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FINE CREATURES

HISTORY

Elf is a mystical creature from Norse and Celtic mythology, who frequently appears in European medieval literature.

In this mythology the elves are called Alfs or Alfr, also called "elves of the light" - Ljosalfr. They are described as beautiful and luminous beings, or even semi-dive, magical beings, similar to the literary image of fairies or nymphs. In fact, the word "Sun" in the Nordic language was Alfrothul, that is: "the Elven Ray"; it was said that for this reason its rays would be fatal to dark elves and dwarves.

They were minor deities of nature and fertility. Elves are generally depicted as young men of great beauty living among the forests, under the earth, in fountains and other natural places. They were portrayed as sensitive beings, of long life or immortality, with magical powers and great connection with nature.

ELVES

Appearance: They are practically perfect, many of them are more beautiful than Aphrodite's children

Personality: They are peaceful beings, and love nature

SKILLS

Passive Powers
 

Flexibility

 

Elves, for always living in forests, hunting and protecting fauna and flora, they tend to be faster and more agile, besides also having superhuman reflexes.

 

Level 1-10: At first they are very flexible, being able to practically bend their bodies, thus being able to compress themselves in extremely tight passages and very narrow places without much difficulty. Their agility means that they can climb trees without much difficulty, in addition to making jumps of 1.5 meters and avoiding punches easily thanks to their reflexes.

 

Level 11-25: They can easily climb walls and walls, and their improved reflexes allow them to dodge spears perfectly. Its jumps reach 2 meters in height, and its improved speed reaches 100 km / h.

 

Level 26-35: Your reflexes already allow you to deflect perfectly the daggers thrown in your direction, your jumps already reach 2.5 meters and you also climb mountains easily. In addition, you now run at up to 150 km / h.

 

Level 36-50: They are already able to dodge arrows and any other attacks that come at the same speed (250 km / h), and also run at up to 200 km / h, in addition to being able to jump 2.5 meters from the ground.

 

Level 51-99: The improved reflexes allow the elves to dodge normal bullets, and other attacks at the same speed as them (1,042 km / h), their jumps reach 4 meters from the ground, and their maximum speed becomes 300 km / h H.

 

Level 100-150: At their peak, elves already have reflexes fast enough to dodge bullets from the best weapons, and other attacks at that speed (3,500 km / h). In addition, they jump up to 5 meters from the ground, and run at up to 450 km / h.

 

Untouchable beauty

 

Elves are creatures of extreme beauty, something they can use to make people confused, and they can lose them.

 

Level 1-10: You will no longer be chosen as the first target for animals in general, humans and some creatures.

 

Level 11-25: Has the ability not to be chosen to be attacked at first by demigods.

 

Level 26-35: Stay up to three actions without being attacked in the first place, as much as normal animals and humans, as well as any type of demigod; the power feature may drop if you attack the enemy.

 

Level 36-50: Stay up to five rounds without being attacked by demigods and lesser gods, even if you get a lot of attention or attack it.

 

Level 51-99: Your character can stay up to seven rounds without being attacked by minor and major gods, even if it draws a lot of attention or attacks the enemy.

 

Natural link

 

Elves have a deep connection with nature, being able to interact with plants and animals. In addition to being able to accelerate the germination process of plants and the like.

 

Level 01-10: In the beginning, the elf will only be able to talk to plants and may ask for things from them, but they will not always be able to comply with your requests. With seeds in hand the demigod will need to touch them and concentrate hard for the flower / plant to blossom. Depending on the size of the plant, it can take up to 3 rounds for the plant to grow.

 

Level 11-25: Stronger, you will be able to convince the plants to do most of the services he asks of them, not being too exaggerated, otherwise they will refuse. He will be able to talk very little with the animals. Stronger, the elf will only need to concentrate, being able to keep his hand a few centimeters from the seed or plant to make it grow, the effect being almost instantaneous, except when they are large plants, then it would take two rounds to concentrate. Now, the demigod can make any plant grow quickly with the minimum concentration required, being a few meters away from the seeds or plants, merely needing to visualize it and think about it for growth to occur. Even the largest plants will grow in one round. No longer needing to focus solely on the plant, the demigod will be able to fight while making the plants grow.

 

Level 26-35: At this level you can ask the plants any favor and you can talk freely with the animals, and you can ask for small favors to them. At this level, the elf can make the biggest plants grow instantly and be quite far from the plants, still able to make them grow. Even dried and wilted plants can "come back to life" with this demigod's ability.

 

Level 36-50: Now you can ask the animals, whatever they may be, to do more favors for him, which cannot be anything exaggerated, which would cause the request to be refused. Now you can make a cut tree come back to life.

 

Level 51-99: At its maximum, the elf can speak to any animal, be it normal, mystical or legendary, and can make any request to them. At its maximum, the elf can make any plant grow on any surface, just by touching it to make the plants grow. With great concentration and good energy expenditure, he will be able to concentrate on a large area, no matter how deserted, and make a forest appear on the spot.

 

Note: Because the elf is growing them, the plants will be stronger than they normally are, requiring several strokes of a sharp sword to cut them.

 

Forest Regeneration

 

Levels 1-10: Elves are able to regenerate minor injuries and some simple diseases and poisons whenever they are close to some terrestrial environment (such as woods and forests).

 

Levels 11-25: Your healing is already greater and you can regenerate from larger injuries, being able to heal minor traumas, major illnesses, poisons, radiation and toxins in a few minutes later. Now he is able to heal in any kind of place that is natural (rivers, seas, forests, land, woods and etc.).

 

Levels 26-35: Your healing is already greater and you can heal bigger wounds, and you can regenerate without limbs in a few hours. Now it can heal itself in any part of the forest kingdom.

 

Levels 36-50: Its healing reaches great proportions, being able to heal large wounds in a matter of minutes, such as the absence of limbs, viruses, bacteria and several other types, having a virtual immunity against diseases, viruses, bacteria, radiation and etc, when in natural environments.


Refined Directions

 

By living in natural environments, elves reach an incredible level of understanding of nature, managing to harmonize with the environment and double their senses. Therefore, they have vision, smell and hearing supernaturally above ordinary human capacity.

 

Level 1-10: Their irises are enlarged, increasing their focus, and consequently the distance they can see. The character takes possession of the concentration so that he can see if there are people in the room through his nose. By getting your ears sharp, you can perceive movements up to ten meters, if they make noise.

 

Level 11-25: Your iris focuses so that the follower has a detailed view of things at a distance. It can increase the sensitivity of smell to distinguish smells, and can chase targets with precision. You can already see the different movements around you, never being caught off guard.

 

Levels 26-35: The elf's view becomes very accurate, making him see people hidden among foliage. He has a sense of everything that is happening around him, distinguishing the smell from things. The character starts to acquire an almost infallible hearing, being audible to movements of minimum details. Now the elf can sense whether he is in danger as a sixth sense for what may happen to him. It works like a bad feeling, that is, it only says if she is in danger or not, and it does not say what can really happen.

 

Level 36-50: The elves have their senses so refined that they can distinguish exactly what is happening and who is in the area within a radius of up to 50 meters in radius, being able with certain concentration to see microscopically beings from a few meters away and even see spores in the air and gases released by skills or even fungi and plants that exhale poisons, even pheromones that are thrown at you can be seen by it, and can now even capture distortions in the air within a radius of 30 meters and even focus on certain noises, like ignoring the ambient sound of a forest and trying to focus on someone specific who is walking through it.

 

Level 51-99: It has such a capacity in its senses that it can reach levels such as perfect aim and an improved sixth sense, using its ability to predict physical movements by the tension of the opponent's muscles, managing to smell smells like hormones in the air (which it allows to identify any person's feelings for the gases exhaled in the cells), and can even identify changes in the opponent's neural reactions to identify various stimuli, such as if he is lying or if he is under the effect of some illusion or mental control.


Wise nature

 

Levels 1-30: Elves have a very advanced knowledge, having a more evolved brain allowing them to read and learn about books on different topics. In addition, he has vast knowledge in the areas of health, physics, chemistry and biology, knowing all species of plants and animals on the planet.

 

Levels 31-60: With a much more evolved brain, they will be able to recall events that occurred since the creation of the planet such as cataclysmic events and species that previously lived on the earth's soil. At this level the elf will be able to know who is around him in a radius of 1 km, however it is only valid when in contact with nature, that is, if he is in a city he will not be able to feel the presence.

 

Levels 61-90: In contact with nature, the elves will be able to know who is in the region within a radius of 5 km.

 

Levels 91-120: The sensitivity range reaches up to 10 km, you can not only know who is in the range, but see through the eyes of animals that are in this region. In this way, the elf can spy without others knowing or suspecting. The visions of the past become quite accurate when the offspring want to know something that has happened before, so they can better control this ability.

 

Levels 121-150: Elves acquire a broad degree of natural awareness, having the ability to know everything that is happening in the midst of forests, oceans, deserts, etc. That is, everything that is part of nature will be under the watch of the creature.

 

Bow and Arrows Skill

 

Elves are always portrayed as creatures with great skill in using a bow and arrow, where they can imbue magical, forestry energy into these items that upon reaching a target will slow down and even paralyze.

 

Levels 1:10: At first your skill with the bow and arrow is not very good, but you can target a target within a few meters (20 meters issue) and hit it, but not as accurately when aiming at smaller targets. Upon reaching, the victim will be 25% slower.

 

Levels 11-25: The elf has a higher aiming ability, at a distance of 50 meters she can hit a cherry with 50% of the chances of success.

 

Levels 26-35: At this level, they can use three arrows at once, all of which will hit a single target increasing the chances of hit to 100% at a distance of 100 meters and the victim will be 50% slower.

 

Levels 36-50: The aim of the character with his bow is perfect, being able to hit a fly in a distance of 200 meters, the bow and arrow becomes the perfect weapon for the character, paralyzing the target or killing depending on the location hit.

 

Eternal Nature

 

Level 01: Nature will always be eternal, that is, it has always existed and will always exist, due to the elves being portrayed as divine creatures, with long longevity, even immortal and with a great link with nature and magic, while they still exist nature will be immortal and can never be killed, always rising if necessary through the life energy that flows in the universe itself.

 

Note: The offspring will be reborn 7 days after their death. Unless it is wiped out of existence or its soul is destroyed.

 

Eternal Youth

 

Level 1: Elves are known for their great longevity, so their aging and more retarded, they can be 40 years old, but with the appearance of a teenager of 16, for this fact they become immune to natural aging, or forced by someone else. This ability also extends to your body which regardless of age will have the same characteristics as an athlete.

 

Natural Immunity

 

Elves are creatures linked to various things, such as Light, nature, the 4 elements and magic. Therefore, they acquired some resistance to such ..

 

Level 1-20: Initially, these creatures have a resistance to toxins and natural poisons, in addition to being able to absorb a small amount of light attacks, preventing their damage from being stronger. In the same way that elves are known to be luminous beings, they are capable of taking only 85% of the damage from dark attacks.

 

Level 21-40: They now have a greater resistance to toxins and medium poisons, in addition to being more resistant to elemental, luminous and dark attacks, being affected only with 70%.

 

Level 41-60: Resistance against harmful agents becomes more effective, becoming immune to poisons and toxins created by other creatures and demigods, being affected with only 50% of elemental, luminous and dark attacks.

 

Level 61-80: Only 40% of light, dark, elemental, toxic and poisonous attacks are now affected.

 

Level 81-100: In addition to not being hit very effectively by elemental, natural, dark and luminous attacks, they also acquire a spell resistance

 


Active Powers

 

Luminokinesis

 

Ability to create or manipulate light, manipulating it in general.

 

Level 1-30: Can manipulate the light itself, increasing it, decreasing it, making different movements and creating small objects with it (such as knives, etc.). It can produce up to 5 white spheres of 15 centimeters, which can reach a target up to 25 meters away, causing burns and medium internal damage to the victim's body. He can take any source of sunlight around him and cover himself, leaving his clothes, hair and eyes golden and shiny and he is wrapped in a kind of cocoon of light that allows him to resist 20% of the damage that he does . The offspring, in addition to being able to absorb the photons around them, are capable of producing a luminous burst that travels up to 25 meters. You can catch the sunlight around you and use them as a source of energy to heal wounds and cuts (not deep cuts), being a great energy recharge.

 

Level 31-60: Your character can camouflage themselves in broad daylight, having the ability to create stakes of light that pass through the opponent. In addition to being able to transmute your body into light for a few minutes, (not being able to have your speed). With this ability it is also possible to be immune to physical attacks. You manage to mix your body with light and thus appear elsewhere, however, you have to know mentally to the place to which you will teleport. You can teleport at a distance of up to 25 km. Now being able to create light constructs perfectly. The elf is able to create up to 10 tentacles of light energy, capable of stretching up to 25 meters to reach several targets at the same time.

 

Level 61-90: It has the ability to generate, control and manipulate light, forming different shapes and making it rigid, in addition to merging with the photons of the environment, making it invisible and leaving a fully lit environment to obscure the vision of opponents. Now it manages to produce 10 15cm white spheres, which can hit a target up to 55 meters away. Your cocoon of light is able to suck up 30% of the damage it tries to do to you. Your healing becomes capable of healing serious injuries by taking a few minutes to heal completely.

 

Level 91-120: Can teleport at a distance of 45 km. Their intangibility becomes even more lasting. Now able to summon 20 tentacles that can chase multiple targets at the same time, your cloning ability expands to five clones of yourself that cannot use the same abilities as you. Its manipulation of light rises, releasing bursts of light and having a more volatile control of photons in general, managing to telekinetically manipulate weapons around it.

 

Level 121-150: Being able to teleport by the ambient light (up to 200 km) and also ends up receiving another effect, the light can move this person, he can now show some signs of light on him. Now being able to control the light in a perfect way, having total mastery of this ability, he is able to subdue large amounts of light and darkness with his light, being able to increase his control for control over the light, invoking the same of the Sun itself, being able to also create animals of light and infuse divine energy to create large animals of light and energy to help you, and you can now also infuse divine light to heal people with minor and medium injuries.

 

Level 151-180: As one of the best light masters now manages to make perfect projections, he can even transform part of the ambient light into a copy of himself putting it into combat, in addition to being able to mimic itself in a form of light for almost unlimited time, too being able to have light speed. Now the elf gains the ability to control divine energy and light, being able to banish demons from the Greek underworld using light, also being able to create an aura of peace around him as a Sanctuary, anyone who tries to attack him will not succeed (but neither can you attack), lasting up to 2 rounds and once per event. Now divine light can heal your opponents instantly, giving them almost divine regeneration to other beings.

 

Elemental Control

 

In Scandinavian mythology, elves were seen as geniuses, who represented the elements, so they are able to perfectly control the primary elements.

 

Levels 1-30: Initially they are extremely good at controlling the earth element in a medium way, being able to fully control the earth and all the vastness of elements from or associated with it. With this, he can generate and mold sand, dust, rocks and other minerals, as he pleases, as well as make the soil itself tremble and rise up to fight in his favor. It can also acquire an intimate connection with the earth, being able to gain strength through it and locate its elements, such as metals, for example. They can even convert your body to land.

 

Levels 31-60: The elf now has a high control of the earth element, and being able to access the air element in a medium way, being able to freely control the air and winds, using them as powerful tools to gain advantage in different situations. It is capable of generating and manipulating it for a number of functions, such as using air currents as an impulse to take flight, crushing beings and objects by increasing air pressure and reducing air resistance to cause effects such as increased air pressure. own speed. This power also has a powerful war arsenal, which can deliver concentrated blasts of air, create large tornadoes and hurricanes to cause massive damage in regions determined by the user.

 

Levels 61-80: Now it has a high control of the air element, now acquiring a control of the water element, where it is able to fully manipulate the water, being able to generate it from nothing and control its flow, using it as a basis for various forms of use, such as forming big waves, flying and even creating constructs. When more concentrated, they can even change the physical state of the water, raising its power to another level and making it a plural power, which manipulates water in all its forms, be it solid, liquid or gaseous.

 

Levels 81-100: Now the elf acquires control over the fire element, causing the kinetic energy of the atoms to increase, thus being able to cause combustion, which produces heat and light, generating flames. He can manipulate them at will, acquiring a wide range of possibilities, such as using flames to take flight, melting solid materials, causing big fires, incinerating objects with touch, etc. In addition to making your body turn into flames or even being immune to them.

 

Levels 101-120: Now by acquiring an extended Elemental control you can control the existing plants in the world and can deform them, create them, make them grow faster and etc. Its control also extends to the magma of volcanoes, being able to manipulate the magma freely using its fire powers combined with those of the earth, besides being able to cause intense snowfalls, create ice and the like, all through the elemental combination.

 

Invocation of forest energy

 

It is a technique in which the elf forces trees to grow on any surface, easily creating a dense forest anywhere he chooses. A small plant can grow in a forest in an instant. Generating energy, the Satyr maneuvers it as he sees fit for attack and defense, yet allows him to capture the enemy at the same time. With their enormous life force, trees can extend their branches in their prey in an instant.

 

Level 1-10: The skill can extend within a radius of 100 meters around, being a basic control of the trees.

 

Level 11-25: The skill can extend within a 200 meter radius around it, with average control.

 

Level 26-35: The skill can extend within a radius of 300 meters around it, being a large-scale control.

 

Level 36-50: The skill can extend within a radius of 400 meters around it, being perfect control.

 

Level 51-99: The skill can extend within a radius of 500 meters around it, being a control on a global scale.

 

Pheromone manipulation

 

Elves were seen as major fertility deities, so they have the ability to manipulate pheromones, using them for various purposes.

 

Level 1-10: Initially they can exhale a perfume that affects an area of ​​10m. Usually inciting insects to reproduce and in the accelerated growth of plants. Animals and creatures will hardly attack you, having as a symbol of fertility and advancement.

 

Level 11-25: In this new stage it is already possible to deal with someone else's hormones, causing the disordered growth of acne or lack of love. With the snap of your fingers, you can release a sweet scent, affecting an area of ​​15m, attributing a sickly passion to the most faithful of men.

 

Level 26-35: The character gains admiration for the animals, being able to chat at will with his majority. It can release a pollen that increases the “temperature” of an environment, encouraging those present to find a partner and vice versa. It can increase and decrease the fertility of a species.

 

Level 36-50: At this level of power, the affected area is 20m, the character can disturb the hormonal order of a person to the extreme, giving life to huge pimples, soaking hair and even destabilizing puberty. For a few shifts, it may even make them doubt their sexual orientation. (Two turns).

 

Level 51-99: With the effect of the pheromones released by the character, you can put an entire city or forest to sleep, create new colorful species of birds and change the pigmentation of the flowers. A fog of pheromones condenses that cause unpleasant sensations to certain individuals, worsening their senses and derivatives, arousing sexuality and sexual desire.

 

Level 100-120: Now it is at its peak, and it can drive a lesser person or god crazy because of love.

 

Healing Aura

 

Elves are creatures famous for their healing gifts, so they can create an aura of light around their hands and by pressing under someone's body or yours, it can initiate a Healing process. In addition to being able to expand such aura.

Level 1-10: You will be able to heal minor cuts, wounds, experiencing difficulties in stopping bleeding. In addition to being able to expand only by 3m.

 

Level 11-25: Now you can now heal wounds and longer cuts, and you can also heal trauma and relieve your patients' pain. In addition to being able to expand the aura up to 5m.

 

Level 26-35: Now this aura can heal very large wounds and even serious punctures and burns, and can close large wounds with difficulty. In addition to being able to be expanded by up to 10m.

 

Level 36-50: It already demonstrates a great capacity for Healing and can heal external wounds with ease, even high-grade burns are easy to heal. Upon reaching this level the elf can heal his own wounds without having to press them, just concentrate and a medicinal aura will be created by healing him. In addition to being able to expand the aura by up to 15m.

 

Level 51-99: He is now able to heal internal injuries and can regenerate limbs and organs (takes a long time) as well as being able to repair blood damage and certain derived diseases. Curing genetic damage is also possible for these offspring. Being able to expand the aura by up to 20m.

 

Level 100-150: Now you are a true Master in healing, being able to heal both external and internal wounds, being able to cure certain types of diseases, and certain viruses. Mastering the art of healing completely, being able to regenerate limbs. The aura reaches an area of ​​30m.

 

Os: Even if they master the art of healing, elves cannot bring someone back to life using this ability.

 

Ancestral aura

 

Elves are known to be divine, magical creatures and have a strong link with nature, so they have a very powerful spiritual green aura, being able to do various types of things like creating weapons, shields and even summoning animals made of the same (green and transparent).

 

Level 1-20: Your character can create small melee weapons, such as daggers, shurikens and others. They have total skill and dexterity in using these weapons. When you use your powers, your eyes are filled with energy, they turn green and flourish in a very strong and flashy tone.

 

Level 21-40: Your character has the ability to create larger weapons, such as katanas, swords, axes and machetes. You can now summon smaller animals like small snakes, spiders and small birds, and you can also transform into a common wolf made of the green aura. It can launch the green aura like concussive energy, causing burns.

 

Level 41-60: Your character has the ability to create weapons of much larger sizes such as large swords, larger axes, bows and infinite arrows in the bow, he can also shape different types of melee weapons, having total skill with them. Creates rather strong shields, and summon animals of larger sizes, such as wolves, jaguars and lions.

 

Level 61-80: Your character can create war weapons, such as pistols, and machine guns (bullets are endless). It can wrap your body in a green aura, countering the enemy's attack or make you feel all the pain that was supposed to be caused in yourself, he possessed resistance to power. You can now breed larger animals, like elephants, and also turn into other types of animals (made from green matter too).

 

Level 81-100: Your character can create bombs, grenades and create larger firearms like bazookas. It can dissolve and melt things your weapons penetrate, and you can also blow them up. You can create various types of things on your body made of the green aura, such as a pair of wings, spines on your skin, claws, etc. Summons any type of animal and turns into any one too. It can create a very powerful force field, where only light can penetrate it in addition to being able to envelop objects and people in a green aura, thus being able to manipulate and crush them.

 

Level 101-120: You can do almost anything related to your energy, so you can teleport and create all kinds of melee weapons or existing firearms, wrap your body in armor and make your energy freeze and burn.

 

Runes

 

Being portrayed as magical creatures, elves have a bag with various runes, which have different powers and abilities, which can help the elf for various purposes.

 

Fehu: Rune capable of increasing the elf's power for one round.

 

Uruz / Ur: Rune that gives strength, resistance and durability similar to vibranium.

 

Thurisaz: Rune capable of releasing a strong discharge of destructive power, can be used to open passages or play on a target.

 

Ansuz: Rune capable of leaving the elf immune to mental attacks, illusions and the like for 4 rounds, in addition to also serving as a “light bomb”.

 

Raid: Rune capable of looping the target, leaving it trapped for one round, also serves as a teleportation rune.

 

Kenaz: Rune capable of heating a certain group, or else causing something to burn, such a rune feeds on the elf's energy, so you will have to be careful when using it.

 

Gebo: Rune capable of creating food.

 

Wunjo: Rune capable of creating an impenetrable defense for two rounds.

 

Haglaz: Rune capable of making a hailstorm.

 

Naudiz: Rune capable of showing an hour from the future.

 

Isa: Rune able to freeze his target.

 

Lagaz: Rune capable of transforming objects into water.

 

Berkana: Rune capable of healing wounds, both internal and external or lost limbs, but she uses the energy of the elf, having to be careful not to run out.

 

Sowelu: Rune capable of generating solar winds.

 

Level 1-20: You can only use two runes per day.

 

Level 21-40: Can use 4 runes a day.

 

Level 41-60: You can use 5 runes a day.

 

Level 61-80: You can use 7 runes a day.

 

Level 81-100: You can use as many runes as you want.

 

Amid Nature

 

Due to the great connection with plants and, consequently, with nature, elves can mix with it, "becoming one" with it, at least in appearance.

 

Level 1-30: At first, the elf may face something from the environment, such as the ground, a stone or a tree, and his appearance changes to camouflage himself in front of it or else in the middle of it, but he will need to concentrate a lot and stay still, otherwise the same can be discovered by others.

 

Level 31-60: At this level, you can mix with the environment, needing less concentration to do it and being able to move while camouflaging in nature, but you must do it slowly and cautiously, so as not to be discovered.

 

Level 61-90: Now you need a lot less concentration to camouflage yourself and will be able to move faster while staying camouflaged.

 

Level 91-130: At its maximum, the elf will be able to camouflage himself and his group (as long as they are holding hands), needing little concentration and energy for this, and still being able to run while in camouflage.

 

Note: When the elf camouflages himself, he can hide completely in nature, his energy, presence and soul mixing with nature, making it impossible to locate him.

 

Solar Wind

 

During the day, the elf is able to store sunlight, which can be used to send a wave of energy towards targets and enemies. The wave is invisible and its size depends on the elf's will.

 

Level 1-20: The wave can destroy trees and launch enemies 50 meters away.

 

Level 21-40: The wave can destroy rocks and launch enemies 100 meters away.

 

Level 41-60: The wave can destroy iron and launch enemies 150 meters away.

 

Level 61-80: The wave can destroy steel and send enemies 200 meters away.

 

Level 81-100: The wave can destroy titanium and launch enemies 250 meters away.

 

Light magic

 

Elves have the ability to take advantage of magical abilities to generate and manipulate light through a series of spells and enchantments, contained in a magical book with elven writing, simulating the gifts of a photokinetic. He is able to use his magic light as an instrument of both utility and combat, acquiring an immense variety of possibilities with it, in addition to defensive magic.

 

Level 1-20: The elf when materializing his library can recite spells and enchantments, during combat, needing to speak the spells, but only basic things, like spheres of light, needles and the like. When using the book, a white aura will surround the item.

 

Level 21-40: You will already be able to release new spells and enchantments to be recited, having a medium capacity of effects, still needing the library.

 

Level 41-60: You will already be able to release new spells to be recited, requiring the library.

 

Level 61-80: You can recite several enchantments and spells at the same time and you can also expand the spell's capabilities, increasing its size, shape, power, power, etc. You don't need the library anymore. Just being able to speak the words mentally and the spell will have its effect.

 

Level 81-100: Now in addition to being able to use your spells on a large scale, you will be able to create new spells or enchantments during combat, not needing the library, just with the strength of your thought.

 

Os: The elf will be able to use his spells even when he is without powers, if the place where the follower is has no access to magic, he will not be able to use witchcraft if he is without powers. (You can only use your own spells, and you cannot use any spells of another deity.)

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