SUPREME GOD
HISTORY
Alfadur is the supreme God in Norse mythology . Although often called Odin , Alfadur (which means all-father) is represented by the uncreated and infinite God.
According to legend, after Ragnarok , Alfadur would be responsible for recreating the world.
SONS OF ALFADUR
Appearance: They are blond, have blue eyes, and are well endowed with a jealous physique.
Personality: Unlike other semi-supreme, sons of Alfadur are normal semi-gods, just like any other semi-god.
SKILLS
Passive Powers
Unreachable
Alfadur was never seen by any mortal. When his spirit came to earth, he hid in the shadows of the sacred and peaceful woods. Its greatness is unfathomable, just like it, which will only be revealed at the end of Ragnarök, when it comes to create a new world. It existed before the world and will continue to exist forever.
Level 1: Like your father, offspring can never be reached. If they pursue it, they will not be able to accompany it, losing themselves in it. Localization skills, whatever they may be, will not work with her if she wishes. Even powers that transcend time and space will not be enough to find it. Nobody will be able to find it unless it wants to be found, nobody will be able to reach it unless it accepts to be reached.
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Improved Speed
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Level 1-10: It reaches 900 km / h, in addition to jumping up to 100 meters.
Level 11-25: It reaches 1800 km / h, in addition to jumping up to 200 meters.
Level 26-35: It reaches 2700 km / h, in addition to jumping up to 300 meters.
Level 36-50: It reaches 3600 km / h, in addition to jumping up to 400 meters.
Level 51-99: It reaches 4500 km / h, in addition to jumping up to 500 meters.
Level 100-150: Reaches 5400 km / h, in addition to jumping up to 600 meters.
Level 151-200: Reaches 6300 km / h, in addition to jumping up to 700 meters.
Level 201-250: It reaches 7200 km / h, in addition to jumping up to 800 meters.
Level 251-300: reaches 8100 km / h, in addition to jumping up to 900 meters.
Fortitude & Robustity
Naturally the children of Alfadur are endowed with great physical capacities, including strength and endurance in these skills. Because of this, the children of the strongest and oldest Nordic God have great physical abilities, making them the strongest physically of all Nordic descendants.
Level 1-10: Initially Alfadur's children are already able to lift up to a ton with their body, also executing blows with sufficient power to destroy small buildings such as houses. Its resistance is equivalent to its strength, managing to resist attacks capable of destroying small buildings, in addition to that all its organs, tissues and bones are as resistant as iron itself.
Level 11-25: Demonstrate that they are capable of erecting buildings, such as houses and similar masses, with the impacts generated by their blows can generate destructive power capable of destroying an entire street. Their physical resistance is equivalent to the power of their blows, just as their organs, tissues and bones are as resistant as steel itself.
Level 26-35: The descendants of Alfadur are already able to lift mass comparable to a street with just the strength of their body, having enough capacity to generate an impact capable of devastating a neighborhood. Their physical resistance is equivalent to the impact of their blows, having their organs, tissues and bones as hard and dense as titanium itself.
Level 36-50: At this level, they are already able to lift the mass of a neighborhood in their arms with some effort, generating impacts with their blows capable of destroying neighborhoods. Its physical resistance is equivalent to the impact of its strikes, having a body as rigid and dense as the diamond itself.
Level 51-99: They are already able to lift the mass of blocks in their arms, just as they manage to generate impacts capable of devastating entire cities. Its physical resistance is equivalent to the impact generated by its blows, having a body as rigid and dense as the adamantium itself.
Level 100-150: From this level onwards, they already acquire the capacity to raise mass comparable to a state, having the capacity to generate impacts capable of destroying states. Its physical resistance is equivalent to the impact generated by its blows, having a body as rigid and dense as the vibranium itself.
Level 151-200: At this level, they acquire the capacity to lift mass comparable to various states with their bodies, generating impacts strong enough to destroy entire countries. Their physical resistance is equivalent to the impact generated by their blows, having a body as rigid and dense as the divine metal itself, they also start to break physical immunities through their body blows.
Level 201-250: Close to their peak, they already become beings endowed with great physical power, achieving feats like raising entire continents, managing to generate impacts strong enough to destroy entire moons. Their strength is extreme, being beings capable of great deeds, such as jumping from Earth to the Moon in a matter of seconds. They also have the absorption of kinetic impact and kinetic energy, which allows them to absorb the energy of attacks used against them and return them in later attacks, however, depending on the power of Alfadur's son and his opponent, he may not have enough power to withstand certain blows.
Level 251-300: At their peak the children of Alfadur are able to ignore the gravitational pull for some time. They can also reach intangible / mimicked beings or inhabit another dimensional plane, like the souls themselves. In times of crisis, your resistance and strength can receive an increase, managing to lift things that naturally would not be able to or resist damage that could not, and the impact of your blows doubles in relation to the previous blow. The increase lasts five rounds, leaving Alfadur's son in a vegetative state for three rounds. At this level, your strength is able to lift small planets and also destroy them.
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Regeneration
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Alfadur is known as the creator and preserver of the universe. As a preservative, the god has an incredible regeneration ability, to the point that he does not age and will continue to live forever, being a deadly creature (who will not die until he suffers from something fatal). For that reason, the offspring will develop an incredible capacity for regeneration.
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Level 1-10: Offspring can regenerate small and minor injuries instantly.
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Level 11-25: Offspring can regenerate slightly larger and medium wounds instantly.
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Level 26-35: Offspring can regenerate more or less large and deep wounds instantly.
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Level 36-50: Offspring can regenerate very large and serious injuries instantly.
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Level 51-99: Offspring can regenerate fatal wounds and regenerate limbs instantly.
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Level 100-150: The offspring can regenerate wounds that bring them to the brink of death instantly. Upon reaching this level, the offspring will stop aging.
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Level 151-200: The offspring can regenerate from any injury at the cellular level.
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Level 201-250: The offspring reach such a point in their regeneration that if this is blocked in any way, in 2 rounds their body will heal from this condition and their regeneration will function normally again.
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Level 251-300: The offspring reach a point where their regeneration makes them immortal, just like their father, not being affected by time, not aging. Because he is immortal, even if his whole body is reduced to ashes, he can return after a few hours.
Primordial Knowledge
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Alfadur existed before the world and will continue to exist forever, seeing all the discoveries and knowing the mysteries and secrets of the universe that he himself created. Alfadur has great knowledge and demonstrates great wisdom, in the same way. Your offspring will also have these characteristics.
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Level 100: Reaching that level, the offspring will acquire almost absolute knowledge about their mythology and the world, learning about cultures and languages like no one but presenting an incredible learning capacity, learning almost instantly anything they teach them. Her perception is also high, and she can see movements up to 10 times faster than her.
Ancestral Immunities
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Having existed for so long, Alfadur acquired many special immunities and resistances, which was also facilitated by his great knowledge. The offspring will inherit some of these immunities and resistances.
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Level 1-30: The offspring have no human needs, nor do they need to perform them (such as eating, resting, breathing, etc.). It is also immune to possession.
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Level 31-60: The offspring have a protected mind which protects them from psychic / mental abilities.
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Level 61-90: The offspring acquire a contaminating immunity, which the individual is not affected by any type of disease.
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Level 91-120: The offspring at this level acquire an incredible immunity against magic, unaffected by it or any of its aspects.
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Level 120-150: Upon reaching this level, the offspring acquire immunity to the elements.
Level 151-200: Acquire immunity to cosmic attacks, such as gravitational manipulation, electromagnetism or even attacks from stars
Level 201-250: They are immune to manipulation of reality and consequently to space-time manipulation.
Eternal
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Alfadur is an eternal figure in Norse mythology, time is not a relevant factor for it. For that reason, there is an ability that is passed on to your offspring.
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Level 200: Reaching this level, the offspring acquire full immunity to powers related to time and destiny, as if they were independent of them. There is also a feature that will allow you to maintain a skill for as long as you want, that is, when using a skill such as conjuring fire, the offspring can keep the fire for as long as they want, without it decreasing their energy, and may even last forever if the offspring do not undo the attack.
Nordic Supremacy
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Alfadur is the supreme Nordic deity, with no being above him precisely because he is the creator of the world. Being above all in his world, the deity developed characteristics of supreme beings, and at the right time, the offspring will also develop him.
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Level 50: Reaching that level, the offspring acquires a special supremacy, especially in relation to themselves. She will know when she is in an illusion, she will not be able to have her body, mind, state or feelings altered and / or manipulated by others. She knows who she is, at every possible level, there would be no one who would know more about her than she does, so her story or knowledge about herself could not be changed.
Return
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Level 200: At the end of Ragnarok, Alfadur would then appear to recreate the world destroyed by the war between the gods and the giants. The supreme god returns and will always return when necessary. Reaching this level, if the offspring dies, under any circumstances, including erasing their existence, they may return later in that same event, as if nothing had happened.
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Note: The skill works only once per event.
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Active Powers
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Re-Creator
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Alfadur is said to recreate the world after Ragnarok, so his offspring inherit some powers related to creation.
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Level 100-150: Can create living beings loyal to their offspring. Being able to share some of his powers with these creations, in addition to also being able to perceive the world through his senses. (You can define its characteristics, shape and body properties).
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Level 151-200: Alfadur's offspring can recreate things that have been erased or destroyed, such as inanimate objects, items, parts of a body and even a castle for example. (3 times per event or saga)
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Level 201-250: The Offspring of Alfadur manages to recreate a person whose existence has been erased, as long as that person is wanted by the offspring. (1 time per event or saga)
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Level 251-300: You can recreate a certain dimension, reality or territory / location just as your father was once able. (1 time per event or saga, depending on the size, the offspring may go into a coma, or even have their existence erased after the process).
Ancient Magic
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Being the first being in the Nordic world, which has always existed and will always exist, Alfadur was aware of the things that would happen in the future, knowing all the things that would be created / discovered. Among them was the magic, which only he knows, being the purest and oldest magic that there can be. The offspring will inherit the same ancestral magic.
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Level 1-50: From the beginning, the offspring will be able to use spells that involve all the elements of nature (fire, water, ice, earth, air, lightning, light and darkness), these having the strength to easily destroy a block.
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Level 51-100: Now the offspring can assign magical characteristics to beings, objects and places, as well as remove these from them (they cannot remove magic from other beings, but if they had used a magic on themselves, it would be removed). The offspring also acquire the capacity for total illusion.
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Level 101-150: The offspring acquire the ability to cancel spells, absorb them, seal enemies' powers and adapt to spells and attacks with magical characteristics, thus becoming immune and able to destroy the same if it were not possible before. It affects immune systems now.
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Level 151-200: The offspring acquire the ability to change the reality around them, through magic, so there is a limit to where they can reach and how much they can change, being limited to the environment and the powers thrown at them.
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Level 201-250: The offspring can perform any spell they read and teach them at first, in addition to having the ability to create spells, these requiring a combination of words to achieve the effect they want (the strength of these spells are directly related to the words used).
Power of Infinity
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Upon reaching this point, the offspring acquire a small set of jewels, physical manifestations of the main primordial powers of the universe.
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Level 50: Uses one jewel at a time, affecting the area of a city.
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Level 100: Uses up to two gems simultaneously affecting the area of a state.
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Level 150: Uses up to three gems simultaneously affecting the area of various states. It starts to affect the immune system with its jewels.
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Level 200: Uses up to four jewels simultaneously affecting a country's area.
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Level 250: Uses up to five jewels simultaneously affecting the area of a continent.
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Level 300: Uses up to six gems simultaneously affecting the area of a planet.
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• Green Jewel : The offspring will be able to freely manipulate the flow of time, even seeing the past and the future (from where the offspring is).
• Violet Jewel : The offspring can manipulate any type of energy around them, and can be used to amplify the power of the other offspring's powers by 400%.
• Golden Jewel : The offspring will be able to manipulate the minds of all beings around them, affecting even the immune ones, in addition to being able to use all mental and psychic powers freely.
• Scarlet Jewel : Offspring can totally change reality, even changing living beings.
• Celestial Jewel : The offspring can be transported to any existing location, without limitation, and can also move any object and teleport anything and anyone through reality and space.
• Amber Jewel : The offspring can freely raise the dead (Up to three per event), can freely withdraw, control and manipulate the souls of the living and the dead.
The Nine Worlds
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The offspring acquire the ability to manifest on the battlefield, one of the nine worlds of Yggdrasil, thus being able to manifest the main characteristics of these on the battlefield. A rune will appear in the hand of the offspring, bringing the most striking feature of that world. After using a rune, to use it again, you will need to wait 3 rounds after its effect.
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Level 1-20: The first world to be released is Álfheim, represented by the Dagaz (Daeg) rune. When it appears in the hand of the offspring, an intense light from nowhere will appear and envelop the battlefield, preventing anyone other than the offspring or their allies from seeing anything, preventing any darkness from being created or manipulated. The light cannot be turned off or sucked by any power, lasting up to 3 rounds.
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Level 21-40: The second world to be released is Nidavellir, represented by the rune Eolh (Algiz). When it appears in the hand of the offspring, intense darkness will fall on the enemies of the offspring, with no light source being enough to end this darkness, being impossible to see through, also preventing any light from being created and manipulated. This darkness has the same characteristic as the Álfheim light, also lasting 3 rounds.
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Level 41-60: The third world to be released is Jotunheim, represented by the Nied rune (Nauthiz). When it appears in the hand of the offspring, the earth will shake and several earth constructions will appear in the environment, also drastically lowering the temperature of the place, making it impossible to increase it in any way, also preventing the generation of any flame or heat source. . The earth constructions will continue to appear until the end of 3 rounds, not disappearing after that, but the temperature will return to normal after the end of the rounds.
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Level 61-80: The fourth world to be released is Midgard, represented by the Jera rune. When it appears in the hand of the offspring, a water spout will appear around the offspring and their enemies, then all the water will fall on them like a tsunami, making it impossible to manipulate the water of this attack, destroying everything in an area of 3 km², disappearing immediately after the attack, leaving only a mark of destruction.
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Level 81-100: The fifth world to be released is Vanaheim, represented by the Ing rune (Ingwaz). When it appears in the hand of the offspring, an immense forest that will heal all wounds of the offspring's allies while attacking their enemies, even reaching their souls. The trees of the forest and their spirits will attack anyone without mercy, leaving wounds that will prevent the enemy from healing, and even if destroyed, the forest will restore itself to fulfill its objective. The forest will become a normal forest after 3 rounds and will not disappear.
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Level 101-120: The sixth world to be released is Helheim, represented by the Hagal rune (Hagalaz). When it appears in the hand of the offspring, all beings that died, whether they are allies or enemies, will immediately rise and start fighting alongside the offspring, using their powers (if they have) and skills just as they did when alive. With each enemy killed, he will immediately rise to fight, until their bodies are completely destroyed. The effect will last until the end of the battle.
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Level 121-140: The seventh world to be released is Nilfheim, represented by the rune Is (Isa). When it appears in the hand of the offspring, the battlefield will be taken over by a dense poisonous mist (both the mist and the poison of it being immanipulable), which will make the senses of all enemies reduced to the human level and make them react only attacks at half its speed, which will affect even the immune system. Those who are not immune will die from poisoning within 5 rounds after the mist has disappeared (3 rounds) if they are not cured of the poison.
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Level 141-160: The eighth world to be released is Muspelheim, represented by the Sigel rune (Sowulo). When it appears in the hand of the offspring, the battlefield will be filled with flames, scorching heat and molten stones / magma (none of which can be manipulated), increasing the temperature absurdly, preventing the generation and manipulation of ice or water, making it impossible lower the temperature of the place. The flames and heat will disappear after 3 rounds, but the magma will remain.
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Level 161-180: The ninth world to be released is Asgard, represented by the rune of Odin, the empty rune. Because the rune has no symbol, it will not appear in the hand of the offspring, but their eyes will become white as ice, indicating the activation of power. When this occurs, an army of 9,000 warriors will appear on the battlefield wearing golden armor, with resistance, strength, regeneration and speeds equivalent to that of their offspring. They will fight against the offspring's enemies, without hesitating or being able to be controlled in any way by third parties, remaining on the battlefield until the end of the fight.
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Level 181-200: After having released the nine worlds, the offspring acquire the ability to summon a manifestation of the Yggdrasil tree itself, represented by Vegvísir. The symbol will appear on the ground, hitting the entire battlefield, then invoking a branch of the world tree itself. This branch will grow, forming an immense tree, bigger than any creation of the human and divine world, raising and generating 9 dimensions that will represent each of the nine worlds, each one presenting the same characteristics of the other runes presented. The enemies, at the moment of the appearance of the rune, will be taken to one of those nine worlds where they will have to fight to survive. The tree and its 9 dimensions will remain for 9 rounds before disappearing. Because it involves the nine worlds, after using Vegvísir, the offspring will not be able to use any of the 9 other runes,
Cosmic Powers
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As the son of the creator of the world, the offspring have some powers in relation to the stars.
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Level 1-40: The offspring is able to summon asteroids and launch them onto the battlefield, each asteroid being able to destroy a large block without problems. They are formed by the energy of the offspring, so it can be used even in closed spaces.
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Level 41-80: The offspring are able to form several spheres of energy which they are able to control, but will always be pairs. When you launch them to attack enemies, two of them will collide, with the collision causing an explosion strong enough to completely destroy a neighborhood (if so desired by the offspring).
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Level 81-120: The offspring are able to manipulate cosmic energy perfectly, being able to make constructs with vibranium resistance.
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Level 121-160: Reaching this level, the offspring can form a small sphere of concentrated energy, which will cause an explosion similar to a supernova, which may reach the level that will obliterate the city. It is also capable of creating, from its energy, it is capable of generating highly destructive solar winds.
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Level 161-200: The offspring is able to manipulate gravity on a global scale, which can cause gravity to become zero or increase it up to 300 times.
The One Never Seen
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It is said that Alfadur was never seen by any being, that when he came down to earth, he came in the form of a spirit only in dark and sacred forests. He would only be seen when he was going to recreate the world after Ragnarok. He is able to remain hidden for so long because of a number of varied powers.
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Level 1-10: Initially, the offspring has the ability to become invisible for as long as they wish.
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Level 11-25: The offspring are able to change their appearance freely, and can become a person completely that way.
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Level 26-35: The offspring is able to transform into any living being, with no time limit.
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Level 36-50: The offspring acquires the ability to become a spiritual being (basically becomes a spirit), being able to enter anywhere in that form, even in barriers.
Ginnungagap
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When the world did not exist, there was only Ginnungagap, the great void. Alfadur, having always existed, witnessed the Ginnungagap, which allowed him, and his offspring later, to create a small copy of it, infinitely smaller when compared to the original, which he can freely manipulate.
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Level 100: Reaching this level, the offspring is able to manifest the primordial void, in the form of a sphere even the size of a basketball. The offspring will be able to manipulate the same freely, being able to make it fly for the skies. This small black sphere has the ability to absorb any and all attacks, whether physical or energy, regardless of their origin. It is capable of absorbing a large number of attacks (which will be converted into pure energy), its limit being the ability to destroy several cities. When you reach this limit, you can release all that energy in a powerful attack of pure energy against the enemy, but if you don't, the Ginnungagap will disappear.
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Note: Can only be invoked once per event.
Sacred Powers
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When the land came, Alfadur came in the form of spirit, then living in dark and sacred forests. By going to these places, the god's aura was very refined, reaching a sacred level (lower than that of saints and angels, but still being sacred), acquiring new powers like this. Offspring have the same sacred energy.
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Level 1-50: Offspring do not have much control over energy, being able to make purely energy attacks towards enemies, but nothing too complex.
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Level 51-100: The offspring acquire the ability to create constructs with this sacred energy having the resistance of the diamond, and also manifest an aura that prevents dark, enemy and evil energies from approaching the offspring.
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Level 101-150: With energy, the offspring can negate others' curses and negative effects, as well as having the ability to heal others, even deep wounds.
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Level 151-200: The offspring acquire the ability to inhibit the effects of abilities from infernal or dark beings, which can generate golden energy that neutralizes them and breaks their abilities.
Void, Flames and Mist
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Alfadur has always existed, he witnessed the beginning of the world, he lived that beginning. In the beginning there was only Muspelheim, the world of fire, Nilfheim, the world of fog and ice, and the Ginnungagap, the void, the bottom of which could not be seen by any look from any being, thus being a very cold environment. Fire, ice and darkness. Alfadur acquired the power to generate and manipulate these three elements.
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Level 1-20: The offspring can handle fire, ice and darkness on a small scale, and can make constructs with the strength of steel.
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Level 21-40: The offspring can handle fire, ice and darkness on a medium scale, making constructions with the strength of titanium.
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Level 41-60: The offspring can handle fire, ice and darkness on a large scale, making constructions with diamond resistance.
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Level 61-80: The offspring can handle fire, ice and darkness perfectly, being able to make constructs with the resistance of adamantium.
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Level 81-100: The offspring can handle fire, ice and darkness on a global scale, and can make constructs with vibranium resistance.
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Level 101-120: The offspring can construct these three elements with the resistance of Divine Iron.
Nordic Armament
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The offspring will be able to summon armor and weapons to fight, each having a different ability, and may summon them separately.
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Level 1-20: First of all, the offspring will receive a breastplate made of black dragon scales. This breastplate has the ability to reduce all physical, magical, elemental and energy damage by 50% from any attack that is launched against the offspring.
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Level 21-40: The offspring can now summon a cold blue-bladed sword, with the hilt made of silver. This sword has the ability to open a portal to anywhere in the nine worlds, even Yggdrasil herself.
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Level 41-60: Then the offspring is given a pair of armbands, also made of dragon scales than the breastplate. Armbands have the ability of all damage caused to the offspring to be caused equally to the attacker, regardless of the origin and type of attack, as long as it causes physical damage.
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Level 61-80: At this level, the offspring receives a long leather whip, with a blue crystal at the end. The whip has the ability to stretch up to 1 km in length, and when it has a target, it will make curves to avoid obstacles until reaching the target, being practically remote controlled.
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Level 81-100: At that point, the offspring is given a helmet that covers their entire face, even hiding their eyes, but not preventing them from seeing. The helmet allows the offspring to see what is hidden from their eyes (hidden anyway), breathe underwater and see things beyond their reach (like, if you want to see something or someone who is in another country or in another world) , can).
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Level 101-120: The offspring now receive a silver wooden shield, with the image of a black wolf painted on their face. The shield allows you to reflect all the attack of magic, energy and elemental that hits you back to the enemy, having 9 times the original power, and cannot be manipulated in any way.
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Level 121-140: The offspring are then given a pair of leggings made of dragon leather, with a jewel in the shape of a green eye adorning each one. The shin guards allow the offspring to fly, to dodge attacks up to 10 times faster than them and also to make up to 60 clones of yours to fight, having the same powers as him.
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Level 141-160: At most, the offspring acquire a bow made of crystals. The bow creates infinite arrows of energy that can be launched against enemies, reaching its most vulnerable point (even with high resistance, the arrow would find a point that would allow it to cross it), follow its enemies in a guided way, reaching it even in another country or world, become invisible and explode when you hit the enemy.
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Note: You can summon them all at once when you reach level 160, each one having vibranium resistance.
Father of all
Alfadur would be translated into our language as "Father of All". This is because, of all the creation of Norse mythology, he was the first living being, the first deity from which all other beings came, humans, elves, dwarves, gods and giants, without exception. Being the first of all, he possesses the powers of all the gods and giants of the Nordic pantheon. HOWEVER, there is an exception, because there are some confusions that reconcile Alfadur with Odin, Alfadur's children do not have access to the powers of the god Odin.
Level 50-100: Has all the active skills of the Nordic deities of level 1-25.
Level 101-150 Has all the active abilities of the other Norse gods at level 26-50.
Level 151-200: Has all active abilities of the other Norse gods of level 51-99.
Level 201-250: Has all active abilities of the other Norse gods of level 100-150.
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Level 251-300: Has all the active skills of the Nordic deities at level 151-200.
Supreme Deity Transformation
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Upon reaching that level, the offspring will acquire a new transformation. Your hair will become white as snow, your skin will be pale as ice, and your eyes will take on a bright purple hue. The offspring's body will be made entirely of icy crystals, even if it doesn't look like it, acquiring the resistance of the Divine Iron, being able to destroy it with a simple touch. It will be covered by a beautiful white armor with a bluish cloak. In this form, the offspring acquire a tenfold increase in their attributes, will have absolute control over the "Power of the Infinite" ability, in addition to absolute control over reality.
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Level 180-200: The transformation lasts 2 rounds.
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Level 201-220: The transformation lasts 3 rounds.
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Level 221-240: The transformation lasts 4 rounds.
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Level 241-260: The transformation lasts 5 rounds.
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Note: 3 times per event.