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GOD OF HEAVENS

HISTORY

In Egyptian mythology , Horus (or Heru-sa-Aset, Her'ur, Hrw, Hr, Hor-Hekenu or Ra-Hoor-Khuit) is the god of the heavens [citation needed ], although his conception occurred after the death of Osiris . [ citation needed ] Horus was the son of Osiris and Isis.

It had a hawk's head and the eyes represented the sun and the moon . He killed Set , both for revenge for the death of his father, Osiris, and for the dispute over the command of Egypt [ citation needed ].

After defeating Set, he became the king of the living in Egypt. He lost an eye fighting Set, which was replaced by a serpent amulet , (which the pharaohs began to wear in front of the crowns ), the eye of Horus , (formerly called the Eye of Ra ), symbolized royal power and was a of the most used amulets in Egypt at all times. [ citation needed ] After the recovery, Horus was able to organize new battles that led to the decisive victory over Set.

The eye that Horus wounded (the left eye) is the eye of the Moon, the other is the eye of the Sun. This is an explanation by the Egyptians for the phases of the moon , which would be Horus's wounded eye.

Some character details have been changed or merged with other characters throughout the various Egyptian dynasties , sects and religions. For example, when Heru (Horus) merges with Ra The Sun God, he becomes Ra-Horakhty. The Egyptian eye of Horus became an important symbol of power called the Wedjat, which, in addition to providing power, kept the evil eye away, since according to the Egyptians the eyes were the mirrors of the soul.

CHILDREN OF HÓRUS

Appearance: Children of Horus are beautiful, usually have blue or gray eyes, and golden or platinum hair. And a body to envy

Personality: Calm, intelligent and wise.

SKILLS

Passive Powers

 

Dualipa

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As children of the god of the heavens, they have stronger and more resilient powers by day and wiser and more agile by night. When it's night, one of your eyes shines in silver, when it's day, the other shines in gold. (Remember that you are a super strong thug in the morning and at night you become perceptive and skilled)

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Level 1-30: In the morning, your healing factor is stronger, allowing you to recover from any injury and poisoning just by being exposed to the sun in a matter of seconds. In hand-to-hand combat, you will be stronger by making your opponent tired because your body exhales supernatural heat. 

At night, the shadows will help you to become imperceptible (not invisible) they will make you hide from the naked eyes, making your aura not be felt and your steps cannot be heard, your healing factor becomes normal, however your Psychic resistance is intensified, making you resistant to hypnosis, charms, fear, panic etc ... (Anything that involves feelings and psychic you become resistant) when exposed to the moonlight.

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Level 31-60: Your physical skills intensify in the sun, your punch crushes steel easily, your muscular strength doubles, making you not tire so fast and your aura of heat reaches a radius of 6 square meters, leaving all your enemies around tired, even without fighting you.

It will only be night for you to become imperceptible, the demigod manages to control his smell and his movements so that he is not felt by any creature. However, if you use the shadows, it will become invisible, while in it you can use the moonlight to create a perfect clone, but it will only work as long as the moon is visible. Despite this, if the demigods are in the moonlight, they can make illusions through the darkness, but anyway, when it is nighttime for something that will not change, regardless of the circumstance, your mental speed increases, making your mind seal against everything you try. manipulate it and its feelings, thoughts and strategic reasoning evolve.

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Level 61-90: If before, in the sun, you had a quick recovery, now it's instant. Your body becomes impossible to get tired in the sun, your physique can lift 450 Tons, your aura of heat reaches a radius of 20 square meters and all other skills that were only possible at night, are possible by day.

At night, you will no longer need to be in the shadows to be able to be invisible or be in the light to create illusions with shadows, your clone will now fight alongside you at night, the moon being visible or not, but if it is, you can create up to four perfect clones with the same powers you have.

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Level 91-120: Now you can create as many clones as you like during the night regardless of conditions, your strength supports up to 900 tons and your control of darkness is as good as that of a son of Anubis.

 

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Lucky Look

 

The eye of Horus for generations represents protection and wisdom, your children are born with a mark that when they claim it becomes a tattoo of the eye of Horus, making the children of Horus immune to curses and magic, but also being able to to discern good and evil, since Horus was the mediator in the court of the dead, between the dead and his father Osiris.

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Level 1-10: Now your resistance to magic and curses is only against someone of your level, at this level the demigod gets to know when they hide something from him or when someone lies, he also knows everything about the personality of whom he is watching.

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Level 11-25: By simply looking at another demigod, you are able to know his strength and agility, in addition to knowing his powers and their controls, he becomes resistant to curses at this stage. If you are in danger or are tense, your aura and mana are attached to your body so that no external abilities take them away.

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Level 26-35: Your presence forces anyone to speak the truth, where any magic or method used for this is useless, you are now resistant to black magic, or evil strands.

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Level 36-50: Your magic immunity is now against demigods below or at the same level as you. (if the demigod is a level higher than you this immunity will not be valid), if it is night, if the demigods deem it necessary, he can ban the interrogated, until dawn, to the kingdom of the dead, in case he tries to circumvent an interrogation.

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Perfect pair (Longbow Skill and Khopesh)

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As a son of Horus, you have great ease in handling these weapons, being able to hit a target even if it is at a distance or in an unlikely place, or to make almost impossible movements with the sword. When claimed, you can invoke these weapons where they will be made of imperial gold, bathed in an aura of pure energy and magnetized with hieroglyphs. However, you can only summon one weapon at a time. If your abilities and powers are neutralized in any way, a Khopesh will appear at your waist. (if you're already handling one and want the other, it will automatically change)

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Level 1-10: Even though he is new to the camp, the demigod has a high skill that lets him know the basic use of weapons, unlike other campers.

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Level 11-25: Now the son of Horus manages to make more difficult movements with the adaptation of the brusqueness with the weapons, even if they are still initial, in this skill level his bow gains the power to shoot arrows that become fire birds just by any arrow on it and shoot.

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Level 26-35: Your character manages to throw the sword at the opponent with certain skill, in addition to obtaining high control with the weapon, being able to perform all the necessary movements without expending part of his energy. Your sword can fill with fire on your blade, causing third degree burns, where just by touching a member of the enemy's body, it will automatically stop functioning as if it were disabled. 

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Level 36-50: Now the demigod has discovered all the tricks and privileges exercised by the skill with the weapons, being able to control it perfectly, as well as having the ability to make impossible movements with them. Your bow now shoots enchanted arrows according to your wishes and your sword reduces the divine essence and aura of your opponents (15% with each cut), as if it sucked it and made the fire stronger with each attack, banishing demons and monsters to their hells 

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Level 51-99: Your sword reduces the divine essence and aura of your opponents (40% at each cut) can seal monsters, spirits, demons and demigods on your sword or on a designated object, giving one of the powers of being sealed to such receptacle

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Solar Eyes

 

When you need help your eyes have become like an eagle and will acquire characteristics of the sun's rays

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Level 1-10: your eyes see ultraviolet things, being able to see fingerprints, invisible prints, traces, among other things. They can also see everything that transmits heat. In the dark, they shine and you can see in the same

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Level 11-25: The sun emits gamma rays which make your vision x-ray

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Moon Blessing

    

The children of Horus have the blessing of the moon, being able to have powers that represent each phase of the same, thus helping him in his night battles, as it was at that time that Horus was facing dangers in the Duat, having to use his agility and strategy of battle.

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Level 1-10: New Moon, gives the ability to be able to see the soul of a being just by looking into the eyes. 

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Level 11-25: Crescent moon, ability to increase your mana, to make your combat spells more resistant and strong, it can also eliminate the moonlight at night, making everything dark or light depending on your wishes.

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Level 26-35: Waning moon, You make it impossible for people who dominate the water to dominate it, having reasonable control over the element, but you cannot make shapes or change the state of the water, you can have a medium control of gravity, being able to levitate objects of all weights and reduce projectile speed.

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Level 36-50: Full moon, can change the shape of things, control 100% the water and the fertility of the earth and its gravitational power increases, becoming strong enough to alter the gravity of a place the size of a football stadium , where his reflexes and reasoning are at the speed of light.

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Level 51-99: Moons, Now the gravity you dominate can open mini black holes, and your power over the earth becomes closer to it, thus knowing everything it can heal, making places as fertile as the riverbank. Nile, also being able to sprout healing plants when needed and also by touching someone can heal wounds or even suture it without much pain.

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Level 100-150: Blue moon, You have absolute control over gravity and can move celestial stars, can regenerate injured organs from companions. 

 

Level 151-200: Blood Moon, in this state you acquire the Ability of a kidnapper, being able to find any being that has blood or soul on the face of the earth just by thinking about him, in that state all his attack skills become stronger, being able with a simple dagger of Light, cut a mountain in half. 

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Boat Balancers

  

At night, Horus was the defender of the Boat of Ra, where he fought against evil, passing through the twelve gates, in order to maintain the balance between good and evil, giving him dominion over evil so that Ra could illuminate the world. from the dead and so give direction to them until their judgment

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Level 1-10: At this level, you get to know the weakness of all evil beings and have some influence so that they don't attack you.

 

Level 11-25: You learn to call for help, being able to bring a camper or the soul of a camper (he has to be dead to bring his soul) that has to do with the world of the dead to fight by your side, just like it happened in the last hours in the boat of Ra, where allies helped him against enemies.

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Level 26-35: Any weapon you have can seal the power of dark beings for 5 hours and you can summon snakes with healing powers to help you against any disease or illness affecting your body that you cannot dispel.

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Level 36-50: You will be able to summon part of the essence of Horus to help you in some evil (an adm who interprets them or grants you the blessing given by one of these gods)

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Horus Titles

 

In all times, Horus obtained several titles and stories about his deeds and origin, making them bring different characteristics for himself and his children.

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Level 1-10: Har-pa-khered, this title was when he was a child and protected by isis, so you have the power to mold a shield with light to protect you in battle (it only defends your torso) .

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Level 11-25: Harsiese, still seen as the son of Isis and Osiris, from then on the demigod has protection from the earth, being able to guide himself through the magnetic poles to his destination, his shield is now more resistant, covering the entire front of his body.

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Level 26-35: Heru-ur, in one of the historical aspects, this was the ancient Horus, brother of Set, who makes the son of Horus have a greater affinity for sand, being able to make clones of sand to replace his body, where it gets destroyed when hit. Meanwhile, he fights and acts like you, the shield covers him becoming armor that is resistant to any weapon and neutralizes spells that work on his body against you.

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Level 50-99: Harsomtus, "Horus, the unifier", in this state you have a responsibility to protect Egypt and so your shield is more resistant and gives you the power to cover your entire body like a dome and to bring a friend inside of protection, where it is made of a thick layer of light and full of protection hieroglyphs.

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Twelve Gates

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Horus defended Ra's boat during the twelve gates, to illuminate the lives of the dead thus having their affection and respect for being their guide

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Level 5: The spirits respect and help you, you are sensitive to their presence, automatically knowing who they are and their history, where they are attracted to you so that you can receive their light to illuminate your path to the beyond.

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At the tip of the eyes

 

The sun is your guide where it illuminates the whole earth and the solar system, making your eyes that have a golden tone by nature see everything in real time, since it is the symbol of your father, letting you know everything that occurs in all locations at the same time

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Level 1-10: The son of Horus gets to know everything that happens in the house or space he is in.

 

Level 11-25: Now he has a greater knowledge, knowing everything that happens in the city that he is present, as if his eyes were on that place having a 360 ° view of everything.

 

Level 26-35: With a higher level of knowledge, the son of Horus knows everything that is going on in the country he is in.

 

Level 36-50: Increasing his knowledge, where he knows everything that happens on the continent that he is seeing things happening in real time if he wants to direct his mind to that specific region.

 

Level 51-99: Now your knowledge reaches a planetary level, being able to know everything that happens on the planet it is on.

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Level 100-150: Now the level of knowledge becomes spatial, and the son of Horus can know everything that happens in his solar system.

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Twelve hours

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Horus is a master of duality, because he is between life and death, because his parents are gods responsible for these designs, so he spends twelve hours on earth with the living and twelve in the world of the dead with spirits.

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Level 1-30: Morning aura does

your body shines, transmitting life to the things you touch, where a golden aura covers the objects giving them life.

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Level 31-60: Aura of the afternoon, anyone who battles beside you, creates a bond with you, as if the sun had guarded whoever supports you, making you and your battle partner (s), in sync and feel what the other is going to do.

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Level 61-90: Night aura, your body is between night and day, making you more sensitive to danger warnings, feeling everything that can harm you within 20 meters.

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Active Powers

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Built to Win

  

You were created to win, just like your father, expectations about you are high, so it influences your physical abilities from an early age, making your physical powers become quite strong and full of effects for that reason.

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Level 1-10: At this level, each physical attack you make causes a breath of air against your opponent who throws you backwards (the strength is according to the distance of the attack), just punch in the air and that punch will go towards your opponent as a mass of air, with the strength and intensity doubled. However, if you hit it directly on the person's body, the air will take the limb that was hit and dismantle the defense of that member (ex: punch someone in the arm and the air will make space in your defense, causing it to lower) ), but if you use a weapon to launch the attack, it will be sharp, if it is an arrow it will not need to hit the opponent to cut it, because the air that comes with it cuts everything through, use a sword and a air blade will be launched towards your opponent.

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Level 11-25: When defending against an attack, the limb used for it will automatically take on the resistance of graphene, where a layer of this material will cover the place. If the force is greater than the material's resistance, the force will be converted into propulsion, throwing it backwards instead of the attack force reaching your body and destroying that member (addendum: at this level, only one of the members will have this defense, if another member is hit without any defense, he will suffer damage from the attack), and can also deliver punches with the same strength as the resistance of such material (about 6,000 tons the force of the punch).

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Level 26-35: You can cover your fists with white flames, where hieroglyphs shine around your hands, where each fire attack will consume your opponent, burning him and causing the opponent's immunities to be nullified (if he is higher than you). Or to make him faint, because he has the body of his opponent taking control and sends a message to the brain and the rest of the whole body that it is time to stop working (if he is some level below you). 

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Level 36-50: When raising your hands, all the compounds made of water inside your opponent's body petrify, causing him to be paralyzed for 2 seconds where this can only be done every 5 seconds of interval 

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The protector

 

Level 1-20: Just thinking, in front of you (or in the position you choose) the Horus eye symbol protrudes, defending it from any physical attack and projectiles (even physicists augmented with some skill or magic) independently of the force or weapon used or the speed of such a projectile, where when hitting the barrier, the attack is reversed with the same strength and intensity for the opponent, this ability also serves to have a 360 ° view of the point it is at (has a radius of 100 km range) and it only works if you are standing still. However, if you say "Azir", the barrier will move towards the opponent and will push you back at the speed of sound for as long as you want.

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Level 21-40: The barrier absorbs spells and abilities cast and returns them in the same way, where you can summon two barriers, to put on two sides of your body. However, you can move with one of them, only that it will have the same powers as your abilities until level 10.

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Level 41-60: The barriers increase, being able to make up to four and being able to make the attacks that are absorbed to be returned in another (as if it were a portal) and when moving you can take two barriers where they will do the same things when you are stopped.

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Level 61-80: Now a sphere covers you, protecting all sides of your body, reflecting all attacks and allowing you to move at the same speed.

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Level 81-100: Several golden eyes made of pure magic spread throughout the arena and, when hit, return the attack through any other eye spread around the site. However, the sphere that covers it disappears, but the 360 ​​view is enlarged, as each eye has a different position, giving you several views of the same thing or several things.

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Level 101-120: In addition to summoning the eyes, you can immanate a weapon with that power of reflection.

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Lux, Ventus and Action

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Level 1-10: Just make the weapon symbol with one hand and needles of light will be launched at the speed of sound. When touching the opponent, they will make that region look like it is being burned and immobilize the limb. However, if it hits the ground, it will cause explosions that will throw the opponent back if you want it to explode at that moment, if not, you can wait to give the signal and this happens. You can also with the wind make a sandstorm appear in the place, making the vision of your enemy fog up, you are hidden and have basic control over the air when you are inside it.

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Level 11-25: Can transform the local light into these needles, which can now become arrows, where when touching the opponent she turns a chain that grabs him and holds him to the ground and sucks the divine energy of him along with his mana making him weak little by little (the more chains he uses the faster his power will be lost). If there is no light present, you can use the air, which will have the same effect of trapping, but it does not suck in its power, but it can resist any level of force.

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Level 26-35: A hieroglyph will shine on your chest and a tornado twirls around your body, lifting and swallowing everything around you (you have control of it, you can choose to suck your opponents or not) ), fire meteors will start to fall everywhere, killing everyone and everything, a shower of arrows of light (which now fly at the speed of light), will be launched at their opponents, burning them alive as soon as they hit them or doing some of the properties that they have, lightning strikes will fall on the earth, killing everyone in the midst of the storm that is carried due to the concentration of air in the place.

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Level 36-50: At this stage, when clicking with the fingers, a bluish tone will take over the arrow or needle, electrocuting the opponent and delaying his synapses, when turning chains, will shock the opponent if he tries to resist, but something in you also change, just look in their eyes that they will be silvery with bluish tones, making your opponent or ally see your deepest desire and find yourself unable to achieve it, if you stay for a few seconds (2 seconds) stuck to the eyes from the son of Horus, he will wander in that vision for as long as the demigod wishes, the more time he passes, the faster his psychological will be weakened and the easier it will destroy or persuade his mind.

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Level 51-99: The flail and the staff you get when you are metamorphosed takes on a pale aura like lightning, where the flail becomes a whip, having the power to stretch and hold any kind of life and use its energy and mana as nourishment for its magic, electrocuting and making it weaker with every movement of the living being.

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Royal Sovereignty

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You are of noble lineage and therefore your powers are always more vivid when used, making them project on you. When you fly, the air around you becomes denser, when you are fighting your aura is so vivid that it projects a Horus constructor around you and etc ...

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Level 1-10: You have very good flight control, being able to travel at high speed without losing control. As you do this, the air around you becomes denser and takes on a certain glow, as if something were protecting you when flying. Such protection alerts you to the dangers that come through the air or tells you about everything that goes through it (as if someone were whispering this information to your subconscious), making you have a more acute sense for everything that is in contact with it, being able to send messages through it to someone anywhere that has air, or to know where a sound comes from and who made it. Your aura becomes more visible when you fly or battle doing this, causing a protection to cover you, projecting the image of a humanoid falcon in armor that surrounds your body and you stay inside it, 

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Level 11-25: This image that covers it, increases in size to 10 meters and it acquires a staff that is attached to the back, a sealing hieroglyph glows on the chest of the builder so that its wearer's aura cannot be sucked or taken from it, you just need to make the movement that is catching it and you can use it to give more strength to your earth powers, where by hitting the staff on the ground you can create a tremor, make barriers of stones or fortifications, turn the ground into quicksand and among other things connected to land.

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Level 26-35: The being increases to 20 meters, in his Khopesh and in his staff several symbols shine giving opening to be conductors of spells, where all type of elemental magic is stronger when you transmit them, now you can also pretend that is shooting arrows and the constructor will shoot them according to your taste, where they will take the power or magic you choose for it. At this stage, you can have that projection cover an ally to protect, heal, or replenish members. But it is also possible to have enemies and nerfy all his powers and abilities, however you will lose all of yours as well. 

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Level 36-50: The constructor reaches 50 meters, just touch the staff to the ground and an army of dead will appear to help you and they can take the body of the attacked person to the underworld.

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Prophet

 

Level 30: Prophet: Acquires rare gifts of divination, being able to see all the possibilities of the future and to predict attacks or to predict misfortunes through a third eye that appears on his forehead.

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Army of Light

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You can summon a legion of falconid warriors, where they will shine like the sun, be armed with Egyptian weapons and defend you with all your strength, you and all your companions.

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Level 1-10: Can summon 10 soldiers.

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Level 11-25: Can summon 20 soldiers.

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Level 26-35: Can summon 30 soldiers.

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Level 36-50: Can summon 40 soldiers.

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Level 51-99: Can summon 50 soldiers.

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Level 100-150: Can summon 60 soldiers.

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Level 151-200: Can summon 70 soldiers.

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Level 201-250: Can summon 80 soldiers.

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Level 251-300: Can summon 100 soldiers.

  

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Lord of the Two Crowns

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Horus unified the low and high Egypt, becoming Lord of the two crowns. Therefore, you have enormous power over all of Egypt and over who resides in it, but your power only becomes stronger when you join up with one of Ra's offspring, making your powers and knowledge merge and so heavenly control becomes one. only.

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Level 1-10: Your voice reaches the area of ​​all Egypt and your eyes can see 100 km away. However, if you scream, you can leave a person immobilized (or deaf if he is stronger than you), if you get angry, a golden aura will cover you, your body will morph, leaving you with the appearance of a hawk, making your skin take a golden tone and your nails grow like a hawk's, causing them to cause deep cuts.

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Level 11-25: At this level, the knowledge of Ra begins to be useful, since you are almost a pharaoh by lineage, so the whole history of the world you will know, where your magical and scientific knowledge is perfected, your aura is now more refined making people please you without realizing it, but you can use it to convince people with your charm and your eyes can hypnotize, confusing where your voice comes from and where you are in the place you are.

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Level 26-35: Now you can have more control over your powers, being able to metamorphose, taking aspects of a pharaoh, having an added power of influence and doubling your natural abilities, making them stronger and more striking. However, its appearance will resemble a hawk and its nails take on more resistance, being able to cut bones and stones.

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Level 36-50: Here you become a true pharaoh, when you are metamorphosed, a cloak will cover your loins and protect you like magic armor, spells and projectiles will be repelled from you causing any power to be dissipated, not hitting you, one Flail will serve as a symbol of meekness, giving you an aura of respect, making everyone below your level obey you (if your designs are fair, if not all that power fades) and on the left, a staff to strengthen the conduct of your attacks magicians.


 

Lord of the Airs

  

Because he is a god of the skies, his children are born with the power to dominate the air and everything in it, being able to fly with total control from a very young age, bend the same, talk to hawks and become them or even map the skies. This also applies to light, as the sun is one of the symbols of Horus.

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Level 1-30: When it is a sunny day, it can transform the body into "light", becoming intangible, where it can fly at that speed. However, they cannot fight in this way, they can also transform into a hawk and talk to them, however they will need concentration for this, as well as to invoke the winds, where their control is low and can create small gales, already their ability with fire and light allows you to make small constructors (daggers, arrows, spheres, etc ...), where your sense of direction is incredible knowing how to guide yourself in all ways.

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Level 31-60: It turns into light even in cloudy weather, those who look at it in this way are temporarily blinded. Its air domain becomes medium, being able to control drafts, create tornadoes capable of destroying houses, suspending heavy objects (up to 2 tons) and it can shape the air just as it does with fire.

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Level 61-90: They are able to turn light at night, being able to make an attack at the speed of light. The attack is deadly and can pulverize the opponent, whoever looks at him in this way will feel that he is burning alive. His luminous and wind abilities are greater now, making him have a high control over these elements. Turning into a hawk and talking to them becomes easier.

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Level 91-120: You, the light and the air become one, your body obtains an aura that makes your cells volatile, being able to become one of these elements just by wanting, having perfect control over your body in this form, you can expand to create mists or be anything that air represents, as well as light, to know where there is sunlight across the planet.

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Duat and Maat

   

All Egyptian campers are able to have contact and a little control over these two forces, but you have the innate ability to mold the Duat and feel the Maat and be able to use this knowledge wisely, since they are more correlated to the gods: Horus , Ra, Anubis, Apophis, among other gods with respect to the underworld and order, Making these powers correlate with their origin and with the gods who gave birth to Horus.

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Level 100: Your eyes turn silver, your hair gets black and green tones and black magic runs through your veins, letting you know the magical power of all objects and being able to manipulate them to disable their functionality. You can shape the Duat to create a cabinet with your belongings, so that it is easier to have cards up your sleeve when you need them.

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Level 150: At this level, you can summon a boat that can transform into a chariot with fire horses to take you to the world of the dead or save your friends in danger, taking them where they want. 

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Lawyer 

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Horus, in the morning, kept Egypt, protecting it, maintaining order and defending the lives of those who lived there. At night he traveled the world of the dead, struggling to help Ra to light the path of souls to his father's court. At the end of his trip, he helped in the court of Osiris, where he had the power to intercede and advocate for the dead in the court, where he could help in the condition of such a defendant, thus having powers over their fate, in part these functions were because of his lineage, for being the son of the goddess of the living and the god of the dead, not to mention his responsibilities when he became the leader of the Egyptian gods. However, his mercy does not exceed his sense of justice at any time he needs to intercede.

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Level 1-40: The symbol of life becomes your guide, where you can materialize it. This symbol of flame Ank, where, by invoking the same, it manages to teleport you to any place you wish, but it also gives you access to the world of the dead, teleporting you to any of the twelve gates, where it can take you to the court of Osiris and give him the power to bargain the soul of someone who just died in exchange for something (narration by the Minister to do this).

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Level 41-80: It also represents healing, you can make a coffin and for a person inside it, preventing it from dying when it is between life and death, as if its vitality was fed by a small energy line.

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Level 81-120: At that moment, your father's paths in the underworld will make a difference, you can summon a 100 meter snake to help you, a version of Wadjet, which helps Horus on his night journey, where he has the healing power, being able to suck the life of someone or a being of the same physical worth and transpose it to another person in order to save a person who is between life and death or you can sacrifice this snake to be able to bring someone back to life, where it only appears one day after his sacrifice. It has the power to release acid that catches fire, a white fire, that only the children of Horus can control, such fire burns the enemy's soul, such a snake can become a tattoo so that it can have access to it more quickly, where she will form an Ank when she is in that state.

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Divine Form

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The moment you enter this form, an Egyptian armor covers you, a golden aura covers your body and makes you absolute in all areas of your domain, all you have to do is walk that the land below you will become a desert, creating a private Egypt around you, where your presence will make everyone automatically bow to you

 

Level 180-200: Lasts 2 rounds.

 

Level 201-220: Lasts 3 rounds.

 

Level 221-240: Lasts 4 rounds.

 

Level 241-260: Lasts 5 rounds.

 

Note: 10 rounds recharge time after use.

Complaint Gifts

Solar Tattoo.

Horús even before his followers were born, he already knew with certainty which ones would prevail and honor his name. With that on the day of his birth, the god king of the gods came down from heaven and kissed the back of his neck. With that, a sign in the shape of a sun was made in some corner of his skin. With this, when entering the camp, you will have this sign revealed in a drastic way. You will fall to the floor feeling the worst pain you could feel, and when you wake up, your eyes will be shining and next to you a small sun will enter your body allowing you eternal energy. In addition to never getting tired, you can temporarily pass your energies on to someone.

PS: You need to "activate" the signal for such energy.

Complaint Gifts

Solar Tattoo.

Horús even before his followers were born, he already knew with certainty which ones would prevail and honor his name. With that on the day of his birth, the god king of the gods came down from heaven and kissed the back of his neck. With that, a sign in the shape of a sun was made in some corner of his skin. With this, when entering the camp, you will have this sign revealed in a drastic way. You will fall to the floor feeling the worst pain you could feel, and when you wake up, your eyes will be shining and next to you a small sun will enter your body allowing you eternal energy. In addition to never getting tired, you can temporarily pass your energies on to someone.

PS: You need to "activate" the signal for such energy.

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