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GODDESS OF YOUTH

HISTORY

According to Greek mythology, the Olympian gods lived in a huge palace built on top of Mount Olympus, a mountain that would surpass the sky. Described by some authors as a crystal palace, the classic composition of the twelve Olympic gods included the gods: Zeus, Hera, Poseidon, Athena, Ares, Demeter, Apollo, Artemis, Hephaestus, Aphrodite, Hermes and Dionysus, in addition to the singing Muses and danced to Apollo's lyre.

Ambrosia was the delicacy of the Olympian gods and vetoed mortals. Described as a powerful food with a divine flavor and used as a fragrant fragrance, when the gods offered the food to an ordinary person, when experiencing it he felt full of happiness and became immortal. The food of the gods would have the healing power and could even raise the dead in battle.

Goddess of Immortality and Eternal Youth, Hebe was the daughter of the gods Zeus and Hera, having inherited from her mother the prison of weddings and therefore revered by young brides. Dedicated to housework, she was tasked with serving ambrosia to the gods who lived on Olympus and keeping the bowls full of nectar when they emptied.

During a banquet, while circulating among the gods carrying his tray of cups, Hebe unbalanced and accidentally spilled the drink on the gods. For this carelessness Hebe was removed from his duties giving way to the beautiful Ganymede who became the waiter of the gods.

Ganymede was considered the most beautiful of mortals and when Zeus saw him tending a flock he was amazed by his beauty. Transformed into an eagle, Zeus kidnapped him and took him to Olympus, the abode of the gods. In addition to serving the gods, Ganymede served water to men by becoming the caretaker of drinking water. That is why Ganimedes started to be portrayed with an amphora for his social function. The celestial water bearer also came to be seen as a god of homosexual love, a transgressor by nature, for breaking with the logic of the procreation of the species. In the same way it represented love with an age difference, the love of the oldest to the youngest.

With the glow of his youth, Hebe started dancing with Muses and the Hours to the sound of Apollo's lyre. After the death of the hero Hercules, he was immortalized and admitted to Olympus. Because he pursued Hercules throughout his life as a mortal, Hera granted him marriage to Hebe. From this union the twins Alexiares and Anicetus were born, whose names mean "the one who fends off war" and "the invincible". As children of the Goddess of Eternal Youth, they remained children forever ...

HEBE'S CHILDREN

Appearance: They have light hair, usually almost white blond and very beautiful blue eyes, flushed and healthy faces, slim and perfect body. Hebe's children are the perfect image of youth and vitality, retaining this youthful air until the end of their days, always displaying their radiant smile.

Personality: They are very healthy and active, energy is not lacking. They are always willing to help, and love to make new ones with friends, never walking alone through the camp. Reporting this very receptive and generous, where they do not like to notice that people are sad.

SKILLS

Passive Powers

Immortality

The Goddess Hebe is known to be the goddess of immortality, so her offspring will inherit some of her immortality, in addition to possessing infinite vital energy.

Level 1-50: These offspring after reaching a certain age, they then stop aging. Reaching a state where he cannot grow older, just like his mother who was also said to have eternal youth. Thanks to this, these offspring can live indefinitely, acquiring a body immune to diseases and genetic imperfections.

Level 51-100: After a long time your body exhibits greater immortality, this allows you to revive once you are killed. No matter how it gets killed it will always come back (as long as the soul is still accessible). If the offspring dies in an event it will only return after the end of the event, if it dies in a saga it will return within 5 rounds.

 


Cell Regeneration

Hebe's offspring have great regenerative abilities.

Level 1-10: They are capable of healing small wounds such as cuts and minor burns.

Level 11-25: Demonstrate the ability to recover from major injuries, such as second and third degree burns.

Level 26-35: The offspring can recover from major physical injuries such as the removal of parts of the body such as the arm, legs, etc.

Level 36-50: They are able to recover from loss of organs and even removal of body parts. Such as the head. At this level, the offspring has the ability to survive if the head is removed, acting as if nothing had happened, just feeling the pain of the act.

PS: Your body will be guided to where the given body part is. If it takes too long, regeneration will take care of everything (regenerating the lost limb).

Level 51-99: They have the ability to recover from internal and mental damage. Sometimes it can fail depending on the extent.



Primordial Memory

Hebe's offspring have a wide range of knowledge, knowing everything that happened in the past.

Level 1-10: They know everything that happened 500 years ago.


Level 11-25: They know everything that happened 1000 years ago.

Level 26-35: They know everything that happened 1500 years ago.

Level 36-50: They know everything that happened 2000 years ago.

Level 51-99: They know everything that happened 2500 years ago.

Level 100-150: They know everything that happened 3000 years ago.

Level 151-200: They know everything that happened 3500 years ago.



Self-Support

Level 1: Being immortal, these offspring are immune to physiological needs (such as eating, drinking, sleeping, breathing, etc.) and do not need them to survive.



Active Powers
 

Individual Duplicates

The blood of these offspring when spilled on the floor whether through a deliberate wound or not; reconstitutes itself becoming duplicates of the offspring. However, they have their own conscience and can reason individually, besides having the same powers as their offspring.

Level 1-10: You will be able to form up to 3 clones.

Level 11-25: You will be able to form up to 6 clones.

Level 26-35: You will be able to form up to 9 clones.

Level 36-50: You will be able to form up to 12 clones.

Level 51-99: You will be able to form up to 15 clones.

Level 100-150: You will be able to form up to 18 clones.

Level 151-200: You will be able to form up to 21 clones.

PS: If you die in combat, you can transfer your soul to one of the duplicates.


Fortification
When bathing your weapons with your blood, this weapon will then become something eternal. Increasing resistance and providing good regenerative capabilities. The weapon will be able to recover from any damage that survives, in addition to fatally injuring other immortals (nullifying regeneration and immortality itself)

Level 1-10: The weapon is as tough as Iron.

Level 11-25: The weapon is as tough as steel.

Level 26-35: The weapon is as tough as titanium.

Level 36-50: The weapon is as tough as diamond.


Level 51-99: The weapon is as resistant as adamantium.

Level 100-150: The weapon is as resistant as vibranium.

Ps: It works on other inanimate things.



Medicinal Dome

Hebe's offspring will be able to create a yellowish-looking dome or mist that will travel across the stage healing all injuries to the people inside (the offspring can choose who will be healed and how). The ability uses the regenerative powers of the offspring (following their level) and shares it with their colleagues by healing them as well.

Level 1-10: The dome / fog will have or occupy 30 meters.

Level 11-25: The dome / fog will have or occupy 60 meters.

Level 26-35: The dome / fog will have or occupy 90 meters.

Level 36-50: The dome / fog will have or occupy 120 meters.

Level 51-99: The dome / fog will have or occupy 180 meters.

Level 100-150: The dome / fog will have or occupy 240 meters.



Offensive Immortality

A golden aura will emanate over the body of Hebe's offspring, making him immune to death. The offspring will be able to reconstitute itself and recreate its members whenever it comes to lose them at an abnormal speed. As long as this ability is active, the offspring cannot be killed physically, recovering from any physical or mental damage no matter what it is. (if the offspring is totally destroyed, she will not be able to return)

Level 1-10: Lasts one round.

Level 11-25: Lasts two rounds.

Level 26-35: Lasts three rounds.

Level 36-50: Lasts four rounds.

Level 51-99: Lasts five rounds.

Level 100-150: Lasts six rounds.

PS: 3 times per event or saga.



Leader of the Immortals

Hebe's offspring will be able to summon, whenever he wishes, several immortals to help him in combat. They can range from ordinary immortals (humans who do not age up to 1000 years old and hypercompetent) to mythological creatures possessing immortality (such as the living dead and vampires).

Level 1-10: Can summon up to 10 immortals.

Level 11-25: Can summon up to 30 immortals.

Level 26-35: Can summon up to 50 immortals.

Level 36-50: Can summon up to 70 immortals.

Level 51-99: Can summon up to 90 immortals.

Level 100-150: Can summon up to 110 immortals.

Level 151-200: Can summon up to 130 immortals.

Ps: Lasts 5 rounds.



Mystic Blood

Level 1-10: Initially, your blood only has the ability to regenerate any physical injury at the cellular level once that blood is drunk or dripped into the wound. Depending on the extent, more blood than normal should be ingested or spilled.

Level 11-25: Your blood is now capable of causing your victims when ingested or injected, a great feeling of euphoria, happiness and an increase in physical capacities (nothing exaggerated) where they will be able to overcome the best athletes of their respective species.

Level 26-35: Your blood, when consumed or injected, allows the immortal to create a mental connection with this victim, providing him with the ability to psychically talk to the victim, in addition to knowing how he feels, and also knowing when he is well or not. The connection is only broken with the death of the victim.

Level 36-50: Your blood now demonstrates the ability to revive dead bodies. Being able to transmute corpses into living cannibals, who will obey only you. The offspring will also be able to perceive everything around them through these living dead.

Level 51-99: Her blood, when swallowed, will allow the offspring to share 3 of their powers with their allies (they will be able to choose which ones). They can use these 3 powers for up to 3 rounds (not permanent).

Level 100-150: Your blood grants your consumers a semi immortality, where your body will not be able to grow old and will also not be able to be killed by any natural cause.



Aura of Energy

Hebe's offspring will be able to materialize their own energy in the form of a small aura, which will cover their body. Or if you prefer only body parts.

Level 1-10: Your fists destroy bones, your fingers are sharp like a scalpel or knife, your legs are more agile to the point of running at speeds of up to 150 km / h. Your perception improves to the point of perceiving everything within a radius of 10 meters.

Level 11-25: Your fists destroy wood, your fingers are sharp as a blade, your legs are more agile to the point of running at speeds of up to 250 km / h. Your perception improves to the point of perceiving everything within a radius of 15 meters.

Level 26-35: Your fists destroy iron, your legs become more agile to the point of running at speeds of up to 350 km / h. Your perception improves to the point of perceiving everything within a radius of 20 meters.

Level 36-50: Your fists destroy steel, your legs become more agile to the point of running at speeds up to 450 km / h. Your perception improves to the point of perceiving everything within a radius of 25 meters.

Level 51-99: Your fists destroy titanium, your legs become more agile to the point of running at speeds up to 550 km / h. Your perception improves to the point of perceiving everything within a radius of 30 meters.

Level 100-150: Your fists destroy diamond, your legs become more agile to the point of running at speeds up to 650 km / h. Your perception improves to the point of perceiving everything within a radius of 35 meters.



Corporal Manipulation

Level 50: The offspring will have the ability to manipulate any aspect of their body. She will be able to have complete control over the anatomies of her own body, including skin, nails, fat, bones, muscles, blood, nerves, etc ... which allows them to freely change and manipulate them. You can grow additional appendages and body parts, remove or manipulate bodies, at visible cellular, sub-cellular, and chemical levels, and you can also create organic weapons or not from your body.



Ambrosia of the gods

His mother was the servant of the gods, responsible for serving ambrosia and the delicacy of the gods. These offspring will be able to materialize the same food in their hands (it can come in the form of a fruit or in a green liquid); the offspring may feed on it or offer it to an ally. By feeding on him, this being will be able to have his body healed from any kind of illness, injury or damage to his body (whether mental, spiritual or physical). This food is also said to be able to revive people (as long as they are in a state where they can drink the liquid), in addition to granting them semi-immortality.

Level 50-100: Once per event or saga.

Level 101-150: Twice per event or saga.

Level 151-200: Three times per event or saga.

PS: Those who eat this food will feel great happiness and inexplicable joy, undoing any negative feeling that it feels.
 

Anti-Life

Hebe's offspring when they wish can materialize a purple dome with it as their center. This summit will disable any kind of immortality, regeneration, longevity and resurrection of everyone around the offspring (except hers).

Level 11-25: Affects everyone within 30 meters.

Level 26-35: Affects everyone within 50 meters.

Level 36-50: Affects everyone within 70 meters.

Level 51-99: Affects everyone within 90 meters.

Level 100-150: Affects everyone within 110 meters.

PS: She can choose who can remain with the appropriate skills intact.
 

Degeneration of metabolism

Hebe's offspring is capable of generating several needles made in his hands, when throwing them, will have an effect on his opponent, which will begin to degenerate his entire body, including his own cells, which will begin to die quickly (failing to replace they, even with regeneration) the offspring will begin to die quickly having their cells, molecules and among other things die quickly.

Level 1-10: You can cast 10 of these needles.

Level 11-25: Can throw 20 of these needles.

Level 26-35: Can throw 30 of these needles.

Level 36-50: Can throw 40 of these needles.

Level 51-99: Can throw 50 of these needles.

Level 100-150: Can throw 60 of these needles.

 

Illusionism

Illusionism is the ability to alter the perceptions of other people and living beings, thus creating false images and sounds capable of deceiving all five senses.

Level 70: Offspring can create, shape and manipulate illusions, making targets see, hear, touch and smell or taste things that don't really exist, or cause them to perceive things differently than they really are.

 

Riding

The offspring is able to summon a young white horse to help it in combat.

Level 1-10: The horse moves at 200 km / h.

Level 11-25: The horse moves at 300 km / h.

Level 26-35: The horse moves at 400 km / h.

Level 36-50: The horse moves at 500 km / h. The horse can create white wings and can fly.

Level 51-99: The horse moves at 600 km / h.


Level 100-150: The horse moves at 700 km / h.
 

Beautiful Dancers

Hebe's offspring are born with great balance and flexibility, managing to make great movements that usually require a lot of attention and sometimes even difficult. Thanks to this, Hebe's offspring are great dancers. This ability allows them to manifest a bluish aura which allows them to start dancing in the middle of the fight. This dance allows their movements to become unpredictable, entering a rhythm that their opponents will not be able to predict in a natural way.

Level 1-10: Lasts 2 rounds.

Level 11-25: Lasts 3 rounds.

Level 26-35: Lasts 4 rounds.

Level 36-50: Lasts 5 rounds.

Level 51-99: Lasts 6 rounds.

 

Possession

Level 150: Hebe's offspring by giving some of their blood to any being that ingests them, they will be able to transfer some of their consciousness and soul into this respective being. If the offspring were to be killed, or destroyed in combat, they could return to life through the blood they had given to their ally. After 24 hours after the offspring's death, she will be able to possess the victim making that body her own in every way.

PS: It will only work on a body that is alive. The offspring after possession will acquire the victim's powers (for being his body). The ability works permanently only in saga.
 

Dance of Apollo

Hebe's offspring is capable of reproducing the sound of Apollo's lyre, which will force everyone to dance preventing any physical movement from being made. The offspring can also increase the volume of the sound of Apollo's lyre which can cause hearing damage to their victims.

Level 1-10: Affects everyone within 15 meters.

Level 11-25: Affects everyone within 25 meters.

Level 26-35: Affects everyone within 35 meters.

Level 36-50: Affects everyone within 45 meters.

Level 51-99: Affects everyone within 55 meters.

Level 100-150: Affects everyone within 65 meters.

 

Divine Form

Hebe's offspring upon reaching this level may release its divine form. It will totally change your body leaving it incredibly beautiful and attractive, your blood will be golden instead of red. In this form the offspring may acquire hematokinesis; this form provides the offspring's body with divine regeneration, where it can regenerate itself from any physical, mental and spiritual damage it suffers (if it is erased, or its soul is destroyed, the offspring cannot return). Your blood will have the ability to heal people of any disease, and it can also revive them if possible (as long as there is some form of DNA from this being or the body is accessible).

Level 180-200: Lasts 2 rounds.

Level 201-220: Lasts 3 rounds.

Level 221-240: Lasts 4 rounds.

Level 241-260: Lasts 5 rounds.

PS: Once per mission.

CLAIM GIFTS

Youth Blade

Imperial gold katana with greenish handle, shiny and light, contains a water-green aura, which makes it always young, so it cannot be destroyed or corroded, transmuted into a brooch

Youth Shield

Round and strong, withstands strong impacts with success, it is greenish gold, sapphires adorn the item, it is always attached to the hand, when looking at it, Hebe dancing in cloths, the object cannot be destroyed due to the green aura, and turns a color table clock

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