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Passive Powers

Skill with Trident

Poseidon's son has a high handling with a trident. In addition, he is totally adept at making incredible and unusual maneuvers with him, and can even throw him at his opponents.

Levels 1-10: Even though he is new to the camp, the demigod has a high skill that lets him know the basic use of a trident, unlike other campers.

Levels 11-20: Poseidon's son is now able to make more difficult movements by adapting brusqueness to the trident, even if they are still early.

Levels 21-30: Your character manages to throw the trident at the opponent with certain skill, in addition to obtaining high control with the trident, being able to perform all the necessary movements without expending part of his energy.

Levels 31-40: Now the demigod has discovered all the tricks and privileges exercised by the skill with the trident, being able to control it perfectly, besides having the ability to make impossible movements with it.


Aquatic Supremacy

His character inherited from his father divine authority to speak (normally and telepathically) to equines and sea creatures, especially to treat them with deference and lordly respect. The same applies to his Cyclops half brothers.

Levels 1-6: Poseidon's son is able to talk to small marine animals, being unable to exercise any order; the same for cyclops.

Levels 6-40: You have reached a more advanced stage. Now he is able to order marine beings and invoke medium-sized fish for combat.

Levels 40-100: The heiress of the seas is able to impose his wishes on marine beings in general, from the smallest goldfish to the largest aquatic monster in the Seven Seas.


Marine Recovery

When in contact with the sea, the demigod will be able to amplify his healing capacity, causing him to regenerate faster in conjunction with his breath.

Levels 1-6: Poseidon's son will be able to lessen part of his pains, regardless of his states when he is inside or outside. In addition, it recovers simple scratches, bumps, and breath, after contact of the demigod with water.

Levels 7-25: The recovery will move to deeper cuts and perforations, in contact with Poseidon's son with any type of water. In addition, you can alleviate colds, allergies and simpler diseases.

Levels 26-50: You will be able to restore your energy, in addition to broken bones and wounds of great condition itself. It radiates a bluish beam around the body, which can cure more serious diseases.


Amphibian

The demigod will now swim faster than most people or campers, in addition to being able to breathe underwater. Therefore, it can fall from great heights, as long as it falls into the water it will not suffer any damage; it can also enter the water and leave without getting wet, unless you want to. It is capable of creating small bubbles by diffusing oxygen from the water that serve as breathing masks for friends.


Level 1: Poseidon's son will be able to swim faster than anyone who tries the same, as well as being able to breathe underwater indefinitely.


Inverse Nature

Level 1: That water is the anti-fire element everyone knows. Poseidon's children inherit their father's nature, making them more resistant to fire element attacks, being able to pass through flames or even touch lava without receiving (major) damage, as long as the contact is brief.


Light steps

Level 1: Allows the hero to walk on liquid water.


Emperor

Level 10: No equine or sea creature will dare to attack you. They will obey you blindly




Active Powers


Other Healing

An orange aura is composed of the hands of Apollo's son with the help of sunlight, which can be used to heal friends around spontaneously. The attempt fails when the demigod tries to invoke the aura himself.

Levels 1-6: Conjures a thin orange aura, which can and lessen pain, regardless of its state when it is inside or outside, to heal simple scratches and bumps. During use, plants around you will be more alive as they are efficient for the aura.

Levels 7-12: Apollo's son projects a beam of light that can cut deeper and puncture, easing colds, allergies and simpler general illnesses. You can now shoot fillets of the beam towards the friend's mouth, waking him from fainting.

Levels 13-17: Radiates a light that manages to restore broken bones and wounds from major states to its companions. He now works with more serious diseases.

Levels 18-26: Has an enhanced aura that can heal just about anything (Except if something is pulled out, like tearing off the arm, and if a person has just died, he can revoke his life (He will spend all his energy and you will pass out).


Vision Failure

Apollo's children are able to make their enemies see a false future, such as the deaths of their families or a possible attack.

Levels 1-6: After emitting a few bursts of light, they become projections before the target's eyes, leaving them at the mercy of a small illusion, such as a sudden attack, or a fall from a ladder.

Levels 7-12: Light transmissions can reach people within a 5x5 radius of Apollo's son, allowing him to create a group illusion, like a fire, a creature or something like that. Individually, it is already possible to project death for family members or loved ones. Note: At this level, it is already possible to use the skill in unofficial battles.

Levels 13-20: You become an expert illusionist, and with the help of lighting tricks, you can create huge illusions, such as creatures, gods and huge explosions. Often, individually, he manages to bring the target into a state of psychotic trance that may be permanent or not. (The target can often border on madness with illusions).


Solar energy

With the power of his father, the demigod can raise the ambient temperature, which makes it difficult for opponents to fight, as they tire much faster, also increasing their energy expenditure.

Levels 1-6: After spending a lot of time in the sun, Apollo's son exhales a supernatural heat, which in a bodily struggle disadvantages his opponent (except for other Apollo's children), leaving him somewhat tired. Note: You must have spent at least 2 minutes exposed to the sun.

Levels 7-14: You become an "air conditioner" for the heat. And his puffs are extremely hot, making anyone within the 5x5 radius, sweat easily due to the temperature submitted by the Son of Apollo.

Levels 15-24: Even without being exposed to the sun, you become a source of heat, managing to leave people dehydrated and extremely tired. In a 7x7 radius, you leave everyone exhausted, reaching temperatures of 41 ° C, besides being totally tired.


Light Discs

He begins to be able to shape his magical energy aided by his concentrations, able to use them as concussive light discs that may or may not emit heat, using it voluntarily to reach his opponents.

Levels 1-6: The son of Apollo will be able to conjure small layers of spheres of energy in his hands. The puck can only cut the opponent as if it were a metallic weapon, with a slight impact. You can create a small shield that will protect only a small or medium part of your body, such as your hand - used for attacks - or your chest.

Levels 7-13: You can now cast a ray of energy that will eventually retain some of its heat, using it to impact your opponent. You can project a shield in front of the body.
Levels: Induces a thick layer of energy from your auxiliary scepter that can burn, in addition to retaining it with heat and solar energy. It can increase or decrease the layer size, in addition to its strength, its impact, its shape - like a sword or even a shield -, among others. The protection shield may involve not only its creator, but also a friend.

 

Symphony of Chaos

Level 7: In the same way that Apollo's children can emit beautiful melodies, they can produce the worst of them. With this ability they emit a horrible scream, or play an instrument out of tune and sharp, spreading a song that affects the minds of everyone around (except other children of Apollo), leaving them disoriented for 2 rounds.



Apollonian Healing

Level 8: Apollo's son plays a soft melody that removes all curses (does not include Medusa's petrification), poisons and disease on a target. The skill requires a turn to be performed, in which he will be vulnerable to attack.


Song of the sun

Level 4: When Apollo's son plays this song, all of his allies will feel stronger and will not chicken out. In addition, it will make enemies within reach of the music feel as if courage has disappeared from within.


Healing Music

Level 10: The use of this ability makes your teammates feel relaxed, invigorating their energy and life and yourself.


Conductive Melody

Level 15: As the melody played by Apollo's son, the targets danced to the rhythm of the music. If it is a softer song, they danced calm and inspired, and if it is an agitated song, they accompanied with fast and disordered movements. The targets went into a kind of trance, following only the beat of the melody. Special instruments, such as electric guitars, increase the magical power of Apollo's son for this ability.


Solar Arrow

Level 4: Technique of absorbing the energy of the sun and using it on the arrow making it burn and causing a big explosion in the target.


Sunbeam

Level 20: Ability to unite the arrows of the sun in a single arrow, which is launched in the form of a large solar ray capable of exploding the target in flames. The intensity of the flames varies according to the amount of sunlight absorbed (the more sun and arrows, the more powerful it will be). In this skill the son of Apollo can shoot as many arrows as possible at once to optimize the effect of the skill. Requires multiple arrows and arrow from the sun.


Call of the Crows

Level 1: Apollo's son summons all the crows in the vicinity to assist him in narration. Being a symbol of Apollo, his children will also be able to communicate with them.


Solar Carriage

Level 6: A chariot made of fire descends on the enemy, causing a big explosion. To invoke the carriage, sun is needed.


Divine Music

Level 30: The character plays a song, relaxing and reliving the life of his companions. (It is necessary the body is in good condition).


Supernova

Level 35: Apollo's son sucks the sun's energy for himself for one round (when more rounds get stronger). Soon afterwards he releases all the accumulated power, in a great explosion of heat and light, which radiates from his own body reaching an area of 15m radius per accumulated shift.

 

Melody of Paralysis

Level 26: Your targets remain stationary for one round when playing this melody with your musical instrument.


Melody of Truth

Level 32: Playing a suspense and agitated song, you can somehow get into the enemy's mind (who has to be listening to the music), being able to ask a single question and he will answer the purest truth. Can only be used once per mission.


Melody of Submission

Level 45: when you play this tune, your enemy becomes your slave, having to fulfill all your wishes without complaining for two rounds.
Note: Can only be used once per event.


Melody of the Symphony of Death

Level 50: The most cruel melody. When playing it, an orchestra appears, and surrounding the target begins to play a sad and bitter melody, gradually draining its life away.


Musical Defense

Level 10: It is necessary to be playing your instrument to create a barrier that strongly protects you from sound, sonic, mental and elemental attacks. It is not effective against physical attacks.


Sleep Melody

Level 5: The second melody learned. With it you can even put a group of people to sleep, but be careful, when using it you are also drowsy. Effect, two rounds.

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