in length or walls up to 4 centimeters thick. With this ability it is also possible to be immune to physical attacks. He manages to blend his body into the shadows and thus appear elsewhere, however, he has to mentally know where he will teleport to. You can teleport at a distance of up to 25 km. Now being able to create constructs of shadows and darkness perfectly. The offspring is capable of creating up to 10 dark energy tentacles, capable of stretching up to 25 meters to reach several targets at the same time.

 

Level 26-35: Has the ability to generate, control and manipulate the shadow, forming different shapes and making it rigid, in addition to merging the shadow, making it invisible and leaving a totally dark environment. Now it can produce 10 black spheres of 15 centimeters, which can reach a target up to 55 meters away. Your shadow cocoon is able to suck 50% of the damage it tries to do to you. Your healing becomes capable of healing serious injuries by taking a few minutes to heal completely.

 

Level 36-50: Can teleport at a distance of 45 km. Its intangibility becomes even more lasting, managing to pass through any solid and physical object. Now being able to summon 20 tentacles that can chase multiple targets at the same time, your cloning capacity expands to 5 clones of yourself and they can use the same skills as you. Its shadow manipulation rises, releasing dark bursts and having more volatile control of the shadows, managing to telekinetically manipulate weapons around it.

 

Level 51-99: Being able to teleport through the shadows (up to 65 km) and also ends up receiving another effect, the shadows can move this person, he can now show some signs of shadows on him. Now being able to control the shadows in a perfect way, having total mastery of this ability, he is able to subdue large amounts of light with his shadows, being able to increase his control for control over darkness, invoking the same ones from the underworld.

 

Level 100-150: As the biggest shadow dominator now manages to make perfect projections, he can even make his shadow a copy of himself by putting it into combat, in addition to being able to mimic himself in a shadow form for almost unlimited time.

Divine Form

At this stage of power, the offspring of São Morte acquire a transformation so that they can get close to their father's level of power. A black aura emanates from his body, destroying his garments, and soon he is wrapped in a costume similar to the one San Death wears. Upon entering the form, his control over shadows and black flames becomes absolute, his speed is multiplied by 5 and he can teleport to any place where someone is close to dying and remain hidden, ready to reap his life .

 

Level 180-200: Lasts two rounds.

 

Level 201-220: Lasts three rounds.

 

Level 221-240: Lasts four rounds.

Level 241-260: Lasts five rounds.

Note: Recharge time of 10 shifts after use.

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