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MAGICAL BEINGS

STORY

Fairies are enchanted, magical beings that populate the childhood of each being. They were born in Celtic mythology, from Anglo-Saxons, Germans and Norse. But the belief in these mythical creatures spread in the West with the creation of fairy tales by Brothers Grimm and Hans Christian Andersen, the most famous compilers of these stories steeped in magic and light.

THE FAIRIES

Appearance: They are small beings, beautiful women and men with wings that shine without stopping, the size of a fairy is at most 30 cm, the avatar of a fairy does not have an imposed age limit, since they are immortal beings.

Personality: They are magical and playful beings, they rarely get sad or discouraged.

SKILLS

Passive Powers

Immortality

Level 1: Fairies are immortal beings, they do not die from natural causes such as old age or disease.

Force

Level 1-10: Despite its small size, it is capable of taking down an adult man nearby, without any sign of difficulty

Level 11-25: Now have enough strength to be able to take down a demigod related to low level outside.

Level 26-35: It has become strong enough to be able to destroy a rock, even with its tiny size.

Level 36-50: Now able to destroy materials more resistant than a rock with its strength

 

Fly

Level 1-10: It can fly indefinitely due to the fact that it has wings, a fairy spends most of her time flying.

Level 11-25: Can fly at the speed of a Haliaeetus leucocephalus and reach up to 160 km / h

Level 26-35: You can now fly at the speed of a Peregrine Falcon and reach up to 320 km / h

Level 36-50: You can now reach the speed of commercial planes and jets that can reach around 900 km / h

Level 51-99: Now it reaches the speed of a Blackbird, the airplane classified as the fastest in the world with crew. The Lockheed Martin SR-71, known as the Blackbird, can reach a speed three times that of a commercial airplane, about 3,700 km / h.

Level 100-150: At its peak it can reach the speed of an X-43A, a speed of up to 11,760 km / h. a speed of Mach 10

 

Soul Reading

Soul reading is the ability to assess the condition of someone's soul . This can be used to determine the condition or presence / absence of a soul in a body. It can also be used to find out if someone has placed a claim on someone's soul.
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Level 1-10: Has the ability to check whether a given being has a soul or not.

Level 11-25: Now you can check the state of your soul.

Level 26-35: Can restore and heal souls.

 

Invisibility

Level 1: Fairies can only be seen if they want to be or by people who have the transformation of the King / Queen of the Fairies. This ability continues to work, even after the fairy in question has died, meaning that it is not possible to see her remains.

Fairyland
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Level 1: It is a totally different world or dimension, similar to Hell or Oz, totally inaccessible to beings that are not fairies, fairies can go to the kingdoms quietly and recover their energies, the fairies can take a companion to the kingdom of fairies too.

Ps: Energy recovery can only be used once per event.

 

Telekinesis

Fairies can move objects with their minds.

Level 1-10: You can lift objects up to 200 kg.

Level 11-25: You can lift things up to 500 kg.

Level 26-35: You can lift things up to 700 kg.

Level 36-50: You can lift things up to 1 ton.

Level 51-99: Can crush rocks with the power of telekinesis.


Wing Regeneration

Level 1-10: The only part that automatically regenerates in the fairies is their wings, after being damaged or plucked it will return to normal after 3 rounds.

Level 11-25: It will return to normal after two rounds.

Level 26-35: Will return to normal after a single round

Level 36-50: Its wings are as tough as steel

Level 51-100: Its wings are tough as diamond.



Active Powers

Reality Warping

Level 150: Powerful fairies can manipulate reality, doing things like manipulating space to imprison a person, power to change the properties or appearance of things, beings and even physical or spiritual laws, literally changing reality itself, or even building a new aspect of reality. It can be extremely powerful if used correctly.

PS: Can only be used once per battle, the level of the change will be determined by the narrator.

Teleportation
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Level 11-25: Can teleport from anywhere to another in the blink of an eye.

Level 26-35: You can take a person with you.

Level 36-50: You can take people with you who are touching your body.

PS: Can be used 3 times per event.

 

Disaster

Level 100: An innate power, this ability essentially grants them the authority to rule the Forest of the Fairy King, a forest summoned on the spot that cannot be destroyed by almost anything, only by beings of angel level. This ability allows the camper exercise complete control over life and death by altering and controlling matter at the molecular level. For example, it can turn a superficial scratch into a fatal wound, a secondary poison into a lethal toxin, and a small benign growth into a cancerous tumor that can devour an entire body. It also gives you total control over nature, allowing you to manipulate various species of flora, letting it blossom or perish in an instant.

PS: The forest is active for 5 rounds and is capable of being summoned anywhere, once inside the forest the enemy will not be able to escape, even if he tries to teleport, he will always reappear in the forest.
 

Transformation

Fairies can be the size of an ordinary human for a limited time.

Level 1-10: Can maintain this shape for 1 round

Level 11-25: Can maintain this shape for 2 rounds.

Level 26-35: Can maintain this shape for 3 rounds.

Level 36-50: Can maintain this shape for 4 rounds.



Animalistic Metamorphosis

Level 1-10: In addition to all fairies being able to grow to the size of your thumb, they are able to transform themselves into small fluttering animals (Butterflies, dragonflies, ladybugs)

 

Level 11-25: Fairies can become medium-sized animals.

Level 26-35: Fairies can become large animals.

Level 36-50: Fairies can become giant animals like dinosaurs.

 

PS: The transformation lasts 4 rounds.


Control over the Earth

Level 1-10: With a shout, they can create earthquakes, avalanches, tsunamis etc.

Level 11-25: Now they control the earth element and its components with almost perfect aptitude. Any flower bud, tree, leaves, the earth itself, the grass and etc. getting them to obey you at any time.

Level 26-35: Fairies now control the earth element and all its components perfectly.

 


Fortune teller

Level 10: Fairies have the ability to read people's minds, but only small fragments, which together say part or another of a thought.


Fairy dust

Level 1-10: Your character produces a fairy dust that hallucinates other people, often with a hilarious effect.

Level 11-25: Your powder is capable of producing sleep in opponents.

Level 26-35: And now your character's fairy dust causes muscle paralysis in people, and may even make them pass out.


The 7 Elements

Fairies have 7 elements of power. Each element grants special attacks that the fairy can use

Level 1-10: Ice: It is the power capable of controlling ice, although ice is the solid form of water, an ice fairy cannot control water, or vice versa.

Special attacks: Cold Sphere (Attack Sphere), Ice Control (controlling ice). Ice Flake (Defense Shield) Freezing ray (freezes something / someone), Ice Fog (cold, thick fog). Ice strings (Flexible ice in the form of a rope that grabs the opponent). Ice spines (Throws ice spines), Ice prison (Forms an ice prison). Northern Field (Forms a cold battlefield where the fairy increases her power). Ice Dragon (Powerful power that forms an ice dragon that attacks the opponent). Blizzard (forms a heavy cold blizzard). Cold protection (forms a protective force field).


Level 11-25: Water: Power capable of controlling water.

Special attacks: Water control (Allows you to control the water). Water sphere. (It forms an attack sphere made of water). Drop of water (forms a protective shield made of water). Jet of water (generates a jet of water), Mermaid (Makes a mermaid tail that allows you to swim faster). Water snake (Makes two water snakes that immobilize the opponent). Water prison (Makes a water prison). Deep Sea (Battlefield that simulates the seabed and increases the power of the fairy.


Level 26-35: Fire: That dominate the element "fire".

Special attacks: Fire Control, Fire Flame (Fire sphere for attack). Protection Flame (Fire Shield) Flamethrower, Rocket (Allows to fly at higher speed and higher for a few seconds, as well as protection against attacks during the flight.) Fire Bombs (Bombs that when they touch something / someone burns) . Circle of fire (It forms a circle of fire, it is impossible to get out, because the fire gets higher when someone inside tries to fly or jump, or someone outside wants to enter, unless, for both cases, with permission from fairy you made, or with a very strong anti-flame spell). Campo de Fogo (Battlefield with landscape of volcanoes and flames, increases the power of the fire fairy).


Level 36-50: Nature and Earth: Able to control nature, plants and land in general.

Special attacks: Control of Nature, Green Sphere (Sphere of leaves for attack). Leaf Shield (Leaf Shield) Autumn Blast (Throws leaves at high speed), Earth Feeling (Allows you to feel someone's presence when you are in a forest, woodland or similar). Fastening Roots (Roots that sprout from the Earth and tangle with the opponent immobilizing him). Root Prison (Makes a prison made of magic roots that won't let anyone escape). Floral Dragon (Powerful nature dragon that attacks the opponent), Nature's Fury (Causes roots, leaves, flowers, all of nature to grow to attack the opponent). Autumn Protection (Forms a magical and powerful force field with leaves flying as if blown around the field).


Level 51-70: Air: Able to control air and winds.

Special attacks: Air Control, Turbulent Sphere (Air sphere for attack). Aeroescudo (Air Shield) Turbulence (Gust of strong air), Aerial Orientation (Allows to have a strong sense of direction in the air). Wind Chords (invisible "strings" that hold the opponent). Prison of the Winds (Makes an invisible prison of wind, when someone tries to enter or exit it is blocked by the wind, unless authorized by the person who made the camp). Field of the 4 winds (makes an aerial battlefield that makes the wind fairy stronger)


Level 71-99: Technology and Music: Able to control the powers over sound and technology.

Special attacks: Sound and Technology Control, Tecnoesfera (Technological sphere for attack). Sound Shield (Forms a shield of sound waves) Tecnolaser (Launches a not so strong laser), Superaudition (Allows you to hear something from miles away). Tecnocurrentes (chains of technological force that bind the opponent). Sound wave (radiating a strong sound wave), Technology Cage (Makes a technological prison in cubic form that does not let anyone escape). Campo Eletrosom (makes a technological and sound battlefield that makes the technology and music fairy stronger) Tecnosom protection (Forms a magical and powerful technological force field covered by sound energy).


Level 100-150: Light and energy: Able to control the forces of light and energy

Special attacks: Control of Energy and Light, Energetic Sphere (Powerful sphere for attack). Luminous Shield (Forms a luminous shield) Sphere of Light (Launches a sphere of weak light), Sense of Light (Orientation when in full light exposure). Energetic Chains (Strong current that bind opponents) Energy Spear (Throws a spear of energy at the opponent), Sun Prison (Makes a non-penetrable prison). Field of Light of Life (makes a battlefield illuminated and full of "life", since "life" refers to energy. It makes the fairy of this type stronger.) Energetic Lumino Dragon (Mighty dragon that attacks the opponent), Energy Restoration (Restores an ally's energy). Luminoplasmic Field (It forms a magical and powerful force field of plasma energy and light).

 

PS: The more attacks you use, the more your energy will be depleted.

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