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GOD OF JUSTICE AND LIGHT

HISTORY

Balder or Baldur (in Old Norse : Balðr), also referred to as Baeldaeg (b. 243) in some historical sources, [1] is a deity in Norse mythology . It is related to justice and wisdom, and all the gods praise him for his beauty [2]. According to some sources, this god would be the son of Odin and Frigga , according to others he would only be a "protégé" of these. He was, in any case, a deity of justice and wisdom , and although he did not belong to the nucleus of superior gods, Aesir , he was allowed to remain in Asgard .

Balder is the husband of the beautiful Nana , a benevolent and beautiful goddess, who threw herself on her funeral pyre to live in Hel with her husband. They are the parents of Forseti , a deity of justice , who some say presides over Things (assemblies of free men).

CHILDREN OF BALDUR

Appearance: Baldur's children are blond with blue eyes and an enviable physique.

Personality: They can be benevolent like their father in mythology, or extremely cruel, relentless and sadistic

SKILLS

Passive Powers

Superhuman Strength

The strength of a Baldur's son far exceeds that of any mortal or monster

Level 1-10: Baldur's son is strong enough to break rocks with a single punch, one blow is enough to break all of someone's bones.

Level 11-25: Now you can easily destroy diamonds with your super powerful blows.

Level 26-35: Your blows easily dethrone osmium.

Level 36-50: Now you can destroy carbyne

Level 51-99: You can destroy nuclear paste with your physical strength, a material 10 billion times more resistant than steel.

Level 100-150: You have enough strength to hurt Jörmungandr (The Serpent of the World)

Superhuman Speed ​​and Agility

Possibly due to its power over light, it can move at extremely high speeds, much faster than most campers. Baldur's son uses this combat, running around enemies before hitting them.

Level 1-10: Its speed is so fast that it can leave a jaguar in the dust, it can run and jump from one tree to another with extreme ease.

Level 11-25: Now you are able to move at an absurdly fast speed reaching 600 km / h. In combat, you can use your agility to attack from unexpected angles and find your balance quickly after taking a hit or dodging

Level 26-35: You are now able to move at sound speed.

Level 36-50: Now your speed is such that it travels at lightning speed.

Level 51-99: You can now move 10 times faster than lightning.

Level 100-150: At its peak it can reach 1/3 the speed of light.

Light


Like the God of Light, Baldur's children are able to use light in combat.

Level 1: Baldur's son is able to transform into light. It is also capable of using light-based attacks that range from shooting laser beams from your hands, fingers or feet (capable of causing massive explosions), to partial transformations that allow physical attacks of light speed, all of which are very devastating. . It is also able to prevent normal attacks by turning into light and allowing the attack to pass through you. The camper is also able to make planned trips at the speed of light and is able to reflect himself to any desired location. Due to the power of this element it is possibly one of the fastest campers in the world, even though it travels at the speed of light when it turns into light, it should be noted that it takes a few seconds for it to actually go at the speed of light, in this small time if the entire process is interrupted is canceled.

Baldur's Invulnerability

Baldur's greatest power passed to his children, given to him by his mother, Frigga, who cast a spell when he was born, in an attempt to prevent him from dying unnecessarily, as was prophesied. He was invulnerable to anything, even angels. He can be hurt, but no serious injury can be inflicted, nor can his injuries last, as his body will heal naturally at an extremely rapid rate. He also cannot feel any injuries or anything, allowing him to continue fighting without being delayed by his wounds, allowing him to easily attack someone at the level of the World Serpent. Despite his invulnerability, Baldur's son may be stunned and incapacitated for a brief moment. His only weakness is the mistletoe, the only plant his mother did not anticipate harming him, blows with the plant used correctly can knock out and kill Baldur's son.

Level 1-10: It is immune to elemental, physical, soul, sentimental, organic, kinetic, death and mental attacks.

Level 11-25: Now immune to cosmic / spatial, temporal, magic / spell, / curses, atom control, shutdown attacks.

Level 26-35: It is immune to celestial, infernal attacks, altered reality / probability, reduced potential, divine manipulation.

Level 36-50: Denial of powers, denial of energy and orders is immune.

Level 51-99: It is immune to night-omnipotence.

Level 100-150: It is immune to extinguishing existence, unless the destructive attack is fused with mistletoe.

 

PS: Baldur's immunity is unique to him, Alfadur's demigods cannot use such immunity, it cannot be broken either.
 

Immortality

Level 1: Due to the fact that they have one of the greatest (if not the greatest immunity) in RPG, Baldur's children tend to live forever, unless they are killed by an attack involving mistletoe.

Secret Technique
We are a family owned and operated business.

Level 1: The skills of Baldur's children are techniques that are transmitted orally from father to son before he enters the camp. Baldur's children then keep the techniques working in complete secrecy. The skills of Baldur's children are transmitted orally, rather than by DNA, so the techniques cannot be copied by the enemy.

 

 

Hand to Hand Combat

Most likely due to his physical abilities and invulnerability, Baldur's son does not use or need weapons in combat. He favors his physical combat abilities above all and is extremely skilled. He can attack quickly using blows and kicks. He also uses his elbows, knees and even hand-to-hand fighting, including suplexing his opponent. His ability in pure hand-to-hand combat is unparalleled, showing more skill than any other Nordic demigod. He can unite his movements with his superior speed, strength and control over the light to decimate enemies.

Level 1-10: Baldur's son is able to replicate any movement he has ever seen in his life, being able to use them whenever desired. However, it is limited to body movements, whether offensive or defensive. You can go through unusual and exotic movements, such as rotating kicks, cross punches executed perfectly and so on. It is also capable of using them in combat.

Level 11-25: Your character can mimic movements of a unique fighting style, not being as good at them as the copied person. You can adapt them with your own strokes, making them more '' perfect. ''

Level 26-35: It is able to resemble a fighting style perfectly, using all the movements included in it already seen.


Snow-Make

A kind of power that allows the camper to produce and control the snow, powerful enough to transform Baldur's son's surroundings into "a world of purer white" in an instant. Your control over the snow gives you the offensive skills of generating snowballs or avalanches against your enemies.
However, users who control ice, or generally cold-resistant individuals, are immune to this ability.

Level 1-10: Using your skill, you can make snowflakes fall from the sky over a large area, drastically reducing the temperature of the place; something that makes human opponents shudder, while making their breathing hard

Level 11-25: Now shows the ability to generate and control   blizzards , moving them through manual gestures and using the blunt power granted by their cold winds to attack multiple targets

Level 26-35: Now with your dimensional control you gain access to portal physiology, the son of Eternity now has the ability to transform itself into a living portal to another location, time or dimension, possibly limited to a single location / time. The son of Eternity can teleport to the destination, attract people to the portal and expel objects or environmental or physical conditions from the destination dimension of themselves, the transformation is limited to 2 rounds only and can be used only once per event .


Level 36-50: Now he extends his arm forward, invoking the snow and wrapping the immediate area around him in a large   blizzard that steals the visibility of your enemies and at the same time freezes them. The execution of this technique covers everything inside the place where the snow is thrown, including the enemies hit by it.

Level 51-99: At your peak, extend your right arm forward, with your hand open, and then place your left hand on your right forearm. This causes a gigantic snowstorm to be generated from your right palm and fired towards the target.


Active Powers

Additional Elemental Affinities

In addition to his light and ice skills, Baldur's son is able to gain access to the use of the element of fire.

Level 1-50: You can invoke and control the fire in a beginner way.

Level 51-99: Can summon and control fire in a medium way.

 

Magic Runes

Skill that allows you to write runes in the air, either with a gun or your own fingers. Such runes, depending on what is written, will have different effects. Runes can be used in offensive ways, which can inflict excruciating pain on a person, which makes it impossible to counterattack, or even make them feel specific feelings.

Level 1-10:

By writing '' darkness '', the camper becomes able to use Dark Magic. And through its use perform a variety of skills, including using it to increase your proficiency in hand-to-hand combat

When writing the word "fear" on its target, The offspring brings the emotion of fear on its target, causing them to lose their courage.

When writing runes in the air, the demigod can reflect an attack back to the attacker.


Level 11-25:

Write the word "death" while looking at the opponent that he will die in 30 seconds, it is necessary to be facing the enemy for 30 seconds.

By writing the word "suffering" on its target, the offspring causes the affected person to suffer severe pain.


Level 25-35:

By writing the word "gravity" on its target, the offspring makes the affected person have the severity affected to their liking.

When writing the word "Mind" on its target, The offspring invade the opponent's mind and control it.


Level 36-50:

Also a scriptural form, the offspring are able to erect magical barriers in the form of rune enchantments in a certain area, preventing those within it from leaving. Each spell has specific "rules", which are created freely by the demigod, and which must be fulfilled so that prisoners within the barriers are able to leave it. Escaping is impossible unless the rules are followed, and even an immensely powerful god is unable to break them.

Lasts 3 rounds

 

Body Runes

Baldur's son also has runes hidden by his body, which when activated start to shine and grant a benefit.

Level 1-10:

RUNA STEIN ORBE

This rune located on his belly is about the size of a human fist. The rune stein appears as crystalline veins that run across its surface. It grants such benefits:

Invincible Support (Simple Property). After the rune shines on your body, you have an advantage on all skill checks and resistance checks to resist the effects that force you to move. In addition, any creature that moves within 3 meters of you must pass a strength saving throw or your movement will be stopped immediately.

Alma de Pedra (Simple Property). As long as you are linked to this rune, you cannot be petrified.

Secrets of Stone (Simple Property). You learn the location and size of all creatures that are standing or touching the surface within 6 meters of you, although only when the property is used.
 

Level 11-25:

RUNA FLAMINGON COMING

This blue rune, thirty centimeters long, sits on the camper's back. The rune came - the rune of the wind.

Passo de Vento (Simple Property). As an action, you immediately fly 6 meters.
.

Howling Mark (Complex Property). When activating the rune above a ranged weapon. The weapon gains a ghostly blue aura and has its normal and maximum ranges doubled. Weapon attacks are not handicapped due to range.


Screaming Lightning (Complex Property). As an action, you activate this rune at a location between you and a creature that you can see while you spend a space of magic. The creature must make a strength saving throw to see if it is more resistant than you. On failure, the creature suffers concussion damage, and will be pushed away from you.

Level 26-35:

RUNA KALT STYLE

 

Frigid Touch (Simple Property). As an action of yours it activates and the surface of any volume of water freezes within a radius of 10 meters around the place where you inscribed the rune.

Ice Mark (Complex Property). When activating this rune using water on a melee or ranged weapon, or up to 20 pieces of ammo. The weapon or ammunition gains a ghostly white aura and deals cold damage instead of sharp, piercing or concussive damage.

Winter Howl (Complex Property). As long as you are linked to this rune, you can cast snowfall magic as a far more powerful action than snow make.

PS: Runes last 5 rounds when activated and are used 1 time in combat.

 

Teleportation

 

He is able to teleport himself by turning his body into runes; such runes float in the air and travel to the desired location, where they unite to form the body of Baldur's son once again.

Level 1-10: Can teleport to an area 20 meters around

Level 11-25: Can teleport to an area 100 meters around

Level 26-35: Can teleport to an area 1 km around.

Level 36-50: Can teleport to an area of ​​10 km around,



Pleasure

Level 50: Pleasure is a type of light power that affects only those who have experienced "forbidden" pleasure (those who have given themselves up to the desire to seek sexual pleasure), and cannot be avoided by these people; those affected are hit with such intense pleasure that, if experienced long enough, they die. The caster can choose to transform the location's light into one that affects a wide area, although this has the disadvantage of affecting allies that might otherwise be affected. It also seems that Pleasure can be addressed to a small group of people, and overwhelm them with pleasure independently. This type of maneuver has the appearance of tentacles that grab targets, but the tangible nature of this type of attack also means that the tentacles can be separated, thus allowing the attacked to be released, when a victim is overwhelmed by the power of Pleasure and dies , their bodies are flawless, and their souls are described as simply leaving their bodies. Victims can escape death if they self-harm early in the process of sensory overload, however

Balance Statistics

Level 10: Something balanced is in balance, to the same extent. This power simulates this - through touch, the demigod balances his life, energy and speed with that of the enemy, matching that - affecting both good and evil. The disadvantage is, that if his hp is lower and his Mp higher, for example, both will be balanced. Only once per event

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