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GOD OF DEATH

HISTORY

Shinigami (死神, "God of death" or "spirit of death" ? ) Is a term used in Japan to describe supernatural entities present in Japanese mythology , which invite humans to death or induce them to commit suicide. Psychopompos attributed to the personification of death . In the West it is the equivalent of the well-known figure of Death that puts an end to the life of humans, ending their existence on earth and leading their souls to the other world. Described as anthropomorphic entities, shinigamis do not have a stereotyped representation and their figure has evolved to represent a whole race of psychopompos, whose specific attributes vary as much as in western vampires . [1] Shinigamis are linked in descriptions present in Japanese religion , literature and popular culture .

CHILDREN OF SHINIGAMI

Appearance: Shinigami's children are endowed with great beauty, their hair is as black as at night, thin and extremely straight. The eyes follow the black color, golden or even red, responsible for giving a severe and morbid look. The body is sculpturally pale and defined.


Personality: They tend to be cold and calculating, like their father. Faced with any situation that involves death, the children are unshakable, as if a reason for suffering and loss did not exist for them.

SKILLS

Passive Powers

 

velocity

 

Level 1-10: The speed of the offspring is 300 km / h.

 

Level 11-25: The speed of the offspring is 600 km / h.

 

Level 26-35: Offspring speed is 900 km / h.

 

Level 36-50: The speed of the offspring is 1200 km / h.

 

Level 51-99: The speed of the offspring is 1500 km / h.

 

Level 100-150: The speed of the offspring is 1800 km / h.

 

Level 151-200: The speed of the offspring is 2100 km / h.

 

Level 201-250: The speed of the offspring is 2400 km / h.

 

Level 251-300: The speed of the offspring is 2700 km / h.

 

Resistance

 

Like the one who brings death to others, there would be resistance from others, especially from those who were able to fight against it. Thus, Shinigami developed special resistance so that his victims' resistances would not work against her.

 

Level 1-10: The offspring's skin has the strength of wood.

 

Level 11-25: The offspring's skin has the strength of iron.

 

Level 26-35: The offspring's skin has the strength of steel. 

 

Level 36-50: The offspring's skin has the strength of titanium. 

 

Level 51-99: The offspring's skin has diamond resistance.

 

Level 100-150: The offspring's skin has the vibranium resistance. 

 

Regeneration

 

Also to help in his work to survive those who were able to resist him in terms of his time of death, the Shinigami developed an exceptional regeneration and healing ability.

 

Level 1-10: Offspring can heal from minor injuries in an instant.

 

Level 11-25: Offspring can heal from medium injuries in an instant.

 

Level 26-35: Offspring can heal from large wounds in no time.

 

Level 36-50: Offspring can heal from deep wounds in an instant.

 

Level 51-99: Offspring can heal from serious injuries in an instant.

 

Level 100-150: Offspring can heal from wounds that bring them to the brink of death in an instant. At that level, you can regenerate limbs and large parts of the body if you lose them.


 

Shinigami Eyes

 

The Shinigami had several skills at his disposal to do his job. Among them, their eyes that became special precisely because they live between the living and the dead and are closely related to death.

 

Level 1-10: The offspring can naturally see spirits and spirit creatures related to the astral plane. The offspring can see everything in the dark, as if under the sun.

 

Level 11-25: The offspring can see people's auras, being able to tell whether they are good or not, what they feel and whether they are lying or not. Here, the offspring can already see people's names even from their level the name floating on top of their head.

 

Level 26-35: The offspring can now see traces of other people's auras in places they went a lot or in objects they used often. When identifying the aura, she can see a thread made from that aura that allows the offspring to go to the person who owns the aura. At this level, it also acquires the ability to see 360 ​​° and kilometers away.

 

Level 36-50: At this level, the offspring can see everything that has life (restricted to special beings, such as monsters, humans, demigods, etc.), seeing that they are surrounded by soft white light. Even if this being hides somewhere, the offspring will still be able to see that light, thus being able to "see through the walls".

 

Level 51-99: Now, the offspring can see through illusions that are thrown against them and the environment around them. She can also see, next to people's names, the remaining life span for that person.

 

Level 100-150: When seeing the aura of people, the offspring can see the aura moving a few seconds before the person's body, thus being able to predict the movements of their body. The offspring will also be able to see invisible things and beings, up to 50 levels above them.

 

Level 151-200: Reaching that level, the offspring can look each other in the eye and hear their thoughts, at the same time that the person remains standing, not moving, and not caring, as if it were nothing much. Reaching that level, she acquires the ability, when someone is almost through with their expected life span, they can see how that person will die.


 

Shadow Wings

 

It has no exact appearance, no description that is considered to be her real appearance, so there are several representations of the god of death. At this point, there are representations that show the Shinigami having wings that allowed them to fly. The offspring will have a pair of marked wings on their backs that allow them to fly. When the offspring jump, a pair of black, physical wings will appear and, when they land, they will disappear.

 

Level 1-50: With the wings, the offspring can fly at the speed they are able to run.

 

Level 51-100: With the wings, the offspring can fly 2 times the speed they are capable of running.

 

Level 101-150: With the wings, the offspring can fly 3 times the speed they are able to run.

 

Level 151-200: With the wings, the offspring can fly 4 times the speed they are capable of running.

 

Level 201-250: With the wings, the offspring can fly 5 times the speed they are able to run.


 

Who Invites to Death

 

Many people feared the Shinigami because not only was he the one who could kill them, but he could also lead them to take their own lives. With his speech, he could easily lead them to death, simply telling them to kill themselves.

 

Level 100: With their speech, the offspring can make their enemies start thinking about the most negative things, quickly leading them to despair, then to madness, being able to make them act without thinking, attacking others regardless of being allies or enemies . Continuing with the speech, will lead your victim to insanity. At that moment, the victim will be in your hands, doing whatever the offspring "advise" you to do until in the end you take your own life. It works only with beings of a lower level / power.


 

Deadly Immunities

 

Being a god of death, the Shinigami has developed its own immunities, some of which will be inherited by the offspring.

 

Level 1-30: The offspring will have great climatic resistance, being able to survive in almost any climate almost without feeling anything, even in extremes.

 

Level 31-60: The offspring now have immunity to spiritual and astral attacks.

 

Level 61-90: They have immunity to manipulation of vitality and medium resistance to mental manipulation.


Level 91-120: Acquire immunity from mental manipulation.

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White Fists

 

Living so long, the Shinigami developed a type of form of struggle that helped a lot in dealing with beings that resisted when it brought death. It is a type of martial art that will naturally be passed on to the offspring that you can use to fight. This style is used based on some positions of your hands, which will cause your deadly energy to be immediately channeled to them and can use special attacks.

 

Level 1-50: The first position is "Impulsive Touch". By stretching the index and middle fingers, the energy will be channeled to the tip of the fingers. By pressing your fingers firmly against the enemy, you will release all the strength of the accumulated energy, thus sending enemies away.

 

Level 51-100: The second position is that of "Palma de Ferro". With the palm of the hand open and the fingers flexed, the energy will be channeled to the entire surface of the fingers and palm. When you hit the enemy with your hand in that position, it will create a great deal of pressure in the area hit enough to break bones, passing through resistances equivalent to your own. Despite the strong impact, if the enemy has resistance (whether it is equivalent to yours or not), it will not move.

 

Level 101-150: The third position is "Single Impact". You will flex a finger, as if you were going to flick it, having the strength concentrated and condensed there. When giving the "peteleco", a small sphere of energy will be sent in the direction of the enemy that will stick to it and "pull" it back, at a great speed (equivalent to that of the offspring), being able to make it cross several buildings before stopping .

 

Level 151-200: The fourth position is the "Blade Hand". You will have your open palm and fingers extended, simulating a blade with this position, with the energy concentrated on the side of the hand. When you move your hand quickly, it will create a pressure in the air that will move it with such force and speed that it will resemble a blade, being able to cut the metal equivalent to the resistance of the offspring.

 

Level 201-250: The fifth position is the "Ultimatum Collision". Closing the fist (s), the energy will be concentrated in the entire hand of the offspring. By punching a surface, it will create an impact wave that propagates through it, slowly destroying it while opening a hole in it, having the shape of a perfect circle. By punching the air, a powerful concentrated impact wave will be created that will sweep everything ahead.

 

Note: For the energy to be concentrated, the hand must be in the position described. Undoing the position will de-concentrate the energy.


 

Always present

 

Level 100: Being descendants of the death gods themselves, they will reach longevity at this level, aging more slowly than half-bloods in general.

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End of the line

 

Everyone fears death. Everyone is afraid of Shinigami in Japan. When he comes to get you, it's the end of the line. There is no way to avoid death. Therefore, the presence of the offspring will bring fear to their enemies, there is no way to avoid it.

 

Level 1-30: The presence of the offspring already causes astonishment and surprise for others. Children will cry in despair when they are with him, animals will react aggressively to him, but never attack him and get close enough to them, they will flee from him instinctively. Adults will avoid looking at her, as if to avoid irritating him, and whoever is at his level will avoid contact and conflict with her as much as possible.

 

Level 31-60: Your presence will make everyone flee from you the moment they see you, whether they are people, demigods or animals. Even those who have more courage will feel their hands shaking and cold sweat running down their skin. Your touch will make them paralyzed with fear, however brief and small. Weaker monsters will experience great discomfort near the offspring.

 

Level 61-90: The presence of the offspring will make those of your level retreat, the strongest will be afraid and the weakest will be paralyzed with fear, even if they are merely passing by. Weaker monsters will flee and the stronger ones will hesitate to attack.

 

Level 91-120: The presence of the offspring will make those at your level hesitant and uncomfortable in front of them. The weakest may faint from fear in front of her, those of your level will be sick and the strongest will avoid her at all costs, without knowing what to do when they are cornered with her. Stronger monsters will run away from it.

 

Level 121-150: Your presence will cause the strongest to be paralyzed in front of them and will hesitate to attack. Those of your level and the weakest will be helpless in front of her, unable to react, just staring at her as if the worst fear of their lives is there. Even those who have experienced death before will suffer from their offspring. Monsters will flee away just because they are in the same region as their offspring.

 

Note: Only those who are its targets, its victims, have to fear the Shinigami. As much as one is afraid of death, whoever is not his target will feel nothing. Thus, the fear generated by the offspring will only affect their targets and enemies.



 

Active Powers



 

Death note

 

The offspring have a black hardcover notebook with white sheets. It will come with a pen and an eraser. This notebook is similar to what the Shinigami uses to kill its victims, but the offspring can also use it for this and other things. Those who die by the notebook will have their souls sealed in it, prevented from reviving by their own or others' abilities (in the case of those who can revive who died). It can only be revived if the offspring erases their name, thus freeing the soul and allowing it to return to life (They do not revive the dead through the notebook by erasing their names from it, they only make it possible for someone with such a capacity). The notebook and its two items, even if they are destroyed, will reappear at the end of the event, the way they were before they were destroyed. The notebook has the sub-power of destiny manipulation,

 

Level 50: The offspring gets the other pen plus the eraser. The pen has the color red of blood and when writing the person's name in the notebook, keeping in mind the person's face, thus not killing anyone with the same name. If you have taken information from your victim, just cross out her name, thus changing the color of the letter to the color of the pen and the risk disappearing. The victim will die in 4 rounds of heart attack, not being possible to avoid unless the person's name is deleted from the notebook.

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Note: Do not kill immortals.

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Death spirit

 

Although Shinigami is translated as the God of Death, it can also be understood as the Spirit of Death. With that, the offspring will have some powers related to spirits.

 

Level 1-50: Offspring can generate and control spiritual energy, being small-scale control.

 

Level 51-100: Offspring can generate and control spiritual energy. At this level, the offspring acquire the ability to become a spirit, being able to pass through walls and teleport between places, possess objects and become invisible, but in this form, they cannot attack others on the physical plane.

 

Level 101-150: Offspring can generate and control spiritual energy. Reaching this level, the offspring can restore their energy, sucking the vital energy of the beings around them, sucking a little energy from each being close to them and being able to restore it to its maximum as energy.

 

Level 151-200: The offspring can generate and control spiritual energy, having medium control over it. Offspring at this level can combine their energy with weapons and other objects, thus allowing them to reach the souls of their enemies in this way.

 

Level 201-250: Offspring can generate and control spiritual energy, being control on a large scale. Through their spiritual energy, the offspring can connect to their allies, being able to increase their powers by 2 times, speak telepathically and even heal their allies, both body and soul.


 

Zanpakuto

 

The offspring will have at their disposal a special weapon that allows them to attack their enemies. Usually it is in the form of a skull mark on your wrist, but the offspring is able to summon it for the fight. It has several forms with different powers, 3 powers each, the offspring can freely change it at any time and the change is practically instantaneous. The resistance of the weapon is identical to the resistance of the offspring and the strength of the attacks is capable of injuring everything that has the same resistance. The speed of most attacks is equivalent to that of offspring.

 

Level 1-30: The offspring's weapon takes the form of a pair of pistols. The weapons have infinite ammunition, the bullets being made from her energy, but taking so little energy from him that it hardly makes any difference. One of the skills is a bullet charged with the energy of the offspring, which makes it fly faster, pierce enemies and explode on contact. The second is a bullet that bounces off the spot until it hits its enemy. And the last one is to load both weapons to the maximum and launch in a radius of energy that pierces everything for up to 1 km. The latter has a recharge time of 2 rounds. The speed of the bullets is 3 times that of the offspring.

 

Level 31-60: The offspring's weapon takes the shape of an alfange. One of your skills is to throw needles of energy to hit enemies, and can paralyze the enemy if it reaches certain points. The second is its ability to stretch its blade to hit its enemies, separating the blade into segments and moving it like a whip. The last skill is to make the blade grow, several blades of energy being connected to each other and one end connected to the original blade. The movement will resemble that of a snake, allowing you to make sudden movements to catch enemies by surprise, having 2 times the speed of the offspring.

 

Level 61-90: The offspring's weapon takes the shape of a scythe. One of your skills is the ability to grow your stick, whether or not you can retract the blade from it. The second is the ability to launch the blade to attack enemies from a distance, the same acquiring a form of energy to be faster and staying around the enemy for some, having 4 times the speed of the offspring, before returning to the staff. The last is the blade disappearing, so up to 5 almost invisible energy spheres are created. Everything and everyone inside them will be cut by the sickle blade, which will then return to its original place. This ability has a cooldown of 4 rounds.

 

Level 91-120: The offspring's weapon takes the form of a kusarigama. One of its abilities is the ability to transform currents into energy, which can make them grow and spread over an area around them. The chain will arrest / attack (depending on the will of the offspring) any enemy that enters that area, those prisoners will have their energy canceled and will stay asleep. The second is the ability to launch one end of the weapon at the enemy and change its direction with simple movements in the chain (which can stretch in this case), thus being able to follow the enemy. The last is to be able to release a special poison which, when released in gaseous form, poisons enemies (only offspring have the antidote) and in liquid form, acts as an acid that corrodes everything.

 

Level 121-150: The offspring's weapon takes the form of a katana. One of his abilities is to release a dark energy that spreads around the place and takes the form of tentacles that attack enemies. The second is to launch several power cuts towards enemies at great speed. The latter is the ability to generate copies of the energy sword that are launched immediately at the enemy, exploding after hitting the enemy. The speed of the tentacles is 3 times that of the offspring and of the cuts 4 times.

 

Level 151-180: The offspring's weapon takes the form of a ninja knife. One of his skills is that with each cut an enemy suffers, his weight will be increased twice (like, he received a cut, weighing 60 kg, the enemy will weigh 120 kg, three cuts, 240 kg). The second is the ability to intercept energy (divine, magic, etc.) and physical attacks, counteracting the attack in your direction and reflecting it back to the enemy with twice the strength. The last skill is to leave cuts in the air, these invisible and undetectable to anyone other than offspring. Whoever passes through these cuts, will suffer the cut (like, made a cut in the passage of a door, the next being that passes through the door, will receive the cut in that place).

 

Level 181-210: Reaching that level, the offspring releases one last form for the weapon: a long, black-bladed sword. A dense, black fluid flows from the sword which he can freely control to attack. When it enters the enemy, it can negate his regeneration and cause terrible pain throughout his body. The offspring can make their weapon acquire their own shape (description of it by the player), and they will use the sword in the latter way, being able to use their power and in all other ways. The use of this form is limited to 3 times per event, using for 5 rounds, having to wait 5 rounds to use it again.

 

Note: It is not possible to combine and use more than one skill at the same time, for example, making a loaded and bouncing bullet. The only exception is the katana with its dark tentacles. In order to use the skills of a shape, it is necessary to have that shape being used, undoing when changing it (for example, it has the katana using the tentacles, but when changing to the scythe, the tentacles disappear).


 

Dark Shadow

 

The offspring's shadow is strange to other beings, seeming to have a life of its own. She is aware and can speak to her offspring and others, in addition to being able to "get off the ground" and participate in the combat.

 

Level 1-10: Initially, the shadow already has three times the speed of the offspring and also the strength to be able to destroy the iron (having equivalent resistance to it). The power of the shadow depends directly on that of the offspring, so because it is not so strong, it cannot materialize for a long time. However, the level that the offspring is allows some hands to appear to protect the offspring from attacks or to arrest the enemy.

 

Level 11-25: At this level, the shadow can now separate from the offspring, mix with other shadows, thus not being found. Whatever the shadow finds, the offspring will know. Its strength now allows it to destroy steel, having resistance equivalent to it.

 

Level 26-35: Now the shadow can affect objects and other beings just by interacting with their shadows (like, putting your "foot" behind someone's shadow and making them trip). The shadow can also become physical (description of the form due to the player), thus being able to fight alongside the offspring. Its strength now allows it to destroy titanium, having resistance equivalent to it.

 

Level 36-50: The shadow can connect the offspring to other beings, establishing a link between them. Thus, they will be forced to imitate the movements of the offspring. At that level, the shadow can touch the shadow of something or someone and thus change its shape, forcing the person to change his appearance, but without causing any damage to his body (like, he took someone's shadow and molded it to the shape of a ball, the person's body will change to exactly that shape). Its strength allows it to destroy diamond, having resistance equivalent to it.

 

Level 51-99: At this level, the shadow can unite with the offspring, to dress like armor and can create multiple arms for the offspring, thus allowing you to fight with several enemies and defend from several attacks at once. Its strength allows it to destroy adamantium, having resistance equivalent to the same.

 

Level 100-150: Now, the shadow can merge with the offspring, transforming it into a shadow, without having a specific physical form in that state. Its strength allows it to destroy vibranium, having resistance equivalent to it.

 

Level 151-200: At its maximum, the shadow can suck all the shadows in the place and thus grow, becoming giant. She then turns into a shadowy creature and is able to control the shadows. At this level, it becomes immune to any source of light and is not affected or diminished by it.


 

Shiki Fuijin

 

The Shinigami has a special sealing technique that allowed it to limit and weaken its enemies.

 

Level 1-50: Initially, the offspring can seal the enemy's body movements, needing to be touching it for 30 seconds to seal that limb and 60 seconds to seal all the body's movements. This ability seals the enemy's ability to move its limb or body, as if it were dead.

 

Level 51-100: The offspring can now seal up to 1 active skill from their enemy, preventing them from using it, unless the skill is of perfect manipulation or global scale. In order to get out of this sealing, it needs to be 30 levels stronger than the offspring. Sealing a limb takes 20 seconds, the whole body 40.

 

Level 101-150: Upon reaching this level, the offspring can seal all the enemy's active abilities. It must be 50 levels stronger than the offspring to get rid of the seal. At that level, a simple touch does it without problems.

 

Level 151-200: At this level, the offspring can seal five powers from their enemy. Sealing a limb takes ten seconds, the entire body just twenty.

 

Note: This power cannot be defended by mental, dark, physical or spiritual immunities, because it does not directly affect the body, mind or soul, but the energy from within the enemy. Everything that is sealed will be placed on a seal inside the offspring, with black marks appearing on your skin. Offspring can only make 1 seal at a time. Only the offspring or someone stronger than she can undo the seal.


 

Umbracinesis

 

Being a dark being, the Shinigami developed the ability to control the shadows.

 

Level 1-30: Can manipulate his own shadow, increasing it, decreasing it, making different movements and creating small objects with it (such as knives, etc.). It can produce up to 5 black spheres of 15 centimeters, which can reach a target up to 25 meters away, causing burns and medium internal damage to the victim's body. He can take any source of darkness around him and cover himself, leaving his clothes, hair and eyes black and he is wrapped in a kind of shadow cocoon that allows him to withstand 30% of the damage caused. The offspring, in addition to being able to absorb the darkness and shadows around them, is capable of producing a dark gust that travels up to 25 meters. You can take the shadows around you and use them as a source of energy to heal wounds and cuts (not deep cuts),

 

Level 31-60: Your character manages to camouflage himself in the dark and paralyze a person, "holding" his shadow; can paralyze people by freezing their shadows giving them the same effect. In addition to being able to transmute your body in shadows for a few minutes, thus crossing solid objects of a maximum of 5 meters in length or walls up to 4 centimeters in thickness. With this ability it is also possible to be immune to physical attacks. He manages to blend his body into the shadows and thus appear elsewhere, however, he has to mentally know where he will teleport to. You can teleport at a distance of up to 25 km. Now being able to create constructs of shadows and darkness perfectly. The offspring is capable of creating up to 10 dark energy tentacles, capable of stretching up to 25 meters to reach several targets at the same time.

 

Level 61-90: Has the ability to generate, control and manipulate the shadow, forming different shapes and making it rigid, in addition to merging the shadow, making it invisible and leaving a totally dark environment. Now it can produce 10 black spheres of 15 centimeters, which can reach a target up to 55 meters away. Your shadow cocoon is able to suck 50% of the damage it tries to do to you. Your healing becomes capable of healing serious injuries by taking a few minutes to heal completely.

 

Level 91-120: Can teleport at a distance of 45 km. Its intangibility becomes even more lasting, managing to pass through any solid and physical object. Now being able to summon 20 tentacles that can chase multiple targets at the same time, your cloning ability expands to 5 clones of yourself and they can use the same skills as you. Its shadow manipulation rises, releasing dark bursts and having more volatile control of the shadows, managing to telekinetically manipulate weapons around it.

 

Level 121-150: Being able to teleport through the shadows (up to 65 km) and also ends up receiving another effect, the shadows can move this person, he can now show some signs of shadows on him. Now being able to control the shadows in a perfect way, having total mastery of this ability, he is able to subdue large amounts of light with his shadows, being able to increase his control for control over darkness, invoking the same ones from the underworld.

 

Level 151-180: As the biggest shadow dominator now manages to make perfect projections, he can even make his shadow a copy of himself by putting it into combat, in addition to being able to mimic himself in a shadow form for almost unlimited time.


 

Illusion of Death

 

Level 100: The offspring can use their deadly energy to affect their enemies, causing them to fall asleep and suffer an illusion in which they will find themselves dying, again, again and again. A cycle of death without end and without remembering the previous death. Affects immune.

 

Soul Control

 

Being a god of death, the Shinigami has control over souls and things related to spirits, becoming his power. The offspring will have the same power.

 

Level 1-20: Initially the offspring will be able to command the spirits who are in the place, being able to command them to fulfill certain objectives for the offspring, such as exploring or investigating places.

 

Level 21-40: The offspring is able to generate and manipulate ectoplasm, a type of spectral energy or spiritual matter. It can present itself as semitransparent energy, a vapor / mist or a jelly. With it, the offspring will be able to freeze where they touch and steal their energy (all but vital), leaving them extremely tired.

 

Level 41-60: At this level, the offspring can control spirits that are close to them and, through their energy, make them materialize on the physical plane to fight. When they matellize, they can launch bursts of energy with the same characteristics as the offspring's ectoplasm.

 

Level 61-80: At this level, the offspring can project part of their soul into other people, thus being able to own them, but they must be unconscious or dead. Thus, the offspring will be able to revive their bodies and induce their actions.

 

Level 81-100: At this level, the offspring acquire the ability to create simple and artificial souls that obey your command, these being able to possess bodies of people and objects, being able to control them freely as they wish.

 

Level 101-150: Now the offspring establishes a link with their allies through the energy of their soul and makes both their energy and their soul resonate with that of their companions, thus being able to strengthen them up to 4 times.

 

Level 151-200: At its maximum, the offspring can remove souls from their enemies, absorb souls in place (each soul recovers 20% of its energy) and devour souls, increasing their powers and abilities 4 times for 3 rounds.


 

Void Mask

 

The offspring, after a certain level, will receive a white mask that they can put on their face. This mask will lead to a transformation of your body, merging with your skin. It grows, representing the increased power of the offspring, but it creates a void in the offspring, removing its reason, feelings, sense of self and others until it becomes an empty, perfect agent of death.

 

Level 30-70: The mask is initially white with red marks, and it covers half of the offspring's face. The offspring will be covered by a long black coat, their eyes will become yellow and the offspring will become more aggressive when they fight. At this level, the offspring has the strength to destroy the diamond with their bare hands, its speed is 2 times its original (both running and flying), it has the ability to close wounds the moment they are opened so as not to disturb your fight ( at the end of the transformation, if the regeneration of the offspring has not dealt with them, they will open up again), curses do not affect you and you can turn into shadows and travel between them.

 

Level 71-110: The copper mask now leaves only one of your eyes uncovered, the red marks becoming a black X. The black coat that covers it now receives several white x's everywhere. The offspring will be more ferocious when fighting, attacking mainly like a beast. At this level, it can destroy vibranium with its bare hands, it cannot be affected inside, its speed is 3 times the original, it can fire rays of deadly spiritual energy that even small affects highly living beings and has twice as much stored spiritual energy inside, but any attack uses half the energy it would normally use.

 

Level 111-150: The mask now covers the entire face of the offspring and merges with their skin, which becomes completely white as snow, red marks appearing on their bodies, a pair of horns appear on their foreheads and the coat making just a pair of puffy pants. The offspring will be like an animal fighting, without any feelings, but still capable of differentiating enemies from allies and thinking "rationally" (like, knowing how to fight using tools and tals). At this level, the offspring has a strength that allows them to destroy the Divine Iron, their speed is also 4 times greater. It is a bow with which it can launch up to 10 arrows at a time (arrows can be explosive, chasing / guided, paralyzed, they can slow enemies down, they can turn into a chain when they hit the target or poisonous),

 

Level 151-200: The mask becomes one with the offspring, and a carapace covers the breastplate and one of the offspring's arms, sharp spines emerging from its length. The offspring's eyes shine a dark red and the offspring's hair will grow long. The offspring will stop acting like an animal, but will be totally without feelings, always having a serene expression in their eyes. At this level, the strength of the offspring allows it to sweep an entire city easily, its speed is 5 times greater than its original, its regeneration is so fast that even large and serious injuries are healed almost instantly, that of the carapace that covers its body can generate and remove appendages (Divine Iron resistance) and use to fight with their enemies, the offspring can form small black spheres that can suck energy from enemy attacks,

 

Level 201-250: Now the assimilation of the mask with the offspring reaches its maximum level. The offspring's skin will become black, its irises totally white, a white and red armor protecting it plus a pair of wings, one white and one black on its back. The offspring will totally lose their personality, being cold and insensitive, they will not hesitate to do anything. At this level, the strength of the offspring can destroy countries, its speed is 6 times its original and its rays of deadly energy suck vital energy from the things that are close to it, thus affecting the enemy even if it does not reach it.

 

Note: The transformation lasts 4 rounds and you need to wait another 5 to use it again after the end of use.


 

Arts of the Spirits

 

The offspring will receive knowledge of ancient spirit arts which they can use in combat or in other situations.

 

Level 1-30: The first type of art that the offspring will learn is imprisonment. When reciting ancient words from their language (Japanese), the offspring will produce a "spell" that can immobilize an enemy or object (for a short period of time, but it may differ depending on the target and its strength), thus giving a tactical advantage for offspring. Spells can range from blocking (up to your level) and repelling attacks (weaker than offspring) to freezing enemies where they are (apart from spells that involve time, you can do it anyway).

 

Level 31-60: The second type of art that the offspring will learn is barriers. By reciting old words from their language (Japanese), the offspring may form a barrier in the form of energy that can present itself in different ways, always having a resistance 4 times that of the offspring. Barriers can be made in a single direction or involving the offspring and their allies. Typically used for protection, barriers can also be used for containment or for attacks. Barriers can be used to hide their physical and spiritual presence, as well as limit areas of effects on others such as inducing fear that the offspring has. Barriers can be prepared in advance and then activated later. The more complex the barrier, the more energy and time it will take to use it.

 

Level 61-90: At this level, the offspring learns two types of arts at the same time that they acquire the ability to perform two different types of arts at the same time. The offspring learns the art of seals, which is used to suppress enemies, arrest and immobilize them, as if it were an improved version of the imprisonment and barrier "spells", however they require more time for use, as well as more energy. Best used on those up to 50 levels stronger than offspring, seals are more difficult to break. Offspring also learn the art of healing, which allows them to heal physical and spiritual injuries in themselves and their allies

 

Level 91-120: The fifth type of art that the offspring will learn is destruction (attack). By reciting ancient words from their language (Japanese), the offspring can perform attack spells even from a small stake, reaching at most the area of ​​a large block around them and having the ability to completely destroy it. Stronger spells that reach a larger area and / or a place further away require more energy and time.

 

Level 121-150: The last type of art that the offspring will learn is sacrifice destruction (attack). When reciting ancient words from their language (Japanese), the offspring must sacrifice a part of themselves to carry out the attack, which is more powerful up to 10 times that of normal destruction. It is possible that the sacrifice requires part of the offspring's energy, part of her blood (both cases being recoverable), part of her body, part of her vital energy or part of her powers (in these cases it is not possible to recover by conventional means), however attacks with sacrifice something that does not recover are stronger than those that recover. At this level, she also acquires the ability to travel between places, including dimensions.


 

Killer Shape

 

Reaching a certain level, the offspring will receive a special transformation. Your body will be transformed into a skeleton, your skull showing sharp teeth and the eye sockets two points of red light. The offspring's clothes will be those of an ordinary person, but beaten and torn and will display a sword that resembles the skeleton of a fish. 

 

Your speed will be 10 Mach, your control of souls, shadows and spiritual energy will be absolute, the arts of spirits become more powerful and effective. The offspring also acquire a special type of black flame that allows them to reinforce their weapon while affecting the physical, spirit and mind of their enemies and allows them to purify places and objects (if they are possessed by Japanese demons or other mythologies that not Christian), and has a murderous aura that means that when the offspring have a target, it does not stop attacking it regardless of manipulation or mental attacks.

 

Level 180-200: The transformation lasts 2 rounds.

 

Level 201-220: The transformation lasts 3 rounds.

 

Level 221-240: The transformation lasts 4 rounds.

 

Level 241-260: The transformation lasts 5 rounds.

 

Note: Can be used 3 times per event.

CLAIM GIFTS

Flights to the Underworld

This weapon has a chain which at its two ends reside Two mini Sickles that emanate a smoky black energy. The chain has a range of up to 5 meters and cut even steel with extreme ease. Its cursed blades received the title "Passages of the Underworld" for precisely having the power to mow and seal in the underworld from a critical cut that tears the opponent's soul and makes a tear in reality creating a crack for the underworld to which the it can even come and go freely or even store the souls it absorbs. The blade has the ability to be transformed into appearance according to Shinigami's son, however it cannot become another weapon, only change its appearance and decoration details. Its speed follows that of its owner.

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