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ENTITY OF THE FORESTS

HISTORY

Curupira or Currupira is a figure of Brazilian folklore . He is an entity of the woods , a boy with long red hair, whose main characteristic is his feet turned back.

CHILDREN OF CURUPIRA

Appearance: Curupira's children are red, a very reddish red, they usually have a light complexion and brown eyes.

Personality: They tend to be sociable and kind to everyone around them.

SKILLS

PASSIVE SKILLS

 

Guardian Speed

 

Level 1-10: Have a speed of 100 km / h

 

Level 11-25: They have a speed of 200km / h.

 

Level 26-35: They have a speed of 300 km / h

 

Level 36-50: They have a speed of 400 km / h

 

Level 51-99: They have a speed of 500km / h

 

Level 100-150: They have a speed of 600km / h

 

Level 151-200: They have a speed of 700km / h

 

Level 201-250: Your speed is 800 km / h.

 

Level 251-300: Your speed is 900 km / h.

 

Wild Force

 

Level 1-10: The offspring are able to destroy Iron.

 

Level 11-25: Offspring are able to destroy Steel.

 

Level 26-35: The offspring are able to destroy Titanium.

 

Level 36-50: The offspring are capable of destroying Diamond.

 

Level 51-99: The offspring are capable of destroying Adamantium.

 

Level 100-150: The offspring are able to destroy Vibranium.

 

Level 151-200: The offspring are capable of destroying divine Iron.

 

Unreachable

 

No one has ever been able to accompany Curupira. In Brazilian culture, he is described as a very cunning being, who has remarkable speed, being unreachable by the enemy. And if, as a result of fate, someone managed to accompany him, when the stalker realized he would be lost and aimless, losing sense of space, since the curupira is a genius in matters of concealment and evasion, being always imperceptible by enemies in every way.

 

 

Level 100: Like your father, offspring can never be reached. If they pursue it, they will not be able to accompany it, losing themselves in it. Localization skills, whatever they may be, will not work with her if she wishes. Nobody will be able to find it unless it wants to be found, nobody will be able to reach it unless it accepts to be reached.

 

Obs; It only works in forest areas.

Natural hierarchy

Curupira, in some books is described as the entity of the forests. And like any nature entity, it has a strong connection with it, always at the top of nature's hierarchy, being respected and loved by all animals and creatures and by all types of plants, respecting the Guardian and creating a strong link with the same. It also has a relationship with demons.

 

Levels 1-50: All types of animals and trees, mythical or not, will respect and hesitate to attack their guardian, in addition to the offspring being able to communicate freely with them.

 

Levels 51-100: The offspring is able to influence the decisions of other animals with just their voice, disturbing and confusing them, at higher levels, even managing to control them for a short period of time. It receives the respect of some demons.

 

Levels 101-150: Now, when the offspring raises its voice in a battle cry, the enemy retreats, not only out of fear, but by the offspring's authority.

 

Levels 151-200: With a call from the offspring, in a matter of seconds, animals will emerge from the environment and merge, forming five small green and red demons that have characteristics / abilities of up to five distinct animals.

 

Levels 201-250: Now, to confuse the enemy, the offspring is able to put you in a perfect illusion, just whispering what will happen in that reverie of consciousness.

 

Levels 251-300: A green and red demon, very similar to curupira, can be called as a partner of the offspring, which can reach even twice the sound speed and with the resistances of the offspring. The fire that this demon emanates will only cease when the individual surrenders, as well as the severe burns that it causes.

 

Elemental Immunity

 

Level 50: Curupira's son is immune to all existing elements on earth.

 

Forest Regeneration

 

When the Curupira offspring are in contact with some part of nature, which may be fresh soil, water, leaves or vegetables that are still alive, their regeneration is automatically activated (of course, if there is an injury or something that needs to be healed).

 

Level 1-30: Offspring can heal minor and superficial wounds in a few minutes.

 

Level 31-60: Offspring can heal medium wounds in minutes.

 

Level 61-90: The offspring can heal deep wounds in a few seconds.

 

Level 91-120: Offspring can heal serious injuries in seconds.

 

Level 121-150: Even on the verge of death, the offspring can heal quickly and can also regenerate limbs.

 

 

Combat Skill

 

The first portrait of Curupira came from the first generations of indigenous people who were known thousands of years ago, and these portraits have persisted until today, which shows an immeasurable longevity and experience from the being of the forests. The first stories told that Curupira always walked with a spear or a club that he improvised and manufactured with the forest's own materials, he also used the materials of some weapons that he took from the hunters that he neutralized, describing that he had a handle exceptional of them, having a vast knowledge about the weapons of the hunters, knowing how to neutralize them and how to use them with mastery.

 

Levels 1-10: The offspring inherit this characteristic, possessing a high skill that makes them know the basic use of any type of weapon, allowing them to recognize any type of weapon, even their equipment (from bullets, as it was made and etc.) and in addition, from natural resources, the offspring can create primitive weapons with the same strength and resistance as themselves, such as spears, bow and arrow, or even shields.

 

Levels 11-25: Offspring become even better with weapons of any kind, whether biochemical, bladed, firearms, or technological weapons having an average experience with each one.

 

Levels 26-35: Curupira's offspring becomes experienced with any type of weapon, knowing everything you need to know about every type of weapon, from traditional to technological, the senses of these offspring combined with your mind allows you to collect great information about it of weapons knowing exactly which move the opponent will make.

 

Levels 36-50: Now the demigod has discovered all the tricks and privileges exercised by the skill with these weapons, being able to control it perfectly, as well as having the ability to make or create impossible movements with it.

 

 

Wise Nature

 

Levels 1-10: Children of Curupira have a very advanced knowledge for their age, having a more evolved brain allowing them to read and learn about books on different topics. In addition, he has vast knowledge in the areas of health, physics, chemistry and biology, knowing all species of plants and animals on the planet.

 

Levels 11-25: With a much more evolved brain, they will be able to recall events that have occurred since the emergence of humanity such as cataclysmic events and species that previously lived on the earth's soil. At this level the offspring will be able to know who is around them in a 500m radius, however it is only valid when they are in contact with nature, that is, if they are in a city they will not be able to feel the presence.

We are a family owned and operated business.

Levels 26-35: In contact with nature, the children of Curupira will be able to know who is in the region within a radius of 1km. The views become clearer and can encompass humanized events such as the colonization of the Americas, etc.

 

Levels 36-50: The sensitivity radius reaches up to 1.5km, the offspring can not only know who is in the radius, but see through the eyes of animals that are in this region, and “feel” the trees (but without feeling pain or emotional alteration) In this way the offspring can spy without others knowing or suspecting.

We are a family owned and operated business.

Levels 51-100: The visions of the past become quite accurate when the offspring want to know something that has happened previously, so they can better control this ability.

 

Levels 101-150: Curupira's children acquire a certain degree of “natural awareness”, having the ability to know everything that is happening in the middle of forests, oceans and rivers.

 

Elemental Defense

 

Curupira is a being that has been vigorously protecting the forest for thousands of years. Nhanderuvuçú, recognizing this feat of the forest entity, chaos Tupi granted a blessing to his offspring that protects him from injuries through the use of any of the four elements of nature, even if they are derivations, such as metal (earth derivation) ) or even ice and sand. The defense protects (even if unconsciously) the Curupira offspring. Children from the beginning have this defense, since they were born with this natural blessing.

 

Level 50: Elemental Defense is a unique technique of the children of Curupira. Whenever Curupira's offspring are about to be hit, one of the four elements (Player Chooses) will automatically protect you from getting hurt. The Element will act independently of Curupira's will, protecting him from self-inflicted injuries. The Elemental Shield is unique, that is, it cannot be manipulated in any way by the enemy. However, The Shield has ten times the strength and speed of Curupira's son. Attacks with a speed or force greater than its limit can reach the offspring, breaking the shield and penetrating the Elemental Defense.

Obs; Once in combat.

 

Strength of Sacrifice

 

Curupira is a being with a great relationship with fauna and flora, protects them with everything they can, without fear of what may happen. Being a being who dedicated his existence for the sake of the forests. He saved animals and plants countless times from death with his skills, always putting their lives ahead of his own. That said, as a gesture of gratitude, nature has granted its children a kind of "survival" that allows them to "fully recover" from any damage to the body, mind and soul. Whenever the offspring is weakened or killed he can passively reflect this damage he suffered to any being or thing that has a minimal relationship with the forests, causing him to take his wounds or even be killed in the Curupira's place, as a sacrifice. All types of animals and plants take the damage even "without permission", as this was a form of "gratitude" to Curupira, who has always been his great protector and guardian, and can also work with his companions, but in this case, he will have to accept to take the damage in the place of Curupira (does not work with erasure).

 

Level 100: Twice per event.

ACTIVE SKILLS

 

 

Demonic Form of Curupira

 

Level 1-50: In the initial levels, the offspring of the jungle protector acquire self-support, some characteristics of their parent and wild traits, such as: pointed ears that increase the hearing capacity, being able to hear sounds of breathing or heartbeat, as well how the olfactory capacity is increased, being able to smell anything within 500 meters, also increasing the size of his teeth and claws, acquiring resistance and strength equal to that of Curupira's son, in addition to a slight increase in speed, leaving you with a speed of 1,200 km / h and your eyes take on a more reddish tone, allowing them to see in a vision on a spiritual plane, in the dark, x-rays and heat signatures, being able to camouflage naturally in the environment. It can also camouflage itself through the environment in a visual, olfactory and auditory way. The offspring's hair becomes flaming, becoming a fire that cannot be manipulated.

 

Level 51-100: At a slightly more advanced level, Curupira's offspring further increase their powers, now encompassing their sensory abilities, being able to feel vibrational waves, allowing them to perceive the surrounding environment with the same precision as normal vision, Being able to feel the structure and materials of solid substances, including the presence of caves, material changes, structural weaknesses, etc. Its characteristics become even more wild, leaving its rational mind, but just as Curupira confused its opponents and enemies with its ingenuity, the offspring acquire an animalistic mind, which when it is invaded with bad ends ends up taking the evildoer to a complete irrationality, making him act on pure impulse, if there is no mental resistance, since he is not used to an animalistic mind, if he has resistance, he just will not be able to enter the offspring's mind. The range of your senses increases to 750 meters and your speed is 2,200 km / h and your powers over nature are even greater (50%).

 

Level 101-150: The offspring now have their physiology identical to that of Curupira, the offspring's eyes take on a completely reddish tone and now the offspring acquire great knowledge about their powers and a great ability to track, which leaves their powers much more powerful, making their eyes now have a range of 1km and now the offspring acquire a speed of 2,800km / h, making the offspring's mind practically inaccessible, leaving the enemy with an irrational mind even with immunities, if you try access your mind for bad purposes. You can now summon five green demons, with powers equal to that of your offspring.

 

Level 151-200: The range of your senses increases to 2 km and your speed is 3,200 km / h, and your attributes in general increase by 100%, and your skin takes on a green color.

 

Master Illusionist

Curupira is a very cunning and ingenious being who always escapes his enemies, placing them in a strong illusion. Or even, in some cases, directly invades and torments the minds of his opponents, being well known for his illusions, making them lose track of space and time.

 

Level 1-30: The offspring will pass an illusion to their enemy through a sound that, if the enemy hears, will fall into an illusion in which their entire body will be paralyzed for 1 round, and when they return from this effect, the enemy will be completely terrified and bewildered, unable to use attacks that involve much precision. In addition, the offspring can enter the enemy's mind and access memories, in addition to being able to practice telepathy, nothing more. Curupira's offspring are immune to illusions.

 

Level 31-60: The illusion now lasts 2 rounds, and now the sound "invades" the eardrums of the enemy, even if he tries to cover his ears or something, he will hear the sound and fall into the illusion. Illusions reach immune opponents at a lower level than yours, and now the offspring can make the enemy see or feel in that illusion what the curupira's son desires, and may even shuffle memories. You can also make the enemy completely irrational, acting only on impulse.

 

Level 61-90: Now the offspring can reach beings up to 15 levels higher than Curupira's son, and now the offspring can make an illusion that makes the enemy their slave for 3 rounds, and now the offspring can change the mind of the enemy as you wish. If you have immunities and a higher level, it will only last one round.

 

Level 91-120: The illusion lasts 3 rounds, but now the offspring can make the enemy schizophrenic after they leave the illusion. If you have immunities, it will only last one round, and the enemy will be a little stunned after the illusion.

 

Level 121-150: Now the enemy falls into a perfect illusion of 3 rounds, causing them to completely lose track of space, time or even who they are and what their powers are after the effect of the illusion is over. If they have resistance, they will only have a small stun, just making them unable to carry out attacks that require a certain precision.

 

Guardian's Voice

The Guardian of the jungles, in several stories, had a well-defined pattern to scare hunters with his voice, with his cry that emanated a very high-pitched sound, which tortured the opponent with only the immense timbre of his voice. But his voice, for allies, can be a very good thing, and he can even use it for persuasion, just like Curupira used to convince others to give him his whole drink.

 

Levels 1-50: If any demigod hears the voice of a son of Curupira without his wanting to, he begins to feel the loss of all senses, however partially. Everything the same person says will seem sweet and smooth, being able to easily lie to older people.

 

Levels 51-99: Your voice is capable of shattering the glass itself, including destroying the ear of a demigod completely, causing it to explode. Now his voice is extremely beautiful, managing to convince with a little difficulty anyone who hears his voice.

We are a family owned and operated business.

Levels 100-150: Acquire more skills with voice, one of which is singing. His voice is extremely beautiful for everyone who listens to him with his permission, but he is also a real weapon to kill and control the minds of others. With his singing, he is able to make demigods in a state of complete fear, in addition to erasing recent memories. Now when singing, the demigod's voice becomes capable of deceiving even demigods with mental resistance, and can ask favors for them.

 

Levels 151-200: Your voice is extremely sweet, adorable, and can easily make any human fall in love with you. In demigods, it starts with a simple sexual attraction, and that over time listening to your voice (five rounds) starts to make you go crazy. The victim will not control himself, doing everything to keep hearing the voice of Curupira's son. Including, killing; steal and etc.

We are a family owned and operated business.

Levels 201-250: Your voice manipulates the sound; being able to imitate, intensify, silence and distort, as well as deform, strengthen, echo, accelerate and decrease the sound, using it as a powerful physical force and high speed movement. At low frequencies the sound is potentially fatal for living beings, causing internal damage. High frequencies cannot be heard by demigods and humans, but can be used for sonar effects. Sound vibrations can travel through air, land, water and any form of medium, and because of that, defense using physical barriers is difficult. His cry is already capable of shaking an entire city, causing everyone who hears his voice - and without permission - to perish, having his eardrums blown up.

 

The Forest Demon

According to the Spanish Jesuit priest José de Anchieta, in one of his 16th century writings, he called him “a demon that affects the Indians”, being known by some as “Demon of the Forest”, being compared and interconnected / involved with hellish beings , and according to this would be the reason for having red hair like fire, and in some cases, his hair was purely fire, emanating a great light, but always emerging from the shadows, being a very mysterious being, according to José de Anchieta. The guardian of the woods, in a certain way, has a demonic connection and is involved with light and shadows, being able to deal with darkness, or things involved with shadows, but involving himself mainly with infernal flames.

 

Level 1-10: Initially the Curupira offspring can generate small potions from these flames, which can be shaped into fireballs or solid constructs. At this level, they can generate these flames in small fragments or particles which burn the skin of their victims slowly, as it mixes with the air.

 

Level 11-25: You can release these flames in greater proportions now being able to release bursts of fire against your opponent, being able to control these flames better. The offspring are also able to control the heat around them and can increase the temperature to extreme levels.

 

Level 26-35: Your flames are able to materialize in an aura around your body which allows you to quickly burn everything that comes.

 

Level 36-50: Achieves an excellent control of these flames, being able to generate, control and mold them freely, but still not being able to affect the internal of its victims.

 

Level 51-99: You are now able to control the flames skillfully and can easily make an entire city devastated by these flames, managing to affect and manipulate the internal and external of your victims with these flames, creating combustion and etc.

 

Level 100-150: They acquire perfect control of the flames, being able to affect the whole planet with these flames and can increase the climate in the whole planet if desired and among other feats.

 

Level 151-200: Your control affects an area equivalent to an entire city.

  

Note: Being flames from hell, they naturally affect the souls of their enemies and can burn them easily, once your body / soul is burned by them, it takes at least 24 hours for all wounds to heal (slowly) because even powers of healing or regeneration do not work very well when exposed to these flames. These flames can burn inanimate materials such as metals, diamonds and so on.

 

Elemental Control

 

Levels 1-10: Master the four elements on a small scale, needing a source of them to use them.

 

Levels 11-25: Master the four elements on a medium scale, being able to create and use them in a more creative way, being able to make fireballs, water jets, earth walls or even air beams, depending on your creativity.

 

Levels 26-35: Master the shadows and light on a small scale, and now master the four elements on a large scale, being able to make constructs with these elements.

 

Level 36-50: Your Elemental control now reaches an entire neighborhood, while your control of light and shadow reaches a medium scale.

 

Level 51-99: Your Elemental control reaches several neighborhoods, reaching an entire state, while your control of light and shadows reaches a high scale.

 

Level 100-150: Your Elemental control hits an entire city.

 

Level 151-200: Your Elemental control reaches several cities.

 

Animal Mime

 

As the Curupira is considered a being that has strong connections with the jungle, the offspring will have all the senses (sight, hearing, touch, smell and taste) of any existing animal, and may even have the vision of a winged eagle. -Round that sees small rodents when it is flying at 5,000 meters in height, or also have the night vision of an owl. Curupira's son will also have the ability to withstand any temperature, from the lowest to the highest.

 

Levels 1-30: Whenever necessary, it will adapt to the skills of small animals, and can withstand slightly high temperatures, nothing too exaggerated.

 

Levels 31-60: Will adapt to medium-sized animals, as well as can withstand lower temperatures.

 

Levels 61-90: Your body, aiming to adapt better, can now absorb temperatures from a location. However, there is a limit, not being able to extrapolate very high temperatures like above 200 °, and your body may be blown up.

 

Levels 91-120: Acquire the skills of large animals, such as punching with the fist of an elephant. Tear the flesh as if it had shark teeth.

 

Connecting to the Environment

 

Curupira is described as a being that besides protecting trees and animals, can give life to them, having a manipulation on natural forces, being able to give life to nature around them and manipulate them at will, acquiring a green mark in your body.

 

Level 1-30: The green mark on the offspring's body covers only one of its arms, allowing vegetation to be created everywhere it passes, and it can also give life to dead trees and form a forest in which it can manipulate all trees will, forming whips with vines, but on a small scale, making the trees form small spines, can even cause tremors that destabilize the target, but nothing much more, giving movement to the trees. You can teleport however you like in the forest.

 

Level 31-60: The mark now covers the face of the offspring, and allows to form a forest of 60 meters in radius, also allowing the offspring to make the trees form medium spines to hit the enemy, or even to control tidal waves, swirls and tornadoes from the whichever way you prefer.

 

Level 61-90: The brand now also covers the other arm of the offspring, giving the ability to form a 100 meter radius forest now, being able to make anomalous phenomena of nature, such as big tornadoes or big earthquakes, in addition to turning the grasses over thorn to hurt the enemy in several possible ways, depending only on your creativity. Lightning storms can form, with discharges strong enough to spray fragile targets, and huge fissures can open or close, geysers and volcanoes can also be active when the offspring are angry. One round.

 

Level 91-120: Now the brand covers the entire trunk of the offspring, giving it the ability to build a 150-meter forest which it can even handle gases, being able to make natural phenomena of great impact in the place, such as making a great volcanic eruption that would take the place completely by fire, or even being able to launch several rays against the enemy, a cyclone or any other natural disaster. It can handle atmospheric pressure up to 1,000 tons.

 

Level 121-150: Having perfect use of the skill, the brand covers the entire body of the offspring, already having the power to organize a miniature of Apocalypse, with worldwide catastrophes with scales greater than the tenth power, creating chaos everywhere. The more anger the offspring has, the more it will feed on the chaos caused and the greater its power.

 

 

Body Transmutation

 

Levels 1-10: Can transform the body into water or fire.

 

Levels 11-25: Can transform the body into '' air '' or the earth itself.

 

Levels 26-35: Can transform the body into light or shadow, being able to teleport through the elements.

 

PS: Lasts 3 rounds.

 

 

Curupira Thong

 

Curupira was described by some Portuguese priests and Jesuits as a being who cares about animals, but who scares humans. There were rumors that animals injured in the mid-1500s were mysteriously healed from their wounds of the most diverse types, be it a cut on a vital organ or a minor injury. The coincidence between all those animals that cured themselves mysteriously is that all of them had a strong smell of medicinal herbs from the Brazilian forests. The Indians reported that the person responsible for this feat was the curupira, the forest entity, who removed the herbs from his thong with green leaves to cure the animals.

 

Level 1-10: Healing - Curupira's offspring inherit this thong along with a knowledge of medicinal herbs, but at first their knowledge is very shallow, removing from their thong herbs that heal only minor injuries to themselves, (such as cuts not too deep, poisoning etc.), and can also heal your companions. In the same way that you can make “remedies” from herbs, you can make toxins with the opposite effect, which you can use against enemies. For example, if you use herbs to heal medium wounds, you can use toxins to prevent the enemy from healing a medium wound, denying the cure. It can even make a toxin to poison the enemy. But for now, the poisonings are mild.

 

Level 11-25: Camouflage - At a slightly higher level, now you know how to use your thong a little better, acquiring some new uses, being able to heal yourself and your companions from medium injuries from the thong herbs, in addition to staying invisible in the environment, camouflaging itself. Poisoning now faints the enemy in 2 rounds.

 

Level 26-35: Respect - Now he has a broader knowledge about medicinal herbs, being able to heal serious injuries to himself and his friends, not being able to recover organs, only to repair what was shredded or severely struck, nothing so extraordinary or miraculous. In addition, he gets the respect of all animals, now being able to give orders to some (if the animal is more powerful than the wearer of the thong, it won't work), making the animals obey him. The poisoning now faints the enemy in 2 rounds, making him look bent, getting dizzy and fighting staggering.

 

Level 36-50: Multiplication - Now the offspring will be able to heal and regenerate the organs of themselves and their companions from the herbs contained in their thong, in addition to being able to multiply their thong as they wish, being able to give it to up to three of the its allies, who will receive the powers that the loincloth grants. The poison now passes out in 1 round.

 

Level 51-99: Protection - It can now cover the user's body, making a large layer of protective leaves, making a kind of second skin that makes its resistance rise on a scale. For example, if the user's resistance is diamond, using the protection he will have the resistance of Adamantium (Obviously, he will not be able to iron divine). Poison now kills in 2 rounds, making the enemy see doubled, get dizzy and fight staggering. If you poison the enemy twice, it dies in a few moments.

 

Level 100-150: Throw - Can create pointed leaves of the most diverse sizes (maximum 1 meter) with the same strength and resistance of the user, as if it were a kind of shuriken that can be played against the enemy, which can seriously injure or even chop off a limb, depending on how it is used. The maximum number of leaves that the user can throw at one time is 20. The poison kills in 1 round.

 

Level 151-200: Transmutation - Now your thong is able to cover the user's entire body, creating wings or even turning his hands into blades, giving the user the ability to transform parts of his body into objects or weapons, depending on his creativity . The poison kills in 1 round.

 

 

Blessing of the Woods

 

Level 15: As the offspring of a being highly respected and loved by all of nature, Curupira's son can teleport himself to any place that has a minimal trace of nature, as long as he has at least one animal or plant contained in the place.

 

Divine Form

 

When activating this transformation, the offspring's hair turns into red flames capable of burning anything, its speed increases exponentially, being able to reach speed of the ray, besides acquiring absolute control over the four basic elements.

 

Level 180-200: Lasts 2 rounds.

 

Level 201-220: Lasts 3 rounds.

 

Level 221-240: Lasts 4 rounds.

 

Level 241-260: Lasts 5 rounds.

 

Note: 3 times per event / saga.

Complaint gifts

Forest cover

A cover made of leaves with magical properties, giving the user the ability to camouflage both visual and olfactory in any location.

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