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MESSENGER OF THE GODS

HISTORY

Mercury, in Roman mythology , associated with the Greek god Hermes , is a messenger and god of sale, profit and commerce, the son of Maia , also known as Ops , the Roman version of Reia , and Jupiter . Its name is related to the Latin word merx ("merchandise"; compared to merchant, commerce). In its earliest forms, it appears to have been related to the Etruscan god Turms, but most of its characteristics and mythology are borrowed from the Greek god, Hermes.

Mercury is the Roman god in charge of carrying the messages from Jupiter , being the son of Jupiter and Bona Dea and was born in Cilene, mountain of Arcádia . Its attributes include a bag, sandals and a helmet with wings, a magic wand and the caduceus . When Proserpina was abducted, he tried to rescue her from hell without much success. He is the god of eloquence, commerce and travelers, the personification of intelligence. As his Greek correspondent is the protector of flocks, travelers and merchants: very quickly, he is the messenger. The planet Mercury probably got its name because it moves quickly in the sky.

Mercury influenced the name of a number of things in various fields of science, such as the planet Mercury and the element mercury .

The word mercurial is generally used to refer to something or someone erratic, volatile or unstable, derived from the speed of Mercury's flights from one place to another. The term comes from astrology and describes the behavior expected of someone under the influence of the planet Mercury .

CHILDREN OF MERCURY

Appearance: They are somewhat similar to elves, having a thin face, arched eyebrows and malicious smile, being slim and charming.

Personality: They have a fantastic language, as well as telling jokes at the most inopportune, tricky and mischievous moments. They seem to be attentive to everything. They are children of the God of Thieves, so, from one, be very careful with your wallet. And don't leave shaving cream in their hands, or your bag will be full of foam the next day. But as his father is also the God of Travelers, he has no way of meeting anyone more welcoming than this demigod.

SKILLS

Passive Powers

 

 

 

Divine Athlete

 

Mercury was popularly seen as a god related to gymnastics, for this reason, his children inherit superhuman abilities in terms of elasticity, agility and acrobatics.

 

Levels 1-10: Endowed with an enviable athletic build and physique, the demigod is capable of great and impressive bodily feats, being able to perform still imperfect stunts, successful jumps (most of the time) and be flexible enough to move with more freedom in tight spaces.

 

Levels 11-25: With greater experience in combat and evolution, he has already reached extreme Olympic levels, managing to be flexible as a professional human Gymnastics athlete, and to perform improved acrobatics on the ground, with greater accuracy of accuracy, he can also perform jumps of up to 4 meters with imminent ease. You can dodge projectiles such as bullets and arrows in one of these stunts, but the chance of success is varied.

 

Levels 26-35: Adding more training and improvement, he already reaches supernatural levels of acrobatics and elasticity, being able to compress himself as if he had no bones, but nothing complex yet. You can jump up to 6 meters easily and perform acrobatics in narrow places, and you are already skilled and able to balance with a single hand thousands of meters from the ground. His athletic build is impeccable.

 

Levels 36-50: It is almost unsurpassed in agile stunts and can jump up to 8 meters with ease and even with a single leg being used for this. Its flexibility allows it to compress and even fit inside a backpack, and it is slippery like a snake in a matter of combat. He is not caught by projectiles or even stopped, being able to deflect through acrobatics patented by himself.

 

Levels 51-99: Your capabilities are greatly expanded, and you can now jump up to 10 meters. He is an expert in acrobatics and body maneuvers and can reproduce any acrobatic shape after being seen only once. It is flexible as an invertebrate reptile and agile to absurd levels.

 

Levels 100-150: In full, this skill reaches perfection, it no longer misses a single acrobatics or movement performed, it is simply lucky in everything it does athletically. You can fight or move freely through tight or narrow places, and no projectiles will hit you while you're in a jump or not. He jumps up to 12 meters even using his arms and can reproduce any type of athletic feat that he witnesses or hears once. You can throw things with perfect precision, capable of reaching up to 500 meters of precise throw. He escapes immobilization as if it were a futile joke to him.

 

 

Lineage Eloquence

 

Levels 1-30: Mercury, in turn, was known for many divine labels, one of which was an eloquent diplomat. Thus, his offspring inherit the capacity for captivating speech, unique negotiation and commercial reasoning. At this level, they are able to exercise great control over their own words and even over the others, being able to easily change someone's opinion, give them something, gain confidence etc. It is not very complex and it takes time to develop a dialogue in order to achieve something.

 

Levels 31-60: Your argument evolves, manages to be persuasive like an imperfect liar, being limited only by lack of experience. He is capable of telling lies about incredibly futile things and entertaining someone, easily deceiving, making up stories that everyone will believe among others.

 

Levels 26-35: He is a novice diplomat, his 61-90 in prose can persuade even the smartest of semi-gods or men, his ability to trade, flirt or negotiate is enviable, he has already achieved a reputation as a womanizer spread throughout the most varied places. . His ability as a deceitful liar is simply incredible, no one below or at the same level can tell whether or not he is lying.

 

Levels 91-120: Persuading is your forte, nothing escapes your charm and lip service, not even those with considerable mental resistance, you penetrate even the subconscious of a son of Céos. Your own mind is much more agile than the others, making you have a 50% resistance against any type of mental ability that you are given, if they are above your current level, because if they are equal or less, it will not work at all . He is a good leader and highly favored.

 

Levels 121-150: No longer limited to speech, now even an exchange of looks, touches or gestures makes you able to easily deceive or persuade someone, whether in combat or not, your mental games hurt the psychological of others considerably, it can even make someone give up fighting you or get wildly angry.

 

Levels 151-180: Reaches the peak, matching the level of poisonous argument to the level of the snake of Eden, which made Adam taste the forbidden fruit. Your speech is simply incomparable, no type of charm, persuasion or speech of others affects you, after all, you are smarter than most. Immunities or resistances against your speech are easily circumvented if you have good prose with the individual in question. Your eyes can confuse or induce someone to anything you want as long as you can get into your psychological. Everyone agrees that you are a good leader and you are admired (or even adored) by those who think you are superior.

 

We are a family owned and operated business.

Communicative Inheritance

 

Mercury, among its various titles, also possessed the god of communication, so his children inherit a communication skill that goes far beyond language.

 

Levels 1-40: Knows all human languages ​​and speaks fluently.

 

Levels 41-80: Can communicate with animals and speak all ancient and dead languages.

 

Levels 81-120: Understands body language and is an expert in facial reading. Can communicate in all languages ​​of the magical kingdoms.

 

Levels 121-160: Understands sign language and all forms of communication by gestures, also understands lip reading. Can communicate with irrational beings.

 

Levels 161-200: Knows all kinds of language other than spoken. Can communicate with beings of unknown languages.

 

Levels 201-240: Can understand and use any type of communication, even telepathic. There is no language that is not known by this one.

 

Supernatural Guide

 

Levels 50: Like their father, demigods will be known as the greatest guides to journey and location, no matter where they are. The demigod has a sense of supernatural location, which works even if he doesn't know the places he walks. He is able to locate and leave anywhere, no matter where he is, he does not need maps or guides, they can get around on their own and quickly.

 

Dimensional Bag

 

Level 1-30: No matter the size of the item, Mercury's son's purse will always create a dimensional space large enough to contain it. Mercury's children can always carry at least one item at events.

 

Level 31-60: Mercury's offspring are now able to take up to two items in events.

 

Level 61-90: Mercury's children can now carry up to three items at events.

 

Hermeneutics

 

Level 50: Mercury's children have an incredible ability as hermeneutics, they are naturally endowed with perfection in this area, being able to translate and interpret any type of ancient or sacred writing (runes, symbols, etc.). Any type of ancient writing or record that is supernatural, philosophical and / or religious can be translated and / or interpreted by him with immense ease, whether from a grimoire to the Bible itself.

 

Roman Sprinter

 

Levels 1-10: As everyone knows popularly, Mercury is known to everyone, mainly as messenger of the gods, besides being the reason for inventing the race. Based on this, their children are simply very fleeting from birth, being as fast as they are agile. Along with your metabolism, all your senses are also extremely quick, making you react instinctively to some types of danger before they afflict you. His body speed is also incredible, he can reach a speed of 200 km / h easily.

 

Levels 11-25: Your agility even when standing still is supernatural, no type of projectile hits you, even if it is superior to you, as your natural running ability is unsurpassed. You can handle running for days at its peak. The demigod, besides being physically fast, has reasoning as fast as himself, being able to easily perform his feats with mastery. It easily reaches 400 km / h.

 

Levels 26-35: Now you are simply a figure, your eyes begin to see everything around you in a slow state, obviously for things less fleeting than you. You are able to magnify your impact from blows from speed. It reaches a speed of 600 km / h.

 

Levels 36-50: He is an excellent runner athlete, not yet fully perfected but he is constantly accelerated. You are a blur in everyone's view, and now, slowness is present even when you are standing still. No projectile (slower speed) or prevention can catch you, you are faster than perceptions. It reaches 800 km / h.

 

Levels 51-99: You speak and think as fast as you move. It reaches 1000 km / h.

 

Levels 100-150: All your skills reach the same speed as long as you want. It reaches 1200 km / h.

 

Levels 151-200: Reaching ever higher speed, Mercury's offspring now reach 1400 km / h.

 

Levels 201-250: Coming close to its peak, the offspring reach a speed of up to 1600 km / h.

 

Levels 251-300: At its peak, the speed of Mercury's offspring reaches 1800 km / h.

 

Accelerated Healing

 

Level 1-30: Initially all your metabolism is accelerated, being able to heal from wounds such as deep cuts and bleeding in seconds, having difficulty with things more serious than this.

 

Level 31-60: Your metabolism can already cover injuries such as deep cuts and internal damage in seconds.

 

Level 61-90: Your wounds are fully restored in seconds, as it already covers disappointments.

 

Level 91-120: Fatal level wounds heal or pierce your composition, which is constantly vibrating as long as you wish.

 

Level 121-150: Wounds are regenerated and organs can be replaced.

 

Quick Reasoning

 

Level 40: Being the personification of intelligence, your reasoning is extremely fast, overcoming any type of invasion attempt (as long as it is from someone slower), as your nervous system is almost instantaneous.

 

Sprinter Undetectability

 

Level 100: The demigod is simply undetectable while running, due to its great speed, passing like a wind between people.


 

Active Powers

 

 

 

Divine Luck

 

Level 10: From birth, the offspring of Mercury are imbued with immense luck, in which they help them to do everything they always desire. That said, from this level, the demigod can enjoy this asset for all kinds of ends, whether in combat or not. When active, all positive chances turned in favor of the demigod in question, and for 5 rounds he will have his luck totally in his favor, not being afflicted by any form of cancellation or reversal of this. Can be used once every 5 turns.

 

Mercury Sandals

 

Level 1-10: Mercury's offspring are able to summon their father's sandals, which have the ability to double their speed and even make them fly.

 

Level 11-25: Offspring's speed is now tripled when putting on sandals.

 

Level 26-35: Now your speed is multiplied by four.

 

Level 36-50: They are now able to multiply the offspring's speed by five.

 

Level 51-99: Now your speed is multiplied by six.

 

Level 100-150: Now it is multiplied seven times.

 

Level 151-200: Now it is multiplied eight times.

 

Level 201-250: Arriving almost at its maximum, the sandal multiplies the speed of the offspring by nine.

 

Level 251-300: Now your speed is multiplied by ten.

 

Instant Transmission

 

Level 1-10: With this ability, the demigod is able, at this level, to teleport (non-magic) objects within his field of vision, wherever he wants, as long as he sees, being able to exchange two objects as well.

 

Levels 11-25: Can teleport magical items and mystical weapons that are in your field of vision, however you want.

 

Levels 26-35: You already learn to change places with any object or inanimate thing as you wish, being able to teleport any type of object in your field of vision.

 

Levels 36-50: You can teleport not only objects, but also living beings in your field of vision, be they demigods or creatures, it doesn't matter. You can switch places with that person up to 5 times.

 

Adrenaline

 

Level 20: When needed or overexcited, this ability activates, making the demigod a constant source of adrenaline. All current injuries are instantly healed and your body is restored. Your muscles dilate and all your physical attributes reach levels 3 times higher. His reflexes and senses emerge even more, making him a beast that hears, sniffs and feels everything 500 meters away. It only stops if you lose or get knocked out.

 

Streaming

 

Level 1-10: With a movement of his hands, the demigod manages to open a portal through a fissure in the space around him, which takes him anywhere 500 meters away.

 

Levels 11-25: You can open up to 2 portals and they take you 1 km away. If closed, the portals can cut off any type of material that was divided between the initial portal and the exit portal.

 

Level 26-35: You can open up to 3 portals anywhere within 1.5 km. The portals have a paradoxical connection, which can multiply whatever enters it, for example: I create a portal beside me, and 2 around my enemy, these 2 would be the exit to the only portal that would be beside me, and when I put my arm in it, it would come out by 2 at once, multiplied. (Does not work with physical bodies, only if the rest of what is multiplied is still on the other side).

 

Levels 36-50: You can open up to 4 portals anywhere 2 km away.

 

Levels 51-99: Now you can create up to 5 portals anywhere from 2.5 km away.

 

Levels 100-150: Now you can create up to 6 portals anywhere from 3 km away. Now portals serve other dimensions.

 

Levels 151-200: Now you can create up to 7 portals anywhere from 3.5 km away.

 

Levels 201-250: Now you can create up to 8 portals for anywhere 4 km away.

 

Levels 251-300: Now you can create up to 10 portals anywhere from 5 km away. These exert a powerful suction effect that equals a wormhole.

 

Mercury Coin

 

Levels 1-30: The demigod removes a small copper coin from his pocket, which when thrown upwards, starts a Slow Motion effect on everything, which only stops when the coin, also affected by Slow Motion, touches the floor. It can be done with any coin you find, and it only works 3 times in combat, once every 2 turns.

 

Levels 31-60: You can do this with two currencies, and Slow Motion is now 1 shift. 2 times every 2 turns, you can do up to 5 times per combat.

 

Note: The demigod continues to move normally.

 

Cheater's Revenge

 

Level 10: This ability of the children of Mercury causes the affected ones to miss all subsequent movements for three turns, it is automatically activated after an effective attack is launched on the demigod. Can be used 3 times, once every 2 turns.

 

Divination

 

Level 1-40: The demigod acquires an ability related to one of his father's labels, divination, which allows him to deduce a future event, up to 1 shift ahead of him, and to be able to anticipate it. Events are always right.

 

Levels 41-80: You can deduct in an improved way, up to 2 shifts ahead of you, anticipating two reactions.

 

Levels 81-120: You can deduct up to 3 shifts, anticipating 3 reactions.

 

Levels 121-160: You can now deduct up to 4 shifts ahead of you, perfectly, anticipating 4 reactions ahead of you or even changing the course of the battle.

 

Ps: Can be used in other different ways, not just in turns and battles.

 

Heads or tails

 

Level 50: The demigod materializes in his hand, a coin with a caduceus symbol on one side and one of his father's face on the other and throws it upwards.

 

Caduceus (crown) - The demigod's opponent will have an unlucky eternal life, erring whenever the demigod is present. The price for this to cease is that he willingly offers something of value to the cause (offspring of Mercury). Offers range from cash to items.

 

Mercury's Face (face) - All negative effects of the battle are nullified immediately, and prevented from being used again.

 

Ps: Twice per event / saga.

 

 

Kinetic Amplifier

 

Levels 1-10: The demigod since the beginning of the fight, accumulates deliberate energy from blows received and delivered, and movements made by both, so that, whenever he wishes, he can pour this energy into concentrated blows of unimaginable force or even on objects , making them have a great impact regardless of their size (but their mass). Such scams are capable of destroying a house.

 

Levels 11-25: Can increase the kinetic energy of something you throw or your own strokes. Now the force of the blows is capable of destroying a building.

 

Levels 26-35: Able to absorb kinetic energy for their own purposes, nullifying impacts and blows. Now your blows are capable of destroying a street.

 

Levels 36-50: You can cancel and reduce kinetic force on something, as well as pour that force on something or someone in any way you want. It can generate kinetic explosions, impulses, etc. Now you can destroy an entire block.

 

Divine Form

 

Upon entering this form, Mercury's divine items appear in the offspring, which are blessed by the god. Mercury's sandals appear on the offspring's feet, increasing the offspring's maximum speed to the speed of light; Your purse can deliver you an extra item than you would give before; The helmet can increase your flight speed by 5 times, in addition to giving you a resounding resistance to physical or energetic attacks that reach the helmet; His father's wand appears in one of his hands, which can cause the offspring to create spells and cast magical bursts at a perfect level; The caduceus can summon two snakes, one with the ability to swallow whatever comes close to the offspring, and the other capable of releasing everything the first snake swallows.

 

Level 180-200: Lasts two rounds.

 

Level 201-220: Lasts three rounds.

 

Level 221-240: Lasts four rounds.

 

Level 241-260: Lasts five rounds.

 

Obs .: It can be three times per event.

CLAIM GIFTS

Mystic Dagger

Dagger that can constantly change elements, the owner's choice. However, only for common elements. (Example: a silver dagger changing to gold, etc.).


Heavenly Caduceus

Caduceus that allows the owner to manage to make weak earthquakes, managing to make a tremor in a radius of 30 meters.

Reptilianistic Greaves

Greaves with details of wild reptiles, with specials on snakes. Upon reaching the opponent, it manages to emit a poison that will lower its yield (Damage at the Narrator's discretion). Great for body attacks.


 

 

 

 

Snake

Level 20 - Generates a fast tornado-like wind shock wave from your mouth.

Level 30 - The snake frontally creates a transparent air shield.

Level 40 - Creates quick beams of winds that can be controlled.


Level 50 - The snake gains super speed, so much so that it seems to teleport.

MASCOT

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