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NORDIC WITCH

HISTORY

In Norse mythology , Gullveig is a witch vanir goddess who was the most vain of all Norse gods and loved gold most of all so she used her omnipotence in magic to get what she wanted. Gullveig was a cruel and greedy witch, and worked for gold . She loved gold so much that she used magic to shine like gold. As it became a symbol of wealth, it was welcomed by the Vanir .

Voluspa was the first war of all time. Gullveig, a friend of the Vanir, was smashed to pieces by spears and burned to death in Odin's lobby, as the Aesir found her unbearable and greedy. It was burned three times and was reborn three times, and is also called by the names of powerful witches. The Vanir hated their friend's mistreatment and started the war .

She knew the end of the world with all its horrors, she was killed three times by Odin , and the three times she was resurrected

Daughters of gullveig

Appearance: They always have expensive robberies, their loose hair never stuck. They like to leave their bodies exposed to instigate others due to their vanity, always accompanied by drachmas.

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Personality:: They are vain, self-serving, greedy and cruel and only think about money all the time. However when she loves, do not dare touch her love.

SKILLS

Passive Powers

 

Advanced Immortality 

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Gullveig had already been killed countless times in several different ways, from the fire, impaling, drilling and so on; yet she was able to return to life. Like their mother, these offspring also have their immortality.

 

Level 100: Gullveig's offspring, once they are killed, no matter the nature of death, or how it came to die, these offspring will be able to return to life and can be disintegrated, pulverized, reduced to ashes, etc., and still return to life.

 

Ps: If you die in an event, it will return after the end of it. This resurrection does not work against erasures from existence. Some member of the remaining body is needed for the offspring to come back to life.


 

Dowsing

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Level 1: Your body is sensitive to all types of energy. You will be able to know and detect the exact location of each living or dead being (including magic objects, or any object that you have touched with magic) anywhere in the world.


 

Magically Improved Physiology

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Being children of a Vannir Goddess directly connected with magic, her offspring inherit a body that is naturally magically improved, making her better than other blood means.

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Level 1-30: The body of Gullveig's offspring is capable of destroying iron with its strength, they can run at 300 km / h. Thanks to the magic improvement, your body can levitate and even fly, having its own style of combat, managing to fight against its opponents in a style of sensual fight, having its body capable of performing acrobatics and flexible movements that normally other beings cannot. The bodies of these offspring also exhibit resistance to climate change.

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Level 31-60: These offspring are now capable of running at 600 km / h and can also destroy steel with their strength. Their bodies undergo an improvement being able to handle weapons of any modality to defeat their opponents, their body easily manages to adapt that weapon, having an improved vigor which allows him to fight for hours against his opponents without being exhausted.

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Level 61-90: These offspring are now capable of running at 900 km / h and can also destroy titanium with their strength. Now being able to have a body sensitive to the various forms and types of energy, being able to feel them passively around it, having magically refined senses similar to those of a wild creature, and the offspring also acquire a sixth sense that allows them to perceive when your opponents will use some skill, even if it is not necessarily seeing them, functioning as a sensor.

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Level 91-120: These offspring are now able to run at 1200 km / h and can also destroy diamond with their strength. At this level, you can suppress your emotions during the fighting, not letting fear guide your body or even the pain hinder you in combat, easily suppressing those emotions, managing to resist invasions and mental controls. One of the benefits is that whenever the offspring keeps their fists closed, an aura of magical energy circulates them, increasing their strength, allowing the offspring to launch attacks at least 4x stronger than their normal, creating craters on the ground easily.

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Level 121-150: These offspring are now capable of running at 1500 km / h and can also destroy adamantium with their strength. The body of the daughters of Gullveig, thanks to the magic improvement, show a magical lightness in their body, being able to move more easily, not being like the other warriors who need to put pressure on certain parts of the body during movement. However, it does not affect your body in combat, it does not make you more fragile for attacks, maintaining your body normally. Your body can better resist extensive wounds and damage and even energy attacks demonstrating reinforcement, as if your skin were atomically reinforced by a magic strengthening your body to the point of allowing you to resist such attacks and even the magic of other beings.

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Level 151-180: These offspring are now able to run at 1800 km / h and can also destroy vibranium with their strength. His mystical senses now arise, allowing him to reach a seventh magical sense, this now allows him to perceive and interact (being able to attack them if he wants to) with the world around him in another way, managing to notice even spiritual things like souls, spirits etc. ., the seventh sense allows you to perceive people from their thoughts, their deepest desires and even read their soul, allowing them to always discover their location as a magical memory or a kind of tracker, managing to detect you even when is invisible. Achieving at this level to separate the body of its victims from their souls, leaving the physical body totally unconscious and vulnerable,

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Level 181-210: These offspring are now capable of running at 2100 km / h and can also destroy divine iron with their strength. Acquires resistance against attacks from more powerful levels of power than hers, managing to resist attacks that destroy states and cities, even leaving with some damage to the body. At this level the offspring can resist powerful attacks of energy and especially magic and magical energy, and their resistance at this level is so great that powerful attacks of magic hardly have much effect on their body, acquiring immunity against curses, sorcery and magical control. involuntary body (when other beings try to control your body or its magical energy) not being affected by it, including negation, neutralization or nullification of your energy.

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Homo Magis

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Unlike other magical beings, Gullveig's offspring inherit from their mother a unique ability which is the ability to produce a form of unique magical energy, being completely pure.

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Level 1: Gullveig's offspring have a body full of magic, which comes from it. Unlike other magic users who cast magic or use it from a viable source, these offspring don't need it (but that doesn't mean they can't use it that way). Your body produces its own magical energy, which can be used freely to use its magic, being considered a source of renewable and inexhaustible energy. However, even so, this does not interfere with the use of magic, for example if the offspring are at low levels, they will not be able to use spells that require enormous amounts of magic energy, and their body produces a sufficient amount for it, so it is not overloaded or at risk of death.

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Ps: Anyone who tries to absorb this source of energy without the permission of the offspring, it will become contaminated to the point that the use of this magic becomes unviable, becoming something useless.

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Great Witch

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Gullveig was one of the users of the most powerful spells in the Nordic pantheon, and it is said that it, each time she died, came back even stronger, being called by various names of famous witches. 

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Level 100: Gullveig's offspring have the passive and active powers of the goddess Morrigan up to level 50.


 

The Convention

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One of the most common ways for witches to raise their power in a latent way is through a witch convention, where the offspring manage to strengthen their power through a small channeling of magical energy granted by the coven. Whenever the offspring of Gullveig is close to beings who have some aptitude with magic (be it magical powers or some form of magic, like necromancy, black magic, demonic etc.) the offspring will be able to strengthen their abilities, 

 

Level 1-10: Acquire a 25% power increase. 

 

Level 11-25: Acquire a power increase of 45%. 

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Level 26-35: Acquire a 65% power increase. 

 

Level 36-50: Acquire an 85% power increase. 

 

Level 51-99: Acquire a 105% power increase. 

 

Level 100-150: Acquire a 125% power increase. 

 

Level 151-200: Acquire a 145% power increase.


 

Divine Magic Power 

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Gullveig was one of the most powerful witches in the Nordic pantheon, possessing an absolute power over magic which she could face directly against Odin himself who was one of the most powerful gods in terms of magic.
 
Level 1-100: Gullveig's offspring possess an absurd magical power that is superior to any other being or user of magic, having large reserves of magical power that allows him to fight for a long time in combat. Knowing all types and forms of spells, spells, rituals, enchantments, curses and etc. He knows the ways and means to undo them and even counter, counter and defend himself.
 
Level 101-200: Gullveig's offspring acquire a power over magic that allows him to damage even immune beings with magic (can cause 50% damage to those immune beings). Its power is only below semi-absolutes in magic.


 

Magic Immunities 

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Gullveig's children received a mystical blessing from their mother which protects their bodies from various types of things that would normally kill ordinary beings.

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Level 1-20: They have immunity against possession and resistance against physiological needs, which have been greatly reduced.

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Level 21-40: Gullveig's offspring demonstrate contaminating immunity, becoming immune to diseases, viruses and bacteria and being resistant to poisons, radiation and toxins.

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Level 41-60: Gullveig's offspring are resistant to elementary attacks, curses and rituals.

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Level 61-80: Gullveig's offspring is resistant to spells and enchantments.

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Level 81-100: Gullveig's offspring are immune to magic and its derivatives.

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Magic Regeneration 

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Gullveig's offspring, due to their magical physiology that constantly radiates magic from their body, also benefits from good regenerative power, allowing them to heal themselves from various types of damage.

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Level 1-10: Can regenerate from simple cuts and minor damage to the body.

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Level 11-25: It can heal from larger and deeper cuts by being able to heal from mental aneurysms and more extensive damage to the body.

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Level 26-35: Can regenerate from burns, bleeds and perforations in the body.

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Level 36-50: Can recover from loss of small parts of the body such as loss of eyes, ears, fingers, etc., managing to recover from various physical damages quickly. 

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Level 51-99: Can recover from internal damage and even mental damage (not all); managing to regenerate organs and parts of the body, even healing certain damage to DNA and the brain.

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Level 100-150: Can heal spiritual damage as it takes a long time to heal completely. 

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Ancestral Voice

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Level 40: Gullveig's offspring constantly hears in your mind the ancestral voices of wizards and witches who have died, they always alert you when your opponents are about to use some kind of power be it magical, mental, spiritual, physical and etc., achieving also inform you about things that the offspring generally do not have knowledge of. These voices prevent the offspring from being caught by attempts at mind control.

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Active Powers

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Golden Glow

 

Just as his mother cast a spell on his own body, his offspring also inherited that same glow in their bodies, which makes the offspring's body shine during combat.

 

Level 1-10: The glare prevents your opponents from seeing, being unable to see anything, even if they try to see something they are blind.

 

Level 11-25: The glow burns your opponents' bodies if they are close to their offspring. 

 

Level 26-35: The glow can block the energy and the presence of all beings within the glow, preventing one from trying to find the other in any way.

 

Level 36-50: Your brilliance prevents your opponents from being able to use energy powers, if they try these skills will come undone.


 

Mystical Mode 

 

Upon entering this, the offspring will end up undergoing a small transformation, which will leave the skin of the offspring as white as paper, their eyes shining in a purple tone as well as having a purple energy emanating from their hands. Her clothes will be made of leather, including black leggings, a tight black ribbon dress, a red cape and crown. As long as the offspring remain in this mode, their energies end up depleting a little faster due to the enormous power that the offspring receives in this mode, deepening much more intensely than normal in their magical abilities.

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Level 150: In this mode, the offspring enters a mystical state where mana itself submits to the offspring's will, making it an instrument of its will, managing to generate bursts of energy or extremely strong and durable constructs and barriers, the magic becomes it shows so strong in your body that not even the offspring can suppress this power or hide it, constantly releasing it from your body in a kind of magical fog that completely covers the scene. The mystical mode allows the offspring to intimately access the very roots of the Yggdrasil tree of life, allowing the offspring to access the numerous Ley lines it has, including those of each kingdom of the tree of life, allowing the offspring to receive a large increase in their magical powers, so much so that it will be able to break barriers, defenses and protections of its opponents with a certain ease. These ley lines allow the offspring to reshape the scene in which they are and transform it into a scenario similar to that of one of the nine kingdoms, which may be, for example, the kingdom of musphelhein or Nilfhein and use the cosmic ice or fire of those kingdoms, being that each kingdom has a large amount of magical energy that is fully accessible to offspring in this mode. It can launch rays capable of transforming its victims into pure gold.

 

Level 200: Because the offspring have access to the ley lines and also to the nine kingdoms, they acquire control over space magic. At this level, their magical attacks reach an even deeper point where even the offspring's body undergoes an increase in their physical conditioning, managing to increase or decrease their strength, speed and physical resistance as the combat continues, reaching up to a level where you can destroy states with your strength and run at lightning speed. Its enchantments and spells demonstrate an impeccable prowess, where to be able to resist these types of abilities, it requires that the individual possesses at least the magic somewhat superior to that of the offspring, managing to launch rays capable of disintegrating his body and soul from his victims so powerful they are.

 

Level 250: The offspring reaches an even more powerful state, reaching its peak at this level where the offspring uses ley lines to create their spells so that they cannot be denied or canceled, managing to create a powerful enchantment that sucks around their body a lot of magical energy from the roots of the tree, where this spell gives the offspring a different immortality allowing it whenever it dies, no matter how it happens or happens, it can return to life, acquiring immunity to that way of dying, managing to face its opponents almost infinitely until you can defeat them completely.

 

Ps: It is an extremely powerful mode, and the offspring whenever they return to normal is extremely exhausted, not being able to use their magic easily for up to 4 rounds, needing a good concentration to use their powers. This mode lasts 4 rounds. Immunity to the form in which she was killed lasts until the end of the event.


 

Black magic 

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Gullveig's descendants also have access to black magic, being a common magic among the Nordic deities.

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Level 1-30: Gullveig's offspring initially have access to the most basic skills of black magic, these being the ability to talk to other beings by telepathy, move objects with the mind, even conjure and create spells, possessions, flying and metamorphosis. 

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Level 31-60: Demonstrate access to various sub spells, such as blood magic, ritual magic and illusory magic, being able to manipulate illusions and also blood, being able to perform numerous magical feats through blood, such as locating someone. You can also perform rituals through a series of conditions defined during the scene.

 

Level 61-90: Demonstrates access to necromancy and the magic of life that allows the offspring, in addition to controlling the life force, also giving life to inanimate things etc.

 

Level 91-120: Acquire access to sympathetic magic, which has the effect of making the abilities of their companions occur instantly (3 times per event or saga), acquiring access to destructive magic managing to generate attacks capable of destroying their victims. subatomic way.

 

Level 121-150: Reaches the height of black magic, now fully mastering the black arts, gaining access to death magic at this level.


 

Chaos Magic

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One of the reasons that led Gullveig to be pursued and killed several times by the Aesir was because she practiced magic that was not considered good for them, or that was considered a threat to them. Gullveig's offspring inherit this same magic, being considered the magic that made Gullveig one of the most powerful goddesses in magical terms.

 

Level 200: Offspring acquire control over Chaos magic, which allows them to control reality and change it through probabilities, also managing to manipulate chaos and conflict in their most experienced states and also to control, generate and shape the energy of chaos, also managing to create and cast the most diverse types of spells, and through this magic, the offspring do not need to pronounce such spells, managing to perform them just thinking about them.


 

Mystical Scepter

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In some representations, the goddess vannir is described as having a mystical scepter. So your offspring will also have that same scepter.

 

Level 1-10: This scepter exhibits the ability to change its shape, being able to assume the shape of other weapons if it so wishes, and can also, through cutting, cause hallucinations in its victims, making them see what they most want.

 

Level 11-25: The Scepter is able to fire magical energy attacks at his opponents, as well as being able to absorb energy attacks. (If it absorbs too much energy it destroys itself)

 

Level 26-35: The cuts of the scepter are capable of altering the matter, transforming the cut area into pure gold, where only the offspring can undo. The scepter is also able to drain the victim's energy through these cuts.

 

Level 36-50: Once the offspring hits the scepter on the ground, it can create a kinetic force capable of launching everyone within a radius of up to 20 meters away, in addition to also being able to undo spells, enchantments and illusions.

 

Level 51-99: Can prevent your victims from using any form or type of magic once they are cut or damaged by that scepter.

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Level 100-150: The scepter is capable of launching rays of energy capable of disintegrating the victim.

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Runa Seidr 

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The Vannir were recognized for possessing unique spells that the Aesir did not, whose even were able to spark Odin's interest in them. Just as her mother also possessed these same spells, her offspring inherit a mystical birth rune on her body, she is invisible to anyone other than another vannir (including descendants).

 

Level 1-10: One of the first magical abilities acquired by this rune is transmutation, which allows the offspring to transform a matter or energy into another matter or energy. Awakening also the astral journey, which your soul can separate from your body and go to other places on the spiritual plane.

 

Level 11-25: The offspring awakens two more capacities, this being the ability to heal wounds and damage to the body, not only of allies but yours, also managing to control their mass, length, width and size and also that of their victims.

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Level 26-35: Gullveig's offspring are now able to exhibit telekinetic abilities, managing to move and influence matter to their tastes, also managing to display telepathic abilities, being able to converse psychically, project knowledge, read minds easily.

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Level 36-50: The offspring are now able to control, generate and shape mana and also exercise the ability to cast curses against their victims, being able to now see the future, knowing what will happen in the 3 rounds ahead, also managing to deform and alter your shape.

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Level 51-99: Acquires mastery over sexual magic and all its abilities, also gaining access to a Vannir magic ability which is Galdr, which allows not only to read any type of thing, no matter what language it is, too manages to give life or make everything that speaks. It can induce disease.

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Level 100-150: Practices shamanism, being able to contact, bargain, perceive or control the spiritual world. Being able at this level to control the elements present in nature and also to control the probabilities.

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Level 151-200: Gullveig's offspring are able to use all the damage their body has suffered, both psychologically, physically and spiritually, to affect their victims, causing them to fall to the ground feeling great pain that, depending on the damage, can be lethal. Offspring are able to create mystical protections that can protect you both physically and mentally and also spiritually. 

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Level 201-250: The offspring acquire the ability to possess their victims and also materialize a cloak around their body that allows them to remain undetected, also becoming invisible. 

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Level 251-300: Whenever the offspring needs it, a small mystical spirit will be invoked before their eyes, it has the shape of a black kitten that whatever it touches it can manipulate the very probability of that fact, that ability, that attack or even an event happens, managing to overcome existing laws that prevent such things from happening. This kitten is very fast, being able to move at least 5x the speed of sound.

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Magic Cloak 

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Gullveig's offspring manage to generate a skin made of magical energy, similar to a cloak, that surrounds his body and also that of his companions, which serves as a magical protection for the body, mind and soul of the offspring and allies.

 

Level 1-30: The magic cloak protects the offspring from external attacks such as projectiles, swords and also against changes in the weather, their body remains preserved and in thermal balance within that mana skin.

 

Level 31-60: The magic cloak protects you against gross physical attacks, being protected against invasions in the body, such as bacteria and small microorganisms, and the cloak protects you against contaminants, such as exposure to radiation, gas, viruses, diseases and more .

 

Level 61-90: The cloak of magic provides external protection almost similar to invulnerability, where it manages to remain normal and without injury or burns in the face of fire attacks, or even survive bathing in lava, places without oxygen, extremely harsh environment cold / hot.

 

Level 91-120: Also resists psychic attacks and attacks of energy and magic. 

 

Level 121-150: This mana skin protects you against extremely strong attacks like pagan, primordial flames and ice, etc. and also protects you against powers based on channeling, or absorption.

 

Level 151-180: Acquire protection against manipulation of your own matter, preventing other beings from trying to manipulate your body in any way.


 

Nano Mystic Particles

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Gullveig's offspring have the ability to release their own magical energy out of their body, this energy is so small that it is compared to magical nano particles. These particles cause damage inside their victims, affecting their entire body, this includes their respiratory, blood systems, etc., causing illnesses and incapacitating their victims, since the main capacity of these particles to come into contact with their bodies or be inhaled , is to seal the victim's energies and, if he tries to use any type of active power, he will end up feeling severe pain in the body preventing him from being able to use that power.

 

Level 1-20: Can affect an area up to 50 meters.

 

Level 21-40: Can affect an area of ​​up to 100 meters. 

 

Level 41-60: Can affect an area of ​​up to 200 meters.

 

Level 61-80: Can affect an area of ​​up to 300 meters.

 

Level 81-100: Can affect an area up to 400 meters.

 

PS: It does not affect the offspring.


 

Impure Mana 

 

Gullveig's offspring are able to implant some of their magical energy into the bodies of corpses, using this to alter the entire organism of these beings, causing them to undergo a magical mutation, making them sentient and loyal mystical creatures. All of these creatures have the mana of the offspring, and each represents a desire from the offspring of Gullveig and the mana fortifies that desire, making that creature the embodiment of that desire, and may, for example, want someone to die during the creation of that creature, the it will become its own creature to destroy its target).

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Level 1-10: You can create up to 2 of these mystical creatures.

 

Level 11-25: You can create up to 4 of these mystical creatures.

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Level 26-35: You can create up to 6 of these mystical creatures.

 

Level 36-50: You can create up to 8 of these mystical creatures.

 

Level 51-99: You can create up to 10 of these mystical creatures.

 

Level 100-150: You can create up to 12 of these mystical creatures.

 

Level 151-200: You can create up to 14 of these mystical creatures.

 

PS: If the offspring's power is not enough to kill that target, the creature will also lack the necessary power to kill it. Appearance can vary from creature to creature.

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Lei Grimoire

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Level 200: A powerful magical ability that allows the offspring to form between the palms of their hands a powerful sphere of dark energy, which feeds on the energy of all living beings within a radius of up to 50 meters. Everyone in that radius has some of their energy absorbed by the sphere. When the offspring decides to launch against their victims, a powerful cannon of energy is fired by the sphere, destroying all those that the offspring considers to be enemies, and their allies are not affected by this attack, even when they pass in the direction of the same. It is an attack so powerful that it can destroy even beings extremely stronger than the offspring, or even damage these if they are very powerful.


 

Spells and Enchantments

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Descended from a magic-related goddess, these offspring receive various spells from their mother

 

Level 1-10: 

 

Schild: Creates a shield around your arm that allows you to defend yourself from physical, magical, spiritual and energy attacks (depending on the power the shield breaks)

 

Treuer Freund: build invisible barriers that protect both you and your teammates. Depending on the damage it can be undone.

 

Leiden: It makes your victims feel deep suffering. 

 

Level 11-25: 

 

Ruck: The offspring form, through their hands, a weapon and, when it simulates a shot, a strong kinetic force collides with the victims' bodies, throwing them away.

 

Gericht: By moving her hands, she is able to create injuries on the body of her victims, being able to create mutilations, internal damages that are not profound but, they may turn out to be depending on what the offspring does.

 

Fata Morgana: creates a mirage, that is, objects or illusory things that will attack the enemy, does not produce damage, but scares and distracts.

 

Level 26-35:

 

Magic Denial: The offspring can deny or even disable spells and enchantments of beings with a lower or equal level.

 

Magic Deception: The offspring can create spheres and illusory constructs that, when thrown, the opponent ends up feeling another type of attack. For example, when creating a water sphere and launching at your opponent, he will feel fire damage.

 

Magic Card: The offspring can materialize magic cards which contain all the data of the people that the offspring desires.

 

Level 36-50: 

 

High Encantress: They are able to create powerful enchantments, these enchantments having numerous effects that can strengthen, weaken, absorb, grant or even change the mass, length, size, properties of things. The stronger (level) the offspring is, the stronger their enchantments will be.

 

Universe One: A powerful enchantment which, once the offspring transfer some of their magical energy to the territory, it, after 3 rounds, manages to activate this enchantment, as the magical energy will have dominated an entire state. That done, the offspring acquire control over the entire geography of the place, changing places, using their own territory to their benefit, as it will have control over the same and between various capacities.

 

Presona Mistic: It allows the offspring to transform objects and inanimate beings into living and conscious creatures, being able to transform a sword into a person with conscience and sentient offspring for example.

 

Level 51-99: 

 

Destruction: It allows the offspring to shrink or increase the size of anything, from organs, bones, parts of the body and even an entire territory, managing to do this at a level where it ceases to exist entering the quantum kingdom.

 

Cold Collar: The offspring can materialize magical collars made of Nilfhein ice, that same ice has a chain that can be connected with other victims. This collar inhibits the thoughts of the victims, stealing them from themselves, leaving the suggestive body to order, like a submissive, and preventing it from trying to attack you in any way.

 

Conjuration: The offspring create magic circles which allow them to summon beings and creatures.

 

Level 100-150:

 

Maximalen Schutz: The offspring can create a barrier around their bodies and their companions, which is so powerful that it allows them to protect them from any physical, magical, spiritual and energy attacks, managing to launch them against their opponents again.

 

Restoration: You can restore the energy, vigor of your companions and yours almost instantly.

 

Conversion: Ability to transform matter

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Lady of Magic

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Upon accessing his divine form, Gullveig's offspring automatically undergo a major visual change, the following being: His skin becomes paler than normal, just as his eyes are glowing greenish energy. A completely black leather dress covers the offspring of Gullveig, who ends up receiving two demonic horns on his head, just as his scepter appears, but totally new: Reverted by the same energy that flickers his eyes. The offspring acquire absolute magic in several types of magic, breaking any immunity that someone may have. Sons of Odin, unlike their father, are terrified of the descendants of the witch of Nordic magic, because of this they usually cannot fight on equal terms with them, always running away at the beginning of the scenes. Their attacks receive a kind of passive curse, whose causes that all those hit during a battle automatically turn into golden statues, unable to get out of this condition or to defer, needing external help. Of course, they do not control spells that are exclusive to other gods, only those “released” and common ones like black, white, arcane, chaotic magic, etc.

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Level 180-200: Lasts 2 rounds.
 
Level 201-220: It lasts three rounds. Level 221-240: It lasts 4 rounds. Level 241-260: It lasts 5 rounds. Ps: Once a event.

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