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THE PERSONIFICATION OF THE SUN

HISTORY

Helium (in Greek: Ἥλιος, "Sun", Latinized as Helius) is the personification of the Sun in Greek mythology. Hélio is son of the titans Hiperião and Teia, having as sisters Eos, the dawn, and Selene, the Moon.

He is married to Perseis, daughter of Oceano and Tethys [2]. With her, Hélio had several children, among them Eetes [3] [4], Circe [3] [4] [5], Perses and Pasífae, who married King Minos of Crete [3] [6]. Hélio with Clímene had seven daughters, the helíades, and a son, Pethonte [7]. Higino also gives an alternative version in which Phaetonte is Helium's great-great-grandchild [8].

Its head is crowned by a solar halo. Circulates the land with the sun chariot crossing the sky to reach, at night, the ocean where their horses bathe. Nothing that goes on in the universe escapes his eye, being frequently summoned by other gods to serve as a witness. According to the Roman author Ovídio, Hélio drives a carriage drawn by four luminous horses whose names vary.

In the conception of Eumelo of Corinth Eous and Aethiops are the names of the males. The females, united by a yoke, are called Bronte, which we call thunder; and Sterope, who would be the lightning bolt.

According to Ovid the horses are Pyrois, Eous, Aethon and Phlegon.
Over time, Helium is increasingly identified with the god Apollo. However, despite their syncretism, they were often seen as two distinct gods (Helios was a titan, while Apollo is an Olympic god). The equivalent of Helium in Roman mythology is Sol, specifically Sol Undefeated.

CHILDREN OF HELIANS

Appearance: Helios' children are very white, blond hair and blue or green eyes usually

Personality: Children of Helios tend to be leaders and authoritarian

SKILLS

Passive Powers

 

Solar Immunization
 

Level 1-20: Because they are descendants of the sun itself, helium children acquire resistance to temperatures up to 1500 °.
 

Level 21-40: They are now resistant to temperatures up to 2000 °.

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Level 41-60: They are now resistant to temperatures up to 2500 °.

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Level 61-80: They are now resistant to temperatures up to 3000 °.

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Level 81-100: They are now resistant to temperatures up to 3500 °.

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Level 101-120: They are now resistant to temperatures up to 4000 °.

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Level 121-140: They are now resistant to temperatures up to 4500 °.
 

Level 141-160: They are now resistant to temperatures up to 5000 °. 
 

Level 161-180: They are now resistant to temperatures up to 5500 °.

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Level 181-200: They are now resistant to temperatures up to 6000 °.



Stellar Fugacity
 

Hélio's children naturally have great abilities, whether physical or not, as well as his stellar speed, which has the ability to equate him to stars tearing up the sky when in motion. During the day, helium offspring can reach exorbitant speeds.
 

Level 1-10: Reaches a speed of 200 km / h.
 

Level 11-25: Reaches a speed of 400 km / h.
 

Level 26-35: It reaches a speed of 600 km / h.

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Level 36-50: Reaches a speed of 800 km / h.

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Level 51-99: It reaches a speed of 1000 km / h.
 

Level 100-150: Reaches a speed of 1200 km / h.


Level 151-200: Reaches a speed of 1400 km / h.
 

Level 201-250: Reaches a speed of 1600 km / h.

 

 

Warm Look
 

Level 1-10: Acquire a slight view of heat signatures within 100 meters of you.
 

Level 11-25: Your view of heat signatures becomes more specific and covers everything that has a heat aura up to 200 meters.
 

Level 26-35: Your vision is now able to see digital and covers everything that has a thermal aura in 300 meters.
 

Level 36-50: Your vision is now infrared, as well as you can see where people have passed, as you can also see astral trails of energy. It covers 400 meters.
 

Level 51-99: Nothing that has a thermal aura, emission of heat or not, digital and energy escapes your eyes even after leaving a place, as it is able to identify traces. It covers 500 meters.
 

Level 100-150: Nothing, no one, escapes your eyes, you can see signatures of warmth, auras, souls, spirits, invisible things, spectral beings and all the previous ones with mastery. It covers 600 meters.



Solar Amplitude
 

Because they are direct descendants of the sun itself, demigods, children of helium, receive gradual and significant increases in strength when in ideal conditions.

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Level 1-40: In the beginning, when they are under some energy source or solar light, they receive potential increases in their standard abilities. All of his physical gifts that would have been previously common, now expand, making it possible for the demigod to: run at twice the speed for one round, see up to 300 meters at 360 degrees around him (if the place is lit) , hear audible sounds for ordinary humans in a range of 150 meters as if you were close to them and smell smells up to 300 meters, without being able to distinguish them yet. Exposed to the sun its stealth increases by 25%, making you more skilled in camouflage.
 

Level 41-80: When exposed to an energy source or solar light, the demigod manages to further expand his previously listed capabilities, run at double speed for two rounds, see up to 400 meters at 360 degrees (if the location having luminosity), listening to audible sounds for ordinary humans within a radius of 250 meters as if the source were close to you and feeling more complex smells up to 500 meters, without a perfectionist distinction. Exposed to the necessary conditions, his stealth increases by 35%, making him more skilled in the art of concealment.
 

Level 81-120: Now there is no need to be only solar sources, in addition to these, the demigod also receives increases when exposed to a source of Light of significant power. Can run at twice the speed for three rounds, see up to 600 meters at 360 degrees (if the place is not bright, needs a heat source), hear inaudible sounds for humans within a radius of up to 350 meters, and feel varied smells up to 600 meters, managing to distinguish them from each other. Exposed to the aforementioned conditions, its stealth expands to 50%, making it almost imperceptible if you are trying to hide.
 

Level 121-160: Now, in addition to being able to benefit from separate light sources, you can also enjoy the buffs when near a high heat source. Can run at twice the speed for four rounds, see up to 800 meters at 360 ° Degrees (Any demigod that has body heat), hear imperceptible sounds to dogs within a radius of up to 450 meters and experience unexplained aromas or smells up to 800 meters , and may even differ a series of mixed aromas. Its stealth increases by 60% when exposed to conditions.

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Level 161-200: At this level, any source of Light, heat or even solar benefits you. You can run at twice the speed for five rounds, see at a distance of 1 km in 360 ° degrees (Everything that emanates energy), hear sounds imperceptible to the most demigod perspective in 550 meters and smell odors at 1 km, and you can even identify the source of such. Its stealth reaches 75%, hiding completely as soon as it gets out of the opponent's view.

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Level 201-240: At the height of the skill in question, the individual already benefits from any source of Light, Energy or Heat that he has nearby. Runs at twice the speed for six rounds, achieves the ability to see at any distance if it is bathed in sunlight or has warm sources to be seen, hear sounds that no one else would hear in 700 meters, and feel / distinguish any aroma or fragrance up to 1.5 km, even without direct contact with the source. Your stealth bonus is 100%, and you can hide even from detailed views.



Inherited Personification

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Level 1-10: As stated in various ways of explaining Greek mythology, Hélio is the living personification of the sun, therefore, his children acquire a certain resemblance to the star itself. At this level Hélio's children emanate heat in small fractions, which in case something gets too close (2 meters) depending on the demigod's mood, it can burn up to 70 degrees Celsius, or even dry out gradually, as well as snuggle up in a pleasant heat before cold situations. This one has a certain body shine, which reveals itself more effectively at night, equaling ordinary lanterns.
 

Level 11-25: With the development of this technique, already in the second stage, the demigod has a greater resemblance to the star, already emanating heat in harmful proportions if it is in a stale moment (it already reaches the temperature of 120 degrees), or even emanating a welcoming warmth that benefits plants and living beings that need it. Its brightness now reaches that of car headlights.
 

Level 26-35: Now, in the third stage of power, an unbearable heat emanates for those who do not have high resistance to it, which can lead to melting and severe skin diseases (emanates 170 degrees), or something that warms someone on the verge of freezing. in moments. Now the demigod has slight magnetic distortions around him, which are like a natural magnetic field that expands 3 meters away from him, impelling or even attracting metals according to the mood of the one. Its glow is also warm, but pleasant and looks like mile headlights.
 

Level 36-50: In the fourth stage, everyone close to 30 meters feels their heat of different proportions, being hotter near you (emanates 250 degrees), melts base metals and already dehydrates nearby beings in seconds, taking them death or fainting depending on your general abilities, or also providing nutrients that come from sunlight equivalent to that provided for 2 years at a time (depends on mood). Magnetic distortions are more complex, generating attractions or repulsions than is affected in minimal amounts, the previous effects are extended to large sizes of metallic things (5 meters). Its light matches that of a tower lighthouse.
 

Level 51-99: In the penultimate stage, everyone close to 50 meters feels the temperature rise when the enraged or enraged demigod is present, its heat melts to the purest steel and approaches that of a normal star on the surface, rendering skin diseases more serious than the ordinary (320 degrees) or benefits beings, providing them with useful solar attributes that are of great help. The magnetic field can attract or paralyze even something similar to an iron tower before it touches the demigod, I try to repulsion and attraction to those affected on a median scale (7 meters). Its light reaches the proportion of a solar ray (only the light).
 

Level 100-150: At the height of the passive, everyone close to 70 meters away will feel the incarnated anger in the form of the demigod's heat, melt everything they come into contact with (less indestructible things) and can utter serious diseases that lead to death or suffering ( cancer and others), the temperature reaches 400 degrees, benefits mentioned extend to considerable levels. The magnetic field is already powerful enough to stop the Eiffel Tower or attract something of the same proportion as it (metallic) the aura reaches its peak (10 meters). Its light is somewhat radioactive for beings present if you wish, and it is like looking at the sun for a long time.



The Sun of All
 

Just as the sun is above everyone during the day, emanating the heat that makes life on earth possible, Hélio's son acquires a special ability with all the warm-blooded creatures he meets, exercising a certain affinity and even a control over such.
 

Level 1-10: Initially, he is able to communicate and command all warm-blooded creatures / beings that are small in the environment. He has total and natural respect for them.
 

Level 11-25: Can communicate and command medium sized creatures / living beings.
 

Level 26-35: Can communicate and command medium sized creatures, living beings and monsters.
 

Level 36-50: Can communicate and command large creatures, living beings and monsters.
 

Level 51-99: Can communicate and command large creatures, living beings and mythological monsters.
 

Level 100-150: Can communicate, command and control creatures, living beings and mythological monsters, if they are warm-blooded and refuse, their blood automatically freezes or evaporates.



Maritime Heritage
 
Level 75: Hélio was very familiar with the sea, since he had a relationship with Oceano's daughter, let his horses bathe, removed the flood, etc. For this reason, your child will be fully familiar with water, being able to communicate with sea animals and give orders to them. You will be immune to any attack or negative effect of the water element, as this will be a legacy that your father gave you, maritime respect. 



I am the Sun Himself!
 

Level 50: The demigod manages to nerffect the abilities coming from the parent of another demigod son of a solar deity for one round because Hélio is the greatest personification of the existing sun.

 


Active Powers
 

Solar Transformation
 

Helium is the personification of the Sun. Because of this, their children have the ability to increase their body temperature so intensely that they are even, at certain levels, the temperature of the sun's core. Its speed, in this form, reaches that of light.
 

Level 1-50: They can reach a temperature of 6000 ° C and the speed reaches that of sound. (Lasts two rounds).
 

Level 51-100: They can reach a temperature of 36000 ° C and the speed reaches that of lightning. (Lasts two rounds).
 

Level 101-150: They can reach a temperature of 66000 ° C and the speed reaches that of light. (Lasts two rounds).
 

Level 151-200: They can reach a temperature of 96000 ° C and the speed reaches that of light. (Lasts three rounds).
 

Level 201-250: They can reach a temperature of 126000 ° C and the speed reaches that of light. (Lasts four rounds).



Heavenly Chariot
 

Hélio was always seen by everyone in the morning, in his carriage with flaming horses, so his children have something similar. When the demigod whistles, fire horses will appear from a flash of light, these can be mounted to escape or they can attack the enemy.
 

Level 1-10: Initially, only a small flaming horse will appear, which will be aesthetically beautiful and have a golden mane. This horse will be able to attack the enemy with a trample that causes light burns and throws it to a few distances without further aggravations. The horse has a speed of 280 km / h (four horses) and leaves a trail of flame through which it travels. He stays with you for 2 shifts.
 

Level 11-25: The horse will appear on its own again, and will now have medium build, still beautiful and athletic. The animal can attack the enemy, with kicks and tramples equivalent to a ton of force, causing common burns. It has a speed of 560 km / h (eight horses) and leaves a trail of fire to go through, already being able to spit common magmatic bubbles. He stays with you for 3 shifts.
 

Level 26-35: Two horses will appear, both of medium size, beautiful and well cared for. The animals will attack the enemy, with kicking and trampling equivalent to two tons of force, causing 2nd degree burns. These will have a speed of 840 km / h (twelve horses and will leave a trail of melted magma wherever they pass. They remain in your company for 4 shifts.
 

Level 36-50: 2 horses will appear and a small open carriage without seats and with an opening at the back, made of gold and light, which is attached to the creatures by cells interspersed with cables of Light. The animals will attack opponents with tramples and attacks equivalent to 3 tonnes and can pass through attacks of fire and light. They have a speed of 1120 km / h (sixteen horses), leaving small cracks to pass through. They remain in your company for 5 shifts.
 

Level 51-99: Now there will be 2 large horses and athletic stance, with a small cart behind, made of gold, light and solar energy, which is connected to the animals by means of solar cables. The animals will attack the individual they wish with tramples equivalent to 4 tons of force, and may cause melting if they step on it. Its speed is 1400 km / h (twenty horses) and the open cracks will now be like pools of magma. They remain in your company for 6 shifts.
 

Level 100-150: Finally, two horses will appear, equal to that of Hélio himself, if these are not the offspring of Hélio's horses or themselves, having large size and capacities. A cart with a gold cabin, solar energy, light and fire will appear behind it, connecting to such, it will be closed and may open or become transparent giving the impression that there is no cabin. Horses do 5 tons of trample damage and incinerate whatever they trample. Maximum speed of 1680 km / h (twenty-four horses) and the puddles are now small bubbles of magma that explode covering 2 meters around them. They remain in your company for 8 shifts.
 

Ps: Even after leveling the power, you can individually invoke any of the items separately.



Thermal Manipulation
 

Hélio was the one who, in his carriage, distributed heat to everyone under the morning sun. Therefore, their children are able to handle thermal aspects as well as the thermal energy itself, based on the fact that thermal energy is the result of molecular agitation in the presence of heat, where it rises and heats up, or lack of molecular agitation, where it falls and cools. With this power, the demigod can both enlarge and feel the molecular agitation that generates heat in a living being or not.
 

Level 1-10: At the beginning of such power, the son of the sun can manipulate thermal energy at basic levels, being able to feel, or even expand, sources that already exist within a radius of circumference of 50 meters. Such capabilities can make something non-living if it warms up to 100 degrees.
 

Level 11-25: Has thermal energy manipulation in a medium way, being able to feel and change thermal sources within a radius of 150 meters in circumference. It can cause something to heat up by generating thermal energy until it reaches 300 degrees. It still doesn't work on living things but it can camouflage up to two "thermal auras" in that radius.

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Level 26-35: Your manipulation of such energy is now reaching its high level, allowing you to generate thermal energy in something you naturally do not have, as well as frozen things, changing and feeling thermal energies within a radius of 500 meters. Performs warm increases of up to 500 degrees, or can even cancel out such energy from attacks and lesser beings within that range. Camouflages up to 4 thermal energies within that radius.
 

Level 36-50: At a semi-perfect level, it can generate and manipulate thermal energy from inanimate things or even from something that has no temperature. You already feel and change thermal energies within a radius of 350 meters, and you can even heat something up to 700 degrees, or even cancel it.


Camouflages up to 7 energies.
 

Level 51-99: Manipulates this energy perfectly, already being able to generate thermal energy on a large scale, reaching the equivalent of a star, in an inanimate object or even something that does not have such energy. Sit and can change energies present within a radius of 1 km, increasing the agitation to critical levels that reach that of a White Dwarf star (25 thousand degrees) can cancel and control the performance and flow of thermal energy from attacks and living beings present in that area . It can camouflage the energy of many people present in that area (10).
 

Level 100-150: Dominating a global scale, the demigod generates thermal energy equivalent to the friction of the sun's core (15 million) and can manipulate in the same proportion, whether in a living being or an inanimate object that does not have such, incinerating it. Feel and manage to change the thermal energy of everyone within a 5 km radius, being able to analyze it for detailed purposes of movement and exact location. It can control the increase in thermal energy of living beings or not, up to the temperature of the sun itself and cancel out that of people and demigods in this ray. You can camouflage everyone in this radius.
 

Ps: Canceling only works with beings of a lower level than yours, as well as manipulating the thermal energy of others besides that generated. You cannot make a body temperature lower than your normal



Sunshine

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This ability consists of the ability to manipulate two aspects that a sun has, these being solar and nuclear energy. The user both controls and generates explosions or heat from them in a proportion equal to that of the sun itself.
 

Level 1-10: Manages to minimally manipulate the basic aspects of a sun, being able to manipulate, absorb and model the solar energy present in the place on a basic scale. By absorbing it, it can become as resistant as iron and dodge projectiles such as arrows and the like with ease. It can absorb only during the day.
 

Level 11-25: At this level, he receives a considerable increase in all his previous achievements, both in the manipulation and in the absorption and modeling of the solar energy of such a star, but it still depends on the energy present in the place. By absorbing it becomes as resistant as steel and can easily deflect bullets from a distance. Can absorb only during the day.
 

Level 26-35: You can easily manipulate, absorb and model solar energy on a large scale, being able to generate and store small amounts of it for future use. When absorbed, it becomes resistant as titanium, managing to deflect rifle shots from a distance with ease. Its strength becomes so high that it can lift 10 tons at once. It can absorb during the day in a limit amount of up to 2 shifts and use at night or in places without it for the same amount of shifts.
 

Level 36-50: It is already very easy to manipulate, absorb and model solar energy and nuclear energy with little perfection, generating both in moderate amounts equal to that of a common star. Its resistance reaches that of the diamond and has the strength to lift 100 tons at once. It can absorb during the day and from sources present for up to 3 shifts and use them when needed for the same time limit.
 

Level 51-99: Now you can control, manipulate, absorb and model solar / nuclear energy in perfect scale, being able to generate both in large quantities, being able to generate something close to the sun. Its resistance reaches that of adamantium and its strength is capable of lifting 500 tons with great difficulties. It can absorb during the day and from variable sources that emit or reflect it for up to 4 shifts, and use it for the same time absorbed.

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Level 100-150: At the height of such a skill, it already has a global scale for its manipulation, control, absorption and modeling, as it achieves almost total mastery in such. The levels of nuclear / solar energy it can generate, reach Antares, the sun of another galaxy. By absorbing both nuclear and solar energy, the individual can avoid attacks from all types of projectiles. Its resistance already reaches the vibranium, where it will have an orange skin and covered with a "luminous paste". Its brutality reaches the level of being able to lift 1000 tons at once. It can absorb from any source or emission of solar or nuclear energy for its use for 5 shifts, and use it for the same time absorbed.


Note: The offspring can keep the energy in their body for up to 24 hours, having to expel it after that time or it will explode.



Celestial body 
 

As the Sun is a celestial body that exerts gravity on the planets that have it in its orbit, the son of Helios will have a gravitational control power, managing to control the gravity exerted on himself, objects, people, etc. Offspring can fly freely.
 
Level 1-10: Manipulates gravity on a small scale and has little skill with it. Controls the gravity exerted only on you or on objects in your field of view.
 

Level 11-25: Manipulates gravity more potentially (on a medium scale), being able to control the gravity exerted on you and other things in your field of vision.
 

Level 26-35: Manipulates gravity with greater skill, being able to control the gravity exerted not only on oneself or objects, but also on things of large sizes and people.
 

Level 36-50: Manipulates gravity on a high scale with the ability to control it on any object, regardless of its size.
 

Level 51-99: Manipulates gravity freely on a perfect scale, it is no longer limited to what its gravitational control can exert. It already emanates a gravitational aura equal to that of the sun, which lets it predefine effects related to gravity than to enter it. Initially the aura emanates only 4 meters from you.
 

Level 100-150: Manipulates gravity on a global scale. With this power, he can make himself or other creatures / things gravitational nuclei. The aura reaches an area of ​​up to 10 meters, emanating gravity at levels that reach that of the sun.



Solar Magnetism
 

Just as the sun itself has a certain field and magnetic distortion, Hélio's son will also have, managing to manipulate this aspect, magnetism.
 

Level 1-10: Manipulates briefly, generating small magnetic fields and manipulating everything that is affected by magnetism in your field of view.
 

Level 11-25: Handles with more experience, generating protective magnetic force fields, manipulating magnetic waves and even canceling magnetism of other things with touch.
 

Level 26-35: Handles with better performance, being able to generate large waves or magnetic fields with varied capacities. Can detect everything that has a magnetic influence within a radius of 50 meters.
 

Level 36-50: Manipulates magnetism with some ease, generating in large proportions. You can now manipulate repulsion forces. Can detect everything that has a magnetic influence from 100 meters away.
 

Level 51-99: At the penultimate level of this skill, you can freely move metals and any other type of matter that can be magnetically attracted by the magnetic fields, being able to move, attract, levitate and repel them. It is also capable of protecting itself with magnetic force fields, generating geomagnetic storms and others. It already manipulates the forces of attraction. Detection reaches 150 meters.
 

Level 100-150: Manipulates perfectly, generating the magnetism exerted in the orbit of a planet and being able to manipulate with greater precision the attractive and repulsive forces of matter that can be affected by magnetism. The user, using magnetic force, can attract or move objects away from where they are. He can also do this around a particular location he chooses. The range of attraction or repulsion can also be varied according to the user's wishes. It can transform a given point into a point of repulsion or magnetic attraction, and it can generate an attractive or repulsive field of magnetism that has the conditions of such according to its will. Detection reaches 200 meters.



Luminous Heritage
 

 Photokinesis is the power to manipulate light. It is opposite to Umbracinesis. The User can create, shape, control and manipulate the light in any way he wishes, has the ability to invoke, densify and condense the light on objects, making it more rigid or more malleable, creating holograms, changing the color of objects, creating force fields, clones, transmute and even detect local light. The Son of helium inherits this power, because the sun is our greatest source of light that we have.
 

Level 1-10: The demigod manages to minimally control the light, generating minimal beams of it, compared to mile lights and amounts that extend for 10 meters. It is capable of manipulating, condensing and densifying light to a minimum, and can do something similar to materializing bladed weapons with it, with the strength and density of iron. 
 

Level 11-25: The demigod manages to control the light better, generating more intense beams of it, compared to 3 powerful mile headlights and quantities that extend over 50 meters. The individual is able to manipulate, condense and densify the light to higher levels, being able to do something similar to materializing handguns and armor with it, with the strength and density of steel.

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Level 26-35: The demigod can already control light on a large scale, generating intense rays of light, compared to lasers. These extend for 80 meters. The individual is capable of manipulating, condensing, densifying and altering types of light at a medium level, being able to materialize and create varied things with light, which are already more complex and automatic (firearms, grenades, etc.). The resistance already reaches titanium.
 

Level 36-50: The demigod manages to control light perfectly, generating powerful rays of colored luminosity, compared to solar beams. These already extend to more than 150 meters and the individual is able to manipulate, condense, densify and alter types of light at a higher level, being able to materialize and create different things with it (colossal sized things). The resistance already reaches the diamond.
 

Level 51-99: The demigod manages to control light on a global scale, generating luminous rays equivalent to solar flares. They extend for more than 500 meters. It is already capable of all the previous ones with more skill, being able to create and model all kinds of ways it can. The resistance reaches adamantium.
 

Level 100-150: It already generates beams of such intensity that it can reach a stellar core of a neutron star. Its extensions have no limits. It is capable of doing everything that derives from light, such as force fields. Its light can exchange color for the most varied and be charged to the point of generating a blinding explosion / flash that incinerates the opposing corneas. It can condense the light to the point of intensifying it like a laser that pierces, burns and melts everything it reaches as well as making it as hard as Vibranium or as soft as water. Other derivations would be to create holograms, change the color of objects, etc.



Star Fire
 

Hélio's son inherits the ability to generate and manipulate solar flames. These have a temperature equal to the solar core and may be capable of great feats, as well as they do not need oxygen for their combustion.
 

Level 1-10: During the day, if it is illuminated by the sun, the demigod is able to wrap himself in a mantle of heat and thus invoke and control the solar flames for 2 shifts. Their control is minimal and their generation is only possible when exposed to the sun.
 

Level 11-25: During the day, even when it is cloudy, the demigod is again wrapped in the mantle of flames and is able to generate and control solar flames for 3 shifts. His control is medium and somewhat weak, and he no longer needs to be exposed to the sun, but just be in the daytime.

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Level 26-35: During the day or night, requiring the presence of stars or the moon in the sky, since it reflects sunlight, the demigod is wrapped in the same mantle and can generate solar flares on a large scale and proportion, being able to manipulate on a large scale. 4 shifts.
 

Level 36-50: During any period, needing the same conditions as the previous levels, the demigod is no longer wrapped in such a mantle, but covered by solar flames, being able to generate them in great quantity, and to manipulate them with little perfection. 5 shifts.
 

Level 51-99: Now the period no longer matters, the demigod engages in solar flames and generates them in absurd quantities, being able to handle them perfectly. 6 shifts.
 

Level 100-150: At the apex, the demigod no longer needs the conditions, he can be surrounded by flames whenever he wants. The quantities it manages to generate are almost infinite, at really high levels, and it controls them on a global scale. 7 shifts



Volcanic Solar
 

Level 60: As stated in research, the sun, on its surface, is home to thousands of active volcanoes, as well as its magma. Therefore, the demigod will have the ability to create, generate, form, manipulate and transmute into magma. The same can do complex things with such skill and the temperature of the magma will be 5,000 degrees. It can manipulate existing sources, as well as manipulate its cooling and hardening.



Being Radioactive
 

Level 80: Like the sun itself, Hélio's son gains the ability to not only emit, but also create, form and manipulate radioactivity, the process by which an unstable atom nucleus loses energy, emitting particles of ionizing radiation. A material that spontaneously emits this type of radiation, which includes the emission of energy, alpha particles, beta particles and gamma rays, is considered radioactive. Therefore, it also causes diseases and genetic abnormalities in those affected. All chemical elements can be made radioactive by adding or subtracting (except hydrogen and helium) the neutrons from the core of the stable. You can derive such power to the point of mimicking your body in radioactive emission, having an aura of radiation, among others.



One who exposes
 

Level 20: Because the sun is the one above all, that "exposes" everything that is covered in the shadows, symbolically speaking, Hélio's son will have a supernatural capacity to reveal tricks, evil energies, bad intentions and lies of everyone present in his eyesight. First, your eyes shine with the bright glow of the sun and, after that, everyone in your field of vision will have a yellowish aura that will envelop them, soon the aura will change color, to a suspicious color in the eyes of Hélio's son if they are hiding something or under some erroneous condition mentioned above. The aura is only seen and identified to the user of the technique, as well as the color change, but if it is his will, everyone he chooses / wants will also see it.



The One Rising
 

The One mode comes after the accumulation of photokinetic and thermokinetic energy of several hours that Hélio's son was under the light of his father. By releasing this form, your offspring receive a great increase in their muscle mass and a flaming aura is created around the children of the Sun, their irises are taken on by a bright yellow color, among other things.
 

[Dawn] Level 100-150: The demigod gains an exponential increase in muscle mass, standing at 2 meters in height and arms 30 cm thick. His pupils contract and shine an intense yellow. Her hair turns red and remains floating as if it were in gravity 0. On her back, a large red tattoo that resembles a sunburn appears, she covers from her shoulder to her waist, and is shaped like a man lifting his arms towards the sun and shines golden along the subject's body metamorphosis. An aura invisible to the naked eye is created around the offspring, this emanates heat equivalent to the nucleus of an ordinary star and grants the user the ability to see the heat signatures of the opponents calmly. The brute force of the user comes to something capable of destroying a large country with punches and kicks. You gain an increase of all your attributes, powers and others by 20 times. Lasts 3 shifts.
 

[Apex Of Heaven] Level 151-200: The demigod now receives a mass enlargement to the point of reaching 2.5 meters in height, with arms 50 cm thick, and a low, shrill voice like an explosion. Your pupils switch to full orange. Now the tattoo is of a man hugging and pressing the sun to the palm of his hands, of course everything in a motionless representation, having an orange glow to it. The flaming aura is now visible and has the temperature of the core of a neutron star, making it possible to see the opponents' souls. Its skin is as hard as vibranium and its strength becomes so great that it can destroy an entire continent. You get an increase in everything you own equivalent to 50 times. 4 shifts.
 

[The One] Level 201-250: It simply reached its peak of form, its height reaches 3 meters, its arms are compared to steel beams, and its size is monstrous. His hair is like solar fire, in motion and appearance, his pupils burn an intense red and the tattoo on his back is now of a man raising a hand to the sky with his back turned, with the sun closed on his fist as he looks through above the shoulders, the tattoo glows scarlet. Your skin is now as hard as divine iron and its flaming aura covers you coming out of the pores of your skin as steam escapes with every movement of your chin, allowing you to burn your opponent's soul if you hit a full blow. Its temperature is +15 million degrees, and its strength is capable of destroying a planet or withstanding the gravity exerted by a black hole. Everything regarding your capabilities is increased by 100 times. Its speed is that of light. Lasts 5 shifts.
 

PS: This transformation depends a lot on where the camper is, he can use this way at night in places without the presence of sunlight, but it will still last no more than four rounds, and it can only be used once per combat. In addition, your offspring are depleted after using this ability. It also has the opposite case, which is when this transformation is activated during the day or in the presence of a sun or even its adjoining ones, the body of the son of the Sun will continuously receive loads of solar energies and can remain in this transformation indefinitely, being limited only by the duration of the Sun that is there. If the Sun or the source of energy used for the transformation ends, then the count for deactivating the transformation will begin.

CLAIM GIFTS

Helios Cape

A real cover made of strong and resistant fabric. In addition to improving the paladin's skills, it emits an intense glow that can impress and intensifies according to contact with sunlight.

Solar Shield

A shield bathed in silver and celestial gold. It is strong and resistant, besides being able to be fixed to the camper's forearm by its own handles. You can shoot beams of light that blind your opponent.

Light Blade

Thin and shiny blade sword, entirely made of gold. Your pommel has the sun symbol and when it comes in contact with its light it is able to redirect its rays.

 

       MASCOTE       

Aethon

 

Aethon é um dos quatro cavalos que foram escolhidos por Hélio para puxar sua carruagem flamejante. As histórias contam que seus cavalos atravessavam os céus em alta velocidade brilhando de uma forma tão intensa quando o próprio sol, seus cavalos puxando a carruagem dourada por todo céu levando o deus do sol para qualquer parte do planeta. 

Nível 01-30: Nos níveis iniciais a criatura ainda se encontra como um potro que não tem muita força nem velocidade tornando impossível de ser montado pela prole. Por seu uma criatura escolhida pelo próprio Hélio o potro tem a capacidade de liberar uma onda de fogo pela sua crina conseguindo destruir até uma casa inteira. Por ser ainda um filhote, o brilho que o mesmo emite não é muito forte podendo apenas confundir o adversário. O potro pode chegar a uma velocidade viagem de 20 mach e seu coice chega e destruir um várias casas de uma vez. 

Nível 31-60: Nesse nível Aethon já se encontra em uma fase mais adulta, podendo ser montado pela prole com bastante facilidade. Sua corpulência já desmontou uma clara evolução comparada a sua fase mais nova, sua crina já se encontrava bem maior e volumosa. O brilho que é emitido pela sua crina fica mais forte com o passar do tempo, já conseguindo deixar seu adversário cego temporariamente caso olhe diretamente para a crina de Aethon. Sua velocidade de viagem chega a 40 mach tranquilamente e seus coices são capazes de destruir vários quarteirões de uma vez. 

Nível 61-90: Seu poder se encontra em um nível extremamente alto em relação a outras criaturas, seu corpo já se desenvolveu o suficiente para desenvolver uma imunidade aos aspectos solares impedindo problema para cavalgar próximo ao sol.  Agora a velocidade de viagem do animal chega a 60 mach e seus coices chegam a destruir uma cidade.

Nível 91-120: A corpulência de Aethon já desmontou ser anormal em comparação a qualquer outro animal, sua corpulência é completamente musculosa e seu tamanho já ultrapassou a de qualquer cavalo na sua idade. A crina de Aethon já se torna bem mais volumosa que anteriormente, conseguindo emitir uma luz que faz qualquer um notar a presença da pet, além de que a crina do equino já divide as mesmas capacidade de gerar raios gama que a prole. A velocidade de viagem de Aethon chega a 80 mach em questão de segundos, seus coices conseguem destruir várias cidade facilmente.

Nível 121-150: Seu corpo demonstra uma evolução ainda maior alcançando o tamanho de dois metros e meio facilmente, seus músculos são extremamente desenvolvidos principalmente os das pernas. Nesse nível o equino pode alcançar uma velocidade de viagem de 100 mach, e seus coices são capazes de destruir um estado inteiro sem problemas. 

Nível 151-200: O equino demonstra ter uma forte ligação com as proles de Hélio desde o seu nascimento, os dois são ligados pela energia que vem diretamente do sol o que torna os dois mais fortes quando estão juntos. Quando a prole de Hélio monta em Aethon uma ligação é feita entre os dois, assim o brilho natural que o equino emite fica ainda maior brilhando como uma estrela. O brilho que é emitido pelo animal é tão forte que ninguém à sua volta é capaz de abrir os olhos e caso faça seus olhos começarem a derreter em questão de segundos, qualquer poder envolvendo escuridão será recuado diante a luz. Agora a velocidade de viagem do animal chega a 120 mach e seus coices chegam a destruir vários estados inteiros com extrema facilidade. 

Nível 201-250: Próximo do seu auge Aethon demonstra uma lealdade e preocupação com seu dono chegando a considerar como um membro da família, esses laços são tão fortes que criam um link mental entre a prole e sua montaria que permite um encontrar o outro mesma que estejam a vários planetas de distância, caso estejam em sistemas solares diferentes o link é interrompido. Nesse nível a velocidade de viagem do equino chega a 140 mach. 

 

Nível 251-300: No auge sua força é tão absurda que seus coices são capazes de induzir a fusão nuclear destruindo tudo que seus cascos tocarem. Além da força, Aethan alcança uma velocidade de viagem  de 160 mach conseguindo voar caso a prole esteja montando o animal.

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