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GOD OF THE RIVER NILO

HISTORY

SOBEK or SEBEK: It is the crocodile God of the Nile, having its main centers of worship in Fayoum and Kom Ombo. Despite his appearance and being a brutal animal, the Egyptians considered him a good god. They believed that Sobek could defend them from the countless crocodiles that roamed the Nile. Sobek was represented as a crocodile or a man with a crocodile head. In the twelfth dynasty, the capital of Egypt came close to Fayoum (the exact location is unknown) and the god Sobek came to be seen as a sovereign god.

CHILDREN OF SOBEK

Appearance: The children (a) of the crocodile God have pale skin with signs of crocodile skin spread over different parts of their body, their pointed teeth, their crocodile eyes and their muscular and sculptural bodies set them apart from other demigods.

 

Personality: They are arrogant and violent when it comes to defending their pantheon, other than that they are calm and like to be alone, they have difficulty relating to other people but it is not impossible.

SKILLS

Passive Powers

 

velocity

 

Level 1-10: The speed of the offspring is 500 km / h.

 

Level 11-25: The speed of the offspring is 1000 km / h.

 

Level 26-35: The speed of the offspring is 1500 km / h.

 

Level 35-50: The speed of the offspring is 2000 km / h.

 

Level 51-100: The speed of the offspring is 2500 km / h.

 

Level 101-150: The speed of the offspring is 3000 km / h.

 

Level 151-200: The speed of the offspring is 3500 km / h.

 

Level 201-250: The speed of the offspring is 4000 km / h.

 

Level 251-300: The speed of the offspring is 4500 km / h.

 

Force

 

Sobek, because of his ferocity, was considered a patron of armies and it was also possible to ask for his protection after his death. In both cases, the god demonstrates his strength.

 

Level 1-10: Sobek's offspring can iron steel with bare hands easily.

 

Level 11-25: Sobek's offspring can easily destroy steel with bare hands.

 

Level 26-35: Sobek's offspring can easily destroy titanium with bare hands.

 

Level 36-50: Sobek's offspring can easily destroy diamonds with bare hands.

 

Level 51-99: Sobek's offspring can easily destroy adamantium with bare hands.

 

Level 100-150: Sobek's offspring can easily destroy titanium with bare hands.

 

Level 151-200: Sobek's offspring can destroy divine iron with their hands.

 

Duat's Demon

 

In one of Sobek's origin stories it is said that after killing Osiris, Seth escaped punishment by hiding in the body of a crocodile and this crocodile became Sobek. Another association of his with Seth was that he was very dangerous and caused a lot of disorder. He was also said to be very fierce. All of these things together, plus the fact of protecting people in the underworld, earned him the title "Demon of the Duat".

 

Level 1-10: The offspring have claws capable of tearing the iron, and its bite can affect the same material. Offspring also have the ability to see the spiritual plane.

 

Level 11-25: The offspring have claws capable of tearing steel, and its bite can affect the same material. When an enemy comes up against the offspring, he will start to feel an extraordinary fear as well as he will feel terrible pain running through his body to the point of being unbearable. If you can't frighten your enemies, their pain will be 100 times worse.

 

Level 26-35: The offspring have claws capable of tearing titanium, and its bite can affect the same material. At this level, the offspring acquire authority over evil spirits from the underworld and also from demons weaker than their father.

 

Level 36-50: The offspring have claws capable of tearing diamonds, and their bite can affect the same material. The offspring acquire the ability to consume souls and spirits that are close to them, thus healing deep wounds and restoring 70% of their energy. Enemies that are weaker than the offspring will go crazy, starting to see unreal things and will attack everything in front of them, except the offspring.

 

Level 51-99: The offspring have claws capable of tearing adamantium, and their bite can affect the same material. When an enemy places itself against the offspring, all wounds already closed, healed or regenerated from the offspring will reopen and the enemies' regeneration will be nullified only by the presence of the offspring.

Level 100-150: The offspring have claws capable of tearing vibranium, and its bite can affect the same material. When an enemy stands against the offspring, its power will be reduced by half (attributes and the strength of its attacks) and also the damage that the offspring does to it will be 5 times greater.

 

Level 151-200: The offspring have claws capable of tearing divine iron, and its bite can affect the same material. When an enemy stands against their offspring, they begin to hallucinate unreal things, it is impossible to know whether it is real or not, and they will also begin to be haunted by evil spirits that will directly attack their mind and soul.

 

Crocodile Head

 

Sobek was represented with a crocodile head, or even as a crocodile, so the offspring will inherit these characteristics.

 

Level 1-30: Offspring have a delayed aging, since the crocodile is one of the few animals (other than humans) that can live for more than a century. Their senses are quite refined, even under water, they will not be affected, being able to see subtle movements in the environment, besides smelling and hearing sounds from great distances.

 

Level 31-60; Like crocodiles, offspring can stay underwater for long periods and, when in the water, can move up to twice as fast as on land. Offspring naturally already show scales in some parts of their body, but even where they do not, they have one feature in common: their thickness and stiffness that allows them to withstand large impacts and cuts, these hardly cutting through their scales.

 

Level 61-90: Crocodiles, despite eating a lot, can go long periods without eating, so the offspring will not suffer from human needs. The offspring's scales also acquire the ability to detach themselves from the offspring's skin and stick to enemies.

 

Level 91-110: The offspring acquire the ability to feel any vibration from the environment around them, up to a few kilometers away, as well as feel everything in the water with them. Offspring also acquire the ability to camouflage themselves very well in the environment, especially in the water when it is practically undetectable.

Mental Unpredictability

Sobek was formerly seen as an unpredictable deity who sometimes allied himself with the forces of chaos, a reason that made him very feared.

 

Level 1: Offspring has long been an unpredictable creature, completely chaotic in the eyes of others. Your mind, for example, is so complicated to understand that it makes you resistant to any psychic or mental ability, being a perfect shield against enemies who use your opponents' emotional or mind. It is not known what the offspring is thinking or what they will do or say next.

 

Born of Nun's Waters

In one of the tales of origin, it is said that Sobek simply emerged from the primordial waters of Nun, and then gave rise to the world from one of his eggs. This earned him the title as Lord of the Waters.

Level 50: The offspring have immunity to any attack or be related to water (or derived from it, such as ice), regardless of mythology. Also because it came from the waters, it will have great resistance to fire and things related to it (such as heat).

Uraeus

 

One of Sobek's symbols is the Hemhem crown, a crown that was worn when a new pharaoh was named. In this crown (and in the normal one of Pharaoh too), there was one or a pair of snakes known as Uraeus (or Ureu), which were symbols of protection and authority of the pharaoh. Snakes were also a symbol of Sobek, as he was also considered one of Pharaoh's protectors. The offspring will have on their backs a mark of that Ureu snake, which as a symbol of protection and power, will give them to the offspring in certain ways.

 

Level 1-30: The brand gives the offspring authority over wild animals, allowing the offspring to command them as if they were their men.

Level 31-60: The brand will alert the offspring of attacks just before they happen if they cannot understand it.

 

Level 61-90: The mark allows the offspring to speak to others, outlining authority that will make others fear or accept their orders as if they were a king.

Great Predator

Crocodiles were among the three largest man-eaters in Egypt, along with the hippo and the lion. They can weigh up to more than half a ton and feed on half their weight. Thus, the offspring will have an incredible feeding capacity, being able to eat everything in large quantities with some bonuses.

Level 1-40: When feeding, the offspring heals from minor injuries and restores 10% of their energy.

 

Level 41-80: When feeding, the offspring heals from medium injuries and restores 20% of their energy.

 

Level 81-120: When feeding, the offspring heals from serious injuries and restores 30% of their energy.

 

Level 121-160: When feeding, the offspring heals from deep wounds and restores 40% of their energy.

 

Level 161-200: When feeding, the offspring heals from serious injuries (can even regenerate limbs) and restores 50% of its energy.

The rabid

Sobek was a deity of a complex and flexible character, being unpredictable to the point of sometimes releasing his fury. When the offspring gets angry, they will become stronger.

Level 1-50: When the offspring gets angry, their attributes will be increased by 4x.

 

Level 51-100: When the offspring gets angry, their attributes will be increased by 8x.

 

Level 101-150: When the offspring gets angry, their attributes will be increased by 12x.

 

Level 151-200: When the offspring gets angry, their attributes will be increased by 16x.

 

Level 201-250: When the offspring gets angry, their attributes will be increased by 20x.

Level 251-300: When the offspring gets angry, their attributes will be increased by 24x.

 

God of Fertility

Sobek was also a fertility-related deity, as he was the creator of the Nile and Egypt only existed for a gift from the Nile.

 

Level 1-40: The offspring has an aura that helps living beings around them, but only those on their side or neutral. The aura allows you to heal minor injuries from others, bring fertility back to infertile lands and increase allies' strength and powers by 50%.

Level 41-80: The aura allows you to heal others 'average wounds and increase your allies' strength and powers by 2x.

 

Level 81-120: The aura allows others to heal large wounds and increases allies' strength and powers by 3x.

 

Level 121-160: The aura allows others to heal deep wounds and increase allies' strength and powers by 4x.

 

Level 161-200: The aura allows others to heal serious wounds and increases allies' strength and powers by 5x.

 

Active Powers

 

God of life

 

Sobek was credited as the god of life because after his emergence from the waters of Nun, he laid some eggs on the banks of these and thus created the world as he is known.

 

Level 1-10: The offspring will have the ability to feel everything that is alive and that is not (through vital energy). The offspring may hide their own vital energy, appearing non-existent or dead.

 

Level 11-25: The offspring can heal their own injuries by manipulating the vital energy of the surrounding environment, and can also transfer the vital energy between living beings, from one to the other.

 

Level 26-35: The offspring will be able to absorb that person's vital energy and fully restore their energy, and it can also heal others' spiritual and mental wounds.

 

Level 36-50: The offspring may emanate an aura that gathers all the vital energy of the environment as a form of defensive barrier. By putting a little of your energy on objects, you can give them awareness and manipulate freely, being able to see and know things through them.

 

Level 51-100: The offspring will be able to use vital energy to create constructs with the resistance of vibranium.

 

Level 101-150: The offspring can use vital energy to create constructs and creatures (beings manipulated by the offspring, without their own conscience) with the resistance of the Divine Iron.

 

Lord of Waters

 

When Sobek left the waters of Nun, he received the title of "Lord of the Waters".

 

Level 1-10: The offspring will be able to control water on a small scale, making constructs with the strength of steel.

 

Level 11-25: The offspring will be able to control water on a medium scale, making constructs with the resistance of titanium.

 

Level 26-35: The offspring will be able to control water on a large scale, making constructs with diamond resistance.

 

Level 36-50: The offspring will be able to control water perfectly, making constructs with the resistance of adamantium.

Level 51-99: The offspring will be able to control water on a country scale, making constructs with the resistance of vibranium.

 

Level 100-150: The offspring can make water constructs with the resistance of Divine Iron. At that level, the offspring can turn into water completely, being able to freely control their body in this way.

 

God of Vegetation

 

Sobek was also a vegetation-related god.

 

Level 1-10: The offspring are able to create whips with the same resistance as their claws, having spines along their entire length. The offspring is also capable of causing vines to emerge from nearby surfaces, and can manipulate them to attack the offspring. It has the same resistance as the claws.

 

Level 11-25: The offspring is capable of releasing several petals in the direction of the enemies, those of good fragrance that distract them as they pass by cutting through everything that finds their way. Petals can also stick to enemies, sticking to them while making them sleepy or burning their skin.

 

Level 26-35: The offspring is capable of creating several seeds, one of which generates countless giant carnivorous plants that will attack any and all beings that the offspring considers enemy. Other seeds can let it open and release poison that leaves enemies very weak and spitting blood, opening wounds throughout the body. Others more release more plants that cling to enemies and suck both their energy and their conscience, making the enemy go into a coma in 2 rounds.

Level 36-50: The offspring is able to create more seeds, those that now when they reach the enemy, will enter him and the offspring will be able to manipulate him with mental commands, being able to force him to act against his will. Other seeds are explosive, exploding on contact, in addition to causing damage, releasing strong light and sound to stun enemies. It also has a third type of seed that will cause anyone (except the offspring) to take damage only if you stay close to it.

 

Level 51-99: The offspring is able to create a special plant that sucks each and every item and keeps it inside, and it is not possible to remove it until the offspring wants it. The offspring are also able to make a plant that fully copies an enemy (with all the characteristics and abilities of the parent), thus serving the offspring (lasts until the end of the event or be destroyed and cannot move)

 

Level 100-150: The offspring is able to bring out plants and seeds with special characteristics, being able to help you in the best possible ways in combat, creating them from their own energy.

 

Solar Manipulation

 

Sobek was also related to the sun, because of the horned solar disk that was shown in his representations. Because of this relationship with the sun, the offspring will be able to manipulate powers related to the sun.

 

Level 1-10: The offspring initially acquire the ability to handle fire, and this power is still on a small scale, being able to create some small items out of it with the resistance of iron, on the other hand it is able to dramatically increase the temperature at 100 ° C, to the point that no one can take it but the offspring or those capable of doing something similar to it.

 

Level 11-25: The offspring then acquire to handle fire on a medium scale, being able to create larger items now with the strength of steel. The offspring can now dramatically increase the amount of fire, and can now cover up entirely with the flames, without burning at all.

 

Level 26-35: The offspring acquire the ability to manipulate plasma and fire on a large scale, being able to create constructs with the strength of titanium. With the plasma ability, you can either burn enemies or freeze them using the plasma, or make a plasma aura to envelop you and repel attacks or engage enemies in the plasma aura, then crush enemies using it.

 

Level 36-50: The offspring acquire the ability to handle fire and plasma perfectly, being able to create constructs with diamond resistance. At this level, it acquires the ability to generate solar winds that, in addition to burning any other element, also throw enemies away.

 

Level 51-100: The offspring acquire the ability to handle fire and plasma on a country scale, being able to make constructs with the resistance of adamantium. At this level, the offspring also acquire global control of gravity, manipulating it as they wish.

God of Crocodiles

 

When the offspring gets angry, the offspring will be able to summon crocodiles to help you in battle. Golden crocodile spirits (bipeds; D&D lizard-like type) will hold these offspring of equivalent strength from the offspring, being able to create various items from their teeth, even warrior skeletons (the bones of the warriors have resistance equivalent to the claws of the offspring), being able to manipulate water and fire like offspring, to hide completely in an environment and induce enemies with the mere look of them.

Level 1-10: Offspring can summon a crocodilian spirit.

 

Level 11-25: The offspring can summon 3 crocodilian spirits.

 

Level 26-30: The offspring can summon 6 crocodilian spirits.

 

Level 36-50: The offspring can summon 9 crocodilian spirits.

 

Level 51-99: The offspring can summon 12 crocodilian spirits.

 

Level 100-150: The offspring can summon 15 crocodilian spirits.

 

Level 151-200: The offspring can summon 18 crocodilian spirits.

 

Level 201-250: The offspring can summon 21 crocodile spirits.

Level 251-300: The offspring can summon 24 crocodilian spirits.

Pharaoh's Throne

The strength and speed of the crocodiles were symbols of the power of the pharaoh, so much so that the hieroglyph that represented the word "sovereign" was the crocodile. Sobek was also believed to protect the pharaoh from black magic, so much so that one of Sobek's dominions was the pharaoh's throne.

 

Level 1-30: Offspring with the movement of their hands has the ability to manipulate weapons within range of their vision. With a command, the offspring can also rule animals.

 

Level 31-60: The offspring, with a command, can command any human being and demigods who are weaker than him.

 

Level 61-90: The offspring can command monsters and demigods of your level.

 

Sobek protection

 

Sobek was said to protect people in the afterlife, but he was mainly known as a protector of the pharaoh, as black magic would not affect the ruler while protected by Sobek. The offspring may ask for protection from their parent and a hieroglyph will appear on their arm, giving them a certain type of resistance.

 

Level 1-10: The first hieroglyph will protect the offspring from physical attacks, reflecting them directly back to the enemy.

 

Level 11-25: The second hieroglyph will protect the offspring from elemental attacks.

 

Level 26-35: The third hieroglyph will protect the offspring from powers that affect the soul.

 

Level 36-50: The fourth hieroglyph will protect the offspring from any type of magic.

 

Level 51-99: The fifth hieroglyph will protect the offspring from manipulation and mental powers.

Level 100-150: The sixth hieroglyph will protect the offspring from energies.

 

Note: The offspring can choose which hieroglyphs will be used in themselves, their effects last 3 rounds, having to wait 3 rounds after the end of use before they can reuse that hieroglyph again.

 

Creator of the Nile

 

Level 100: Sobek is the creator of the Nile, this having emerged from his sweat. The offspring, with a little bit of their sweat, can generate a large and relentless stream of water that will come up from behind the offspring and go towards their enemies, sweeping them with a force similar to that of a tsunami. Only the offspring will not be affected by this attack.

 

Great Military

 

Sobek was considered the patron of armies. The offspring will be able to summon a small army to help you fight, each member of the army wearing full armor and carrying the most diverse weapons, having strength equivalent to that of the offspring and speed being half yours.

 

Level 1-10: The offspring can summon 5 warriors.

 

Level 11-25: The offspring can summon 10 warriors.

 

Level 26-35: The offspring can summon 15 warriors.

 

Level 36-50: The offspring can summon 20 warriors.

Level 51-99: The offspring can summon 25 warriors.

 

Level 100-150: The offspring can summon 30 warriors.

 

Level 151-200: The offspring can summon 35 warriors.

Level 201-250: The offspring can summon 40 warriors.

 

Level 251-300: The offspring can summon 50 warriors.

 

Fury of the Nile

 

The offspring can achieve a transformation that will give them some special powers. The offspring will become a bipedal crocodile, which is up to 2.5 meters high, its scales pale, with purple marks all over its body, red eyes and black armor that mainly covers the right side of its body.

 

Level 10-40: In this form, the offspring acquire a large blade with titanium resistance. The offspring can attack with it normally, but it can also launch it towards the enemies, the same returning to his hand. The blade cancels regeneration and puts some of the offspring's energy inside the enemy, which makes them feel terrible pains throughout their bodies that will also seem heavy to them. The blade can be damaged and destroyed, but a little blood can restore it completely.

 

Level 41-70: In this form, the offspring when attacking an enemy, with each physical attack that is perfectly hit on the enemy or on some surface, 500 kg of force will be added to each subsequent attack and its speed will be increased by 50%. If the offspring hits a counter attack, an extra ton of force will be added and their speed will be doubled. If a sequence misses, both strength and speed will return to stake 0 and you will need to restart the process.

 

Level 71-100: In this form, the offspring can release a large amount of energy in the surrounding environment, thus they can make enemies even of their level pass out and the strongest in up to 30 levels to become breathless and lose half of their energy. The offspring can also focus their energy on black beams of energy that will destroy everything in their path.

 

Note: The transformation will take 5 rounds.

 

Crocodile Shape

 

The offspring will lose their human form, becoming a crocodile more than 3 meters high, thick scales protecting their body along with red, gold and black armor with the resistance of the Divine Iron that leaves only the shoulders and arms of out. The offspring's crocodile head will be worn by a mask similar to Tutankhamun's (minus the part that covers the face, leaving only the part that covers the rest of the head), with the solar disk on top of it. On his chest, a green stone shines brightly.

 

In this form, the speed of the offspring is mach 8, it acquires absolute control of the water. The offspring becomes the supreme warrior, able to fight with dozens of weapons at the same time against countless enemies while learning his skills and patterns, so his body naturally adapts and becomes highly resistant to their powers. The offspring also acquire the ability to eat anything, thus restoring their energy (they can even eat energy).

 

Level 180-200: The transformation lasts 2 rounds.

 

Level 201-220: The transformation lasts 3 rounds.

 

Level 221-240: The transformation lasts 4 rounds.

 

Level 241-260: The transformation lasts 5 rounds.

 

Note: Only three times per event.

       Presentes de Reclamação       

Dentadura Crocodilum

 

Os seus dentes (sim, é uma dentadura, ou seja, pequeno porte) possuem uma durabilidade no grau de uma pequena estrela, assim como um certo grau de metamorfose, onde podem variar entre os dentes humanamente comuns e grandes dentes de 4 polegadas, que por sua vez possuem um altíssimo poder perfurante, isto é, quando com dentição, suas mordidas terão 5 vezes o peso de sua força base, tal como alta penetrabilidade devido a sua dureza. Ainda assim, caso perca seus dentes, estes irão se reconstruir ao passar de três rodadas. É capaz de perfurar armaduras ou até mesmo corpos resistentes.

       MASCOTE       

Renekton 

 

Nível 01-30: Sendo um crocodilo que carrega o nome de uma deusa com a cabeça de um destes animais, este pet demonstra uma velocidade de combater incríveis dez (10) mach, podendo golpear com sua cauda em uma área de 7 metros com uma velocidade que é o dobro da velocidade que possui normalmente, sendo que sua cauda possui uma força de pressão similar ao peso de uma cidade. O crocodilo chega a medir 6 metros. 

 

Nível 31-60: O crocodilo agora possui uma velocidade de combate que chega a 20 mach, sendo que agora possui uma capacidade de absorção de impacto, que por sua vez é levemente superior à força de pressão que a sua cauda exibe e exibirá, ou seja, escalando baseado na força desta. A energia absorvida é expressada com golpes feitos pela sua cauda extremamente resistente. A força de sua cauda passa a ser similar ao peso de uma grande cidade.

 

Nível 61-90: O crocodilo  possui uma velocidade de combate de 30 mach, mas agora este também possui uma mordida capaz de desmembrar qualquer um com extrema facilidade, sua mordida chega a destruir várias montanhas além de ser capaz de perfurar armaduras e proteções mais fracas. A força de sua cauda passa a ser similar ao peso de uma montanha.

 

Nível 91-120: O crocodilo agora possui uma velocidade de combate 40 mach, agora, o pet também passa a conseguir se esconder de suas presas usando o ambiente à sua volta, sendo uma camuflagem óptica. Qualquer indivíduo que não tenha habilidades sensoriais ou os sentidos apurados não vai conseguir localizar o réptil. A força de sua cauda passa a ser similar ao peso de uma grande montanha.

 

Nível 121-150: O crocodilo agora possui uma velocidade de combate 50 mach, sua mordida passa a conseguir destruir várias ilhas com apenas uma mordida . A força de sua língua passa a ser similar ao peso de uma ilha.

 

Nível 151-200: O crocodilo agora possui uma velocidade de combate de 60 mach, sendo que agora a força de sua cauda passa a ser similar ao peso de um vários estados, porém, seu sistema digestivo possui um leve poder destrutivo, sendo maior do que deveria ser. Em seus estômago se forma uma espécie de suco gástrico extremamente forte que é capaz de corroer tudo que foi engolido pelo crocodiliano em uma única rodada, com a potência esta substância sendo similar a força deste. Seu trato digestivo é capaz de aguentar até três humanos de uma vez. Seu suco gástrico é capaz de corroer tudo em questão de segundos. 

 

Nível 201-250: O crocodilo agora possui uma velocidade de combate de 70 mach, e agora a força de sua cauda passa a ser similar ao peso de um pequeno país. O crocodilo passa a possuir o poder Armadura Natural, desde que esteja em uma área de 10 metros próximo da prole. 

 

Nível 251-300: O crocodilo possui uma velocidade de combate de 80 mach, e por fim, a força de sua cauda passa a ser similar ao peso de um pequeno país e sua mordida passa a ter um peso de um grande país.

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