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LORD OF SLAVES

STORY

Dinclinsin, in Haitian voodoo, is a dish of European origin. Feared for its extreme ferocity, this spirit is often represented as a slave master who carries a whip, which he uses to punish anyone who behaves with disdain before his presence. When he takes the body of his faithful, through the states of trance and possession obtained through voodoo ceremonies, Dinclinsin would be known for pouring rum into his pants pockets, without getting them wet. Its appearance during rituals is extremely rare, given the complexity of its invocation [1] .

DINCLISIN'S CHILDREN

Appearance: They have tanned skin and curly black hair and light brown eyes, none of Dinclisin's children has light skin and light eyes.

Personality: They are psychopaths, love to manipulate others and tend to be sadistic.

SKILLS

Passive Powers

Divine Regeneration

Levels 1-6: You feel no pain in your body, torture is useless, you will be able to regenerate lost limbs in seconds.

 

Levels 7-12: As long as a cell exists, you will regenerate.

 

Levels 13-20: Will regenerate even if you completely erase it, you will emerge from "nothing" after a few hours

 

Divine Brightness

The son of Dinclinsin can with his wings, when stretching them and closing on him a flash of light is emitted giving a time for the same to hide.

Levels 1-6: The flash lasts for three seconds.

Levels 7-12: The flash lasts for five seconds.

Levels 13-20: The flash lasts eight seconds.
 

Improved speed
 

Levels 1-6: They move at a speed of 500 km / h.

Levels 7-12 Your speed is audible.

Levels 13-20: Your speed is lightning.
 

Back in time

With this power you can go back a certain period in time and change your actions in it without changing the future / present.

Levels 1-6: You can go back three seconds.

Levels 7-12: You can go back five seconds.

Levels 13-20: You can go back eight seconds in time.

PS: Once in combat.
 

Creating illusions

Dinclinsin's son can penetrate the mind of another being and will be able to control. You can create false memories or even torture your opponent with realistic memories.

Levels 1-6: Create average illusions.

Levels 7-12: Create perfect illusions.

Levels 13-20: Can penetrate the minds of campers immune to psychic attacks.
 

Elemental Control

Levels 1-6: It has brief control over the four natural elements.

Levels 7-12: Has medium control.

Levels 13-20: It has excellent control.

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Transformation

Levels 1-6: Can be turned into shadow.

Levels 7-12: Can undo other dark transformations.

Levels 13-20: Can suck up dark transformations for you and destroy them.
 

Metamorphosis

Level 1: Ability to shape the shape of the body itself.
 

Mysteries

Level 1: Supernatural perception, which allows you to see the invisible, read minds and feel the supernatural.
 

Yingzi

Level 1: The power to manipulate darkness.
 

Semi Immortality

 

Level 1: Dinclinsin he could not be destroyed by common means, it was known that he could take countless damages but he always came back to life. Because it had a demonic nucleus, the nucleus is located between the T8 and T9 vertebrae and is very small, making it very difficult to locate the specific point that could affect it. Sometimes Dinclinsin can change the position of this nucleus, thus preventing death from reaching him. However, the nucleus must remain inside his body.
 

Hell fire

Level 5: Hellfire is capable of burning the victims' souls as well as destroying their bodies. They are the flames of Hell itself, manifested by the devil's infernal energies.
 

Teleport

Level 10: The art of instantaneous travel between two points. Simply put, the demon disappears from somewhere and resurfaces in another place. In this way, demons can travel between places far from Earth, or even from other worlds, in a few moments.
 

Invisibility

Level 1: Can become invisible.

Active Powers
 

Deadly Kiss

This capacity of the demigod allows him to absorb all the divine energy and techniques of an opponent by kissing him, allowing him to have several elementary affinities, as well as to respect those he already has and to have access to all the elementary techniques of his victim. After absorbing the energy, the Persian offspring can still steal your soul. This technique can also be used to determine what elemental affinities the target has when licking it.

Levels 1-6: If you kiss for 15 seconds the opponent will have the energy completely sucked, and you will be able to enjoy 4 techniques of the same in combat.

Levels 7-12: If you kiss for 10 seconds the opponent will have the energy completely sucked, and you will be able to enjoy 6 techniques of the same in combat.

Levels 13-20: If you kiss for 5 seconds the opponent will have the energy completely sucked, and you will be able to enjoy 8 techniques of the same in combat.

PS: Copied techniques can only be used in combat.


Paralysis

A technique that physically restricts an opponent, as if the opponent had been tied to invisible steel ropes. It weakens the victim for a short period of time, which allows the user to either attack again, or take the target into custody.

Levels 1-6: To paralyze the opponent, you have to keep your finger pointing towards the opponent for 5 seconds.

Levels 7-12: You can paralyze up to three opponents.

Levels 13-20: You can paralyze your opponent just by looking at him for 5 seconds.


Camouflage

Level 1: This is a Persian that allows the demigod to control how light is reflected around his body with inflections of energy . The technique also eliminates the user's smell and shadow, and is usable in any terrain, making it ideal not only for secret maneuvers, but also for offensive attacks.


Change of course

This technique is used by the demigod to display his consciousness among the various organs he has access to. Bringing a scroll, the demigod obscures his body in a quick movement, and changes to another body. Due to the bodies being made to share the same appearance, new bodies will appear unscathed, which can be used to create the illusion that the demigod can somehow heal itself. Destroyed bodies collapse into dust, causing the next body to replace it. As long as your soul is housed within hair, the hair stays the same for all organs, the damage done to them will be permanent.

Levels 1-6: You can create up to two bodies.

Levels 7-12: You can create up to five bodies.

Levels 13-20: You can create up to ten bodies.


Devastating Hair

The demigod is able to stimulate their hair, giving them the ability to manipulate it freely. Because of the malleability of the hair, the demigod can use his hair to hang the enemy, restrict his movements, or even tie them up and throw them to some medium distance. Since this technique depends on the volume of the hair, the larger it is, the more effective the technique will be.

Levels 1-6: Your hair can be iron-resistant.

Levels 7-12: Your hair can be as tough as steel.

Levels 13-20: Your hair can be tough as a diamond.


Stormy Block

This technique allows the demigod to summon an enormous amount of water from the sky, hitting it over the opponent. If necessary, the user can cancel the technique in an instant.

Levels 1-6: You can summon enough of the size of a small wave.

Levels 7-12: You can summon two waves.

Levels 13-20: You can summon a tsunami amount.

Magical Materialization

Level 5: A magical ability used to create objects from seemingly thin air. The same can take a ball wrapped in
carpet out of nowhere and throw it on the floor, which, instead of touching the floor, opens up in the air and becomes your magic flying carpet.

Swallow

Level 12: Now it can swallow explosions and bursts of energy (elementary too). Devouring a large amount of explosive energy results in a smoky belch.

Slave Army

Level 20: Summon a legion of demons and enslaved hellhounds that will emerge from a huge crack that will open under your enemy's feet, to assist you in battle.

 

Spells

Level 20:

Gelidus: Freeze magic [if it is weak it will freeze completely, if it is strong the enemy will freeze only part of the body]

Corpus transfiguratio: Transforms the body into an animal. [Only his body and only one animal per mission, he cannot change afterwards and the transfiguration is done only once]

Unfortunate: Causes the enemy to miss both his magical (abilities) and bodily blows. [once in combat]

Oblivion: Erase recent memory

 

 

 

 

Boneco Vodú

Nível 20: O pequeno boneco vodú encantado serve, ao dono lhe cariciar, curar pessoas.

Nível 30: Agora o boneco vodú pode ter a aparência de qualquer animal, porém, cheio de pedaços de panos.

Nível 40: Com facilidade o boneco vodú ao entrar em contato com o sangue de alguém: amaldiçoa o sangue do mesmo, o fazendo ferver até desmaiar.

Nível 50: Capaz de curar pessoas por si só, sem auxilio do dono.

Nível 60: Agora é um mascote totalmente adestrado. Pode livremente tomar a forma humana.

Mascotes

         PRESENTES DE RECLAMAÇÃO      

 

 

 

 

Agulha Vodú

Uma poderosa agulha vodú, encantada pelo próprio Dinclinsin. O filho de Dinclinsin ao utilizar a agulha é capaz de criar qualquer coisa não mágica, porém, é necessário de um pedaço de pano.

Ps: Não pode ser vivo.

Exemplo: Ao utilizar a agulha para criar uma espada de ferro, ao moldar o pano e lhe furar com a agulha, uma espada de ferro será criado.

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