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GOD GUARDIAN OF ASGARD

HISTORY

In Norse mythology , Heimdallr, or Heimdall is a god , with a mission to guard the Bifrost bridge - a rainbow connecting the sky to Earth, and to touch the resounding Gjallarhorn horn, when the end of the world approaches - the Ragnarök . The golden maned horse Gulltoppr rides , besides having gold teeth, and being the son of nine mothers. [1] [2] [3]
Heimdallr is attested as a bearer of foreknowledge, keen vision and hearing, is described as "the most target of the gods", and keeps the clock for the start of Ragnarök by drinking a lot of mead at his home, Himinbjörg , located where the rainbow bridge Bifröst burns when he meets the sky. Heimdallr is said to be the author of social classes among men, since he recovered Freyja's Brísingamen treasure while struggling with the sealed form of Loki , both are destined in their futures to kill themselves during the events of Ragnarök. Heimdallr is also referred to as Hallinskiði, Gullintanni and Vindler or Vindhlér.

Heimdallr is attested in Edda in verse , compiled in the thirteenth century from the previous traditional manual, in Edda in prose and Heimskringla , written in the thirteenth century by Snorri Sturluson , in scalding poetry, and in an old Runic Norse inscription found in England . Two lines from a lost poem, Heimdalargaldr, say that, somehow, the god survives. Due to the problematic and enigmatic nature of these readings, scholars have produced several theories about the nature of the god, including his apparent relationship with sheep , where he may be a personification or be connected to the world of the Yggdrasil tree, and potential Indo-European cognates.

CHILDREN OF HEIMDALL

Appearance: They usually come in all skin tones, hair or features, as well as the variety of colors in Bifrost.
Your eyes, however, always come in bright and unusual colors, such as roses, oranges, reds, blues and any other type of shock color.
They have tall, muscular bodies, thus having a superior strength than most campers.

Personality: Due to the fact that his father is Guardian of Asgard, the children of Heimdall are usually very vigilant and austere, never losing sight of their living eyes from the environment around them.
Always attentive, they sometimes seem to be able to persuade people's actions, almost guessing their reactions.
They are very loyal and supportive, and may even die for those they love

SKILLS

Passive Powers
 

Enhanced Strength

The body of these offspring is at the height of human capacity, in fact Heimdall's offspring manage to surpass even the body of an ordinary demigod. Since each part of your body is extremely hardened and dense, having an enhanced strength with very heavy punches, shaking your opponents' defenses.

Level 1-10: Can destroy iron.

Level 11-25: Can destroy steel.

Level 26-35: Can destroy titanium.

Level 36-50: Can destroy diamond.

Level 51-99: Can destroy adamantium. They can break barriers and defenses.

Level 100-150: Can destroy vibranium.

Level 151-200: Can destroy divine iron.

Improved Speed

The body of these offspring is shown to be extremely improved, physically overcoming a common demigod easily, having a perfect body to run, without showing fatigue or even difficulty to stop, being able to run at high speeds and stop instantly if you want, having total control over your body. body.

Level 1-10: You can run at 300 km / h.

Level 11-25: Can run at 600 km / h.

Level 26-35: Can run at 900 km / h.

Level 36-50: Can run at 1200 km / h.

Level 51-99: Can run at 1500 km / h.

Level 100-150: Can run at 1800 km / h.

Level 151-200: You can run at 2100 km / h.

Level 201-250: Can run at 2400 km / h.

Level 251-300: Can run at 2700 km / h.

Resistant Body

As a sentinel of Bifrost, he was one of the most durable gods in combat, possessing an overwhelming resistance that allows him to face the most diverse enemies. Their offspring also have this great resistance.

Level 01-30: Initially, the body of these offspring is very resistant, managing to survive in very hot and also very cold territories, such as Nilfheim and Musphelhein, acquiring immunity to the climate, not being affected by their changes, managing to have a capable body to adapt to these changes even to the thermal shocks that may occur. Their offspring also demonstrate self-support, not needing to sleep, rest, breathe or even eat, doing such things only if they want to.

Level 31-60: The Guardian's Son acquires great physical resistance and also to pain, managing to fight against his opponents and, even receiving severe damages against his body, still remain active in the combat, showing a high resistance on the pain where not usually influences him a lot in combat, managing to suppress such feeling.

Level 61-90: As a guardian of the gods, Heimdall could not fail, the same applies to his offspring, who show mental resistance, preventing other beings from easily invading your mind or even controlling them, and can resist damage that cause it, also gaining resistance to attacks or powers that try to control the body of the offspring, either by possession or other types of powers.

Level 91-120: The body of this offspring acquires a good adaptation, managing to fight in situations that seem impossible for the same, managing to resist the effects imposed by gravity and changes on it, being able to also resist temporal paralysis or intense freezes thus achieving continue to fight even when you are in some way immobilized. It also acquires a certain resistance to magic, managing to take numerous magical damages and remain active.

Level 121-150: Your body is resistant to attacks derived from elements or from itself. It also acquires an unshakable will by becoming a true guardian, never giving in, managing to overpower its will before its opponents, preventing them from trying to control it or even possess it.

Level 151-180: Gain resistance against spiritual and energy attacks.

Giallarhorn

Heimdall's offspring have a horn which the offspring is capable of performing various feats.
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Level 1-10: Initially, the trumpet only serves to alert the offspring's allies. It reaches a radius of 200 meters.
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Level 11-25: The horn now manages to restore the energy and vigor of its companions. Only three companions per event.
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Level 26-35: The horn manages to intimidate its opponents causing them a strong fear, which paralyzes them for 2 rounds, without being able to do anything both physically and mentally. It reaches a radius of 200 meters.
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Level 36-50: The bugle can now increase the attributes of his teammates and himself by up to 3x, managing to undo mental and emotional possessions and controls. Only up to five companions, twice per event.
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Level 51-99: The bugle is now able to open a magic portal, which cannot be controlled, and soon a legion of Eigenhars will come out to help the offspring in their battles, beings who died during the event are revived and help the offspring defeating her enemies. Lasts for five shifts.
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Level 100-150: The offspring can create a divine connection with their companions, where they can talk telepathically. Until the end of the event.
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Level 151-200: The horn allows the offspring to deny their opponents' immunities and resistance. Only in battle.
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Level 201-250: The horn manages to negate magical powers. Only in battle, and in beings of lower levels than you.
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Level 251-300: The horn manages to reduce your opponents' energies by zero leaving them completely exhausted. Alliance an entire city.
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Ps: Only one trumpet per battle, in saga, unlimited.

Blade Hófud

The Heimdall Offspring has with it a replica of their father's great sword, being a rather heavy and golden blade, filled with magical runes granted by Odin himself. Even though the weapon is heavy, the offspring can easily handle it as if it were a light sword.
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Level 1-50: The blade has the ability to change its shape when touching another metallic alloy, acquiring the same properties, resistance and capacities as it does.
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Level 51-99: The blade manages to materialize an elementary aura (fire, earth, air, water, lightning), allowing the offspring to make attacks against their opponents.
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Level 100-150: The blade can take advantage of the energy of the offspring or even absorb energy from places that are accessible, being able to use this energy to launch attacks against its opponents.
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Level 151-200: The sword can absorb attacks (skill shot) of magic and energy through its cuts.
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Level 201-250: The blade can hurt your opponents' souls.
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Level 251-300: Offspring can now cut barriers, shields and shields.

Divine Perception

Heimdall was said to have a great perception, his senses were the best among the Norse gods, which enabled him to perceive everything that happened. Their offspring also inherit these amazing senses.

Level 1-10: Can hear, see and feel everything in an entire room.
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Level 11-25: Can hear, see and feel everything in an entire home.
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Level 26-35: Can hear, see and feel everything in an entire neighborhood.
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Level 36-50: Can hear, see and feel everything in an entire block.
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Level 51-99: Can hear, see and feel everything in an entire city.
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Level 100-150: Can hear, see and feel everything as it is.
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Level 151-200: At its peak, the offspring can feel, hear and see everything in the country they are in.

Level 201-250: At its peak, the offspring can feel, hear and see everything on the continent they are on.

Perfect body

Heimdall was the son of Odin with nine women, so he was born unlike any other Norse god, having a perfect body by all divine standards. The same is true of their children, who inherited this perfect body.

Level 1: The Sentinel of the Gods son has a literally perfect body, having every part of his body at its maximum, every muscle, bone, fiber etc., completely improved at the peak, being considered by everyone as the perfect camper, because his body besides being practically good at anything, from fighting, swimming, running etc. He also demonstrates an immunity to fear not being influenced by it or even affected, having control over his own mind, feelings etc., his body shows great longevity and also an inability to lose his divine attributes (strength, speed etc.) even if it takes a bad life or one that gets old / rejuvenates. One of the advantages of these offspring is that their energies and vigor as well as those of their father fade incredibly more slowly than any other blood medium, taking longer than usual for these demigods to become exhausted.

Healing Factor

Being warriors, these offspring have a good healing factor.

Level 1-10: They can heal from minor body damage, cuts and minor injuries.

Level 11-25: Can recover from medium cuts, even punctures.

Level 26-35: They can recover from burns and even bleeding and extensive punctures.

Level 36-50: They can regenerate small parts of the body and even more extensive damage to the body.

Level 51-99: They can regenerate from internal damage, but depending on the extent of the injury it may end up failing.

Level 100-150: Can heal simple mental damage.

Note: Regeneration takes two rounds to complete.

Combat Strengthening

Being a Warrior naturally these offspring have the ability to strengthen themselves through combat, improving their physical abilities and strengthening their attacks against their enemies.

Level 1-10: With each attack hit on your victims it increases the damage of your sword, managing to cause bleeding larger than normal.

Level 11-25: With each attack that the offspring unleashes on their opponent, that same attack is increased, managing to do triple the damage it would normally do.

Level 26-35: With each round during a fight the offspring gets an improvement in their physical capacities, leaving their body naturally faster and their muscles less atrophied becoming more and more adapted and focused on the combat.

Level 36-50: With each damage received, your body receives a kind of accumulation of kinetic energy in your body which after 2 rounds can release it through some physical blow, creating a kinetic explosion.

Level 51-99: Your hits are now able to drain some of your enemy's vital energy.

Level 100-150: As the battle prolongs the battle, your energies begin to increase faster than normal, managing to replenish them during your battles with each attack made.

Mystical Protection

Heimdall was generated from nine women that Odin himself related to, which resulted in the birth of Aesir. Like their father, these offspring inherit mystical protection that prevents them from dying easily in combat.

Level 150: The protection imposed on your body provides you with nine lives. Thus, whenever he comes to die of any form or type of death, he will return to life no matter what the situation and will continue to struggle. It has nine useful lives.

Ps: If he dies 9 times during an event or saga, he will not be able to return. The nine lives are valid for the whole event or saga. This power is unique to Heimdall, not even Alfadur or other beings who possess the powers of Heimdall cannot come to use or copy.


 

Active Powers


 

Guardian of Yggdrasil

Heimdall was considered a personification of the tree of life (Yggdrasil), so the offspring of that being acquire the ability to enter in a way where their whole body acquires a greenish tinge, including their eyes, and their costume changes to acquire a green mantle that covers the entire body.

Level 1-30: Initially, the armor will give the offspring adaptations to changes. Midgard is a land with various climatic changes, which are not seen in other kingdoms, and its inhabitants, mostly humans and animals, also have the ability to withstand the change in environments. Thus, representing this first kingdom, the armor will allow the offspring to adapt completely to any change in the environment the offspring is in (hotter, colder, more serious, etc.), without suffering any consequences.

Level 31-60: The armor will now give the offspring magical powers. Svartalfheim is a land of magic, usually said to be dark because of its inhabitants, the black elves, but it remains a magical place. Representing this second realm, the armor will allow the offspring to be immune to magical attacks, as well as allow it to summon spells, especially dark ones, that involve the shadows.

Level 61-90: At this level, the armor will give the offspring control over special weapons. Nidavellir is the land of dwarves, the great blacksmiths of mythology, capable of making the most powerful weapons in that world. Representing this third world, the armor will allow the offspring to create 9 melee weapons that the offspring desires, having the resistance of Divine Iron, which they will be able to control telepathically.

Level 91-120: At this point, the armor will give the offspring control over cosmic ice. Jotunheim is a land described as incredibly cold and vast. Representing this fourth world, the armor will allow the offspring to control global ice.

Level 121-150: Upon reaching this strength, the armor will give the offspring control over light. Álfheim is the land of the elves, usually the ones known as elves of light, where there is only light, in great quantity, because of the god of the elves, its creator, Frey. Representing this fifth world, the armor will allow offspring to control the global scale of light.

Level 151-180: The armor will now give the offspring control over cosmic fire. Muspelheim is the primordial land of fire, home to the fire giants, the place of the eternal flame and where the stars are created, being this way since the beginning. Representing this sixth world, the armor will allow offspring to control the fire on a global scale.

Level 181-210: At this level, the armor will give the offspring control over magical energy. Vanaheim is home to the Vanir gods, gods of nature and more related to magic than the Aesires. Representing this seventh world, the armor will allow the offspring to control globally the magical energy.

Level 211-240: Upon reaching this point, the armor will give the offspring the ability to summon the dead. Helheim is the land where all the dead go, when they are not chosen by the Valkyries. Representing this eighth world, the armor will allow the offspring to summon the spirits of Helheim's dead, giving them physical bodies and weapons to fight.

Level 240-270: Upon reaching its maximum, the armor will give the offspring the ability to manifest warriors and to ennea. Asgard is the land of the gods Aesires, and in this place is also the palace of the warriors chosen by the Valkyries in Ragnarok, the einhejar. Representing the ninth and final Nordic world, the armor will allow the offspring to summon these warriors, but they will be in the spiritual form of animals, capable of affecting both the physical and the spirit.

Note: The transformation will take 3 rounds and each can be used once per event.

Cryokinesis

Cryokinesis
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Heimdall was said to be a Jotun, so his offspring inherit the ability to control, shape and generate ice
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Level 1-50: Initially, your control over the ice only allows you to lower your temperature to a few levels, or even create constructs made of ice.
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Level 51-99: You will now be able to release small proportions of ice in the form of bursts.
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Level 100-150: Acquire the ability to mimic in a form made of ice.

Level 151-200: Now acquires the ability to absorb ice-related powers (from lower-level characters).
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Level 201-250: At this level, Heimdall's son has great cryokinetic abilities, which can affect an entire city.

 

Battlefield

It is said that in the battle against Loki, Heimdall fought with him in order to recover Freya's necklace, over a seal. Therefore, their offspring always when they start a fight with their opponents, a magic seal that cannot be undone or controlled will materialize around the combatants, preventing other beings from outside trying to intervene in the fight in any way, as well as anyone inside. seal can come out.

Level 1-10: The seal is 10 meters long.

Level 11-25: The seal is 8 meters long.

Level 26-35: The seal is 6 meters long.

Level 36-50: The seal is 4 meters long.

Level 51-99: The seal is 2 meters long.

Ps: Everyone inside the seal cannot fight using any power that is not derived from the body itself, using only powers such as super strength, speed, agility and etc., and cannot use any power that is not of this type.

Foreknowledge
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Heimdall was said to be gifted with the ability to predict the future. Therefore, their offspring inherit this ability, being able to continuously predict the future in a practical way, thus being able to fight their battles without difficulties.
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Level 1-30: You can predict everything that will happen in an entire round.
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Level 31-60: You can predict everything that will happen in two entire rounds.
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Level 61-90: You can predict everything that will happen in three entire rounds.
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Level 91-120: You can predict everything that will happen in four entire rounds.
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Level 121-150: You can predict everything that will happen in five entire rounds.

Note: Once per battle.

Magic Capabilities

Heimdall's son will be able to use some magical abilities during his battles.

Level 1-10: Heimdall's offspring as well as having great senses, he also has the ability to project his image on the minds of other beings, being able to interact with them and talk too.

Level 11-25: Can be invisible.

Level 26-35: It can summon a shield that allows it to protect itself from attacks (depending on the level it can be destroyed due to the destructive power of the attack).

Level 36-50: You can summon a golden horse that allows you to travel anywhere in the nine worlds.

Level 51-99: It can naturally perceive as a sixth sense when it will be attacked even if it is not aware of the danger. This skill will allow you to know and understand.

Level 100-150: You can shoot cosmic rays out of your fingers, or even by raising your hands in the direction of an individual causing a great cosmic whirl to appear from the sky disintegrating everything within a radius of 5 meters.

Royal Aura

Heimdall appears in humanity as a King and soon after created the three social classes of the world, the nobility, the man, and the slave. Heimdall's offspring are able to create with their own energy a golden aura over their body.

Level 1-50: Aura of Man - This first Class imposes a toll on its opponents, where they lose 30% of their energy each round, granting them to the offspring, and their abilities / powers including their attacks are also affected by the toll , decreasing its capacities by up to 50%.

Level 51-100: Nobility aura - Nobility aura affects the offspring and their allies the energies of the offspring and their allies are increased where a demigod normally has 100%, over this aura they have 200% energy. On the Aura of Nobility the offspring acquire the Benefit; which all your powers / abilities and attacks (including that of your allies) have a 50% increase in their abilities.

Level 101-150: Slave's Aura - On this aura the offspring imposes Endless Consumption on their opponents. All of his opponents in each round lose 85% of their energies and vital energies, while their powers, abilities and attacks lose 95% of the capacity they could cause; being that the energy of its opponents suffers a reduction, where it can only use up to 50% of its energies, being that the victims also suffer a great wear, being exhausted quickly and their energies take to recover.

Level 151-200: King's Aura - At its peak the offspring are able to manifest the King's Aura, which grants them the Will of the King and also the Benefit of Nobility. This ability allows the offspring to increase their energies by up to 300% acquiring enormous divine energy, while their allies have their wounds healed quickly, their energies are restored to the maximum, and at that level the offspring and their companions are able to break their immunities and resistances. enemies with their attacks, powers and abilities.

Ps: The aura lasts 4 rounds. You can only use it 3 times per event or saga.

Interdimensional Travel

Heimdall was the guardian of Bifrost the Rainbow Bridge which allowed the gods to travel between kingdoms easily. Therefore, by using his sword, the children of Heimdal, when piercing the ground, they can go anywhere they want.

Level 1-30: It can go anywhere on planet earth.

Level 31-60: It can go anywhere in Midgard.

Level 61-90: You can go to any of the nine kingdoms of Yggdrasil.

Level 91-120: They can go to any dimension they want.

Level 121-150: You can go to other realities.

Ps: When the trip occurs a cosmic ray hits the offspring and those she wants to travel with, and then it appears in another location, if someone who does not have the offspring's permission stays within 5 meters around the offspring will be disintegrated. Interdimensional Travel

Rainbow

It is able to manipulate, shape and generate the Rainbow.
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Level 1-10: Initially, Heimdall's offspring are able to create constructs made of this type of light and these are tangible.
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Level 11-25: Can fire bursts of rainbow light at your victims, managing to cause first-degree burns.
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Level 26-35: They are now able to transform into a mimicked rainbow shape.
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Level 36-50: Gain better control over this technique, managing to spend less energy while manipulating it.
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Level 51-99: You can now use to create an aura around your body made of rainbow that allows it to remain invisible, or simply shine in the colors of the rainbow.
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Level 100-150: You can now fire spheres of rainbows capable of burning (third degree burns) your victims.

Cosmic Phytokinesis

As their father is the personification of the divine Yggdrasil tree, these offspring are able to control their branches and roots and use them as weapons against their opponents.

Level 70: The offspring can generate the branches and roots of the Yggdrasil tree, the branches of which are extremely dense and almost indestructible, with the offspring able to control and shape them, such branches can even destroy cosmic constructs, managing to cause cosmic damage to their victims. They can also create living creatures through these branches or even weapons, etc.

Silent Cut

Level 30: When the offspring is equipped with his sword, he will be able to emanate some of his energy from around his body and his sword, soon afterwards, quickly and quietly, his body will move towards his victim, making cuts against him, where the victim will only notice after the offspring cut him.

Guardian of the Gods

The demigod will undergo a transformation, acquiring long red hair and crystal eyes. Your body will be surrounded by blue and black armor, with a large and resistant divine sword appearing in your hands, which is more powerful than the Hofud blade, the offspring in its divine form acquires a great improvement in their abilities, managing to react instinctively to attacks at speed. of basic light. His resistance is more developed similar to the tree that his father personifies, Yggdrasil, managing to have a resistance at continental level, being able to receive great attacks against his body and still standing and hardly with much damage, the eyes of the offspring improve allowing you to view your opponents' next moves before they can even execute them.

 

Level 180-200: Lasts 2 rounds.

Level 201-220: Lasts 3 rounds.

 

Level 221-240: Lasts 4 rounds.

 

Level 241-260: Lasts 5 rounds.

Ps: 10 shifts recharge time after the use.

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