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UNDERWATER BOATMAN

HISTORY

In Greek mythology , Charon (in Greek : Χάρων, transl .: Chárōn) is the boatman of Hades , who carries the souls of the newly dead over the waters of the River Styige and Aqueronte , which divided the world of the living from the world of the dead. A coin to pay for the journey, usually an obol or dancaca , was sometimes placed inside or over the mouths of corpses, according to the ancient Greek funerary tradition. [1] According to some authors, those who were unable to pay the amount, or those whose bodies had not been buried, had to roam the margins for a hundred years. In the myth of catabasis , some heroes - such as Heracles , Orpheus , Enéas , Dionysus and Psyche - manage to travel to the underworld and return still alive, brought by Charon's boat.

He was the son of Nix the Night.

CARONTE CHILDREN

Appearance: Sons of Charon have dark beauty, dark brown hair and often black eyes.

Personality: They are quiet and antisocial, preferring not to talk to anyone

SKILLS

Passive Powers

Sickle Skill

Levels 1-10: Sons of Charon are always accompanied by a scythe, this scythe was produced from Stygian iron and bathed in the waters of the Aqueronte River. These offspring have a basic skill with these weapons and can perform good movements but without total handling needing to be focused.

Levels 11-25: They are already able to master them with precision, being able to make somewhat complicated blows in a simple way, not needing to be too focused, to make movements with such a weapon.

Levels 26-35: They manage to master these scythes exceptionally, obtaining extremely good handling with this type of weapon, managing to make blows that they had not been able to before.

Levels 36-50: Children of Charon then acquire total mastery with scythes, being able to perform any type of movement with scythes and can perform movements that are impossible to do.



Refined Senses in the Dark

Your character's senses are heightened in dark or nocturnal locations, making him the perfect warrior in these conditions.

Levels 1-10: Their irises are enlarged, increasing focus, and consequently the distance at which they can see. The character takes possession of the concentration so that he can see if there are people in the room through his nose. By getting your ears sharp, you can see movements up to ten meters.

Levels 11-25: Your iris focuses so that the demigod has a detailed view of things in the distance. It can increase the sensitivity of smell to distinguish smells, and can chase targets with precision. You can already see the different movements around you, never being caught off guard.

Levels 26-35: The view of the bloodstream becomes very accurate, making it see people hidden among foliage. He has a sense of everything that is happening around him, distinguishing the smell from things. The character starts to acquire an almost infallible hearing, being audible to movements of minimum details.

Levels 36-50: The hearing and sight of the camper in darkness reaches perfection.

Levels 51-99: The son of Charon sees himself as an eagle.
 

Expedition to Infinity

Level 1-10: Charon's offspring is capable of materializing a small boat capable of holding only the demigod himself, in that boat he can travel anywhere in the world. Being able to even go to the underworld where he will be able to recover his strength, without fearing anything. This boat does not need water, it can levitate on land, thus traveling normally. This boat is capable of getting to 100 km.

Level 11-25: The boat is now able to hold only 3 people. This boat is capable of getting around 200 km.

Level 26-35: The boat is now able to hold only 4 people. This boat is capable of moving 300 km.

Level 36-50: The boat is able to hold only 5 people. This boat is capable of moving 400 km away.

Level 51-99: The boat is now able to hold as many people as it wants, being able to take the shape of a ship (if the offspring does it, the speed will decrease, remaining at 100 km) if the offspring wishes. This boat is capable of moving 500 km.

PS: The boat is made of Styrium Iron, having an incredible durability. This boat, after being destroyed, will rebuild itself in the underworld, not being able to call the boat again until the end of the event or saga.
 

Infernal Immunities

Level 1-10: Charon's offspring are completely immune to poisons, diseases, and viruses or bacteria that are natural (that have no divine origins)

Level 11-25: Charon's offspring are able to be resistant to infernal abilities, not suffering much infernal damage, being immune to infernal control (of any kind).

Level 26-35: Now they can breathe even in places without oxygen.

Level 36-50: Your body becomes immune to damage that affects the soul, and cannot be hurt by any ability that affects the soul.
 

Infernal Costume

Level 1-10: Charon's offspring is capable of materializing an extremely dark, night-like cloak (Nyx). The suit was capable of protecting 25% from attacks related to shadows or obscurity.

Level 11-25: The suit was capable of protecting 45% from attacks related to shadow or obscurity.

Level 26-35: The suit was capable of protecting 65% of attacks related to shadow or darkness. In addition to being able to now shape the dark suit to form cracks to other places, he can shape the suit to form a crevice and then send his opponents who are caught to another place in the world (another city, another kingdom, underworld and among others less paradise or places like these).

Level 36-50: The suit was able to protect 85% from attacks related to shadow or darkness, now also protecting it from physical attacks.

Level 51-99: The suit was able to protect Charon's offspring by 90% from obscure, dark and physical attacks.

 

Active Powers

Gloomy manipulation

The offspring is able to manipulate shadows and darkness at will.

Level 1-10: Can manipulate his own shadow, increasing it, decreasing it, making different movements and creating small objects with it (such as knives, etc.). It can produce up to 5 black spheres of 15 centimeters, which can reach a target up to 25 meters away, causing burns and medium internal damage to the victim's body. He can take any source of darkness around him and cover himself, leaving his clothes, hair and eyes black and he is wrapped in a kind of shadow cocoon that allows him to withstand 30% of the damage caused. The offspring, in addition to being able to absorb the darkness and shadows around them, are capable of producing a dark gust that travels up to 25 meters. You can take the shadows around you and use them as a source of energy to heal wounds and cuts (not deep cuts), being a great recharge of energy.

Level 11-25: Your character can camouflage himself in the dark and paralyze a person, "holding" his shadow; can paralyze people by freezing their shadows giving them the same effect. In addition to being able to transmute your body into shadows for a few minutes, thus crossing solid objects up to 5 meters in length or walls up to 4 centimeters thick. With this ability it is also possible to be immune to physical attacks. He manages to blend his body into the shadows and thus appear elsewhere, however, he has to mentally know where he will teleport to. You can teleport at a distance of up to 25 km. Now being able to create constructs of shadows and darkness perfectly. The offspring is capable of creating up to 10 dark energy tentacles, capable of stretching up to 25 meters to reach several targets at the same time.

Level 26-35: Has the ability to generate, control and manipulate the shadow, forming different shapes and making it rigid, in addition to merging the shadow, making it invisible and leaving a totally dark environment. Now it can produce 10 black spheres of 15 centimeters, which can reach a target up to 55 meters away. Your shadow cocoon is able to suck 50% of the damage it tries to do to you. Your healing becomes capable of healing serious injuries by taking a few minutes to heal completely.

Level 36-50: Can teleport at a distance of 45 km. Their intangibility becomes even more lasting, managing to pass through any solid and physical object. Now being able to summon 20 tentacles that can chase multiple targets at the same time, your cloning capacity expands to 5 clones of yourself and they can use the same skills as you. Its shadow manipulation rises, releasing dark bursts and having more volatile control of the shadows, managing to telekinetically manipulate weapons around it.

Level 51-99: Being able to teleport through the shadows (up to 65 km) and also ends up receiving another effect, the shadows can move this person, he can now show some signs of shadows on him. Now being able to control the shadows in a perfect way, having total mastery of this ability, he is able to subdue large amounts of light with his shadows, being able to increase his control for control over darkness, invoking the same ones from the underworld.

Level 100-150: As the biggest shadow dominator now manages to make perfect projections, he can even make his shadow a copy of himself by putting it into combat, in addition to being able to mimic himself in a shadow form for almost unlimited time.
 

Shadow transformation

Levels 1-10: The Son of Charon can move through the shadows, becoming intangible, so you cannot attack.

Levels 11-25: Through the shadows your speed increases dramatically and you can summon skeletons while in shadow form.

Levels 26-35: With the shadow domain you leave a whole dark area, regardless of whether it is daytime or not. The duration of the blow lasts a maximum of 1 minute.

Levels 36-50: Your dark form gains a physical form and you can hit your opponent through it, while your opponent cannot hit you.

Levels 51-99: You develop an eclipse leaving everything dark for 60 seconds, in those 60 seconds you gain semi-omnipresence and can be everywhere at the same time through the shadows, after using the skill you will be depleted of energy.

 

Eidolon

The eidola are a group of specters from Greek mythology that have the ability to possess people's bodies. In doing so, they are transformed: their voice clashes, and their eyes acquire a strong golden color. The only ones capable of visualizing the eidola are themselves, and beings linked to Tartar, but no one knows for sure what these spirits look like. Some legends say that all the dead are reborn as eidola.

Levels 1-10: Charon's offspring are able to call 5 of these spectra to help you in combat.

Levels 11-25: You are now able to call 10 of these spectra.

Levels 26-35: They are already capable of calling 15 of these spectra.

Levels 36-50: They are already capable of calling 20 of these spectra.

Levels 50-99: You are now able to call 25 of these spectra.

Levels 100-150: They are already capable of calling 30 of these spectra.

PS: Only beings connected to the underworld are able to see these spectra. It does not affect beings immune to possession.



Infernal Summons

Charon's offspring is capable of summoning beings who were sent to the underworld to help him in combat.

Levels 1-10: Able to summon 70 skeletons or undead and geminis directly from the underworld, they have accepted all of your orders, but will still be less resistant, spending some of their energy.

Levels 11-25: Able to summon Arais demons, Dracaena and hellhounds directly from the underworld, they will be loyal to your command.

Levels 26-35: Tartar's offspring will now be able to summon animals from the underworld like flaming birds, black crows, hellhounds and others, to help you follow their orders perfectly.

Levels 36-50: He is already capable of summoning several furies, Empousas, including the Birds of the Lake Estínfalo, during combat.

Levels 50-70: You are now able to summon Minotaurs, adult chimera carcinos to help you.

Levels 71-100: Reaching his maximum potential, he is able to summon the terrible Cerberus a huge 3-headed dog that resides at the entrance to the underworld. For 3 rounds.

Aquatic Manipulation

Level 45: After gaining control of his abilities, Charon's offspring is able to manipulate the famous infernal waters of the Aqueronte River. These waters are unique and only offspring of Charon and Tartarus are able to manipulate them. These waters, when in contact with the skin of your opponent, make them lose their memory slowly, slowly sucking their hope and vital force, until there is nothing left, killing them instantly. If the offspring are facing immortal beings, the water will work the same way. The offspring will not be able to use water from living sources (humans and etc.) only from the visible ones (rivers, lakes and etc.) and may convert them into waters of the Aqueronte River.

 

NOTE: Offspring can use this ability in any state. In addition to Charon's offspring, only Tartar's offspring can use it to interfere with their control (if they are fighting Tartar's offspring and using this ability they can use it too, which may interfere with their manipulation.)
 

Necromancy

Being the boatman of the underworld and also the one who collects the souls and guides them to the underworld. Charon's offspring acquired the ability to control the dead.

Level 1-10: Charon's offspring acquire the ability to converse with the dead, and may also be able to clearly visualize the spiritual plane. It may even be able to interact with the beings that live there, this capacity expands to be able to conjure the dead to life, being a kind of living dead that follows its will, limited to only 5 living dead, being any type of being that is in the veil. (This ability extends to demigods, monsters, etc., however it is necessary that they died in the same event or saga.)

Level 11-25: Having already had a good experience with the spiritual world, the offspring is able to redirect, now being able to feel their regrets, their hurts, being able, through physical touch, or spiritual (through the soul) to see their memories when he was still alive, thus being able to know sometimes important things, his ability to conjure the living dead increases to 15, now he can equip them with weapons, and he can even restructure damaged parts (such as spinal columns, develop the legs, etc.).

Level 26-35: Charon's offspring are now able not only to summon as many dead as they wish, but to be able to summon both vengeful and good spirits and use them for various purposes, being able to give them orders whatever they may be, order that he possesses his opponent among several other ends.

Level 36-50: Being able to know when someone died, being able to predict 3 minutes of the future, thus knowing what will happen within that period of time easily. At this level, your living dead can acquire intelligence, not only that it can even generate a zombie apocalypse, being able to conjure a dead person and then spread death everywhere, being able to choose if you want, through touch to transform weaker beings into zombies (if you are a weaker being like human and animal npcs these will become instantly, now demigods need to be at least 10 levels weaker than you taking 2 rounds). Through necromancy the offspring can generate living dead with harmful, toxic or chemical agents in their organism and can use this to their advantage in events and sagas (it must be explained as well as how the bio weapon works).

Level 51-99: Charon's offspring achieving excellent mastery over necromancy. Being able now to cheat death (minus death itself, or beings linked to the underworld and hell). This ability allows that when the offspring is hit by any type of skill or blow that leads to death, in any modality of this, Charon's son will be able to pretend that this all happened. In front of the opponent Charon's offspring will appear to have died, when in fact it is only in a kind of esthealth mode within the spiritual plane. If it is a skill that pulverizes the offspring, the body will then be pulverized, no matter the situation (it does not apply to blackouts), when Charon's son then decides she will surprise him by returning completely alive and healthy. (Only beings linked to the underworld or death itself can discover that death was false.) Acquiring a broader level is able to damage the soul of his opponent, being able to "kill" her, based on affecting the psychological, physical and spiritual of the victim making her more "weak", sucking not only their vital force, but their needs to live, even their healthy feelings, consumed by negative feelings such as anguish, sadness, etc. (Can only cheat death once per event or saga)

Level 100-150: Reaching its peak, the offspring are able to deceive their death even from their own deletions. At this level, when the offspring is erased, they can withdraw their soul from the body moments before being completely erased, deceiving their opponent, having the physical deleted (1 time per event or saga).
 

Ghostly Mimicry

Phantasmagoric Mimicry is the ability to attribute to a body the natural abilities of a ghost, acquiring mutations of a dark genre.

Level 1-10: The offspring causes a glow to be emitted from their body, with a gray tint, while ghostly effects begin to manifest around the offspring thus altering the entire demigod composition. In this state the offspring become completely immune to physical damage, and they cannot harm people either spiritually or physically. In this state the offspring can be invisible if they also want to be able to teleport to any part of the world or to certain types of dimensions such as the underworld (it uses twice as much energy). In addition to being intangible.

Level 11-25: By acquiring some control, the offspring acquire the ability to confuse their opponents, which can affect their mind by causing small illusions or glimpses of things that are not really happening, by touching their opponent's physical body, you can cause a sensation of fear, the sensation becomes so real that the opponent even feels chills and an increase in temperature. At this level, their presence causes malfunctions and failures in electronics, in addition to being totally immune to physiological needs.

Level 26-35: Reaching a deeper level, the offspring becomes capable of possessing their opponent, possession becomes so pervasive, that after catching their opponents, it is almost impossible for someone to get rid of their possessions. In this state his ghostly powers become much more powerful than before, now being able to fly, it is as if gravity does not affect him. It becomes capable of affecting its opponents on the physical and spiritual plane, being able to shoot green and mystical rays called phantom rays from its hands and fingers, being able to destroy even steel when in contact. The demigod can also have total control over his body, allowing him to modify the size, shape and dimensions of each part of his body. Offspring can also turn their body parts into objects or even weapons. This power often manifests itself as a phantom tail while it is flying.


Level 36-50: Now your beams become much stronger and can destroy dense metals such as adamantium with contact, becoming now able to create a field around your body of up to 5 meters and can imbue a field of energy for a few seconds phantom capable of repelling large amounts of enemy blows, these physical and spiritual magicians (depending on the blow they will not be able to achieve for a long time) their ability to manipulate phantasmagoric energy expands to the point of allowing the offspring to create various types of constructs and can use this to their during the fighting. The offspring acquire the ability to fire blasts of cold energy from their hands or eyes that can freeze enemies in contact, radiate cold energy from their bodies and create objects from the ice out of thin air. When using this power, your eyes turn blue as ice, instead of the usual bright green.

Level 51-99: Its rays are capable of destroying even stigmatic iron, being able to increase their physical capacities by absorbing souls which the offspring itself is able to call being a human beacon for those souls always attracting them, in this state the offspring can irradiate your body with ghostly energy and can increase your physical strength, being also able to send ghostly rays like electricity through an electric current, negating the electrical attacks of your enemies and sending them back to the attacker without any effort, your previous abilities make it even stronger. His ecto energy evolves to a level where he becomes able to project light, being able to control it through his ghostly energies, in addition to being able to control telekinesis (using his ecto energy as a kind of joystick).

Level 100-150: Reaching the peak of its phantasmagoric mimicry, the offspring is able to increase or decrease their height and can become huge or extremely small, having their possessions capacities incredibly improved being able to possess someone or even undo a possession. At her peak when her offspring has her opponent she can use her opponent's powers as much as her own, in the end when she leaves her body, she will be able to use her opponent's powers for 2 rounds, after which the ability will be lost. Also reaching their maximum potential by unlocking one of the most difficult powers to complete, which is cloning, which can create replicas made of you, with pure ghostly energy, these clones will be exploded after being defeated, causing serious damage to your opponents both spiritually and physically. .
 

The Scream of Banshee

One of Charon's offspring's most powerful abilities being able to destroy or seriously damage their opponents.

Level 1-10: The offspring release a highly destructive flow of ghostly energy from their vocal cords and mouth. That becomes accompanied by a distinct ghostly groan. This cry is capable of affecting only beings on the spiritual plane, pushing them away, causing some injuries. (Being able to hurt your opponent's soul in the same way)

Level 11-25: This scream is now capable of seriously damaging spiritual beings and souls of opponents, causing major injuries to their bodies. The pressure becomes enormous that if you are not a demigod or semi monster you will be easily killed.

Level 26-35: Your scream is now able to affect both planes and can kill your opponents with a certain ease, managing to deform the area you are in (within a radius of 10 meters) by spraying souls and beings weaker than you.

Level 36-50: The scream is now able to affect even stronger enemies and can cause your opponent to crash due to the scream, the deformed area increases to 20 meters.

Level 51-99: At its highest level, Charon's offspring can create an extremely powerful scream and can now deform (destroy) an area of ​​30 meters and can take large buildings to the ground, easily destroying people with that scream, like the cry of a true banshee. .

PS: The ability can only be used once per event or saga, after use it will become extremely tired, the ability only works when in its ghost form.
 

Ghostly Combo

Level 1-10: Using ghostly energy to enhance their abilities, the offspring is able to increase their physical strength, while a greenish aura manifests itself between the fists, that force reaches a level where their punches are capable of destroying iron and steel easily.


Level 11-25: Becomes able to destroy diamond easily

Level 26-35: Become able to destroy adamantium easily.

Level 36-50: Become able to destroy vibranium easily.

Level 51-99: Becomes able to destroy Styrium iron easily.

PS: This ability after enchanting your fists with the green aura, will not consume energy from the offspring and you can use this ability either in its phantasmagoric form or not, using it more for physical combats, which are able to damage your opponent's soul.
 

Creation of Portals

Level 1-10: Charon's offspring are able to create a portal through their ecto energy, where they can absorb the power or ability of their opponent into the phantom zone, a dimension where only phantoms can go.

Level 11-25: Becomes capable of absorbing huge bursts of energy, and can even go to the phantom zone to protect himself from his opponent's powerful blows, going to the phantom zone automatically, his ghostly form will activate, restoring all his strength.

Level 26-35: Now you are able to take your opponent to the phantom zone, a totally green and breathless place, in that place only ghosts can live, if the opponent cannot survive without air, he will be killed in seconds.

PS: 3 times per event or saga.

 

Scarlet Flames

Charon's son is able to conjure red flames from the river of fire Flegetonte, one of the 5 infernal rivers of the underworld and command them at will. The user is able to generate and manipulate a type of fire that has a vile and ghostly nature. This type of flame, in addition to having almost the same capacities as ordinary fire, has some peculiarities: In addition to having more destructive power than ordinary fire, red flames cannot be extinguished by ordinary means, such as using water or ice. . According to Dante Alighieri, Flegetonte is the river where violent souls were drowned and healed so that the condemned were tortured for longer, because of this, the targets have difficulty regenerating themselves.

Levels 1-10: The children of Charon, are able to conjure Scarlet Flames on a small scale, being able to create constructs through them (fireballs being the most common) and throw them at opponents, being able to fire small bursts of red fire at their adversary.

Levels 11-25: Charon's sons, more experienced in the use of Scarlet Flames, use their healing properties to regenerate themselves, generating a blanket of fire in their bodies.

Levels 26-35: Charon's children are now able to make projections through these flames (being able to create swords, shields, etc.), this ability develops further and can generate destructive and long-range beams of fire.

Levels 26-35: The skill becomes even more developed now, being able to absorb or even extinguish, different types of fire around you, being able to transmute them to black fire and use them normally (If the flames are from another demigod, only will work if your level is higher). The demigod is able to project these flames through his mouth and can now spit them out like a dragon.

Levels 36-50: By becoming a good manipulator of these flames, the demigod is able to summon the power of the Flegetonte to its fullest. Now being able to use Scarlet Flames in the natural state of the infernal river, like liquid fire for some time (5 rounds in a row) spending a lot of energy.

Levels 51-99: At this level, the son of Charon already obtains an almost perfect mastery over the Flegetonte River, in addition to manipulating its flaming waters without spending a lot of energy, as well as invoking spectra of the souls who were condemned to pass on to the river. The demigod is able to invoke reddish-colored spectra to fight on his behalf, the specters emit a sound of incessant agony, along with an aura of dread.

Levels 100-150: Your control now expands and you can manipulate the Scarlet Flames, even being able to choose the shape, size, intensity, density, temperature easily requiring little energy, even being able to manipulate flames from other pyrocinetics users and use them freely in almost total mastery. Its control is capable of interfering in the mystical (spiritual) plane, seriously affecting its opponents, in addition to becoming immune to any type of fire.



Lich

The Infernal offspring reaching their peak, will perform an unholy ritual that will temporarily relocate their own soul to a phylactery. In doing so, the soul is linked to the mortal world, preventing it from traveling to the Outer Planes after death. A phylactery is traditionally an amulet, but it can take the form of any item that has an interior space in which symbols of naming, bonding, immortality and black magic are inscribed with silver that remains with it during the transformation. After the ritual, the demigod temporarily becomes a lich, a thin, skeletal humanoid with withered flesh stretched over his bones. His eyes disappear, giving way to points of light that burn in his empty sockets.

Level 150-170: The Lich at this level profane the place with its presence, killing the fauna and flora, including the humans present, transforming all the dead into reeds infected with the same miasma of death as the Lich. Demigods without immunity must step aside or be affected by the desecration of the Lich. The offspring also manage to summon a legion of 200 Spartans.
They dominate that shape for 2 rounds.

Level 171-190: The infernal offspring are more experienced, the ghoulish dead are infected with the same death miasma as the Lich. There are now 300 Spartan legions and they all emanate the same miasma from the Lich.

They dominate that shape for 3 rounds.

Level 191-210: Master this form for 4 rounds.

Level 211-230: Master this form for 5 rounds.


PS: To kill a Lich, it is necessary that the phylactery be destroyed and then disconnected the soul from the offspring of the amulet, otherwise even with its body being destroyed, it regenerates immediately next to the phylactery. Being able to use only once per event or saga.
 

Spinning Paddle

The offspring is capable of creating a kind of invisible barrier that prevents attacks from reaching your body or being able to use it by rotating with the same intensity to attack your enemy. He spins his paddle every second.

Level 1-10: The skill defends against physical attacks.

Level 11-25: The ability defends from magical attacks.

Level 26-35: The ability defends from spiritual attacks.


Level 36-50: The ability defends attacks involving seals.

PS: The skill works 3 times per event or saga.
 

Unholy Pact

Level 100: Charon's children make a pact with O Barqueiro with the due permission of their lord Hades, for in the moment of extreme danger (Death or Blackout), the demigod changes places with one of the souls who did not pay for the ticket, suffering the demigod's fate instead. (Only once per event / Saga)

 

Subjugation of the Soul

Being the son of the boatman of the underworld they have the spiritual capacity to paralyze a soul for a few seconds. This shutdown prevents both physically and spiritually from your target trying to move (this includes trying to use psychic abilities), this ability can leave your victim totally helpless until the end of time.

Level 1-10: Can paralyze a soul for up to 2 seconds.

Level 11-25: Can paralyze a soul for up to 4 seconds.

Level 26-35: Can paralyze up to two souls for 6 seconds.

Level 36-50: Can paralyze three souls for up to 8 seconds.

Level 51-99: Can paralyze four souls for up to 10 seconds.

PS: This skill consumes a lot of energy, preventing the offspring from using it multiple times. Its limit is 3 times per event or saga (on different occasions).

CLAIM GIFTS

Scythe of the Underworld

Very sharp sickle, it is the size of a demigod, its blade is one meter long. The handle is made of a tree cut in the aspodelos fields and its blade of aquerontic steel, a cold and ghostly metal. The demigod invokes the scythe of shadows with a hand movement.

Xal'atath Ruin

Xal'atath was an eccentric sorcerer long forgotten, he tried to trick the Boatman to cross him without paying. As a punishment, his soul was torn and imprisoned by Charon. Charon forged several rings with soul fragments and a pair for his children.

The rings transfer into sickles in one hand. They are made of aquerontic steel, a cold, ghostly metal.

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