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Personification of the upper sky

HISTORY

Ether (in Greek: Αἰθήρ, transl .: Aíthēr, from the verb αἵθω, láthô, "burn"), in Greek mythology, is the personification of the concept of "upper sky", the "sky without limits", different from Uranus. It is the high, pure and bright air, breathed by the gods, in contrast to the dark air, aér (ἀήρ), that mortals breathed, being god unknown to matter, consequently the air molecules that form air and its derivatives. He is considered by Hesiod to be the son of Érebo and Nix, having by sister Hemera. The list of the Roman poet Higino assigns him like children of his union with Dies (Hemera), Terra (Gaia), Coelum (Uranus) and Mare (Tálassa), and later with Terra, of Dolor (pain), Dolus, (deceit) ), Ira (fury), Luctus (mourning), Mendacium (lies), Jusiurandum (oath), Ultio (punishment), Intemperantia (intemperance), Altercatio (altercation), Oblivio (forgetfulness), Socordia (laziness), Timor (fear) ), Superbia (superb), Incestum (incest), and Pugna (strife) [1]. Cicero attributes paternity to Uranus. He was also considered by Aristophanes as the father of the Nepheles, cloud nymphs.

Ether children

Appearance: White and pink skin, curly and golden hair. Blue to green variant eyes
 

Personality: They are calm and serene but when irritated they can become real natural disasters.

SKILLS

Passive Powers

Upper Sky

The children of Primordial Ether gain the ability to fly from an early age, not necessarily needing wings for this feat, they are able to travel great distances using Flight over the clouds, in addition to gaining a blessing from Ether to prevent any damage even that (by a miracle) fall from some great height, or are thrown to the ground from great distances.

Level 1-10: The children of Ether can fly freely and without any hindrance, having total flight mastery and various maneuvers, reaching normally 300 km / hr flying normally and 500 km / hr when flying above the clouds, but for aesthetic issue they always prefer to use the wings.

Level 11-25: Semi-primordials can fly normally at 400 km / hr, reaching 600 km / hr when above the clouds.

Level 26-35: Semi-primordials are able to fly normally at the speed of sound, reaching mach 2 when above the clouds.

Level 36-50: Semi-primordials can fly normally at 10 times the speed of sound, reaching 15 times when above the clouds.

Level 51-99: Semi-primordials can fly normally with a tenth (10%) of the speed of light, reaching 20% ​​when above the clouds.

Level 100-150: Semi-primordials can fly normally at half the speed of light, reaching light speed when above the clouds.



Ascension of Heaven

Oxygen is what you will find most in the sky, so the semiprimordial's oxygenated body gives you the ability to not depend on the oxygen in your lungs.

Levels 1-10: can pass a long time without breathing (5 shifts).

Levels 11-25: you no longer need to breathe, your own body is self-oxygenating.

Level 26-35: Because Ether is the brother of Oceano and Tassassa, semi-primordials receive a blessing from such deities, being able to breathe underwater and see perfectly in it, despite also being resistant to water pressure, regardless of what it is.

Skill with Swords

The children of Ether are known to have a high skill with swords.

Level 1-20: Initially, they have the ability to perform basic movements with swords at this level.

Level 21-39: Now they get a better skill by being able to make better strokes when with swords, not suffering a great difficulty to maintain the posture when with big swords in hand.

Level 40-65: Your skill rises allowing you to make excellent strikes with the sword, achieving excellent skill with two-handed weapons, being almost unbeatable with this type of weapon. Being able to use swords with one hand not as well as a swordsman.

Level 66-90: A very high skill, reaching the peak becoming a first-class swordsman with a sword, the son of Ether manages to use them both with one hand and with two being an expert with these. His skill is so high that he is able to predict the movements of his opponents when armed with swords (he needs a lot of eye contact, and to know the character's fighting style).

Level 91: Reaches its peak, reaching a level almost compared to that of a god like Ares, becoming able to use up to 3 swords in combat, the son of Ether becomes capable of spectacularly fighting with the sword knowing all kinds of styles involving the sword, from Kendo, to Ninjutsu or Ronin, varying among other styles.



Primordial Essence

Level 1-50: As children of a primordial, the children of Ether will be able to be stronger and wiser than demigods and ordinary humans, obtaining a strength capable of lifting up to the weight of a cloud (approximately 600 tons), having an intelligence and hyper competence worthy of a genius, being competent at least in a medium way in any matter or knowledge of existing area, such as physics, chemistry, mathematics, martial arts and any possible field of human knowledge, in addition to having an intelligence of the highest level, being able to have an extremely quick and logical reasoning, above an ordinary human or at the level of an extremely intelligent human, also having the ability to have photographic memory.

Level 51-100: Now its strength reaches the level of a charged cloud (approximately 200 thousand tons), and it can also have an additional resistance against any blow, being able to withstand several bullets and perforations, having the diamond resistance, almost any inferior material diamond is useless against you, also not suffering any influence of temperature be it hundreds of times negative or thousands of times positive, now having a Hyper-competence in all possible fields can be in any discipline, intellectual or practical, formal or mundane: mathematics , cuisine, strategy, sports, games, politics, fighting, mechanics, psychology, economics, art, medicine, research, and so on the semiprimordial demonstrates an incomprehensible level of perception and efficiency in their respective areas, performing practically impossible feats with ease . Their unbelievable level of competence really puts them in their own unattainable category, which escapes the understanding of others.

Level 101-150: The semiprimordial has the primordial essence almost at its apex, reaching a point of resistance where no mundane material is able to harm it normally, gaining partial physical immunity (75% of the damage is absorbed and returned in the form of pressure on the wrist). The Semiprimordial's strength reaches a point where it is able to withstand even 1 million tons (weight of the atmosphere) in pure strength, now having the pure essence of Ether in its body it gains the ability to not be attacked by any winged being , be it mythological or not, none of them can attack you and you can give them orders, Greek hellish monsters will also not attack you for your kinship with Nyx and Erebo.

Level 151-200: The semiprimordial reaches a point of resistance in the level of almost total physical resistance, being able to withstand blows of the same level of strength that you have. His strength arrives at an exponential level, being able to compare himself to Uranus' sons in pure physical strength, his hypercompetence evolves to its peak, having a wisdom and intelligence superior even to gods, being able to have any kind of knowledge in the largest possible scale, being able to have a “3D map” of the entire world today, being fully aware of everything that is happening in the world at all times, as if seeing on a larger scale everything that the sky sees.



Body aerobic modification

Level 1-30: The sky does not have the shape of the children of Ether as well, which allows the children of Ether to have no physical appearance and can change their external structure and can also increase or grow in size, becoming the size of a flea to the titanic size of 30 meters high, with the force also increasing in the process (the speed does not increase).

Level 30-60: The children of Ether have only pure air and wind in their body, allowing it to easily regenerate after taking damage, also granting a resistance to body control (yes, the winds cannot be controlled by beings of level also allowing it to regenerate using the air present everywhere, regenerating from any type of physical injury in a few seconds.



Traveler

If heaven is everywhere, so is the son of Ether.

Levels 1-30: you can evaporate your form to reappear in another location, thus traveling to another location without having to go directly to the location. Travel distance limit is 100 meters from the evaporation point.

Levels 31-60: The travel distance limit is 200 meters from the evaporation point.

Levels 61-90: Can travel anywhere that is under sky surveillance.

Levels 91-120: evaporation is at its peak of evolution, you can use the transport in battle, thus being able to disappear and reappear on the battlefield with an evaporation and reconstruction speed of 0.002 seconds, being able to go anywhere that contains oxygen.



Aerokinesis

The Semiprimordial for having greater affinity with air, tends to better understand its properties, its shape, fusions and mixtures.

Levels 1-10: with air you can create weapons and any small object. Although the creations seem fragile, they are moderately resistant, being able to cut iron after a lot of impact, and can also lift objects weighing up to 20 kg.

Levels 11-25: now it can modify the air to become harmful, such as the attraction of radioactive particles, on a small scale, now allowing it to create winds of up to 40 km / h.

Levels 26-35: you can now absorb the gases around you and keep them in you, in addition to being able to fuse gases. Effective area, a radius of 20 meters, and can also create winds of up to 70 km / h, being able to pull cars and heavier objects.

Levels 36-50: you can now have greater control of aerokinesis, thus expanding the distance of action of previous skills and adding greater magnitude, being able to easily handle climate changes, such as hurricanes, tsunamis, acid rain and so on.

Levels 51-99: can create high-resistance aerial platforms, these will be invisible to the naked eye, but solid as rocks, being able to basically create what you want with Air, being able to create vortices and hurricanes capable of sweeping cities and causing chaos with storms and can even destroy buildings with gusts and whirlwinds in a cylindrical shape, looking like a cylindrical hurricane.

Levels 100-200: An evolution from the previous stage. Now having more knowledge and power in his Aerokinesis, being able to create hurricanes above the F5 scale, being able to create hurricanes and hurricanes capable of sweeping entire states easily, and now being able to manipulate the divine wind of Ether, capable of regenerating the body of those who come into contact (allies), for example: The semiprimordial creates golden breezes that revitalize the allies, being able to heal practically any injury in one minute, being burns, limbs torn and etc.

Level 200: The son of Ether gains total and perfect control of the air element, being able to manipulate the Upper Sky (divine wind) with equally perfect mastery.



Primordial Energy

Semiprimordial does not tire easily allowing it to fight for hours, and will hardly be affected by attacks that leave you exhausted or sleepy. In addition, its magical energy, used for magic strikes, and physical energy, used by the human part of the offspring to stay alive, which strangely increases with the effort the offspring makes.

Level 1-30: The offspring receives an increase of 20% of energy, being able to remain doing an activity without tiring for up to 5 hours (being only physical vigor).

Level 31-60: The offspring receives an increase of 40% of energy, being able to remain doing an activity without tiring for up to 10 hours.

Level 61-90: The offspring receives a 60% increase in energy, in addition to having become resistant to attacks that make them sleepy (from beings with a lower level), and can remain doing an activity without tiring for up to 24 hours .

Level 91-120: The offspring receives an increase of 80% of energy, being able to remain doing an activity without tiring for up to 2 days.

Level 121-150: Now the offspring have their energy increased by 100%, having practically 2x more energy than any ordinary demigod, now being able to fight for several days in a row using their powers freely (that is, it becomes energy also for skills and powers).

Level 150-249: Now the offspring's energy is increased by 200%, and can be resistant to blows that take energy away, since these blows are standardized to suck 100% of the energy, you have 300%, being able to fight for up to a month never single battle without getting tired.

Level 250: Now the semi-prime now has the energy of Heaven, being Heaven's own incarnation without limits, it has unlimited and infinite energy.

Sixth solar sense

Level 45-75: The Semiprimordial gains the ability to have the sixth sense in its fullness, being able to easily predict enemy blows and feel their light aspects, being able to sense the general danger of any being within a radius of up to 50 meters to the around him, being almost impossible to affect him with surprise blows, when he senses blows of up to 3 seconds before they reach you.

Level 76-100: Any being within a radius of 100 meters can be felt through your senses and the spectrum of light from opponents and allies, knowing exactly what is in front of you, sensing blows of up to 5 seconds before they reach you.

Level 101-140: You can feel up to 200 meters around you, being able to sense blows of up to 10 seconds before they reach you.

Level 141-180: You can feel everything in a radius of up to 300 meters around you, being able to sense blows up to 20 seconds before they reach you.



High hierarchy

Level 150: The son of Ether reaches a very high primordial level, obtaining a blind respect for all the gods that represent Heaven and Air (even sons of Zeus, since Ether was the son of Chaos), being able to invoke any mythological being that involve the Sky, that is, aerial in a free way, having a maximum respect for them, making it impossible to mentally manipulate the monsters, being able to summon Griffins, Harpies and so on.

Active Powers

Luminokinesis

Ability to create or manipulate light, manipulating it in general.

Level 1-30: Can manipulate the light itself, increasing it, decreasing it, making different movements and creating small objects with it (such as knives, etc.). It can produce up to 5 white spheres of 15 centimeters, which can reach a target up to 25 meters away, causing burns and medium internal damage to the victim's body. He can take any source of sunlight around him and cover himself, leaving his clothes, hair and eyes golden and shiny and he is wrapped in a kind of cocoon of light that allows him to resist 20% of the damage that he does . The offspring, in addition to being able to absorb the photons around them, are capable of producing a luminous burst that travels up to 25 meters. You can catch the sunlight around you and use them as a source of energy to heal wounds and cuts (not deep cuts), being a great energy recharge.

Level 31-60: Your character can camouflage themselves in broad daylight, having the ability to create stakes of light that pass through the opponent. In addition to being able to transmute your body into light for a few minutes, (not being able to have your speed). With this ability it is also possible to be immune to physical attacks. You manage to mix your body with light and thus appear elsewhere, however, you have to know mentally to the place to which you will teleport. You can teleport at a distance of up to 25 km. Now being able to create constructs of light perfectly. The offspring is capable of creating up to 10 tentacles of light energy, capable of stretching up to 25 meters to reach several targets at the same time.

Level 61-90: It has the ability to generate, control and manipulate light, forming different shapes and making it rigid, in addition to merging with the photons of the environment, making it invisible and leaving a fully lit environment to obscure the vision of opponents. Now it manages to produce 10 15cm white spheres, which can hit a target up to 55 meters away. Your cocoon of light is able to suck up 30% of the damage it tries to do to you. Your healing becomes capable of healing serious injuries by taking a few minutes to heal completely.

Level 91-120: Can teleport at a distance of 45 km. Their intangibility becomes even more lasting. Now able to summon 20 tentacles that can chase multiple targets at the same time, your cloning ability expands to five clones of yourself that cannot use the same abilities as you. Its manipulation of light rises, releasing bursts of light and having a more volatile control of photons in general, managing to telekinetically manipulate weapons around it.

Level 121-150: Being able to teleport by the ambient light (up to 200 km) and also ends up receiving another effect, the light can move this person, he can now show some signs of light on him. Now being able to control the light in a perfect way, having total mastery of this ability, he is able to subdue large amounts of light and darkness with his light. infuse divine energy to create large animals of light and energy to help you, and you can now also infuse divine light to heal people with minor and medium injuries.

Level 151-180: As one of the best light masters now manages to make perfect projections, he can even transform part of the ambient light into a copy of himself putting it into combat, in addition to being able to mimic itself in a form of light for almost unlimited time, too being able to have light speed. Now the semiprimordial gains the ability to control energy and divine light, being able to banish demons from the Greek underworld using light, also being able to create an aura of peace around it as a Sanctuary, anyone who tries to attack it will not succeed (but neither can you attack), lasting up to 2 rounds and once per event. Now divine light can heal your opponents instantly, giving them almost divine regeneration to other beings.



False Angelic Shape


The semiprimordial enters a divine form, revealing all its Angelic form to the outside world, its wings grow and become golden and slender, having a wingspan of up to 20 meters from one end to the other, whoever sees the Semiprimordial at this stage is permanently blinded , having the divine brightness put in his eyes, he will never be able to see the sky and its fullness again, becoming forever blind if he looks for more than 5 seconds; Ether's son has an almost naked appearance in the trunk area, having only purple and golden shoulder pads and purple and golden gauntlets on both arms, having their bodies surrounded by golden and angelic irises. The son of Ether inherits a divine / angelic sword made of Celestial Bronze and Imperial Gold, which can easily hurt gods and hellish creatures. In such a way the semiprimordial gains the absolute manipulation of Light and Winds, in addition to a revitalizing aura capable of healing close allies at the cellular level, having a power equivalent to the gods in such a way.

Level 200-230: Lasts one round.

Level 231-250: Lasts two rounds.

Level 250: Lasts up to three rounds.


 

Aerial Healing

When the Semiprimordial flies, it manages to recover a certain percentage of Energy and Health.

Level 1-50: It is able to fully regenerate if it absorbs large masses of air such as massive clouds, large portions of fog etc., being able to recreate amputated organs and limbs with a few minutes of absorption, which requires a lot of concentration on the part of the semiprimordial.

Level 51-100: Can regenerate energy by absorbing clouds and large masses of air, being able to stay in PHYSICAL combats for an unlimited time if flying.

Level 101-150: Can regenerate divine energy while flying, being able to stay in eternal combat while above the clouds, absorbing them freely even without concentration.

 


Air Shield

Level 1-30: The semi-prime manages to use his wings for defense, having the steel resistance when they cover his body defensively.


Level 31-60: The semi-prime manages to use his wings for defense, having the diamond resistance when they cover his body defensively.


Level 61-90: The semi-prime manages to use his wings for defense, having the adamantium resistance when they cover his body defensively.


Level 91-120: The semiprimordial manages to use his wings for defense, having the resistance of vibranium when they cover his body defensively.


Level 121-150: The semi-prime manages to use his wings for defense, having almost unlimited resistance, being unbreakable when they cover his body defensively.

 

Gravity

The semiprimordial has the ability to fully control gravity, being able to change the amount of attraction and repulsion between two bodies.

Level 1-50: The semiprimordial can manipulate gravity within a radius of up to 30 m around it.


Level 51-100: The semiprimordial can manipulate gravity within a radius of up to 50 m around it.


Level 101-150: The semiprimordial is able to manipulate gravity within a radius of up to 80 m around it.

Level 151-199: The semiprimordial can manipulate gravity within a radius of up to 100 m around it.

Level 200: The son of Ether will be able to invoke and add vectors, kinetic or potential energies to whatever he wants, managing to control perfectly on a large scale being able to reduce, absorb, pause, delay the advance, advance the delay, cancel or add vectors and kinetic-potential energies in objects. You will be able to create "fields" of your control, pre-configuring the reaction when entering it. The duration of certain effects is decided exclusively by the son of Ether, using his hypercompetence and intelligence to make extremely complex vector calculations in a very short space of time.

 


Stellar Death

Level 51-100: Your power over celestial bodies is improving, allowing a barrel-sized star to form over you and descend at high speed to the target (approximately 200 m / s), having a huge impact on crater shape up to 50 meters deep and more than 200 meters in radius, when generating the Star the semiprimordial exhales a temperature of up to 1,700 degrees Celsius around it and those affected receive the temperature so high that it can vaporize them instantly, reaching 5,500 Degrees Celsius, the same temperature as the Sun.

Level 101-150: Its power over the bodies increases so much that it is able to increase the sun, making it have a diameter of up to 5 meters, exhaling a temperature of up to 2,500 degrees Celsius, melting and slowly vaporizing the denser materials (less diamond and etc.), the sun when thrown and exploding will make a crater up to 90 meters deep and more than 300 meters of impact radius, being an extremely destructive power and not being recommended in the presence of other allies.

Level 151-200: The Sun is up to 10 meters in diameter, exhaling a temperature of up to 4,000 degrees Celsius and when reaching the opponent it has a temperature so extreme that it can melt and fragment even the diamond, making adamantium with some effort and vibranium have the same effect, creating a crater approximately 150 meters deep in the crater and even 400 meters away from the destruction radius.

Level 300: This becomes the most powerful destructive ability of the children of Ether. When Stellar Death is invoked, one of the stars in the sky disappears (its absence will be noticed only years later, because starlight takes a long time to reach a planet). All its matter is converted into energy, and brought together in a single shot. Your Attack Force is considered to be infinite: ANYTHING hit by the shot will be destroyed instantly.

 

Black Hole

Level 60-120: When launched at a certain point, this ability creates a powerful vacuum capable of sucking EVERYTHING and EVERYONE in the vicinity up to 20 meters away (including the user himself, if not careful). It requires a huge use of energy, which can leave you exhausted after use. It lasts only one shift.

Level 120-180: The black hole now no longer sucks Ether's own son and everyone he wishes will also not be sucked, and can suck everything up to 50 meters away, and can last up to 2 rounds.


Level 180-220: The black hole lasts up to 3 rounds, sucking everything up to 100 meters around the black hole.



Celestial Stars

Level 1-30: The semiprimordial is surrounded by bright stars whenever it surrounds it during the battle in an area of ​​up to 2 meters around it (it is about 15 cm in diameter), they are made of gases in continuous reaction and , when affecting and passing through opponents cause damage by temperature up to 200 degrees Celsius.

Level 31-60: The bright stars are now 30 cm in diameter, and the distance can vary between 1 to 4 meters in distance, they can reach up to 400 degrees Celsius by the temperature when crossing opponents, severely damaging their skins to the flesh .

Level 61-90: The stars reach up to 40 cm in diameter, now their distance can reach up to 5 meters and can also change the size up to 2 meters in height and diameter, being able to join the 4 stars in a single impenetrable defense, arriving the temperature of up to 800 degrees Celsius, being able to use the stars for attack and defense.

Level 91-120: The stars remain at the same base size, and can be up to 4 meters in height and diameter, and can now create up to 5 stars, they can reach up to 1,200 degrees Celsius in temperature when piercing opponents, easily killing ordinary humans by making holes of 40 cm in their bodies and when they gather all the stars they can reach up to 2,500 degrees Celsius, melting most of the less dense materials (everything except the diamond upwards).

Level 51-99: The stars can reach 6 meters in diameter, controlling them freely, they can be up to 1,700 degrees Celsius individually, reaching up to 5,500 degrees (sun temperature) together, generating a brightness so strong that it can obscure the vision of opponents and use this opportunity to vaporize them using the bright stars.
 

Perfect Clones

Semiprimordial manages to make perfect clones to help you in battles. They have separate fragments of the user's soul, and cannot be felt or differentiated from the original, having their same innate powers and abilities. However, with each clone made, it will only have half the current strength of the original. (1 clone, 50% energy for each, 2 clones, 33%, etc.)

Level 1-10: only one clone (lasts two turns), being able to create up to 2 clones made with the diffraction of light around it to alter the opponent's vision.

Level 11-25: reaches two clones (lasts four turns), being able to create up to 4 decoy clones.

Level 26-35: up to three clones, lasts until destroyed, and can create up to 16 decoy clones.

Level 36-50: You can make up to four clones, being able to create as many fake clones as you want, mixing both to make identification difficult.

Level 51-99: You can make up to five clones.


Golden Swords

The semiprimordial can summon a sword made of imperial Gold with divine energy that has unique powers.

Level 1-50: The son of Ether can create a sword made of Imperial Gold coated with energy capable of halving the divine energy of a hit target, being able to neutralize physical blows. Its color is orange as if it were made of fire. Ether's son chooses the size and weight of the sword to make his preference.

Levels 51-100: It can remove the physical immunity of the opponent. You can now cut beings into intangible forms (outside the soul).

Levels 101-299: You can remove immortality from a target with cuts, destroying your soul if the body comes into contact with the sword, being able to kill even gods with your sword, now being able to defend any type of blow using the sword, be it a blow that affects the soul or divine energies like black fire and divine elements.

Level 300: It can remove the indestructibility of a target, whatever it may be, it can hurt any being in existence (less supreme and omnipotent beings), demigods with a single cut are destroyed by the sword, others need three or more cuts to be destroyed and have their essences put on the sword.

Complaint Gifts

Ψ Bow of perfection -> A golden bow made of imperial gold that appears when my son wants, he is enchanted and his arrows are infinite, just think of the arrow he wants (even enchanted) and it appears in the bow, impossible to avoid them because act at the speed of light [indestructible]

 

 

Ψ Tartar Veil -> It is a contact lens with no degree or color, however when someone dies instead of passing through Tartarus you can absorb its qualities, appearance and thoughts, while being used your eyes are in a stunning black. You can only touch if someone else touches your essence goes into the lens. You can only use this ability once per occasion. [indestructible]

 

Ψ Air dagger -> This dagger, when it hits the opponent, injects air into its veins, petrifying the blood and thus causing circulatory paralysis until the death or amputation of the affected limb. [indestructible]

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