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GOD OF DRY AIR

HISTORY

Shu is the Egyptian god of dry air, of the masculine state, warmth, light and perfection. Together, Shu and Tefnut generated Gebe Nut. Shu is responsible for separating heaven from earth (being represented as a man having Geb, the earth, at his feet, and raising Nut, the sky, with his arms, in a representation that resembles the Atlas of Greek mythology). He is also the one who brings life to the light of day. He is represented as a man wearing a large ostrich feather on his head. He also created the stars by which human beings can rise and reach the heavens and placed them in the city of Gaaemynu. It only became popular from the New Empire.

SHU'S CHILDREN

Personality: They change their opinion and mood easily, are agitated and can never stand still, often losing patience.

 

Appearance: Brunette with straight, flowing hair, brown eyes, and most of the time in good shape

SKILLS

Passive Powers

 

 Aerodynamic Immunity

 

 Level 01: Sons of Shu have immunity to effects related to Aerokinesis, because their father grants him a blessing so that the winds can never hurt their children; every time an attack that is related to air hits Shu's son, immunity will be active moments before so that the winds never cause bad effects on him, this includes strong powers like: Vacuum Manipulation, Air Gusts, Compression Artillery Air, etc ... This ability uses the base level as the distance to use the power, including, all the air directed to it as an attack will have a zero area around it so that nothing can reach it in the footage - in this case if he is level 300 will have an area of ​​300m² where no airpower to attack will work, helping even his allies.

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 Pillars of the World

 

 Shu placed four pillars at the cardinal points of the world to help support the sky; this way, their children are aware of what happened and are able to orient themselves through them, the pillars work as a kind of compass.

 

 Level 01: Children of Shu will never be lost in a matter of direction, always knowing where North, South, East and West are according to the pillars that their father placed; even in underground places this ability will help them to locate their destination, however, it is frustrated when in other dimensions.

 

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 Super strength

 

 Shu have a monstrous strength, capable of destroying entire places with this, this is due to her father holding the heavens - his own daughter - and separating her from the earth - his own son -, everything so that they would not have contact, damage beginning to Atmosphere.

 

 Super-strength is entirely linked to its capacity for destruction through its damage abilities; that way, the material you can destroy with it you can also destroy with other powers.

 

 Level 01-10: Shu has enough super strength to break materials made of Metal very easily, in addition they can lift loads of 100 kg effortlessly.

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 Level 11-25: Now it has enough super strength to break materials made of Steel very easily, in addition it can lift loads of 200Kg effortlessly.

 

 Level 26-35: Now it has enough super strength to break materials made of Titanium very easily, in addition they can lift loads of 300Kg effortlessly.

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 Level 36-50: Now it has enough super-strength to break materials made from Diamond very easily, in addition it can lift loads of 400Kg effortlessly.

 

 Level 51-100: Now it has enough super strength to break materials made of Adamantium very easily, in addition it can lift loads of 500Kg effortlessly.

 

 Level 101-150: Now it has enough super strength to break materials made of Vibranium very easily, in addition it can lift loads of 600Kg effortlessly.

 

 Level 151-200: Now they have enough super strength to break Vibranium materials very easily, in addition they can lift loads of 700Kg effortlessly.

 

 Level 201-250: Now they have enough super strength to break Divine Iron materials very easily, and they can lift loads of 800 kg effortlessly.

 

 Level 251-300: At its peak, it has enough super-strength to break Divine Iron materials very easily, in addition to being able to lift loads of 900 kg effortlessly.

 

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 Flight & Speed

 

 Sons of Shu have an absurd speed, while moving their senses are able to follow and detect anything that moves at equal or lower speed, not changing the perception of time that they have.

 

 Level 01-10: Shu will be able to fly and run at a supernatural speed of 200 Km / H; being able to reach that speed in 16 seconds.

 

  Level 11-25: At this level you will be able to fly and run at a supernatural speed of 400 km / h; being able to reach that speed in 14.5 seconds.

 

 Level 26-35: At this level you will be able to fly and run at a supernatural speed of 600 km / h; being able to reach that speed in 13 seconds.

 

 Level 36-50: At this level you will be able to fly and run at a supernatural speed of 800 km / h; being able to reach that speed in 11.5 seconds. 

 

 Level 51-100: At this level you will be able to fly and run at a supernatural speed of 1,200 Km / H; being able to reach that speed in 10 seconds.

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 Level 101-150: At this level you will be able to fly and run at a supernatural speed of 1,600 km / h; being able to reach that speed in 8.5 seconds.

 

 Level 151-200: At this level you will be able to fly and run at a supernatural speed of 2,000 km / h; being able to reach that speed in 6 seconds.

 

 Level 201-250: At this level you will be able to fly and run at a supernatural speed of 2,400 km / h; being able to reach that speed in 4.5 seconds.

 

 Level 251-300: At its peak you will be able to fly and run at a supernatural speed of 2,800 Km / H; being able to reach that speed in 3 seconds.

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 Astral projection

 

 In some cultures Shu also had passage to the world of the dead, where he penalized those who scales the life that he did not deem worthy of heaven, since without history he held the stairs to paradise, his children acquired a similar gift that will help them find such souls - this passive needs to be “Activated” to work, it only happens when the demigod enters a state of meditation.

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 No mimicry can be used while in this form, let alone divine transformation!

 

 Level 01-50: Through astral projection its user will be able to detach the soul from the body; initially it is not able to maintain the form for a short time, however, while in the astral world you will be able to see ghosts and communicate with them, when in this form you will not be able to be seen by common means, your body will be immobile while you use - for this, do not use in battle -; moreover, attacks on the soul can affect you in this form, as well as any ability to manipulate it.

 

 Only in the city you are in; limit of ± 5 minutes.

 

 Level 51-100: They have the ability to access the astral plane for longer and more easily; it will be easy to contact spirits and talk to them, their ability allows them to go to astral meetings, speak with spirits, see them clearly and understand what they speak in any language; your advantage is that you are not hit by common means, you should take great care that you do not have your soul sealed, nor the body possessed by an evil entity.

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 You can move within the distance of other neighboring cities without any problems; limit of ± 15 minutes.

 

 Level 101-150: They have the ability to access the astral plane for longer and even more easily, and their projection skills reach a different level; now Shu's son will be able to hit people's souls, even push it out of his opponent's body and have the same - which must be at a lower level for it to work -; when it comes to attack, spiritual attacks will be based on your strength and may cause damage proportional to your combat, remembering that power will not allow you to kill your opponent or disintegrate or destroy his soul, just cause pain and the like; when he wants to return to his body, Shu's son will succeed with just a thought.

 

 You will be able to travel from neighboring states without problems; limit of ± 30 minutes.

 

 Level 151-200: Now Shu's children are already experienced with the astral plane, knowing that it can cause hellish chaos when used in the wrong way, his ability allows him to extend the projection capabilities, thus, gradually becoming a master in this question; they already demonstrate that they are able to take their “Complaints Weapons” with them to the spiritual level, which can be helped in combating such projection; he can move and use his non-physical powers in this form so that he manifests the physical plane, causing climatic disturbances, effects related to the elements and the like; they also have a kind of gold cord that connects the body to the soul, this cord allows that no lower level being can control your body while you are away, moreover, 

 

You will be able to travel from neighboring regions without problems; limit of ± 45 minutes.

 

 Level 201-250: In their near peak, Shu's children are capable of incredible things; its control of the projection becomes so strong that the cord that connects it to the body becomes invisible, so that no one can touch or find it by ordinary means; you will be able to possess the body of your enemies and friends, where you will have the skills that he possessed, the time limit is half the projection time - here for 30 minutes -; if your soul is fractured, you can redo it using spiritual energy; your body can travel to various places in the world without worry.

 

You will be able to travel from countries without problems; limit of ± 1 hour.

 

 Level 251-300: When at their peak Shu's children are capable of extraordinary feats; your projection is capable of ceasing dimensions, individuals will be able to see you and talk to you, however, not to touch you - except if you have an attack on the soul -; its projection allows teleportation on a dimensional scale; with absolute control of this, your body will not need to stand still while your soul is out of it, where that rope that holds both will allow you to exercise exceptional control over it; moreover, his powers work for both the astral form and the key body, which will not limit you at all.

 

You can move the dimensions distance without problems; ± 1½ hour limit.

 

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 Light Healing

 

 Children of Shu have an enlightened aura, people who see the divine and supernatural plan can see this aura around them even though it is invisible to human eyes.

 

 Level 01-10: Sons of Shu manage to increase the healing of their allies by 10% using their aura, at this level superficial cuts will be healed in a short time; just as their light will cause them to have a 10% reduction in any fear effect.

 

 Level 11-25: They have the ability to improve their allies' regeneration by 20% using their aura, superficial cuts and scratches will close almost immediately; your light will also be able to decrease the effects of fear by 20%.

 

 Level 26-35: They have the ability to improve their allies' regeneration by 30% using their aura, surface cuts and scratches will close immediately; your light will also be able to decrease the effects of fear by 30%.

 

 Level 36-50: They have the ability to improve their allies' regeneration by 40% using their aura, deep cuts will heal in less time; your light will also be able to decrease the effects of fear by 40%; in addition, they have the ability to decrease the power effects of darkness and demons by 20%.

 

 Level 51-100: They have the ability to improve their allies' regeneration by 50% using their aura, deep cuts will heal in a few minutes; your light will also be able to decrease the effects of fear by 50%; in addition, they have the ability to decrease the power effects of darkness and demons by 25%.

 

 Level 101-150: They have the ability to improve their allies' regeneration by 60% using their aura, deep cuts will heal almost immediately; your light will also be able to decrease the effects of fear by 60%; in addition, they have the ability to decrease the power effects of darkness and demons by 30%.

 

 Level 151-200: They have the ability to improve their allies' regeneration by 70% using their aura, deep cuts will be healed immediately; your light will also be able to decrease the effects of fear by 70%; in addition, they have the ability to decrease the power effects of darkness and demons by 35%.

 

 Level 201-250: They have the ability to improve the regeneration of their allies by 90% using their aura, broken bones will take less time to heal - still involves hours - however, the pain effects felt will be much less; your light will also be able to decrease the effects of fear by 90%; in addition, they have the ability to decrease the power effects of darkness and demons by 45%.

 

 Level 251-300: They have the ability to improve their allies' regeneration by 100% using their aura - their allies will be able to use their healing powers on a scale higher than they have; your light will also be able to decrease the fear effects by 100% in this way, preventing your allies from falling into this type of effect, whether due to mental, physical, auditory or visual causes; in addition, they have the ability to decrease the power effects of darkness and demons by 50%.

 

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 Atmospheric Adaptation

 

 Children of Shu have the ability to adapt to the Atmosphere of an environment, dimension or planet; the user's lungs become acclimatized and breathe in any gaseous medium, whether hostile or deficient, the users' lungs also filter out non-gaseous substances such as dust, asbestos, etc. They can breathe toxic gases instead of oxygen and survive mountain, air or Terrene, which are among the longest and most painful deaths that the average human can suffer; the user becomes able to adapt and survive in any environment and / or external condition, being able to tolerate a wide range of temperatures and humidity levels, any quantity or quality of food, breathable medium and other things with little or no discomfort .

 

 Level 01-100: Initially they have the ability to filter dust, asbestos and viruses that spread through the air, becoming somewhat immune to these means; it also works for very cold regions, so that it can withstand extreme altitudes without suffering from fainting; it still has the ability to filter and breathe toxic gases, preventing it from falling into poison for this or any other situation that directly affects your lungs.

 

 Air Adaptation: Allowing the user to withstand extremely high or low air pressures - not to be disoriented or to be deprived of the ability to breathe normally - and the high friction of the wind, accompanied by an innate immunity to vertigo and / or fear of heights.

 

 Forest Adaptation: Allowing the user to adapt to the environmental conditions of all types of forests, including jungles.

 

 Adaptation to Valleys: Allowing the user to survive in areas of a valley, such as a canyon or a canyon, with high or low atmospheric pressure.

 

 Urban Adaptation: Allowing the user to survive the environmental factors of cities, being able to withstand air pollution, severely high temperatures and strong electrical signals.

 

 Terrestrial Adaptation: Allowing the aquatic user to adapt to dry land.

 

 Underground Adaptation: Allowing the user to live in low light earth conditions, such as caves and tunnels, with adapted vision, resistance and breathing, as well as perhaps also adapted for intense heat, if adapted to areas closer to the Earth's mantle.

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 Adaptation to Plains: Allowing the user to adapt to the environmental conditions of all types of plains, including tundras, steppes and cold deserts.

 

 Desert Adaptation: Allowing the user to spend more time without water or food and use energy reserves more efficiently, to have an organism that handles heat and temperatures better, and perhaps a color close to the color of a desert environment.

 

 Adaptation to Mountains: Allowing the user to live on very high ground, where the air is thin, having adjusted breathing capacity, high tolerance to low air pressure, high tolerance to cold and immunity to the effects of vertigo or disorientation.

 

 Level 101-200: They have the ability to adapt their lungs so that they need less air to survive, as well as breathing under water; this adaptation has a time limit, if you spend many hours under water, your lung begins to mutate, thus causing your body to change so that you start to have gills, so when it returns to the surface the lung must adapt again; these transitions are extremely painful.

 

 Arctic Adaptation: Allowing the user to live in conditions where the climate generally consists of extreme cold, as they have adjusted breathing capacity, as well as high tolerance or even immunity to cold.

 

 Adaptation to Wetlands: Allowing the user to survive the environmental conditions of marshes, swamps and swamps.

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 Aquatic Adaptation: Allowing the user to breathe in the water instead of, or together with the air, having the ability to swim well and withstand high water pressures and extreme water temperatures.

 

 Adaptation to the Dark: Allowing the user to operate better in dark environments - especially at night - with his circadian rhythm programmed for night activity, elevated senses and perhaps darker coloring, to hide in the dark.

 

 Adaptation to Silence: Allowing the user to adapt to total silence and continue to act perfectly.

 

 Volcanic Adaptation: Allowing the user to survive in mountainous areas with high temperatures.

 

 Level 201-300: Reaching the peak, Shu's children are able to adapt their lungs to any atmosphere, whether terrestrial or not; this allows you not only to adapt to the lungs but also to the body, so that pressure, gravity, lack of oxygen do not leave you at a disadvantage, its capacity extends to the maximum limit, thus making you ready for any situation.

 

 Planetary Adaptation: Allowing the user to adapt to the environment, temperature, gravity, among other things, of other planets.

Spatial Adaptation: Allowing the user to survive in space without any assistance, to withstand planetary atmospheres (friction with the atmosphere and resulting intense heat and any poisonous chemical elements that may exist) and cosmic radiation, and to maneuver more easily in strange gravity.

 

 Gravitational Adaptation: Allowing the user to adapt to the environmental conditions of gravitational pressure.

 

 Adaptation to Radioactive Precipitation: Allowing the user to survive high doses of radiation, being able to withstand radiation to levels that would otherwise kill him, damage his DNA or cause horrible mutations. This can allow it to survive on contaminated water and food for long periods of time.

 

 

 Breath of Wisdom

 

 Shu is directly connected with the winds, so, in some magical way, his children have the same knowledge that his father, informed by his own air, who carries a story with him.

 

 Level 01-10: Initially of things that happened decades ago, such as history, news in general, cultural content, as well as information from people who still inhabit the world.

 

 Level 11-25: They have the knowledge of the century, its evolution, as well as historical facts, culture, foundations and places.

 

Level 26-35: They have knowledge that extends to various cultures and peoples, as well as constructions, customs, the most banal information possible will also be learned, as well as mental mapping of the world.

 

Level 36-50: They have the ability to extend everything that has happened in millennia, this ability is directly attributed to their father. During missions and events Athena's children will be able to ask for information about enemies they are facing, or any item related to these missions and events, where the administrator will have to accurately inform their doubts - it can include weapons, battle style, and variants.

 

 Level 51-100: Reaching their peak, Shu's offspring get to know everything their father discovered and lived from the beginning, as well as all the information about creation and tales that were passed on, just by looking at someone and studying their characteristics he can discover the kinship of the Semi-Gods, Creatures, Titans, etc.

 

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 Pressure Increase 

 

 Sons of Shu are linked to atmospheric pressure, so that his ability allows him to change it, no matter how much he has no control over it at the initial levels, making even his combat allies difficult.

 

 Level 01-30: Initially, its presence causes a change in the air mass, making it warmer so that everyone in an area of ​​up to 15m² is left with the most sensitive thermal sensation; thus decreasing their speed by 12.5% ​​for the next shifts.

 

 Level 31-60: Its presence causes a change in the air mass, making it warmer so that everyone in an area of ​​up to 20m² is left with the most sensitive thermal sensation; thus decreasing their speed by 25% for the next turns.

 

 Level 61-90: Its presence causes a change in the air mass, making it warmer so that everyone in an area of ​​up to 25m² is left with the most sensitive thermal sensation; thus decreasing their speed by 37.5% for the next shifts.

 

 Level 91-120: Its presence causes a change in the air mass, making it warmer so that everyone in an area of ​​up to 30m² is left with the most sensitive thermal sensation; thus decreasing their speed by 50% for the next turns.

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 Level 121-150: Its presence causes a change in the air mass, making it warmer so that everyone in an area of ​​up to 35m² is left with the most sensitive thermal sensation; thus reducing their speed by 62.5% for the next shifts; however, you can now control so that your allies are not affected by such a sensation, next to you they will not have any decrease.

 

 Level 151-200: Its presence causes a change in the air mass, making it warmer so that everyone in an area of ​​up to 40m² is left with the most sensitive thermal sensation; thus decreasing their speed by 75% for the next shifts; however, you can now control so that your allies are not affected by such a sensation, next to you they will not have any decrease.

 

 Level 201-251: Its presence causes a change in the air mass, making it warmer so that everyone in an area of ​​up to 45m² is left with the most sensitive thermal sensation; thus reducing their speed by 87.5% for the next shifts; you can control so that your allies are not affected by such a sensation, next to you they will not have any decrease.

 

 Level 251-300: Its presence causes a change in the air mass, making it warmer so that everyone in an area of ​​up to 50m² is left with the most sensitive thermal sensation; thus decreasing their speed by 100% so that he has to use the skill a scale below normal; you can control so that your allies are not affected by such a sensation, next to you they will not have any decrease; in addition, the total area that you reduce the pressure can be due, thus spreading on enemies spread across the space, the limit is the length of time you can leave this ability - for example, you can leave an area of ​​2m² in each opponent in field.

 

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 Heliocinese - Solar Absorption

 

 Shu is able to absorb solar energy, making it fully resistant; the powers at night become very weak, since the sunlight is not so intense, as it is reflected from the moon; however, during the day it becomes very strong and resistant, capable of healing wounds; it can make your body a natural weapon, being skillful, fast and very strong; but it is only allowed to use them in physical contact with strong sunlight.

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 Level 01-20: Initially, the channeling of the sun's power will allow Shu's son to have a high resistance, not getting tired, not needing to drink water frequently, besides not producing sweat in an easy way; its body is as resistant as wood in this form, being able to defend compared materials with ease.

 

 Level 21-40: They have the ability to envelop the body with solar flames, this increases their strength so that it is doubled; your running and flying speed is increased by 12.5% ​​while in the sun; its resistance is compared to Metal, thus being able to resist similar materials; your body becomes more flexible and agile due to energy absorption.

 

 Level 41-60: They have the ability to transmute the body into solar flames, this increases their strength so that it is doubled; your running and flying speed is increased by 25% while in the sun; its resistance is compared to Steel, thus being able to resist similar materials; your body becomes more flexible and agile due to energy absorption; in addition, it can cause burns in anyone who has direct contact with you.

 

 Level 61-80: They have the ability to transmute the body into solar flames, this increases their strength so that it is doubled; your running and flying speed is increased by 37.5% while in the sun; its resistance is compared to Diamond, thus being able to resist similar materials; your body becomes more flexible and agile due to energy absorption; can cause burns in those who have direct contact with you; in addition, you can store sunlight so that it can be used even during cloudy days.

 

 Level 81-100: They have the ability to transmute the body into solar flames, this increases their strength so that it is doubled; your running and flight speed is increased by 50% while in the sun; its resistance is compared to Diamond, thus being able to resist similar materials; your body becomes more flexible and agile due to energy absorption; can cause burns in those who have direct contact with you; in addition, you can store sunlight so that it can be used even at night.

 

 Level 101-150: They have the ability to transmute the body into solar flames, this increases their strength so that it is doubled; your running and flying speed is increased by 62.5%; its resistance is compared to Adamantium, thus being able to resist similar materials; your body becomes more flexible and agile due to energy absorption; can cause burns in those who have direct contact with you; you can store sunlight so that it can be used even at night; in addition, its energy can be concentrated for other purposes, these which include healing wounds, injuries and superficial scratches can be regenerated while in battle, not necessarily stopping or hindering the movement of the demigod.

 

 Level 151-200: They have the ability to transmute the body into solar flames, this increases their strength so that it is doubled; your running and flying speed is increased by 75%; its resistance is compared to Adamantium, thus being able to resist similar materials; your body becomes more flexible and agile due to energy absorption; can cause burns in those who have direct contact with you; you can store sunlight so that it can be used even at night; in addition, your energy can be concentrated for other effects, these which include healing wounds, injuries and more serious scratches can be regenerated while in battle, not necessarily stopping or hindering the movement of the demigod.

 

 Level 201-250: They have the ability to transmute the body into solar flames, this increases their strength so that it is doubled; its running and flight speed is increased by 87.5%; its resistance is compared to Vibranium, thus being able to resist similar materials; your body becomes more flexible and agile due to energy absorption; can cause burns in those who have direct contact with you; you can store sunlight so that it can be used even at night; in addition, your energy may be concentrated for other purposes, these that include healing break up, it may take a few days for the injury to be reversed.

 

 Level 251-300: They have the ability to transmute the body into solar flames, this increases their strength so that it is doubled; your running and flight speed is increased by 100% - so you can use it on a scale above what you have -; its resistance is compared to Divine Iron, thus being able to resist similar materials; your body becomes more flexible and agile due to energy absorption; can cause burns in those who have direct contact with you; you can store sunlight so that it can be used even at night; in addition, your energy may be concentrated for other effects, these which include healing break up, it may take a few hours for the injury to be reversed.

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 Active Powers

 

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 Climate Control

 

 Shu can feel, create, modify and manipulate the climate, that is, the weather patterns, creating rain, wind, hail, lightning, snow, ice, mists and temperature changes. This includes the ability to generate various natural phenomena or to control the intensity of the climate in a dense and concentrated manner - within a quarter - or over large areas - countries or continents.

 

 Level 01-10: Initially they can affect an area of ​​35m².

 

 Level 11-25: Can affect an area of ​​70m².

 

 Level 26-35: Can affect an area of ​​105m².

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 Level 36-50: Can affect an entire city.

 

 Level 51-100: Can affect a neighboring city.

 

 Level 101-150: Can affect an entire state.

 

 Level 151-200: May affect neighboring states.

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 Level 201-250: May affect a country.

 

 Level 251-300: May affect countries.

 

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 Light Manipulation

 

 Shu can create, shape and manipulate visible light, commonly referred to simply as light, is the electromagnetic radiation that is visible to the human eye, and is responsible for the sense of sight.

 

 The primary properties of visible light are intensity, direction of propagation, frequency or wavelength spectrum and polarization, while its speed in vacuum - 299,792,458 meters per second / 186,000 MPS - is one of the fundamental constants from nature. Visible light, as with all types of electromagnetic radiation [EMR], is experienced to always move at this speed in a vacuum.

 

 Level 01-30: Initially you will be able to control the primordial lights, you will not have the capacity to cause damage, since your concentration will not be enough to cause any injury, however, it can be used to light the way, ward off primordial darkness - as long as you be a higher level than the person who invoked them - to send communication signals; these lights will be emitted through your hands, they would be able to temporarily blind someone - for a turn - if that person sees them very closely; moreover, at their level they are already able to reveal electromagnetic aspects - like plasma left by ghosts and the like.

 

 Level 31-60: They have the ability to make their lights stronger, being able to hurt their eyes until they burn the retinas causing temporary blindness - two shifts; the strength of its light projection is also capable of injuring someone through burns; as well as dispel primordial darkness - as long as you are a higher level than the user -; through the projection of light you can form visible to all ghosts and auras.

 

 Level 61-90: They have the ability to convert light, where it can cause real damage, in this case, not only by burning people but also causing the light to have a “physical” state, which in turn can generate fields luminescent, barriers, fire energy beams.

 

 Level 91-120: They have the ability to further increase their power; your constructs have the same strength and resistance as you do; your skills will include projecting light so that holograms can be manipulated, as well as illusionism through light and you can move into a state of invisibility; in addition, your attacks will start to hit intangible objects - as long as your level is higher than that of the opponent.

 

 Level 121-150: They have the ability to produce radiation through light, causing damage through the medium; you can also transmute light so that any source can become primordial light as it passes through your body; moreover, at this level it has the ability to make portals of light, which will serve to teleport your friends and yourself at her speed.

 

 Level 151-200: They have the ability to manipulate colors, each color is responsible for an element in principles, which can make the user be able to project various sub-powers, this manipulation of corer allows the user to camouflage his allies as well as change the color of things it touches, its power is limited to the scale of what it can accomplish at this level and how much light is needed to maintain its shape; you can become a being of light - through minetism - that being of light is able to move at the highest possible speed of light.

 The transformation lasts 2 rounds.

 

 Level 201-225: When you reach that level you can become a being of light - through minetism - that being of light is able to move at the highest possible speed of light.

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 The transformation lasts 3 rounds.

 

 Level 226-250: When you reach that level you can become a being of light - through minetism - that being of light is able to move at the highest possible speed of light.

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 The transformation lasts 4 rounds.

 

 Level 251-300: When you reach this level you can become a being of light - through minetism - that being of light is able to move at the highest possible speed of light.

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 The transformation lasts 5 rounds.

 

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 Rainbow Mimicry

 

 Level 150-200: Children of Shu can only use this ability when they acquire the ability to mimic light; his body takes on a new, very colorful shape, where he can acquire new skills, each skill can be used on a medium scale, according to the representative and predominant color of the transformation - if you use water it turns dark blue, if you use earth it turns brown , etc -, this ability has an immense variety of powers; however, you cannot use two at the same time, just move from one to the other.

 

 • White - Cryokinesis

 • Blue - Hydrokinesis

 • Yellow - Photokinesis

 • Red - Pyrokinesis

 • Green - Phytokinesis

 • Violet - Umbracinesis

 • Brown - Geokinesis

 

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 Aerokinesis

 

 Sons of Shu are able to freely control the air and winds, using them as powerful tools to gain an advantage in various situations. It is capable of generating and manipulating it for a number of functions, such as using air currents as an impulse to take flight, crushing beings and objects by increasing air pressure and reducing air resistance to cause effects such as increased air pressure. own speed. This power also has a powerful war arsenal, which can deliver concentrated blasts of air, create large tornadoes and hurricanes to cause massive damage in regions determined by the user.

 

 Level 01-10: Initially Shu's children will be able to fire air currents at their flight / run speed, strong enough to push their targets back or slow them down, these streaks have no destructive power, can be used to skip great heights, dampen impacts with the ground, increase your own speed by 5%; furthermore, if concentrated can prevent your opponent from breathing by ordinary means, it would be as if you were making an air sphere around his head, you need a very short approach enough for his head to be between both your hands - it takes three shifts to knock someone out.

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 Level 11-25: They have the ability to increase their speed by 10%; the speed of its winds allows you to create small holes that move at your running / flight speed, so you can drag people around and prevent them from breathing; in addition, you can generate loud screams at high frequency - these screams can damage the hearing aids of your enemies and allies, but not yours.

 

 Level 26-35: They have the ability to increase their speed by 15%; they can make air blades with destructive power corresponding to their “super strength”, thus cutting any material of a lower scale; can create typhoons that reach 15m.

 

 Level 36-50: They have the ability to increase their speed by 20%; they are capable of destroying entire cities with blasts of dye and typhoons; their constructs can go up to 25m.

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 Level 51-100: They have the ability to increase their speed by 30%; they are capable of destroying entire cities with blasts of dye and typhoons; their constructs can go up to 50m.

 

 Level 101-150: They have the ability to increase their speed by 40%; they are capable of destroying entire states with blasts of dye and typhoons; their constructs reach colossal scales; its power becomes almost limitless so that its knowledge of its power will have different effects.

 

 Level 151-200: They have the ability to increase their own speed by 50%; they are capable of destroying entire countries with blasts of dye and typhoons; their constructs can reach titanic scales; in this state they have the ability to mimic their body in air.

 The transformation lasts 2 rounds.

 

 Level 201-225: When you reach that level, you can become an air being - through minetism - that air being able to move at the highest possible wind speed.

 The transformation lasts 3 rounds.

 

 Level 226-250: When you reach that level you can become an air being - through minetism - that air being able to move at the highest possible wind speed.

 The transformation lasts 4 rounds.

 

 Level 251-300: When you reach that level you can become an air being - through minetism - that air being able to move at the highest possible wind speed.

 The transformation lasts 5 rounds.

 

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 Vacuum Creation 

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 In a simple term, Vacuum is the lack of matter or energy where most things are disintegrated; Shu can create a state like this and the true Vacuum disintegrates everything at the speed of light, just as it can cause adverse effects.

 

 Level 100-200: Initially its capacity is linked to small areas, being measured by the area generated so that for each level it has, it counts as 1m² for handling - that way, if you are at level 200, you have 200m² for the generation of vacuum -; his ability allows to extinguish everything that needs air, as well as generate concentrated explosions with extremely powerful force, however, the destruction will be physical, being directly linked to the destruction capacity of the demigod; that way, only materials that you can destroy according to your “Super Strength” will be detonated in the explosion; these explosions caused by the vacuum propagate in expansion in up to ¼ of the area that its owner uses, in this way, if misused it can hit your friends.

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 Level 201-300: With mastery of their powers, Shu's children will be able to concentrate the vacuum area with precise calculations, thus generating enough strength and impact for effect without attacking their team in the process; at this level its concentration can extend to huge areas and at specific points; in addition, the demi-god is able to contain vacuum explosions, thus not causing hell damage if he doesn't want to; its power remains linked to its level and strength.

 

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 Gravity Manipulation

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 Shu is able to create and manipulate gravity, one of the fundamental forces of nature, and gravitons, which are hypothetical particles that transmit the force of gravity on bodies. With this ability, it can cause an entire area determined by it to have a lighter gravitational force, causing all the bodies present to float, or heavier, making movement difficult or impossible. It can control the area in which the altered gravity acts, and can make gravity light or heavy around a single body instead of engulfing an entire area.

 

 Level 01-30: Initially Shu's children have the ability to manipulate gravity on a low scale; this ability allows your allies to move with less work, increasing speed by 10% so that for each level he has, it counts as 1m² for manipulation - that way, if you are at level 180, you have 180m² for the gravity manipulation -; it can also make the area heavier, making movement speed difficult by up to 12.5% ​​following the same scale of manipulation by the area.

 

 Level 31-60: They have 25% gravity handling capacity.

 

 Level 61-90: They have 37.5% gravity handling capacity.

 

 Level 91-120: They have a 50% gravity manipulation capacity, which already includes “Gravitational Telekinesis”.

 

 Level 121-150: They have the capacity to handle gravity at 62.5%; already have the ability to affect light, in addition to materials individually, changing their weight according to the wishes of this user.

 

 Level 151-200: They have 75% gravity handling capacity.

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 Level 201-250: They have 87.5% gravity handling capacity.

 

 Level 251-300: They have 100% gravity handling capacity; thus being able to make that its allies can fly; interfere directly in the earth's magnetic field; crushing materials and people according to their "Super Strength" ability, affecting light at its most powerful level.

 

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 Gaseous Manipulation

 

 Shu has the ability to control certain types of gases, as well as generate them, so his ability spans a variety of causes and effects.

 

 Level 1-20: Initially, its handling is basic, such as the control of steam jets, increasing and decreasing the temperature of these gases; as well as they can remove pruning and smoke present in the air.

 

 Level 21-40: They have the ability to create and manipulate gases, these gases can be spread over an area of ​​25m², their effects can range from toxins that paralyze the muscles, to improving the oxygen filter, increasing the physical skills of your allies , making them less tired and the like.

 

 Level 41-100: They have the ability to filter the air and gases present in it, thus purifying it and making it more adaptable to its allies, or making them more dense and deadly, thus, ending their enemies, making with them to have corroded skin, even necrotic; can reach an area of ​​50m².

 

 Level 101-150: They have the ability to take gases from anywhere and in any form and change them from a chemical state to a lighter or heavier one; through this you could make these gases solid, being able to create constructs with the same, besides manipulating the intensity that they are produced or fined, this ability has the capacity of extraordinary feats; can reach an area of ​​75m².

 

 Level 151-200: Reaching its peak, you can control any type of gas, even create new gases with different effects, this skill needs to be well explained when used and passed the approval of a management appraiser; can reach an area of ​​100m².

 

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 Divider of Gods

 

 Shu was able to separate his children, thereby giving rise to atmosphere and life; their children have a similar ability.

 

 When higher than the opponent's level, Shu's son will be able to temporarily split his enemy's body in two, this ability will give his opponent the numerical advantage, however, as long as that power is working, the opponent's level will be divided by half, so that he can only use powers corresponding to the “current level”, so to speak, this ability extends in turns according to the level of its user - this ability can only be used on one person, once per event .

 

 Level 100-150: This divisor will work for two shifts.

 

 Level 151-250: This split will work for three turns.

 

 Level 251-300: This split will work for three turns.

 

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 Vibration Control

 

 Shu's children can create, form and manipulate sound. It can imitate, intensify, silence and distort, as well as warp, strengthen, echo, accelerate and decrease the sound, using it as a powerful physical force and high-speed movement.

 

 At low frequencies, sound is potentially fatal to living things, causing internal damage, while high frequencies cannot be heard by normal humans, but can be used for sonar effects. Since sound vibrations can travel through air, land, water and any form of medium, defense using physical barriers is difficult. Vibrations can also affect at the molecular level.

 

 Level 01-50: Shu has to increase and decrease sound frequencies, these frequencies can be manipulated in the scale and level of the same, so that for each level he has, count as 1m² for manipulation - that way, if you are level 90, you have 90m² for handling sounds -; you will be able to increase and decrease the frequency so that damage to the ear is nil, even for your allies close to your body; people with sensitive ears will have problems with high or low frequencies; in addition, you can use vibrations made as a weapon, thus propagating your waves - by clapping your hands or any other external sound you can extend - that sound will be sent in the same area that you can manipulate the sound.

 

 Level 51-100: They have better control of these waves, they can be focused and extended in a straight line causing severe damage to the hearing of your targets, it can also decrease the frequency of the sound that comes towards you and concentrate it in a minimal way, preventing any effect through it; at this stage, Shu's son will be able to alter his voice in various ways by doing imitations, he will be able to decrease the vocalization of his targets' voice so that they are speechless, thus not being able to use powers that come from speech; they still have an auditory control that expands their hearing to drastic levels, being able to hear small noises for kilometers of distance - maximum of 10Km.

 

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 Subjugate Alma

 

 Shu's function was to judge souls weighed in the balance of doomsday, where he defined whether the dead would wander for the rest of their lives or ascend.

 

 Level 300: They have the ability to assess a person's soul while in battle, the scale that will weigh the heart of the one who is being killed will always make the heart lighter than the feather; from that moment, when he says that the soul being attacked is worthy to remain in the world of the living, the soul cannot suffer damage, nor even be erased from existence - this effect can only be used once per event, however , not in itself.

 

 

 Heavenly Lion - Divine Form

 

 In his divine form Shu takes a grand form on the scale of a Tita, his body adapts so that his body is formed by its three main elements, his face will be an intense sun that shines brightly in the shape of a lion, behind a full disc of stars allows those who can directly see the sun to distinguish its shape like a lion, its trunk will be a mixture of air and clouds making this part intangible too, its arms will have the form of dense clouds that can fire rays and change according to mood of the god, his legs will be formed of a material that will look like a galaxy, a tunic made of stars covers the same as a thong, his physical size is monstrous, in addition, the god will be thirty meters high.

 

 Its transformation allows semi absolute control of all elements derived from its existence, for this reason, its powers take disproportionate and unlimited scales momentarily; nothing that cannot reach the intangible can touch or hurt you.

 

 Level 180-200: You will be able to maintain this shape for 2 rounds, it will have a size of 30 meters.

 

 Level 201-220: You will be able to maintain this shape for 3 rounds, it will have a size of 60 meters.

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 Level 221-240: You will be able to maintain this shape for 4 rounds, it will have a size of 90 meters.

 

 Level 241-260: You will be able to maintain this shape for 5 rounds, it will have a size of 120 meters.

Complaint gifts

Gaaemynu stars

 

Star of Gaaemynu is a pendant in the shape of a sword, it is made of material according to the element of its user, thus causing damage corresponding to the element it has transformed, its abilities will have influence so that when taking air it can pierce materials and cutting the skin when it touches it, when it becomes light it can cause third degree burns on enemies, or when turning into gases it can release it through an area around the weapon that will cause adverse effects, this weapon also adapts to divine transformations and similar transformations, even becoming intangible with its owner.

       MASCOTES       

Solgalleo

 

Um leão filhote de início, sua pelagem é amarela e sua juba é desenvolvida demais para a idade de coloração branca. O leão possui uma manta azul por cima de seu corpo. Ao decorrer que a prole vai evoluindo seus níveis, o leão vai crescer.

 

Nível 01-30: De início, o leão por ser um filhote ainda detém a capacidade de dormir, mas não só isso é claro. Ao dormir, o leão consegue Criar um campo de força com área de Cinco (5) metros totalmente transparente e tangível Com a resistência Equivalente a de seu dono; A prole de shul, e todo projétil que tiver impacto nas paredes externas, será direcionado a quem disparou, na mesma velocidade. O campo se propaga a 2 Mach.

 

Nível 31-60: Agora um pouco mais evoluído, o leão consegue realizar um rugido intenso com alcance de 50 metros à sua frente, que consegue criar uma pressão contra seus inimigos com a força equivalente a de dois níveis abaixo do potencial físico do dono. Agora tanto o campo, quanto o rugido se manifestam a 4 mach.

 

Nível 61-90: Seu rugido agora abrange mais o conceito de um rugido em si. Ao soltar o rugido que se propaga a 100 metros à sua frente, Todos que atingir vão ter seus tímpanos estourados completamente, dificultando gradativamente a audição. Agora tanto o campo, quanto o rugido se manifestam a 6 mach.

 

Nível 91-120: Agora a pressão de seu rugido acompanha a força física de seu dono, além do mesmo se propagar a 150 metros à sua frente. Seu rugido evoluiu ao ponto de não estourar mais os tímpanos, e sim possuir uma alta potência, equivalente a um nível abaixo do potencial físico da prole, todos que são atingidos, começam a agonizar de uma dor aguda nos ouvidos. Agora tanto o campo, quanto o rugido se manifestam a 8 mach.

 

Nível 121-150: Agora seu campo de força fora evoluído, além de rebater os Projéteis com o dobro da velocidade ao qual o campo foi atingido, agora quaisquer tipos de Projéteis, Rajadas, Feixes e afins de derivadas origens, cinese, energia, humana etc. Agora tanto o campo, quanto o rugido se manifestam a 10 mach.

 

Nível 151-200: Agora ao projetar o campo, ao qual agora detém de uma resiliência e resistência imensa em relação ao temperatura, o leão consegue criar pequenos fragmentos estelares em uma área de 200 metros omnidirecional. Os fragmentos são quase que imperceptíveis, devido ao micro tamanho que se manifestando em todo espaço, Ao atingir pele, sofrera graves queimaduras de primeiro grau, que vai evoluindo ao decorrer de seus níveis, além do mais, por serem fragmentos de estrelas, a mesma aplicando efeitos radioativos sobre a pele, como necrose, o mal fluxo sanguíneo dentre outros efeitos. Agora tanto o campo, quanto o rugido se manifestam a 12 mach.

 

Nível 201-250: Agora o rugido detém da força de pressão equivalente ao da prole, além de se propagar a um alcance de 200 metros à sua frente. Na área que o rugido alcança, toda atmosfera é afligida por uma sensação pesada, como se a própria gravidade fosse aumentada, puxando todos na área para o solo, apenas. A gravidade não aflige no interior do campo de força que agora tem área de 50 metros. Agora tanto o campo, quanto o rugido se manifestam a 14 mach.

 

Nível 251-300: As capacidades do leão aumentou ao extremo, afinal está em seu auge. Considerando que ele está em sua idade atual, pode ser utilizada como montaria para a prole de shu, que ganha um adicional de quarenta e cinco (45) de mach em sua velocidade de viagem. O leão consegue propagar um alto rugido na área de 300 metros omnidirecionais, agora que for pego pelo rugido, a alta temperatura e aquecimento ocasionado pelas estrelas, vai ocasionar um sensação de ardência em seu interior, aquecido internamente até mesmo aqueles com resistência de uma montanha. Somente a sensação e dor, o interior não queima de fato, pode ser usada duas vezes a cada duas semanas, e a ardência dura 3 rodadas. Seu campo de força vira um defesa perfeita, onde possui uma temperatura que queima seres com resistência de uma montanha grande em suas paredes externas, queimando as regiões dos seres vivos não-resistentes ao tocarem no campo, inutilizando indiretamente ataques físicos. E por fim tanto o campo, quanto o rugido se manifestam a 15 mach.

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