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QUEEN OF OLYMPUS

HISTORY

Hera (in Latin: Ἥρα, transl. Hēra or Ἥρη, transl. Hērē), in Greek myth, is the goddess of marriage, motherhood, heaven and wives, equivalent to Juno in Roman myth. Sister and wife of Zeus, she is the queen of the gods, and patron of conjugal fidelity. Portrayed as majestic and solemn, often crowned with poles (a tall cylindrical crown worn by various goddesses), Hera is usually depicted with a pomegranate in her hand, a symbol of fertility, blood and death, and a substitute for opium poppy capsules. The cow and, later, the peacock were its main symbolic animals. Iris was his faithful attendant, also a messenger and a maid.

THE DEVOTES OF HERA

Appearance: They remain with characteristics of their divine relatives.

Personality: The temperament of a follower of Hera becomes extremely explosive, in addition to being more jealous and vindictive than normal being typical of the personality of the goddess. They do not forgive or forget offenses aimed at themselves or not, always having a letter up their sleeve. They generally hate Aphrodite's sons and daughters. In the past, devotees of Hera could not have sex, time passed and things changed.

SKILLS

Passive Powers

Divine Purity

Hera's followers are extremely pure and never corrupted in any way.


Level 1-10: Followers are resistant to persuasive skills that involve their body, thanks to their purity, skills that force you to do things you don't want are useless.

Level 11-25: You are already immune to skills that force you to do anything you don't want to. These followers are pure in soul and body, thus managing to protect themselves from attacks that corrupt their soul.

Level 26-35: They are able to create a transparent and shiny dome of 10 meters which will be able to share its purity protecting all but infernal or dark offspring (if they get close their body will start to go into a state of purification burning their body and soul instantly).

Level 36-50: The dome is now able to consume 20 meters, easily protecting everyone that the follower wants, in addition to being able to use this as an offensive way to hurt infernal or obscure beings.

Level 51-99: The dome now evolves now, allowing the offspring to distinguish who they want to protect and who they want to purify, and can make the dome stay within a radius of 30 meters and can burn the soul and body of anyone they don't want that enters the dome (even if it is not infernal or obscure)

PS: The dome works for 5 rounds, then it will be undone automatically.



Induction of Lust

Hera followers are able to instigate and induce sexual excitement, lust, happiness and pleasure in others.

Level 1-10: The follower is able to affect anyone within a 5 km radius, being able to affect even immune.

Level 11-25: The follower affects anyone within 10 km.

Level 26-35: The follower affects anyone within 15 km.

Level 36-50: The follower affects anyone within 20 km.

Level 51-99: The follower affects anyone within 25 km.

Level 100-150: The follower affects anyone within 30 km.

PS: Only those who are married (or have a vow of chastity, such as Miguel, Metatron Gabriel, etc.) can remain immune (needing to contain in the scenes, that he is thinking of his wife in all possible ways each round, in case he forgets one single round, infidelity falling into this ability will be considered).
 

Sensitive Look

The vision of your character can see the person's '' interior '', that is, his feelings, emotions, small problems related to the family, self-harm, excessive jealousy, recent fights among other uncomfortable situations that normally shake someone's emotional.

Levels 1-10: With a brief stare, you may have vague lapses in memory, relative to the target, such as whether it is emotionally good or bad.

Levels 11-25: Creates the ability to project glimpses of the person's past observed in one's own mind, since these are related to disagreements and confusions.

Levels 26-35: Now, it is already possible to know when a person reports lies simply by observing him, through his facial features and even countenance.

Levels 36-50: Fully understands a person's emotional system, having the ability to see his or her history of fights in the past two years.



Law on Olympus

Level 1-30: The follower of Hera has enormous respect among the offspring of Olympian deities and also on the smaller ones. These will never be attacked by them. On the contrary, they will help you. Offspring of the big 3 are not affected.

Level 31-60: The follower of Hera manages to get even the offspring of the big 3 to help her, and they may never attack her.

Level 61-90: The follower is blessed by the queen of the Olympians, with the ability to use once per event or saga, a passive power and an asset of a deity that has an Olympian relationship for 3 rounds (even one of the 3 big ones) deities).

Level 91-120: The follower of Hera, becomes able to summon a minor deity to help you during an event or saga, she will help you for 5 rounds, after time runs out, the deity will disappear. (once per event or saga)

Level 121-140: The follower of Hera is now able to summon an Olympian deity (Hermes, Athena, Ares, etc.) to help you in any event or saga, for 5 rounds. (once per event or saga).

Level 141-160: At her peak, the follower is able to summon one of the 3 great deities (Hades, Poseidon, Zeus) to help you during the event or saga. (once per event or saga)

PS: The deities will be like a second character for the player who will be able to control him following the powers of his own tab.
 

Rainbow

Level 1-10: The follower of Hera whenever she is in places with low light can through a prayer invoke the rainbow of the goddess Iris, which can lighten and bring life to any place with low light (reviving dead plants and etc.) .

Level 11-25: In addition to lighting, this rainbow can burn the skin of any individual who approaches without the authorization of the follower of Hera. Even if he is at fast speeds, he will be burned, if he does not move away within 5 seconds his body will be completely burned.

Level 26-35: The time it takes the body to burn will be 4 seconds.

Level 36-50: It will be 3 seconds.

Level 51-99: It will be 2 seconds.

Level 100-150: It will be 1 second.

 

Go anywhere

Being a follower of a queen of all gods, these followers were blessed with the ability to teleport to any part of the world.

Level 1-10: Can teleport to any city on the planet.

Level 11-25: Can teleport to any planet in the Milky Way.

Level 26-35: Can teleport to Olympus.

Level 36-50: Can teleport to any dimension related to Olympus.

Level 51-99: They are able to teleport to the underworld of Hades.



Active Powers
 

Obey the Queen

Hera followers are able to control the minds of the people around them.

Level 1-10: Initially, followers need to stare into their opponent's eyes (it only works on one person at a time) and then you can ask for small favors (nothing exaggerated).

Level 11-25: You will already be able to ask for big favors, which your opponent will do without any fear being anyone. Being able to control 2 people.

Level 26-35: You can now control up to 5 people.

Level 36-50: You can control up to 10 people, so you don't have to look the opponent in the eye.

Level 51-99: You will now be able to control 15 people easily.

Level 100-150: You will now be able to control 15 people easily.
 

Medicinal Milk

Hera's followers create a whitish, shiny liquid from their breasts that is used to heal the wounds of those who drink it.

Level 1-10: After drinking small wounds such as not so deep cuts and 1 * degree burns will heal quickly.

Level 11-25: You will be able to heal bigger wounds, like huge cuts, but not so deep, being able to heal even second degree burns and mental or physical trauma.

Level 26-35: Will be able to heal horrible wounds, severed limbs and deep cuts. 2 * degree burns will heal quickly.

Level 36-50: Will be able to heal internal damage derived from molecular abilities, as long as the victim is alive. Brain damage is also curable, your milk is able to cure almost all types of physical damage as long as your brain and heart are functioning.

Level 51-99: Get to be able to heal your allies from attacks that involve the soul easily. Being able to revive a person if consumed in large quantities, as long as the body is able to drink it.

Level 100-150: Can heal physical, spiritual, mental and internal injuries, if the body is deformed the milk may be spilled on the damaged part being able to rewrite the victim's genetic code and may even revive it.

PS: The skill works 3 times per event or saga.
 

Milk Handling

The follower of Hera received a blessing which allows her to create, generate, control and mold a type of divine milk and can also produce it from any part of the body. This milk can be sticky, sticky, slippery, sticky, disgusting, smelly and etc ... the follower can define it as he sees fit, even generate constructs or if he prefers to deform it freely.

Level 1-10: Your control over the milk extends up to 15 meters away.

Level 11-25: Your control over the milk extends up to 25 meters away.

Level 26-35: Your control over the milk extends up to 35 meters away.

Level 36-50: Your control over the milk extends up to 55 meters away.

Level 51-99: Your control over milk extends up to 85 meters away.

Level 100-150: Your control over the milk extends up to 100 meters away.
 

Marking Feather

In ancient times, the goddess Hera used plumage to delimit an area, making it her entire protection. The skill was passed on to his devotees, who, by scratching the floor of some place with feathers, are able to erect extremely effective protective barriers. They only cease when broken in general and cannot be used in direct combat.

Levels 1-10: The barriers, although wide, total an exact number of five and yield with few attacks due to low resistance.

Levels 11-25: Despite continuing in the horizontal formation of five, it is more difficult to break them, since several attacks are needed at the same time. They can expand or decrease at the user's commands.

Levels 26-35: The number of defenses ranges from seven to ten, disintegrating and repelling any attacks that try to get past it. In order to break it, several attacks are required in a row, since few will only swing it.

Levels 36-50: Indestructible, the devotee of Hera can create as many barriers as he wants and defend a large number of people.
 

Marriage union

In the hands of the follower, two rings will be created made of indestructible materials, these rings when placed on the finger of both the follower and someone else (any type of being in physical form) the offspring will be able to enjoy matrimonial privileges (marriage). If one of the two breaks this marriage bond (either directly or indirectly), that infidel will be erased from existence at the same time. Allowing the ability to be used again.


Level 1-50: When the ring is placed on the appropriate fingers, both the follower and her partner are tied to each other as in a real marriage, not being able to have amorous or carnal relations with other people, until the effect is null. This union also allows the follower to share any type of pain (physical, spiritual, mental and etc.), injury, illness, poison, virus, radiation and etc ... with her partner. The follower will be able to control how much pain both she and her partner will feel (the follower can suffer 1% of the damage while her partner will suffer 99% of the damage, and may even die from it). If the follower is being erased, she can transfer that erasure to her partner thus avoiding its erasure.

Level 51-100: The follower, not only can control (the body, soul and mind) of his partner, being able to force him to execute everything that he orders, besides using his powers in the way that the follower wishes, the follower you will also be able to enjoy your partner's powers (as an additional, while they are married). This ability allows the follower to make the most of her partner, in addition to making her immune to him.

Level 101-150: The skill is evolved to the level of allowing the follower to initiate a merger with her partner (if she wishes). When the fusion starts, both bodies will glow white. When finished, a new being will appear (the avatar can be changed if the player wishes). The offspring can choose whether the partner will remain with them after the merger or whether they will be consumed by withdrawing their awareness of the merger leaving only the active follower. This merger will guarantee all the powers, levels, items, extras, pets, positions that the partner previously had.

PS: The ability can only be used once, to be able to use it again, you need the partner to be erased, or that he has merged with you (as at the last level). This merger can happen several times and can fortify the character more and more. This ability works with anyone who has the ring on their finger. The skill also works with gays, lesbians, trans (and other genders there).
 

Argos Panoptes

The follower when she wishes will be able to summon Argos Panoptes (in Greek : Ἄργος Πανόπτης, "Argos of many eyes"), in Greek mythology , is a giant with a hundred eyes. Faithful servant of Hera , he is entrusted by the goddess to take care of his followers.

Level 1-10: Initially the giant will have 20 meters and will be used for physical combat.

Level 11-25: Now Argos will use each eye to be able to release a different power to the follower of Hera, initially his first eyes can be used for telepathic attacks.

Reading thoughts: Ability to read other people's thoughts, being able to invade and listen to thoughts.

Telepathically communication: Ability to communicate telepathically with others.

Telepathic defense: Ability to manifest in various defensive ways, through telepathy.

Psychic shield: Ability to build a psychic protective shield for yourself.

Psychic shadow: Ability to mask yourself, and the presence of Hera's follower.

Telepathic illusions: Ability to create realistic telepathic illusions and make people experience events that are not really occurring.

Telepathic camouflage: Ability to change the apparent physical appearance of yourself and others, changing the perceptions of those around you. This can go so far as to make other people believe that the character is not there camouflaged (invisible). The only limit to this
possibility, if any, is only imposed by the number of people a telepath is trying to deceive, not the number of people who are actually a camouflage telepath.

Telepathic manipulation: Ability to manipulate other people's minds easily, achieving a variety of effects.

Information theft: Ability to quickly obtain and store information, by mental transfer, that is, to obtain a lot of information with mental power, in addition to placing large amounts of information in another mind.

Psychic Darkness: The ability to release the dark side of a person's personality, either make them appear more difficult or evil in any way.

Healing traumas: Ability to erase a person's memories and to heal mental traumas through "psychic surgery", the power to stimulate or weaken the centers of pain and pleasure in a person's brain.

Mental pain inducer: Ability to induce mental pain just by touching the victim's forehead.

Multilingual intuitive: Ability to translate new languages ​​in intuitive ways.

Mental amnesia: Ability to erase any awareness of private memories or cause total amnesia.

Mental detection: Ability to sense the presence of another superhuman mutant within a small radius, but not yet defined of itself when perceiving the distinct mental radiations emitted by that being.

Mental paralysis: Ability to induce temporary physical or mental paralysis.

Mental change: Ability to change the minds of others by sheer willpower, permanently changing their personality partially or totally.

Mind control: Ability to control the thoughts and actions of others.

Mental connection: Ability to develop a mental connection with anyone, who remains a connection for that individual time after the connection is interrupted.

Mind transfer: Ability to transfer the mind and powers of the user's host organisms in another case their own physical body from being murdered.

Possession: Ability to own someone else's mind, and use that to be the body, and whatever power it may have, on its own.

Tracking: Ability to feel and track other people, in addition to being able to feel their energy whether it is positive or negative.

Mental damage: It is the ability to be able to enter the minds of others and cause incredible damage within them, causing the victim to go into a deep coma, and only another person with the same ability can take the victim out of the coma.

Mental block: It is the ability to use your mind to block the thoughts of others. In other words, the target will not act, as if your mind is stuck and unable to interact with the body.



Level 26-35: Now the following eyes will grant Hera's daughter detection powers

Detect conditions: Abilities to detect specific conditions around you, including threats, living beings and abilities. This ability usually has a distance limit around the character to work, although with a lot of practice and use some do not.

Detect power: Ability to sense, track or recognize any type of anomaly and superhuman powers in a given area and identify what is the power of the character that is nearby.

Detect life: Ability to feel any life form that is close to the character.

Detect danger: Ability to feel personal danger. A form of premonition.

Detect fear: Ability to feel the fear of the characters, including the intensity of this fear. One of the uses of this ability is to find out when a character is lying, as they are usually afraid when cornered or when someone suspects them.

Detect lies: Ability to find out when someone is lying.

Detect weaknesses: Ability to discover the weaknesses and strengths of objects and living beings. Pressure points, unprotected places, and in general, all the places they wouldn't want you to hit. It is also possible to discover non-physical weaknesses, such as a weakness against water from people who produce electricity, or a fear of blood for traumatized people.



Level 36-50: Now release some eyes that will grant a better view to the follower of Hera.


Sharp Vision: Ability to see small details of color, texture and focus in detail. This power allows things like perfectly identifying the serial number of an equipment bar code ten meters away or accurately describing a person's colors and physical details, even in the rain or heavy fog.

Microscopic View: Ability to see small particles invisible to the common eye. Unlike telescopic vision, this power only works to see things that are close, if the character tries to use this power to see far away he will only see everything blurred and meaningless. This power requires absolute concentration.

Telescopic View: Ability that allows the character to see extremely distant events clearly.

Night vision: Ability to see in the dark.

X-ray vision: Ability to see through solid objects. It is usually possible to control the depth at which you see yourself through things. When looking at a person you can see him normally, just in his underwear, naked, see under the skin, the internal organs, just the skeleton, or see through him. From the perspective of physics, X-ray vision is impossible, since ionic radiation, passing through an object, prints its image on a screen that can be, for example, a photographic film. For this ability to be observed in any being, it should have a source of high intensity X-rays, placed on the opposite side of the observed object and the directed observer, which would thus print an image of the object on its retina.



Level 51-99: Now the activated eyes will grant some special attributes to the follower of Hera.


Sharp Hearing: Expanded listening capacity, being able to hear over long distances or low / high frequency sounds.

Sharp Nose: Ability to smell any smell at extreme distances, knowing the smell of a person, this character can know his exact location.

Sharp Palate: Ability to taste anything with a "lick".

Sharp Touch: Ability to function as a sensory radar. With a touch, the person can know what it is, what it is made of (when they already have a knowledge of the material) and among others.



Level 100-150: The last eyes will release kinesis for the follower of Hera on a small scale.

Aerokinesis: The control of air, breezes, wind, whirlpools, hurricanes and tornadoes.

Criokinesis: The ability to control ice and low temperatures.

Geokinesis: Control of land, stones and rocks.

Pyrokinese: Control of flames and high temperatures

PS: Argos remains summoned for up to 6 rounds. Being able to summon her up to 2 times on different occasions a day, Hera's follower can only use one eye's power per scene, Argos is vulnerable to attacks while granting Hera's follower powers.
 

Pavanic Cloak

The follower of Hera will be able to materialize a purely white mantle and full of feathers of the same color. This cloak can cover the entire body of the follower, which will emit a glow capable of blinding anyone who looks, preventing them from seeing the follower.

Level 1-10: The cloak lasts 1 round.

Level 11-25: The mantle lasts up to 2 rounds.

Level 26-35: The mantle lasts up to 3 rounds.

Level 36-50: The cloak lasts up to 4 rounds

Level 51-99: The mantle lasts up to 5 rounds.

Level 100-150: The mantle lasts up to 6 rounds.



Black Peacock Cloak

The follower of Hera will be able to materialize a purely black mantle, full of feathers of the same color. This black cloak has several holes in various parts of them. It serves to absorb any kind of damage that is directed at the follower and then remand it against its opponent through the holes that the cloak has.

Level 1-50: The cloak can only be used once per event or saga.

Level 51-100: The cloak can be used twice per event or saga.

Level 101-150: The mantle can be used 3 times per event or saga.

 

Peacock's Corner

The follower of Hera is able to perform a loud singing capable of emitting large sound waves capable of causing damage or driving someone away, depending on the intensity of the singing, in addition to damaging the ears of anyone who tries to hear, causing them to suffer hearing pain.

Level 1-20: Lasts 1 round. Initially capable of causing pain in the ear, ear.

Level 21-40: Lasts 2 rounds, being able to seriously damage the ears of those who hear.

Level 41-60: Lasts 3 rounds, being able to destroy the eardrums of those close by.

Level 61-80: Lasts up to 4 rounds, being able to burst the skull of the listener (if it is close, or has been listening for more than one round)


Intoxicating Fragrance

The follower is able to create a plumage similar to the feathers that a peacock has, from these feathers some little holes will be seen, where the follower may be able to release fragrances that mix with the air, where it causes different effects on its opponent.

Level 1-10: It takes 6 seconds to blend into the air. Releasing a fragrance which causes a crazy urge to laugh without stopping. Anyone close will be caught in this effect (minus the follower).

Level 11-25: It takes 5 seconds to blend into the air. The second fragrance is the crazy desire to feel crazy sexual attraction to the people around you (when in mass, it can cause an orgy).

Level 26-35: It takes 4 seconds. Being able to cause a fragrance which increases the body's sensitivity levels inducing the victim to feel the sensations, pains, effects all stronger than before.

Level 36-50: Take 3 seconds. This fragrance numbs all the victim's 5 senses, making him fall into extremely real illusions and hallucinations.

Level 51-99: It takes 2 seconds. Being able to unbalance the brain, making its victims suffer difficulties in processing and sending information.

Level 100-150: It takes 1 second. Now in its final stage, the fragrance is able to block all the breathing means of the victims, killing them by asphyxiation.
 

Goddess of Motherhood

When the offspring is injured, physically injured or is able to come into contact with someone's DNA (be it any kind of being), the follower will spill some of their blood on the injured site, or the acquired DNA. Once this is done, the DNA collected from both will turn into a sperm, which at superhuman speed will evolve into an egg (similar to the pregnancy process). As soon as evolution begins a pink bubble will form in the character's hand protecting that egg until the child is born.

Level 1-10: It takes 6 rounds for the child to be born. This bubble has iron-like resistance. After the child's birth, it will evolve to 10 years of age. (She will have both the follower and the father’s powers).

Level 11-25: It takes 5 rounds for the child to be born. The bubble has a resistance compared to the diamond.

Level 26-35: It takes 4 rounds for the child to be born. The bubble resistance is now compared to the metal.

Level 36-50: It takes 3 rounds for the child to be born. The bubble resistance is now compared to steel.

Level 51-99: It takes 2 rounds for the child to be born. The bubble's resistance is now compared to adamantium.

Level 100-150: It takes 1 round for the child to be born. The bubble resistance is now fully vibranium.

PS: After birth, the child will serve the follower's wishes, whatever they may be. Even if she tells him to kill his father, he will. The ability can only be used once per event or saga, if you try to use it again while the child is not deleted the follower will be deleted. If the child's father tries to have sex with another person it will also be deleted (as long as the child is not deleted). The child will be an NPC character (will have the powers according to the level of the mother) which the player can use (only in EVENTS).
 

Infidelity

Hera hated her husband's infidelity, but even so she always tolerated them, but her followers, they cannot tolerate. Whenever there is an infidelity, betrayal or disloyalty within a radius of 100 meters, the follower can feel it and this ability will activate.

Level 1-30: The follower will be able to increase her abilities 2x more, while the person will lose all of her energies (infidel, or disloyal).

Level 31-60: The follower will be able to create an event against this person, being able to make a swarm of giant snakes chase and kill him, a meteorite or a lightning bolt to fall on his head and so on.

Level 61-90: The follower will be able to acquire to render this person impotent (losing all their powers of items, positions, parent and additional even immune are affected).

Level 91-130: The follower is able to become immune to this person. After betrayal or disloyalty or infidelity this person, whoever he is, will be killed automatically.

Level 131-160: At her peak, she will be able to make that person who betrayed lose her powers, passing them on to the person he betrayed, while the infidel, cheating or disloyal will be without any power.



Domain over the Heavens

Level 30: The follower is able to freely control the air, the layer of atmospheric gases (mainly oxygen) that surrounds the Earth. It is capable of generating and manipulating it for a number of functions, such as using air currents as an impulse to take flight, crushing beings and objects by increasing air pressure and reducing air resistance to cause effects such as increased air pressure. own speed. This power also has a powerful war arsenal, which can deliver concentrated blasts of air, create large tornadoes and hurricanes to cause massive damage in regions determined by the user and even remove all oxygen from the planet, causing severe sequels in the atmosphere and its inhabitants. Other variations include the ability to manipulate air at different temperatures.

CLAIM GIFTS

Feather Fan

With peacock feathers, it allows to be launched with whistles and speed, when it hits cuts the target with precision and agility, it also produces chains of deadly and uncontrollable winds

Korona's Love

An all-diamond ring that converts magic / elemental damage to MP, restoring the energies of Hera's servant. Inside it is engraved the following "Be devoted to the crown and it will be devoted to you".

Regina

A permanent tattoo on the neck in the form of a crown. This prevents the devotee's body from being affected by any harm (poisoning, bleeding, paralysis, freezing, burns, pain ...). Death is still inevitable, as well as injuries, but these will be painless and imperceptible to the devotee.

Queen's Crown

An elegant crown full of rococo and ornaments. The item, when placed on top of the head, leaves the devotee with a superior air, making any creature part human or complete human, have their movements restricted by the royalty of the follower of Hera. Creatures with up to 3 omegas are totally paralyzed by a servant of the goddess.

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