top of page

THE EATERS

HISTORY

The ghoul (from English , pronounced "gul") is a folk monster associated with cemeteries and that consumes human flesh , commonly classified as undead . In Arab mythology , its origin is a cannibal monster that lives underground and in other uninhabited places. The creature's origin name is الغول (ghūl), meaning demon . The ghoul is a kind of devilish Arab genius that changes its shape. It is usually translated into Brazilian Portuguese as ghoul. In short, the Brazilian colloquial form would be something for zombies.

From the Arabic language , the term الغول, "al-ghūl", means "ghoul" and its female name is "ghouleh", while the plural is "ghilan". Ghoul is then the name of a desert- dwelling demon who assaults graves, drinks blood, steals coins, eats corpses and takes the form of his last prey. The oldest popular literature that makes reference to ghoul is The Thousand and One Nights .

The star Algol got its name from the creature.

Ghouls

Appearance: They have the appearance of an ordinary human, the difference is that when they are about to eat their eyes are totally black with thin red veins inside them or totally red with the black iris.

Personality: It can vary a lot, there are Ghouls who see humans only as food and others who can even be friends with them.

SKILLS

Passive Powers

Human Disguise

 

Level 1-50: Being able to disguise himself easily in the human world, the Ghoul is totally oblivious to physiological needs beyond the desire for flesh and blood, it is not possible to starve but he feels an almost unbearable pain and some of his powers begin to fail with the time. Its disguise is so good that it can hide from other demigods easily, being able to change itself like an animal, a bird, a fish or to remain like a human being, being practically unrecognizable. The Ghoul can go up to 1 month without eating, being considered a living dead having the physiognomy of such.

 

Level 51-99: The Ghoul can feel it if they are trying to track him, being able to keep his disguise active at all times, can disguise himself between monsters and animals and can block any way to find the Ghoul. He is able to remain without eating for up to 6 months, but still feeling some pain.

 

Level 100-150: You can spend up to a year in remission without eating meat or drinking blood, having incredible self-control, being very difficult to detect the Ghoul.

 

Being Infernal

 

Level 1-50: The Genie of Hell has an ability where attacks and weakening abilities in any way do not work with them. All physical attacks launched against him will become healing and all weakening abilities will make him stronger, any means that seeks to unbalance his energies are ineffective.

 

Level 51-99: Now these disadvantages can be reversed for your opponents, being able to reverse power cancellations and denial of energy when used, however, opposite effects are effective: Cures and fortifications make the infernal Genius weaker and “burn you ”, Especially if they come from creations.

 

Global Sensitivity

 

The Genie has, for hunting and seeks senses magically improved that allows him to never be caught off guard, to know where are the targets he is looking for to have a better understanding of the Universe.

 

Level 1-10: Your sensory powers have an initial but high level, allowing the Genie to have a Detection of Conditions, can feel magical influences, living and non-living beings, hormones and even see and feel the spiritual world, having the ability to see invisible beings, in infrared and x-ray, having a range of up to 10 meters around the Genie.

 

Level 11-25: Your hyper senses are higher, allowing your range to extend to 20 meters, being able to acquire a better understanding of what you are seeing the genius can see in 360 ° in this range, being able to feel divine influences and see blows on camera slow at a rate of 50%, your mind gains hyper processing to be able to process various information simultaneously.

 

Level 26-35: Your general abilities allow you to create a non-personal time zone, allowing you to mentally transform a certain period of time into a shorter one mentally, giving the Genie time to think about defenses, being able to defend himself from blows faster than that he, being able to feel deformations in the fabric of space-time nearby, the genius can even feel the deformation of the air in a radius of 50 meters around.

 

Level 36-50: The Genie is close to its peak, being able to feel deformations in reality and dimensional influences such as teleports, energies, portals and even knowing where they went (portals and teleports), being able to feel influences at the atomic level, being able to know if their atoms they are being manipulated or if the environment in general is being deformed in some way and feel the aura of their allies and enemies, increasing their range to up to 100m away from their epicenter.

 

Level 51-99: Your powers allow you to have a range of up to 200m, allowing you to see on a sub atomic scale all your senses are raised to the maximum. His non-personal time zone allows him to spend hours in a few seconds, being able to fully analyze a scenario in what appears to be just a second, being able to know exactly how each opponent's power works from the moment he sees it, and can even feel even bodily variations and movement of super-spatial waves, you can even feel the flow of time moving around, being able to predict it with some difficulty, the genius absorbing the energies of the environment to be able to predict a result, being able to feel such influence in 400m, can even whether a blow will break your resistance or not.

 

Level 100-150: Can even feel brain waves. Its magical energy connects to the environment with its perception elevated to the extreme level, it can feel anything on state scales, it can even feel the "lines" of energy that flow through any form of matter and energy.

 

Level 151-200: Your perception becomes capable of covering 1km, increasing all your previous capacities to extreme levels.

 

Going to Hell

 

Level 1-50: Because Ghouls are demonic geniuses, their ability to go to hell is already inborn, and they can teleport to hell in any condition, with maximum respect there.

 

Level 51-99: In addition to being able to send people there, the Genius acquires the ability to control the dimensionality of the Seventh Paradise, being able to control its dimensions and dimensional portals, being able to change the dimensionality of the place where he is taking over and controlling the space transforming the place in Hell itself.

 

Daytime Speed

 

Ghouls are extremely fast and agile with this as one of their main factors. While running they are able to leave only a black figure, having the ability to even walk on solid and liquid surfaces freely, increasing their agility.

 

Level 1-10: The Ghoul will initially be able to reach speeds of up to 200 km / h, in addition to being able to defend itself against attacks at that speed.

 

Level 11-25: The Ghoul will initially be able to reach speeds of up to 400 km / h, in addition to being able to defend itself from attacks at that speed.

 

Level 26-35: The Ghoul will initially be able to reach speeds of up to 600 km / h, in addition to being able to defend itself against attacks at that speed.

 

Level 36-50: The Ghoul will initially be able to reach speeds of up to 800 km / h, in addition to being able to defend itself against attacks at that speed.

 

Level 51-99: The Ghoul will initially be able to reach speeds of up to 1,000 km / h, in addition to being able to defend itself from attacks at that speed.

 

Level 100-150: The Ghoul will initially be able to reach speeds of up to mach 1,200 km / h, in addition to being able to defend itself from attacks at that speed.

 

Level 151-200: The Ghoul will initially be able to reach speeds of up to 1,400 km / h, in addition to being able to defend itself against attacks at this speed.

 

Monstrous Regeneration

 

 

Level 11-25: The Ghoul will be able to recover from brain traumas such as head trauma in seconds, also recovering from broken bones and even loss of limbs (takes 4 rounds).

 

Level 26-35: The Ghoul will be able to recover from internal damage in most cases, but there may be a failure of the healing factor if the injury is very extensive. Cuts and bleeds close easily, now managing to regenerate lost limbs (less vital organs) and also burns.

 

Level 36-50: The Ghoul will now be able to regenerate from external damage with some ease, although there is still a difficulty in recovering from damage in vital areas or the recovery of internal organs.

 

Level 51-99: Now acquires the ability to recover from extensive damage by recovering from bleeding, even from lost organs and bones. Being able to redo a new skin in seconds in cases of burns. At that level your body can recover at the cellular level.

 

Level 100-150: Your regenerative capacities reach an enviable level, as long as there is an accessible part of your body, there will be regeneration, being able to regenerate almost instantly, acquiring a survival being able to survive any damage, even if they take off your head or something like, the Ghoul only truly dies if it is completely destroyed with pagan flames.

 

Level 151-200: Can recover from any physical damage his body takes (slowing down when the body is exposed to pagan flames).

 

Ps: Sacred weapons, bathed in holy water can affect the offspring, delaying the healing factor a little. The more blood or meat these offspring consume the faster their healing power will become.


 

Abandoned by Nature

 

Level 100: The Undead is, in the literal sense, rejected by nature and therefore its very existence generally does not agree with it. Because of this, their very presence can cause things to rot and decay, animals can become frantic / aggressive around them or simply die, and storms can come with their presence. Sensitives have an instinctive dislike for them, which only grows over time. All of these “qualities” only grow over time, and can even get to the point of being controlled.

 

Immunities

 

These offspring also have some basic immunities.

 

Level 20-40: The Ghoul has an extreme decrease in his physiological needs, to eat (not needing to eat food or drink, only the blood satisfies him), he will also not need to breathe and will be resistant to climate changes.

 

Level 41-60: The Ghoul will present immunity to diseases, poisons, viruses, bacteria, allergens and among other things that attack the organism of living beings. At this level, the Ghoul exhibits a certain resistance to pain.

 

Level 61-80: The Ghoul will be highly resistant to climate change and hardly feel it. At this level, the ghoul exhibits great resistance to pain.

 

Level 81-100 The Ghoul acquires an inexhaustible vitality, being able to withstand various injuries and still remain calm during the battle (losing an arm, losing his head, etc.), being able to choose between two “paths”, which depend on the personality of the bearer: The user can gain suppression of pain by being practically immune to it, never feeling it and no hypothesis (whether physical, spiritual or mental). Or the user may gain an apathy over the pain, feeling it, but having an extreme fetish for the pain feeling graced by it, and may even be excited if he feels pain, he can pull out his own organs and start laughing, and may even come out of illusions if you feel pain.

 

Level 101-120: Achieves total immunity to the climate, never feeling cold or hot in any scenario, having an atomic immutability (that is, its atoms cannot be modified or manipulated), being hardly destroyed or deformed.

 

Ps: Naturally the body of these offspring will be cold as a corpse. If Gul loses a lot of blood and does not replace it, it can affect his immunities which can fail.

 

Invader

 

No one could ever predict the demon's arrival, let alone prevent it from entering tombs. Their invasion capabilities become extreme.

 

Level 01-30: When touching common locks (locks, padlocks, etc., things that people normally have), they will open up to the offspring. No common human defense will stand against the demonic genius. When invading a place, the offspring will become shadows to mix the darkness of the environment, but it will still be visible and audible.

 

Level 31-60: Magical defenses will lose all usefulness against the offspring, disappearing when the offspring approaches without giving any warning. When you invade somewhere, the offspring cannot be heard by others.

 

Level 61-90: Defenses of demigods of the same level or less than the offspring will be useless against them. When they invade, they will be invisible, but they will still be tangible and may also leave marks of their presence (for example, they entered a place with snow, they will leave footprints).

 

Level 91-120: Offspring can invade personal dimensions of demigods even up to their level. The offspring acquire the ability to be invisible, without having to invade a place for that, but it will last a maximum of 3 rounds and can only do 3 times per event.

 

Note: The skills of breaking into a place also work to escape from it.

 

Passive Powers

 

Kagunes

 

These offspring will be able to use their body certain parts of their own body as a weapon, being able to use their fingernails and toenails as claws (on the feet and hands), fangs, being able to lengthen their tongue like a snake, being able to make fangs, nails and tongue grow. Your kagunes can be released in any way from the back of your body, being able to use all types of existing Kagune, being able to fly, staying at a distance by throwing crystals, etc., being able to mold the matter of the kagune in an unlimited way, being able to create weapons , armor and other types of items.

 

Level 1-10: These weapons may have a resistance similar to Iron, in addition to being able to tear, maim and deform people and things derived from the same material or less.

 

Level 11-25: These weapons may have a similar resistance to metal, in addition to being able to tear, mutilate and deform people and things derived from the same material or less.

 

Level 26-35: These weapons may have a resistance similar to steel, in addition to being able to tear, mutilate and deform people and things derived from the same material or less.

 

Level 36-50: These weapons may have a diamond-like resistance, in addition to being able to tear, mutilate and deform people and things derived from the same material or less.

 

Level 51-99: These weapons may have a resistance similar to adamantium, in addition to being able to tear, mutilate and deform people and things derived from the same material or less.

 

Level 100-150: These weapons may have a resistance similar to vibranium, in addition to being able to tear, mutilate and deform people and things derived from the same material or less.

 

Level 151-200: These weapons may have a resistance similar to the divine Iron, in addition to being able to tear, mutilate and deform people and things derived from the same material or less.

 

Internal Silence

 

The Ghouls are able to move silently, managing not to make any kind of sound or odor propagation while walking due to their natural balance and also the reduced presence. Thanks to this, they also acquire the ability to silence their own presence, managing to deceive only the 5 senses of their victims.

 

Level 1-10: They are able to silence their presence for 2 rounds.

 

Level 11-25: They are able to silence their presence for 3 rounds.

 

Level 26-35: They are able to silence their presence for 4 rounds.

 

Level 36-50: They are able to silence their presence for 5 rounds.

 

Level 51-99: They are able to silence their presence for 6 rounds.

 

Level 100-150: Fully masters this ability, now managing to summon a dark mist capable of making its victims lose themselves, as well as being disoriented within it, being able to silence their presence in a passive and unlimited way.

 

Ps: In quiet places like forests, and places with no light or low light these skills can become stronger naturally.

 

Master Ghoul

 

Reaching the level of Ghoul master, being able to command other ghouls without having to, for example, leave the lair to hunt or go to cemeteries, these offspring will be able to whistle to call hordes of Ghouls to help them in their battles, causing terror in their victims. These living dead can vary in levels of power and abilities. They will be totally loyal to you.

 

Level 50-100: The Ghoul has the ability to summon an army of about 100 Ghouls, purely primitive ghouls that have the “Kill-Kill” mode, offering to kill their targets above all, each action of the ghouls is done to kill others living beings, seeking to eliminate all life from the earth, ghouls can infect their targets and turn them into undead servants like a curse that condemns them to suffer from hunger for eternity and become a slave ghouls, aiming to increase their numbers to increase its lethality. Ghouls have the same powers as Ghoul.

 

Level 101-150: Can summon up to 200 butcher demons, commanding your army with the power of the mind, its plague disperses through the air and wherever the demons pass, with a high dangerousness rate the butcher and Ghoul can transform beings who have already died in dead slaves with powers. It is impossible to manipulate the ghouls individually, either individually (master) since they continue to act as a single Mind-Hive, being able to act together and feel the feelings of each one through all 5 senses.

 

Level 151-200: The army increases to 300 scavenger demons, and with just touch or contact with some organic matter in your body can transform another being into a ghoul, the demons can even hypnotize their targets or they can stop an extreme force, being able even emerging from the ground behind a target, can cause the entire horde to begin to “sprout” below the target. The Command of the hordes works even if the Ghoul is without its powers or extremely weak or without energy, being able to summon them at any time that it wishes that they will follow it. Butchers can also merge with ghoul to increase their abilities.

 

Ps: 3 times per event or saga.

 

Hematokinesis

 

The Monster has the mystical ability to manipulate blood, and Ghouls are born from the exposed blood of assassins, allowing their hunts to be easier in general, and their blood sensitivity has the range of twice their common senses.

 

Level 01-20: In the beginning, the control over the blood will be on a small scale, not handling the blood of others very well, however it is much easier for the semi-fable to control its own blood. Then, with the same you can make weapons, solidifying your own blood and making it denser, which facilitates in combat, your constructs having resistance similar to steel.

 

Level 21-40: Control is medium-scale, allowing the monster to more easily control the blood of others. Now the demigod can create weapons that have the strength of titanium, being even stronger and sharper than before. It can also manipulate the density of your blood, making it skin-deep and functioning as an armor under your skin, having the same resistance as a weapon, but being able to stay in specific areas only. As for the blood of others, the semi-fable can control it in such a way as to make the target its puppet, but without being able to force them to use its powers.

 

Level 41-60: The manipulation of blood becomes large-scale and it is much easier for the Ghoul to control his own blood or that of others, and can even generate blood in a certain amount for multiple purposes. It is possible to make almost any construct with blood, these having the diamond resistance (the subcutaneous armor of dense blood also has the same resistance as the constructs). Ghouls are also able to manipulate the amount of oxygen in the enemy's blood and increase blood flow, encouraging an increase in strength, speed, stamina and regeneration of targets (including himself), with an increase of double the attributes. .

 

Level 61-80: The handling of Ghouls on blood is perfect, being able to generate a greater amount of blood than before. Their constructs are as resistant as adamantium and the monsters can generate up to 3 clones of yours with the same attributes as the original and blood handling (they are considered constructs so they have the same resistance). With its manipulation of blood it can assist in healing people, healing wounds quickly, or manipulating blood pressure inside the victim's body, breaking blood vessels or exploding the victim from the inside out.

 

Level 81-100: The manipulation of blood becomes global, the Ghoul can generate so much blood that it can drown the victim in it. The hatchling offspring can also draw all the blood from a person, leaving it dry and to die. It can, in addition to increasing the blood flow of the target body (now the attributes will be 3 times greater), induce the production of adrenaline from the blood, giving more strength to yourself and your ally when tired as well as indorphine, causing do not feel pain, however such can cause extreme tiredness in the son of Little Riding Hood and his ally in addition to not allowing them to feel potentially serious injuries. At its maximum, the monster can manipulate the properties of its own blood, making it acidic or poisonous, without letting it affect its own organism. It can also make your blood turn to steam and then turn the steam into needles that will penetrate the target's skin and bloodstream, being able to manipulate it better like a puppet, making it possible to use its powers against its allies, to heal it more easily with your blood or use your blood with one of its altered properties (acidic or poisonous), being highly harmful to your enemy.

 

Aura of Inferiority

 

 

The Ghouls, like their ex-leader Iblis, did not like humans to the point of kneeling before them, seeing them as inferior. Because of this they ended up being expelled, they ended up acquiring a certain disdain for humanity as well as their leader Shaitan. Ghouls have the ability to create a black aura around their body which affects all their opponents.

 

Level 1-10: Initially, this aura only causes small living beings to die like plants, land and animals.

 

Level 11-25: Now she causes the human beings around her to die in a somewhat agonizing way, for the fallen to recognize them as inferior beings.

 

Level 26-35: The aura now causes discomfort in monsters and higher beings, causing them a bad feeling as if they are dying.

 

Level 36-50: The aura now causes a great weakening in the beings around you, having your vital energy drained as the combat continues.

 

Level 51-99: The aura now causes its opponents to induce viruses and plagues by causing their victims to contract diseases, viruses and plagues that are extremely harmful to the human body.

 

Level 100-150: The offspring at their peak, having their aura much more powerful than before, are able to easily kill their victims within a radius of up to 30 meters.

 

Obs; It only works on beings of a lower level / power.

 

 

War sacrifice

 

The user has the ability to create an equivalent exchange process, being able to sacrifice his blood, soul or vital energy to achieve great deeds

 

Level 1-10: The user is able to sacrifice small amounts of his own blood to be able to transmute matter in an unlimited way (depending on the amount of blood), always applying the concepts of equivalent exchange the user is also able to sacrifice blood in order to create weapons and armor simple, created by normal men.

 

Level 11-25: Its capacities are increased, being able to sacrifice smaller amounts of blood in order to transmute the matter in an almost unlimited way (as if forming a transmutation circle around the user), being able to create agreements involving the blood of the constituents that cannot be broken (otherwise there will be a condition). Being able to create several weapons with their blood, the offspring can strengthen a weapon by shedding their blood on it, we acquired a selectable property such as invulnerability, sharpening, cutting and burning, etc., now being able to sacrifice part of his vital energy to achieve more.

 

Level 26-35: The offspring has the full capacity to create basically any feat using blood, it is no longer necessary to be just their blood (it will be less efficient if it is that of other people, and even less for animals), being able to use as if were "spells" with blood magic, which allow you, for example, to heal someone who ingests your blood, to curse places, food or items by shedding your blood on them. Now get the summoning feat, being able to summon living dead, creatures, mythological monsters and beings from the underworld like Wendigo, Ghouls and Werewolves, depending on the amount of blood the being can come even stronger than they originally are, being totally faithful to those who invoked.

 

Level 36-50: Any feat is made possible using blood magic, being able to manipulate your own right now the user has the ability to transmute blood into energy, being able to create to control thermal, electrical, relative energy and etc. using blood, are necessary small amounts to be able to summon dozens or hundreds of worldly weapons, being able to create divine weapons (they only last up to 3 rounds, after that they become common weapons) with the ability to hurt even gods. Your blood agreements become stricter, serving as curses those who approve the agreement can have the condition whether mental manipulation, coma, self-effacement or instant death, can summon minor demons at this level without apparent difficulty, can use their blood as an "energy" "of destruction, making it corrode, destroy and obliterate anything that touches progressively.

 

Level 51-99: Can use the blood of other beings without consequences, being able to create massacres and massacres to perform great deeds using blood magic, not even omnipotent magicians and sorcerers have the ability to break their blood curses or sealed pacts and agreements , being able to plant feelings through blood consumption, can devastate large areas and project apocalypses from sacrifices.

 

Butcher Form

 

Guls at this level reach the height of their power, acquiring an appearance close to that of an Ifrit, they gain an absolute hemokinesis.

 

Level 180-200: The divine form lasts for 2 rounds.

 

Level 201-220: The divine form lasts for 3 rounds.

 

Level 221-240: The divine form lasts for 4 rounds.

 

Level 241-260: The divine form lasts for 5 rounds.

 

Note: 3x per event.

bottom of page