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GOD OF CREATION

HISTORY

Achiyalabopa was a god , in the shape of a large bird, of the Pueblo Indians . [1] He is portrayed as a bird of enormous size, with multicolored feathers and sharp as knives . [1] It was considered a celestial creature, being linked to the moment of creation.

CHILDREN OF ACHIYALABOPA

Appearance: Hair color can vary dramatically, some are red, others are blond and others may have colored hair.

Personality: They are cheerful and happy, they usually socialize with everyone around them.

SKILLS

Passive Skills

 

Primordial Force

 

Level 1-10: Strength and Resistance proportional to the wood material.

 

Level 11-25: Strength and Resistance proportional to the iron material.

 

Level 26-35: Strength and resistance proportional to the steel material.

 

Level 36-50: Strength and Resistance proportional to the titanium material.

 

Level 51-99: Strength and Resistance proportional to the diamond material.

 

Level 100- ?: Strength and endurance proportional to adamantium material.

 

Passo Celeste

 

Unlike the vast majority of existing beings, the offspring of Achiyalabopa have their speed totally dependent on their state of determination and training. The Celeste step is a movement technique that consists of moving from point A to point B in the least amount of movements possible. Therefore, the movement of such offspring is not limited to solid surfaces, which means for example that they can "run" through the air using this technique.

 

Level 1-10: You can reach 600km / h.

 

Level 11-25: It can reach 1200km / h.

 

Level 26-35: You can reach 1800km / h.

 

Level 36-50: It can reach 2400km / h.

 

Level 51-99: It can reach 3000km / h.

 

Level 100-150: It can reach 3600km / h.

 

Level 151-200: It can reach 4200km / h.

 

Level 201-250: It can reach 4800km / h.

 

Level 251-300: It can reach 5400km / h.

 

Vital Points

 

The offspring of the Primordial Being have the innate ability to create and have knowledge about the vital points of everything. This would then be the ability to create vulnerable points in structures. This applies to physical existences and to a greater extent even astral.

 

Level 1-20: Can find vulnerable points in "structures" with wood resistance.

 

Level 21-40: Can find vulnerable points in "structures" with iron resistance. Hitting vulnerable points prevents regeneration in these places by 20%.

 

Level 41-60: Can find vulnerable points in "structures" with steel resistance. Strikes at vulnerable points prevent regeneration in these places by 30%, also causing damage proportional to twice the force used. It is only possible to create / find up to 10 vulnerable points.

 

Level 61-80: Can find vulnerable points in "structures" with titanium resistance. Strikes at vulnerable points prevent regeneration in those places by 40%, also causing damage proportional to twice the force used. It is only possible to create / find up to 15 vulnerable points.

 

Level 81-100: Can find vulnerable points in "structures" with diamond resistance. Strikes at vulnerable points prevent regeneration in those places by 50%, also causing damage proportional to twice the force used. It is only possible to create / find up to 20 vulnerable points.

 

Level 101-150: Can find vulnerable points in "structures" with vibranium resistance. Hitting vulnerable points prevents regeneration in those places by 60%, also causing damage proportional to twice the force used. It is only possible to create / find up to 30 vulnerable points in each structure.

 

Divine Eyes

 

The main ability left by Achiyalabopa to their offspring allows them to invoke beings from a reality made by the creator God himself. A side effect of this on the offspring's body was a change in their eyes which allowed them to reach other planes, in addition to greatly amplifying their own physical capacity.

 

Level 1-20: The eyes of the offspring have a deep blue which represents the calmness of the water, such eyes are special and allow the offspring to see everything up to a 360 ° angle, so they cannot be caught off guard by attack by back.

 

Level 21-40: The calm in his eyes now began to emit a tiny glow, that symbolized the ability of the offspring to see souls.

 

Level 41-60: Your eyes have now taken on a neutral color, staying between blue and white stabilizing. That represented his ability to now be able to see the fabric of space, thus being able to identify changes in them.

 

Level 61-80: Your field of vision has now expanded as if your vision was no longer limited to the physical body, being carried through the middle in such a way that you can now see everything in an area of ​​200 square meters.

 

Level 81-100: Now you can not only see the fabric of space, but you can also track its breaks by looking for similar breaks in other parts of space. However, this ability is restricted to 400 square meters, which is now his field of vision.

 

Explanation: That is, if a person teleports within that 400m area to another part of that area, the offspring is able to track the portals.

 

Mind over world

 

Achiyalabopa's children have divine protection made in their minds by their own parent. Such protection provides complete protection for the offspring's mind.

 

Level 30-60: Has mental toughness that can only be broken by people of higher level. Such resistance is sufficient to make the attack aimed at you having only 40% of its effectiveness.

 

Level 61-90: They have 80% resistance.

 

Example: Illusions, Mental Invasion, Alteration of Memories and etc.

 

Level 91-120: Has mental immunity.

 

Infectious Feathers

 

Achiyalabopa's children have the ability to duplicate all the damage they do, even if it was done indirectly. In addition to doubling the damage, it is also possible to apply the trapping effect.

 

Level 1-30: Damage applied by physical strikes will be doubled.

 

Example: I punch Gustavo, he will take the damage of two punches.

 

Level 31-60: Now the damage applied by kinetic strikes will also be doubled, so your rigors will also be doubled. It will also cause those affected to have paralysis at the ends of the body.

 

Level 61-90: Mental and magical attacks have now dealt twice as much damage as they will also apply an immobilizing effect over the entire body that will last for 1 round.

Note: Immobilization counts for each attack applied and can only be broken by people of higher level.

 

Level 91-120: All types of damage applied are doubled and also create a poison in the body of those who are affected, such a poison brings the internal organs to a rotting state which then results in death.

 

Level 121-150: The damage has now affected the soul. That is, all types of damage done to the body will also affect the soul in the same proportion. In the case of damage directly caused the soul will occur that the body will also suffer the damage.

 

Level 151-200: Now ignores resistances from beings weaker physically than offspring.

 

Forced Learning

 

Level 100: They receive a blessing from their parent that allows them to know everything that happens in an area comparable to a continent.

 

Bipolar

 

Achiyalabopa's children have a peculiarity derived from their souls ... they easily change their mood, managing to go from a cold and calculating person to a warm one that will leave on everyone. When he loses his composure the Achiyalabopa offspring emit one which has effects on him and his allies.

 

Level 1-20: When furious, your powers will be multiplied 2 times and when you go to your calculating state you have the ability to double the capacity of your allies' powers.

 

Level 21-40: When furious, your powers will be multiplied 3 times and when you go to the calculating state you can do this with your allies.

 

Level 41-60: When furious, your powers will be multiplied 4 times and when you go to the calculating state you can do this with your allies.

 

Level 61-80: When furious, your powers will be multiplied 5 times and when you go to the calculating state you can do this with your allies.

 

Level 81-100: When furious, your powers will be multiplied 6 times and when you go to the calculating state you will be able to do this with your allies.

 

Good Blood

 

The offspring of the primordial when wounds exude a sweet aroma which stimulates your body in such a way to sharpen your senses. The blood of the offspring is golden and has abnormal regenerative capacities, but in the bodies of other beings it serves as a kind of poison without cure.

 

Level 1-10: Offspring can regenerate small and minor injuries instantly. If someone takes your blood you will start to suffer from severe headaches and diarrhea.

 

Level 11-25: Offspring can regenerate slightly larger and medium wounds instantly. The blood is already causing pulmonary fibrosis, which leads to the coughing of blood without stopping.

 

Level 26-35: Offspring can regenerate more or less large and deep wounds instantly. The effects of blood on the body of other individuals ignore the resistance to poisons of people of lower level.

 

Level 36-50: Offspring can regenerate very large and serious injuries instantly. The blood in other people's bodies starts to cause spots all over the body, such spots after a while started to fall ... tearing part of the skin.

 

Level 51-99: Offspring can regenerate fatal wounds and regenerate limbs at high speed.

 

Plumage

 

Level 1-20: The offspring have a beauty that is different from the ordinary, and cannot be said to be beautiful or beautiful simply because there is no word that can describe them. With such an appearance it is easy to seduce and manipulate those of a lower level, mainly of the opposite sex.

 

Level 21-40: Your body adapts in a subtle and minimal way to the tastes of those you want to seduce but even so the effects are incomparable, as if the seduced ones were trapped in an illusion that could lead them to death. This ability ignores the resistance of lower level people.

 

Level 41-60: Her beauty compares to that of goddesses like Aphrodite in her divine radiance even though they are semi-primordial. His appearance cannot be copied by anyone as well as his features are unique and cannot be confused, unless he wanted to. Its seduction ignores the resistance of people of higher level.

 

Active Skills

 

Phantom Strike

 

Achiyalabopa's offspring are enveloped in an aura which disguises their presence with the environment in such a way as to make it difficult to locate. With this aura around your body, your physical blows also cause mental damage and also with 10 physical blows will take you reaching for an illusion controlled by your offspring. With every 10 more strokes the strength of the illusion will increase.

 

Level 1-30: The aura is active throughout the body for 2 rounds.

 

Level 31-60: Remains around your body for 3 rounds.

 

Level 61-90: Remains aura in your body for 4 rounds and only people of higher level can resist illusions.

 

Level 91-120: You can now have the aura for 5 rounds.

 

Level 121-150: Now has the aura for up to 6 rounds and ignores immunities.

 

Note: Can only be used once per event.

 

Soul Sword

 

Achiyalabopa's offspring can have two types of souls and players can choose which one their character will have. The first type of soul is known as the imperial soul which is represented by fire while the second type is the monarch soul, which is represented by ice. All Achiyalabopa offspring have a sword which will represent their soul and have their resistance proportional to the strength of the offspring, as well as its edge.

 

Imperial release: The blade heats at temperatures of 2,000 ° C and the offspring are immune to the effects of such heat. The surroundings caught fire due to the temperature of the sword and then the flames stayed around the offspring like armor. The sword gives offspring the ability to manipulate flames.

 

Monarch Release: The temperature of the offspring and their sword reached -150 ° c but this will not cause any damage to the offspring, so it can move normally but has its resistance increased by one level. The touch of the sword and its aura over materials lead to freezing. This effect is not restricted to solid materials. The sword gives offspring the ability to manipulate ice and its derivatives to Bel pleasure.

 

Level 20-40: Can maintain the release of swords for 2 rounds. The cineses cited are of medium level.

 

Level 41-60: Maintains the release for 3 rounds.

 

Level 61-80: The release lasts for 4 rounds. The cineses cited are of medium scale.

 

Level 81-100: The release remains for 5 rounds and the aforementioned kinesis are of a high scale.

 

Level 101-150: Now you can keep the release for 6 rounds.

 

Level 151-200: The offspring can now use both releases, which means that their souls have reached an abnormal level of strength, which guarantees a high resistance to attacks directed against it.

 

Soul Release

 

This is a technique that can only be used when the soul swords are released and consists in the transformation of the ambient matter in material conducive to manipulation. Being the Imperial release everything within an area will be reduced to flames while in the monarch everything will be frozen.

 

Level 20-40: Everything with an iron resistance within a radius of 25m² can be transformed into a state of manipulation.

 

Level 41-60: Everything within a radius of 50m² and will affect everything with a steel resistance or less.

 

Level 61-80: All within a radius of 100m² and will affect everything with a titanium resistance or less. Starting to ignore resistance to temperatures of people of lower level.

 

Level 81-100: All within a 200m² radius and will affect everything with a diamond resistance or less. Passing affect 50% the resistance of higher level beings.

 

Level 101-150: All within a 400m² radius and will affect everything with an adamantium resistance or less.

 

Level 151-200: Will affect everything in the 800m radius and will be able to transform everything with vibranium resistance or lower. Also starting to ignore immunities.

 

Creator

 

Achiyalabopa had as his main characteristic his love to create things and beings, his children then inherit the ability to "do" things as well.

 

Level 40: Has low-level atomic control and can create / destroy small things.

 

Level 41-60: Has medium level atomic control.

 

Level 61-80: Your atomic control is now high.

 

Level 81-100: Now your atomic control is perfect, being able to be overcome only by people of higher level.

 

Level 101: You can already do almost anything with your control over matter, controlling it freely.

 

Control over life forms

 

Being offspring of a primordial creator god who is intensely connected with nature and living beings. Therefore, the offspring has the ability to control existing forms of life.

 

Level 1-20: Has the ability to control common living things such as dogs. Your control is now limited to just 5 individuals.

 

Level 21-40: Even if ordinary beings are over someone else, they would still be able to take control for themselves. Its control extends to up to 10 individuals.

 

Level 41-60: Now you can only control up to 15 beings.

 

Level 61-80: You can now control up to 20 beings, including lower-level demigods as long as you touch them.

 

Level 81-100: Your ability will affect 50% of beings that have psycho-mental resistance.

 

Level 101-120: Now ignores immunities.

 

Link

 

Level 40-60: The offspring of Achiyalabopa can be linked to someone and then thereby grant that person the ability to take advantage of the passive Plumes Infectious.

 

Level 61-80: You can now connect to 2 people at the same time.

 

Level 80-100: Now you can link to 3 people at the same time.

 

Note: The level of Infectious Plumes used by people who are linked is proportional to the level of the offspring and not theirs.

 

Bestial Summoning

 

As the son of a god represented as the creative beast, the offspring of Achiyalabopa have access to a plan to which their father created and deposited beasts. Nobody knows for sure why the breeding bird did this, but it is certain that it was to give power to their children. Many of the beasts on this plane that exist are unable to move to our material plane because their power rivals that of their own creator, a Primordial. So Achiyalabopa then gave his children permission to summon 4 mid-level beasts and 4 higher beasts. Below mentioned are the medium level beasts.

 

  • Tunder

 

A medium-sized beast that looks like a dog and has a yellowish hue. It has strength and resistance proportional to that needed to break diamond while its speed is 2 times that of its summoner but when in direct contact with electric currents your body will react in such a way as to make it possible for it to move at the speed of sound.

 

-Thunder Shock

The beast causes the environment around it to begin to energize itself in such a way as to produce static electricity. From then on it can channel this energy into powerful electric rays which, if hit by your enemy, will cause paralysis.

 

Note: Thunder shock can fire up to 5 rays at a time.

 

-Investment Thunder

Tunder wraps his body in electricity, which then provides him with the ability to move at a speed of 1,200 km / h, so he then attacks his opponent with a head butt using his energetic attributes combined with his own strength to cause damage.

 

-Extrasensory

Tunder has an unusually high capacity for tracking and also for detecting life at 100m.

 

-Electric cannon

Unlike the shock of thunder where ambient electricity is channeled into a large-scale attack, an electric cannon channels the energy into the beast's mouth and is then possible to release in beams. The contact with the explosion is high enough to make titanium easily sag and high-volume shots can lead to the destruction of even steel.

 

  • Vulcan

A medium-sized beast that looks like a dog and has a dark fur tint. It has strength and resistance proportional to that needed to break steel while its speed is 2 times that of its summoner.

 

-Aura of Heat

As the name implies, the beast emits a radiant aura of heat which reaches a temperature of up to 500 ° C.

 

-Fire ball

Using the ambient heat, the beast manages to condense a ball of fire in its mouth and then fire it. Depending on the amount of heat in the environment it is possible to even melt iron.

 

- Control over fire

The beast has a high control over the element of fire and its derivatives.

 

-Clones

The beast manages to use the steam emitted by its body to create illusory clones of itself, in such a way as to be able to keep them for 2 rounds.

 

  • Fox

In fact, this beast has a smaller body than those mentioned above, but the same strength that makes it less resistant (Steel) also makes it faster than the others of this class, being able to reach 3 times the speed of its summoner.

 

-Aura of Assassin

This beast has an aura which has the characteristic of being impossible to be detected and can also be used to disguise other forms of presence.

 

-Control

By using the humidity of the air, the beast is able to control his opponent's body in the same way that he manipulates puppets. The "wires" used have strength and resistance proportional to that of the summoner.

 

- Hydrokinesis

It has high level control over water and its derivatives.

 

-Poison

Physical attacks by such a beast have a paralyzing poison in the body of those affected.

 

Level 20-40: You can only summon one of the 3 beasts and it can only remain in our world for 2 rounds.

 

Level 41-60: You can summon up to 2 beasts at a time and each can only last for 3 rounds.

 

Level 61-80: You can summon the 3 beasts at the same time and they can stay for 4 rounds.

 

Level 81-100: Beasts can now stay for five rounds.

 

Level 101-150: Stay for six rounds.

 

Note: In fact none of the creatures can be killed, but up to that level after a mortal wound they have returned to their world.

 

Divine Invocation

 

As the son of a creative god, the offspring has the ability to summon high-level divine beasts to help them. The beasts communicate in a telepathic and empathic way with their summoners.

 

Level 50-100: The offspring can summon the Reverse Beast.

 

  • Reverse Beast

Being a big beast it has enormous strength and also enormous resistance, reaching the level of being able to damage diamonds and withstand blows of the same magnitude. It manages to reach on land and in air the speed of 2 times the offspring.

 

- Dark Strengthening

The Reverse Beast is able to absorb the ambient shadows in such a way as to strengthen its body, which increases its defense. However, most of the shadows are concentrated in his claw, which will allow him to deliver a single blow that can tear diamond.

 

- Dragon Meteors

The beast exhales an aura around it and channels this attack for 1 entire round. Such an act will summon a meteor from the skies to which it will fall at high speed against her targets.

 

- Ghostly Sphere

The beast channels a sphere with its energy inside it for 2 seconds. Such a sphere when fired applies proportional damage to a bomb capable of destroying a building and also activates a phobia effect on those affected.

 

-Summary

The beast banishes itself for another existence for two rounds.

 

Level 101-150: The offspring can choose to summon Reverse or Space Beasts. At this level, they and their attacks cannot be controlled by any type of manipulation.

 

  • Space Beast

Being a large beast it has enormous strength and also enormous resistance, reaching the level of being able to damage Vibranium and withstand blows of the same magnitude. It manages to reach on land and in air the speed of 3 times that of its summoned.

 

-Three-dimensional cut

The beast channels its temporal space power so that it can deliver physical blows that tear the space.

 

Note: After using this skill, the beast must "reload" it for the next two rounds.

 

-Social Focus

It works in a passive way and with each blow that the beast hits its opponents they lose their "focus" and cannot find it on the battlefield, in any way.

 

-Blizzard

The beast creates a large-scale blizzard, inducing the ambient temperature to a state of -100 ° C and causing its enemies to freeze. The beast grants its summoner and allies an aura which protects them from the effects of the attack.

 

-Space hydrokinesis

The beast has control over the water and its derivatives at a perfect level.

 

Level 151-200: The offspring can summon two beasts at a time and has access to Reverse, Space and Temporal Beast. All their attacks ignore immunities.

 

  • Temporal Beast

Being a large beast it has enormous strength and also enormous resistance, reaching the level of being able to damage Adamantium and withstand blows of the same magnitude. It is able to reach 4 times the speed of the offspring on land and air, but due to its control over time, this can be increased considerably.

 

-Rugged Time

The Temporal Beast releases a blast from its mouth which contains the power of time itself and then with the touch of such an attack on the body of the targets their lifetimes will be stolen, causing those up to the level of the offspring to lose their life and the more strong, half, as well as suffered damage similar to bombs that explode blocks.

 

Note: After using it once, Time Beast will need to "reload" the ability for one round.

 

-Aura only

In the presence of the Temporal Beast on the battlefield everyone will experience a temporal deceleration effect, causing them to move 50% slower than they should. It affects 200m.

 

-Cannon Flash

The beast releases bursts of its unique energy from its mouth. Such bursts are powerful enough to easily destroy vibranium.

 

Note: The unique energy cannot be controlled by people below the summoner of the beast.

 

  • Monarch Beast

Being a large beast it has enormous strength and also enormous resistance, reaching the level of being able to damage divine iron and withstand blows of the same magnitude. It manages to reach on land and in air the speed of 5 times that of the offspring, however with its dominance over space time it can amplify this attribute up to 5 times.

 

- Monarch

Can use all the skills of the beasts mentioned above.

 

- Judgment of Light

Unlike the Temporal Beast which can only launch one "Flash Cannon" at a time, the Monarch Beast can fire 10 rays at the same time.

 

- Song of Dawn

The beast's speech will echo across the battlefield in such a way that those level below her summoner will fall asleep and their mind will be taken to a dream world where the beast has absolute control over everything.

 

-Metal Loaded

The Monarch Beast has Global control over metals, electromagnetic fields and electricity.

 

Level 251-300: The offspring can summon three of the beasts and have access to Reverse Beast, Space Beast, Temporal Beast and Monarch Beast.

 

Note: The summoning of each beast drains much of the offspring's energy, so you can only keep each of them for 5 rounds, being necessary to wait another 5 rounds after their disappearance to summon them again.

 

Divine Form

 

When the offspring is transformed, it will lose its human form, becoming a large bird with white feathers, those that reflect the light in a way that it seems that its wings take on all the colors of the world. Your Heavenly Step, strength and endurance will be 3 times greater than you already are while your ability to create vulnerable spots is doubled. It has the ability to absorb the vital energy of existing beings just by being in their presence and through this it manages to revitalize itself. Their control over creation extends so that offspring can recreate erased materials or simply create something out of nothing, such control also extends to bringing people back from erasure (One person per event).

 

Level 180-200: Can be active for 2 rounds.

 

Level 201-220: Can remain in this form for 3 rounds.

 

Level 221-240: Can remain in this form for 4 rounds.

 

Level 241-260: Can remain in this form for 5 rounds.

 

Note: Three times per event.

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