top of page

GOD DRAGON OF WITCH

HISTORY

In Veneda mythology Zirnitra , or Zir, is a black Slavic dragon and the god of witchcraft . Zirnitra's image was used on a Wendish flag when the Wends fought by invading the Saxons . Zirnitra literally means magically strengthened. Rosvodiz is a nickname for Zirnitra.

CHILDREN OF ZIRNITRA

Appearance: Zirnitra's children are endowed with great beauty, their hair is as black as at night, thin and extremely straight. The eyes follow the black color, golden or even red, responsible for giving a severe and morbid look. The body is sculpturally pale and defined.

Personality: They tend to be cold and calculating, like their father. Faced with any situation that involves death, the children are unshakable, as if a reason for suffering and loss did not exist for them.

SKILLS

Passive Powers

Dragon Wings

Levels 1-6: It invokes two black wings from its back, the same ones can help you to keep flying indefinitely.

Levels 7-12: They are able to reach sound speed by flying.

Levels 13-20: Now your speed can reach a radius.
 

Dragonic Claws

The offspring can create dragon claws in both hands.

Levels 1-6: The claws are able to slice iron.

Levels 7-12: They are capable of slicing pure steel.

Levels 13-20: They are capable of slicing diamond.
 

Dragon's roar

Zirnitra is a powerful Slavic dragon-god, so his children will be able to fire roars that can cause catastrophes.

Levels 1-6: The roar of the son of Zirnitra is capable of destroying houses.

Levels 7-12: The roar is capable of destroying buildings.

Levels 13-20: The roar is capable of destroying a mountain.
 

Total Immunity

Level 1: Zirnitra is the god of witchcraft in Slavic mythology, so your children are immune to curses / spells / plagues / diseases.
 

Shadow Control

Levels 1-6: Children of Zirnitra can control the shadows of the place as they wish.

Levels 7-12: Can summon shadow.

Levels 13-20: Can make the shadow tangible.
 

Dark Travel

Sons of Zirnitra are able to transform themselves into shadow.

Levels 1-6: Can transform into shadow for 2 rounds.

Levels 7-12: Can transform into shadow for 3 rounds.

Levels 13-20: Can transform into shadow for 5 rounds.
 

Dragonic Transformation

The offspring of Zirnitra is capable of transforming into a black dragon of five meters, the transformation lasts 3 rounds, and expands the power of the same.

Levels 1-6: Doubles its overall power.

Levels 7-12: Triple the power in general.

Levels 13-20: Quadruples its overall power.
 

Active Powers

Magic Deck

Level 1: A type of Magic Holder that revolves around the use of Magic Cards, which can produce a variety of effects, such as the generation of both abiotics and biotic things. The cards of Zirnitra's son can be used for offenses, and his fighting style has been described as "all-round": he can use them as long-range weapons, playing them against his enemies, he is also capable of combining his cards to generate particular effects.
 

Shurikens Cards

The offspring are capable of playing cards as projectiles at their enemies. These played cards appear to have cutting power, being shown piercing targets as if they were shuriken.

Levels 1-6: Can throw 50 at once.

Levels 7-12: Can throw 100 at once.

Levels 13-20: Can throw 150 at once.

Sexy Lady Card

One of the offspring's single card attacks. Throw a card that depicts a woman in a skimpy bikini at your target. This will make the said woman, among others, come alive in the card, all with similar curves and actresses. These women then surround the target and proceed to embrace them and rub themselves against them. Opponents who are attracted to beautiful or shy women when faced with them are likely to be frozen in place, making them unable to react properly.

Levels 1-6: Summons up to five women.

Levels 7-12: Summons up to ten women.

Levels 13-20: Summons up to twenty women.
 

Water Letter

Levels 1-6: Fires a blast of water at a card from the opponent

Levels 7-12: The water is sharp.

Levels 13-20: Summons a tsunami with the card.

Sleep Letter

Level 1: A card that, if it touches the opponent, will put him to sleep immediately.
 

Communication Letter

Level 1: You deliver a letter to someone, and through it you can communicate with the person, as if it were a kind of cell phone.
 

Dimension Chart

A power learned from Shô, the offspring use their cards to hold others in another dimension within their own cards and can free them only when they want to.

Levels 1-6: The card must be in contact with the opponent for 8 seconds.

Levels 7-12: It takes just 5 seconds.

Levels 13-20: Just pull over.

Explosion cards

You can launch cards that explode like grenades.

Levels 1-6: Throw up to ten cards per attack.

Levels 7-12: Throw up to twenty cards per attack.

Levels 13-20: Throw up to fifty cards per attack.

Ice Cards

Levels 1-6: You can shoot ice spikes using a card.

Levels 7-12: Now you can freeze opponents if that card reaches the same.

Levels 13-20: You can change the temperature of the place to absolute zero with this card, it does not affect you.
 

Elemental Cards

Levels 1-6: Can fire gusts of fire and wind from the cards.

Levels 7-12: Can fire lightning.

Levels 13-20: Can control the land by placing the card on the ground.
 

Mad World Card

 

Card used to block spell / powers / curse use made at a certain distance around that card has sealed activation.

Level 1-6: Sealing affects a small area of ​​6m.

Level 7-13: Now the affected area is 10m.

Level 14-20: The sealed area reaches 20m.

 

 

Card Teleport

 

A very efficient card, it consists of opening portals where the son of Zirnitra wants, if well used it serves for attacks or defense, he can teleport someone if he wants, teleport an object, even powers. You can open the portal by being played or just held by the dragon demigod.

Level 1-6: Zirnitra's son can only teleport up to 25m².

Level 7-13: The area for teleportation already increases to 55m².

 

Level 14-18: The area becomes larger, reaching 100m².

Level 19: You can now teleport to any part of the world.

 

Card life

 

A card capable of healing wounds, burns, broken bones and even limb loss, thus returning the vital force.

Level 1-6: Can only heal minor injuries, it recovers 25% energy every 5 minutes.

Level 7-13: Heals average wounds, and recovers 50%.

Level 14-20: Can already heal serious injuries and even cut limbs, etc. Recovers 90%.

 

 

Draconic beast card

 

A card with the image of a beautiful black dragon, when used it invokes such a dragon to help Zirnitra's son, the dragon has immense strength, claws that cut diamond, scales protected with magic, has a sonic roar, and fires balls or destructive rays.

Level 1-7: the dragon has 3m.

Level 8-14: the dragon already has 6m.

 

Level 15-20: the dragon has reached 10m.

 

Pragma Letter

 

Level 5: A magic card that releases several poisonous insects towards the target, some have a change in their poisons done by magic.

 

 

Sword card

 

It is a kind of extra deck, containing 10 cards with sword images that can be removed or summoned by the son of Zirnitra.

Level 1-6: Can take one or two of the 3 swords, which are: Onikiri (the exact function is unknown, but seems to have the ability to heal the opponent's wound when hit.), Sessaku kōri (his blade and crystal blue, around it are several snowflakes, when the target and hitting the blade, the place is frozen), Komokiri (a sword that around the blade is a kind of hurricane, its wind can be blown like blades towards the target , manages to cut even stone, it wraps its wearer with a layer of air, helping with precision, agility, defense.

Level 7-14: Unleashes 3 more swords, raikiri (thunder sword, its shape also resembles lightning. Its lightning can be used to strengthen melee power or attack many enemies from a distance.), Kannagiri (Can extend the blade to surprise the enemy. Its special feature is extreme sharpness.), Kashagiri Hiromitsu (the largest of swords. Uses demonic flames to increase offensive power.)

Level 15-20: Unleashes 4 swords, Murasame (katana that when it hits the target releases a kind of marks that takes away the movements of the target and kills it, because the marks contain poison), Yatsufusa (a weapon capable of bringing life back to the beings that were killed by the blade, the user has complete control over the dead), Caliburn (a sword that has a powerful destructive aura, capable of causing earthquakes and cutting everything), Nothung (a demonic sword that can cut time and space )

 

 

Minefield

 

A card with the image of several mines, it and a kind of trap card, when thrown or placed on the ground, it releases several land mines on the ground, any step or movement activates these mines, which have a high destructive power.

Level 1-6: The trap area is 10m.

Level 7-13: The minefield extends to 25m.

Level 14-20: Reach 50m, the affected area.

bottom of page