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GODDESS OF HUNTING

HISTORY

Diana, in Roman mythology , was the goddess of the moon and hunting, very powerful and strong. Better known as pure goddess, daughter of Jupiter and Latona , and twin sister of Phoebus . She is the Roman equivalent of the Greek goddess Artemis .

DIANA HUNTERS

Appearance: As they are daughters of other gods, even though they disown their powers, they still have their characteristics.

Personality: They are extremely loyal to Diana and cherish her virginity. Even if they have such personalities as their parents, they are usually serious at all times, and especially in their hunting. They are usually arrogant with all men and women who do not renounce love.

SKILLS

Passive Powers

Bow Skill

 

It has a high handling with archery, in addition, it is totally skilled in making incredible and unusual maneuvers with bows and arrows, and can even stake it on its opponents.

 

Levels 1-10: Even though he is new to the camp, the demigod has a high skill that lets him know the basic use of a bow, unlike other campers. Diana blesses her followers with the ability that any arrow she uses, acquires a strength capable of destroying at least the iron.

 

Levels 11-25: Your character can now use his bow as a club, now not just to shoot arrows. In addition, it has the ability to shoot with the bow from another meter away. You will learn to shoot two arrows with your bow, instead of one at a time. The blessing now makes arrows capable of destroying steel.

 

Levels 26-35: Your skill now makes you able to shoot up to three arrows at the same time, which are blessed with the ability to destroy titanium.

 

Level 36-50: The follower gains an experience so great that she is able to shoot more than one target at the same time. The blessing makes your arrows capable of destroying the diamond.

 

Levels 51-99: The demigod discovered all the tricks and privileges exercised by the skill with the bow, being able to control it perfectly, as well as having the ability to make impossible movements with the same aim and perfect techniques. Now your arrows destroy the adamantium.

 

Lunar Efficiency

 

As one of the hunters of the goddess representing the moon, the hunter gains resistance when she is exposed to lunar rays, in addition to becoming stronger, faster and more skilled.

 

Levels 1-10: Hunters have a remarkable sense of direction and precision during lunar contact, although at this level of skill they are still weak. It can run for much longer than normal, managing to break speed records, reaching a speed of 200 km / h.

 

Levels 11-25: The ability to shoot from a distance increases 10 meters, as well as its efficiency. Although during the day it decreases. The lunar glow also helps with the blows of weapons such as swords, axes or hammers, increasing impact and damage twice. Its speed reaches 400 km / h.

 

Levels 26-35: Your character becomes almost unbeatable in the moonlight. The lunar glow, when in contact with the follower, becomes capable of hardening the cellular tissues and the skin, thus preventing it from being pierced by objects made of material similar to or less than iron. Its speed reaches 600 km / h and its vision increases by 20 meters.

 

Level 36-50: Now your speed reaches 800 km / h, your vision increases by 30 meters and your skin's resistance equals steel.

 

Level 51-99: Now your speed reaches 1000 km / h, your vision increases 40 meters and the resistance of your skin is equal to titanium.

 

Level 100-150: Now your speed reaches 1200 km / h, your vision increases 50 meters and the resistance of your skin is equal to the diamond.

 

Level 151-200: Now your speed reaches 1400 km / h, your vision increases 60 meters and your skin's resistance matches that of adamantium.

 

Level 201-250: Now your speed reaches 1600bkm / h, your vision increases by 70 meters and your skin's resistance equals vibranium.

 

Level 251-300: Now your speed reaches 1800 km / h, your vision increases by 80 meters and your skin's resistance equals divine iron.

 

Domesticating Animal

 

The demigod spends some time training her acquired animal when she joined the hunt, whether it be the dog or the deer to be her faithful companions in battle, enjoying them for defense or even a last-minute escape.

 

Levels 1-10: The maiden begins light training with her animal that is still a puppy. With that, she will be able to understand him perfectly, in addition to imposing orders that are easy to handle. It is worth mentioning that the animal is still too young to be used in attacks.

 

Levels 11-25: Your animal has spent a good deal of time with part of the training, being able to help the hunter in her combined attacks, generally more used for the main defense of the girl. The strength and endurance of the animal is half that of the hunter.

 

Levels 26-35: The creature starts to acquire twice its size, enough to carry out more precise attacks and so that the hunter can move with it, the strength and resistance of the animal is equivalent to that of the hunter.

 

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Refined Directions

 

Diana's hunters reach an incredible level of understanding of nature, managing to harmonize with the environment and double their senses. Therefore, they have the vision, smell and hearing supernaturally above human capacity.

 

Levels 1-10: Their irises are enlarged, increasing their focus, and consequently the distance they can see (500 meters). The character takes possession of the concentration so that he can see if there are people in the room through his nose. By getting your ears sharp, you can perceive movements up to ten meters, if they make noise.

 

Levels 11-25: Her iris focuses so that the hunter has a detailed view of things in the distance (1000 meters). It can increase the sensitivity of smell to distinguish smells, and can chase targets with precision. You can already see the different movements around you, never being caught off guard.

 

Levels 26-35: The view of the bloodstream becomes very accurate, making it see people hidden among foliage (1500 meters). He has a sense of everything that is happening around him, distinguishing the smell from things. The character starts to acquire an almost infallible hearing, being audible to movements of minimum details. Now the Huntress of Diana is able to sense if she is in danger as a sixth sense for what may happen to her. It works like a bad feeling, that is, it only says if she is in danger or not, and it does not say what can really happen.

 

Hate Men

 

Level 1-50: Diana's hunters, when fighting male beings, will have a 50% increase in each of their physical and individual abilities. In addition, they become 50% more resistant to persuasive skills or to make them do things they don't want when done by men.

 

Level 51-100: Acquire a 100% increase in their physical and individual abilities, while also having 100% resistance to persuasive skills or to make them do things they do not want when done by men.

 

Level 26-35: Acquire a 150% increase in their physical and individual abilities, now they are immune to persuasive skills or to make them do things they don't want when done by men.

 

Battle field

 

Level 1-10: Diana's hunters, having lived most of their lives in forests or in natural environments (such as the jungle and among other types), acquired primary hunter instincts, allowing them to always know how to locate themselves anywhere they is.

 

Level 11-25: Your instincts now arise, being able to act intelligently and aiming for your own safety. So the hunter learns to always improvise during conflicts, being able to invent a hiding place just by seeing a bunch of leaves, or even creating a raft or hut (you need to have the equipment in sight or in hand), among other things. Your hunter instincts increase, knowing when you are being followed, or when someone is watching you, even when there is a predator nearby or within 10 meters of the hunter.

 

Level 26-35: Your hunting instincts develop in an even better way, allowing you to survive days without food or water, being able to learn animal habits in addition to copying their basic skills. Her instincts allow her to generate information in a more primary way, allowing her during confrontations to forget any secondary information for a few seconds, focusing only on what she is doing (be it a fight, a conversation, or even hunting). His patience is incredibly improved compared to that of a wild wolf while hunting.

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Hunting Nose

 

After so long hunting monsters around the world with Diana, her hunters learn to identify any creature with just the smell or sound, with almost perfect precision.

 

Level 1-10: They are able to locate their opponents within a 5 km radius.

 

Level 11-25: They are able to locate their opponents within 10 km.

 

Level 26-35: They are able to locate their opponents within a 15 km radius.

 

Level 36-50: They are able to locate their opponents within a 20 km radius.

 

Level 51-99: They are able to locate their opponents within a 25 km radius.

 

Level 100-150: They are able to locate their opponents within a 30 km radius.

 

Level 151-200: They are able to locate their opponents within a radius of 35 km.

 

Level 201-250: They are able to locate their opponents within a 40 km radius.

 

Level 251-300: They are able to locate their opponents within a 50 km radius.

 

Hunting Silence

 

Level 1-10: As a hunter, it is always important to remain silent during the hunt or your prey may notice you before silencing you. Hunters at their initial level learn to walk with some effort in a totally silent way, having difficulties in controlling their heart rate and breathing. Just like a sniper, these hunters are able to calm their senses in their heart and lung pulses for up to 3 seconds, thus allowing them not to be noticed while walking. (this ability does not make you invisible, only your presence that diminishes enough to make you appear invisible)

 

Level 11-25: The hunter is now able to walk quite easily without being noticed, and can easily deceive human hearing for unlimited time. Its presence can still be perceived by other animals if it gives any hesitation, the hunter must remain calm and remove any type of unnecessary information, thus allowing her to walk without her opponents noticing her. Just like a sniper, these hunters are able to calm her senses, her heart and lungs for up to 6 seconds, thus allowing her not to be noticed while walking. (this ability does not make you invisible, only your presence that diminishes enough to make you appear invisible).

 

Level 26-35: Now she can walk normally, without making a single sound, and can even fool the animalistic senses of animals or wild monsters, using these abilities in fights in forests or places with the ability to hide the hunter becomes able to become its totally silent presence to the point of making your opponents think you are in Sthealth. The hunter at this level, in addition to being able to increase the time to 9 seconds, she can run with a certain care and effort silently and may have knowledge of how to neutralize her victim perfectly without being perceived (totally silent) as if she were a snake.

 

Level 36-50: At this level the hunter not only increases the time in which her lungs are calm for 15 seconds, she is also able to walk, run, jump and make various types of movements in a silent way (sometimes she needs little or great effort, to make the movements quiet). The offspring is able to surprise their opponents in the best possible way, being able to launch arrows or projectiles at their opponents and easily disappear, without even being noticed (when in places similar to forests, which allows them to hide, otherwise they can fail easily).

 

Level 51-99: Your time increases to 25 seconds, thus preventing anyone from finding you. At this level, the hunter is not only a master at acting silently, but is able to silence her presence in a way that makes her imperceptible to the 5 senses of her opponents (1 time per fight). His ability to hide acts passively after calming his heartbeat, deactivating him as soon as his heartbeat returns to normal, having an almost entirely zero presence, making his opponents think he is fighting someone invisible so weak that his presence becomes.

 

PS: It is not possible to hide without having something or someone who can hide you. It is not possible to have an extremely weak presence if your character becomes featured in events or missions.

 

Summon a guide

 

Level 1-10: When any hunter is without energy, wounded or without supplies, a wild animal will appear to help you find shelter or supplies, and may also protect you.

 

Level 11-25: When any hunter who is without energy, injured or without supplies, a nymph will appear to help you, find shelters or supplies, and may also protect you.

 

Level 26-35: When any hunter who is out of energy, injured or out of supplies, a satyr will appear to help you find shelters or supplies and may also protect you.

 

Level 36-50: When any hunter who is without energy, wounded or without supplies, a centaur will appear to help you, find shelters or supplies, and may also protect you.

 

Quiver Unlimited

 

Level 1: Diana's hunters have an unlimited quiver of arrows. This quiver has a magic writing inside which makes the arrows infinite, allowing the hunter to shoot several arrows without worrying that they will run out. Initially it has simple arrows, causing bleeding depending on where to pierce. Such arrows have a speed of 250 km / h. The hunters' arrows can have a very intense shine that is able to impair the enemy's vision making it easier to hit the arrow.

 

 

Active Powers

 

Lunar Protection

 

Artemis' hunter materializes a colorless energetic shield in front of or around an area, used to protect against magical or physical attacks, and even to bounce off objects depending on their size, which are aided by the power.

 

Levels 1-10: The hunter channels much of her strength, projecting a medium kinetic field around some part of her body, such as the head or even the chest, used for defending offensive powers.

 

Levels 11-25: After the force field is projected, it changes, being guided by a vacuum inside it, but allowing the user to breathe during the process. It can now be wrapped around your caster's entire body, lasting for two rounds. It is worth mentioning that the field is dematerialized after being hit by a spell and during its defense, it does not allow the hunter to carry out attacks during.

 

Levels 26-35: The user channels her energy to create a kinetic field four times larger, which can equally protect the four people inside. This time, it is only dematerialized after five attacks, and we still emphasize that it will not be possible to realize powers in its use.

 

Transformation

 

The maiden has the ability to transmute into her training animal provided by the goddess Artemis. If the character has the Animal Domestication ability, she can perform combined attacks in her second form.

 

Levels 1-10: The demigod will create claws in place of her nails for a few minutes - be they wolf, hawk or fox - and thus she will be able to make an almost deep cut that draws strength from her opponent, cut fragile metals and wood in general .

 

Levels 11-25: You can mimic like your pet, making some combined attacks that don't require a lot of effort or an improved acrobatics. Lasts for five shifts.

 

Levels 26-35: Now the hunter of Artemis will be able to mimic the animal in its large version, being able to carry out attacks combined with a better improvement.

 

Invocation of the Bow

 

She has the ability to summon a replica of her goddess's divine bow - bow made of lunar light - that can shoot arrows of energy, in addition to giving an impeccable aim to the girl.

 

Levels 1-10: Artemis' hunter projects a silver bow by raising one hand towards the moon, previously recomposing it with whitish beams of light, which can fire spheres of energy instead of simple arrows - still requiring action to arm - that can impact the target. Arrows pierce / destroy steel.

 

Levels 11-25: The energy spheres become infinite, and the energy arrows can already pierce / destroy titanium. In addition, your character's shot may hit someone behind another object or person. Any unforeseen events that may impede your vision, such as fog, smoke, water, will not be unforeseen, and the demigod will be able to hit your arrow.

 

Levels 26-35: The projection of the energy spheres takes greater control, being able to arm the bow with up to two "arrows", which in addition, can follow the target until it hits, even for unforeseeable deviations. You can now drill / destroy the diamond.

 

Levels 36-50: Now you can arm the bow with up to three "arrows", which have the ability to destroy / pierce the adamantium.

 

Level 51-99: Now your "arrows" can chase multiple targets, managing to pierce / destroy the vibranium.

 

Level 100-150: Now you can arm your bow with up to four "arrows", which can pierce / destroy the divine iron.

 

Silver Arrow

 

Using lunar energy, Artemis' hunter launches an extremely powerful silver-colored arrow that can only be used at night. Depending on its level, at its tip, it houses a powerful gas, when the tip hits somewhere, it releases the gas.

 

Levels 1-10: The arrow, when it hits the target, throws it back two meters and emanates a silver flash that leaves the surrounding enemies blind for one round. The gas is weak and can at most make people around where the arrow hit tear up (slowing their movements) and scare monsters away.

 

Levels 11-25: The arrow, when it hits the target, throws it three meters behind and leaves the surrounding enemies blind for two rounds. The gas, if inhaled for a long time, can make the person pass out; if covering your nose or leaving the site does not work.

 

Levels 26-35: The arrow when it hits the target, throws the five meters back and blinds everyone around for two rounds. The gas faints the person when it is released if they do not have a nose protector

 

Enchanted arrows

 

This power transforms the arrows placed in the Hunter's bow, just by saying a word:

 

Level 1-10:

• Poisoned Arrows ~ By pronouncing the word "Luare", the hunter manages to enchant the arrows in her bow so that they become poisoned arrows. These arrows release a deadly toxin into the opponent's blood, killing him in about 5 minutes.

 

Level 11-25:

• Flaming Arrows ~ Pronouncing the word "Fuego", the Huntress manages to enchant the arrows present in her bow so that they become Flaming Arrows. These arrows are a small sample of the Febo solar car, after all, they are as hot as the same

 

Level 26-35:

• Toxic arrows ~ By pronouncing the word "Toxic", the Huntress manages to enchant the arrows present in her bow so that they become toxic arrows. Poisoned arrows may look the same, but it does not act inside the opponent's body, but outside. It creates a huge wound where the arrow was launched, and if the wound is not treated, it will increase more and more, turning into a hemorrhage.

 

Level 36-50:

• Sonic Arrows ~ By pronouncing the word "Sonys", the Huntress manages to enchant the arrows present in her bow so that they become sonic arrows. These arrows produce a hellish noise, managing to distract the enemy, and in some cases depending on the amount of arrows that you have launched, you can kill him.

 

Level 51-99:

• Curved Arrow ~ The Huntress can launch the arrow towards an enemy and make the arrow change direction to attack an unprepared enemy or attack another point of the enemy to confuse him

 

• Gravitational Arrow ~ The hunter enchants an arrow that is attracted to its target. As soon as it touches it, the earth's gravity increases by 10 times within 10 meters of the target.

 

 

The Great Hunt

 

Level 50: The Huntress summons the beings of the forest to help her in battle. This skill brings to the battle at least: 7 species of wolves, 5 species of deer, 4 species of felines, elephants, primates, wild boar, rhinoceros, hyenas among others. The ability intensifies at night, especially in the presence of the moon.

 

Triformis Dea

 

Diana was soon identified with the Greek goddess Artemis and then absorbed Artemis's identification with Selene (Moon) and Hecate (or Trivia), from which the characterization triformis dea ("goddess of three forms") was derived.

 

Level 100: At this level, hunters manage to take the form of the daughters of Hécate, thus possessing their powers and being able to use them.

 

Level 150: Now they manage to acquire the form of Selene's daughters and use their powers.

 

Note: The transformation can only be used once per event for each shape. When entering the form, it is possible to use powers equivalent to your level. It has no turn limits, but when entering a form, it cannot use its original powers.

 

Transfiguration

 

Level 50: Just as your mother transformed the hunter Acteon by seeing her bathing, her hunters can transform any man who sees his naked body into a deer, which she now controls.

 

Companion of Nymphs and Oceanics

 

Jupiter provided Diana with a retinue of sixty oceanic and twenty nymphs who, like her, renounced marriage. Their hunters can summon such beings to assist them in their combat.

 

Level 1-10: Diana's followers can initially summon two nymphs and five oceanic ones.

 

Level 11-25: You can now summon four nymphs and ten oceanic ones.

 

Level 26-35: You can now summon 6 nymphs and 15 oceanic.

 

Level 36-50: You can now summon 8 nymphs and 20 oceanic.

 

Level 51-99: You can now summon 10 nymphs and 25 oceanic.

 

Level 100-150: You can now summon 12 nymphs and 30 oceanic.

 

Level 151-200: You can now summon 14 nymphs and 35 oceanic.

 

Level 201-250: You can now summon 16 nymphs and 40 oceanic.

 

Level 251-300: You can now summon 18 nymphs and 45 oceanic.

 

Note: Such beings have control over water on a medium scale, in addition to the powers characteristic of their titles.

 

Moon and Starlight Manipulation

 

Diana's hunter, goddess of the moon, is able to manipulate the light of the moon and stars freely, and may even make it solid for her own benefit.

 

Levels 1-10: You can manipulate the lunar light close to you freely, distorting it with some difficulty. It can create small objects made of light (like daggers and etc ...), they manage to gather the light in up to five luminous spheres of about five centimeters and launch them as bursts against their opponents, causing medium burns and external damage, reaching up to twenty meters away from you. They can also create an “aura” of light to reduce the effect of dark attacks by up to 25%

 

Levels 11-25: They manage to blur someone's vision due to the distortion of light, you can also deflect the light from yourself in this way gaining a natural invisibility. They can also become light for a few rounds (3 rounds), thus becoming immune to physical blows and gaining semi intangibility and can pass through not very large solid objects, also being able to move quickly when in this form. It can also absorb the Moon / Starlight, thus recovering its energy easily and quickly, taking full advantage of the light and its energy

 

Levels 26-35: Acquires the ability to generate light, also managing to create bigger things of medium size (long swords, big hammer, chairs, etc ...). It can generate enough light to illuminate an entire place and can make up to three people invisible beyond yourself. It can also generate animated solid light, and can create whips and tentacles between different shapes with its light.

 

Levels 36-50: Its form of light now remains for much longer (8 rounds in a row) and can also only partially change into light. You can also control the light to a much higher level, now being able to manipulate the light of an entire city without too many complications, being able to do great things with moon / starlight. Your bursts are now more powerful and bigger, and you can also create up to ten of them

 

Levels 50-99: From this level onwards it can generate wings made of light and change its own appearance with light (luminous parts, hair with light, etc ... purely aesthetic). They can also absorb all light from an area three kilometers away, completely preventing the view of any being in that area. It can involve weapons and objects with a luminous aura, being able to move them at a distance with only thoughts

 

Levels 100-150: It reaches the peak of its control, being able to do countless things with the lunar light, from small things to enormous things. You have total control in the exchange between your light form and your physical form, being able to change your will without time limit. It can also generate physical projections of itself, which it can fight normally, having great speed and strength for being made of light (They have no powers beyond the manipulation of light).

 

Divine Huntress

 

Entering this form, Diana's hunters acquire a golden glow that envelops her entire body. Such brilliance is Diana's divine blessing that leaves her followers with a certain immortality, and can be killed only with attacks that affect other plans (such as attacks on the soul). Their control over the lunar light becomes absolute, their nymphs and oceans start to control the water on a perfect scale and their arrows can pierce / destroy any existing material.

 

Level 180: 200: Lasts two rounds.

 

Level 201-220: Lasts three rounds.

 

Level 221-240: Lasts four rounds.

 

Level 241-260: Lasts five rounds.

 

Note: Can be accessed three times per event.

CLAIM GIFTS

Waning Moon Shaped Arch

Looking like a "C", this one is silver due to the moon stones that adorn the cable, it shines at night and allows perfect vision, besides that every arrow launched in this bow becomes faster than ever


Quiver of Moon Arrows

From the moon stones, the arrows contain the carved tip of the jewel, in general it is made of silver and because it is resistant it penetrates and breaks most things

Hunting Ring

Silver ring with a wolf's head that, on command, becomes a light silver dagger in which the blade can retract on the handle.


Hunting Wolf

A silver wolf and summoned by the hunter and lasts for a few turns.

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