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THE DONEL OF ORLÉANS

HISTORY

Joan of Arc (in French : Jeanne d'Arc, IPA: [ʒan daʁk] ; in Italian : Giovanna D'Arco; ca. 1412 - May 30 , 1431 ), known as "The Maiden of Orléans" (in French : La Pucelle d'Orléans) and also known as Joan of Arc, the redhead (in French: Jeanne d'Arc, la rousse) is a French and holy heroine of the Catholic Church . She is the patron saint of France and was a military chief of the Hundred Years' War , during which she took sides for the armagnacs , in the long struggle against the borguillion and their English allies. She was executed at the stake, in an auto de fe by the borguinhões in 1431. Peasant, modest and illiterate, she was a French martyr and also heroine of her people, rehabilitated 25 years after her death, in 1456, by Pope Callisto III , considering her invalid process, and canonized in 1920 , by Pope Benedict XV .

SONS OF JEANNE

Appearance: Jeanne's children have delicate features, large and bright eyes, which vary between shades of violet and blue. Her hair is straight, long and blond (it can also vary for red or pink). Owners of fair skin and a tall body, he has a firm and erect body posture, with a musculature developed in function of his physical training. (Required).

Personality:: They are kind and gracious. Usually, wherever they go, they end up making many friends; always honorable and determined, Jeanne D'Arc's offspring have exuberant strength and faith with them. However, those who decide to follow the witch way, do not become really evil people, but rather proud and calculating, in addition to being a little narcissistic, stop caring about others and dedicate themselves more. Furthermore, the offspring of the holy path are required to maintain chastity until marriage, while those of the witch path are not. Offspring who decide to remain on the holy path have their home in the Christian temple, unlike those on the wizarding path that will be in the demonic camp. Amos paths start at Rank B.

General Powers

Passive Powers (General - Santa / Witch)

 

Improved Speed

As born warriors, Jeanne's children are incredibly fast, and can reach great speeds when passing through their experience.

Level 1-10: Initially, the offspring reach up to 700km / h.

Level 11-25: Now, they reach up to 1400km / h.

Level 26-35: The semi-saints reach up to 2100km / h.

Level 36-50: Offspring reach 2800km / h.

Level 51-99: Campers now reach 3500km / h.

Level 100-150: The children of Santa Guerreira can reach up to 4200km / h.

Level 151-200: They can reach up to 4900km / h.

Level 201-250: Offspring reach the 5600km / h mark.

Level 251-300: At the apex, the offspring reach the 6300km / h mark.

Divine Force

As holy warriors, the children of Jeanne D'arc are endowed with great strength, which will be used by them in combat.

 

Level 1-10: Initially, the offspring are strong enough to break steel with their hands.

Level 11-25: Now, your strength has become sufficient to break titanium with your hands.

Level 26-35: Semi-saints are able to destroy diamonds with their hands.

Level 36-50: You can now destroy the adamantium with your hands.

Level 51-99: The offspring are strong enough to break the vibranium.

Level 100-150: Campers are already able to break the divine Iron with their strength.

Level 151-200: At its peak, Jeanne's children are able to break even the Celestial Iron with their strength.

Immunities

Through the natural blessing coming from her mother, Jeanne D'arc's offspring have some immunities and resistances, which develop over time.

Level 1-20: Initially, the offspring have some resistance to elemental attacks, never taking 100% of the damage. If that element is fire, the resistance will be even greater, preventing them from suffering the same fate as their mother. As the offspring becomes stronger, so does this resistance.

Level 21-40: Even if they follow the wizarding path, Jeanne's children have a sacred body, which prevents their interior from being manipulated by other beings, thus becoming immune to attacks of this type.

Level 41-60: The offspring become centered, and so they start to control their feelings, acquiring great resistance in them, rarely being influenced by them through controls and other people's charm.

Level 61-80: Finally, the saint's offspring have a "mental fortress", shielding her mind, and thus making such attacks flawed.

Sword Skill

As the sword was Jeanne's main weapon in the war, the maiden knew how to use it more than perfectly, making impossible and / or improbable movements. His sons and daughters inherited this gift, in addition to other special skills with the sword.

Levels 1-20: Even though he has never touched a sword before, Jeanne's son has a high skill with this weaponry, which lets him know its basic use - unlike other beginner campers. When you touch a sword, even if it is broken, and only the hilt or part of it remains, it will be "blessed" by the offspring, being fully regenerated, now acquiring a resistance and diamond cut.

Levels 21-40: Your character can already perform more difficult movements due to the adaptation of brutality with this weapon, even if they are still new to the art of handling. When you touch a sword, it will now have cut and strength equivalent to adamantium.

Levels 41-60: Offspring are able to toss weaponry at a particular individual with full skill, in addition to obtaining high control of it. They are already able to perform all the precise movements without expending a large part of their energy, besides that when they touch a sword, it will be regenerated, and obtain a resistance and cut equivalent to the vibranium.

Levels 61-80: In this state, the semi-saints discovered all the privileges, tricks and tricks by the skill they have with swords, which can be controlled with complete perfection. The camper has the ability to make impossible movements - and therefore enviable - with them and, when they touch a sword, it will have cut and resistance equivalent to divine metals.

Note: the "blessing" given to the sword, is only for the one you are handling. Once it is passed / stolen to another person, it will lose its effect.

Orleans Warriors

Automatically when it enters a small team, and it may even be a pair, the children of Santa de Orleans are equipped with a white flag (this is not necessarily physical, it may just be a flag-shaped light, representing that of their Jeanne's offspring become the army's true leaders, inspiring and guiding soldiers, and passively granting buffs.

Level 1-10: Everyone receives a whitish aura around the body. Aura guarantees the team a small regeneration, which heals cuts and superficial scratches.

Level 11-25: The aura now allows Jeanne's children to share their physical stamina, helping their allies. All allies receive little physical resistance, as healing heals for deeper cuts and injuries.

Level 26-35: Jeanne's offspring allies are now buffed for speed, gaining just over 100km / h.

Level 36-50: The buff increases dramatically, healing much deeper cuts. In addition to the physical resistance being average, they now also have a high magic resistance; mainly black magic.

Level 51-99: The buff becomes perfect, increasing magic resistance to near immunity, resisting the first magic strikes with ease. Resistance serves both for witchcraft, curses as well as charms. The team's speed increases by + 200km / h, along with healing that can regenerate even broken bones. Everyone on the team receives a stamina that also increases their willpower, inspiring everyone to complete their mission / objective.

The True Vision

Level 30: Just as their mother was able to see King Charles VII in disguise amidst an immensity of nobles, semi-saints are able to see the true face of things, no matter how difficult. As a consequence of this, they have a great resistance to illusions, being extremely difficult, and almost impossible, to put them in one. When this occurs, they can still escape very easily, leaving few rounds in it.

Internal Armor

Breaking the stereotypes of her time, Joana showed herself to be a courageous and resistant woman and, like her, campers have increased capacities. It is impossible for anyone to control your body, your soul, or even possess.

Level 1-10: Your skin has a peculiar resistance, which is compared to iron.

Level 11-25: The skin of the offspring has become as resistant as steel.

Level 26-35: The semi-saints now have a skin as tough as titanium.

Level 36-50: The resistance of the skin passes see compared to the diamond.

Level 51-99: The offspring now have a body as tough as adamantium.

Level 100-150: At their peak, semi-saints have a skin as resistant as it vibrates

nium.

National symbols

Level 1: As the greatest symbol representing France, Jeanne D'arc is very respected and adored in the country, being the “pride of the nation”. Thus, the offspring have full respect for the children and beings of the French pantheon, rarely being attacked or having a request for help or order being denied.

Note: This ability also works on requests made to deities, since, to ask something of them, the offspring do not need to be devout and / or believe in them as their gods.

Handling Pheromones

Jeanne's offspring acquire an enviable beauty from the day of her birth. They never had the problem of normal teenagers, like the problem of acne; hair dryness, oiliness, etc. Its beauty is extreme, managing to surpass even the children of Aphrodite, Hathor and etc. It naturally exhales pheromones that make everyone close to some saint's offspring lose their balance, as well as losing track of the real danger and reality.

Level 1-20: Everyone, when approaching the Santa within a radius of 10 meters, feels heavy and unbalanced. The effects are small, but still real.

Level 21-40: The effects increase, causing enemies to lose partial awareness of the danger. For example, when you stay somewhere very high on the floor, you will feel an extreme desire to play. Forcing them to do something that threatens their very existence, such as not defending themselves from a near-fatal attack.

Note: It is not possible to make them self-destruct, or commit suicide.

Level 41-60: The enemies now feel like a rock stuck to the ground because they are so heavy. It is not real, but a kind of distortion of the enemy's image of himself.

Level 61-80: The enemies will start to feel an extreme itch on your skin, being totally agonizing for them. The itching is so strong that the enemies' skin begins to form red blisters and spots, just as any touch on these affected places is totally harmful to the victim. The stains and blisters are sensitive, bursting to the point of bleeding without stopping, in the minimum possible touch. Thus, it hinders enemies in movement, or even being a great risk to fight exposed. Furthermore, if you stay for a long time close to Jeanne's offspring (+3 turns) you may have certain side effects such as the total loss of all five senses until you get away from it. After leaving, the time to return to normal is at least 2 shifts.

Witch Path

Sacred Halo

 

Concentrating briefly on a small prayer, Jeanne's offspring manage to summon a halo over their heads, which will help her in the battle.

 

Level 1-10: When under the halo, the offspring becomes invulnerable, being able to repel any physical attack or object coming towards them. Initially, semi-saints can stay in this state for two consecutive rounds, requiring three rounds to recharge their power.

 

Level 11-25: The offspring are able to place the halo on another person, which needs to be in their field of vision.

 

Level 26-35: It is already possible to conjure two halos at the same time, one of the users being able to own the offspring. In addition, the duration of invulnerability became three rounds.

 

Level 36-50: Semi-saints can now summon three halos at the same time. The skill's reload time has now become two rounds.

 

Level 51-99: Now, the offspring can place the halos in four beings at the same time, and the duration of the effect is now four rounds.

 

Level 100-150: At the peak of this skill, up to 5 halos can be cast at once. The ability's reload time has now become a round. It even repels magical attacks. They last a maximum of four rounds.

 

Note: conjuring the halos takes more energy from the offspring than maintaining them or changing the beneficiary.


 

Guardian angel

 

In order for them to continue treading their path without complications, the offspring have a “protective angel spirit”, not one being an Angel. In order to care for the offspring, the “angel” is merged with their energies.

 

Level 1-50: Initially, the angel will not appear fully to the semi-saints, only helping them indirectly. Offspring will always do something doing their best, and can never be demotivated, since it radiates hope directly in them.

 

Level 51-100: The angel starts to appear physically, molding itself through the energy of the offspring. This will appear to defend your protégés from any deadly attack coming your way, absorbing you.

 

Level 101-150: When they are killed, the angel will appear next to their bodies, and with a touch, they will be able to bring the offspring back to life (once per event).

 

Level 151-200: The semi-saints can now ask for help from their protective angel in combat, and he will appear to launch a powerful attack. A sphere of light, whose radius measures approximately one meter, will be created by itself, and launched at high speed towards the targets. Through contact with it, those affected will be deleted.

 

Level 200-250: Wishing to give them a second chance, Auriel will recreate the offspring, bringing them back into existence when erased (once per event).

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The Profane

 

Level 31: As Christians and holy warriors, the children of Jeanne D'arc are able to nullify and annihilate things that go against God and the Church, that is, profane things. The main target of this ability is magic, and so the offspring are able to completely nullify magic, witchcraft and derivatives, since God abhors such a practice. The cancellation will be done according to the level of the offspring, since the higher your level, the more magic can be canceled. If the enemy has a higher level than the offspring, this nullification will fail, canceling little or even none of the witchcraft / magic / etc used


 

Sanctified Photokinesis

 

Through her holiness, Jeanne's children become able to manipulate light, developing this ability over time. The Children of Jeanne can not only control the light but can also use other species of Light exclusive to their mother.

 

Level 1-20: Initially, the offspring have some control over common light, which is considered to be of medium level.

 

Level 21-40: Now you have high control over the light. They can create projectiles, rays etc.

 

Level 41-60: They now have perfect control over light on a global scale. Get perfect control of two new lights, these being:

 

Light of the Blessed: Only when you move your hand towards the enemy, if he is of evil origin and has bad intentions (no matter if he is a demon, demigod, angel, etc ...) a beam of Light falls from the sky moving towards you; burning your body. The victim does not die instantly, but if his wounds are not healed it will not be long before he perishes.

 

Light from Paradise: The purest light that exists from the sky illuminates the body of the semi-saint. The light is warm, but it does not burn the skin, but comforts you. During this period of time (lasts up to 4 shifts) everyone in the presence of the semi-saint will have to speak the truth, otherwise their eyes will burst into flame as well as their soul that will start to overheat, destroying the body of the “liars ”. There is no way to hide information, lie, or the like in your presence. (Within a radius of up to 50 meters).

 

Level 61-80: At its peak, the control of the semi-saints over the light becomes a global level. They now unlock just one more light, the Sacred Light of Purification.

 

Sacred Light of Purification: Within a radius of up to 20 meters a yellow light emanates from the body of the semi-saint, any demon that stays more than two shifts in his presence is "exorcized" burning in flames and being sent directly to hell. In hell, if you do not have any ability to leave freely, you are banned for up to 10 Rounds.

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Wings of Glory

 

Jeanne D'Arc had been blessed by the skies with the ability to fly; sprouting beautiful white wings with fluffy plumes on its back. The wings can be reversed into Light, launching projectiles of Light (the character can decide which Light) while flying gracefully. Immediately, scars will appear and soon they will bloom from there, the wings will help you in different situations, you will be interconnected forever. They will not hinder your flights and your air movements, as they may be hidden from inside Jeanne's son and only open up at his command. The wings are covered in a soft and well-padded plumage, being as beautiful as the wings of any other winged being,

 

Level 1-10: Can fly at 600km / h. Its wings are as resistant as iron. They can easily destroy or re-launch projectiles launched at them.

 

Level 11-25: It now flies at 1200km / h. Its wings are resistant like titanium. They are now able to transform them purely into Light, absorbing attacks that emit lights.

 

Level 26-35: They fly at up to 1800km / h. They are as resistant as the diamond.

 

Level 36-50: They can fly up to 2400km / h. They are resistant like adamatium.

 

Level 51-99: They fly now at up to 3000km / h, having the same resistance as the vibranium.

 

Level 100-150: Flies up to 3600km / h, having the strength of divine iron. At this level, among the virtues that the wings have, such as the instantaneous and celestial healing that occurs in a matter of milliseconds, they may also become intangible like the light that surrounds Jeanne's son. The feathers will be retractable, so they can be thrown at something or someone go to their vital areas, the wings fit into the different powers of Jeanne's children, like the feathers that can be coated in another material, and the wings can take any shape Jeanne's son wants.

 

Level 151-200: They have the resistance of the celestial iron, besides, they fly at up to 4200km / h. They will be indestructible and nothing and no one will be able to snatch or cut them from Jeanne's son, as Jeanne herself had blessed them with the vitality and precise resistance, and in addition to her involuntary defense, example: if something tries to attack you , their wings will appear and will stand in front defending the attack.


 

Blessing of the Seven Archangels

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Reaching this level of power, the offspring begin to receive a blessing from heaven, more precisely, from the Seven Archangels.

 

Level 51-100:

  • Gabriel: Through the great messenger and communications archangel, the offspring receives a helmet made of celestial iron, whose shape varies according to their taste. Once placed, the helmet grants its wearer the ability to telepathy, so that it communicates perfectly with any being it wishes.

  • Uriel: through the "Fire of God", the children of Saint George are blessed with the control of fire and divine fire, perfectly controlling both. The second, which has a different coloring, will be able to reach even the soul of the opponents.

 

Level 101-150:

  • Miguel: Through the blessing of this archangel, the offspring will receive a beautiful celestial iron sword, which in their hands will be surrounded by a white light, giving it the ability to annihilate matter with its cuts.

  • Jegudiel: The archangel "Praise to God" will complete Michael's blessing, granting the rest of the celestial iron armor to the semi-saints, being really complete when used together with the helmet.

  • Baraquiel: through the "Lightning of God", the offspring obtain a perfect control over the rays, being able to cause great storms in the place where they are.

 

Level 151-200:

  • Rafael: This archangel gives the offspring the ability to emanate from their hand or body a bluish aura capable of healing any existing wounds, even illnesses etc., even though they are considered to be unhealed.

  • Salatiel: With the blessing of Salatiel, the archangel known as "He who prays to God", Jeanne D'Arc's children became able to bring someone back from existence, giving him a new chance.

 

Note: Salatiel's power can only be used once per event, and both offspring and offspring must be participating in the event.


 

Creator's Blessing

 

Saint Jeanne D'Arc had been blessed by God himself, receiving numerous benefits. The blessing expanded to his children, giving them unique and special skills.

 

Level 50: When touching another half-blood (except demonic) you can use only one passive or active ability, of the same level as Jeanne's offspring, in that turn. It is not a “copy” because it cannot be “kept” but for immediate use.

 

Level 100: You will be able to “sacrifice” the entire skill, and you will no longer be able to use it during that event if the offspring wants to use any skill in any way. It is still necessary to touch someone who has it.

 

Level 150: The surrounding sky lights up, making all the dark, dark, demonic and evil beings fall on their knees on the floor feeling extreme mental pain and in all bones. Because of the pain, they are unable to move or perform anything.


 

Mental Induction

 

In addition to being extremely beautiful, Jeanne's offspring are able, by concentrating, to send messages to the subconscious of their target's brain, inducing them to do something

 

Level 1-30: During a conversation or negotiation, the offspring can use this ability to influence the results, leaving things favorable for themselves. When the suggestion somehow responds to the target's ambitions, the occurrence of such an act becomes even easier.

 

Level 31-60: Semi-saints are now able to increase small desires for their targets, such as the urge to go to the bathroom or sleep. This way, they can induce targets to leave their locations or not pay attention to something easily.

 

Level 61-90: The offspring start to control the desires of those in which they focus perfectly, greatly facilitating their induction and action. Thus, the target's chance of following its induction is almost total.

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The ten Commandments

 

The Ten Commandments are nothing more than the sacred and absolute laws of God, being handed over to Moses himself. Jeanne D'Arc's offspring respect such laws as if it were really a law in their life, acquiring some favorable skills in battle.

 

Reaching this level of power, the offspring begin to receive a blessing from heaven, more precisely, from Yahweh himself.

 

Level 1-50:

  • Do not steal: When activating the commandment, anyone who stole or copied any skills in the event without authorization, loses them.

  • Do not raise false testimony: You are practically immune to speech, never being affected by it.

  • Do not desire the woman of the neighbor: All those who have been in love or felt at least some carnal feeling for committed people, lose all senses instantly.

  • Do not covet others' things: It is impossible to steal anything from Jeanne's offspring, just as they cannot steal anything. Be it theft of energy, powers, etc.

Level 51-100:

  • Loving God above all things: All those who do not believe in the existence of God experience severe headaches while being close to Jeanne's children. If you stay for many shifts denying the existence of the almighty, blood will “leak” through your eyes and nose, and may even lead to death.

  • Do not take your holy name in vain: All those who speak the name of the offspring during the battle will have their voice removed from themselves without any chance of defense. It's like I wanted to scream, but nothing came out.

 

Level 101-150:

  • Guarding Sundays and guard parties: Everyone who is affected by this skill feels extremely euphoric and determined by ten shifts. The bodies of those affected are covered by a white aura, granting during the ten rounds: Whenever they are killed, they will be resurrected to continue the battle. At the end of the battle, the dead, if they have no resurrection skills, remain dead. Remembering that it works only in close allies (50 meters).

  • Honor Father and Mother: Allies affected by the ability have a boost in their divine abilities. Their speed is doubled, as well as they receive extremely sharp senses having a 10x view of an eagle; being able to smell and distinguish them up to 1 km away; the taste is like that of a rattlesnake, and you can feel the heat present in the air just by putting your tongue in contact with the air, knowing where the enemies are. It lasts seven shifts.

  • Do not kill: All those who approach the semi-saint with the intention of killing or hurting, will remain immobile, without powers (only mental powers still work).

  • Do not sin against chastity: All who have lost their virginity before marriage or have had sex just for pleasure, are unable to concentrate on the battle; becoming more susceptible to blows.

 

Note: It is necessary to “activate” the commandment, and for that you need to speak the entire name of the commandment. At level 150, you don't have to talk, just think.

 

Example: To activate "Do not kill", you must say or think "Do not kill".

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Holy form

 

The offspring's hair turns golden, as does his eyes that radiate the same flames that once killed his mother. Your skin becomes more flushed, as your body is reversed by indestructible golden armor. Its wings "sprout" from its back, totally golden. The flag that his mother carried with him appears in his hands. When the flag is fixed to the ground, a wave of divine light radiates its surroundings. By converting your high-level magic resistance into protection, you can provide a very effective barrier to prevent damage to yourself and allies, as well as to avoid any physical and spiritual curses. As it gets hit by opponents 'blows, the energy spent by opponents' attacks is "recycled" by the barrier, getting stronger and stronger. Acquires the ability to absolutely control any type of fire, just as you can go to heaven itself and come back without damage or side effects. You can also with just a touch of five seconds on the forehead of some being with demonic blood, your eyes will burn in light as well as your soul and your body, having your physical body reduced to dust.

 

Levels 180-200: Lasts 2 rounds.

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Levels 201-220: Lasts 3 rounds.

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Levels 221-240: Lasts 4 rounds.

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Levels 241-260: Lasts 5 rounds.

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NOTE: Can be used once per event.

The Holy Way

Sacred Halo

 

Concentrating briefly on a small prayer, Jeanne's offspring manage to summon a halo over their heads, which will help her in the battle.

 

Level 1-10: When under the halo, the offspring becomes invulnerable, being able to repel any physical attack or object coming towards them. Initially, semi-saints can stay in this state for two consecutive rounds, requiring three rounds to recharge their power.

 

Level 11-25: The offspring are able to place the halo on another person, which needs to be in their field of vision.

 

Level 26-35: It is already possible to conjure two halos at the same time, one of the users being able to own the offspring. In addition, the duration of invulnerability became three rounds.

 

Level 36-50: Semi-saints can now summon three halos at the same time. The skill's reload time has now become two rounds.

 

Level 51-99: Now, the offspring can place the halos in four beings at the same time, and the duration of the effect is now four rounds.

 

Level 100-150: At the peak of this skill, up to 5 halos can be cast at once. The ability's reload time has now become a round. It even repels magical attacks. They last a maximum of four rounds.

 

Note: conjuring the halos takes more energy from the offspring than maintaining them or changing the beneficiary.

 

Guardian angel

 

In order for them to continue treading their path without complications, the offspring have a “protective angel spirit”, not one being an Angel. In order to care for the offspring, the “angel” is merged with their energies.

 

Level 1-50: Initially, the angel will not appear fully to the semi-saints, only helping them indirectly. Offspring will always do something doing their best, and can never be demotivated, since it radiates hope directly in them.

 

Level 51-100: The angel starts to appear physically, molding itself through the energy of the offspring. This will appear to defend your protégés from any deadly attack coming your way, absorbing you.

 

Level 101-150: When they are killed, the angel will appear next to their bodies, and with a touch, they will be able to bring the offspring back to life (once per event).

 

Level 151-200: The semi-saints are now able to enlist the help of their protective angel in combat, and he will appear to launch a powerful attack. A sphere of light, whose radius measures approximately one meter, will be created by itself, and launched at high speed towards the targets. Through contact with it, those affected will be deleted.

 

Level 200-250: Wishing to give them a second chance, Auriel will recreate the offspring, bringing them back into existence when erased (once per event).

The Profane

 

Level 31: As Christians and holy warriors, the children of Jeanne D'arc are able to nullify and annihilate things that go against God and the Church, that is, profane things. The main target of this ability is magic, so that the offspring are able to completely nullify magic, witchcraft and derivatives, since God abhors such a practice. The cancellation will be done according to the level of the offspring, since the higher your level, the more magic can be canceled. If the enemy has a higher level than the offspring, this nullification will fail, nullifying little or even none of the witchcraft / magic / etc used

 

Sanctified Photokinesis

 

Through her holiness, Jeanne's children become able to manipulate light, developing this ability over time. The Children of Jeanne can not only control the light but can also use other species of Light exclusive to their mother.

 

Level 1-20: Initially, the offspring have some control over common light, which is considered to be of medium level.

 

Level 21-40: Now you have high control over the light. They can create projectiles, rays etc.

 

Level 41-60: They now have perfect control over light on a global scale. Get perfect control of two new lights, these being:

 

Light of the Blessed: Only when you move your hand towards the enemy, if he is of evil origin and has bad intentions (no matter if he is a demon, demigod, angel, etc ...) a beam of Light falls from the sky moving towards you; burning your body. The victim does not die instantly, but if his wounds are not healed it will not be long before he perishes.

 

Light from Paradise: The purest light that exists from the sky illuminates the body of the semi-saint. The light is warm, but it does not burn the skin, but comforts you. During this period of time (lasts up to 4 shifts) everyone in the presence of the semi-saint will have to speak the truth, otherwise their eyes will burst into flame as well as their soul that will start to overheat, destroying the body of the “liars ”. There is no way to hide information, lie, or the like in your presence. (Within a radius of up to 50 meters).

 

Level 61-80: At its peak, the control of the semi-saints over the light becomes a global level. They now unlock just one more light, the Sacred Light of Purification.

 

Sacred Light of Purification: Within a radius of up to 20 meters a yellow light emanates from the body of the semi-saint, any demon that stays more than two shifts in his presence is "exorcized" burning in flames and being sent directly to hell. In hell, if you do not have any ability to leave freely, you are banned for up to 10 Rounds.

Wings of Glory

 

Jeanne D'Arc had been blessed by the skies with the ability to fly; sprouting beautiful white wings with fluffy plumes on its back. The wings can be reversed into Light, launching projectiles of Light (the character can decide which Light) while flying gracefully. Immediately, scars will appear and soon they will bloom from there, the wings will help you in different situations, you will be interconnected forever. They will not hinder your flights and your air movements, as they may be hidden from inside Jeanne's son and only open up at his command. The wings are covered in a soft and well-padded plumage, being as beautiful as the wings of any other winged being, but do not be carried away by the beauty of them because they are as strong as the Celestial Iron and can withstand any type of projectile or blow physical launched against you, easily withstanding attacks involving extraordinary force.

 

Level 1-10: Can fly at 600km / h. Its wings are as resistant as iron. They can easily destroy or re-launch projectiles launched at them.

 

Level 11-25: It now flies at 1200km / h. Its wings are resistant like titanium. They are now able to transform them purely into Light, absorbing attacks that emit lights.

 

Level 26-35: They fly at up to 1800km / h. They are as resistant as the diamond.

 

Level 36-50: They can fly up to 2400km / h. They are resistant like adamatium.

 

Level 51-99: They fly now at up to 3000km / h, having the same resistance as the vibranium.

 

Level 100-150: Flies up to 3600km / h, having the strength of divine iron. At this level, among the virtues that the wings have, as the instantaneous and celestial healing that occurs in a matter of milliseconds, they may also become intangible as the light that surrounds Jeanne's son. The feathers will be retractable, so they can be thrown at something or someone goes to their vital areas, the wings fit into the different powers of Jeanne's children, like feathers that can be coated in another material, and the wings can take any shape Jeanne's son wants.

 

Level 151-200: They have the resistance of the celestial iron, besides, they fly at up to 4200km / h. They will be indestructible and nothing and no one will be able to snatch or cut them from Jeanne's son, as Jeanne herself had blessed them with the vitality and precise resistance, and in addition to her involuntary defense, example: if something tries to attack you , their wings will appear and will stand in front defending the attack.

 

Blessing of the Seven Archangels

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Reaching this level of power, the offspring begin to receive a blessing from heaven, more precisely, from the Seven Archangels.

 

Level 51-100:

  • Gabriel: Through the great messenger and communications archangel, the offspring receives a helmet made of celestial iron, whose shape varies according to their taste. Once placed, the helmet grants its wearer the ability to telepathy, so that it communicates perfectly with any being it wishes.

  • Uriel: through the "Fire of God", the children of Saint George are blessed with the control of fire and divine fire, perfectly controlling both. The second, which has a different coloring, will be able to reach even the soul of the opponents.

 

Level 101-150:

  • Miguel: Through the blessing of this archangel, the offspring will receive a beautiful celestial iron sword, which in their hands will be surrounded by a white light, giving it the ability to annihilate matter with its cuts.

  • Jegudiel: The archangel "Praise to God" will complete Michael's blessing, granting the rest of the celestial iron armor to the semi-saints, being really complete when used together with the helmet.

  • Baraquiel: through the "Lightning of God", the offspring obtain a perfect control over the rays, being able to cause great storms in the place where they are.

 

Level 151-200:

  • Rafael: This archangel gives the offspring the ability to emanate from their hand or body a bluish aura capable of healing any existing wounds, even illnesses etc., even though they are considered to be unhealed.

  • Salatiel: With the blessing of Salatiel, the archangel known as "the one who prays to God", the children of Jeanne D'Arc became able to bring someone back from existence, giving them a new chance.

 

Note: Salatiel's power can only be used once per event, and both offspring and offspring must be participating in the event.

 

Creator's Blessing

 

Saint Jeanne D'Arc had been blessed by God himself, receiving numerous benefits. The blessing expanded to his children, giving them unique and special skills.

 

Level 50: When touching another half-blood (except demonic) you can use only one passive or active ability, of the same level as Jeanne's offspring, in that turn. It is not a “copy” because it cannot be “kept” but for immediate use.

 

Level 100: You will be able to “sacrifice” the entire skill, and you will no longer be able to use it during that event if the offspring wants to use any skill in any way. It is still necessary to touch someone who has it.

 

Level 150: The surrounding sky lights up, making all the dark, dark, demonic and evil beings fall on their knees on the floor feeling extreme mental pain and in all bones. Because of the pain, they are unable to move or perform anything.

 

Mental Induction

 

In addition to being extremely beautiful, Jeanne's offspring are able, by concentrating, to send messages to the subconscious of their target's brain, inducing them to do something

 

Level 1-30: During a conversation or negotiation, the offspring can use this ability to influence the results, leaving things favorable for themselves. When the suggestion somehow responds to the target's ambitions, the occurrence of such an act becomes even easier.

 

Level 31-60: Semi-saints are now able to increase small desires for their targets, such as the urge to go to the bathroom or sleep. This way, they can induce targets to leave their locations or not pay attention to something easily.

 

Level 61-90: The offspring start to control the desires of those in which they focus perfectly, greatly facilitating their induction and action. Thus, the target's chance of following its induction is almost total.

The ten Commandments

 

The Ten Commandments are nothing more than the sacred and absolute laws of God, being handed over to Moses himself. Jeanne D'Arc's offspring respect such laws as if it were really a law in their life, acquiring some favorable skills in battle.

 

Reaching this level of power, the offspring begin to receive a blessing from heaven, more precisely, from Yahweh himself.

 

Level 1-50:

  • Do not steal: When activating the commandment, anyone who stole or copied any skills in the event without authorization, loses them.

  • Do not raise false testimony: You are practically immune to speech, never being affected by it.

  • Do not desire the woman of the neighbor: All those who have been in love or felt at least some carnal feeling for committed people, lose all senses instantly.

  • Do not covet others' things: It is impossible to steal anything from Jeanne's offspring, just as they cannot steal anything. Be it theft of energy, powers, etc.

Level 51-100:

  • Loving God above all things: All those who do not believe in the existence of God experience severe headaches while being close to Jeanne's children. If you stay for many shifts denying the existence of the almighty, blood will “leak” through your eyes and nose, and may even lead to death.

  • Do not take your holy name in vain: All those who speak the name of the offspring during the battle will have their voice removed from themselves without any chance of defense. It's like I wanted to scream, but nothing came out.

 

Level 101-150:

  • Guarding Sundays and guard parties: Everyone who is affected by this skill feels extremely euphoric and determined by ten shifts. The bodies of those affected are covered by a white aura, granting during the ten turns: Whenever they are killed, they will be resurrected to continue the battle. At the end of the battle, the dead, if they have no resurrection skills, remain dead. Remembering that it works only in close allies (50 meters).

  • Honor Father and Mother: Allies affected by the ability have a boost in their divine abilities. Their speed is doubled, as well as they receive extremely sharp senses having a 10x view of an eagle; being able to smell and distinguish them up to 1 km away; the taste is like that of a rattlesnake, and you can feel the heat present in the air just by putting your tongue in contact with the air, knowing where the enemies are. It lasts seven shifts.

  • Do not kill: All those who approach the semi-saint with the intention of killing or hurting, will remain immobile, without powers (only mental powers still work).

  • Do not sin against chastity: All those who lost their virginity before marriage or had sex just for pleasure, are unable to concentrate on the battle; becoming more susceptible to blows.

 

Note: It is necessary to “activate” the commandment, and for that you need to speak the entire name of the commandment. At level 150, you don't have to talk, just think.

 

Example: To activate "Do not kill", you must say or think "Do not kill".

Holy form

 

The offspring's hair turns golden, as does his eyes that radiate the same flames that once killed his mother. Your skin becomes more flushed, as your body is reversed by indestructible golden armor. Its wings "sprout" from its back, totally golden. The flag that his mother carried with him appears in his hands. When the flag is fixed to the ground, a wave of divine light radiates around it. By converting your high-level magic resistance into protection, you are able to provide a very effective barrier to prevent damage to yourself and allies, as well as to avoid any physical and spiritual curses. As it is hit by opponents 'blows, the energy used by opponents' attacks is "recycled" by the barrier, getting stronger and stronger. It acquires the ability to absolutely control any type of fire, just as it can go to the sky itself and return without damage or side effects. You can also with just a touch of five seconds on the forehead of some being with demonic blood, your eyes will burn in light as well as your soul and your body, having your physical body reduced to dust.

 

Levels 180-200: Lasts 2 rounds.

 

Levels 201-220: Lasts 3 rounds.

 

Levels 221-240: Lasts 4 rounds.

 

Levels 241-260: Lasts 5 rounds.

 

NOTE: Can be used once per event.

Sword Images

On the left side:

Excalibur - Acquired in the Holy Way

On the right side:

Excalibur Morgan - Acquired on the Black Path

Ultimate Caliburn

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