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GOD OF THE WIND

HISTORY

Aeolus was known as the god of the winds. He lived on Aeolia, a floating island, with his six sons and six daughters. Zeus gave him the power to calm and wake the winds, but he warned him never to give any of his powers free of charge.

When the Greek hero Ulysses visited Aeolus, he was received as a guest of honor. Aeolus presented him with a favorable wind in a leather bag filled with all the winds, to use on his journey. Ulysses was reckless leaving the abandoned bag in a corner.

The sailors of Ulysses, thinking it was a bag of gold, opened it and the coast was immediately swept away by the winds. Aeolus regretted having presented Ulisses with the strength of the winds and refused to help them. Again sought by Ulysses, Aeus justified himself:

"Whoever sows winds, reaps storms ..."

CHILDREN OF AOL

Appearance: Éolo's son has hair that varies from white to gray, never going beyond those tones. His eyes range from light blue to white, characteristic of his father's snow and winds. The body often varies from white to albino, strong and sculptural.

Personality: Like the winds, they are usually cold, they are usually explosive like some storms, however, it is calm most of the time. The alternation of your mood can interfere with the local climate.

SKILLS

Passive Powers


Flight

Aeolus' son begins to boost part of his concentration on his feet, allowing him to soar for some time. It takes a lot of training to be able to fly in completely stable movements.

Levels 1-6: The demigod will be able to rise just a few meters from the ground by concentrating part of the destined energy of his divine relative, gliding without much expertise in the beginning.

Levels 7-14: Manages air control on the feet to glide, staying there for approximately four shifts. Your skill becomes higher, but if you are hit while in the air, you can easily lose your balance.

Levels 15-25: Now you can get higher and higher. The air control that keeps you in flight makes it difficult to unbalance yourself.

Levels 26-40: When making the spheres above your body, you have the ability to fly like a bird, with the exception of not needing to be able to flap your arms. You can move in several directions, perfectly and with a high speed.


Cold Breath

The demigod while speaking is able to expel cold breath from his mouth and nose at any temperature of the day or location.

Level 1: An air of variable odor is expelled from your mouth. The air is cold, which indicates the low internal-external temperature of the demigod's body.


Aerial Communication

The demigod is able to send messages or chat through the air breezes.

Levels 1-6: It is capable of sending a few sentences through the wind, nothing like a dialogue.

Levels 7-14: You are able to send complete messages after creating your own breeze when speaking.

Levels 15-24: You have become able to talk to others through the breezes.


Sense of Direction

They always know where the four cardinal points are. They are never lost in mazes, such as minotaurs. They are suitable in closed forest and forest paths, as well as helping demigods who are lost or even those who need location.

Levels 1-6: Aeolus' children will never be lost in forests, or basic enclosures. They always remember the exact path of their entry through their photographic memory.

Levels 7-14: You will start to have a greater sense of direction, always knowing where you came from. You can also deduce where the supposed exit would be.

Levels 15-21: All those in power know where North and South are when looking at the sky, because of their sense.

Levels 22-40: All campers and mission members will always follow you as a leader, especially when they are lost or in need of some kind of location.

 

Wind Control

 

Level 1: The offspring get some gusts of wind capable of destroying trees.

 

Levels 6-12: Gusts are stronger and can destroy houses

 

Levels 7-12: They are strong enough to cause an entire forest to be devastated.

 

Climate

 

Levels 1-6: When the weather is lightning, the offspring will double their physical capabilities.

 

Levels 7-12: Now your physical potential will triple when a storm is falling.

 

Levels 13-20: Your abilities will now quadruple .

 

To rain

 

Levels 1-6: It is able to make a whole village fall in a very heavy rain.

 

Levels 7-12: Can make an entire city rain.

 

Levels 13-20: Can rain super sharp hail.

 

Storm handling

 

Level 15: The user can sense, create, shape and manipulate storms, including strong wind, hail, lightning and / or lightning (the storm), heavy precipitation (snow storm), heavy freezing rain (ice storm), strong winds (tropical cyclone, gale), or transport of the substance wind through the atmosphere as in a dust storm, blizzard, sandstorm, etc.

 

Aerokinesis

 

Level 20: Aerokinesis is an elemental power that allows the user to control, generate, or absorb the air element. This includes producing gusts of wind, tornadoes and increasing air pressure to crush things, decreasing air resistance and derivatives in general. A user of this skill may have the ability to generate devastating hurricanes capable of destroying entire regions, invoking gusts capable of sweeping an entire city, or removing all oxygen from a planet, thus causing the earth's crust to collapse, increasing or decreasing the air temperature. , among other capabilities.

 

Electrokinesis

 

Level 15: Electrokinesis is a kinetic power, which can sometimes be confused with an elemental power. However, it is understood that the manipulation of elemental forces concerns the four elements of nature, fire (Pyrokinesis), air (Aerokinesis), earth (Geokinesis) and water (Hydrokinesis).

 

Storm Creation

 

Level 1: Storm Creation is the power to manipulate storms. Variation of Meteorological Manipulation.

 

Solar Winds

 

Level 10: Solar Wind Storm, with totally cold winds and at the same time with extremely hot winds, generating an explosion that can destroy an entire city.

 

Climate manipulation

 

Level 15: She is able to manipulate the climate and master all its elements, being able to do many things, she can change the atmospheric pressure to Temperature and Humidity. It is able to control the climatic elements, being able to create rains, storms, gusts, thunder, lightning, typhoons, swirls, tornadoes, snow, and lightning. Storm also manages to fly with the aid of air currents with the winds.




Active Powers


Aerokinesis

When your character cuts through the air with his weapon or not, a breath of air flies against his opponent, being able to knock him down or stun his vision, depending on the level of the demigod.

Levels 1-4: You can manipulate the wind, but at this level you don't do much, you can just project a little gale, breeze, you can calm or stir the wind.

Levels 5-15: Now you can create stronger winds, bigger gusts, and calm the storms a little. Its winds are already strong enough to make the treetops sway and knock down enemies.

Levels 15-25: Now its winds are very abundant, strong, capable of creating gales, some trees give way and end up falling due to the strength of their winds, people are dragged.

Levels 26-40: The user can create a hurricane with great destructive power. Using the power of all the winds, the user causes great gusts to form, being very strong, hitting opponents with such strength, that he can be broken into pieces, and can lose limbs if he is lucky.


Air blade

Aeolus' son has the ability to create, through his lips or hands, certain amounts of “laminated” winds that can cut or pierce an object, according to the level of the demigod.

Levels 1-7: At this level, only sheets or textures like them.

Levels 8-15: The cuts are more effective and deeper, since at this level human skin can be cut.

Levels 16-24: Now the force of the wind can make cuts bigger and more painful. At this level, stones and tree trunks can be cut.

Levels 25-35: Can make incredibly deep cuts. At this level, metals can be easily cut.

Level 36: The demigod can cut almost anything with air. At this level they can even cut rock.


Levitation

The demigod can concentrate the air to levitate, move, activate or even destroy some physical object, and with that, he can even fly as an aid to induction levitation in different parts of his body, making him fly.

Levels 1-6: Changes part of the air control by hand, pushing small objects to levitate. It works only physically, that is, you must launch the aerial blast at the object and thus, you may lose part of the aim. It does not work with metal-induced objects, like some of the weapons in general.

Levels 7-14: Control medium-sized objects, such as tables in general, and even push people. You will still need the crosshairs to levitate or push. You can now float two meters from the ground, and over time you will acquire stability to enjoy the highest.

Levels 15-22: It has the ability to levitate its own body and concentrate its energy on the inner legs, adding greater speed to its flight. You can also levitate large objects, in addition to metal weapons, without the need for a crosshair: It will work as a mental attack.

Level 23: Can levitate elements, such as water, earth, fire and air, soon having control over them, but no immunity. It will fly freely through the skies without any problem, besides being able to levitate other people as well.


Purification

With this ability, Aeolus' children can purify the air, removing pollution, poisons and viruses.

Levels 1-10: The demigod manages to make the air purified for just three rounds, returning to what it really was soon after.

Level 11: The use of this ability becomes continuous, leaving the air fully purified.

CLAIM GIFTS

Ring of Medicinal Winds

When my children are claimed, they receive an opal ring with tanzanite. This ring, when used, becomes a source of reserve healing for my children, but it only heals wounds, they cannot cure poisoning, diseases and etc ... On mission it can only be used twice, already on a daily basis it can be used 3 times per battle.

Stormbag

A leather bag with favorable winds, when opened my children can create small breezes, which are conjured by the bag, this is able to destabilize the enemy to the point that it rotates according to the wind that is channeled inside it, as if it were a hurricane, going from side to side until exhausted {Does not mean that the opponent will give up} [The effect for whether the bag is hit or closed].

Windbending Globe

When my children are claimed, they receive a crystal ball that when used can suck the wind around and in front of that wind globe, you can create gales for considerable regions, with a great power of destruction, which reaches up to 150 km / h. Its power expands at dawn and its duration can be up to five hours, but if it is the case, in battle you can only get the enemy to be pushed by an intangible windstorm for everything but him and his belongings. [Only on a mission can you create destructive gales].

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