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NIGHT PERSONIFICATION

HISTORY

In Norse mythology, Nótt is an Æsir goddess, she is the personification of the night, she is the daughter of the giant Nörfi (also Narfi or Nörr). Depicted as a mature woman, with dark skin and dress. He traveled the sky at night in a carriage or on a black horse known as "Ice Mane". According to the legend whenever the horse foamed by the mouth or shook its mane it formed the dew and the frost. She was Naglfari's wife with whom he had a son named Aud, then with Annar he had a daughter named Jörd and finally married Dellingr who was one of the gods with whom he had a son named Dag.

NONTT'S CHILDREN

Appearance: They usually have long black hair, the skin can vary from black like ebony, to pale, their eyes reflect the darkness of the night and sometimes they say that you can see small stars if you stare.

Personality: They have a certain attraction for the children of Gods involved in light, they are protected but with whom intimacy they demonstrate their funny or romantic "I". During the day the offspring can be lazy and easily irritated, but when they arrive at night they are happy people and always with energy to spare, preferring to sleep during the day, and wake up at night.

SKILLS

Passive Skills

 

Regeneration

 

Level 1-10: Campers can regenerate from small, shallow cuts.

 

Level 11-25: Now they are able to regenerate from cuts that are slightly deeper, but not as severe, they can be cut in the arm, in the leg.

 

Level 26-35: They manage to heal ugly wounds, such as first degree burns and deep cuts that leave a lot of blood.

 

Levels 36-50: Now you can regenerate from second degree burns and severed small limbs.

 

Levels 51-99: Now he is able to regenerate from medium limbs, like a hand or foot, but nothing more serious.

 

Levels 100-150: Can regenerate from third degree burns, making the skin return to normal and large limbs lost, but it takes about two rounds to really look good.

 

Levels 151-200: At this level, it can regenerate itself from burns made by acid that corrodes the body, only a portion would heal perfectly and quickly. Large limbs would also be able to heal quickly, cuts that would cause a large loss of blood or internal bleeding, would take two rounds.

 

Levels 201-250: At these levels they can now completely regenerate, if there is any bleeding cut, quickly the body will heal and leave the demigod well again, they can also regenerate their bodies if they suffered small explosions, causing their limbs to return , but it takes three rounds to finish everything.

 

Levels 251-300: In this last step, your body can regenerate itself from almost any attack made, making it perfect again quickly.

 

Transformation

 

Nótt's children get a shiver just before a skill-shot attack hits them, instinctively turning into shadows.

 

Levels 1-10: Lasts two rounds

 

Levels 11-20: Lasts three rounds

 

Levels 21-30: Lasts four rounds

 

Levels 31-40: Lasts five rounds

 

Levels 41-50: Lasts six rounds.

 

Immunity

 

The children of Nótt gain immunities from Darkness and Light, apart from Gravity and attacks related to Cosmos, energies, planetariums.

 

Levels 1-20: At this level low resistance to Darkness and Light gains.

 

Levels 21-40: At this level, they gain an average resistance to Darkness and Light.

 

Levels 41-60: At this level they gain a high resistance to Darkness and Light, gaining a low resistance to Gravity.

 

Levels 61-80: At this level, they gain an Immunity to Darkness and Light, gaining a medium resistance to Gravity.

 

Levels 81-100: Receive immunity to gravitational changes.

 

Levels 101-150: Become immune to attacks based on dark matter.

 

Snakes talk

 

The Goddess Nótt, had an association with the most varied poisons and snakes.

 

Level 1: Can speak to snakes, obtaining information about deaths, places, animals, people and also help to defend the camper.

 

Horse

 

The Goddess always walked with a horse with white crystalline manes that protect the goddess, her children get these same horses.

 

Levels 1-20: The black horse appears, having twice the speed of the offspring.

 

Levels 21-40: Has speed three times faster than that of the offspring.

 

Levels 41-60: speed 4 times faster than offspring.

 

Levels 61-80: speed 5 times faster than offspring.

 

Level 81-100: speed 6 times faster than offspring.

 

Level 101-150: speed 7 times faster than offspring.

 

Level 151-200: speed 8 times faster than offspring.

 

Level 201-250: speed 9 times faster than offspring.

 

Level 251-300: speed 10 times faster than offspring.

 

Dark world

 

The children of Nótt when they need energy and are on the verge of death, their mind and body take themselves without any control to the Dark World, making their energies return, the world is totally protected by darkness and only the children of Nótt have access to it.

 

Levels 1-10: Can recover 15% of your energy and life.

 

Levels 11-25: Can recover 30% of your energy and life.

 

Levels 26-35: Can recover 45% of your energy and life.

 

Levels 36-50: Can recover 60% of your energy and life.

 

Levels 51-99: Can recover 75% of your energy and life.

 

Levels 100-150: Can recover 90% of your energy and life.

 

Winds

 

When the children of Nótt are nervous and being attacked, the winds start to increase assuming proportions that the son of Nótt cannot control.

 

Levels 1-20: At this level when the children of Nótt are sad or angry, they manage to make winds from falling trees and poles.

 

Levels 21-40: At this level the winds are so strong that they are able to unhitch houses and fall small wooden houses

 

Levels 41-60: At this level the winds are so strong that bigger and stronger houses fall, small hurricanes form.

 

Levels 61-80: At this level, the winds knock down buildings, constructs, and suck everything in their direction to protect Nótt's children and attack those who made them angry.

 

Self-Support

 

The Goddess Nótt, is known as the Goddess of stars, cosmos, planets and moons, making her body totally self-sustainable.

 

Level 1: The children of Nótt do not need air to breathe in their lungs, do not need food or make basic needs of humans, in space the children of Nótt manage to stay normally, as their second home.

 

Cosmic knowledge

 

Nótt is one of the entities that interferes with space, stars, cosmos, and everything in it. With that, your children have a cosmic knowledge, giving them the ability to know everything that is happening.

 

Level 1-10: Nótt's son gets to know everything that happens wherever he is.

 

Level 11-25: Now he has a greater knowledge, knowing everything that happens in the city that he is present.

 

Level 26-35: With a higher level of knowledge, Nótt's son knows everything that is going on in the country he is in.

 

Level 36-50: Increasing his knowledge more and more, Nótt's son knows everything that happens on the continent he is on.

 

Level 51-99: Now your knowledge reaches a planetary level, and Nótt's son can know everything that happens on the planet he is on.

 

Level 100-150: Now the level of knowledge becomes spatial, and Nótt's son can know everything that happens in his solar system.

 

Absorption

 

Level 50: From an early age these offspring have a differentiated body from other beings, having the ability to absorb the energy from the stars for themselves (during the night), increasing their physical capacities to extreme levels. As long as the offspring absorb stellar energy, their powers cannot be canceled or disabled, as they will be receiving energy constantly.

Active Skills

Menecinesis

 

Since her mother is the personification of the night, Nótt's offspring are able to manipulate and absorb the lunar energy and even the moon's brightness.

 

Levels 1-10: You can manipulate the lunar light close to you freely, distorting it with some difficulty. Its manipulation is small and it can create small objects made of the energy of the moon, besides being able to gather the energy in up to five luminous spheres of about five centimeters and launch them as bursts against its opponents, causing burns and medium external damage reaching up to twenty meters of away from you. They can also create an “aura” of light to reduce the effect of dark attacks. They can only use their menecinesis while the moon is under the sky. The use of hands is necessary for manipulation.

 

Level 11-25: They manage to blur someone's vision due to the distortion of the energy light, also being able to deflect the light from themselves, gaining a natural invisibility. They can also become light for three rounds, thus becoming intangible beings, that is, they become immune to physical blows and can pass through solid objects not very large. It can also absorb lunar energy (including the brightness of the moon), thus recovering its energies, taking full advantage of the light and its energy. The use of hands is necessary for manipulation.

 

Level 26-35: Acquires the ability to generate moonlight, also managing to create larger, medium-sized things. It can generate enough lunar light to illuminate an entire mansion, and you can now make up to three people invisible besides yourself while being touched by the offspring. It can also make the energy and lunar light solid and lively, being able to create whips and tentacles between different forms with its light. Now the aura generated by Nyx's brood causes the effect of dark attacks to be drastically reduced. The use of hands is necessary for manipulation.

 

Level 36-50: Your form of light now remains for much longer (8 rounds in a row) and can also only partially change into light. You can also control the light to a much greater degree, now being able to manipulate the light of an entire city without difficulty. Their bursts are now more powerful and larger, and can create up to ten of them. The use of hands is necessary for manipulation.

 

Level 50-99: From this level onwards, it is able to create a small moon under the place, completely preventing the view of any being in this area. The moon is the size of a building, and in addition to radiating a lot of lunar light, it can be used as a direct attack, being launched against an opponent. They can also involve weapons and objects with a luminous aura, being able to move them at distances only with thoughts, also managing from this level to affect immune to light. The use of hands is no longer necessary.

 

Level 100-150: You will now be able to direct the power of reflection, being able to use it only to 'reflect' techniques you have seen, copying them. This copy is not perfect and needs training, in addition to being applied only to physical skills, it cannot be used for magic.

 

Level 151-200: Reach the peak of your ability, now having perfect control under the energy and light of the moon, creating everything from small things to huge things. You have total control in the exchange between your light form and your physical form, being able to change your will without time limit.

Stellar Energy Manipulation

 

The camper can use, create, manipulate and manipulate the stellar energy generated by nuclear reactions inside the star, which in turn is balanced by the flow of energy from the star's surface.

 

Levels 1-30: The camper has low energy control.

 

Levels 31-60: The camper has medium control over energies.

 

Levels 61-90: The camper has great control over energies.

 

Levels 91-120: The camper has perfect control over energies.

 

Levels 121-150: The camper has global control over energies.

Planet of Darkness

 

Level 250: Nótt's son in his peak of power, manages to make the whole planet surrounded by a strong and powerful darkness, it was able to hold the earth and suck the sun, causing him to die, the darkness has a purple tone , which is able to protect the Earth and let it live without the heat of the Sun, darkness manages to suppress the death of the Sun, after a few minutes, smoke begins to take over the entire planet, killing everyone who feels, smells, or be touched by the fog. The darkness that surrounds the Earth cannot be destroyed by anything and by any power, when the fog ends, a small light appears surrounding the dead things, beginning to suck their energy and go to the camper.

 

Note: Once per event.

 

Umbracinesis

 

Ability to control darkness and shadows, even accessing another dimension (dimension of darkness) and even making the shadow solid.

 

Levels 1-30: The camper has low control over shadows.

 

Levels 31-60: The camper has medium control over shadows.

 

Levels 61-90: The camper has great control over the shadows.

 

Levels 91-120: The camper has perfect control over the shadows.

 

Levels 121-150: The camper has global control over the shadows.

 

Vaporeokinesis

 

It can create, shape and manipulate the vapor, a gas phase at a temperature where the same substance can also exist in a liquid or solid state, below the critical temperature of the substance.

 

Levels 1-30: The camper has low steam control.

 

Levels 31-60: The camper has medium steam control.

 

Levels 61-90: The camper has great control over steam.

 

Levels 91-120: The camper has perfect control over the steam.

 

Levels 121-150: The camper has global control over steam.

Toxicinese

 

They can create, form and manipulate poisons and poisonous substances. For the sake of clarity: poison and toxin are terms for any substance that harms health or destroys life when absorbed into the system: poison is the general word, the toxin is a poison produced by an organism (plant, fungus, animal); it is especially used in medicine, in reference to bacterial secretions that cause disease, poison is used especially from the poisons secreted by certain animals, usually injected by a bite or sting.

 

Levels 1-30: The camper has low control over the poison.

 

Levels 31-60: The camper has medium control over the poison.

 

Levels 61-90: The camper has great control over the poison.

 

Levels 91-120: The camper has perfect control over the poison.

 

Levels 121-150: The camper has global control over the poison.

 

Vacuum

 

Nótt was represented as the cosmic womb of the gods. The children of Nótt can create a kind of black hole made of darkness, which will then begin to absorb matter and energy in that place.

 

Levels 1-30: Initially it will be a small sphere that fits in the palm of the offspring's hand, it will then begin to suck everything within a radius of 15m. It lasts two rounds, waiting for six more to use again.

 

Levels 31-60: The ball will be the size of a football, it will also suck everything within a radius of 30m. It lasts three rounds.

 

Levels 61-90: Suck everything in a 60m radius, now needing only five rounds to be able to use it again.

 

Levels 91-120: At this level the sphere is shown to be the size of an adult human, sucking everything within a radius of 120m. It lasts four rounds, having to wait just four to use again.

 

Levels 121-150: Lasts five rounds, waiting just three to use again. Suck everything in a 240m radius.

 

Levels 151-180: Lasts five rounds, waiting just three to use again. Follow everything within a radius of 480m.

 

Level 181-210: Lasts five rounds, waiting just two to use again. Suck everything in a 2km radius.

 

Level 211-240: Now the ball will last as long as the offspring can maintain it, it will also suck everything within a 5km radius.

 

Level 241-270: It will suck everything in the area of ​​a city.

 

Level 271-300: It will suck everything in the area of ​​several cities.

 

Pest Rain

 

The children of Nótt can cause a rain with some element or pests of their choice, the rain is limited and makes the demigod lose a lot of energy.

 

Level 25: A rain of blood can be caused, which makes all enemies sick and lepers.

 

Level 50: Acid rain can be caused.

 

Level 75: Can make a rain of live fire, a green fire, stronger than the others, eating away at the bodies.

 

Level 100: manages to make a rain of earthquakes, causing a destruction in the place.

 

Death touch

 

When touching a living being, it will “die” for a few rounds. It will be immobilized, cold, colorless, with a bad odor, etc. When you feel the touch, you can feel your vital energy draining away, and the Nótt's son camper stealing it.

 

Levels 1-30: The enemy is "dead" for two rounds, losing 20% ​​of its energy upon waking.

 

Levels 31-60: The enemy is "dead" for three rounds, losing 40% of its energy upon waking.

 

Levels 61-90: The enemy is "Dead" for four rounds, losing 60% of its energy upon waking.

 

Levels 91-120: The enemy is "Dead" for four rounds, losing 70% of its energy upon waking.

 

Levels 121-150: The enemy is "Dead" for four rounds, losing 80% of its energy upon waking.

 

Levels 151-180: The enemy is "Dead" for four rounds, losing 90% of its energy upon waking.

 

Levels 181-210: The enemy loses 100% of its vital energy, actually dying.

Starry sickle

 

The Goddess Nótt is always represented by stars, cosmos, planets and the moon, as she was the womb of the vital cosmic void.

 

Level 200: It is able to summon a giant scythe coming from the sky itself at night, this scythe allows to cut anything and can pass through even ethereal beings, it reaches the size of ten meters, when used on the ground it can open cracks that show the magma to the bottom.

 

Dark Form

 

The Son of Nótt, when entering the form, his skin begins to become dark and his hair long and black, shiny, as if all the stars were in them. The children gain a buff in their powers, managing to increase their capacities by 200%, acquire absolute menecinesis, in addition to the ability to control darkness on an absolute scale, and may even transmute matter into darkness.

 

Levels 180-200: Lasts 3 rounds

 

Levels 201-220: Lasts 4 rounds

 

Levels 221-240: Lasts 5 rounds

 

Levels 241-260: Lasts 6 rounds

 

Note: Three times per event.

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