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GODDESS OF THE SEAS

HISTORY

Amphitrite (in ancient Greek: Ἀμφιτρίτη), in Greek mythology, was the daughter of the nymph Doris and Nereus, therefore a nereid.

She is the wife of Posidão and goddess of the seas. At first, he refused to join the god, hiding in the depths of the oceans, in a place known only to his mother. She ended up giving in to Posidão's attacks, becoming queen of the oceans. It is represented with a trident, symbol of its sovereignty over the seas.

AMPHITRITE CHILDREN

Appearance: Many of Amfititre's children have natural blue hair, which is extremely rare for other campers, and red eyes.

Personality: They are very kind and sweet to the other campers

SKILLS

Active Powers

Hydrocure

Levels 1-6: Upon contact with water, you can heal minor injuries, voluntarily or involuntarily. In addition, it will recover 15% of its total energy.

Levels 7-12: Upon contact with water you can heal reasonably serious injuries, voluntarily or involuntarily. From this Level the Amphitheater's Son will be able to heal 50% by touching the Water ...

Levels 13-20: At this Level, the Amphitheater Son will be able to heal 75% by touching the Water.

Levels 21-27: At this Level the Amphitrite Son will be able to heal 100% by touching the Water.
 

Immune to fire

Levels 1-6: From this Level on, the Amphitrite Son will be 50% immune to fire.

Levels 7-12: At this Level, the Amphitrite Son is 75% immune to fire.

Levels 13-20: At this Level, the Amphitrite Son is 90% Immune to fire.
 

Hydrokinesis

Levels 1-6: Has the ability to control the water element with mental commands only. Being able to levitate and shape it as you like. Remembering that there is greater difficulty in controlling fresh water, and greater ease in salt. It cannot yet produce such an element and can only control small amounts of water (Max.: 50 liters). Cost: Small amount of energy (The accuracy of the value depends on the Moderator's evaluation).

Levels 7-12: In this advanced stage of mastery over water, you will be able to expand water particles, being able to increase the amount of water so that you can dominate, being able, for example, to make puddles large sources. Now no more limits on the amount, being able to dominate with the same gigantic precision or small amounts. Cost: Small amount of energy (The accuracy of the value depends on the Moderator's evaluation).

Levels 13-20: A power that consumes its own energy to be used. By raising his hands, the Amphitheater's son will be able to evoke a crystal clear and brilliant water in an exorbitant volume. The flood works in two stages, the first of water accumulation and the second of flooding. The first part serves only to evoke water and the second, to launch the violent but subtle blow. The flood reaches an area of one kilometer and an approximate height of two or three meters. Any individual in this area will have their energy level lost up to the 10% mark. Cost: 100% of the total energy. Limit: once per mission.


Active Powers

Aquatic Transformation

As the son of Anfititre they can become aquatic animals.

Levels 1-6: Amphitrite children can become small fish and crabs for a few minutes

Levels 7-10: Can turn into bigger aquatic animals, bigger fish for a few minutes.

Levels 11-15: Transform into aggressive aquatic animals like sharks.

 

Marine plant control

Levels 1-6: With this power it is possible to control marine plants that are not very resistant, making them hide or serving as a distraction.

Levels 7-12: At this level, you can evoke marine plants in greater quantities and more resistant.

Levels 13-20: Can summon giant carnivorous marine plants
 

Fish Tail

Levels 1-6: Now, when your legs have contact with the water, they have gained a cause, initially only in the color sold that allows you to swim at high speed. It is necessary that the water covers up to the waist.

Levels 7-12: At this level, you are already able to easily control when the tail appears and are able to switch its colors.

Levels 13-20: At the height of this power, this tail allows you to swim for 80km / h in the water and when agitated, releases a blade in the shape of a half moon made from the vibration in the water that can cut rocks from its tip.
 

Ice Body

Levels 1-6: Initially, you can make your two arms to be made of ice, thus doubling your strength and remain indefinitely (only spend 8% of energy).

Levels 7-12: You can transform your ice legs now and this gives you an advantage, you can run normally on the ice without skidding or even stick to it making it difficult to be knocked down (10e% of energy for arm and leg).

Levels 13-20: Now your whole body can turn to ice, making it even more resistant.
 

Hydro Cannon

Levels 1-6: You will be able to conjure a ball of very agitated water from the sea which, when in contact with something, causes a very strong explosion (15% energy).

Levels 7-12: At this level, you can now conjure three water pumps for the same energy expenditure and the same destructive power

CLAIM GIFTS

Sponge Shield

You will receive a completely porous shield for its length made of lunar silver, however it does something interesting, it absorbs water thrown or deposited to it and when it absorbs, it can shoot a jet of water at its enemy.


Sea Current

You will receive a lunar silver chain that is five meters long and can extend up to 10 meters and moves in mental command or manually.

Sea Dagger

You will receive a completely blue dagger made of lunar silver and it is extremely light, which helps your skill

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