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GODDESS OF GOOD DEATH

HISTORY

Macaria, according to the Byzantine work "Suda", was the goddess of the good death. She is the daughter of Hades and Persephone [1]; in some traditions, born of their forced union, although there is no mention just before its time. She then became the goddess of happy death, but she was not well known. Macaria took the really privileged. People who slept or were in a state of peace and calm died. Her powers of darkness enabled her not to be seen by mortals, and with a sweet scent, she takes the mortal comfortably.

CHILDREN OF MACHINE

Appearance: Children of Machia are pale and have black hair with dark brown eyes

Personality: Children of Machia are very identical to those of Hades

SKILLS

Passive Powers
 

Shadow Healing of the Immortal

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Naturally, you will have a small immortality that will evolve over time, in addition to having Superhuman regeneration, however, when your skin comes into contact with the dark or at night, it amplifies your regeneration capacity, causing it to regenerate more quickly. (Twice per event)

 

Level 1-10: Any pain or simple wound is healed at the contact of the shadow or at night, as well as recovering your energy.

 

Level 11-25: Recovery can heal deeper cuts and perforations, in the situations mentioned. In addition, it will be able to alleviate any type of illness, making, at least, the negative effect on the body, such as death, take more rounds to complete. 

 

Level 26-35: Your regeneration comes to rebuild broken bones, dismemberment and lethal injuries, as well as adapt your body to external things like temperature.

 

Level 36-50: In the previous conditions, your body and soul regenerate from almost any effect, as they become more and more invigorated. 

 

Level 51-99: Under the previous conditions, you will be able to heal other individuals.

 

Level 100-150: Under the previous conditions, it has an almost perfect cure. Regenerating body and soul in a matter of minutes. 

 

Level 151-200: Now in the previous conditions, it will heal in a matter of seconds. 


 

Increased Darkness

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He has increased senses at night or in dark places, becoming the perfect warrior in these conditions.  

 

Level 1-10: Being in a very dark place, your strength and agility thus increase with your dilated iris, increasing your focus, and consequently the distance you can see. In addition to, through his sharp ears, being able to perceive movements up to 20 meters away.  

 

Level 11-25: Simply by being in a dark place, your reflexes, senses, strength and speed are doubled, as well as your iris focuses so you can have a detailed view of things up to 40 meters away. You can already see the various movements around you in detail. 

 

Level 26-35: The view of the half blood is great, making it see people hidden among foliage. It starts to acquire an almost infallible hearing, being audible to movements of minimum details in up to 100 meters.  

 

Level 36-50: Your vision and hearing are now even better, managing to perceive everything in an area of ​​up to 200 meters. You can hear an ant walk and see animals the size of a flea. In addition to their strength, agility and speed triple.

 

Level 51-99: At its peak, you can see everything in an area of ​​400 meters. You can hear a slug crawling and see bacteria. 


 

Deadly poison

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Your saliva and blood, inherited from your grandmother, are full of poison that you can bathe your weapon in this poison, or use it in any way you like, a kiss for example. The saliva poison is released according to your will.  

 

Level 01-10: The poison present in saliva and blood is small, but it acts a little differently from other poisons, it acts as a tranquilizer, and can, at most, make the affected person dizzy in full peace when entering in touch.  

 

Level 11-25: At this level, the poison in the saliva and blood evolves to the point where the affected person can pass out in complete peace.

 

Level 26-35: At this level, the poison present in saliva and blood is medium in size, giving you basic resistance to poisons, in addition to being able, at most, to make the affected person slow his heartbeat and remain in such a concrete peace. who arrives in a coma state for three rounds and lose half of their energy and speed during the rounds, until the end of the battle and you can manifest it by yawning, creating a type of poison mist.

 

Level 36-50: At this level, your blood becomes totally poison, giving you good resistance to any poison, being impossible to manipulate. The poison, both from the blood and its saliva, becomes large, and can leave the affected person in a coma of eternal peace, or even a quiet death in five rounds.

 

Level 51-99: At this level, the poison starts to corrode like sulfuric acid, melting any ore with resistance below the diamond, it can be released from your mouth and fingertips like a liquid jet, or / and of steam, leaving the affected in the coma of peace, being able to take them to the happy death in three rounds.

 

Level 100-150: At this level, the poison can be released in a solid state, like small needles of pure poison, leaving those affected in a coma of peace, and can lead them to a peaceful death in two rounds, already ignoring anybody's resistance to poison. that has fewer levels than you. In addition to you having perfect control over your poison, such as hydrokinesis, in the three states of matter, only with your blood or saliva poison.

 

Level 151-200: At this level, no matter how many, it can lead to the instant happy death of those affected.

 

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Heart and mind

 

Having half the stone heart of Hades and half the sweet heart of Persephone, your personality and mind prevent any mental or sentimental attack from having an effect on you, and you can get rid of your feelings when necessary. This resistance includes spells and curses that affect your mind in any way to the point where you acquire telepathy. 

 

Level 1-10: Your heart and mind is basically closed, making you more resistant to emotional attacks by lower level offspring. In addition to the spells, or any other mental attacks that are on you, you will have five rounds of duration per event, because the rest of the same event you will resist.

 

Level 11-25: Now they own their own emotions, bypassing them with extreme ease, already having free telepathy. In addition to the spells, or any other mental attacks that are on you, you have two rounds of duration per event, because the rest of the same event you will resist.  

 

Level 26-35: Now you can be almost expressionless, never being intimidated, flattering or giving in to other people's lip service or charm, gaining total immunity to any form of emotional attack. In addition to spells, or any other mental attacks that are on you, they will have a round of duration per event, because the rest of the same event you will resist.  

 

Level 36-50: You start to acquire resistance to spells, or any other mental attacks that come to you before it reaches you.  

 

Level 51-99: You can block any attack that involves the mind.  

 


The time of plants

 

His divine blood carries the plant genome, having certain abilities over time.

 

Level 1-10: Just like plants that germinate quickly but take years to reach, their true size, you also age more slowly. Until your 18 years of age your growth is normal, but from then on in old ages they will always look young. They still grow old, but gain twice the life expectancy that a human or other demigod has.

 

Level 11-25: Your notion of time is relatively different from that of others, and you may have flashbacks of events that have just occurred without your presence.

 

Level 26-35: Your existence in space and time becomes relative to the point of feeling any temporal modulation near you.  

 

Level 36-50: You now have full knowledge of the life span of everything, being able to experience temporal changes anywhere.  

 

Level 51-99: You have started to learn how to manipulate the growth and learning time of others, and can slow down the speed and reasoning of anyone you know is close to you.  

 


Free pass

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As Macaria, princess of the underworld, lives moving from her home to the world of humans, her children will also have free passage to enter and leave. They will not encounter any problems with Cerberus, nor will they need to pay for the services of boatman Charon. In addition to being able to use the shadows as a passage to move from place to place, like their mother, starting between short distances.

 

Level 1-10: In addition to being able to go to the underworld whenever they want, mainly to replenish their strength, they can use the shadows as a passage to move from one place to another, between short distances, having a slight difficulty ending up leaving in places close to the desired one, being able to open cracks that take anyone directly to the underworld, any part of it and the power to create up to 5 pearls from his grandmother, Persephone, every three scenes, which when broken, can transport him to the mentalized place .

 

Level 11-25: Now you can use the shadows as a passage to move from one place to another, between much longer distances, having a slight difficulty, ending up leaving at the desired location. 

 

Level 26-35: Now they can use the shadows as a passage to move from one place to another, being able to leave one country to the next, having almost no difficulty, leaving in the desired place.

 

Level 35-50: Now you can use the shadows as a passage to get from one place to another, being able to leave wherever you want, on the planet, without difficulty, leaving at the specific point you want.

 

Level 51-99: Now you can open shadow portals between planets, going directly to them. 

 

Level 100-150: You even make trips to the other side of being the son and grandson of gods directly linked to death, you acquire a sense of premonition for disasters and extraordinary.

 


Premonition

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Because you are the son and grandson of gods directly linked to death, you acquire a sense of premonition for disasters and specifically death.

 

Level 1-10: From birth they will know when they will die, if they die, and, with that, prevent a painful death before it happens. In addition to seeing possible death of beings by touch and feeling when someone you met dies.

 

Level 11-25: You even have small visions of the death of people who came into contact with you two seconds before life was cut short.

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Level 26-35: Get to have a clearer view of the deaths of acquaintances, having the vision five seconds before life is mown.

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Level 36-50: He even has a parallel vision, being able to see two deaths, in case the killer tries to kill in another way, already having the vision eight seconds before life is cut.

 

Level 51-99: You can see three deaths, as before, already having the vision ten seconds before life is mown.

 

Level 100-150: You can see four deaths, already having the vision twenty seconds before life is mown. In addition to being able to teleport yourself to the place and reap the soul without being interrupted by anyone.

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Death Features

 

Because it is the progeny of death, even if it is good, it has supernatural characteristics linked to death, such as floating, being invisible and intangibility.

 

Level 1-10: Can breathe in high pressure places and in underground and closed places, being like breathing in the open air, staying up to one minute without breathing, resisting temperatures from -50 ° C to 50 ° C, floating freely, having 100 km / ha more than running, being invisible and / or intangible for two rounds, you see spirits, being able to communicate with them (to ask for information or just for conversations when you are lonely). Besides the most important thing is to be able to kill an immortal being with any ability of yours.

 

Level 11-25: Can breathe for five minutes, withstands temperatures from -100 ° C to 100 ° C and remains invisible and / or intangible for four rounds.

 

Level 26-35: Manages to be breathless for ten minutes, withstands temperatures up to 200 ° C and remains invisible and / or intangible for six rounds. In addition to being able to look into a corpse's eyes and see reflected the last thing he saw, as the vision appears only in the corpse's eyes, only you will be able to see it, as well as, if you touch the corpse, get to read the thoughts that he had in life, discovering everything about the same.

 

Level 36-50: Manages to be breathless for twenty minutes, withstands temperatures up to 400 ° C and remains invisible and / or intangible for eight rounds.

 

Level 51-99: Can not breathe for half an hour, withstands temperatures up to 800 ° C and remains invisible and / or intangible for ten rounds.

 

Level 100-150: Can breathe for an hour, withstands temperatures up to 1600 ° C and remain invisible and / or intangible for as long as you want.

 

Level 151-200: Near your peak, you can go a day without breathing, as well as withstand any temperature.

 

Level 201-250: At its peak, you may not be able to breathe for weeks.

 


Reflexes and speed

 

His speed and perception provided him with great reflexes so as not to be caught off guard.

 

Level 1-10: Reaches 300 km / h, with short reflexes of 500 km / h (You may not predict the attack, but you need to be aware that it will be hit to activate the power. This power is like a dodge supernatural so fast that it can even prevent the attack of bullets or other projectiles that are launched at you)

 

Level 11-25: Reaches 400 km / h, with short reflexes of 600 km / h.

 

Level 26-35: It reaches 600 km / h, with average reflexes of 800 km / h.

 

Level 36-50: Reaches 900 km / h, with average reflexes of 1100 km / h.

 

Level 51-99: It reaches 1300 km / h, having longer reflexes of 1500 km / h.

 

Level 100-150: It reaches 1800 km / h, having longer reflexes of 2000 km / h.

 

Level 151-200: It reaches 2400 km / h, having extensive reflexes 2600 km / h.


 

Shadow Manipulation

 

As a grandson of darkness, and the son of a death, you have a gift for manipulating shadows. They are not dense and black like those of the offspring of entities of darkness superior to Macaria.

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Level 01-10: They have control over the shadows, being able to shape them in small and medium shapes. Not solid, used as a defense mode only or as a hiding place, being able to mix among the shadows.

 

Level 11-25: They have control over the shadows, being able to create and shape them the way they want. Slightly solid, and can be used to launch at the enemy, causing little damage. They can also be used as a shield against powers inferior to yours.  

 

Level 26-35: They have total control over the shadows, being able to create and shape them or use them as they wish. They are extremely solid and can be used as a sucker, because when reaching out, the palm forms a swirl of shadows that when the power or weapon is released, the shadow will swallow and launch against the enemy back. They can be used to create shadow weapons or anything the offspring desires. The previous forms and hiding places, now have their strength expanded, being able to hide the offspring perfectly, making them invisible or leaving the shield impervious to attacks.

 

Level 36-50: Your shadows stand out from shadows of offspring that have less levels than you.


 

Infernal Summoning

 

The son of the princess of the underworld has the ability to summon various infernal monsters, according to his knowledge of them. In addition to having total respect for all of them, not attacking you in any way, you can take control of others that you have not invoked. It is interesting to know that if it is a miracle that someone can take control of the creatures you summoned, they simply return instantly to the underworld alone.

 

Level 1-10: Can summon 2 small hellhounds and a maximum of three skeletons, which follow your orders and can be used in battle, although they are not very resistant, they never tire of getting together again (the skeletons last three rounds).  

 

Level 11-25: Can summon up to 4 medium sized infernal dogs and a maximum of five skeletons, who follow your orders and can be used in battle, being more resistant and having a superhuman strength. Skeletons can appear with one of three armaments: spear, sword and bow with a quiver of arrows, it is up to you what weapon they will use (the skeletons last five rounds.  

 

Level 26-35: Can summon 6 adult infernal dogs and a maximum of ten skeletons, as they will have supernatural strength and a lot of skill with their weapons (the skeletons last eight rounds.  

 

Level 36-50: Can summon as many infernal dogs as you can, as you will have free control over them, and they will be 2 meters high. (Once per mission, saga) and a maximum of fifteen skeletons, and they will have enough strength to destroy pure steel (the skeletons last twelve rounds.  

 

Level 51-99: Can summon as many infernal dogs as possible, since they are impossible to send to any other place by any means (Three times per mission, saga). In addition to being able to summon a version of the Brain itself (much weaker than the deity) for the battle for five rounds, under its total control. (Once per saga / mission) and thirty skeletons at once, being able to order them to come together in just one giant skeleton with the strength of a small god. They last as long as you want.  

 

Level 100-150: Can summon a version of Cerberus himself for battle with a fixed purpose, as soon as he completes, he returns to the underworld. (Twice per saga / mission).



Active Powers
 

Shuffle Mind

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As Macaria is a death directly linked to the individual's mental state, his offspring have the skills linked to it by some means.

 

Level 1-10: When you laugh, you can disorient your opponents, making them happy and satisfied with life, paralyzed for a few seconds. In addition to telepathically making the enemy forget briefly what he is fighting for (Lasts 1 turn and can only be used again after four rounds after the effect) and / or convincing his opponents to let him attack twice without reaction, power that involves mind and feelings (once a battle).

 

Level 11-25: Your laughter starts to disorient your opponents, leaving them happy and satisfied with life, being paralyzed for a minute. In addition to telepathically making the enemy forget what he is fighting for (Lasts 2 turns and can only be used again after four rounds after the effect) and / or convincing his opponents to let him attack three times without reaction, a power that it involves mind and feelings (once a battle).

 

Level 26-35: Your laughter starts to disorient your opponents, leaving them happy and satisfied with life, being paralyzed for three minutes, being impossible not to listen. In addition to telepathically making the enemy forget what he is fighting for (Lasts 3 turns and can only be used again after three rounds after the effect) and / or convincing his opponents to let him attack three times without reaction, a power that it involves mind and feelings (twice a battle).

 

Level 36-50: Your laughter starts to disorient your opponents, leaving them happy and satisfied with life, being paralyzed for five minutes, being impossible not to listen, regardless of the state of the enemy. In addition to telepathically making the enemy forget what he is fighting for (Lasts 4 turns and can only be used again after three rounds after the effect) and / or convincing his opponents to let him attack three times without reaction, a power that it involves mind and feelings (three times per battle).

 

Level 51-99: Your laughter starts to disorient your opponents, leaving them happy and satisfied with life, being paralyzed for ten minutes, being impossible not to listen, regardless of the enemy's state, including elemental ghosts and metamorphoses. In addition to telepathically making the enemy forget what he is fighting for (Lasts 6 turns and can only be used again after two rounds after the effect) and / or convincing his opponents to let him attack four times without reaction, a power that it involves mind and feelings (three times per battle), and finally, being able to convince others that there is no longer any reason for them to live, and let Macaria's children kill him (once per event and it is possible to get out of control ).

 

Level 100-150: His laughter starts to disorient his opponents, leaving them happy and satisfied with life, being paralyzed for fifteen minutes, being impossible not to listen, regardless of the state of the enemy, including ghosts and elemental metamorphoses. In addition, telepathically, affecting immune, make the enemy forget what he is fighting for (Lasts 8 turns and can only be used again after two rounds after the effect) and / or convince his opponents to let him attack five times without reaction , power that involves mind and feelings (three times per battle), and finally, being able to convince others that there is no longer any reason for them to live, and let Macaria's children kill him (It is not possible to get out of control)

 

Level 151-200: Your laughter starts to disorient your opponents, leaving them happy and satisfied with life, being paralyzed for thirty minutes, being impossible not to listen, regardless of the state of the enemy, including ghosts and elemental metamorphoses. In addition, telepathically, affecting the immune system, making the enemy forget what he is fighting for (Lasts 10 turns and can only be used again after two rounds after the effect or, once per event, make him forget until the end of the battle), and finally, to be able to convince others that there is no longer any reason for them to live, and to let Macaria's children kill him (Reach immune).


 

Influence on Joy and Peace

 

As all human beings (demigods or not) are afraid to die and go to the underworld, the offspring of Macaria have developed a skill that allows them to convert fear into joy and / or peace, controlling their "level" of fear, transforming it into joy and / or peace that the people around you feel, being easier to manipulate them. Of course, no one will be able to manipulate your fear, state of peace or joy except yourself. 

 

Level 1-10: Can transform the target's fear into an inexplicable joy and / or peace of the offspring, having difficulty concentrating, attacking, or wanting to feel anything other than peace and joy when under their influence.  

 

Level 11-25: Now you can do the same thing with two targets, on a medium level and someone or something else (eg, the affected person starts to feel joy and peace from you and your sword being stuck in his neck).

 

Level 26-35: Now you can do the same thing with three targets, at a stronger level, affecting immune systems with fewer levels than you, and two more someone or something.

 

Level 36-50: Now you can do the same thing with four targets, on a much stronger level and three more someone or something.

 

Level 51-99: Now you can do the same thing with five targets, at an extremely strong level and four more someone or something. (You can mold joy and peace wherever you want, feeling nothing but those feelings)

 

Level 100-150: Now you can do the same thing with six targets, on a semi-divine level, plus five someone or something.  

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Level 151-200: Now you can do the same thing with seven targets, on a divine level, plus six someone or something.  

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Level 201-250: You can now do the same thing with eight targets, plus seven someone or something. 


 

Dark Ability

 

It is capable of molding armor through Black Fire, conjured directly from the underworld, as well as being used in combat.  

 

Level 1-30: Can create small spheres of the element, as well as cover your hands. When these are hit, they have not only the bodies, but the souls hit by the blow, and can be killed according to the number of hits. Being able to destroy iron. In addition to a certain resistance to more than above zero temperatures when using this power, no longer dying from it.

 

Level 21-40: At this level, you are able to create on medium scales, as well as cover your arms, head and neck, like a helmet. Their blows evolve to the point of destroying pure steel.  

 

Level 41-60: At this level, you are able to create on slightly larger scales, as well as cover your arms and head and legs. Their blows evolve to the point of destroying titanium. 

 

Level 61-80: At this level, he is able to create on a large scale, without expending energy, as well as completely covering himself with the element of black flames, the then hellfire. His strokes evolve to the point of destroying the diamond.  

 

Level 81-100: At this level, your flames become more dangerous, being able to destroy adamantium, already being able to create grotesque forms of black fire, molding your will, causing serious burns and strongly impacting, especially the soul.

 

Level 101-120: At this level, your flames become more dangerous, being able to destroy the vibranium, being able to create animals made of this element.

 

Level 121-140: At this level, your flames become divine, being able to destroy divine iron, having control over such an element on a global scale to the point of creating armies made of black fire.

 

Level 141-160: It is capable of creating a black fire storm, creating an opening in the sky above the battlefield and from there flames of black fire will fall, destroying everything within a radius of 50 km.

 

Level 161-180: It destroys everything within a radius of 100 km.


 

Styrian Ice Control

 

You can not only create such an element, but transform any water into it.

 

Level 1-30: You can summon on a small scale, making at most small weapons that can be coated by other elements, but can transform water that you touch into Stygian ice, which is colder than dry ice. With that, you start to have control over it and a certain resistance to more than subzero temperatures when you are using this power, no longer dying from it.

 

Level 31-60: You can create the same on a medium scale, already being able to point your hand at a source of water that it will transform, becoming stigmatic ice.  

 

Level 61-90: Now, with a good scale, you can create Stygian Ice from nothing, and you can create stalactites and throw them at the enemy, as well as blasts of ice that freeze your opponent's entire body.  

 

Level 91-120: When approaching any type of fire with this ability activated, you will be able to make it cold (able to freeze) and black, and you will have total control over it. In addition to having perfect control over styrene ice, it can already freeze the opponent's soul.

 

Level 121-150: You will be able to create Stygian ice in grotesque quantities.


 

Control over souls

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Even though it is the offspring of a good death, it remains a death, which naturally has gifts over the soul of others, especially mortals.

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Level 1-30: You can steal the soul of any human or supernatural if you are witnessing the same dying, having total control over it and may even destroy it if you want to or just absorb it. Each soul you absorb will be like an extra life, and you can be sacrificed if you die. It can even absorb a soul.

 

Level 31-60: Now the number of souls that can be absorbed becomes 3.


Level 61-90: Now the number of souls that can be absorbed becomes 6 and, if it is erased from existence, and has its stock of souls complete, you can sacrifice the six and return to life.

 

Level 91-120: Now just sacrifice 5 souls and you can come back from a blackout.

 

Level 121-150: Just 4 souls are sacrificed for the offspring to return.

 

Level 151-180: Now 3 souls are enough for the offspring to return.

 

Level 181-210: 2 souls are enough and the offspring will return from the erasure of existence.  

 

Level 211-240: The law of one life for another becomes effective and it is enough for the offspring to sacrifice one of their souls to return from the blackout.

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Gloomy Spring Look

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Through a flower, invoked by you, which constantly changes color, you can make anyone start to feel some different things like pains, feelings and so on.  

 

Level 1-10: You can make your opponent change his feelings and interfere with any type of action connected to the brain, changing senses, perceptions, creating illusions ..., but only interfering.

 

Level 11-25: Manages to make your opponent feel pain or happiness to the point where he is unable to move in so much pain or laugh.

 

Note: this power demands a lot from you so the more the intensity you use on it, the weaker and more unwell you become.  

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Level 26-35: Manages to make several enemies feel a pain never felt by them, an intense emotional pain, or an equivalent peace, which affects beings without emotions, as they will be planted in their heads.  

 

Level 36-50: Can make an enemy change his ideals.  

 

Level 51-99: Can change concrete ideas of enemies, making, for example, that they prefer to attack each other.  

 

Level 100-150: Can manipulate all memories, being able to edit ,, but not delete.

 

Level 151-200: No immunity blocks this power.


 

Fair Damage

 

You can use this ability to help you, help a teammate or affect your opponent.

 

Level 1-10: During a round, the damage you took will be returned to the person who caused it. In addition to being able to connect intimately with your friend and share the damage equally, that is, all the damage received, is shared with who you made the call. (Lasts 3 rounds, once per combat).

 

Level 11-25: For three rounds, the damage you took will be returned to the person who caused it, even if he has immunity. In addition to being able to connect intimately with your friend and pass the damage to him or to you, in addition to being able to connect with two at the same time, as well as being able to share everyone's damage, as before (Lasts 5 rounds, once per combat).

 

Level 26-35: For four rounds, the damage you took will be returned to the person who caused it, even if it has immunity, giving you immunity to the ability that caused you damage for four rounds. In addition to being able to bond intimately with your friend and pass the damage to him or to you, in addition to being able to bond with five at the same time, as well as being able to share everyone's damage, as before (Lasts 5 rounds, three times per combat).

 

Level 36-50: For four rounds, the damage you took will be returned to the person who caused it doubled, even if it has immunity, giving you immunity to the ability that caused you damage for four rounds. In addition to being able to connect intimately with your friend and pass the damage to him or to you, ignoring immunities, in addition to being able to connect with ten at the same time, as well as being able to share everyone's damage, as before (Lasts 5 rounds, three times in combat).

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Note: Your ally will need to accept the call.

 

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Happy Death

 

The offspring of the good death have the ability to kill without the victim suffering, feeling nothing but happiness and pure peace. (Once per saga).

 

Level 1-10: Having a little DNA from the opponent, you can make a hair out of it, being able to burst, sentencing an instant death in six rounds, unless you cancel or go into a coma, or make the person recover from the brink of death if you make a secret gesture chosen by you.

 

Level 11-25: When touching the opponent, for ten seconds, it will absorb part of its essence to the point of being able to create the previous thread for five rounds from the collection. Now you can munch, sentence an instant death in five rounds, or make the person live from a recent death if you make a secret gesture chosen by you.

 

Level 36-50: When touching the opponent, for five seconds, he will not receive any negative effect that he has (total immunity), he will absorb part of his essence to the point of being able to create the previous thread for ten rounds from the collection. Now you can munch, sentence an instant death in four rounds, or make the person relive a death of up to 24 hours, if you make a secret gesture chosen by you.

 

Level 51-99: When touching the opponent, for one second, it will absorb part of its essence to the point of being able to create the previous thread during the event from the collection. Now being able to munch, sentencing an instant death in three rounds, or make the person relive a death by erasure, if you make a secret gesture chosen by you. Affecting immune.

 

Level 100-150: Upon feeling the opponent, for five seconds, it will absorb part of its essence to the point of being able to create the previous thread during the event from the collection. Now being able to munch, sentencing an instant death in two rounds, or to make the person relive a death, no matter when, if you make a secret gesture chosen by you.

 

Level 151-200: Upon feeling the opponent, it will absorb part of its essence to the point of being able to create the previous thread during the event from the collection. Now you can munch, sentence an instant death in a round, or make the person relive a death no matter when or where, if you make a secret gesture chosen by you.


 

Judgment

 

He is able to initiate two types of judgment typical of his mother.

 

Level 36-50: Heroic Judgment. In this ability the offspring and Macaria summons the judgment of Aiacos on the enemy, he sees illusions of himself depending on the type of person he is (if he is a bad person he will see parts of his life if he were a good person, seeing how many acts good things he could have done, which will give the enemy a chance to repent, and a good person to see scenes where he commits bad deeds for his bad feelings) visions keep the enemy distracted, guarded for two turns, attacking is the user's choice, but the skill can cause the enemy to repent and give up on the fight.  

 

Level 50-99: Judgment of Fury. Macaria's offspring summons Radamanthys' judgment on the enemy, if the enemy is angry, or evil intention against the demigod, a black flame begins to cover his body, burning it little by little, this flame will go out if Macaria's son become unconscious or extinguish of will, even demigods with dominion over fire cannot manipulate it, nor extinguish it with their power, fire will not burn equipment, clothes or anything else, only the enemy's body, and cannot be erased by water, ice, wind or any other element. The flame is fueled by the affected person's anger, if the enemy calms down the flame will go out (lasts 7 rounds).

 

 

 

Personification of Happy Death


Macaria's offspring even get to access this form which dramatically increases all their abilities, compared to a god. You start to emanate a black aura with glitter; starts to regenerate at the same instant that you get hurt; to be able to banish any being to the underworld; having a premonition of all the bad things that can happen at the event, in detail; have unbreakable resistance to any climate action; mach 3 speed; perfect control of black fire and cold ice; absolute soul control; and being able to declare a happy death for a god. 3 times per event.


Level 180-200: 2 rounds


Level 201-220: 3 rounds


Level 221-240: 4 rounds


Level 241-260: 5 rounds

 

 

 

Mascot


Macaria's offspring gains, from its birth, an immortal infernal butterfly, the same being visible only to the offspring


Level 1-10: The butterfly is only visible to the offspring, in addition to being naturally intangible, and can be tangible for a few rounds. You will be able to see it through its eyes, in addition to, by chance, dying, being imprisoned or even erased, it is recreated in ten rounds.


Level 11-25: The butterfly will have its current speed, telekinesis and teleport to any place that has already passed. Passes to revive in six rounds.


Level 26-35: The butterfly will now be able to take you to a safe place if you are at risk of death, in addition to being able to clone into 100 butterflies for distraction. It starts to revive in three rounds.

CLAIM GIFTS

Black Scythe

Sickle forged from styrene iron and stones from the underworld, has the ability to launch a black energy, which according to the level is getting stronger and stronger, being able to do more damage to the enemy, when disabled it takes the form of a ring.


Shield cover

A cloak that, when wrapped around Macária's son, has the possibility of repelling absolutely any attack. Resistant, the cover provides its user with the same protection as a shield. When disabled it takes the form of a black leather coat.

Twin Fans

Black fans with purple and violet accents. The fans are light and nimble, however, they have very sharp little blades inserted in the fan that one is able to pass by unnoticed, thinking that they are just normal fans. Their blades are so sharp that they cut more easily, they are released according to the "will" of Macaria's son. Fan figures change according to the demigod's will

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