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OSSAIM

HISTORY

Like Oxóssi, Ossaim is an orisha directly linked to the forests. The difference is that he is a deity who has mastery of herbs and the power of healing, while Oxóssi is related to food. Having the responsibility to protect scientific knowledge and medicine, Ossaim is the patron of professionals working in the health field. People who are considered daughters of this Orixá, in a time of need, do not like to ask for help. They are very proud, although friendly and dedicated to their friends. Their desires are always fulfilled, as they struggle with all their might to reach their ideal. As they are very balanced, they know how to control their nerves so as not to get involved in problems.

CHILDREN OF ossaim

Appearance: is gentle, spiritually strong, cares a lot for the well being of people around him

Personality: Has dark hair, dark eyes, usually black or mulatto

SKILLS

Passive Powers
 

Forest Speed

 

Ossaim offspring live intensely in contact with nature, so the more time they are in contact with it, the more their reaction and natural speed will increase permanently, being able to use it outside the forest, as well as their reflexes.

 

Level 01-10: Its speed reaches 300 km / h, reflections of 450 km / h.

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Level 11-25: Reaches 600 km / h, reflections of 750 km / h.

 

Level 26-35: Reaches 900 km / h, reflexes of 1050 km / h.

 

Level 36-50: It reaches 1200 km / h, reflections of 1350 km / h.

 

Level 51-99: Reaches 1500 Km / h, reflections of 1660 Km / h.

 

Level 100-150: Reaches 1800 km / h, reflections of 1900 km / h.

 

Level 151-200: Reaches 2100 km / h, reflexes of 2200 km / h.

 

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Reincarnation

 

When you reach a certain level, when you die, you can return to life in another body. This reincarnation can occur in different ways over time.

 

Level 11-25: When you die, at this level, you will return to life in another body outside the event, if you are participating in it.

 

Level 26-35: When you die, at this level, in an event / saga, you will come back to life in a body that will sprout on the surface of your choice, taking three rounds to complete.

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Level 46-50: At this level, your soul becomes sealed and protected by Ossaim himself, thus not being manipulated and much less sucked in

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Level 51-99: Now, when you reincarnate, you can take someone with you back to life, once per event, so they both spring up on the surface of your choice.

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Level 100-150: Now, when you reincarnate, you can bring two souls back to life, twice per event.

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Level 151-200: You can revive anyone you have met, four times per event.

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Connection with Nature

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Because you are the offspring of an Orixá strongly connected with nature, you will have certain skills, enhanced over time, with this constant connection with nature

 

Level 01-10: With your forest link, you can feel when someone cuts a plant, plucks a leaf or even steps on the grass, because you will always have something close to a basic awareness in the forest, being impossible to hide from you in the forest, besides, when you get close to plants they grow, even if dead, it is reborn and blooms in the same instant, in the same way that they renew their energies and make you stronger.

 

Level 11-25: At this level, you will experience all the forests in the country you are in, in addition to receiving an increase in all your skills when you are close to an area with plants.

 

Level 26-35: At this level you will start to feel all the forests of the world you are in, getting close to semi omniscience, in addition to all their attributes have been duplicated.

 

Level 36-50: At this level, you will begin to feel all the forests of your current solar system, thus receiving energy and mana from all of them and vice versa.

 

Level 51-99: At this level you will start to feel all the forests of the entire galaxy, being able to easily manifest yourself through them.

 

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Voices of the Forest

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Level 01-20: The demigod will always be able to hear the voices of nature. He will be able to hear and understand plants as if they were talking beings and will also be able to talk to them normally.

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Level 21-40: Now the demigod will be able to hear the sound of animals and talk to them naturally. He will also be able to ask the plants for help for something simple and the forest will attend to you, ignoring the control of others with lower levels than you.

 

Level 41-60: At this level, the demigod can hear the voice of all beings in the forest, he can even hear the voice of the wind, plants, earth, nature as a whole. He will also be able to talk to birds and ask for their help, as they will answer your call, distracting the enemy. Because they are helping the demigod, the birds will have a special protection where, if they are the target of attacks, they will be taken to a safe area, where they will not suffer from the attacks, or their feathers will be greenish, reflecting two blows before the protection is undone. 

 

Level 61-80: At this point, the forest will offer protection to the demigod. The leaves of the trees will fall and envelop the demigod, having a magical and physical resistance, that of the enchanted vibranium, which absorbs and reflects up to four abilities, being able to take the offspring to a safe place (once per event) in the depths of the forest, in if this is at risk of death and / or ask for help.

 

Level 81-100: At its maximum, the forest, in addition to offering refuge to the demigod and his group, will be able to protect it, twice as strong as the previous one. Plants and animals, enchanted with protection from manipulation and magic, will attack the enemies of the demigod until they feel that the demigod is no longer in danger and will return to normal.

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Ossaim's Rod

 

The demigod received from his father one of his main symbols, a rod where in the central end there is the representation of a bird and seven other adornments. The demigod can use the same for combat having great resistance and flexibility and the seven attached tips fly around him, being able to be controlled according to his will, in addition to being able to stretch up to the size of 4 meters for other uses. If the rod is broken, it can regenerate, returning to its previous state, but if it is totally destroyed, it will take 3 rounds for this act.

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Level 01-20: The rod will have the strength of the steel.

 

Level 21-40: The rod will have the strength of titanium.

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Level 41-60: The rod will have the diamond resistance.

 

Level 61-80: The rod will have the resistance of adamantium.

 

Level 81-100: The rod will have vibranium resistance.

 

Level 101-120: The rod will have the resistance of Divine Iron.

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Healing Herbs

 

Ossaim is the orixá who received knowledge about medicinal herbs, thus being linked to the healing power. Your offspring will inherit that power.

Level 01-15: The demigod will be able to heal minor wounds naturally, having them covered by a healing plant that will heal the wounds and heal them.

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Level 16-30: Being stronger, the demigod will be able to heal your average wounds. You can also transfer your healing to others, holding both of their hands for it, and healing will begin immediately, but only minor injuries. As long as you are healing the other, you cannot heal.

 

Level 31-45: The demigod will be able to heal serious and medium wounds of others.

 

Level 46-60: The demigod will be able to heal his wounds that leave him on the verge of death and heal serious wounds of others. At this level, you will merely need physical contact to heal others.

 

Level 61-100: The demigod can heal wounds that leave others on the verge of death with ease, and can even heal illnesses.

 

Level 100-150: The demigod will be able to revive a companion who has just died, however he will only be able to do this once per event / saga and will drain all his energy.

 

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Being Night

 

Ossaim is an orisha that is associated at night. Your child will be stronger when it arrives.

 

Level 01-10: The demigod's attributes will increase by 25%.

 

Level 11-25: The demigod's attributes will increase by 50%.

 

Level 26-35: The demigod's attributes will increase by 100%.

 

Level 36-50: The demigod's attributes will increase by 150%.

 

Level 51-99: Demigod's attributes will increase by 200%.

 

Level 100-150: The demigod's attributes will increase by 300%.

 

Level 151-200: The demigod's attributes will increase by 400%.

 

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Archer

 

Level 01-10: The demigod, even being a novice, will know how to use the bow better than the other demigods in the camp, knowing the basics without ever having used it.

 

Level 11-25: The demigod, with more experience, will be comparable to great athletes of this modality, but will be able to shoot farther and with more precision than them.

 

Level 26-35: The demigod will have the ability to hit targets from hundreds of meters away with incredible precision that allows him to hit almost every target.

 

Level 36-50: The demigod will never miss a standing target if he can see it from a distance. Small, fast targets have a good chance of being hit by his arrows.

 

Level 51-99: The chances of hitting small, agile targets will be even greater, hitting them almost always.

 

Level 100-150: The demigod will hit any and all grandparents as long as he can see this one.

 

Level 151-200: Now, when you are in a forest, even though you are unable to see your target, when you shoot an arrow, it will fly towards your target, making turns and whatever is necessary to hit the target .

 

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Environmental Camouflage

 

Due to the close connection with the forest that his father owns, the demigod acquired the ability to mix with it.

 

Level 01-10: The demigod does not yet have much power over this ability, so in camouflage he must remain as quiet and immobile as possible. If someone looks quickly, they will not be able to see the demigod in the middle of the forest, however if they look too far where the demigod is hidden, they will be discovered.

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Level 11-25: The demigod is stronger and now you will not be able to find him if he is looking at you for several minutes. He will also be able to move around without even being noticed, as long as he does it quietly and slowly.

 

Level 26-35: The demigod will be able to walk through the forest without being detected, but he should only walk, if he runs, he will be at risk of being found.

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Level 36-50: The demigod can never be seen while camouflaged in the forest, and can run and stop in front of people without being seen by them.

 

Level 51-99: The demigod is able to camouflage himself in any environment with plant life without being found.

 

Level 100-150: The demigod becomes able to camouflage himself in any environment, imperceptible. He will walk over any environment as if he were part of it, not being found like that by anyone who depends on common senses to find him. If you try to read your mind, you will not be able to tell where it is, as you will feel as if it were nature itself.

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Lord of the Plants

 

Ossaim is considered the absolute lord of plants, who reigns over them and knows their secrets, so that their offspring can create them at will by becoming the lord of plants.

 

Level 01-20: In seconds, you can make trees, or any other type of plant, grow on any surface, easily creating a dense forest anywhere you choose, less than or equal to 5 km, (a small plant can grow in less than a second) and just being created or being manipulated by you, the plants will become stronger, having the strength of steel and a certain resistance to fire. In full science of the plant, the semi-orixá maneuvers the plants as he sees fit, both for attack or defense, and, in addition, only a god connected to the plants can pass over his control.

 

Level 21-40: The semi-orixá can make the trees, like any other plant, become truly giant, much bigger than the big trees that are seen around, being able to make a forest with size less than or equal to 50 Km. Its mere presence makes a field appear and flowers bloom. Being created or being manipulated by you, the plants will have the resistance of titanium and their resistance to fire will also be greater, hardly burning with ordinary fire. 

 

Level 41-60: When thinking, you can make plants sprout in midair, with restrictions on what you don't see or feel, to the point that the semi-orixá can make plants appear randomly and they will grow amazingly in his presence, making a forest less than or equal to 100 km. They will be as resistant as diamond and will resist special fire created by demigods and other beings capable of doing the same.

 

Level 61-80: Now you can control any types of plants that appear and assign a special characteristic to them (except those already mentioned and that involve absolute characteristics) and can make a forest less than or equal to 1000 km. They will be as resistant when adamantium and will withstand special flames better than before.

 

Level 81-100: Now you can make any plant appear just by concentrating its aura in a place, even if you don't see or feel it, but knowing where it is, you can make a forest smaller or equal to the size of the Earth's moon. You can also make them appear inside your enemies, making them grow while stealing energy from them, already being able to reach the intangible, the resistance of the vibranium and totally immune to any fire from a being with less levels than you.

 

Level 100-120: Now you can make any plant appear when thinking about the place, even if you don't see or feel it, but knowing where it is, being able to make a forest smaller or equal to the size of a planet. You can also make them appear within your enemies, even those who have resistance, making them grow while stealing vital energy from them, already reaching the resistance of divine iron and totally immune to any fire from a being that is not a god that is connected directly into the forest.

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Active Powers
 

Forest Paths

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Ossaim is an orixá directly linked to the forests for being the lord of the leaves. When they create shadows, the son of the orisha will be able to travel through their shadows quickly, so fast that it even feels like teleportation.

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Level 01-20: When in the shadows generated by the leaves of trees, he will be able to move anywhere to any corner of that shade without problems, however if the shadow is isolated from another he will not be able to move to another distant shadow.

 

Level 21-40: You will be able to transport quickly, even being able to take a person with you. If the shadow is isolated, if there is another shadow nearby being generated by the leaves, it can be transported to it (maximum distance of 10 meters).

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Level 41-60: Acquire the ability to take 3 people with you. Now the range of distance from the shadows will be 100 meters.

 

Level 61-80: Acquire the ability to take 5 people with you. Now the range of distance from the shadows will be 1 kilometer.

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Level 81-100: At its maximum, the demigod can take a small group of people with him in the shadows (max. 20 people). The range of the distance from the shadows caused by the leaves is now 10 km, but now the demigod will be able to feel the presence of the leaves that are causing shadows, being able to transport himself directly to that place, even in a place without shadow.

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Ìkàwé ti Igbo (Grimoire of the Forest)

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Ossaim was awarded with knowledge of all the magical herbs that the gods possess. Only he knows their powers and how to unleash them. Therefore, Ossaim's children have a Grimoire with herbs that represent the 16 main orixás and can be used as magic elements.

 

Level 01-25:

  • Exu: 

Purslane: This herb allows the demigod to leave one of his enemies bewildered as if he had been drunk for 3 rounds. 2 times per event.
Belladonna: This herb allows the demigod to manipulate luck in his favor, regardless of the situation. 1 time per event, 2 times per saga.
Hell Fig: This herb allows the demigod to manipulate and create fire at his pleasure for 5 rounds, giving resistance to it as well. 2 times per event.

  • Ogun:

Grumixamieira: This herb allows the demigod to manipulate and create metals at his pleasure for 5 rounds, being able to create weapons with steel resistance. 2 times per event
Losna: This herb allows the demigod to instigate war between two groups if they are at peace, or increase the disagreement between them if they are already at war. 1 time per event.
Poincétia: This herb allows the demigod to manipulate and create blood at his pleasure for 5 rounds, giving resistance to this manipulation as well. 2 times per event

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Level 26-50:

  • Oxóssi:

Capeba: This herb allows the demigod to earn double drachma on a mission or event.
Jacatirão: This herb allows the demigod to transform into any animal and change for 5 rounds. 2 times per round
Liana-Carnation: This herb allows the demigod to invoke a spiked chain that can stretch and cause various damage to enemies.

  • Ossaim:

Guabira: This herb allows the demigod to invoke a golem of earth with titanium resistance and strength to break it. 1 time per
Gitó event : This herb allows the demigod to invoke a wooden golem with the resistance of titanium, strength to break it, speed of 300 km / h, flexibility to change its shape and ability to camouflage itself in the forest. 1 time per event
Bird Weed: This herb allows the demigod to send an attack or an enemy to a distant place or to him and his companions to a safe place. 1 time per event

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Level 51-75: 

  • Omolu:

Aloe vera: This herb allows, if the demigod is holding it previously, that it evades any attack, regardless of its precision or speed. 2 times per event
Quitoco: This herb allows the demigod to cure himself or others of any disease, except those caused by omnipotence. 1 time per event
Capixingui: This herb allows the demigod to cause a serious illness to his enemies, leaving them incapable of fighting or doing anything against him and his companions. 1 time per event

  • Oxumare:

Cow tongue: This herb allows the demigod to have a great persuasive ability for 3 rounds, allowing him to convince any human and demigods in general of his opinion or to do something. 2 times per event
Horsetail: This herb allows the demigod to shrink, becoming the size of a small coin, but maintaining its speed and strength for 3 rounds.
Altéia: This herb allows the demigod to grow, standing at 17 meters in height, maintaining its stamina while increasing its strength and speed by 50% for 3 rounds.

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Level 76-100:

  • Xango:

Erythrine: This herb allows the demigod to force a liar, whether human or demigod, to tell the truth the demigod wants to know.
Panacea: This herb allows the demigod to manipulate and create electricity, being able to conduct it through his body without suffering damage. Lasts 5 rounds. 2 times per event
Taquaruçu: This herb allows the demigod to awaken in all his enemies a huge desire that will lead them to masturbate and commit other sexual acts. If the demigod only uses this herb once, it will stay for that very reason, but if you use another herb shortly thereafter, the desire will be such that it can lead you to death. 3 times per event

  • Oyá:

Bamboo: This herb allows the demigod to bring 5 dead from the underworld and control them at will, as his servants. If there are bodies in the area, they can also be controlled.
Lettuce: This herb allows the demigod to invoke vines and leaves that will envelop the enemy and take away their feelings and senses as flowers bloom through the vineyards. The vines cannot be burned, this only speeds up the process and draws energy from the enemy more quickly. The enemy will then be like an empty shell for 3 rounds before returning to normal, exhausted. 1 time per event
Laurel: This herb allows the demigod to manipulate the air at will and can generate powerful air currents, capable of easily destroying houses. Lasts 5 rounds. 2 times per event

 

Level 101-125:

  • Oxum:

Chamomile: This herb allows the demigod to manipulate any tissue as he wishes, these acquiring characteristics such as elasticity and resistance of adamantium, hardly tearing. Lasts 5 rounds. 2 times per
Flamboiant event : This herb allows the demigod to place the enemy under an illusion that will leave him "lost" in an endless forest without being able to find the way out. The illusion can affect more than one target and lasts for 3 rounds. 3 times per event
Macaçá: This herb allows the demigod to release different smells and make the enemy feel them. Strong smells can make the enemy feel dizzy and sick, but stronger smells can cause the enemy to pass out.

  • Logum Edé:

Peregun Green and yellow: This herb allows the demigod to change his sex or that of others, even changing his clothes. 3 times per event
Good Mother: This herb allows the demigod to paralyze his enemies for 4 rounds.
Curraleira Herb: This herb allows the demigod to invoke plants that will surround its enemies, using their energy to grow and becoming the most resistant as it sucks more energy. In the end, when you have absorbed enough energy, the plants will come together to form a large tree with all enemies trapped in it. 1 time per event

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Level 126-150:

  • Oba:

Mangerona: This herb allows the demigod to have all its attributes increased by 200% for 5 rounds. 3 times per event
Nega Mina: This herb allows the demigod to have a vision comparable to that of the best animals, and can even overcome them. This way, he can clearly see details of distant things and follow attacks at the speed of sound. Lasts 3 rounds.
Vitória Régia: This herb allows the demigod to acquire great combat skills and can handle any weapon perfectly.

  • Yewá:

Ojuorô: This herb allows the demigod to predict what will happen in the next 2 rounds. 1 time per event
Wonder: This herb allows the demigod to make himself or someone else younger, and can become a teenager or a child. If you have powers, they will be of the same level as that time. Lasts 3 rounds.
Rice: This herb allows the demigod to make himself or someone else older, and can become an adult, an elderly person or an elder. If you have powers, when you become an elder, you will be at the highest possible level. Lasts 3 rounds.

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Level 151-175:

  • Yemanja:

Snake apple: This herb allows the demigod to manipulate and generate water at his pleasure, being able to become the same, dissolving and mixing with the water. Lasts 5 rounds. 2 times per event
Cow's claw: This herb allows you to talk to marine animals and exercise control over them, being able to give them orders.
Mololô: This herb allows the demigod to breathe from underwater and swim in it as if it were a fish.

  • Nanã:

Agapanto: This herb allows the demigod to invoke a golem of mud that can encompass people and trap them inside themselves, sucking them in with their mud, keeping them there until the demigod wishes to release them. 1 time per event
Cedrinho: This herb allows the demigod to resurrect a person. 1 time per event or saga.
Manacá: This herb allows the demigod to make his enemies lose their senses for 3 rounds and each round after the next one regains one of the senses. 1 time per event

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Level 176-200:

  • Oxoguian:

Vanilla: This herb allows lies to be implanted in people's minds, generating discord and fighting between them.
Colonia: This herb allows the demigod to generate disagreements even in great friends.
Mastruço (total control of wars): This herb allows the demigod to control the fate of a war, being able to choose the winner and the loser, as long as he does it within the 3 rounds that this skill will be active. 1 time per event

  • Oxolufan:

Camellia: This herb allows the demigod to know everything he wants to know about a certain subject during 3 rounds.
Snail (defense): This herb allows the demigod to create an absolute defense, an energy barrier that lasts 1 round. 3 times per event and cannot use two rounds in a row
Poejo: This herb allows the demigod, in a zone of conflict, war or fight, to end it, eliminating disagreements between people and creating peace. 1 time per event

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Shadow Manipulation

 

Ossaim usually lives in the darkest and wildest part of the forest, in addition to being associated at night.

 

Level 01-20: The ability to manipulate the demigod's darkness is still on a small scale, but it can already concentrate the shadows of a room in the palm of your hands forming a mass sphere of shadows that can be manipulated at will, creating spines and cause further damage.

 

Level 21-40: The demigod's skill acquires medium scale. He already acquires the ability to manipulate the shadows more freely, being able to make simple weapons like sticks or whips of shadows, these having a resistance equivalent to that of titanium, being able to break the same with ease. The demigod's coverage area is larger than before.

 

Level 41-60: The demigod's skill becomes large-scale, reaching a city. Its shadows can take the shape it desires, being able to form any weapon with diamond resistance and being able to cut / shatter it.

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Level 61-80: The manipulation of the demigod is perfect, being able to generate shadows whenever you wish, making an environment as dark as the night without moonlight. He can do anything with the shadows, all with the resistance of adamantium.

 

Level 81-100: Manipulation is on a global scale. Especially in the darkness of a forest, there is no one who controls shadows better than he does. At most, he will be able to blend into the shadows, becoming one with them and hardly being found by others.

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Shadow Beings

 

From a certain level, the demigod acquires the ability to summon certain shadow beings who will fight by your side, assisting you, but will only be able to control them as soon as their shadow manipulation is perfect.

Level 61-90: The first being will be an eagle that in addition to helping him, being able to hold his arm and take off carrying the same, will have claws so sharp that he will be able to cut adamantium easily. The bird will have great speed and will be able to concentrate part of the energy that the demigod and launch small bursts of concentrated energy.

 

Level 91-120: The second being will be a panther that can be used for land transportation, being even faster than the eagle in this regard. From your back, you can create blades and needles with the resistance of adamantium, being able to cut and drill the same with ease.

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Level 121-150: The third and last being, unlike the others that simply emerge from the shadows, will fall from the sky like a small black meteorite, thus revealing its shape. It will be a dark golem with vibranium resistance and strength to break the same. The golem can also concentrate its energy and launch powerful and concentrated rays of energy at the enemy. Its size is usually 3.5 meters, but it can get much larger. Unlike the others, this one can only stay 4 rounds, spending a lot of energy from the demigod.

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Note: Beings can be destroyed, the first two will need two turns to return to normal and fight again, while the demigod will need to concentrate his energy to summon the third.

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Magic Through the Rod

 

Ossaim's offspring have a constant internal magic, never running out, but can only use 100% over time. Your rod will be able to channel your energy to help you cast spells and enchantments, to the point that it will no longer make a difference

 

Level 01-10: With your rod, you can perform any basic spell, in addition to naturally inhibiting the magic of other beings with lower levels than you.

 

Level 11-25: Without your stem, your magic will only come from plants, but with your stem you will be able to make more complex and powerful spells, enchantments and rituals.

 

Level 26-35: Your magic will cause envy, as it can make almost any temporary magic effect (nothing more than 3 rounds).

 

Level 36-50: You will now be able to access much of your magic, without the rod, thus becoming an extreme magician / sorcerer / wizard. With your rod you can enhance your magic, like a flow.

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Level 51-99: Reaches 75% of your spell, being able to do any spell at the level of a magic master. With its rod no resistance to magic blocks you, unless it is more than twice its level.

 

Level 100-150: Reaches 100% of your magic, ignoring any resistance to it, being able to block other spells, your magic is on a level close to the divine, only a god will be able to go over your magic. With the rod you can channel your magic to transmit potentiated.

 

Level 151-200: Your magic triples in power, being able to assume a magical form that is similar to that of a lesser god.

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Nature Ninja

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Ossaim's offspring over time perfected certain increasingly strong jutsus / techniques.

 

Level 1-25: 

  • Technique of the Forest of Hell •: Once per event, when touching the soil, regardless of its composition, it creates an immense and dark Forest, after that the noblest branches of this forest will quickly unite by themselves, until the call Mother tree of the great forest. The living branches of the forest trap the targets immobilizing them completely. Once trapped in the branches of the Mother Tree of the Forest, it is practically impossible to escape before the forest explodes completely, killing those who are trapped or even close to the site (initially, it covers an area of ​​1 km and 10 km is added every 10 levels)

 

Level 26-50: 

  • Sucking Root Jutsu •: joining hands, lifting the right index finger up and the left down, a root is invoked, which in turn holds the enemy and sucks vital energy from him until he dies (initially, to die, he will need stay 20 seconds stuck in the roots as resistant as steel, or the current resistance of your plants, and the time needed to die every 20 levels is reduced by 5 seconds).

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Level 51-75: 

  • Eternal Sealing Technique •: When you touch any of your hands on your opponent he will automatically fall into an eternal sleep, in that a tree will come out of the ground and its branches will pick up the same and inside it, done that the tree again will return to the ground but with the opponent inside it. After a while the body leaves the ground totally destroyed, but its soul will remain on the indestructible tree.

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Level 76-100: 

  • Divine Role Technique •: Relaxing your spirit, you can make your eyes become golden, being able to make the flowers, leaves and earth around them fly, forming a wave of wind over your body, after that it will become a stronger role than adamantium and the speed of light. It will slice your enemy in less than four seconds. (If you don’t have these elements in place, they sprouted out of nowhere)

  • Air Attack Technique •: When you blink slowly, you can make your eyes completely wine red, and you can create, from oxygen, hard western wooden arrows; a reddish wood that will touch the enemy in an instant. Arrows are basically ubiquitous, as they sprout anywhere with oxygen.

 

Level 101-125:

  • Forbidden Jutsu •: You will place two left fingers in the palm of your right hand and aim at your enemy, in doing so it is instantly covered by black foliage and in less than two seconds you will die, while your eyes go black and you feel an aggression in your peace of mind for the rest of the event. All of your enemy's skills will remain for you (twice per event). After the end of the event, the offspring will lose the enemy's powers.

 

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Wood Clone

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You can create several clones of wood identical to you, they will be made of wood but whoever sees them thinks they are made of skin and bone. They start to acquire their skills over time

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Level 01-10: You can create up to 10 clones that will simply be made of wood, but for others it is you.

 

Level 11-25: You can create up to 30 clones that will have your passive skills

 

Level 26-35: You can create up to 60 clones that will have all your skills

 

Level 36-50: You can create up to 120 clones that, if you die, can become one of your clones (Once per saga).

 

Level 51-99: You can create up to 360 clones that not even beings with supernatural eyes have been able to know which is a clone. 

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Level 100-150: You can create up to 1080 clones.

 

Level 151-200: You can create up to 3240 clones that can join you and become a giant version of you 1000 times stronger (twice per saga)

 

Note: Whoever tries to absorb them or tries to copy / suck their powers, will become an eternal wooden statue, going over immunities, until the offspring undoes the effect in five rounds.

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Elemental power

 

Ossaim's offspring will have access to the elements of nature, starting with the basics.

 

Level 01-10: It has a low control over the earth and water element. (When you control any element, only a being with more levels that you can stop yourself)

 

Level 11-25: It has a medium control over the elements earth, water, air and fire, being able to create them in medium scale.

 

Level 26-35: It has a high control over the rays, minerals (resistance below the diamond), water, earth, fire and air in all its compositions, being able to create them in a large scale. Receiving a little resistance to them, because you absorb a good part of the power of the elements, enough to not suffer lethal damage.

 

Level 36-50: It has perfect control over lightning, minerals (resistance below adamantium), water, earth, fire and air in all its compositions, being able to create them in huge quantities, no longer wasting energy. Being able to convert these elements into others and not suffer a single damage from them. (When you control any element, only a being with more than twice its levels can stop you).

 

Level 51-99: It has a global control over the rays, minerals (resistance below the vibranium), water, earth, fire and air in all its compositions, being able to create them in absurd quantities (ex .: An ice moon) . Being able to absorb the elements to become stronger.

 

Level 100-150: It has a global control over the rays, minerals (resistance below the vibranium), water, earth, fire and air in all its compositions, being able to create them in absurd quantities (ex .: An ice moon) . (When you control any element, only a god can stop you)

 

Level 151-200: Your control comes close to the divine, to the point that only a greater god can deny its manipulation / creation.

 

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Photosynthetic Manipulation

 

Because your cells are similar to those of plants, you have photosynthesis, thus evolving this ability to firstly manipulate light and shadows and your own energy, until you can manipulate and create other people's energy, being able to use it as lightning of pure energy.

(Photosynthesis = conversion that plants make of water, light and carbon dioxide from the environment into energy for themselves)

 

Level 01-20: Easily manipulates the shade and light of the environment on a medium scale.

 

Level 21-40: Can convert, through your body water and ambient light, into energy for your body or for your allies, now having excellent control of shadows and light.

 

Level 41-60: Now you can convert water and shadow into energy, to the point that you can convert a type of offensive or defensive energy, which can be shaped at your pleasure.

 

Level 61-80: Your conversion affects your own vital energy, thus being able to heal your own soul and that of others, even rebuilding from scratch (You have to be alive, that is, with a body), such energy can be destructive to the point of being able to cross magical barriers and destroy adamantium. Already manages to create both shadows and light with few limits

 

Level 81-100: Can manipulate the energy of any being, to the point of being able to manipulate the vital energy, being able to restrict it until death (needs at least 4 rounds to kill). Its energy reaches power bypassing any solid barrier, reaching the intangible, including the soul.

 

Level 101-120: You can withdraw vital energy from anyone who has less levels than you, regardless of resistance, thus being able to restrict to death in 2 rounds and erase from existence in 4 rounds.

 

Level 121-140: Your energy can be so vital, revitalizing any and all negative effects on the body in the soul, whether mortal, killing or even erasing the target of existence, it takes a lot of energy to extinguish.

 

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Warrior Mode

 

Upon entering this mode, the demigod will undergo a mutation. Your skin will become a pale color, your hair will become made of flower petals, the demigod's body will be covered with clothing made from plants and your nails will grow, becoming more sharp and pointed than thorns.

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Level 20-50: The demigod will have an increase in his attributes, becoming twice his usual. He will be able to summon a special thorny whip that will be able to pass through any resistance of someone below his level. In the spines there is a toxin that burns at the wound site and weakens the opponent by 25%.

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Level 51-80: The demigod will have its attributes increased to its triple. In the palm of your hands, there is a small flower that will release a toxin that will inhibit your enemy's five senses for 3 turns. He will also be able to release needles that will pierce the skin of anyone with less levels than the demigod, affecting the senses of his enemies, leaving them bewildered and confused for 3 rounds.

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Level 81-110: The demigod can open a hole in your chest that will release a swarm of insects that will suck the enemy's blood and energy. Upon killing any of them, they will begin to glow in one of four colors representing an element that will affect them in different ways: red will cause them to burst into flame, causing second degree burns on enemies; blue will cause them to explode and partially freeze your enemy's body, which can cause burns too; yellow will cause them to release strong electricity when they explode, paralyzing the enemy and affecting their movements; purple will release an explosion of shadows when it explodes which will cause the enemy's speed to drop by half.

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Note: The transformation lasts 5 rounds.

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Divine Form

 

Upon reaching this form, the demigod will undergo a transformation. Your body will transform into a living tree, standing almost 3 meters high, its bark will be as resistant as Divine Iron, its speed will be 5 times the speed of sound, you can pierce Divine Iron with a punch, you can stretch your limb and pierce enemies, it can become a branch ball highly resistant to explosions, regenerate the body quickly and release fireflies that on contact cause terrible burns on enemies. He will also have absolute control over plants and natural disasters as well as omniscience in any forest of reality.

 

Level 180-200: Lasts 2 rounds.

 

Level 201-220: Lasts 3 rounds.

 

Level 221-240: Lasts 4 rounds.

 

Level 241-260: Lasts 5 rounds.


Note: Once per event. The plant that forms the body of the demigod cannot be manipulated.

CLAIM GIFTS

Friction arc

Ossaim's offspring will receive an arch made of two woods, one malleable and the other solid, with the characteristic of being semi-indestructible and if the arch is broken, it will be restored, in addition to receiving a quiver made of the same solid wood with leather around, also being able to be remade, comprising 60 arrows. the ends of the bow are super sharp blades, capable of cutting diamonds as if it were paper, in addition to being able to cut vibranium losing its thread after the end. but the main skill of the bow is to shoot the arrows, and have the same effect as any ability of the sons of ossaim, when the arrow touches the opponent / ally, further increasing the ability of the skill.

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