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GODDESS VAMPIRE

HISTORY

Meline: a vampire goddess of shadows and terrors, wife of Deimos.

MELINE'S CHILDREN

Appearance: They are usually white, with eyes that are not too dark, their faces look a little pale, and when they look at you, they can look like an 'X-ray view'

Personality: Even if they don't burn in the sun, they hate him, because they are nocturnal beings, and they worship the moon, Meline's vampire children don't usually walk alone, and they love to wander at night, their skin is very resistant, it can puncture and everything, but it heals quickly, a vampire's strength is greater than a human's, the teeth are normal, but when they taste the blood in their mouth, the canine teeth grow to facilitate the bite. Vampires don't just feed on blood, as many say, they have a normal life, with the difference of being able to transform into a being that is moved by blood.

SKILLS

Passive Powers 
 

Vampiric Strength
 

The Vampire has an improved strength that allows him to perform simple feats.
 

Level 1-10: The Vampire is able to destroy the wood with his strength.
 

Level 11-25: The Vampire is able to destroy rocks with his strength.
 

Level 26-35: The Vampire is able to destroy the iron with his strength.
 

Level 36-50: The Vampire is able to destroy the metal with his stre

ngth.
 

Level 51-99: The Vampire is able to destroy steel with his strength.
 

Level 100-150: The Vampire is able to destroy the diamond with his strength.
 

Level 151-200: The Vampire is able to destroy adamantium with his strength.



Daytime Speed
 

Meline's Vampires are extremely fast and agile with this as one of their main factors. While running they are able to leave only a black figure.

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Level 1-10: The Vampire will initially be able to reach speeds of up to 200 km / h, in addition to being able to defend against attacks at that speed.
 

Level 11-25: The Vampire will initially be able to reach speeds of up to 400 km / h, in addition to being able to defend against attacks at that speed.
 

Level 26-35: The Vampire will initially be able to reach speeds of up to 600 km / h, in addition to being able to defend against attacks at that speed.
 

Level 36-50: The Vampire will initially be able to reach speeds of up to 800 km / h, in addition to being able to defend against attacks at that speed.
 

Level 51-99: The Vampire will initially be able to reach speeds of up to 1,000 km / h, in addition to being able to defend against attacks at that speed.
 

Level 100-150: The Vampire will initially be able to reach speeds of up to 1,200 km / h, in addition to being able to defend against attacks at this speed.
 

Level 151-200: The Vampire will initially be able to reach speeds of up to 1,400 km / h, in addition to being able to defend against attacks at this speed.

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Living conditions
 

Vampires because they are already dead, they do not have a soul, being just empty shells guided by the insatiable desire for blood. However, they are not eternal beings, as they can still find true death.
 

Level 1-10: Initially, these beings can be killed by any unnatural means (abilities that do not come from diseases or viruses). Similar to an ordinary human.
 

Level 11-25: The Vampire is able to evolve now, managing to survive after undergoing major physical attacks, but can still be killed if there is removal or destruction of the head, vital organs, or suffers great physical damage (extreme), and can also destroy the body and it will still work.
 

Level 26-35: The Vampire can now survive if he receives major physical blows to his body. But now to kill him, they must decapitate the head, remove and destroy vital organs, or even the vampire's body.
 

Level 36-50: The Vampire can now survive if his head is beheaded he will still be able to stay alive. At this level, the vampire can be killed if his heart is removed and destroyed (the destruction of the body still works).
 

Level 51-99: The Vampire now evolves to become extremely powerful, where only fire or the complete destruction of his body (there cannot be any organ, bone or limb left) will be able to kill him.
 

Level 100-150: The Vampire becomes a true survivor where he can survive even if his body is incinerated by fire, or burned alive will still resurface, because at that stage when the fire consumes him, his body will be reduced to a state of total dissection and his the skin will be completely burned and deformed (if external sources supply him with a certain amount of blood, the vampire will be able to regenerate and replenish himself until he is totally healthy, with beautiful skin, without any burns or deformation).
 

Level 151-200: Reaches its peak, where it can survive even if its body is physically destroyed, and can reappear endlessly. At this level, only pagan flames can destroy you (infernal, black, divine, etc.).
 

Ps: If the vampire loses limbs during attacks but remains alive, his organs will grow again, but depending on the damage he may be unconscious.


Monstrous Regeneration

 

Level 11-25: The Vampire will be able to recover from brain trauma such as head trauma in seconds, also recovering from broken bones and even loss of limbs (takes 4 rounds).
 

Level 26-35: The Vampire will be able to recover from internal damage in most cases, but there may be a failure of the healing factor if the injury is very extensive. Cuts and bleeds close easily, now managing to regenerate lost limbs (less vital organs) and also burns.
 

Level 36-50: The Vampire can now regenerate from external damage with some ease, although there is still a difficulty in recovering from damage in vital areas or the recovery of internal organs.
 

Level 51-99: Now acquires the ability to recover from extensive damage by recovering from bleeding, even from lost organs and bones. Being able to redo a new skin in seconds in cases of burns. At that level your body is able to recover at the cellular level.
 

Level 100-150: Your regenerative abilities reach an enviable level, as long as there is an accessible part of your body, there will be regeneration (however the vampire will be in a state of total dissection, where he will only awaken if he receives fresh blood).

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Level 151-200: Can recover from any physical damage his body takes (slowing down when the body is exposed to pagan flames).
 

Ps: Sacred weapons, bathed in holy water can affect the offspring, delaying the healing factor a little. The more blood these offspring consume the faster their healing power will become.

 

Psychological Expertise
 

As Meline is a minor goddess of Terror, her children have an expertise in manipulation and provocation, which may include other psychological fields of the mind, which the offspring will know how to use against their opponents during combat.
 

Level 1-10: They have a basic skill in the various fields of psychology. Can influence the decision making of up to 1 person.
 

Level 11-25: They have good skills, can influence the decision making of up to 2 people.
 

Level 26-35: They have a medium skill, managing to influence up to 4 people.
 

Level 36-50: They have great expertise, can influence up to 6 people.

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Level 51-99: They have an excellent skill, they can influence the decision making of up to 8 people.
 

Ps: Vampires are extremely cold in feelings, managing to commit the most varied horrendous acts without feeling any kind of remorse.

 

 

Terrifying Resuscitation
 

When the Vampire spills his blood on corpses, even if they are in a bad state, Meline's offspring will be able to revive these bodies and transform them into zombie vampires that will have a horrifying appearance. They had claws and fangs, and in addition to consuming blood they fed on the victims' flesh.


Level 1-10: Works only on animals and humans.
 

Level 11-30: Works on monsters and demigods from minor deities.
 

Level 31-50: Works in demigods of great deities (like 12 princes of Olympus and 3 great) and children of Titans up to second generation.
 

Level 51-70: Works on semi-titans of up to first generation (like Cronos, Oceanus and etc.), and also on semi personifications (like thanatos, Cratos, Helios and etc).

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Level 71-90: Works now on semi primordials and also on minor deities.

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Level 91-110: Works now on larger deities.

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Level 111-130: Works now on Titans up to third generation.

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Level 131-150: Works now on second generation Titans.
 

Level 151-170: Works now on first generation Titans and personifications.

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Level 171-200: Works in Primordials.

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Ps: They will only serve you until the end of the event or saga, being able to give their lives for them (if these beasts when in life had powers, they will be able to use them, however in an indirect way). After the event they disappeared and could not be summoned, after the end of the saga they dispersed, but when needed they can summon them again.



Immunities 
 

These offspring also have some immunities.
 

Level 20-40: The Vampire has an extreme decrease in his physiological needs, to eat (not needing to eat food or drink, only the blood satisfies him), he will also not need to breathe and will be resistant to climate changes.
 

Level 41-60: The Vampire will have immunity to diseases, poisons, viruses, bacteria, allergens and among other things that attack the organism of living beings. At this level the vampire exhibits a certain resistance to pain.
 

Level 61-80: The Vampire will have a great resistance to climate changes, hardly feeling them. At this level the vampire exhibits great resistance to pain.
 

Level 81-100: The Vampire gains inexhaustible vitality, managing to withstand various injuries and still remain calm during the battle (losing an arm, losing his head, etc.).
 

Ps: Naturally the body of these offspring will be cold as a corpse. If the Vampire loses a lot of blood and does not replace it, it can affect his immunities which can fail.

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Improved Body

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Vampires naturally increase their abilities so that they can outperform the best humans.

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Level 1-11: The Vampire has an increase in his stamina being able to perform physical exercises, to be able to fight against his opponents without spending a lot of energy (if he uses active or passive powers, he will still spend normal energy). His perception also rises, allowing the vampire to have an improved vision, where he can see and hear things over distances of up to 15 meters without any glare, and can see in infrared (when focusing his vision in places close to his eyes, he can see from microscopic way).
 

Level 11-25: The Vampire has a natural resistance to pain and finds it amusing, and is unable to feel fear. His Nose is refined where he can smell odors and smells, being able to distinguish certain types of odors and smells. His touch and taste also rise a little. Balance is higher, allowing the vampire to walk over the precipice naturally without losing control, now his ability to adapt and mix with humans has become well developed, being able to look more human than normal, and can easily deceive people.

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Level 26-35: The Vampire exhibits a great amount of energy where they can perform great jobs without much difficulty and can recover their energy easily (if they drink blood they will see faster). The Vampire can already see and hear distances of up to 25 meters, now being able to smell and especially fresh blood at a maximum of 30 meters. The Vampire has a natural agility and flexibility that allows him to move faster than ordinary humans (the pressure that is put on body parts is less than that of humans).

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Level 36-50: The Vampire exhibits great motor coordination with fine reflexes similar to that of a wild animal. It has a very high resistance to pain. Your brain processes and sends information faster than the best human being around.

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Level 51-99: The Vampire has more developed senses, being able to see and hear at distances up to 35 meters. Being able to face your enemies even with your eyes closed, taking advantage of your other senses in battle.
 

Level 100-150: Now the Vampire demonstrates a mental improvement, managing to organize his mind and memories and can create a timeline in his own mind in order to understand each fact that has occurred. The ability to see and memorize everything you hear and feel is greatly improved, being able to listen to several news programs at the same time and still be able to understand them.

 

 

Vampiric Consciousness

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Meline's children can create slaves, betam vampires who become part of their being and are directly controlled by the offspring like the living dead, and can even fragment their body and essence into other beings.

 

Level 1-40: The Vampire is initially able to create undead vampires slaves to the Alpha. This feat only works with humans, animals and monsters, and can transform them into an irrational vampire who follows Alpha's orders without hesitation. However, enslaved vampires (Ghouls) do not have the powers they had in life because they do not have the mental capacity to use them, being limited to using only resistance, strength, speed and regeneration (Up to ten ghouls). 

 

Level 41-80: The vampire manages to create a slave by biting him, with only weaker beings or those below the level of offspring being affected (minimum of 20 levels). Whenever biting someone, Meline's son can begin to control his will on a small scale, and can force him to do certain tasks, and if the vampire is DEAD, he can transfer his consciousness to another being who has been enslaved, taking over his body. but not obtaining his powers (the avatar does not need to change, since amorphism allows the vampire to return to his original appearance).

 

Level 81-120: Betam vampires acquire the ability to transform into a vampire form where their appearance transforms into slightly bestial features like a bat, in this form they become able to use the passive powers of Meline's offspring (Only up to level 50), becoming warrior vampires who fight alongside the Alpha Vampire. The vampire continues to be able to transfer his conscience to all those he bit, but only in the event of death. Alpha Vampire can only maintain up to 2 Beta followers.

 

Level 121-160: You can have up to 3 Beta vampires under your command.

 

Level 161-200: The bite is no longer needed, just enough blood transfusion to make the opponent your slave, making him have all his powers (Up to level 99). Their control becomes so strong that the Betas can become completely submissive to their offspring, being susceptible to suggestions from Meline's offspring. Meline's offspring can keep up to 4 Beta vampires under her command.

 

Level 201-240: Being controlled by Meline's darkness and not being literally slaves, those who are subject to the vampire do not die or are counted as dead; they turn into living dead as well as the offspring of the vampire goddess. The Vampire can keep up to 5 Betas vampires under his command.

 

Note: The effect of this ability lasts until the end of the event, after the end of the event, the flesh of the transformed body will rot, until it becomes just a pile of rotten meat, obviously killing it so that its regenerations down to the cell level are denied.




 
Level 1-10 Vampire Benefit : When Meline's children arrive at camp, they already demonstrate basic skills in all types of martial arts. In addition to being able to handle any type of weapon in a basic way.
 

Level 11-25: They already demonstrate good skills in all types of martial arts (karate, jiu jitsu, kung fu and etc.) and in carrying weapons.
 

Level 26-35: They already demonstrate average skill in all types of martial arts (karate, jiu Jitsu, Kung fu and etc.) and in carrying weapons.
 

Level 26-35: They already demonstrate excellent skill in all types of martial arts (karate, jiu Jitsu, Kung fu and etc.) and in carrying weapons.
 

Level 36-50: They already demonstrate great skill in all types of martial arts (karate, jiu Jitsu, Kung fu and etc.) and in carrying weapons.
 

Level 51-99: They already demonstrate excellent skill in all types of martial arts (karate, jiu Jitsu, Kung fu and etc.) and in carrying weapons.

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Active Powers
 

Dark Manipulation 
 

Ability to create or manipulate darkness and shadows, manipulating it in general.

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Level 1-10: Can manipulate his own shadow, increasing it, decreasing it, making different movements and creating small objects with it (such as knives, etc.). It can produce up to 5 black spheres of 15 centimeters, which can reach a target up to 25 meters away, causing burns and medium internal damage to the victim's body. He can take any source of darkness around him and cover himself, leaving his clothes, hair and eyes black and he is wrapped in a kind of shadow cocoon that allows him to withstand 30% of the damage caused. The offspring, in addition to being able to absorb the darkness and shadows around them, are capable of producing a dark gust that travels up to 25 meters. You can take the shadows around you and use them as an energy source to heal wounds and cuts (not deep cuts),
 

Level 11-25: Your character can camouflage himself in the dark and paralyze a person, "holding" his shadow; can paralyze people by freezing their shadows giving them the same effect. In addition to being able to transmute your body into shadows for a few minutes, thus crossing solid objects up to 5 meters in length or walls up to 4 centimeters thick. With this ability it is also possible to be immune to physical attacks. He manages to blend his body into the shadows and thus appear elsewhere, however, he has to mentally know where he will teleport to. You can teleport at a distance of up to 25 km. Now being able to create constructs of shadows and darkness perfectly. The offspring is capable of creating up to 10 dark energy tentacles, capable of stretching up to 25 meters to reach several targets at the same time.
 
Level 26-35: Has the ability to generate, control and manipulate the shadow, forming different shapes and making it rigid, in addition to merging the shadow, making it invisible and leaving a totally dark environment. Now it can produce 10 black spheres of 15 centimeters, which can reach a target up to 55 meters away. Your shadow cocoon is able to suck 50% of the damage it tries to do to you. Your healing becomes capable of healing serious injuries by taking a few minutes to heal completely.
 
Level 36-50: Can teleport at a distance of 45 km. Their intangibility becomes even more lasting, managing to pass through any solid and physical object. Now being able to summon 20 tentacles that can chase multiple targets at the same time, your cloning capacity expands to 5 clones of yourself and they can use the same skills as you. Its shadow manipulation rises, releasing dark bursts and having more volatile control of the shadows, managing to telekinetically manipulate weapons around it.
 
Level 51-99: Being able to teleport through the shadows (up to 65 km) and also ends up receiving another effect, the shadows can move this person, he can now show some signs of shadows on him. Now being able to control the shadows in a perfect way, having total mastery of this ability, he is able to subdue large amounts of light with his shadows, being able to increase his control for control over darkness, invoking the same ones from the underworld.
 
Level 100-150: As the biggest shadow dominator now manages to make perfect projections, he can even make his shadow a copy of himself by putting it into combat, in addition to being able to mimic himself in a shadow form for almost unlimited time.

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Corporal Deformation
 

The Vampire will have metamorphic abilities and can change his appearance to several different forms according to the creature's creativity.
 

Level 1-20: The Vampire will be able to transform into other people of any gender (female or male). The vampire can transform only certain parts of his body if he so chooses.
 

Level 21-40: The Vampire will be able to transform into the most varied types of animals and living beings (from plants, to wild animals, even insects such as ants, cockroaches, tick beetles, etc.). The vampire can transform only certain parts of his body if he so chooses.
 

Level 41-60: The Vampire learns to deform his body in countless partial or total ways if he wishes, and can transform into melee or fire weapons, objects or things, managing to stretch or increase his body over small distances or quantities.
 

Level 61-90: The Vampire is now able to change his appearance to different forms, being able to assume the appearance of mythological monsters as he wishes (partially or totally).

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Level 91-120: The Vampire learns to transform himself into unique organisms as agents that cause viruses, diseases, even bacteria. and among other ways.
 

Level 121-150: Upon reaching a great experience, the vampire learns to change his body totally, being able to transform him into different elements, such as a set of shadows, water, fire, air and others (but he cannot attack in these forms).

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Ps: The vampire acquires only natural abilities. He does not acquire memory, personality or powers.



Vampiric Powers
 

Among the main powers of vampires is their ability to consume blood infinitely (at high levels, blood consumption cannot be kept to a minimum. Being able to drink blood from any accessible source, even if it is dead (it will not have the same intensity as fresh blood) or live. The vampire also has some abilities that are aroused and strengthened through the consumption of blood.

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Level 1-10: When ingesting blood your body will have its capacities expanded by 2x more. Initially the offspring will awaken the ability to heal their companions by giving them some of their blood, or just dripping droplets of it on their wounds (depending on the intensity and extent of the wounds and damage, high amounts of blood are required. The Vampire is also capable of walk on solid surfaces like walls.
 

Level 11-25: When ingesting blood your body will have its capacities enlarged 3x more. Now the vampire can cause his victims (those who drink his blood) small desires, feelings and strange emotions in his victims and can make them see hallucinations, have strange and bizarre thoughts with the Vampire of Meline.
 

Level 26-35: When ingesting blood your body will have its capacities expanded 4x more. The vampire will become immune to the effects caused by exposure to ultra violet rays, and can walk in the sunlight freely (in previous levels the vampire can walk in the sunlight, however he has his abilities and powers weakened). The Vampire also learns to fly at low altitudes (30 meters down)
 

Level 36-50: When ingesting blood your body will have its capacities expanded 5x more. Now acquires the ability to feed on human emotions, being the son of a Goddess of Terror can take advantage of the negativity of others, in addition to also being able to enter the minds of people of lower levels than yours (if they have higher levels, the offspring can enter the their minds only when they are weakened) being able to generate psychic illusions using their memories, feelings and emotions thus being able to distort memories and make them extremely bad, being able to alter the recent memories of their victims (needs physical contact, or be close within 10 radius) meters of the victim to be able to use these psychic powers).
 

Level 51-99: When ingesting blood, your body will have its capacities expanded 6x more. The offspring are now able to enter the minds of their victims, managing to implant tumors in their brain that initially will not be serious but as the rounds pass, the damage will worsen.

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Level 100-150: When ingesting blood your body will have its capacities expanded 7x more. The Vampire will now learn to morph into dark smoke and possess his opponent for 5 rounds (in that period if the victim does not have a good regeneration, the body will lose (the vampire sucked it) with each round its vital energy until there is nothing left.
 

Level 151-200: The Vampire becomes a true elder in vampirism and is now able to see when other people are trying to find him and also to be able to block himself from enemies who have sensory abilities (in some cases it may not work). The Vampire also learns to enter a state of near death, managing to deceive his opponents who will think he is dead. The vampire also learns to dissect himself and can still hear what happens in the external world with his senses, he also learns to create more intense and heavy illusions, managing to survive only with a drop of blood weekly without feeling too hungry and managing to control it easily.

 

Animal Transmutation 
 

Meline's son becomes capable of transmuting his body into various animals and can escape attacks when perceived, or even hunt his victims more easily (it can be a group of up to 10 rats, wolves and bats).
 

Level 1-10: Lasts 2 rounds.

Level 11-25: Lasts 3 rounds.

Level 26-35: Lasts 4 rounds.

Level 36-50: Lasts 5 rounds.

Level 51-99: Lasts 6 rounds.

Level 100-150: Lasts 7 rounds.
 

Ps: If the 10 animals die, Meline's offspring will also die.

 

Terrifying Resuscitation
 

When the Vampire spills his blood on corpses, even if they are in a bad state, Meline's offspring will be able to revive these bodies and transform them into zombie vampires that will have a horrifying appearance (if they are deformed their bodies will recover). They had claws and fangs, and in addition to consuming blood, they fed on the victims' flesh and could recover from damage as long as the head is still intact.


Level 1-20: Works only on animals and humans.

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Level 21-40: Works on monsters and semi-monsters.
 

Level 41-60: Works on demigods of lesser deities.
 

Level 61-80: Works on demigods of greater deities.

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Level 81-100: Works on semi titans.
 

Level 101-120: It now works in semi-specials.
 

Level 121-150: Affects deities.
 

Ps: They will only serve you until the end of the event or saga, and you can give your life for them. After the end of the event, they will become ashes in the wind.



Natural Armament
 

These offspring will be able to use their body certain parts of their own body as a weapon, being able to use their fingernails and toenails as claws (on the feet and hands), fangs, being able to lengthen their tongue like a snake, being able to make fangs, nails and tongue grow
 

Level 1-10: These weapons may have a resistance similar to Iron, in addition to being able to tear, mutilate and deform people and things derived from the same material or less.
 

Level 11-25: These weapons may have a resistance similar to metal, in addition to being able to tear, mutilate and deform people and things derived from the same material or less.
 

Level 26-35: These weapons may have a resistance similar to steel, in addition to being able to tear, mutilate and deform people and things derived from the same material or less.

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Level 36-50: These weapons may have a diamond-like resistance, in addition to being able to tear, mutilate and deform people and things derived from the same material or less.

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Level 51-99: These weapons may have a resistance similar to adamantium, in addition to being able to tear, mutilate and deform people and things derived from the same material or less.
 

Level 100-150: These weapons may have a resistance similar to vibranium, in addition to being able to tear, mutilate and deform people and things derived from the same material or less.
 

Level 151-200: These weapons may have a resistance similar to divine Iron, in addition to being able to tear, mutilate and deform people and things derived from the same material or less

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Vampiric Compulsion
 
Vampires are able to control their opponents' minds by exchanging glances, if their opponents are caught, they cannot escape. They will become slaves to the offspring's will.
 

Level 30-60: Just focus your eyes on your victim and she will fall into your power. The flow of brain information will decrease, leaving the victim to do nothing until he orders something through a verbal command. Once this is done, the victim will physically and mentally obey him without any resistance (unless he has a higher level than the offspring).
 

Level 61-90: The Vampire is now just close to the victim at least a minimum distance of 15 meters and can make her fall into her compulsion without having to look at her with just a quick glance.
 

Level 91-120: Your power becomes powerful, now the vampire can compel everyone within a radius of up to 30 meters.

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Level 121-150: Being an Elder now the offspring learn to channel their compulsion through their own discipline, managing to expand their control to up to 60 meters, just by concentrating a little, and will be able to make all who are close to submit completely to their will.

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Ps: The offspring can ask their victims what they want, and can even ask them to fight their battles or to satisfy them. Being able to ask for big, time-consuming favors and among other things.

 

Internal Silence
 

Vampires are able to move silently, managing not to make any kind of sound while walking due to their natural balance and decreased presence. Thanks to this they also acquire the ability to silence their own presence, managing to deceive only the 5 senses of their victims.

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Level 1-10: They are able to silence their presence for 2 rounds.
 

Level 11-25: They are able to silence their presence for 3 rounds.
 

Level 26-35: They are able to silence their presence for 4 rounds.
 

Level 36-50: They are able to silence their presence for 5 rounds.
 

Level 51-99: They are able to silence their presence for 6 rounds.
 

Level 100-150: Fully master this ability, now managing to summon a dark mist capable of making their victims lose themselves and being disoriented.
 

Ps: In quiet places like forests, and places with no light or low light these skills can become stronger naturally.

 

Vampiric Eyes
 

The vampire's eyes can change during combat, managing to have varying effects on his victims.
 

Level 1-10: Allows the offspring to focus their vision on their prey and follow their movements (according to their own speed).
 

Level 11-25: They are now able to cause a certain amount of dread and fear in their victims when faced.
 

Level 26-35: Now a temporary shaking in the body of their prey.
 

Level 36-50: His gaze causes great terror to his victims, where he can cause hallucinations (after suffering a certain trauma) in beings less than offspring.

 

Leader of the Dead
 

Being the son of the vampire goddess and Terror, these offspring will be able to whistle by calling hordes of the living dead to help them in their battles, causing terror in their victims. These living dead can vary between different races, from zombies, vampires and many others. They will be totally loyal to you.
 

Level 1-20: Can call up to 100 ordinary undead.
 

Level 21-40: Can call up to 200 ordinary undead.
 

Level 41-60: Can call up to 300 ordinary undead.
 

Level 61-80: Can call up to 400 ordinary undead.
 

Level 81-100: Can call up to 500 special undead.
 

Level 101-120: Can call up to 600 special undead.
 

Level 121-140: Can call up to 800 legendary undead.
 

Level 141-160: Can call up to 1000 legendary undead.
 

Ps: 3 times per event or saga.

 

Blood Control
 

Level 100: When the Vampire reaches his peak where his need for blood becomes minimal, this elder will then awaken the ability to control him and mold him as he wishes. Being able to control, generate, shape and manipulate it as you wish against your opponents.

Ps: If the vampire is weak and does not eat properly, he will not be able to access any degree of hematokinesis, even after waking up from his "sleep" (dissection). The Vampire must always be consuming blood to keep his strength and power up to date, otherwise he will weaken over time.

 

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Diablerith & Amaranth

 

These two processes are the main source of a vampire's power, based on ways to increase his powers through the consumption of other people's blood, strengthening from the absorption of the vital energy of others.

 

Level 1-50: Diablerith in its initial form allows the vampire to suck blood through his hand movements (open wounds only) as a form of vital energy for his opponents, weakening his enemies as he consumes / withdraws, sucks the blood or taking someone's blood means taking part of their vital energy, and they can have a significant 50% improvement in their attributes (lasts five rounds).

 

Level 51-99: The Process undergoes a transformation, based on the consumption of vitality and transformation of vital energy, the vampire learns that by sucking the blood of monsters and demigods it also sucks part of its energy in the process, thus strengthening itself through your energy. If you use this process while the target is alive, it will take five complete rounds. However, if the camper is dead, it will only take two rounds. Example: Sucking the blood of a semi-titan in its entirety will make Meline's offspring have the energy of a semi-titan, climbing the “scale” of power throughout the event (Lasts ten rounds).

 

Level 100-150: Diablerie becomes the vampire's greatest weapon in the buff consensus. The Amaranth Ritual is based on eating the target's flesh and completely enjoying its blood, temporarily transferring its energy entirely to the vampire, the connection between the blood and the vital / divine energy is complete, causing the vampire to increase your divine energy temporarily. The vampire, by not having a soul, can appropriate fragments of the souls of other beings, absorbing them the vampire can create "lives" to be able to resurrect from the souls of others, being able to have an amount of up to 3 souls that cause it is necessary to kill the vampire a few times to bring him true death (Can only be used once per event). 

 

Level 201-250: The Vampire can suck his opponent's physical attributes by sucking his essence, and can acquire more strength, speed and impact resistance based on the victim's attributes. Example: If the vampire absorbs the soul of a being with strength capable of destroying a house at a speed of 800 km / h and his own speed is 400 km / h, his speed will become 800 km / h and his strength will increase for the destruction of a house, that is, retaining the superior attribute (Up to three times per event).

 

Note: Absorbing vital energy from beings much stronger than the offspring will cause the instant death of Meline's son, denying his regenerations and immortalities. However, if such a being is weakened, the chances of this not happening increase. 

 

Note: Buffs only last until the end of the event.

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Absolute Vampire
 

The Vampire now ceases to be an Elder and now embraces his divine legacy, acquiring the ability to manifest his true Vampiric and terrifying form. Their garments change to acquire a shadow similar to a cloak of shadows that only the offspring will be able to manipulate, their eyes become red, and their hair will be long and black like the darkness. The vampire in his divine form will cause his opponents an intense terror that will make everyone terrified and start making hasty and foolish movements allowing the offspring to intercept them and even anticipate with their perception. Your ability to enter minds will be further enhanced by achieving open minds easily (people who are off guard, weak or who allow you to enter). In his divine form the vampire will be able to command and give orders to all the existing living dead (except beings like Dracula), he will also be able to perceive the world through the 5 senses of these living dead, as if there were a psychic connection between them. In your left hand there will be a small dark eye that when leaning against the body of your victims will allow the offspring to give you orders, cause you illusions, read your minds, cause you a terror, trauma. The Vampire in his divine form will be able to control umbracinesis and hematokinesis in an absolute way and also be able to control in an excellent way the terror of others, being able to feed on him and to fortify himself, even inducing him into people who can shape them. Their physical attributes have risen where the offspring can run at speeds of up to mach 10 in addition to achieving even faster regeneration,
 

Level 180-200: Lasts 2 rounds.

Level 201-220: Lasts 3 rounds.

Level 221-240: Lasts 4 rounds.

Level 241-260: Lasts 5 rounds.
 

Ps: Once per event or saga.

CLAIM GIFTS

Immortal Hunter

A sword forged by witches and delivered to Meline who passed on to her offspring. She has a tattoo that covers the entire arm of the user, she is made of an almost unbreakable material, which allows you to fight against numerous opponents. This sword has a single purpose to kill immortals. Whenever you are close to an immortal, your tattoo will glow scarlet red, which will increase your senses considerably allowing you to see you react to blows at a speed above yours.

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