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KAPPAS KING

HISTORY

Kuzenbo. There is not much about him except that he is the leader / king of the Kappas, a type of vampire-like leper creature who is smarter than the oni devil and less malevolent to men. Kappa are credited with teaching the art of bone fitting to humans. They are portrayed in legend and art as being the size of a 10-year-old child, yellow-green in color and resembling monkeys, but with fish scales or tortoise shells instead of skin. At the top of his head are hollow notches that are filled with water; If water is spilled, it is said that they lose their supernatural powers.

SONS OF KUZENBO

Appearance: They are thin, have black hair and usually wear sunglasses, all children of Kuzenbo carry a turtle shell with them.


Personality: They are gossips and can cause countless confusions, they are very perverted.

SKILLS

Passive Powers

Great Agility

Levels 1-6: Kuzenbo's son has the agility of a superhuman.

Levels 7-12: You can dodge arrows and projectiles launched at you with ease.

Levels 7-12: Agility and reflexes increase considerably, allowing you to easily deflect blows used against you in hand-to-hand combat.


Rod Skill

Levels 1-6: The Prince of Kappas will have advanced handling with the stick.

Levels 7-12: Your handling is out of the ordinary now.

Levels 13-20: Your movements with the weapon are perfect.
 

Natural Instinct

Level 1: Kuzenbo's children, despite not being a real Kappa, they carry a turtle shell on their backs, if they are in a dangerous situation the shell will cover the entire body, making a kind of cocoon instantly, inside the hull the Kuzenbo's son cannot be damaged by anything, he can stay up to a week inside the hull.
 

Absurd Force

Levels 1-6: Offspring can lift a car extremely easily.

Levels 7-12: Can stop a train at high speed.

Levels 13-20: Can break diamond.
 

Kappa's hull

Levels 1-6: The Kappa prince can choose to cover the body by the shell and look like a turtle, this will not damage your speed.

Levels 7-12: The strength of the armor is iron.

Levels 13-20: The hull has a pure steel resistance.
 

Immunity

Level 1: Children of Kuzenbo are immune to attacks involving water.
 

Water Resistance

Levels 1-6: A Kuzenbo child can withstand up to five hours of swimming.

Levels 7-12: You can now endure up to ten hours of swimming.

Levels 13-20: Can withstand up to twelve hours of swimming.
 

Sharp teeth

Level 1: The offspring can choose to have their teeth sharp like a katana.

Active Powers

Kappa Sealer

Levels 1-6: The prince of the Kappas will invoke a doll of a turtle, and will open its shell, immediately afterwards a burst of energy will go towards the enemy and pull it against the turtle, sealing it, it is necessary that the energy remains on the enemy for 5 seconds.

Levels 7-12: It needs to last three seconds now.

Levels 13-20: Just slopes, it will be sealed.

 

Invocation of Kappas

Levels 1-6: You can summon Kappas, humanoid turtles that will go towards the opponent in order to devour the same, your strength is that of a sumo wrestler.

Levels 7-12: Now the Kappas can be bigger with up to two meters and the strength will be that of a son of Ares.

Levels 13-20: Now his strength is Ares's three sons.

PS: You can summon up to five Kappas.
 

Backspace

Levels 1-6: Kuzenbo's son can return as he was three seconds ago, just close his eyes.

Levels 7-12: You can go back to how you were five seconds ago.

Levels 13-20: You can return as you were eight seconds ago.

PS: Only Kuzenbo's son will return to the previous position.
 

Flying Hoof

Level 1: Kuzenbo's son can remove the hull from his back and use it as a flying transport, it can reach the speed of an airplane.
 

Hydrokinesis

Levels 1-6: Control water on a small scale.

Levels 7-12: Can summon water and its control is medium.

Levels 13-20: Your control is practically perfect.
 

Coral Immobility

Level 1: The Prince of Kappas hits the opponent with a powerful blow, causing a large coral formation to grow rapidly from the initial point of contact. This then quickly solidifies and restricts the enemy's mobility, as the substance continues to grow, eventually covering its entire body.

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