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GOD OF DARKNESS AND DARKNESS

HISTORY

Erebos or Erebos (in Greek : Ἔρεβος, transl .: Erebos, "darkness" or "darkness") is, in Greek mythology , the personification of darkness and darkness. Its domains are demarcated by its dark and lifeless robes, predominating over the regions of space known as " Vacuum " just above the night robes of its sister Nix , the personification of the night.

Erebus was the son of Chaos . Erebus along with his twin sister, Nix , the personification of the night, were born from scissions as well as single-celled beings reproduce; from parts of Chaos, Érebo and Nix become the oldest immortals in the universe, right after their father.

CHILDREN OF EREBO

Appearance: They are elegant, tend to have black hair, and their body mass is not very large, they like to always be in uniform, following the rules on the same.

Personality: They are not at all shy, but prefer to be on the dark places, they tend to have a closer relationship with the children of Hades and Hécate, due to the equal dark personalities.

SKILLS

Passive Powers

Anywhere

Level 1-10: The offspring of Erebo are able to teleport to any place that is 5 km ahead or behind, spending a lot of energy in the process, limited to 2 times per event and saga.

Level 11-25: Can now teleport to greater distances. Being able to teleport to distances that are 10 km ahead or behind, spending a lot of energy in the process, limited to 2 times per event and saga.energia

Level 26-35: You can now teleport to distances that are 15 km ahead or behind you. The energy expenditure does not become so high that you can use this ability 3 times per event.

Level 36-50: You can now teleport to distances that are 20 km in front of you or behind you. Energy expenditure does not become so high that you can use this ability 4 times per event.

Level 50-99: You can now teleport to distances that are 25 km in front of you or behind you. Energy expenditure is minimal and you can use this ability freely.

Level 100-150: You can now teleport to distances that are 30 km in front of you or behind you. Energy expenditure is minimal and you can use this ability freely.
 

Shadow transformation

Levels 1-10: The Son of Erebus can move through the shadows, becoming intangible, so you cannot attack.

Levels 11-25: Through the shadows your speed increases dramatically and you can summon skeletons while in shadow form.

Levels 26-35: With the shadow domain you leave a whole dark area, regardless of whether it is daytime or not. The duration of the blow lasts a maximum of 1 minute.

Levels 36-50: Your dark form gains a physical form and you can hit your opponent through it, while your opponent cannot hit you.

Levels 50-99: You develop an eclipse leaving everything dark for 60 seconds, in those 60 seconds you gain omnipresence and can be everywhere at the same time through the shadows.
 

Immunity to poisons

Level 1: The blood of Erebo's offspring is completely black, in addition to being completely toxic, these offspring are immune to poisons, radiation and disease are useless against them.



Survivor

Level 20: The body of Erebo's offspring becomes so resistant that they are able to stay for hours in extremely cold or hot environments without taking any damage (If it receives blows it has a basic resistance, but will still suffer the damage). The demigod is also able to survive in space for a few hours, without being killed.


Son of Darkness

Level 1-10: Being the son of a primordial Erebo offspring are highly resistant to abilities involving shadows, receiving only 50% of all damage. While the other 50% is used to regenerate the injuries received.

Level 11-25: The offspring of Erebus reach incredibly high resistance, now receiving only 85% of the damage, these injuries being nothing serious for these semi-primordials. While the other 85% is used to regenerate the injuries received.

Level 26-35: Your body becomes extremely resistant, being immune to abilities that involve darkness or shadows. Your body, when receiving abilities from this element, can absorb all the damage and convert it into energy, or even regeneration.

Level 36-50: The semiprimordial is now able to cancel any ability made from this element, depending on the amount (like a supernova) the semiprimordial has some difficulty, sometimes failing to succeed (if it succeeds, its energies will be depleted, taking you unconsciousness for a few hours).

Level 50-99: You are now able to perfectly cancel these skills as if they were the simplest thing in the world. These semiprimordial are also capable of killing semiprimordial that are in the form of shadows or darkness by snapping their fingers. It can also control them, preventing them from returning to the form of shadows, being completely a slave to their wills.
 

Immunities

Level 1-10: Being the son of a primordial, the offspring of Erebus are basically resistant to abilities involving light and its variables, receiving only 85% of all damage. While the other 15% is used to regenerate the injuries received.

Level 11-25: Erebo's offspring reach greater resistance, now receiving only 75% of the damage, these injuries being nothing serious for these demigods. While the other 25% is used to regenerate the injuries received.

Level 26-35: Erebo's offspring reach greater resistance, now receiving only 65% ​​of the damage, these injuries being nothing serious for these demigods. While the other 35% is used to regenerate the injuries received.

PS: Depending on the injury, regeneration is not able to heal, and can lead the demigod to death.



Night Speed

The offspring of Érebo have superhuman abilities, being able to run at speeds that surpass normal campers.

Level 1-10:: They are already able to move at 150 km / h. Being able to run 250 km / h at night.

Level 11-25: They are now able to move at 250 km / h. Managing to run 350 km / h at night.

Level 26-35: They are already able to move at 350 km / h. Being able to run 450 km / h at night.

 

Tendency to Chaos

Level 40: The offspring of Erebo are capable of making animals, plants and even humans, when next to him they lose their head, it is as if, the worst side of them awakens, any type of intrigue or the smallest of conflicts will generate Chaos, thus making them kill themselves, or even losing peace in one place. They can often make deities go to war with another deity near an offspring of Erebus. This ability consists of small pheromones that are launched into the air that makes contact with the individual sensitive to any feeling, especially those of anger.

 

Look of Darkness

Level 3: The gaze of the offspring then acquires a change by completely darkening the gaze, where it allows the offspring to ward off any monster, animal or demigod with a lower level than yours. This look also allows you to see things that ordinary eyes cannot see, even to see things through walls, irons, etc.

PS: If the offspring tries to look at something that has a magic spell for it, he won't be able to see it.

 

Antipathy

Level 5: The offspring of Erebus, since he is born, is totally unable to understand the feelings of his opponents, but he is able to feed on the feelings of other beings, being only negative ones, being able to convert this food into energy.



Lord of Darkness

The offspring of Erebus, when they reach their peak, become capable of transforming themselves into a totally obscure creature. The whole body of the semiprimordial begins to disfigure completely. Their bones completely shrink, their nails widen like claws that are completely black. On his face it is visible to see huge black colored horns, very reminiscent of a demon. Some parts of his body begin to show small glimpses of space and the cosmos, his chest, only visible the breasts that are a purple color similar to that of a decaying dead person, while the lower part is shown only the spine. This disgusting form demonstrates a totally obscure aura that radiates from the body of the offspring, that makes anything living near him, and that does not have a level greater than or equal to his, instantly dies, entering a state of degradation quickly showing snakes and disgusting earthworms. leaving the victim's body. In this way, the offspring acquire absolute control in darkness and their power is easily compared to the gods, being able to use them in an abusive way.

Level 100-120: The form lasts 2 rounds.

Level 121-150: The form lasts 3 rounds.

Level 151-170: The form lasts 4 rounds.

Level 171-200: The form lasts 5 rounds.

PS: 1 time per event and saga.


Dark Wings

Level 1-10: The wings of the semi-prime started to grow and in a fight, they accumulate darkness to form their complete formation. With this formation of darkness and growing wings, the demigod can fly and disappear into the darkness and remain invisible for a time determined by himself.

Level 11-25: The wings of the semiprimordial have finished growing and now the demigod can carry up to three times its weight and make a hurricane of feathers. With the hurricane, the demigod can mentally control the direction of the feathers and turn the wings into darkness so he doesn't have to keep the big wings wherever he goes.

Level 26-35: The wings of the semiprimordial will be formed from the shadows until they reach their natural and perfect shape that can cast darkness on opponents that make them drowsy and unwilling to fight. The wings can become indestructible if the demigod needs a shield, they will defend it.

Level 36-50: The wings of the semiprimordial will release a "radiation" if it comes into contact with the body of your opponents, it will make them stunned and crazy, causing them to attack themselves.


Active Powers

Gloomy manipulation

Ability to create or manipulate darkness and shadows, manipulating it in general.

Level 1-10: Can manipulate his own shadow, increasing it, decreasing it, making different movements and creating small objects with it (such as knives, etc.). It can produce up to 5 black spheres of 15 centimeters, which can reach a target up to 25 meters away, causing burns and medium internal damage to the victim's body. He can take any source of darkness around him and cover himself, leaving his clothes, hair and eyes black and he is wrapped in a kind of shadow cocoon that allows him to withstand 30% of the damage caused. The offspring, in addition to being able to absorb the darkness and shadows around them, are capable of producing a dark gust that travels up to 25 meters. You can take the shadows around you and use them as a source of energy to heal wounds and cuts (not deep cuts), being a great recharge of energy.

Level 11-25: Your character can camouflage himself in the dark and paralyze a person, "holding" his shadow; can paralyze people by freezing their shadows giving them the same effect. In addition to being able to transmute your body into shadows for a few minutes, thus crossing solid objects up to 5 meters in length or walls up to 4 centimeters thick. With this ability it is also possible to be immune to physical attacks. He manages to blend his body into the shadows and thus appear elsewhere, however, he has to mentally know where he will teleport to. You can teleport at a distance of up to 25 km. Now being able to create constructs of shadows and darkness perfectly. The offspring of Érebo is capable of creating up to 10 dark energy tentacles, capable of stretching up to 25 meters to reach several targets at the same time.

Level 26-35: Has the ability to generate, control and manipulate the shadow, forming different shapes and making it rigid, in addition to merging the shadow, making it invisible and leaving a totally dark environment. Now it can produce 10 black spheres of 15 centimeters, which can reach a target up to 55 meters away. Your shadow cocoon is able to suck 50% of the damage it tries to do to you. Your healing becomes capable of healing serious injuries by taking a few minutes to heal completely.

Level 36-50: Can teleport at a distance of 45 km. Their intangibility becomes even more lasting, managing to pass through any solid and physical object. Now being able to summon 20 tentacles that can chase multiple targets at the same time, your cloning capacity expands to 5 clones of yourself and they can use the same skills as you. Its shadow manipulation rises, releasing dark bursts and having more volatile control of the shadows, managing to telekinetically manipulate weapons around it.

Level 50-99: Being able to teleport through the shadows (up to 65 km) and also ends up receiving another effect, the shadows can move this person, he can now show some signs of the shadows on him. Now being able to control the shadows in a perfect way, having total mastery of this ability, he is able to subdue large amounts of light with his shadows, being able to increase his control for control over darkness, invoking the same ones from the underworld.

Level 100-150: As the biggest shadow dominator now manages to make perfect projections, he can even make his shadow a copy of himself by putting it into combat, in addition to being able to mimic himself in a shadow form for almost unlimited time.

Shadow Prison


Level 1-10: The offspring of Erebus are capable of manifesting chains and ropes from their own shadow that will go to the shadow of their opponent within a radius of 10 m. If you catch him, you can force your opponent to make all the moves you make. This ability consumes a large part of your energy, and your opponent can resist this technique. (this ability works for 60 seconds)

Level 11-25: Now the ability becomes resistant, managing to cover an area of ​​20 m. The ability forces your opponent to make the same moves as you do but the ability still consumes a large part of your energy. (Works for a 5 minutes)

Level 26-35: Now the offspring is capable of covering an area of ​​30 meters with this ability, she at this level does not consume much energy, not leaving the demigod tired. The offspring is able to materialize a big hand that when catching the camper will crush you. (The skill works for 10 minutes)

Level 36-50: The offspring of Erebos are able to abrade an area of ​​up to 40 meters, at this level they can only make their opponent make moves that you want. At this level, you can send information (which would be what you want your opponent to do) into your opponent's shadow and then force him to do what he wants, even if it is using his demigod skills. (The opponent can resist this ability by requiring a lot of effort from the demigod.) Already running for 15 minutes.

Level 50-99: Now being able to catch your opponent in a good way, being able to force him to do anything he can do in up to 20 minutes.

PS: This ability can only be used 3 times per event or saga.

 

Demonic Presence

Level 45: The semiprimordial's skin then begins to change in a horrifying way, his skin begins to darken to a shape that is totally deformed, which causes a feeling of complete fear in his opponents that prevents them from making any movement for 15 seconds, leaving your victim completely vulnerable to their next attacks in those 15 seconds.

PS: In those 15 seconds the opponent will be able to do absolutely nothing. Only immune to fear can react.



Insanity

Erebo's offspring when looking at someone she manages to penetrate the mind of her opponent, inducing her to see her worst nightmare incarnated in Erebo's offspring. The skill becomes so frightening that as the rounds go on your opponent doesn't even notice it anymore. Your own muscles, every function of the body begins to weaken until they fail completely, passing out the victim on the spot.

Level 1-10:: It takes 10 rounds for your opponent to pass out.

Level 11-25: It takes 8 rounds.

Level 26-35: It takes 6 rounds.

Level 36-50: It takes 4 rounds.

PS: This ability will affect any being, because everyone is afraid of something. In addition to the demigod, you can only use it 2 times per event or saga.

Chaos

His father is considered, he is a primordial force, which generates disorder, so both errebo and his offspring acquire a similar capacity. It consists in distorting all the memories that they consider to be good. Every moment that they lived and were a good thing, will slowly become a bad thing, every good day of your life, every relationship, every good thing that has happened to you will become something bad, turning into contrary things most of the time. After doing this, the semiprimordial will feel, something strange in his soul, as if it were a void. So in this instant, in an instant, the demigod if he is alone will find that everything is his fault and will start trying to take his own life in every possible way until he succeeds, if he is accompanied by 1 or more people he will find which is the fault of one of your allies feeling the need to kill you.

Level 120: This ability works only with 1 person, who has no immunity.

Level 130: The skill now works with up to 2 people.

Level 140: Works with up to 3 people.

Level 150: Already works with up to 4 people, and can affect even the immune system.

PS: 1 time per event or saga.



Darkness

Level 100: The offspring of Erebo, is capable of launching thousands of projectiles of dark matter which causes different effects. When in inanimate objects such as stones, tables, weapons, etc., it starts to corrode the object until it becomes completely black similar to what termites do with wood, and then that object simply becomes nothing, it simply disappears.
When in contact with living beings, it doesn't matter who they are, or what they are, and they can affect any being in the world. This ability to touch any part of the opponent's body, even if it is the hair or if it is grazed, then this project, will turn into a viscous and black liquid, which will enter through the pores of the body quickly penetrating the interior of the demigod arriving to blood. As soon as the blood that has been contaminated by the liquid reaches the heart, the opponent's entire body begins to undergo changes, both in his mind and in his soul. It will start to darken, all the good side of your opponent, completely erasing your good side, being impossible to recover the same. The moment that all memories are gone (4 rounds) the opponent's soul will then turn completely black and disappear in the same instant being sent to his father's kingdom. The opponent will then lose his emotions and reason by attacking anyone close to him out of pure instinct, at that moment his body loses any immunity he may have, becoming just a bloodless monster without conscience that obeys his will.

PS: The ability works only once per event or saga, affecting immune beings.
 

Breath of Fear

The semiprimordial is able to emit a mist from your mouth. The fog triggers fear and hallucinations in those who enter it or breathe it.

Level 11-25: The mist is light and almost colorless. Within a radius of 2x2 squares he is able to stun opponents, making them tremble with the slight hallucination of fighting at a disadvantage.

Level 26-35: A dark mist can cover the radius of 5x5 squares. Those who enter it are trapped in the hallucination of being chased by Erebo's own figure.

Level 36-50: At this stage, the fog becomes completely black and occupies a space of 10x10 squares. Those who enter the generated hallucination despair at the fear of death, and may even go into a coma.

CLAIM GIFTS

Obscure Blade

Sword made with a piece of the night sky, if the sky at night is very starry, the blade of the sword can emit an intense glow that obscures the opponent's vision for 1 turn.


Lunar Scythe

Large scythe with a blade made from the mixture of styrene iron and stellar silver, topped by a large black metal bat.

Night Veil


Black cloak that reflects the night sky when used, can make the observer admired for some time. During the night it gives you the ability to teleport over short distances. (Limit of 4m per mission. 15mp / 1m. It accumulates up to the limit.)

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