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KING OF THE GODS

HISTORY

Indra is the god of storms in Hinduism , son of Aditi with the sage Kasyapa . [1] King of all gods in the past, lost importance in the post-Vedic period. The legend recounts his fury when his followers abandoned their cult and began to worship Krishna . When Indra sent a storm to punish them, they prayed to Krishna, who raised a mountain to protect them from the force of the storm. [2]

It is said that Indra is not exactly an individual, but the generic name for the king of heaven. By performing certain sacrifices and penances, a mortal can ascend to paradise and become the king of heaven. Your kingdom must last until someone else becomes eligible for your position. It is said that, by performing a thousand sacrifices of Ashwamedha , a person becomes eligible to be Indra. Therefore, the Indra in exercise always fears for his position and remains attentive to mortals who perform sacrifices and penances, taking care that they do not fulfill the conditions to dethrone him.

In texts subsequent to the Rig Veda it is described as deceptive and of weak determination in many stories. As a result of his actions, he is often cursed by wise ascetics . His most important feat was the defeat of asura Vritra , who was a dragon

CHILDREN OF INDRA

Appearance: Indra's children are endowed with great beauty, their hair is as black as at night, fine and extremely straight. The eyes follow the black color, golden or even red, responsible for giving a severe and morbid look. The body is sculpturally pale and defined.


Personality: They tend to be cold and calculating, like their father. Faced with any situation that involves death, the children are unshakable, as if a reason for suffering and loss did not exist for them.

SKILLS

Passive Powers

Electricity absorption

 

If the offspring is attacked by attacks in which electricity is present, it will absorb that attack and become stronger with the attack.

 

Level 1-20: Resistance and strength will be like that of iron.

 

Level 21-40: The offspring will be more prepared and stronger, so the strength and resistance when sucking the attack will be steel.

 

Level 41-60: Indra's offspring are now able to achieve the strength and strength capable of matching titanium.

 

Level 61-80: Now strength and endurance will reach nothing more, nothing less than diamond.

 

Level 81-100: with tremendous effort, it will be able to overcome Adamantium in its peak of power.

 

Aerial perception

 

Through the movement of air, the offspring of indra will be able to identify people who are in the place within a certain distance.

 

Level 1-30: When focusing, it is possible to lightly identify things that move or rub against the air within a 10 meter radius.

 

Level 31-60: Now the offspring don't need that much concentration, just identify the target in a larger radius, now it reaches 500 meters.

 

Level 61-90: With greater training, Indra's son can identify everything that comes into contact with the local air, now reaches a kilometer.

 

Level 91-120: It can identify everything within 10 kilometers, from a small object to the largest of objects.

 

Level 121-150: In dozens of kilometers, it can even identify microscopic beings.

 

Electromagnetic field

 

The offspring will always be protected against certain attacks, an electromagnetic field will stop the attacks before they reach.

 

Level 1-50: Metals fragile as iron, cannot pass over the automatic defense of Indra's offspring.

 

Level 51-100: From steel to lower metals, they do not pass through the barrier, they tend to get stuck even before reaching it.

 

Level 101-150: From titanium to the lower metals will be trapped in the barrier and will not pass successfully.

 

Level 151-200: All metal alloys will not pass through the barrier that is practically made to stop any metal that exists.

 

Reply

 

The electricity from the storm rays still runs in the offspring's veins and so the same when receiving a physical blow will take the damage, but will electrocute what hit it.

 

Level 1-50: The same when hit will bring the shock of a taser to the one that hit it.

 

Level 51-100: In a matter of seconds the object will be electrocuted externally and internally, it stuns living beings and if it is a continuous damage, burns of up to 2 ° will appear on the opponent.

 

Level 101-150: The discharge is so great that it would faint the target as soon as it touches Indra's son.

 

Level 151-200: An explosion will be made and will throw the target and Indra's offspring away, several burns of up to 3 ° will appear on the body of those who hit him.

 

 

Regeneration

 

Level 1-20: Lightning will fall from the sky to Indra's offspring, strong winds will surround it so that only light cuts are healed.

 

Level 21-40: Brighter rays will form and the sky and wind that can drag even people who are close by will heal deep cuts in seconds.

 

Level 41-60: Now healing for serious injuries such as perforation of important organs is known, so the offspring can heal from serious injuries in seconds.

 

Level 61-80: As soon as the winds surround Indra's offspring or lightning strikes, the offspring will heal almost instantly from injuries that would kill him in seconds.

 

Level: 81-100: The regeneration power is now strong enough to be able to recover limbs lost in battles after seconds with the help of lightning and winds

velocity

 

The speed of the demigod is like that of his father.

 

Level 1-10: Reaches 200 Km / H

 

Level 11-25: Reaches 400 Km / H

 

Level 26-35: Reach 600 Km / H

 

Level 36-50: Reaches 800 Km / H

 

Level 51-99: Reach 1000 Km / H

 

Level 100-150: Reaches 1200 Km / H

 

Level 151-200: Reaches 1400 Km / h

 

The sound of the winds

 

Indra's offspring can fly naturally, like a leaf in a windstorm.

 

Level 1-20: Can keep a few inches off the ground

 

Level 21-40: Can float for a period and stay a few feet off the ground

 

Level 41-60: With a little difficulty, Indra's offspring can fly awkwardly and slowly.

 

Level 61-80: Now you can fly normally in a not so clumsy and not so slow way.

 

Level 81-100: Can fly freely expertly, his speed is high and his way of flying is perfect.

 

Electric eyes

 

The offspring's eyes will emanate electrical sparks and treat stunning whoever fixes their eyes.

 

Level 1-30: The eyes need to be fixed on the target for 20 seconds to make them slightly stunned.

 

Level 31-60: The eyes need to be 15 seconds to leave the opponent with a limb paralyzed for a short period.

 

Level 61-90: The eyes now only need 10 seconds to leave the opponent on the ground while being electrocuted continuously.

 

Level 91-120: 5 seconds is necessary to pass out the target and leave him in a coma.

 

Level 121-150: Now 3 seconds is enough and the target will suffer burns, in addition to faint when electrocuted.

 

Sensor

 

With an always-on sensor, the offspring will be able to identify specific points of electrical accumulation or other forms of energy.

 

Level 1-30: The sensor can locate within a radius of up to 20 meters.

 

Level 31-60: You will now be able to locate within 45 meters.

 

Level 61-90: The offspring can now feel up to 100 meters.

 

Level 91-120: The offspring can feel up to 200 meters.

 

Level 121-150: Now at its peak it reaches 500 meters.

 

Twister.

 

When injured on a large scale, the camper will become a hurricane and suck everything inside.

 

Level 1-50: The hurricane revolves around the target, while lightning strikes out of the target to hit it.

 

Level 51-100: The hurricane can keep moving while it will seriously injure the opponent with lightning, burns from second to third will appear in the affected places.

 

Level 101-150: The hurricane manages to reverse the rotation in any way he wants and his rays will now be more powerful, and he may pass out the opponent in the first ray.

 

Level 151-200: The hurricane will not stop firing its rays, they will be so deadly that they will be able to kill as soon as they hit, even breaking immunities.

Active Powers

Power control

 

It gives the user the ability to control every form of electrical energy, from lightning to electrons.

 

 

Level 1-20: The camper is able to influence his electrons, allowing him not to get tired physically, he can also divert electrical energy from objects to their targets.

 

 

Level 21-40: The camper is able to use the power to never get tired and be able to produce electrical energy from himself, the energy is not as powerful as lightning, but he can already leave 1st degree burns from the affected area.

 

 

Level 41-60: The camper is able to use the power to produce rays from himself and use the electrons present in his atoms to produce photons in specific places on the body. The rays manage to stun the opponent to the point of paralyzing him for a few seconds and creating 2nd degree burns.

 

 

Level: 61-80: Can use lightning followed by others without getting tired, it can suck energy from opponents or small-scale objects, it would take 30 seconds to exhaust it completely. Photons are produced throughout the body and illuminate everything within a radius of 10 meters.

 

 

Level 81-100: Now you can produce lightning strikes powerful enough to launch your opponent away and stun him for long painful seconds as soon as he hits him, the lightning will be guided until it hits the target or until it is neutralized. The photons are enough to disturb the opponent's vision, when the same look directly at you will cause irritation in his eyes.

 

 

 

 

Divine winds

 

Level 1-30: With minimalist movements the offspring can generate a wind blade that could easily cut wood

 

 

Level 31-60: Now the blade comes to cut iron, but it is undone shortly thereafter.

 

 

Level 61-90: The blade cuts through most of the metals that exist in the alloy, second only to titanium and vibranium.

 

 

Level 91-120: Can make up to 5 blades with a single hand movement, now they even cut titanium.

 

 

Level 121-150: Can break houses and buildings in the middle with just one blade.

 

 

Disaster

 

Indra's offspring manage to generate monstrous storms capable of great destruction for being the son of the storm god.

 

 

Level 1-30: The offspring can generate basic storms, with winds, excessive rain and lightning in different places.

 

 

Level 31-60: Now you can make small tornadoes, small floods and more powerful rays.

 

 

Level 61-90: Tornadoes can swallow everything within a radius of 50 meters, the rays will not stop falling as long as the offspring are satisfied and now the waters will come with much more fury, capable of taking buildings and houses.

 

 

Level 91-120: The destruction of the region is imminent and massive, there is only certainty that there will be no debris left where the destruction passed. Tornadoes are now embedded with rays, the water becomes electric to the point of burning the interior of those who touch it and the rays now have a range of 10 meters.

 

 

Level 121-150: The simplest wind will be enough to bring down even the most resistant building, it is almost impossible to stay on the ground with the local winds. The tornado sucks everything in a radius of 100 meters, the rays have now become bundles that will fall exactly where the offspring want and now the water becomes a torrent that by its force breaks any dam with extreme ease.

 

 

 

Vital Sacrifice

 

The offspring who are willing to sacrifice everything to win the battle ask their father to grant him power and in return leave part of their life with him.

 

 

Level 1-50: The offspring's general attributes increase by 50%, he loses 1/7 of his life every time he uses it and then passes out.

 

 

Level 51-100: Attributes increase by 150%, Indra's offspring's abilities begin to be recognized in front of lesser gods, 2/5 of his life is lost every time he uses the form and then passes out.

 

 

Level 101-150: The offspring have respect for the minor gods and attention of the major gods in this form, all of their attributes increase 250%, but 4/5 of their life is lost and then they go into a deep coma.

 

 

Level 151-200: The son has an unrecognizable power, his attributes increase by 300%, but death is certain for the son, as soon as his form is deactivated he will self-erase himself from existence.

 

 

Ps: It only lasts 2 turns and used once per saga.

 

 

 

 

King of Hindus

 

The offspring is the daughter of an ancient king of the gods, since he was powerful to be one, Indra, also passes on his skills to his children.

 

 

Level 1-30: Offspring have respect for the gods of the Hindu pantheon, so they will always have respect among campers in their pantheon

 

 

Level 31-60: It will shine like never before, since the gods already respected you now will hear it.

 

 

Level 61-90: Now the gods of your pantheon will take advice and tips. It is already a big influence.

 

 

Level 91-120: Now the Hindu gods will treat you as a being of importance and an advisor

 

 

Level 121-150: Hindu gods will always listen to you, consider your ideas as one of them and will always be able to call on them to receive your help.

 

 

 

 

Acid rain

 

An acid rain is made in the skies and in seconds its corrosive drops will fall on the ground

 

 

Level 1-10: The rain only bothers the itchy opponent

 

 

Level 11-25: It is already possible to notice some skin irritations over time, they are not offensive, but cause discomfort to the opponent.

 

 

Level 26-35: The acid causes a small burn on the spot it hits, but the burns are bearable.

 

 

Level 36-50: The acid is already capable of causing damage if the opponent persists to stay in place, the drop will evaporate a little from the place it hit and finally leave the 1st degree burn.

 

 

Level 51-99: Now the burns become unbearable to the point that they are unable to stay in the rain due to the 3rd degree burns.

 

 

Level 100-150: Now melts where it hits due to the high acid concentration in the drops

 

 

Level 151-200: Not even the titanium will come out unscathed from the drops, it will melt completely in its first drop.

 

 

 

 

Electric cloud

 

A cloud made of only lightning is created and is used as a defense or attack.

 

 

Level 1-10: The small rays are able to stun the opponent.

 

 

Level 11-25: Now you can burn your opponent and the longer you persist, the more damage it will take.

 

 

Level 26-35: Indra's son can increase the intensity by up to 10,000 W.

 

 

Level 36-50: Can move the cloud anywhere you want, in addition to being able to merge with it.

 

 

Level 51-99: Can pass out the opponent in about 10 seconds, in this way any physical aggression or with powers related to electricity have an effect

 

 

Level 100-150: Can be divided into countless tiny clouds at the atomic level

 

 

Level 151-200: Anyone who dares to touch the cloud will be electrocuted and killed instantly.

 

 

 

 

Transformation

 

Level 1-30: The offspring can transform only one member of their body into electricity

 

 

Level 31-60: Now he can transform two members of his body, the members can be temporarily shaped like weapons made of electricity.

 

 

Level 61-90: The whole body is intangible in pure electricity, it can shape your body making it take the forms you want.

 

 

 

Storm-Breaker

 

Breaking storms is a power in which in the hands of Indra's son appears a large hammer with one of its sharp points, the hammer is made of electricity and its most cruel wind handle.

 

 

Level 1-50: Indra's son can call you from afar, but it will take 10 seconds. The destructive power of the hammer is that iron walls can be easily broken down with a light touch.

 

 

Level 51-100: Now the waiting time is 5 seconds, the hammer now exudes more strength and can destroy houses lined up with a good shot.

 

 

Level 101-150; Now the hammer appears at an almost instantaneous speed and the force is to knock down even skyscrapers with blows and throws. The hammer now emanates electricity, as it rotates it can form hurricanes and when lifted it will call lightning.

 

 

Level 151-200: You can fly by turning it and holding on to it, the resistance is Adamantium and your strength too.

 

 

 

Propellant

 

The feet and hands of Indra's offspring will shine, as soon as they want, the parts that once glowed will emit a large, instantaneous impact capable of throwing the camper away.

 

 

Level 1-50: The Propellant can destroy a wall and even crush a thick metal plate, it can be used as a means of faster locomotion.

 

 

Level 51-100: It can cause great impacts on the area it hits, the ground can break and the impact is so great that the camper easily hits the clouds quickly.

 

 

Level 101-150: The offspring can now use this as a turbo and a weapon, the weaker impact can easily devastate a large house.

 

 

Level 151-200: The impact now eliminates a building, capable of leaving large buildings like a skyscraper in a state of serious shock.

Divine Form

 

Indra's offspring are now at their height of power, capable of harnessing such strength in the midst of fighting. His skin becomes scaly and the color of a gargoyle, very much like a worn out statue. His eyes shine green, while his body is covered with a green blanket. Stone horns are formed on their heads, granting them a resistance and strength to decimate Vibranium without any effort, having their magical powers increase by up to 100%, being able to raise their power to a mortal level. In the last round in the form, he receives a resounding buff; increasing his physical capacity managing to destroy even the Divine and Celestial Iron, also managing to create illusions so real that physical damage during them remains even after the illusion ends. His mental capacity has never been greater: he will be able to avoid attack even without seeing, almost instantly. This effect is caused by the subconscious that brings such an advantage in combat for the camper, also with super intelligence.

 

 

Level 180-200: The offspring can use their divine form for two rounds.

 

 

Level 201-220: Now you can maintain yourself for a period of three rounds.

 

 

Level 221-240: Increases to four rounds.

 

Level 241-260: There will now be five rounds.

NOTE: Once per event.

 

CLAIM GIFTS

Indra Radius

 

Created by Indra himself, it is a lightning bolt that can take any shape and fires electricity projectiles that damage the enemy.

Storm Scepter

The scepter has the same height as the wearer, its tip has the shape of a disc that can be removed from the scepter and thrown at the enemy radiates electricity, it can also be thrown above the enemy and cause a storm over him leaving him slightly slower, while the cable can be used as an electrified rod. When these two parts come together, they can absorb electricity from the environment (most effective during a storm) and launch at the opponent.

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