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MESSENGER OF THE GODS

HISTORY

Hermes (in Greek : Ἑρμής, transl .: Hermés) was, in Greek mythology , one of the Olympic gods , son of Zeus and Maia , and possessed of several attributes. A very old deity, he was already worshiped in pre- ancient Greek history, possibly as a god of fertility , of herds, of magic , of divination , of roads and travel, among other attributes. Over the centuries his myth was extensively expanded, becoming the messenger of the gods and patron of gymnastics , thieves, diplomats , merchants , astronomy , eloquence and some forms of initiation , in addition to being the guide of souls from the dead to the kingdom of Hades , just to name a few of its most well-known functions. With the dominion of Greece by Rome , Hermes was assimilated to the god Mercury , and through the Egyptian influence, he also suffered a syncretism with Toth , creating the character of Hermes Trismegisto . Both assimilations were of great importance, creating a rich tradition and perpetuating their image through the centuries until contemporary times, exerting a significant influence on the culture of the West and certain eastern areas around the Mediterranean , reaching as far as Persia and Arabia .

The first literary descriptions of Hermes date from the archaic period of Greece, and show him being born in Arcadia . On the first day of life, he performed several feats and exhibited various powers: he stole fifty cows from his brother Apollo , invented fire, sacrifices , magic sandals and the lyre . The following day, forgiven for the theft of cows, he was invested with additional powers by Apollo and his father Zeus, and in turn granted Apollo the art of a new song, being admitted to Olympus as one of the great gods. Later on, countless other writers expanded and ornamented his original story, making him even a demiurge , and multiple versions of it emerged, often diverging in several details, while preserving his most characteristic lines. He was one of the most popular gods of classical antiquity , had many loves and generated numerous offspring. With the advent of Christianity , he came to be compared to Christ in his role as an interpreter of the will of the Logos . The figures of Hermes and his main distinctive, the caduceus , are still known and used for their symbolic value, and several authors consider him to be the tutelary image of contemporary Western culture.

CHILDREN OF HERMES

Appearance: They are somewhat similar to elves, having a thin face, arched eyebrows and malicious smile, being slim and charming.

Personality: They have a fantastic language, as well as telling jokes at the most inopportune, tricky and mischievous moments. They seem to be attentive to everything. They are children of the God of Thieves, so, from one, be very careful with your wallet. And don't leave shaving cream in their hands, or your bag will be full of foam the next day. But as his father is also the God of Travelers, he has no way of meeting anyone more welcoming than this demigod.

SKILLS

Passive Powers
 

Divine Athlete

Hermes was popularly seen as a god related to gymnastics, for this reason, his children inherit superhuman abilities in terms of elasticity, agility and acrobatics.

Levels 1-10: Endowed with an enviable athletic build and physique, the demigod is capable of great and impressive bodily feats, being able to perform still imperfect stunts, successful jumps (most of the time) and be flexible enough to move with more freedom in tight spaces.

Levels 11-25: With more experience in combat and evolution, he has already reached extreme Olympic levels, managing to be flexible as a professional human Gymnastics athlete, and to perform improved acrobatics on the ground, with greater accuracy of accuracy, he can also perform jumps of up to 5 meters with imminent ease. You can dodge projectiles such as bullets and arrows in one of these stunts, but the chance of success is varied.

Levels 26-35: Adding more training and improvement, it already reaches supernatural levels of acrobatics and elasticity, being able to compress as if it had no bones, but nothing complex yet. You can jump up to 10 meters easily and perform stunts in narrow places, and you are already agile and ready to balance with a single hand thousands of meters from the ground. His athletic build is impeccable.

Levels 36-50: It is almost unsurpassed in agile stunts and can jump up to 25 meters with ease and even with a single leg being used for this. Its flexibility allows it to compress and even fit inside a backpack, and it is slippery like a snake in a matter of combat. He is not caught by projectiles or even stopped, being able to dodge through acrobatics patented by himself.

Levels 51-99: Its capabilities are greatly expanded, and it can already jump up to 45 meters. He is an expert in acrobatics and body maneuvers and can reproduce any acrobatic shape after being seen only once. It is flexible as an invertebrate reptile and agile to absurd levels.

Levels 100-150: In full, this skill reaches perfection, it no longer misses a single acrobatics or movement performed, it is simply lucky in everything it does athletically. You can fight or move freely through tight or narrow places, and no projectiles will hit you while you're in a jump or not. He jumps up to 100 meters even using his arms and can reproduce any kind of athletic feat that he witnesses or hears once. You can throw things with perfect precision, capable of reaching up to 5 km of precise pitch. He escapes immobilization as if it were a futile joke to him.
 

 

Lineage Eloquence

Levels 1-10: Hermes, for his part, was known for many divine labels, and one of them was an eloquent diplomat. Thus, his offspring demigods, inherit the capacity for captivating speech, unique negotiation and commercial reasoning. At this level, they are able to exercise great control over their own words and even over others, and can easily change someone's opinion, give them something, gain confidence, etc. It is not very complex and it takes time to develop a dialogue in order to achieve something.

Levels 11-25: His argument evolved, he managed to be persuasive like an imperfect liar, being limited only by lack of experience. He is capable of telling lies about incredibly futile things and entertaining someone, easily deceiving, making up stories that everyone will believe among others. He is a merchant and already gains bonuses for that, having 2x the reward (money) of some mission at the end of it.

Levels 26-35: He is a novice diplomat, his prose eloquence can persuade even the smartest of demigods or men, his ability to trade, flirt or negotiate is enviable, he already has a reputation as a womanizer spread throughout the most varied places. His ability as a deceitful liar is simply incredible, no one below or on the same level (Xp or Abilities) can tell whether he is lying or not.

Levels 36-50: Persuading is your forte, nothing escapes your charm or lip service, not even those with considerable mental resistance, you penetrate even the subconscious of a son of Céos. Your own mind is much more agile than that of the others, making you have a 50% resistance against any type of mental sortie you are given, if they are above your current level, because if they are equal or less, it will not work at all . He is a good leader and highly favored.

Levels 51-99: No more limited speech, now even an exchange of looks, touches or gestures makes you able to easily deceive or persuade someone, whether in combat or not, your mental games hurt the psychological of others considerably, it can even make someone give up fighting you or get wildly angry. Now your bonus is 2x the level received as well.

Levels 100-150: Reaches the peak, matching the level of poisonous argument to the level of the snake of Eden, which made Adam taste the forbidden fruit. Your speech is simply incomparable, no kind of charm, persuasion or speech from others affects you, after all, you are smarter than most. Immunities or resistances against your speech are easily circumvented if you have good prose with the individual in question. Your words can confuse or induce someone to anything you want as long as you can get into your psychological. Everyone agrees that you are a good leader and you are admired (or even adored) by those who think you are superior.

 

Astrological Patron.

As said in the legends, hermes was considered the patron of astronomy and astrology, therefore, his children gain skills related to each sign of the zodiac, which belong to an area of ​​study of astrology.

Level 10: {Aquarius} The demigod receives a tattoo that appears naturally on his skin, in the region of his back, on the right side. The tattoo represents the symbol of the sign Aquarius and gives the demigod an intellect that only increases according to its levels.

Level 20: {Pisces} Another tattoo appears on the demigod's body, this time on the left side, representing the symbol of the sign Pisces. This gives you the ability to imagine precisely the future that may occur, as concrete probabilities to be followed, it is not certain that you will get it right, but the children of Hermes are incredibly lucky.

Level 30: {Aries} Another is added to your body, now in the upper back, in the right region below the shoulder, also representing the symbol of the sign in question. With this tattoo, the demigod acquires great resistance and a 50% buff in all his skills of speech, charm and persuasion, also being a spectacular playful joke, leaving no one out of the laughter.

Level 40: {Taurus} A tattoo representing the symbol of the sign of the bull appears opposite the previous one (left). Now the demigod has great mental logic, a level of reasoning much higher than most, he can clearly resist the charm, speech and deception of others. As one of the characteristics of the sign, it also inherits great psychological resistance, not falling into illusions, breaks in immunity among other mental and psychic attacks.
 

Level 50: {Cancer} A tattoo of the sign appears on the left breast of the demigod. Now the demigod has an extra ability in its conquest and charm, but not to use it, but to resist beings that break immunity related to it.

Level 60: {Lion} A tattoo of the same appears on the left breast of the demigod. He is respected by any type of creature and ferocious animal when he is recognized as a son of Hermes, he can also be respected by others around him, who recognize his value. He is full of himself and likes to draw attention whenever he uses this skill.

Level 70: {Virgo} A tattoo appears on the abdomen. Your power of observation is undeniable, you dilate your irises when observing each action of an opponent, being able to anticipate it if there is a clear fact and almost perfect deduction.

Level 80: {Libra} Another one appears on his left arm. It turns all the chances of the fight by 50% in your favor, now your instinct is simply preventive, you may feel that you shouldn't do something before you even do it. Your caution is imminent whenever you use such.

Level 90: {Scorpio} Appears on your left forearm. It acquires a kind of seductive power equivalent to that of the children of Aphrodite.

Level 100: {Sagittarius} Appears on the right arm. It acquires an aura reading, capable of discovering not only the feelings of others, but also the intentions.

Level 110: {Gemini} A tattoo referring to the sign of Gemini appears in the center of the chest of the man's back. This gives you a perfect ability to duplicate, but the duplicates disappear if they receive direct attacks in the chest area, regardless of the strength. The same goes for duplicate items and weapons, they disappear after a hit, or once used. His duplicates are perfect and act as if they were his own, having equal intelligence.

Level 120: {Capricorn} Appears on the left forearm, ending the appearance of more. He knows and has a controlling ability with perfection whenever he tries, he is sure that he will always succeed, his ability to enter and manipulate someone's mind is supernatural.



Communicative Inheritance.

Hermes, among his various titles, also possessed the god of communication, so his children inherit a communication skill that goes far beyond language.

Levels 1-10: Knows all human languages ​​and speaks fluently.

Levels 11-25: Can communicate with animals and speak all ancient and dead languages.

Levels 26-35: Understands body language and is an expert in facial reading. Can communicate in all languages ​​of the magical kingdoms.

Levels 36-50: Understands sign language and all forms of communication by gestures, also understands lip reading. Can communicate with irrational beings.

Levels 51-99: Knows all kinds of language other than spoken. Can communicate with beings of unknown languages.

Levels 100-150: Can understand and use any type of communication, even telepathic. There is no language that is not known by this one.



Supernatural Guide.

Levels 50: Like their father, demigods will be known as the greatest guides to journey and location, no matter where they are. The demigod has a sense of supernatural location, which works even if he doesn't know the places he walks. He is able to locate and leave anywhere, no matter where he is, he does not need maps or guides, they can get around on their own and quickly.



Dimensional Pocket.

Levels 25: No matter the size of the item, Hermes' child pocket will always create a dimensional space large enough to contain it. Children of Hermes can take as many items as they want.



Magic Label.

Levels 1-10: The God Hermes, being one of the most irreverent in Greek mythology, possessed many labels and among his most important and significant labels, also resided that of the god of magic, and exactly for this reason, his children inherit an ability to use magic with incredible scope. At this level, not much can be done, but it has some magical gifts. It can manipulate, feel or expose the magical aura of something, thus being able to predict attacks or locate something. You can also create up to 2 weak spells to use in combat, these will not be complex and can be undone easily, always following a sense of leveling. Example: Create a spell that gives you the enlarged view, create a spell that increases the resistance of your weapon, among others.

Levels 11-25: Your magic capacity is growing, no longer limited to small spells, you can now use some existing spells too. Its control over magical energy (or mana) is simple, but useful, whether for defensive or offensive purposes.

Levels 26-35: Magic flows from you like a river, you are more familiar with it, being able to perform some enchantments from other magic gods in your pantheon. Its ability to create spells is broader, it can create more complex spells of greater effect. Depending on the creation, you will have to set a timeout. Example: I create a spell affecting the odds of combat for a certain time, I create a healing spell.

Levels 36-50: Gain a strong affinity for mana, using magic better than many of Hecate's children. Its control under mana is enviable and reaches a larger scale. You can enchant objects to be unbreakable or to bless them in any way you like. You can also undo and reverse magic effects.

Levels 51-99: Now, in full power, you can clash with beings of mastery in magic, not being omnipotent but exercising spectacular magical control. You can create potions, spells, blessings and enchantments with great affinity and perfection. You can also counter magic and counter it according to your current will and skill. Spells referring to all Hermes labels are extremely more effective and powerful 100% of the time, while the others have different effects, comparable to other great magic gods.

 


Hermeneutics.

Level 1: Hermes' children have an incredible ability as hermeneuts, they are naturally gifted with perfection in this area, being able to translate and interpret any type of ancient or sacred writing (runes, symbols, etc.). Any type of ancient writing or record that is supernatural, philosophical and / or religious can be translated and / or interpreted by him with immense ease, whether from a grimoire to the Bible itself.



Greek sprinter.

Levels 1-10: As everyone knows popularly, Hermes is known to everyone, mainly as messenger of the gods, besides being the reason for inventing the race. Based on this, your children are simply very fleeting from birth, being as fast as they are agile. Initially all your metabolism is accelerated, being able to heal from wounds such as deep cuts and bleeding in seconds, having difficulty with things more serious than this. Along with your metabolism, all your senses are also extremely quick, making you react instinctively to some types of danger before they afflict you. His body speed is also incredible, but he receives special sandals from his father, which come when he wants to run, so with his run, he can reach the speed of sound easily.

Levels 11-25: Your agility even when standing still is supernatural, no type of projectile hits you, even if it is superior to you, as your natural running ability is unsurpassed. You can handle running for days at its peak. The demigod, besides being physically fast, has reasoning as fast as himself, being able to easily perform his feats with mastery. Your metabolism can already cover injuries such as deep cuts and internal damage in seconds. Its speed is so high that it can vibrate its molecules as it improves, being able to vibrate half of its body to become intangible. It easily reaches Mach 7. It still depends on the sandals for such.

Levels 26-35: Now you are simply a figure, your eyes begin to see everything around you in a slow state, obviously for things less fleeting than you. His extremely quick thinking overcomes any type of invasion attempt, as his nervous system is almost instantaneous. Your wounds are fully restored in seconds, as it already covers disappointments. You are able to amplify your impact from blows from speed and can keep your entire body intangible for any moment you want. Reaches lightning / lightning speed. It still depends on the sandals for such.

Levels 36-50: He is an excellent runner athlete, not yet fully perfected but he is constantly accelerated. Fatal level wounds heal or pierce your composition, which is constantly vibrating as long as you wish. You are a blur in everyone's eyes, and now, slowness is present even when you are standing still. No projectile or prevention can catch you, you are faster than perceptions. It reaches 7 times the speed of lightning. It still depends on the sandals for such.

Levels 51-99: Unsurpassed, you are almost invisible, as the reflection of the rays of light does not reach you anymore, since you constantly vibrate your particles. Wounds are regenerated and organs can be replaced. You speak and think as fast as you move. Reaches 10 times the speed of lightning. You no longer need the sandals, but they are still yours if you want to share Speed ​​with someone.

Levels 100-150: The peak has been reached, the demigod is simply undetectable while running. You are 100% intangible, and constantly see the world in slow motion. With his reasoning and intelligence, he can easily be as strong as a son of air if he uses physics in a certain way. Every type of injury heals extremely fast and all your skills reach the same speed as long as you want. It reaches the speed of light.



Active Powers
 

Divine Luck.

Level 10: Since birth, the offspring of Hermes are imbued with immense luck, in which they help them to do everything they always desire. That said, from this level, the demigod can enjoy this asset for all kinds of ends, whether in combat or not. When active, all positive chances turned in favor of the demigod in question, and for 5 rounds he will have his luck totally in his favor, not being afflicted by any form of cancellation or reversal of this. Can be used 1 time every 3 turns.



Instant transmission.

Level 1-10: With this ability, the demigod is able, at this level, to teleport (non-magic) objects within his field of vision, wherever he wants, as long as he sees, being able to exchange two objects as well.

Levels 11-25: Can teleport magical items and mystical weapons that are in your field of vision, however you want.

Levels 26-35: You already learn to switch places with any object or inanimate thing as you wish, being able to teleport any type of object in your field of vision.

Levels 36-50: You can teleport not only objects, but also living beings, that are in your field of vision, be they demigods or creatures, it doesn't matter. You can switch places with that person up to 5 times.



Adrenaline.

Level 20: When needed or overexcited, this ability activates, making the demigod a constant source of adrenaline. All current injuries are instantly healed and your body is restored. Your muscles dilate and all your physical attributes reach levels 30 times higher. Its destructive force reaches the point of destroying entire states if it wishes, and can withstand planetary blows. His reflexes and senses emerge even more, making him a beast that hears, sniffs and feels everything 500 meters away. It only ceases if he loses or gets knocked out.

 


Progenitor Of Fire.

Levels 1-10: As stated in the legends, Hermes, on his first day of life, created fire, so his children inherit a unique ability, which when active, causes all the powers of the target that are linked or related to the fire and its derivatives, are temporarily extinguished (3 shifts) with no chance of recovery in this time. Can be used 1 time every 3 turns.

Levels 11-25: No type of technique derived from fire can work for 4 shifts.

 


Streaming.

Level 1-10: With a movement of his hands, the demigod manages to open a portal through a fissure in the space around him, which takes him anywhere within 500 meters around him.

Levels 11-25: You can open up to 3 portals and they take 1 km around you. If closed, the portals can cut off any type of material that was divided between the initial portal and the exit portal.

Level 26-35: You can open up to 7 portals anywhere on the planet. The portals have a paradoxical connection, which can multiply what enters it, for example: I create a portal beside me, and 5 around my enemy, these 5 would be the exit to the only portal that would be beside me, and at the put my arm in this one, it would come out by 5 at once, multiplied. (Does not work with physical bodies, only if the rest of what is multiplied is still on the other side).

Levels 36-50: You can open up to 10 portals anywhere or even a different dimension / world. These exert a powerful suction effect that equals a wormhole.



Hermes Coin.

Levels 1-10: The demigod removes a small copper coin from his pocket, which, when thrown upwards, initiates a Slow Motion effect on everything, which only stops when the coin, also affected by Slow Motion, touches the floor. It can be done with any coin you find, and it only works 3 times in combat, once every 2 turns.

Levels 11-25: You can do this with two coins, and Slow Motion is now 1 shift. 2 times every 2 turns, can do up to 5 times.



Cheater's Revenge.

Level 10: This ability of the children of Hermes causes those affected to miss all subsequent movements for three turns, it is automatically activated after an effective attack is launched on the demigod. Can be used 3 times, once every 2 turns.



Divination.

Level 1-10: The demigod acquires an ability related to one of his father's labels, divination, which allows him to deduce a future event, up to 1 shift ahead of him, and to be able to anticipate it. Events are always right.

Levels 11-25: You can deduct in an improved way, up to 2 shifts ahead of you, anticipating two reactions.

Levels 26-35: You can deduct up to 3 shifts, anticipating 3 reactions.

Levels 36-50: You can already deduct up to 4 shifts ahead of you, perfectly, anticipating 4 reactions ahead of you or even changing the course of the battle.

Ps: Can be used in other different ways, not just in turns and battles.



Heads or tails.

Levels 10: The demigod materializes in his hand, a coin with a caduceus symbol on one side and one of his father's face on the other and throws it upwards.

Caduceus (crown) - The demigod's opponent will have an unlucky eternal life, erring whenever the demigod is present. The price for this to cease is that he willingly offers something of value to the cause (offspring of Hermes). Offers range from cash to items and skills permanently.

Hermes face (face) - All negative effects of the battle are immediately canceled, and prevented from being used again.

Ps: twice per Event / saga.


Kinetic Amplifier.

Levels 1-10: The demigod since the beginning of the fight, accumulates deliberate energy from blows received and delivered, and movements made by both, so that, whenever he wishes, he can pour this energy into concentrated blows of unimaginable force or even on objects , making them have a great impact regardless of their size (but their mass).

Levels 11-25: Can increase the kinetic energy of something you throw or your own strokes.

Levels 26-35: Able to absorb kinetic energy for their own purposes, nullifying impacts and blows.

Levels 36-50: Can override and reduce kinetic force on something, as well as dump that force on something or someone the way you want. It can generate kinetic explosions, impulses, etc.

CLAIM GIFTS

Mystic Dagger

Dagger that can constantly change elements, the owner's choice. However, only for common elements. (Example: a silver dagger changing to gold, etc.).


Heavenly Caduceus

Caduceus that allows the owner to manage to make weak earthquakes, managing to make a tremor in a radius of 30 meters.

Reptilianistic Greaves

Greaves with details of wild reptiles, with specials on snakes. Upon reaching the opponent, it manages to emit a poison that will lower its yield (Damage at the Narrator's discretion). Great for body attacks.

 

 

 

 

 

Snake

Level 20 - Generates a fast tornado-like wind shock wave from your mouth.

Level 30 - The snake frontally creates a transparent air shield.

Level 40 - Creates quick beams of winds that can be controlled.


Level 50 - The snake gains super speed, so much so that it seems to teleport.

MASCOT

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