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GOD OF OLD AGE

HISTORY

In Greek mythology Geras (in Greek Γῆρας) is the daemon who personified old age and who was seen as Thanatos' inevitable partner and prelude to death. Its opposite, of course, was Hebe, the youth. Its equivalent in Roman mythology was Senectus.

He represented himself as a shrunken and wrinkled man, and later as a sad woman leaning on a staff and with a cup that looks at a well where there is a sand clock, an allegory of the short time left for her to live. Some vessels of century V a. Show a scene of Geras with Heracles. When losing the report that they tried to form was interpreted like an allegory of the victory of the hero on the old age (Heracles died young and it married with Hebe) in the vases in which it was painted him superiorly to Geras and even Asian of the hair; or as an attempt of the hero to know that it was to become old (in a jar in which both appear speaking in position of equality).

Like many of the daimones, it was son of Nix, alone or with Érebo. The ancient authors emphasized their cruelty, since only the gods were free of their destructive power and it was said that only Aphrodite knew how to postpone its effects. An example of this cruelty is the story of Titono, the lover to whom Eos made him immortal, but forgetting to make him eternally young, in time Titono became a decrepit mass of bones and skin that begged him to die, was abandoned by his beloved and ended up becoming a cicada. This power of Geras over the mortals influenced in his loving relationships with gods, like the one of Aphrodite, who was not allowed to love Aeneas more than one night, or Marpessa, who refused Apollo so that he would not abandon him when he reached old age.

The gods respected Geras, because they wanted to receive their honors and valued the experience that contributed to old age, so they allowed him to live in Olympus. He also saw himself as the one who put an end to tyrannies and the unfair facts that Geras did that were not eternal. However, its logical effects of weakness and decay were feared and annoyed by everyone.

Some authors claim that when Zeus punished men by sending them Pandora, the first woman, he wanted to extend his curse and sent Geras with her, in such a way that men, for fear of reaching old people without the help of their children, did not avoid contact with women and escape punishment.

Geras had a temple in Athens and an altar in Cadiz, where the deep religiosity of its inhabitants made them worship even death.

CHILDREN OF GERAS

Appearance: Children of Geras can often appear to be older than their age appears to be or the other way around.

Personality: Sons of Geras are cold and arrogant calculators often, sometimes they can be friendly

SKILLS

Passive Powers

Without old age

Level 1: The children of geras have the ability to stop their aging at any time in their life, they can be 40 years old, but with the appearance of a teenager of 16, for this reason they become immune to natural aging, or forced by someone else. This ability also extends to your body which regardless of age will have the same characteristics as an athlete.



Physical potential

By stopping their aging my children have unusual physical potential and become perfect soldiers gaining physical skills from athletes.

Levels 1-10: The camper develops a great disposition for physical activities, acquiring a greater breath for walks and runs. He can run for hours and gradually be overcome by fatigue, a slow process compared to humans.

Levels 11-25: The demigod's physical condition takes a big leap, breaking the parameters of a human. It can surpass peak athletes, surprising anyone with its effective acrobatics and spins, along with a great muscular improvement.

Levels 26-35: Now he acquires an amazing physical condition, having all his physical attributes elevated to the maximum.

Levels 36-50: Geras' son develops his senses again, being able to perceive any nearby object or individual and detect sounds of minimal frequency.

Levels 51-99: You are able to adapt to any environment, be it desert or dark forests, you will be able to live in the respective environment without any difficulty. In addition, it can withstand high temperatures without dehydrating, or be immersed in ice without contracting hypothermia.

Level 100: The camper is almost immortal, never dying from natural causes. He acquired such a great perception of everything that happens around him that he can escape bullets and projectiles sneaked at him.



False old age

Levels 1-10: My children can take on their old appearance to deceive anyone who looks at them.

Levels 11-25: Geras' offspring can now transform their companions into old ones to go unnoticed. They still continued with their physical characteristics.



Virocinese

Geras' son can create, manipulate, shape, transform, cause or cure all forms of disease, including its severity, contagion, methods of propagation, etc. They can control organisms that spread diseases, including germs, bacteria, viruses or other pathogens at a cellular level, including bacteriophages, microorganisms (microscopic organisms), retroviruses, cells that grow abnormally to make tumors cancerous and cysts , and pathogens that produce genetic mutations.

Levels 1-10: Geras' son causes symptoms of illnesses such as coughing, fever, weakness, nausea, body aches, runny nose, and sneezing attacks. It can be done through thought, but by the touch of the symptoms they become more complex.

Levels 11-25: Now causes minor illnesses and stimulates bacteria with touch. Only simple and short-acting illnesses such as flu, cold, virus, dysentery, among others. It can only be used on one person at a time.

Levels 26-35 Ja can generate diseases of medium danger level, which can cause damage and leave the person with future problems. Such as gastritis, tendinitis, renitis, dengue, yellow fever, chicken pox, mumps among others. Geras' son is also able to create or change the way contagion of diseases.

Levels 36-50 The offspring of Geras now have the ability to generate symptoms and diseases of medium to high danger level just by looking. It can also fuse disease and cause new and more complex symptoms, increasing its severity.

Levels 51-99: Already causes problems inside the person, such as tumors, bursting of blood vessels, amnesia, hepatitis, pneumonia, cancer and paralysis, cardiac arrest and unconsciousness. Controls the organisms that spread diseases such as germs, bacteria, viruses or other pathogens at a cellular level, including bacteriophages, microorganisms etc.

Level 100: You can remove any type of disease from a person's body, leaving them free of any symptoms or pain, such as paralysis. And now you create diseases and symptoms however you want.



Ancestral Energy

The children of Geras have a very powerful spiritual aura, being able to do various types of things such as creating weapons, shields and even invoking animals made of the same material (the same color varies according to the camper.)
We are a family owned and operated business.
Levels 1-10: Can create small melee weapons, such as daggers, shurikens and others. They have total skill and dexterity in the use of these weapons. When you use your powers, your eyes are filled with energy, they are the color of the same flowering in a very strong and flashy tone.

Levels 11-25: Now has the ability to create larger weapons, such as katanas, swords, axes and machetes. You can now invoke smaller animals like small snakes, spiders and small birds, and you can also transform into a common wolf made of energy. It can release energy like a hot beam.

Levels 26-35: Has the ability to create weapons of much larger sizes such as large swords, larger axes, bows and infinite arrows in the bow, can also shape different types of melee weapons, having total skill with them. Creates rather strong shields, and summons larger animals, such as wolves, jaguars and lions. His transformation into a wolf develops, blending into human form. In addition, you can engage with such energy and fly freely.

Levels 36-50: Can create firearms, such as pistols, and machine guns (bullets are endless). It can involve your body in an energy, countering the enemy's attack or making you feel all the pain that was to be caused in yourself, he possessed resistance to power. You can now create larger animals, like elephants, and also transform yourself into other types of animals (made of matter). It causes your Energy to expel any "telepathic invader from your mind".

Levels 51-99: Can create bombs, grenades and create larger firearms like bazookas. It can dissolve and melt things your weapons penetrate, and you can also blow them up. It can create various types of things in your body made of energy, such as a pair of wings, spines on your skin, claws, etc. Summons any type of animal and turns into any one too. It can create a very powerful force field, where only light can penetrate it in addition to being able to involve objects and people in an energy, thus being able to manipulate, crush and even dissolve them.

Level 100: Does almost everything related to your energy, so you can teleport to create all kinds of melee weapons or existing firearms, wrap your body in armor and make your energy freeze, burn, dissolve or disintegrate things. With your energy you can also heal both yourself and your allies.



Domain

Level 8: Become able to command the canids and felines, and they will obey without hesitation.



Evolved mind

As everyone knows, the elderly are one of the wisest, because of this fact the minds of the children of Geras are old and extremely evolved, and with this their brain capacity is greater than usual, they are able to solve complex equations head on. a short time, remembering past events perfectly, analyzing a situation quickly to act well. In addition, they can use more than 5% of their brain to acquire great mental and consequently physical capacities by applying mind control over the body.

Levels 1-10: Initially your body has no changes, only in your mind. You become capable of developing a great capacity for learning, high IQ and a natural intent in human language. Besides, your mind is like a series of hieroglyphics for telepaths, its abundance of knowledge makes your mind immune to reading or any kind of communication.

Levels 11-25: Your mental capacity is greatly increased, you are able to develop "psi" skills. You are able to read minds, move objects with psionic power.

Levels 26-35: Your mind begins to manifest itself in the body based on theory; Mind over the body. You become able to manipulate every corner of your biological system in a way that is not too fatal, with touch you can precariously manipulate someone else's system.

Levels 36-50: With advancement in the body, you can literally manipulate more than the physical plane. You become able to hide each silhouette of your body, changing the color of your skin and transmuting your body, you become able to completely erase your physical presence, disappearing with your electromagnetic presence, aura, mind.

Levels 51-99: You and one of the smartest campers in the camp can understand the most difficult things in the world in seconds. However, magic is still a complication for you, you are able to understand symbols just by looking, but you are not able to use them to your advantage. by using almost 100% of your brain, it causes changes and physical and mental improvement.

Level 100: Becomes a "God" of knowledge, able to learn magic and use any mental power.



Combo star

As long as the demigod continues to attack his opponent without interruption, each consecutive strike receives an additional 600,000 pounds of force compared to the previous one. If the chain of attacks is interrupted, it will be restarted and will have to restart the count again.

Levels 1-10: Each hit is increased by £ 100,000.

Levels 11-25: The increase amounts to £ 200,000.

Levels 27-35: Reaches 300,000 pounds.

Levels 36-50: Rises to 400,000 pounds.

Levels 51-99: Extends to 500,000 pounds.

Level 100: Increases to 600,000 pounds.
 

Old man

Levels 1-10: Geras' offspring when looking into their opponent's eyes will be able to modify their opponent's mind to the point of leaving it like an old man's mind, for 2 rounds.

Levels 11-25: Extends to 3 rounds.

Levels 26-35: Up to 4 shifts, and now even immune will have their minds changed.

Levels 36-50: It already reaches 5 rounds.

Levels 51-99: You will have this mentality for 6 shifts.

Level 100: No more looking, just wanting, and now the time lasts as long as the camper wants.



Nyx's Blessing

Being the grandson of the goddess of darkness, the children of Geras at night, or in places of low light, become stronger than normal, earning a kind of Buff in their abilities.

Levels 1-10: In the dark, demigods are able to expand their breath, tripling it. Its strength, speed and agility are increased, at night or in unlighted places.

Levels 11-25: Now all of your physical abilities and powers are expanded by 2x is not much, but you can make a difference on certain occasions.

Levels 26-35: The demigod in the absence of light gets 3x stronger, his physical skills improve a lot, his strength is able to lift a car, his speed is 100km / h, his agility is incredible, deflecting projectiles easily.

Levels 36-50: It becomes 4x stronger in the dark, its strength is capable of causing medium tremors on the ground as soon as it hits blows, its agility can already be used to dodge firearm projectiles, and its speed reaches 200 km / h.

Levels 51-99: It gets 5x stronger, can bend metals, and knock walls down with your hands. His agility at this level is the one that develops the most and with that he is able to deviate from anything that comes his way. Its speed also develops, reaching 300 km / h.

Level 100: Becomes 6x stronger your strength is able to destroy a house with mere blows. With your agility you can avoid blows at the sound speed and your speed reaches 400km / h. In addition, you become a true grandson of the darkness, being able to make wishes in the night.



Detect conditions

Detecting conditions is the ability to detect specific conditions around you, including threats, living beings and skills. It has a distance limit around the camper to work, according to that.

Levels 1-10: The demigod can detect Life, being able to feel any form of life that is close to it or to know if a person is alive or not.

Levels 11-25: Can detect Fear, feeling it, including the intensity of this fear. Usually, people are afraid when accused or when someone suspects them.

Levels 26-35: The camper has the ability to detect Lies, being able to find out when someone is lying.

Levels 36-50: Can already detect the Power or any other individual, like robots, feeling them, tracking them or recognizing them, of any type of anomaly and superhuman powers in a certain area; and identify the power and abilities of the target that is nearby.

Levels 51-99: Can detect the Danger and may experience personal danger. It can be considered as a form of premonition.

Level 100: Ja detects Danger, Fear, Lie and Power easily, being able to discover them within meters of distance.




Active Powers

The price of death

Geras' children have a curse in which anyone who kills in his presence will have his youth stolen and will grow old quickly, dying soon afterwards, if he wants to, of course.

Levels 1-10: Those who kill in the presence of the son of Geras will have 10 years of life stolen, aging immediately.

Levels 11-25: It steals 20 years of life.

Levels 26-35: Steals 30 years.

Levels 36-50: Steals 40 years of life.

Levels 51-99: He even steals 50 years of life.

Level 100: Now those who kill in the presence of the demigod will have all their youth stolen, immediately dying of old age.



Age

Geras' children have the manipulation of aging, so they can age a chair for example to the point of leaving its rotten material, or a food, leaving it completely spoiled leading to its decomposition.

Levels 1-10: You can age small objects, everything that fits in your hands.

Levels 11-25: Ages everything that is the size of a table.

Levels 26-35: You can age objects that are the size of a car.

Levels 36-50: It is capable of aging things the size of a bus.

Levels 51-99: Aging things the size of a house.

Levels 100: Ages whatever you want, regardless of size.



Mist of Geras

Geras' son can invoke a mist in which it spreads across the battlefield, it is invisible and imperceptible, if it reaches its targets it will leave them with the characteristics of an old man, such as back pain, weakness, limitations in movement, appearance etc.

Levels 1-10: The fog is not yet invisible, but transparent, if the opponent pays attention he can see it. It spreads over 10 meters.

Levels 11-25: It even covers an area of ​​20 meters.

Levels 26-35: The mist becomes invisible, and imperceptible, spreading 50 meters away.

Levels 36-50: It covers an area of ​​100 meters.

Levels 51-99: Extends to 120 meters.

Level 100: Reach 1km.



Dark tenure

As children of a dæmon (demon) and grandchildren of Nyx, the demigods inherited from their grandmother and father the ability to control or merge with the darkness, becoming almost an Umbracinese, but giving more advantages and abilities to the camper .

Levels 1-10: The demigod causes his garments to become as dark as darkness including his own skin and hair color, except for his eyes that turn pink without pupil, his teeth also remain white if they are. In form, the camper is completely intangible, being able to go through incredibly solidified things and not even being tickled with incredible blows.

Levels 11-25: They are already completely immune to mental readings and manipulations of reality, being able to know when they are altered and remember exactly everything from their past life, in addition to psychic attacks and manipulations having no effect on them, including white spells and spells.

Levels 26-35: It is capable of launching dark beams, those that work in a mental way, being able to psychically pierce an opponent's brain blocking abilities, memories or even knowledge, these beams of darkness also stun the opponent and are able to confuse them about their abilities.

Levels 36-50: Being able to control the darkness in some way, you can teleport to other places, even take other people, of course, you can mix the shadows, float easily, having mastery with flexibility and agility, taking jumps and incredibly fast strokes. It is invisible to electronic systems.

Levels 51-99: It is able to cause fog in a dense place in a dense way, allowing its escape or teleportation. It has a little advantage in the physical plane and precognition, being able to predict the future. The demigod can now specialize in clairvoyance.

Level 100: Manages to trap a person in his own shadow and prevent his movements. It conjures up a healing process that merges with even more injury, as it causes great pain during your act, but no longer causes injury. The person may scream and even cry because of the pain, but later she will be healed. In addition, it is able to cancel or obliterate dark forms.



Rotten rays

The demigod accumulates grayish energy in his hand and fires a series of rays that, after colliding with his target, leave the regions where the energy collided old and rotten.

Levels 1-10: Fires 5 rays at once.

Levels 11-25: Fires 10 rays at once.

Levels 26-35: Fires 20 rays at once.

Levels 36-50: Fires 40 rays at once.

Levels 51-99: Fires 80 rays at once.

Level 100: Shoot as many rays as you want.



Cerebral eclipse

Eclipse is capable of brainwashing beings who are exposed to their astral immensity, all those who remain in the eclipse will follow the demigod's orders without hesitation. Such a phenomenon would apparently not be perceived as being similar to a simple eclipse. But as it is emanated by the energy of Geras' offspring, it becomes a supreme technique, being impossible not to succumb to his will.

Levels 1-10: The distance the eclipse acts is 100 meters.

Levels 11-25: Extends to 200 meters.

Levels 26-35: Reaches 400 meters, and now beings with mental immunity are also caught.

Levels 36-50: The eclipse reaches 600 meters.

Levels 51- 99: Extends to 800 meters.

Level 100: Now reaches 1 km.



Old dimension

Level 20: Through a hole created in the sky, the enemies of the demigod will be sucked and sent to another dimension in which it is all gray with an aspect of depression and loneliness. Several elderly people walk along the same path and as soon as the camper's target reaches such a location, it will be hunted by the elderly who, despite their appearances, are endowed with athletic skills. The aim of the hunt is the attempt to steal the youth of the enemy from the son of Geras. If the elderly are able to steal the target's youth, it will return from the completely old dimension and remain with that appearance for 3 days. The enemies of the demigod will not be able to use his powers as long as he remains trapped within the dimension, which will kill him there for 5 turns.



Arenocine

The demigod has the ability to create, control and shape the sand at will. With its development you will be able to use it for your defense and attack in a super effective way.

Levels 1-10: Feel each particle of sand around you, managing to lift and accumulate a large amount, almost a large jar of sand, being able to launch at a light speed and using it for attack or small defenses. It even creates small shapes of sand like needles, and knives.

Levels 11-25: With your power you can already locate or know everything around you due to the sand that you are already recognizing as a member of it, having a fast speed to defend the manipulator, you can make medium forms to attack the good pleasure beyond to be able to make an accumulation of sand that allows him to float or even fly both standing and sitting. You can also create sand armor on parts of your body.

Levels 26-35: Your leveling manages to make your Sand armor gain a large part of your body in addition to now being able to transmute your body into sand managing to stay up to two rounds. Now you can create a great defense almost like a dome, you can quickly join sand in any area you want. You can create a large mantle to take as many as you want.

Levels 36-50: You can create an armor at your pleasure taking the whole body, the sand already has you as a king with it defends itself at great speed from innumerable attacks, in addition to creating a second skin over your body. transmutation in sand becomes more gilded staying up to four rounds, it can take a humanoid form accumulating sand and thus gaining size and strength. Its protection is so strong that it prevents other elements from reaching you and is now immune to Fire and water, becoming only more rigid with fire and heavier with water but not directly affecting its owner. You can create clones at your leisure so that you can fight according to your will.

Levels 51-99: His power reaches absurd levels, now managing to create creatures an army arriving to be humanoid or not, he can raise a city or destroy his will as he manipulates even the particles that made metal, thus creating metallic sand, he can control the body human with the small particles of sand or dust found in the human body and others.

Level 100: Its power arrives to take to the strongest level taking to have complete control on the principle one of the four fundamentals the control on the element Earth. He already controls the sand and the earth in a global way, now being able to make civilizations and sand beings that think.



Black snow

Geras's son invokes numerous small black spheres that materialize around him. These spheres are spread outwards and fall towards the ground like snow. Anyone who comes in contact with the spheres will be enveloped by them and will have their cells aged and destroyed, with nothing left of the target.

Levels 1-10: Summons thousands of mini spheres over an area of ​​20 meters. As soon as the spheres involve an opponent, the cells will be destroyed.

Levels 11-25: The area affected by the black snow is 30 meters and the mini spheres capture two opponents.

Levels 26-35: The mini snowballs capture a group of opponents, and reach an area of ​​50 meters.

Levels 36-50: The area that the mini spheres reaches is 70 meters.

Levels 51-99: Snow now reaches 90 meters.

Level 100: Extends to 100 meters and the snow captures as many opponents as are on the field.

CLAIM GIFTS

Centenary sword

A sword that is more than 100 years old, this sword belongs to your father's personal ensemble, it makes your opponent feel slower with each cut, outside the battle it becomes a rusty iron coin.

 

Bone Dagger

A dagger made of bone capable of killing any monster by reducing it to dust with just one stroke.

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