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GOD OF LIGHT

HISTORY

Phoebus ("bright, luminous") was the Roman god equivalent to the Greek Apollo , whose name became an epithet. Diana's twin brother, also known as Artemis , and also Jupiter's son with Latona . He personified light , he was the god of music , poetry, sun god and the most beautiful in Rome.

According to mythology, when Juno discovered that Phoebus' mother was pregnant with her husband Jupiter, she became very jealous and asked the goddess Gaia not to give up any place on earth so that the poor woman could have her children, thus having , with a sore belly traversing the whole world without ever receiving shelter from anyone, as everyone was afraid of the wrath of the two goddesses. After a long wander, Latona ended up reaching Ortígia, finally finding a safe place where she could give birth to her two children. Ortígia was a floating island - not being fixed anywhere - and therefore not part of the land.

Shortly after his birth, Phoebus killed the Python snake in Delphi , the place where the most famous of his temples was built. Among his many children, his most beloved and also the most well-known is the god of medicine, Aesculapius .

FEBO'S CHILDREN

Appearance: The hair, almost always and in most cases, is blond or light in a "sunburnt" tone, sometimes curly. They are tanned, also sometimes in sunlight, they often have dimples and freckles on their faces so they are hardly tall, but they are athletic and sometimes defined.

Personality: They are usually very friendly, communicative, warm and playful. They will always be focused on an art, regardless of its essence. They can walk around talking in rhymes, paint wooden pictures and the next day be playing ukulele all day.

SKILLS

Passive Powers


 

velocity

 

Level 1-10: The speed of the offspring is 200 km / h.

 

Level 11-25: The speed of the offspring is 400 km / h.

 

Level 26-35: Offspring speed is 600 km / h.

 

Level 36-50: The speed of the offspring is 800 km / h.

 

Level 51-99: The speed of the offspring is 1000 km / h.

 

Level 100-150: The speed of the offspring is 1200 km / h.

 

Level 151-200: The speed of the offspring is 1400 km / h.

 

Level 201-250: The speed of the offspring is 1600 km / h.

 

Level 251-300: The speed of the offspring is 1800 km / h.



 

Archer

 

Phoebus, even as a baby, went after the python that chased his mother and killed her with a single arrow that hit her perfectly, demonstrating the god's aptitude as a hunter and especially as an archer.

 

Level 1-10: The offspring knows how to use bows very well, knowing how to use them forever. The offspring can see enemies up to a distance of 1 km and shoot them.

 

Level 11-25: The offspring gain more experience when using the bow and arrow, and can use the bow as a weapon for hand-to-hand combat or a weapon for long-range slaughter. The offspring can see enemies up to a distance of 5 km and shoot them perfectly.

 

Level 26-35: The offspring is able to shoot 5 arrows at the same time and without having to worry about aiming before shooting. The offspring can see enemies up to a distance of 25 km and shoot them without making mistakes.

 

Level 36-50: The offspring is capable of firing 15 arrows so quickly that you cannot see when he catches other arrows, being able to easily hit enemies at close range with his arrows that even fly at twice their speed. The offspring can see up to 125 km away with millimeter accuracy.

 

Level 51-99: The offspring can shoot 30 so fast that they seem to be fired at the same time. The offspring can see a distance of 625 km and follow up to 4 times their speed.



 

Cured

 

Phoebus was known as the god of medicine and healing. The offspring has a subtle and soft aura that constantly surrounds them. This aura makes the offspring easily heal.

 

Level 1-20: Light and superficial wounds are easily healed by the aura.

 

Level 21-40: Medium and major injuries are easily healed by the aura.

 

Level 41-60: Large, deeper wounds are easily healed by the aura.

 

Level 61-80: Deep wounds are easily healed by the aura.

 

Level 81-100: More serious injuries that affect the entire body of the offspring are easily healed by the aura.

 

Level 101-150: Upon reaching this level, the offspring can recover their limbs in up to 3 rounds due to the aura.

 

Level 151-200: Reaching its maximum, the offspring can heal from wounds that have reached their mind and soul.



 

Python Killer

 

His mother was chased by a Python because she was pregnant with him and his sister, Diana. After his birth, as a baby, he chased the python and killed it without fear. This event at such a young age gave him special characteristics which gave his offspring.

 

Level 1-20: The offspring have the sharp senses of the studs, being able to perceive very low sounds that other demigods would not hear, see the minimum movements that the bodies of others make and detect temperature variations of up to 0.001 ° C, which practically allows them see the infrared.

 

Level 21-40: The offspring is as adaptable as a python, which can live from a savannah to a forest crack with abundant rain. The offspring also receive sharp nails to resemble those of the studs, which allow them to pierce the victim and cling to them in a way that makes it difficult to remove their claws and when they do, they tear off everything.

 

Level 41-60: The offspring acquire a strength that they normally would not have, but acquired through the serpent. At that level, the offspring is able to destroy diamonds just by squeezing them in their hands and can also lift half a ton easily.

 

Level 61-80: The offspring acquire the ability to stretch their limbs, in this case, their arms in such a way as to wrap them around the enemy's neck and squeeze until he suffocates. This is possible thanks to the strength of the offspring, which now allows him to crush the bones of his enemies merely with the brute force of the Python.



 

Beautiful

 

Phoebus was regarded as a very beautiful deity, so much so that in the time he spent on earth, the gods were jealous of the shepherds who spent days accompanied by the god. He was also always represented as someone new.

 

Level 1-20: The offspring, for those who do not know them and / or are not their enemies, are incredibly attractive, making them naturally attracted to them. Offspring are able to seduce anyone of the opposite sex, leaving them hypnotized while talking. It also has charisma to easily approach strangers.

 

Level 21-40: The offspring naturally draws people to you, like a living magnet, easily becoming friends with everyone. Regardless of whether you are of the opposite sex or not, people are attracted to you and will not divert your attention while they are with you. The offspring also have a charisma capable of arresting multitudes in their words;

 

Level 41-60: The offspring now have a desire effect on their victims, making them fall in love with you if they don't have someone they love. Thus, the offspring is also capable of deceiving others, just using their beauty against them and inducing them to make their wishes, as long as it is nothing too extreme.

 

Level 61-80: The offspring has the ability to charm others with an almost mesmerizing voice. Among other people, he is able to make them focus only on himself, approaching them very easily and without difficulties.

 

Level 81-100: Even those who love others will fall in love with their offspring if they wish. Offspring are able to manipulate others into doing their will, even giving their lives for you. The beauty of the offspring awakens a great desire of others for her, who will do anything to have her for themselves, will follow her everywhere just to get their attention.



 

Pure and Fair

 

Level 1: Phoebus was described as someone pure and just, so much so that he helped others who needed it. Injustices are unacceptable to him, just as they will be to his offspring. It will not be allowed to corrupt the manipulation and the harm it causes will only target those who deserve it.



 

Rise of the Light

 

Phoebus was the sun god. The sun was its greatest symbol. The star was his power and dominion. The offspring can be strengthened as long as the sun rises.

 

Level 1-10: While in sunlight, the offspring will be able to recover their energy by 25% per round.

 

Level 11-25: The offspring is surrounded by an aura that makes their skin warmer, causing those against it to burn when approaching it.

 

Level 26-35: While in the sun, the offspring will receive a bonus on the strength of their attacks and their efficiency, being 3 times better and stronger than they normally are.

 

Level 36-50: While in sunlight, the offspring will receive a bonus on their speed, becoming 3 times faster than it normally is.

 

Level 51-99: While in the sunlight, the offspring will receive a bonus on their strength, becoming 5 times stronger than they normally are.

 

Level 100-150: While in the sunlight, the offspring's body will store the sun's energy, so it can store an extra amount of energy for the offspring to continue fighting, even tired and exhausted, being used when the offspring is no longer under the sun.



 

Prophet

 

Phoebus was a god represented as a prophet, and was also a patron of human prophets who gave advice to those who visited them.

 

Level 50: Reaching this level, the offspring is able to see possible futures for a person or an object, but they need to touch these and when talking about them to others, they need to talk like a charade.



 

Patron of Science

 

Phoebus was the god of the arts, but he was related to science, and he was their patron. Being responsible for commanding the muses, the cause of artistic and scientific inspirations, the god managed to get them to give his offspring his blessings.

 

Level 1-20: The first blessing will be that of Calliope, the blessing of eloquence. The offspring will be eloquent, with good oratory and writing, speaking fluently and precisely, elegantly and persuasively in order to attract those around them.

 

Level 21-40: The second blessing will be that of Clio, the blessing of history. The offspring will have knowledge of the history of people, societies, gods, mythologies.

 

Level 41-60: The third blessing is from Erato, the blessing of lyric poetry. The offspring will be able to utter poetry that will attract people to themselves, win their attention and their heart, hypnotizing them and keeping them focused on themselves as if nothing else happened or existed. Combined with his calliope blessing, he is able to stimulate people and convert them to his side.

 

Level 61-80: The fourth blessing is a combination of those of Euterpe, Polímnia and Terpsícore, muses of music, sacred music and dance respectively. The offspring will have an incredible singing, the one capable of overcoming any other sound or voice around them, and can be used to distract others or to make them deaf. Combining your singing with your dance, you will set a rhythm for everyone in the environment around you to move.

 

Level 81-100: The fifth blessing is Melpômene's, the blessing of tragedy. Offspring are able to pretend to be who they are not and to interpret feelings in such a natural way that even those who know how to discern liars will find it difficult to say whether it is real or not.

 

Level 101-150: The sixth blessing is that of Talia, the blessing of comedy. The offspring is able to speak / do something random and / or unexpected that makes people burst out laughing, unable to stop, ending up forgetting what they were doing before.

 

Level 151-200: The seventh blessing is that of Urania, the blessing of astronomy and astrology. The presence of the offspring inspires their allies, knowing exactly what to say to get them to get up and keep fighting even though they know that everything is lost. Any other scientific knowledge that the offspring may possess will also be a blessing for this muse.



 

Defender

 

One of the symbols of Phoebos is a buckler, which represents the protection that it gives to men. The moment the offspring has someone to protect, a buckler will appear in that person's hands, then surrounding them with a barrier that will protect them until the threat passes or the offspring can no longer fight.

 

Level 1-25: The barrier protects from physical attacks.

 

Level 26-50: The barrier protects from elemental attacks and temperature variations.

 

Level 51-75: The barrier protects you from general energy attacks.

 

Level 76-100: The barrier protects against attacks on the soul and the mind.


 

Active Powers


 

Archery

 

The offspring can invoke their bow and arrow, and their quiver has infinite arrows.

 

Level 1-10: The offspring have normal arrows.

 

Level 11-25: The offspring have poisonous arrows that deprive the senses of their targets (for 3 rounds) and electrical arrows that paralyze them.

 

Level 26-35: The offspring have arrows that explode when they hit the enemy and arrows that stick their enemies (like goo).

 

Level 36-50: The offspring have illusory arrows that create images of you to confuse the enemy and allow you to reach them more easily.

 

Level 51-99: The offspring have elemental arrows that cover the elements fire (ignites), ice (freezes), lightning (gives shock) and wind (throws away).

 

Level 100-150: The offspring have arrows of light so hot that they pierce all metals below the divine just because of their temperature and arrows that chase enemies, making curves to hit enemies. 

 

Level 151-200: The offspring has direction arrows, so that when it hits its target, the offspring can control its direction, moving it twice as fast as the offspring, but only being able to make 5 movements (like, upwards, down, left, right, rotate, etc.).



 

Lira

 

The lyre was also a symbol of Phoebus, representing the harmony of the heavens. The offspring can invoke a lyre to play, and can use it in different ways.

 

Level 1-10: Through the touch of their lyre, the offspring can create projections of you and your allies, making them appear to be everywhere, so much so that their voices will come from all their images, thus confusing the enemies.

 

Level 11-25: When playing, the offspring can make a melody so calm and beautiful that it can stop conflicts and get people around to listen to your music to sleep.

 

Level 26-35: When playing, the offspring can make the music so loud that it will make enemies deaf and bewildered by the loud sound. At that level, you can also send messages over the air by touching the lyre.

 

Level 36-50: When playing, the offspring can make their enemies weaker, reducing their power to two thirds of what it was originally. The offspring can also play a note so loud that it will generate a sound shock wave that will send the enemy away.

 

Level 51-99: Reaching this level, the offspring can concentrate their energy on the weapon's strings and launch bundles of energy towards their target, which can be used both to cut and to tie enemies.

 

Level 100-150: When touching, the offspring can make their allies stronger, making them 5 times stronger than they were before by increasing the strength of their powers and abilities.

 

Level 151-200: When touching, the offspring can concentrate their energy around them, generating powerful spheres of energy that they can launch at the enemy (the longer they concentrate the energy, the stronger the attack) or release everything at once, forming a pillar of energy around you that keeps everyone 5 meters away from the offspring.

 

Note: Offspring can choose their targets, thus affecting whoever they specify.



 

God of Medicine

 

Phoebus was the father of Esculápio, the god of medicine, but Phoebus before his son was born, he was already known for his ability to heal others, as well as to bring diseases, after all, however healthy the sun may be, he also has his side malignant. The offspring will have their father's medicinal powers.

 

Level 1-20: The offspring's hands will envelop themselves with a golden and warm aura like that of the sun. Through the energy of this aura, the offspring can heal small injuries to people.

 

Level 21-40: Through the energy of this aura, the offspring can heal people's average wounds. At this level, if the victim has lost a limb, the offspring can connect both parts and reconnect both, thus "restoring" the person's body.

 

Level 41-60: Through the energy of this aura, the offspring can heal large injuries to people. At this level, it is possible to cure diseases and remove toxins in the bodies of others.

 

Level 61-80: Through the energy of this aura, the offspring can heal people's deep wounds. At that level, it can restore serious internal injuries to people, even recreate entire organs.

 

Level 81-100: Through the energy of this aura, the offspring can heal serious injuries to people. At that level, the offspring can restore limbs entirely from the person's body and awaken from people in a coma and vegetative state.

 

Level 101-150: Phoebus was also responsible for spreading disease among mortals, just as his offspring will be. At this level, the offspring acquire the ability to make illnesses worse, to the point of leading them to unconsciousness, leaving them with high fevers, convulsions, difficulties in breathing and a great weakening of their victims, leaving their power at a minimum.

 

Level 151-200: Reaching this level, the offspring can grow one of your nails, looking like a needle in your finger, being able to pierce Divine Iron. Through it, the offspring can inject a toxin into the enemy that completely removes their senses, causing unimaginable pain and madness in the enemy.

 

Level 201-250: Reaching that level, the offspring can release a wave of black energy that will hit everyone in an area of ​​100 meters. This aura will affect everyone in that area who did not defend themselves from him, making them go into a coma immediately, and it is possible to return only with the will of the offspring. After using, the cooldown is 5 rounds.

 

Level 251-299: Reaching this level, the offspring can infect even demigods 20 levels stronger than themselves. At that point, it is able to infect its victim with a virus that lodges itself in the victim's body in the place that was punctured (by the "needle" of the offspring). Initially, it will do nothing, the virus being inactive, but if the offspring hits the victim 3 times, then the virus will act quickly, killing the enemy in 2 rounds.

 

Level 300: Upon reaching this level, the offspring may revive someone as their servant, fully having their powers and conscience, but that servant will act in favor of their master (the offspring), and may even die again for the offspring, always obeying their orders. The body of the dead person must be at least in good condition to be revived, in case he dies again, he cannot be brought back any more and the servant is only acting until the end of the event, then dying in voice. You can do this with 1 person at a time, 2 times per event.



 

God of the Sun

 

Phoebus was known as the sun god, personification of light. Even his beautiful, young appearance was associated with the star, as the sun never grows old. Thus, the god has control of elements related to the sun, power passed to the offspring.

 

Level 1-20: The product has fire control, but only on a small scale. It is capable of generating fire and absorbing most of the flames.

 

Level 21-40: At this level, control is medium scale. The offspring is able to dramatically increase the temperature, is able to burn flammable materials or melt metals with just the warmth of your hand.

 

Level 41-60: The offspring are now able to control fire on a large scale, at that level being able to make constructs with diamond resistance.

 

Level 61-80: Offspring control becomes perfect. At this level, the offspring's flames are more fiery, allowing them to burn almost any material and create fire servants (up to 5 at a time), which can generate large pillars and fireballs against enemies. Their constructs (consequently, the servants) will have the resistance of adamantium

 

Level 81-100: Offspring control now reaches global scale. It now reaches its maximum level, so being able to become fire, make your enemies burn and generate flames at any point, even in the water and in the cold, resisting for long minutes until it goes out.

 

Level 101-150: Upon reaching this level, combining with all their knowledge of fire control, the offspring acquire the ability to generate and manipulate plasma. At that level, the offspring can generate extremely hot plasma, with a greater capacity to burn their targets than fire. Its control is on a medium scale.

 

Level 151-200: Upon reaching this level, the offspring can generate extremely cold plasma, which then has the ability to freeze the target down to the cellular level. Its control is on a large scale.

 

Level 201-250: At this point, the offspring is capable of generating a special type of plasma, these having fire and electrical characteristics, this type of plasma presenting itself more as a "current" than any other. At that time, the control of the offspring over the plasma is perfect.

 

Level 251-299: At this point, the offspring acquire the ability to manipulate light, being able to make holograms, become invisible, create visual illusions (by manipulating photons) and transport themselves to any place that has light. She is able to create objects with the resistance of Divine Iron and can be made of fire, plasma or light.

 

Level 300: Upon reaching this level, the offspring acquire the ability to manipulate gravity freely, not being affected by changes in it, removing gravity or increasing it drastically, thus being able to crush enemies.



 

Colossus of Rhodes

 

One of the greatest depictions of Phoebus was the great Colossus of Rhodes. Being the representation of the god, he manages to use a power related to him, as well as by his offspring.

 

Level 30-60: In the beginning, the offspring will be able to increase their body to 3 meters. By increasing its size, the offspring acquire a strength that they do not normally have, allowing them to break the steel easily. Since he is still a beginner, the offspring can only maintain this shape for 3 rounds, being able to use it again in 5 rounds after the end of the transformation. Because of its size, its speed is half the normal.

 

Level 61-90: At this level, the offspring can reach 10 meters in height. Now the offspring acquire the ability to destroy titanium with their hands, also acquiring its resistance. At that level, the offspring can concentrate the energy of their transformation at once, in a powerful beam of energy that can make a 100-meter hole in solid rock, but in doing so they will return to normal, feeling great pain in their body due to the transformation. .

 

Level 91-120: Upon reaching this point, the offspring will acquire 20 meters in height. At this level, the offspring can destroy diamonds with their hands, acquiring its resistance. At this level, the offspring acquire the ability to use the energy beam twice before returning to normal. Now the offspring can stick their punch to the ground, transmitting their energy to the ground, creating cracks from which blue flames will emerge that slow enemies' healing abilities. The offspring now retain their shape for 4 rounds, with a 4-round reload time.

 

Level 121-150: With its strength at that moment, the offspring is 40 meters tall, as well as the ability to change to any height previously mentioned. It can destroy adamantium with its hands, having its resistance, being able to launch the beam 3 times, but without returning to normal. At that level, the offspring can make a mysterious crystal appear in certain points of your body, this being 5 times more resistant than your own body.

 

Level 151-200: Now, the offspring can reach up to 60 meters in height, but can concentrate and assume their normal size, receiving a gold mark on their face indicating the power they are using. At this point, regardless of the size you assume, your speed will not be affected. With its strength, it can destroy vibranium with its hands, having its resistance, being able to launch the beam 4 times by transformation. Now, the offspring keeps its shape for 5 rounds, with a 3-round reload time.

 

Level 201-250: At this level, the offspring can reach 120 meters in height. Now, the offspring can release a large amount of heat from your body, hot enough to burn the approaching enemies and create a smoke screen around you. At that point, the offspring can spread the crystal over a larger area and can cover an entire limb without problems. It can also triple its speed when it is small because of the strength it acquires that allows it to move faster.

 

Level 251-300: Reaching this point, the offspring will no longer be able to grow, but they will be able to create five human-looking beings, ranging from 3 meters to 30 meters in height. They will have the speed equivalent to that of the offspring, obeying only it and lasting for the time of the transformed offspring. Reaching this level, the offspring can generate a special type of blue fire made from their divine energy, which can affect those with resistance without problems. At this level, the offspring keeps its shape for 6 rounds, having a reload time of 2 rounds.



 

Songs of Phoebus

 

Phoebus was a god known for representing the arts, including music and singing. Febo's offspring will have access to 9 special songs, inherited by their father, each with its own effect.

 

Level 1-10: Corner of the Paths. When singing, the offspring's eyes will shine, allowing you to see what is hidden / hidden, to see spirits and the path you must follow to complete your goal (like, you are in a maze, when singing, you will be able to see the directions that can take).

 

Level 11-25: Song of Desire. When singing, the offspring will increase the greatest desires of their enemies, causing them to forget and ignore the offspring while trying to fulfill their most ardent desires that grow more and more. Any offspring-related desire will remain unchanged.

 

Level 26-35: Corner of Nightmares. When the offspring begin to sing, everyone who is asleep will immediately wake up and see their worst nightmares appearing before them. Nightmares can attack and injure the enemy physically and mentally, but can only be defeated if the offspring allows others to wake up or they wake up spontaneously (example, if killing or being killed by allies in that state would be like dying in a dream, then the victim would not suffer harm, but dying to one of your nightmares is the same as dying in real life). The power of nightmares will match that of your victim.

 

Level 36-50: Corner of Confusion. When the offspring sing, their victims will start to see the world distorting, starting to feel dizzy, sick, feeling sick, thinking about sad and depressing things, also starting to feel pain throughout their body that grows more and more . At this level, the offspring acquire a special gift, being able to sing 2 songs at the same time

 

Level 51-99: Nature's Corner. The sun is the source of all life. He who gives energy to plants and his energy is passed on to all living beings that comes next in the food chain. When singing, nature will come in favor of the offspring, attack its executioners, arresting them and taking them away from the offspring, if necessary, even killing them. If they try to control nature (through any power), it will become necessary to be stronger than the offspring to control it, otherwise, it will only stop nature from moving.

 

Level 100-150: Prison Corner. The offspring's energy will spread across the floor and gold chains will emerge from the floor that will envelop your enemies, trapping them in the ground, and making them more vulnerable to attacks by the offspring.

 

Level 151-200: Puppet Corner. Through their singing, the offspring can choose up to 5 people of their level (or weaker), making them believe that they are fighting their enemies when in fact they will be fighting against their own allies, the presence of the offspring being totally ignored by them until its effect goes out. Reaching this level, the offspring can chant 3 songs at the same time.

 

Level 201-250: Solar Corner. Through this corner, the brightness of the sun will begin to become more intense, as if it were approaching the planet. This brightness will be responsible for sucking the vital energy of living beings, thus weakening them and subsequently killed by the lack of energy. This represents the other side of the sun, which is capable of healing as well as drying and killing. People weaker than offspring are on the verge of death in 3 rounds, people at your level in 4 and stronger in 6.

 

Level 251-300: Corner of Death. With this chant, the song will travel to the enemy, entering their minds directly or through their sense of hearing. The victim will feel terrible pains in his body, his bones being broken, his being being pierced by the waves of music, his senses disappearing completely and his power being reduced to an almost nonexistent level. It is as if it were torture caused by music, but it does not kill its victim, despite making it feel like that and wishing it were. Due to the extreme power of this ability, it can only be used 2 times per event.

 

Note: The offspring can choose their targets while singing. Some songs only work as long as the offspring sing like the songs of confusion, desire, paths, puppets and death. The others (manor, prison, nature and nightmares) still last three rounds before they lose their effect.



 

Sunlight Heart

 

After a certain level, the offspring will acquire a white ring with the sun symbol on it. Depending on the will of the offspring, it will transform into a small sphere of light, having a resemblance to the sun (seen from the ground), as if it were a mini star. It will fly around the offspring as if it were a pet with its own conscience.

 

Level 100-125: The offspring can transform the sphere into items and weapons that they can freely use, for example being able to transform it into a pair of wings that allows the offspring to fly at a speed 10 times greater than yours, a large scythe that stretches (increasing its range) and cutting (through its high temperature), chains that cover an entire city and can reach the enemy, etc.

 

Level 126-150: From the sphere, the offspring can extract the purest solar energy and use it to launch energy rays, waves of solar energy (solar wind in this case) or even create mini-suns, up to 25 at a time, being able to cause to destroy some blocks if you wish.

 

Level 151-175: Reaching this level, the sphere becomes capable of absorbing the darkness of the environment and attacks, and can also attack the enemies' shadows, and can injure them in order to ignore enemy resistances and immunities (when attacking the shadow, it will not break down with the proximity of the light), it can also increase the temperature to a level that cannot be survived normally (the offspring is not affected) and create a mini burst of energy that can disintegrate up to several blocks (if you want to a shorter range is possible).

 

Level 176-200: Upon reaching this point, the sphere may take the form of a ferocious beast. She will be a creature of white and golden hair, with bright marks like fire running through her body. The bestial shape of the sphere allows it to send sound waves that send enemies away, it can cause natural disasters just by releasing some of its energy and concentrating small spheres of its energy to then explode with an absurd force.



 

My Land, Ortígia

 

Level 130: When Phoebus was about to be born, Juno would not accept that a bastard child from her husband was born, so he asked the Earth not to give the boy a place to come into the world. Febo's mother traveled many places until she found a place where she could give birth to her son. The island of Ortígia was a floating island, always changing places, thus not belonging to Earth. There, it was where Phoebus was born, his sacred land. The offspring will inherit their father's knowledge of how to reach this island, being able to open portals for the same in order to take refuge, only being able to reach it through the offspring or entering it by flying, because portals for the same are not made by Febo and his offspring cannot be opened.



 

I will defend

 

One of the symbols of Phoebus is the buckler, which represents the protection it gives to men. The offspring has a tattoo on their shoulder representing a buckler. When the offspring wishes, it will glow with the color of the sun, granting defensive powers to the offspring.

 

Level 1-10: A buckler will appear in the hands of the offspring for her to use for defense and has the strength of the iron.

 

Level 11-25: The buckler has the strength of steel. At this level, element attacks don't work.

 

Level 26-35: The buckler has the strength of titanium. At this level, energy attacks do not work unless they are from enemies stronger than the offspring.

 

Level 36-50: The buckler has the diamond resistance. Reaching that level, despite being a go to defense, it can also be used for attack. When launching the same at an enemy, mini saws will appear at its edge and the buckler will spin at high speed, bouncing off any target or surface it finds (cutting in the process) until it returns to the hand of the offspring (it will not cut it).

 

Level 51-99: The buckler has the resistance of adamantium. The buckler can absorb the kinetic energy of attacks that hit it, accumulating to a critical level. When you reach this point, you will be surrounded by a black aura, indicating the offspring that can release the energy at once, causing a small shock wave that sends the enemies away.

 

Level 100-150: The buckler has the resistance of vibranium. Reaching this level, the moment the offspring receives attacks from several enemies, the offspring can concentrate their energy on the buckler, causing it to attract the attacks to him and concentrate them on its surface, allowing the offspring to return the attacks to their enemies, with attack power increased by 8 times. Cooldown time 2 rounds. Affects enemy attacks up to 50 levels stronger than offspring.

 

Level 151-200: The buckler has the resistance of Divine Iron. Reaching this level, the offspring can provide enough energy for the buckler to form an energy barrier around it, defending against any direct attack against it (physical, kinetic, energy and elements; it does not defend against area attacks or attack skills). effects or debuffs, like slowing down). Cooldown time of 4 rounds. Affects enemy attacks up to 30 levels stronger than offspring.

 

Level 201-250: When the buckler is almost breaking, it will replace the offspring with a copy of yours, so that it does not hurt, transporting the original to a safe location. When the buckler breaks, it will explode, causing destruction that will cause a crater 100 meters deep and 2 meters in diameter, taking everything in that area. 1 time per fight.

 

Level 251-300: Upon reaching this level, the offspring can concentrate their energy on the buckler, and the figure of a black sun will appear on its surface. The offspring can then choose a particular enemy to be marked with that black sun on their skin, so any damage the buckler receives will regenerate and will be passed on to the chosen enemy until it dies. To use again, there are 5 rounds of recharge.

 

Note: If the buckler is destroyed, it will take 5 rounds to restore and can be summoned again.



 

Shadow Sun Hunter

 

The sun shines eternally, illuminating and warming the Earth with its light and heat. However, from time to time, the moon hides the sun, hiding it. With this somber sun, also referring to its older self with dark characteristics, the offspring will acquire new skills through a transformation. Your hair will become black, your body will be covered in tight black clothes, highlighting the contours of your body, and with a gray belt adorned by a golden stone.

 

Level 30-60: In this transformation, the offspring acquire a higher speed, moving 4 times their normal speed. She also receives a pair of daggers that, when slicing her victims, will leave a burning sensation as a non-lethal poison spreads through her body, the burning growing more and more until she starts to disrupt the fight. The offspring can also engage in a black and gold aura, which will cause enemies to land up to 30 levels stronger than she.

 

Level 61-90: At this level, the offspring acquire the ability to cast lasers, an allusion to the rays of fire that their father threw on the world, being able to throw through the hands and the eyes. At this level, the offspring's eyes shine like fire, being able to perceive if an enemy is trying to escape in order to kill it.

 

Level 91-120: At this level, the offspring looks at an enemy and concentrates its energy, causing both to be surrounded by shadows, and any damage and fatigue that the offspring has will be passed on to their enemy, but 4 times worse. It does not restore energy.

 

Level 121-150: At this level, the offspring can be attacked from behind, cowardly hit, but it will be an illusion that will fall apart before the eyes of the enemies while the offspring attacks him from behind, causing damage similar to what would be done to him.

 

Level 151-200: Reaching that level, the offspring have control of good luck in battle. When in difficulty, the offspring can increase their luck to hit their enemies more and more effectively while attacking. 

 

Level 201-250: Reaching this level, when the offspring is transformed, the whole environment will be dark, as if an eclipse had occurred in the area. In this case, the offspring can become invisible and walk among their enemies, being perceived only by those with stealth abilities similar to yours or stronger than him. The offspring may leave marks on the body of their enemies (proximity and physical contact required), the symbol of the eclipse. When the transformation is over, the darkness will break and the weakest will fall with terrible pain in the chest and potentially die. Those of your level and the weakest will experience extreme weakness, making it very difficult to fight with the offspring.

 

Note: The transformation lasts 5 rounds and the recharge time is 5 rounds after use.



 

Light form of Rome

 

Reaching this level, the offspring will undergo a transformation. The offspring's hair will turn blue, the skin as light as light, the eyes a reflection of the blue sky and gold marks will appear on your body. Your body will be covered by a toga (Roman clothing) of light blue fabric, leaving your flank naked, and jewelry will adore your arms, neck and ankles. With this transformation, the offspring acquires the speed of 9 Mach, the absolute solar manipulation, their cure is supreme (less than absolute, but almost there), and their bow evolves, acquiring arrows that can use all the aforementioned arrow skills ( Bow and Arrow) plus the ability of each to multiply by 100. The maximum attack range of the offspring's bow is for a large city.

 

Level 180-200: The transformation will take 2 rounds.

 

Level 201-220: The transformation will take 3 rounds.

 

Level 221-240: The transformation will take 4 rounds.

 

Level 241-260: The transformation will take 5 rounds.

 

Note: You can use 3 times per event.

CLAIM GIFTS

Energized Arc

Item made 100% of the sun's energy, it seems to be made of gold, it has only a handle, the rope materializes when an arrow is placed on it, the arrow gains twice as much strength and becomes flaming regardless of the attribute, it melts


Quiver with Infinite Lightning Arrows

Light and of medium size, made of bluish silver, it contains infinite arrows of Lightning, these long and even after launched they still shine and conduct electricity

Phebo Shield

Solar clock that turns into a shield. When activated, the front of the shield reveals Apollo's caricature, which pointed directly at opponents, leaves us with blurred vision for one round.

Dark Crow

Black cloak of raven feathers, which allows the sun's young to disappear in the night. Letting its glow hide in the darkness of the crows' mantle. The individual does not disappear, only his presence is hidden from the world.

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