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PAGAN SPIRIT

HISTORY

A Lutin is a pagan spirit of a child who has been cursed or a type of leprechaun who wears a red or green hat and has pointed ears, its origin is uncertain.

they can be compared to various elemental beings for their humor and their actions. Some are perverse, play tricks on humans, make a mess inside houses, etc. Others like to help nature

SONS OF LUTIN

Appearance: The appearance of a lutin's son strikes his characteristic pointed ears and hair that varies between brown and red.

Personality: Your personality is very varied, ranging from calm, calm and sociable to wicked and playing tricks on others for mere fun

SKILLS

Passive Powers

Forest knowledge

 

Level 1: Lutin, being a forest dweller, knows all the trees and their abilities and can thus help find food, medicine or poisons after all, you never know

Sharp senses

 

Living in the forest, Lutin shares some keen senses with animals, thus making his perception much more advanced

 

Levels 1 - 6: your senses are special, so you can see, hear and feel more than others within 200m

 

Levels 7-12: the radius now increases to 500m range of directions

 

Levels 13 - 20: your senses reach their maximum range with 1km of total area

Improved speed

 

Lutins are very quick and stealthy beings when needed

 

Levels 1 - 6: has superhuman speed

 

Levels 7 - 12: the speed of sound arrives

 

Levels 13 - 20: exceeds the speed of sound

 

Note: in a forest, lutin's skills are amplified and strengthened, as it is his home and initial environment

Shape change

 

Levels 1-6: Can change eye color

 

Levels 7-12: Can change hair color

 

Levels 13-20: They can take on whatever form they wish, and can deceive others

Size control

 

Levels 1 - 6: as a lutin you can change your size as you wish, but nothing above a normal human and below a rabbit

 

Levels 7- 20: at this level you can already control your size as you wish, not only being able to reach a colossal size

Harmony with nature

 

Levels 1 - 6: being a forest dweller, as a lutin you can use the plants around you in your favor as you wish, within a radius of 20m

 

Levels 7-12: now the radius increases to 100m

 

Levels 13 - 20: at this level, your control over the forest extends for 1km reaching its peak

Elemental control

 

Lutin is considered a spirit of nature and is therefore able to use his elements to his advantage

 

Levels 1 - 6: controls the basic elements at a low level

 

Levels 7-12: controls the basic elements in a larger area and can make broader movements

 

Levels 13 - 20: controls water, earth, fire, air and lightning and can use them in a huge area around them, being enhanced if you are inside a forest

Ethereal form

 

Levels 1 - 6: how a lutin manages to use an ancient skill causing the density of his body to drop like a ghost and can cross things, only one part of the body at a time

 

Levels 7-12: half the body at that level at a time

 

Levels 13 - 20: when it reaches its peak it can make your whole body become intangible like a ghost

Active Powers

Ifrit

 

Level 10: as a lutin knows every secret of the ancient forest he can summon an ancestral ally who is an Ifrit, thus possessing a strong connection with nature and his own abilities

Ent

 

Level 10: Lutin As a creature of the forest knowing all his secrets, in a moment of extreme need he can summon an ent who will assist him in battle and remain at his side until death or until the end of the battle, returning to the depths of the forest then

 

Cure

 

By knowing the forest and its secrets as a lutin, you can use energy and ancient knowledge to heal in aid of plants

 

Levels 1 - 6: this level heals only minor injuries

 

Levels 7-12: when you reach this level, you can heal deeper wounds and pulled limbs can be replaced

 

Levels 13 - 20: fatal injuries can be healed now if rescued in time

Genesis of the forest

 

As the home of a lutin is the forest, it manages to create trees around it, forming a forest within certain limits.

 

Levels 1 - 6: at this level the area that the trees will cover is 50m

 

Levels 7-12: your range now increases to 300m

 

Levels 13 - 20: at this level when you reach the peak of your initial power, your forest spans 1km

Friend of nature

 

Lutin for having several companions in the forest can call some of them to fight on his behalf

 

Levels 1 - 6: you can call a creature of your choice from the nearest forest to fight on your behalf after that it leaves

 

Levels 7-12: you can call 2 creatures to fight by your side

 

Levels 13 - 20: you can call up to 5 animals to accompany you in battle

Tree Teleport

 

Can move with extreme speed within a forest area as if teleporting within it

 

Levels 1 - 6: the range of each teleport is about 500m

 

Levels 7-12: in this case the range goes up to 2km

 

Levels 13 - 20: now having perfect domain you can teleport wherever you want, appearing close to the forest or even from one forest to another

Animal transformation

 

Levels 1 - 6: How a lutin being a forest lover and animal companion can transform into an animal (simple animals like bear or rabbit)

 

Levels 7-12: your control increases allowing you to turn into more animals, now considering rare animals

 

Levels 13 - 20: can be transformed into any animal you know in the forest, thus having complete control over mimicry

CLAIM GIFTS

The Yellow Subordination Mask

It is an ancient item created a long time ago by Nyarlathotep and delivered to his followers, this mask has great divine properties, in addition to a resistance compared to the Eldricth iron. The mask usually manages to clone it, creating replicas of it allowing the follower to use its effects several times during combat, or even recreate it in his hands if it is destroyed. When the mask is placed on the victims' faces, the mask connects physically, mentally and spiritually with the victim, making his targets subordinate to the follower, allowing him to give orders that are irrefutable to them, no matter how immune or resistant they will be. affected. To break this effect it is necessary to destroy the mask.

 

 

 

 

Sand Bat

 

Level 20: It is a creature with an appearance resembling a monstrous bat, it is different from any other species of Bat. Its matter is completely composed of the eldritch sands, being connected with its follower through its vital force, remaining alive as long as it is (also returning to life if the follower is revived). The bat has good reasoning skills, being able to understand several languages as well as the follower and can also speak and fly.

 

Level 40: At this level, the Bat manages to increase its size up to 100 meters. He can fly at speeds up to 10x faster than the follower, managing to emanate an eldritch energy around his claws capable of spraying his victims.

 

Level 60: The mascot manages to generate bursts of Chaos energy from his eyes, similar to the chaotic control of the follower, such rays of energy are able to assimilate acquiring properties of other types of energies.

 

Level 100: The pet is now able to temporarily become your follower by acquiring its active powers (lasts 4 rounds, 1 time per combat).

MASCOT

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