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THE WEAVERS OF DESTINY

HISTORY

The moiras (in Greek : Μοῖραι), in Greek mythology, were the three sisters who determined the destiny of both gods and human beings. There were three dismal women, responsible for making, weaving and cutting what would be the thread of life for all individuals. During the work, the moiras use the Wheel of Fortune , which is the loom used to weave the threads. The turns of the wheel position the individual's thread in its most privileged part (the top) or in its least desirable part (the bottom), thus explaining the periods of good or bad luck for everyone. The three goddesses decided the individual fate of the ancient Greeks, and created Themis, Nemesis and the Erinias. They belonged to the first divine generation (the primordial gods), and like Nix , they were tamers of goddesses and men.

The moiras were daughters of Moros and Ananque. Moira, in the singular, was initially the destination. In the Iliad, it represented a law that hung over gods and men, because even Zeus was not allowed to transgress it without interfering in cosmic harmony. The spinners appear in the Odyssey.

Greek myth prevailed among the Romans to such an extent that the names of the deities fell out of favor. Among them they were known as Parcas called Nona, Décima and Morta, who respectively had the functions of presiding over pregnancy and birth, growth and development, and the end of life; the death; note however, that this regency was only "about humans".

Poets of antiquity described moiras as damsels of sinister appearance, with great teeth and long nails. In the plastic arts, on the contrary, they appear represented as beautiful maidens.

DAUGHTERS OF MOIRAS

Appearance - Cloto: Cloto's daughter has red hair (mandatory) and vibrant as the beginning of life, and light eyes, as well as clear skin with freckles, making her extremely attractive.

 

Appearance - Láquesis: The daughter of Láquesis has her hair in a dark shade (mandatory), as well as her eyes, which stands out amidst her fair skin.

 

Appearance - Atropos: The daughter of the last moira has her blond hair (mandatory) and light, just like her eyes, which perfectly matches her white and flawless skin, making her the most beautiful and deadly of the three.

 

Personality: Despite being quite different, the daughters of Moiras share the same personality. Both of the three cousins are cold and calculating like the Moiras themselves, they are neutral beings and unrelated to the events of the mortal world, only worrying if by chance it has any relationship with themselves or entities that may awaken some feeling in them.

SKILLS

Passive Powers
 

Immunity to Destiny

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Level 1-50: The offspring of the Sisters of Destiny are immune to the courses of destiny and time, being immune and free from all destiny or predestination. This power allows the user to act and think as he wishes, without following a predictable project and making his own desired brand in life. Offspring are immune to any form of prediction of their movements through destiny, alteration of the course of their destiny in the past or in the future and predictions of their future.

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Level 51-100: The sisters' offspring, at this level, become timeless, being able to deny blows related to time directly on them that are carried out by any being with a lower level.

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Level 101-150: Moira offspring are now able to break temporal immunities of any being, be it Chronos or Kairós, gods of time can suffer from the temporal influences of the offspring, as long as they are in their presence.

 

 

 

The Eye of Fate

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Level 1: Just as their mothers had only one eye, which they shared with each other, Moiras' offspring were born with this “curse”. Every offspring is born with both eyes on your face. Whenever the three Moiras offspring are in the same event, only the eye of the strongest (with the highest level) will continue to exist. Like their mothers, they will have to share the same eye.

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Note: The three have both eyes, this particular power is only triggered if by chance the three distinct descendants of the three Moiras are present together, in the same event, that is, it is necessary that there be an offspring of Clotho, Láquesis and Atropos together at the same event for this to happen.

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Beyond Existence

 

Level 01-50: Moira offspring have the ability to rise above concepts like space and physical laws of our universe, unaffected by any modification or any existing physical law that is not modified, reaching the point of longevity by their concept of time being distorted, having a Chronological Lock on your body being also resistant to normal diseases, viruses and radiation, since your body remains in the same state forever.

 

Level 51-100: Moira offspring now reach immortality and cannot be killed by any natural form of death. They have resistance to magic and mental blows, having an annulment of their physiological needs and being able to survive in the vacuum of space.

 

Level 101-150: Having a semi-transcendence of life and death, the offspring can be resistant to blows that kill instantly, and their soul now has an anchorage with the plane in which they live, since it cannot be affected in any way. no known shape.

 

Level 151-200: Has the full capacity to be resistant to any adversity of nature, being able to transcend life and death, becoming a being that is dead and alive at the same time, being neither mortal nor immortal, being only the Moira offspring know how to kill each other (it doesn't mean that they don't take damage, but that they can't be killed easily).


 

Primordial Knowledge
 
These creations have existed since the beginning of time. Because of this, Moiras' offspring have the ability to know perfectly everything that has happened a long time ago.

 

Level 01-10: These offspring have great divine knowledge, being able to remember everything that happened 2 millennia ago.
 
Level 11-25: You can already know everything that happened 5 millennia ago.
 
Level 26-35: You can already know everything that happened 7 millennia ago.
 
Level 36-50: You can already know everything that happened 10 millennia ago.
 
Level 51-99: You can already know everything that happened 12 millennia ago.

 

Level 100-150: You can already know everything that happened 15 millennia ago.
 
Level 151-200: The offspring are able to know exactly everything that happened 17 millennia ago.

 

Level 201-250: The offspring are able to know exactly everything that happened 20 millennia ago.


 

Wire Control

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The offspring is able to control threads, depending on the thickness, not depending on the thickness of them, it can make something as thin as a spider web or like a 3 cm steel cable, and can only change the consistency and durability over time.

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Level 1-10: The wires have iron resistance.

 

Level 11-25: The wires have steel resistance.

 

Level 26-35: The wires have the resistance of titanium.

 

Level 36-50: The wires have diamond resistance.

 

Level 51-99: The wires have adamantium resistance.

 

Level 100-150: The wires have the resistance of vibranium.

 

Level 151-200: The wires have the resistance of divine iron.


 

Speed ​​of the Sisters
 
Moiras have an extremely high movement capacity, being able to develop white wings surrounded by a type of golden metal, but they do not need them to fly.

 

Level 1-10: They are capable of running and flying at speeds of up to 600 km / h, in addition to flying at heights of up to 20 meters.
 
Level 11-25: They are capable of running and flying at speeds of up to 1,200 km / h, in addition to flying at heights of up to 30 meters. Its wings are as strong as iron.
 
Level 26-35: They are able to run and fly at speeds up to 1,800 km / h, in addition to flying at heights of up to 40 meters. Its wings are resistant as steel.
 
Level 36-50: They are able to run and fly at speeds up to 2,400 km / h, in addition to flying at heights of up to 50 meters. Its wings are resistant as diamond.
 
Level 51-99: They are capable of running and flying at speeds up to 3,000 km / h, in addition to flying at heights of up to 80 meters. Its wings are resistant like adamantium.
 
Level 100-150: They are capable of running and flying at speeds of up to 3,600 km / h, in addition to flying at heights of up to 100 meters. Its wings are resistant like vibranium.


 

Ladies Magic

 

Moiras, in certain tales, are said to be magicians or witches, being able to create curses that even the gods could not contest, being witches considered legendary in Greek mythology.

 

Level 01-10: You can use simple magic, having a slight control over manakinese, you can make simple and small constructs of up to 1 meter, you can use Signs, which are simple spells that do not require rituals, only hand signals, managing to do simple feats like flames of fire, energy shields, fields of temporal manipulation that delay enemies etc, being a prodigy of magic even with little general power, needing a magic conductor to recite spells that are not signs, in addition to verbalization .

 

Level 11-25: Verbalization is no longer needed, since Moira now has greater control over mankinesis, can create greater constructs and even suck part of the target's energy, being able to create several consecutive constructs, managing to increase their speed without difficulty, creates spell-like spells, you can slightly increase your abilities using spells.

 

Level 26-35: Driving is no longer necessary, it can create more complex spells, it can prevent lower level beings from using magic against you. Its magical power makes it even able to suck all the energy of the target with the touch and to create magical illusions in a basic way, being able to even dominate alchemical bases and creation of potions and magic poisons.

 

Level 36-50: Being able to control mankinesis to the point of using energy to your advantage, even managing to enchant objects to be indestructible and create more complex spells, such as destruction or reconstruction spells, you can create magic circles and use the channeling as you wish, being able to use black magic perfectly.

 

Level 51-99: Has excellent magical abilities, being able to use blessings, cures, restorations of souls, imbuing or removing extremely powerful curses, being able to compare to great users of magic and mana controllers, you can use any feat with mankinesis, you can use magic circles and channel energies even from gods and primordials, reaching high levels.

 

Level 101-150: Reaches the maximum magic point, you can use it in any way, being able to use chaotic magic, black magic and demonic energies, being able to use even ancestral and primordial magic, being compared to supreme sorcerers at certain times. Magic for the offspring of Moiras will always be extremely exhausting, even with its high capacity.


 

Favorable Probability

 

The user manipulates the probability that an event will happen, making unlikely things happen more often or instantly. They can cause and prevent both good and bad luck, sudden deaths, natural disasters and the like. 

 

Level 01-10: Subconsciously, the offspring of Moiras know the correct sequence of steps, bearings or evasive actions to be taken to escape something, such as being crushed by a landslide, hit by an arrow or a bullet. 

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Level 11-25: Now, even if your blows don't hit your opponent, they can influence you to fall into a trap, like in the sight of a lost projectile or make you trip on the ground.

 

Level 26-35: At this level, the son of Moiras achieves the greatest success in situations, always going to the limit. Your projectiles will hit the target nine times out of ten. Your strikes will have an effect on your opponent whenever you hit him.

 

Level 36-50: Now new techniques are easily learned by the son of Moiras, acquiring Skill with Fighting Style. Even if you fall from buildings, you will know how to make the precise movements to avoid the deadly collision, mitigating the effects of bad luck.

 

Level 51-99: At the height of your power, your control over probability will be perfect, with luck always in your favor and being able to use your luck whenever you want to make your opponent's life difficult. 


 

Be Absolute

 

Level 1: Moira offspring are not subject to any order, not following the order of any Greek god regardless of their descent.

Active Powers - Cloto

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Destiny's Mind

 

Level 1-30: The minds of Cloto's daughters have a very high level, due to the need for interaction with universal forces. However, in this current condition, it will only have control of telekinesis and telepathy, being able to manipulate, modify and control thoughts, in addition to the mentalities and higher functions of the brain, because it is in their brains that the choices of the future occur, all at the same time. same time, being able to have a hyper cerebral processing.

 

Level 31-60: Cloto's offspring can already render third parties unconscious, suppress memories and deny the use of skills, increase or decrease mental capacity, modify minds, control thoughts, feelings of influence to induce altered perception, cause and cure disorders mental, and may also have the gift of superintelligence in all existing fields of human knowledge.

 

Level 61-90: At this level, they already have the ability to use their mind for everything from pushing objects with a little effort to killing a person with a thought. They control the very concept of mind and the mental plane, having perfect control.


 

Allfear geometry

 

The offspring of the Moiras can enter the true form, which distorts the target's vision, becoming an asymmetrical being that challenges and disregards the rules of nature and the universe as we know it. In many cases, mortals and beings below their level do not understand their true form, entering a state of panic and mental despair and can be interpreted differently by different individuals, with different groups or species creating a collective illusion of their forms. These interpretations can range from the unusual and unnatural to the terrifying and unknowable. It is rare, but not unprecedented, that the presence of such a being can benefit the universe in which "it" currently lives. Besides that,

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Level 50-100: The sisters' offspring, when entering their true forms, may have a mind impossible to be deciphered by any being in existence, and may induce insanity in those who try to invade their minds, in addition to possessing Amorphism, the Moiras they are absolutely unique, and cannot be replicated / cloned, have their powers and abilities imitated or be imitated by shapeshifters or illusionists or even imitate their voice, writing, skills and / or movements, among other things. Users have a physical, psychic and empathetic trait that characterizes them as special, so even if someone or something tried to disguise themselves as the user, people who know them would notice the trick.

 

Level 101-150: Moira offspring have the ability to induce the unknowable madness by looking at them in their true form, and can even make gods go into shock and not attack them, having not only respect, but the fear of the gods and all beings subject to fate. 

 

Level 151-200: Become beings that appeared at the end of time. A form of existence belonging to the end of all things, just like the Moiras. These entities came to be at the moment when all things ceased to be, being able to manipulate strange energies that do not exist in the current universe and have totally mysterious effects. Whatever rules they follow are beyond our understanding, as are the reasons they may have for any of their actions.

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Note: This skill has a duration of three turns.

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Induced resuscitation
 
Cloto's offspring, when killing someone or someone dying next to her, can use their wires towards the corpse, reconstituting her entire body. She manages to make the target stay at the target wire spinning stage again, making it a slave to the offspring as long as it holds the golden threads that are trapped in it (the ability remains active until Cloto's offspring continues to keep the threads in its control. , and the resistance will be a level above the standard resistance).

 

Level 1-20: Works only on animals and humans.
 
Level 21-40: Works on monsters and demigods of lesser deities.
 
Level 41-60: Works on demigods of great deities (like the 12 Olympians) and children of Titans up to the second generation.
 
Level 61-80: Works on semi titans up to the first generation (like Cronos, Oceanus etc), and also on semi personifications (like Thanatos, Cratos, Helios etc).

 

Level 81-100: Works now in semi primordials.

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Note: They will only serve you until the end of the event or saga, at most, and you can freely use your powers as you wish. Cloto's offspring can keep as many slaves as he wants.

 

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Dark Manipulation 

Ability to create or manipulate darkness and shadows.

 

Level 1-10: Can manipulate his own shadow, increasing, decreasing, making different movements and creating small objects with it (such as knives, etc.). It can produce up to 5 black spheres of 15 centimeters, which can reach a target up to 25 meters away, causing medium internal damage to the victim's body. He can take any source of darkness around him and cover himself, leaving his clothes, hair and eyes black and he is wrapped in a kind of shadow cocoon that allows him to withstand 20% of the damage caused to him. The offspring, in addition to being able to absorb the darkness and shadows around them, are capable of producing a dark gust that travels up to 25 meters. You can take the shadows around you and use them as an energy source to heal wounds and cuts (not deep cuts),
 
Level 11-25: Your character can camouflage himself in the dark and paralyze a person, "holding" his shadow; can paralyze people by freezing their shadows giving them the same effect. In addition to being able to transmute your body into shadows for a few minutes, thus traversing solid objects no more than 4 centimeters thick. With this ability it is also possible to be immune to physical attacks. He manages to blend his body into the shadows and thus appear elsewhere, however, he has to mentally know where he will teleport to. You can teleport at a distance of up to 25 km. Now being able to create constructs of shadows and darkness perfectly. The offspring is capable of creating up to 10 dark energy tentacles, capable of stretching up to 25 meters to reach several targets at the same time.
 
Level 26-35: Has the ability to generate, control and manipulate the shadow, forming different shapes and making it rigid, in addition to merging the shadow, making it invisible and leaving a totally dark environment. Now it can produce 10 black spheres of 15 centimeters, which can reach a target up to 55 meters away. Your shadow cocoon is able to suck 50% of the damage it tries to do to you. Your healing becomes capable of healing serious injuries by taking a few minutes to heal completely.
 
Level 36-50: Can teleport at a distance of 45 km. Its intangibility becomes even more lasting, managing to pass through any solid and physical object. Now being able to summon 20 tentacles that can chase multiple targets at the same time, your cloning ability expands to 5 clones of yourself and they can use the same skills as you. Its shadow manipulation rises, releasing dark bursts and having more volatile control of the shadows, managing to telekinetically manipulate weapons around it.
 
Level 51-99: Being able to teleport through the shadows (up to 65 km) and also ends up receiving another effect, the shadows can move this person, he can now show some signs of the shadows on him. Now being able to control the shadows in a perfect way, having total mastery of this ability, he is able to subdue large amounts of light with his shadows, being able to increase his control for control over darkness, invoking the same ones from the underworld.
 
Level 100-150: As the biggest shadow dominator now manages to make perfect projections, he can even make his shadow a copy of himself by putting it into combat, in addition to being able to mimic himself in a shadow form for almost unlimited time.

 

 

 

Puppet Master 

 

Cloto's offspring have bonuses on their wires, which allows them to reach the target's mind as soon as they come into contact with his skin, they begin to affect his central nervous system and his brain directly, making these people become their puppets. Cloto's offspring is able to move the puppet with the movement of his fingers, and can even create clones made with his strands that, when in contact with the target, “explode”, involving him with strings and making him become his new puppet. The offspring controls all the target's movements and under no circumstances can it kill the target, just torture it.

 

Level 1-10: The puppet lasts 1 round. 

 

Level 11-25: The puppet lasts 2 rounds. 

 

Level 26-35: The puppet lasts 3 rounds. 

 

Level 36-50: The puppet lasts 4 rounds. 

 

Level 51-99: The puppet lasts 5 rounds. 

 

Level 100-150: The puppet lasts 6 rounds. 

 

Level 151-200: The puppet lasts 7 rounds.

 

Level 201-250: The puppet lasts until the end of the event.

 

 

 

Transfer

 

Cloto's offspring can manipulate energy through their wires.

 

Level 1-20: The offspring can generate electrical energy in their wires and change their material to conduct electricity, and they can make extremely hot or even extremely cold wires for torture. The offspring even manage to make their wires get caught in the “nothing”, making them stop and continue to be created in mid-air, as if there was an invisible block there.

 

Level 21-40: The offspring can now gather large amounts of wires in one place to start dispersing energy in a semi-open system, being able to isolate sounds, fire, electricity and general forms of energy, and can even make their wires suck energy from the target if penetrated into it.

 

Level 41-60: Cloto's offspring are able to pass energy to their allies through wires, which can imbue characteristics such as making their wires project like magical networks that bind the target and cannot be broken without such material (as if they only come apart with fire). The offspring can also suck the target's vital energy, strengthening themselves, drawing energy directly from their aura and spirit, and can even imbue their threads with darkness, and can paralyze someone who touches the threads leaving their shadow inert.

 

Level 61-80: They can conduct almost any type of energy with their wires, disperse the energy accumulated in other targets and even absorb magic with their wires. The offspring can make magical demigods recover or lose their energy by contacting the threads (to regenerate the magic only if it is already charged).

 

Level 81-100: Cloto's offspring has the ability to transmute their wires into other materials in a free form, and can even fuse them with the opponent's veins among other feats, being able to regenerate other people by wrapping the damaged part with wires and transmuting slowly in living parts after accumulating the target's DNA in the wires, allowing a replica to be made, and even making clones of the offspring themselves transmuting their wires with their own genetic material.

 

 

 

Destiny Spinner

 

Level 1: Cloto's offspring has the ability to analyze all their target behavior and create a combat pattern, being able to perfectly predict all their movements, even if they try to be unpredictable they may have their movements predicted. The offspring can even look at events on someone's destiny, predicting all the events of their life.

 

 

 

Spinner's Torture

 

Moira's offspring has the ability to pull the thread from someone's destiny, being able to torture the person by making their life “stick by” and then return to normal, as if they pull the thread and make the target faint for a short period of time, going to the underworld and suffering all the torture of Tartarus in just a second, but for him it took months or years of being tortured. In the end, the offspring pulls the thread back and brings it back to life. 

 

Level 01-30: The process takes up to 3 rounds. The opponent, if he is weak-minded, is weakened and goes into a state of madness.

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Level 31-60: The process lasts up to 4 rounds and the opponent, after the torture, has serious mental problems such as post-traumatic stress, reliving the torture from hell over and over in his mind.

Level 61-90: The process lasts up to 5 rounds, the torture of the spinner can make someone give up the fight right away, leaving the person in a state of madness, making people weaker with pain faint with shock.

Level 91-120: The offspring can affect pain immune, whether physical or mental, and can leave almost any person in a state of madness due to the enormous amount of pain, or even leave someone in a vegetative state due to the shock of pain (the only ones immune to it) are beings who see pleasure in pain).

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Shear force

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Offspring have the ability to apply extreme force to their wires, even in sharper and more resistant materials, to slice someone with their wires, being able to trap someone in one place and apply greater forces than the common shear.

 

Level 1-10: Can apply up to 500N.

 

Level 11-25: Can apply up to 1KN.

 

Level 26-35: Can apply up to 3KN.

 

Level 36-50: Can apply up to 5KN.

 

Level 51-99: Can apply up to 10KN.

 

Level 100-150: Can apply up to 25KN.

 

Level 151-200: Can apply up to 50KN.

 

Level 201-250: Can apply up to 100KN.

 

 

 

Sky of Olympus

 

Moiras formerly lived in Heaven, together with other deities, while Olympus. With that, it has the ability to go to that forgotten dimension, which was abandoned by the Primordials after its disuse. The only beings capable of accessing Heaven are other Moiras and Primordial beings from the Greek pantheon.

 

Level 1-50: When Moira is attacked and in critical condition, she can defend herself by going to the Heaven dimension or even sending the blow to this dimension, and may even regenerate energy and injuries when she goes there. At this level, the Moiras offspring have the ability to go there with just an adrenaline rush in the need to defend or defend someone. You can go once per event.

 

Level 51-100: Now you have free dominance in the dimension of Heaven, being able to go there whenever you want, send someone there through the contact of the wires and even send blows there freely. You can send up to three hits per event.

 

Level 101-150: Now Moira is almost absolute in its dimension, being able to do almost anything you want with anyone inside, and cannot affect other beings or events outside of it.

 

 

 

Time and Destination

 

The common sense notion of time is inherent to the human being, since we are, in principle, able to recognize and order the occurrence of events perceived by our senses. Time is the duration of facts, it is what determines moments, periods, times, hours, days, weeks, centuries, etc. The word time can have several different meanings, depending on the context in which it is used. Cloto's offspring have the ability to freely control the weather in a certain area.

 

Level 1-30: Cloto's offspring can only stop time within a radius of 10 meters around them, still having a low domain of temporal control, they can barely influence the fabric of time, and after 10 seconds the stoppage turns only a farce, coming from a mental effect on your opponents that makes their time impression change, making them believe that time is stopped by mental induction.

 

Level 31-60: Cloto's offspring has the ability to rewind time in a few seconds (up to 10 seconds), being able to rewind events such as the use of powers, manages to increase, through discipline, the area of ​​effect to 20 meters, having more domain of temporal energy. It now keeps the time stopped for 20 seconds.

 

Level 61-90: Now you can advance the time of materials, degrading them in seconds without any effort, being able to increase the level of your allies (up to 15 levels). Its temporal effects reach up to 30 meters and the offspring can rewind time by 20 seconds.

 

Level 91-120: Has your previous capabilities expanded to almost perfect levels, being able to manipulate time within a radius of 60 meters around. Cloto's offspring can go back up to 30 seconds, increase their allies 'levels by 20 and reduce their opponents' levels.

 

Level 121-150: It has its previous capacities extended to perfect levels, being able to manipulate the time in a radius of 100 meters around. Cloto's offspring can go back up to 60 seconds, increase their allies 'levels by 30 and reduce their opponents' levels.

 

 

 

Primordial Form

 

Its primordial shape challenges alternative realities, while, when entering it, it can start to collapse the space around it, slightly distorting time and space. It is able to lightly manipulate this deformation within a radius of 5 meters, being able to create paradoxes for non-transcendent inferior beings, such as creating inconceivably large chasms, generating disturbances of otherness that cannot be covered in any mortal language and causing paradoxical illusions that can put the target in a state of eternal damnation and madness, treating it as an absolute enigma that no other being will be able to convince you, and can make other beings who see your true form begin to tremble with fear and accept you as their new god. Offspring have the ability to change the Destiny of some situation that involves them (as long as it is for the sake of life), managing to alter the cosmic cycle of the universe. You can modify up to 2 facts directly in an event, managing to make your probability change go to the absolute point for a few seconds. His control over destiny becomes absolute, managing to control even that of gods.

 

Level 180-200: Lasts 2 rounds.

 

Level 201-220: Lasts 3 rounds.

 

Level 221-240: Lasts 4 rounds.

 

Level 241-260: Lasts 5 rounds.

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Note: Can be accessed once per event.

Active Powers - Láquesis

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Destiny's Mind

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Level 1-30: The minds of the daughters of Lachesis have a very high level, due to the need for interaction with universal forces. However, in this current condition, it will only have control of telekinesis and telepathy, being able to manipulate, modify and control thoughts, in addition to the mentalities and higher functions of the brain, because it is in their brains that the choices of the future occur, all at the same time. same time, being able to have a hyper cerebral processing.

 

Level 31-60: Láchisian offspring can already render third parties unconscious, suppress memories and deny the use of skills, increase or decrease mental capacity, modify minds, control thoughts, feelings of influence to induce altered perception, cause and cure disorders mental, and may also have the gift of superintelligence in all existing fields of human knowledge.

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Level 61-90: At this level, they already have the ability to use their mind for everything from pushing objects with a little effort to killing a person with a thought. They control the very concept of mind and the mental plane, having perfect control.

 


Allfear geometry

 

The offspring of the Moiras can enter the true form, which distorts the target's vision, becoming an asymmetrical being that challenges and disregards the rules of nature and the universe as we know it. In many cases, mortals and beings below their level do not understand their true form, entering a state of panic and mental despair and can be interpreted differently by different individuals, with different groups or species creating a collective illusion of their forms. These interpretations can range from the unusual and unnatural to the terrifying and unknowable. It is rare, but not unprecedented, that the presence of such a being can benefit the universe in which "it" currently lives. Besides that,

 

Level 50-100: The sisters' offspring, when entering their true forms, may have a mind impossible to be deciphered by any being in existence, and may induce insanity in those who try to invade their minds, in addition to possessing Amorphism, the Moiras they are absolutely unique, and cannot be replicated / cloned, have their powers and abilities imitated or be imitated by shapeshifters or illusionists or even imitate their voice, writing, skills and / or movements, among other things. Users have a physical, psychic and empathetic trait that characterizes them as special, so even if someone or something tried to disguise themselves as the user, people who know them would notice the trick.

 

Level 101-150: Moira offspring have the ability to induce the unknowable madness by looking at them in their true form, and can even make gods go into shock and not attack them, having not only respect, but the fear of the gods and all beings subject to fate. 

 

Level 151-200: Become beings that appeared at the end of time. A form of existence belonging to the end of all things, just like the Moiras. These entities came to be at the moment when all things ceased to be, being able to manipulate strange energies that do not exist in the current universe and have totally mysterious effects. Whatever rules they follow are beyond our understanding, as are the reasons they may have for any of their actions.

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Note: This skill lasts for three shifts.

 


Sorter of Destiny

 

It is the ability to control the odds by causing strange events. For example: exploding and levitating objects, emitting lightning, moving things, creating flames or malfunctions of powers and controlling other powers, regardless of what they are.

 

Level 1-40: You can increase your probability manipulation to levels greater than your ordinary skills, and can create sudden outbreaks of luck or bad luck, with all your actions being a form of madness and insanity, the offspring of Láquisis is totally unpredictable, causing in their targets a feeling of discomfort just by being close to the offspring of Láquisis and any mental manipulator (besides the other sisters), regardless of the strength, will go into a state of madness when trying to decipher the chaos of the offspring of Láquisis.

 

Level 41-80: Can create sequences capable of making electronic objects stop working, can focus on an object and do a little manipulation of atoms, being able to disorganize the same of certain materials and explode objects with physical contact or by the contact of their wires , its powers begin to affect other living beings, at first it manages to disorganize the nervous system of another being and shuffling its movements or even stopping them for a few seconds, causing a general crash in its brain using its cerebral hyper capacity, being able to control certain energy forms of chaos without difficulty.

 

Level 81-120: Now the offspring of Lachesis can better control their power, allowing powers of allies, such as telepathy and mental buffs, to work now, whereas even allies who try to communicate with him mentally go into a state of mental breakdown and practically in a state of vegetative shock.

 

Level 121-160: Can manipulate chaotic energy to a point where it can alter genetic codes and undo DNA mutations, allowing the offspring to annul metamorphos and mimetic powers, can nullify powers by undoing the divine spark for up to 2 rounds, can destroy any object and spread and dissipate any form of energy within a radius of 20 meters. Its influence is so great that its manipulation of probability reaches global levels, causing entire countries to collapse with sequences of natural events, buildings collapsing and even roads falling apart from nowhere.

 

Level 161-200: They can permanently cancel powers in sagas, being able to undo and recreate huge structures and even manipulate any form of energy without any difficulty. Offspring can destroy some concepts such as time, space or reality itself with pure destructive means.

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Observation: The influence of Lachishian offspring is limited during the life of living beings. It can never generate or take someone's life.

 


Time and Destination

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The common sense notion of time is inherent to the human being, since we are, in principle, able to recognize and order the occurrence of events perceived by our senses. Time is the duration of facts, it is what determines moments, periods, times, hours, days, weeks, centuries, etc. The word time can have several different meanings, depending on the context in which it is used. Lazque's offspring have the ability to freely control the weather in a certain area.

 

Level 01-30: Láchis' offspring can only stop time within a radius of 10 meters around them, having a still low domain of temporal control, they can barely influence the fabric of time, and after 10 seconds the stoppage turns only a farce, coming from a mental effect on your opponents that makes their time impression change, making them believe that time is stopped by mental induction.

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Level 31-60: The Láchis offspring has the ability to rewind time in a few seconds (up to 10 seconds), being able to rewind events such as the use of powers, manages to increase, through discipline, the area of ​​effect to 20 meters, having more domain of temporal energy. It now keeps the time stopped for 20 seconds.

 

Level 61-90: Now you can advance the time of materials, degrading them in seconds without any effort, being able to increase the level of your allies (up to 15 levels). Its temporal effects reach up to 30 meters and the offspring can rewind time by 20 seconds.

 

Level 91-120: Has your previous capabilities expanded to almost perfect levels, being able to manipulate time within a radius of 60 meters around. The offspring of Láquisis can go back up to 30 seconds, increase 20 levels of their allies and reduce the same of their opponents.

 

Level 121-150: It has its previous capacities extended to perfect levels, being able to manipulate the time in a radius of 100 meters around. The offspring of Láquisis can go back up to 60 seconds, increase 30 levels of their allies and reduce the same of their opponents.

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Dark manipulation 
 
Ability to create or manipulate darkness and shadows, manipulating it in general.
 
Levels 01-10: Can manipulate the shadow itself, increasing it, decreasing it, making different movements and creating small objects with it (such as knives, etc.). It can produce up to 5 black spheres of 15 centimeters, which can reach a target up to 25 meters away, causing burns and medium internal damage to the victim's body. He can take any source of darkness around him and cover himself, leaving his clothes, hair and eyes black and he is wrapped in a kind of shadow cocoon that allows him to withstand 30% of the damage caused. The offspring, in addition to being able to absorb the darkness and shadows around them, is capable of producing a dark gust that travels up to 25 meters. You can take the shadows around you and use them as an energy source to heal wounds and cuts (not deep cuts),
 
Levels 11-25: Your character can camouflage himself in the dark and paralyze a person, "holding" his shadow; can paralyze people by freezing their shadows giving them the same effect. In addition to being able to transmute your body in shadows for a few minutes, thus crossing solid objects of a maximum of 5 meters in length or walls up to 4 centimeters in thickness. With this ability it is also possible to be immune to physical attacks. He manages to blend his body into the shadows and thus appear elsewhere, however, he has to mentally know where he will teleport to. You can teleport at a distance of up to 25 km. Now being able to create constructs of shadows and darkness perfectly. The offspring of Atropos are capable of creating up to 10 dark energy tentacles,
 
Levels 26-35: Has the ability to generate, control and manipulate the shadow, forming different shapes and making it rigid, in addition to merging the shadow, making it invisible and leaving a totally dark environment. Now it can produce 10 black spheres of 15 centimeters, which can reach a target up to 55 meters away. Your shadow cocoon is able to suck 50% of the damage it tries to do to you. Your healing becomes capable of healing serious injuries by taking a few minutes to heal completely.
 
Levels 36-50: Can teleport at a distance of 45 km. Its intangibility becomes even more lasting, managing to pass through any solid and physical object. Now being able to summon 20 tentacles that can chase multiple targets at the same time, your cloning ability expands to 5 clones of yourself and they can use the same skills as you. Its shadow manipulation rises, releasing dark bursts and having more volatile control of the shadows, managing to telekinetically manipulate weapons around it.
Levels 51-99: Being able to teleport through the shadows (up to 65 km) and also ends up receiving another effect, the shadows can move this person, he can now show some signs of the shadows on him. Now being able to control the shadows in a perfect way, having total mastery of this ability, he is able to subdue large amounts of light with his shadows, being able to increase his control for control over darkness, invoking the same ones from the underworld.
 
Levels 100-150: As the biggest shadow master now manages to make perfect projections, he can even make his shadow a copy of himself by putting it into combat, in addition to being able to mimic himself in a shadow form for unlimited time. The offspring demonstrates the ability to invoke, manipulate, mold and generate a type of shadow superior to any other, where only the offspring will be able to manipulate them and will also be able to overcome other darkness (except Tehom's), and because they are divine they will be able to break the immunities to your opponents' dark or dark abilities. The primordial darkness coming from the Kingdom of Nyx and Erebus, the offspring also demonstrates the ability to invoke vacant spaces, in addition to being able to control their own dark energy now.


 

Priority 

 

The offspring of Láquesis have the ability, when they enter their true form, to have their capacities increased, standing above the other sisters in this matter of the powers of Allfear that can only be used if they enter the true form.

 

Level 60-110: When entering true form, your powers increase by up to 2x, increasing your strength, speed, durability, range and influence on your greatest capacity.

 

Level 111-160: When entering true form, your powers increase by up to 3x, increasing your strength, speed, durability, range and influence on your greatest ability.

 

Level 161-210: When entering true form, your powers increase by up to 4x, increasing your strength, speed, durability, range and influence on your greatest capacity.

 

Level 211-260: When entering true form, your powers increase by up to 5x, increasing your strength, speed, durability, range and influence on your greatest ability.


 

Dispersal 

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The dispersion process is the place where the being in question receives a blow that will completely destroy a mortal being, but they survive as an immortal. However, this blow, which destroys their physical form, also disperses their spiritual essence over the whole of Creation to the point that it is believed that they will never be able to form a consciousness again, much less a body. Thus, they are scattered and harmless, although they are not dead, they are just scattered throughout the cosmos.

 

Level 1-20: Works only on animals and humans.
 
Level 21-40: Works on monsters and demigods of lesser deities.
 
Level 41-60: Works on demigods of great deities (like the 12 Olympians) and children of Titans up to the second generation.
 
Level 61-80: Works on semi titans up to the first generation (like Cronos, Oceanus etc), and also on semi personifications (like Thanatos, Cratos, Helios etc).

 

Level 81-100: Works now in semi primordials.

 


Internal Chaos Láchis
 
' offspring, due to their frequent state of chaos, can generate a sensation through eye contact, or even the very presence of it, causing frequent discomfort.
 
Level 1-10: Allows the offspring to leave anyone who tries to affect him in a state of doubt, as if he thinks twice before attacking Moira's offspring, feeling a fear before he can actually attack.
 
Level 11-25: They are now able to cause a certain amount of dread and fear in their victims when faced.
 
Level 26-35: Now a temporary shaking in the body of their prey.
 
Level 36-50: His gaze causes great terror to his victims, where he can cause hallucinations (after suffering a certain trauma) in beings below the level of offspring.

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Total Fear
 
The offspring of Láquisis manages to generate fear in everyone who tries to affect her, being able to control the victim's hormones, leaving her incapable of attacking the Sister's offspring, causing pure and genuine fear in everyone who tries to harm you.

 

Level 1-10: It is able to make a person avoid your presence or avoid the presence of something close to you. The sensation is like a fear, the beginning of fear. He also manages not to be afraid since he sees everything from the point of view of what is dangerous and what is not.
 
Level 11-25: The ability to control fear increases, and you can scare people just by looking at them or panic someone. It can also generate illusions in your opponents, and you can use fear to make the experience as real as possible.
 
Level 26-35: The offspring can read minds to explore people's greatest fears and make them come alive. It can also make people afraid of themselves or someone else.
 
Level 36-50: The offspring can cause trauma to a person and can leave them a lifetime afraid of something or someone.
 
Level 51-99: Manages to generate phobias in people and can make them blind with fear, diverting their attention to everything and everyone, normally not being the first target of anyone, and not even gods attack without thinking twice.
 
Level 100-150: Can now use artifice as constructs to make experiences real, and can even make gods feel terrified by your presence, can make general experiences become extremely traumatic, managing to avoid fighting only with the aura of fear that the offspring of Láquisis emanates. It has the ability to cause other less powerful beings to simply collapse when close to the offspring of Lachesis, and can make plants atrophy and simpler animals to flee in terror. 

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Destiny Spinner

 

Level 1: The offspring of Láquisis has the ability to analyze all the behavior of the target and create a combat pattern, being able to perfectly predict all his movements, even if he tries to be unpredictable he may have his movements predicted. The offspring can even look at events on someone's destiny, predicting all the events of their life.


 

Disease Control

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Level 30: Because she is the daughter of Moira who leads the life of living beings, all of their triggering from birth to death, the offspring of Láquisis can accelerate or delay the end of someone's life, changing their organism. Offspring can insert viruses, bacteria, or any other microorganism into the body of their targets, as well as remove such microorganisms, which can cause and cure illnesses.

 

Level 60: The offspring can now create any type of virus, bacteria, or microorganism, having any effect on the target's body that the offspring wants, from negative to positive effects. The offspring have perfect control over such creatures that they raise.

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Primordial Form

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Its primordial shape challenges alternative realities, while, when entering it, it can start to collapse the space around it, slightly distorting time and space. It is able to lightly manipulate this deformation within a radius of 5 meters, being able to create paradoxes for non-transcendent inferior beings, such as creating inconceivably large chasms, generating disturbances of otherness that cannot be covered in any mortal language and causing paradoxical illusions that can put the target in a state of eternal damnation and madness, treating it as an absolute enigma that no other being will be able to convince you, and can make other beings who see your true form begin to tremble with fear and accept you as their new god. The offspring has the ability to alter the Destiny of some situation that involves it (as long as it does not interfere with the birth or death of someone), managing to alter the cosmic cycle of the universe. You can modify up to 2 facts directly in an event, managing to make your probability change go to the absolute point for a few seconds. His control over destiny becomes absolute, managing to control even that of gods.

 

Level 180-200: Lasts 2 rounds.

 

Level 201-220: Lasts 3 rounds.

 

Level 221-240: Lasts 4 rounds.

 

Level 241-260: Lasts 5 rounds.

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Note: Can be accessed once per event.

Powers Assets - Atropos

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Destiny's Mind

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Level 1-30: The minds of the daughters of Atropos have a very high level, due to the need for interaction with universal forces. However, in this current condition, it will only have control of telekinesis and telepathy, being able to manipulate, modify and control thoughts, in addition to the mentalities and higher functions of the brain, because it is in their brains that the choices of the future occur, all at the same time. same time, being able to have a hyper cerebral processing.

 

Level 31-60: The offspring of Atropos can already render third parties unconscious, suppress memories and deny the use of skills, increase or decrease mental capacity, modify minds, control thoughts, feelings of influence to induce altered perception, cause and cure disorders mental, and may also have the gift of superintelligence in all existing fields of human knowledge.

 

Level 61-90: At this level, they already have the ability to use their mind for everything from pushing objects with a little effort to killing a person with a thought. They control the very concept of mind and the mental plane, having perfect control.


 

Allfear geometry

 

The offspring of the Moiras can enter the true form, which distorts the target's vision, becoming an asymmetrical being that challenges and disregards the rules of nature and the universe as we know it. In many cases, mortals and beings below their level do not understand their true form, entering a state of panic and mental despair and can be interpreted differently by different individuals, with different groups or species creating a collective illusion of their forms. These interpretations can range from the unusual and unnatural to the terrifying and unknowable. It is rare, but not unprecedented, that the presence of such a being can benefit the universe in which "it" currently lives. Besides that,

 

Level 50-100: The sisters' offspring, when entering their true forms, may have a mind impossible to be deciphered by any being in existence, and may induce insanity in those who try to invade their minds, in addition to possessing Amorphism, the Moiras they are absolutely unique, and cannot be replicated / cloned, have their powers and abilities imitated or be imitated by shapeshifters or illusionists or even imitate their voice, writing, skills and / or movements, among other things. Users have a physical, psychic and empathetic trait that characterizes them as special, so even if someone or something tried to disguise themselves as the user, people who know them would notice the trick.

 

Level 101-150: Moira offspring have the ability to induce the unknowable madness by looking at them in their true form, and can even make gods go into shock and not attack them, having not only respect, but the fear of the gods and all beings subject to fate. 

 

Level 151-200: Become beings that appeared at the end of time. A form of existence belonging to the end of all things, just like the Moiras. These entities came to be at the moment when all things ceased to be, being able to manipulate strange energies that do not exist in the current universe and have totally mysterious effects. Whatever rules they follow are beyond our understanding, as are the reasons they may have for any of their actions.

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Note: This skill lasts for three shifts.


 

Threads of Death

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The offspring of Atropos, when connecting his wires to someone, have the ability to directly reach certain points of the opponent, and can affect him in several different ways while using the wires of death.

 

Level 1-30: Can affect the opponent's physique easily with the wires, being able to activate specific pains in their bodies with minimal contact with them, being able to activate certain areas of the brain damaging nerves using wires, being able to physically torture their opponents through them with extreme ease .

 

Level 31-60: Can affect the mental sensations of your opponents, being able to cause more literal pain without injuring the body, can affect the target's mind in a specific way, being able to read their mind through the contact wires (breaking immunities), being able to resuscitate the the opponent's greatest fears or cause feelings of emotional pain close to a real depression, being able to mentally manipulate his opponents through wires.

 

Level 61-99: Can undo immunity to mental and physical pain in his enemies hit by his wires, he can basically torture anyone who can't get rid of them, and now the offspring of Atropos can manipulate everything from the victim when they hit him with the wires, from blood control to brain stimulation and even forcing her to fight alongside you like a puppet, the offspring can kill it after use.

 

Level 100-150: Now your threads can directly affect the opponent's soul, you can "sew" the opponent's soul, preventing divisions of the same and divisions of existence, you can kill and banish the soul of an enemy if it affects it too much. Once connected to the opponent, the offspring of Atropos have to wait for the connection (two rounds) and after that it can destroy his soul by cutting the threads of his life, since he can already control the opponent's soul in this fixation period, no it can only destroy it completely, and it can accumulate several souls at the same time (necessary to warn minister) in its arsenal, it can make exchanges such as increased power (level), return to life and even sacrifice 4 souls to return from a blackout .

 

Level 151-200: Decreases the soul's fixation for one round, and any being can be subjected to it, can create direct relationships even with the victim's divine spark, being able to cancel their powers for up to 3 rounds, their ability to influence death with its wires is practically unlimited, it can now use the victim's souls for almost any feat through sacrifices (requiring the minister's evaluation), being able to return from an erasure just by sacrificing two souls.


 

Control of Death Itself

 

The offspring of Atropos, upon activating this technique, your being will become immortal. This allows you to recover from any damage to your body, mind and soul. This allowed him to survive fatal attacks, this ability also maintains the ability to attack his opponent. This ability gave him another benefit: after being "killed" (anyway), the offspring appears elsewhere out of harm's way, and can naturally maintain the ability.

 

Level 01-30: This ability lasts 2 rounds.
 
Level 31-60: This ability lasts 3 rounds.
 
Level 61-90: This ability lasts 4 rounds.
 
Level 91-120: This ability lasts 5 rounds and can connect your wires to another person, making other beings immortal by sharing the same cooldown as the Atropos offspring.
 
Level 121-150: This ability lasts 6 rounds.
 
Note: After the end of the round, it is necessary to wait 5 rounds to be able to use it again.

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Post Mortem 

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Level 100: Known as "the finisher", the offspring of Atropos gain two benefits at this level: the ability to execute virtually any being in existence, and any obstacle that tries to stop it will not work (divine forms, for example), and can kill from gods to primordials with their powers, the offspring of Atropos also kills any opponent on the brink of death instantly, that is, any opponent who tries to fight and stay in a state of near death or semi death will automatically be killed, threads enveloping him and his soul being destroyed. Even beings that regenerate and are almost dead for a few seconds are not saved, and beings that take great damage from the offspring of Atropos will be killed with almost no chance of reaction, with no regeneration working in time.


 

Necromancy 

 

Being the son of Atropos, these offspring learn to use necromantic magic for various purposes.

 

Level 01-10: The offspring of Atropos acquire the ability to converse with the dead, and may also be able to clearly visualize the spiritual plane. It may even be able to interact with the beings that live there, this capacity expands to be able to conjure the dead back to life, being a kind of living dead (zombies) that follow their wills, limited to only 5 living dead, being any kind of being in the veil. (This ability extends to demigods, monsters, etc., but it is necessary that they died in the same event or saga.)
 
Level 11-25: Having already had a good experience with the spiritual world, the offspring is able to redirect, now being able to feel their regrets, their hurts, being able, through physical touch, or spiritual (through the soul) to see their memories when he was still alive, thus being able to know important things, his ability to conjure the living dead increases to 10, and he can even restructure damaged parts (such as spine, develop the legs, etc.).
 
Level 26-35: The offspring of Atropos now become capable, not only of conjuring as many dead as she wishes, but of invoking both vengeful and good spirits (ghosts) and using them for various purposes, being able to give them orders, whatever they may be , being able to order that it possesses its adversary among several other ends. 
 
Level 36-50: Being able to know when someone died, being able to predict 3 minutes of the future, thus knowing what will happen within that period of time easily. At this level, your living dead can acquire intelligence, and can even generate a zombie apocalypse, being able to conjure a dead person and then spread death everywhere, and can choose, if you want, through touch, to transform weaker beings into zombies. (if you are a weaker being like human and animal npcs they will become instantly, now demigods need to be at least 10 levels weaker than you taking 5 rounds). Through necromancy, the offspring can generate living dead with harmful, toxic or chemical agents in their organism and can use this to their advantage in events and sagas (it must be explained well how the bio-weapon works).
 
Level 51-99: The offspring of Atropos achieve excellent mastery over necromancy. Being able now to cheat death (minus death itself, or beings linked to the underworld and hell). This ability allows that, when the offspring is hit by any type of skill or blow that leads to death, in any modality of this, the son of Atropos will be able to pretend that all this did not happen. In front of the opponent the offspring will appear to have died, when in fact they are only in a kind of stealth mode within the spiritual plane. If it is a skill that pulverizes the offspring, the body will then be pulverized, no matter the situation (it does not apply to blackouts), when Atropos's son then decides he will surprise him by coming back fully alive and healthy. (Only beings linked to the underworld or death itself can discover that death was false). The offspring is capable of damaging their opponent's soul, being able to “kill” them, based on affecting the victim's psychological, physical and spiritual nature making them "weaker", sucking not only their vital strength, but their needs for live, even your healthy feelings consumed by negative feelings like anguish, sadness and etc. (Can only cheat death once per event or saga) sadness and etc. (Can only cheat death once per event or saga) sadness and etc. (Can only cheat death once per event or saga)
 
Level 100-150: When the offspring reach their peak, they are able to deceive their death. At that level, when the offspring is about to be killed, the offspring may withdraw their soul from the body moments before being killed or destroyed, deceiving their opponent. (2 times per event or saga)

 

 

Immortal Terror

 

The offspring of Atropos cause fear and terror wherever they go, being she who created the Erinias, the offspring manage to cause fear and dread in various beings.

 

Level 1-10: Can cause a funeral fear to all animals and humans close to you, since everyone is afraid to face you and respect / fear you.

 

Level 11-25: They can cause a funeral fear in demigods of lesser gods and monsters, since they already see you as sovereign, anyone psychologically manipulated will tremble when they get close to you, and even demigods, when trying to use a blow and you are immune, they lose their combat prospects, becoming afraid of Moira and fleeing the combat.

 

Level 26-35: Children of greater deities feel the terror of death when close to their offspring, it is impossible for other fear gods to affect them even if they manage to break immunities, the offspring can make humans and animals go into shock when they feel their presence .

 

Level 36-50: Sons of Titans up to the third generation and the big three are afraid when in combat with the offspring of Atropos, being unable to think straight. Offspring can make demigods of lesser gods below your level (up to 10) go into shock and refuse to fight you.

 

Level 51-99: Even minor deities are afraid of Moira, since she now acquires the title of “Erínia”, any being who is not immortal has an extreme fear of her presence in struggle, hesitating to fight with you at all times, offspring can easily kill mortal beings without any difficulty, which generates the fear of all who do not have immortality.

 

Level 100-150: Works with children of titans until the first generation, working now with bigger gods, if the offspring go to Olympus, only Zeus, Hades and Poseidon will be able to talk to you because they are not shaking with fear of your influence, knowing that you could easily hunt and kill everyone there individually at this level. 


 

Dark Manipulation 

Ability to create or manipulate darkness and shadows, manipulating it in general.
 
Levels 01-10: Can manipulate the shadow itself, increasing it, decreasing it, making different movements and creating small objects with it (such as knives, etc.). It can produce up to 5 black spheres of 15 centimeters, which can reach a target up to 25 meters away, causing burns and medium internal damage to the victim's body. He can take any source of darkness around him and cover himself, leaving his clothes, hair and eyes black and he is wrapped in a kind of shadow cocoon that allows him to withstand 30% of the damage caused. The offspring, in addition to being able to absorb the darkness and shadows around them, is capable of producing a dark gust that travels up to 25 meters. You can take the shadows around you and use them as an energy source to heal wounds and cuts (not deep cuts),
 
Levels 11-25: Your character can camouflage himself in the dark and paralyze a person, "holding" his shadow; can paralyze people by freezing their shadows giving them the same effect. In addition to being able to transmute your body in shadows for a few minutes, thus crossing solid objects of a maximum of 5 meters in length or walls up to 4 centimeters in thickness. With this ability it is also possible to be immune to physical attacks. He manages to blend his body into the shadows and thus appear elsewhere, however, he has to mentally know where he will teleport to. You can teleport at a distance of up to 25 km. Now being able to create constructs of shadows and darkness perfectly. The offspring of Atropos are capable of creating up to 10 dark energy tentacles,
 
Levels 26-35: Has the ability to generate, control and manipulate the shadow, forming different shapes and making it rigid, in addition to merging the shadow, making it invisible and leaving a totally dark environment. Now it can produce 10 black spheres of 15 centimeters, which can reach a target up to 55 meters away. Your shadow cocoon is able to suck 50% of the damage it tries to do to you. Your healing becomes capable of healing serious injuries by taking a few minutes to heal completely.
 
Levels 36-50: Can teleport at a distance of 45 km. Its intangibility becomes even more lasting, managing to pass through any solid and physical object. Now being able to summon 20 tentacles that can chase multiple targets at the same time, your cloning ability expands to 5 clones of yourself and they can use the same skills as you. Its shadow manipulation rises, releasing dark bursts and having more volatile control of the shadows, managing to telekinetically manipulate weapons around it.
Levels 51-99: Being able to teleport through the shadows (up to 65 km) and also ends up receiving another effect, the shadows can move this person, he can now show some signs of the shadows on him. Now being able to control the shadows in a perfect way, having total mastery of this ability, he is able to subdue large amounts of light with his shadows, being able to increase his control for control over darkness, invoking the same ones from the underworld.
 
Levels 100-150: As the biggest shadow master now manages to make perfect projections, he can even make his shadow a copy of himself by putting it into combat, in addition to being able to mimic himself in a shadow form for unlimited time. The offspring demonstrates the ability to invoke, manipulate, mold and generate a type of shadow superior to any other, where only the offspring will be able to manipulate them and will also be able to overcome other darkness (except Tehom's), and because they are divine they will be able to break the immunities to your opponents' dark or dark abilities. The primordial darkness coming from the Kingdom of Nyx and Erebus, the offspring also demonstrates the ability to invoke vacant spaces, in addition to being able to control their own dark energy now.

 


Dispersal 

 

The dispersion process is the act in which the being in question receives a blow that will completely destroy a mortal being, but they survive as an immortal. However, this blow, which destroys their physical form, also disperses their spiritual essence over the whole of Creation to the point that it is believed that they will never be able to form a consciousness again, much less a body. Thus, they are scattered and harmless, although they are not dead, they are just scattered throughout the cosmos.

 

Level 1-20: Works only on animals and humans.
 
Level 21-40: Works on monsters and demigods of lesser deities.
 
Level 41-60: Works on demigods of great deities (like the 12 Olympians) and children of Titans up to the second generation.
 
Level 61-80: Works on semi titans up to the first generation (like Cronos, Oceanus etc), and also on semi personifications (like Thanatos, Cratos, Helios etc).

 

Level 81-100: Works now in semi primordials.


 

Irreversible Destruction 

 

Level 100: The offspring of Atropos have the ability, by using destructive energy to create series of mass Chaos, to cause irreversible destruction to everything and everyone it affects, having the ability, by causing the destruction or defragmentation of a target, make it impossible to recreate, regenerate or recreate the object even if it has absolute control, having the ability to make earth manipulators unable to recreate walls, constructs and everything he tries to do and be destroyed by the offspring of Láquisis, which may prevent regeneration until even from gods without difficulty, causing irreversible destruction, even if they try to rebuild something destroyed by the Sister's offspring will fail, having a probability of 0% of reconstruction of that object.

 

Level 150: The offspring gains the ability to make living beings no longer able to be revived, with no being able to resurrect anyone who is destroyed using the Chaos energy of the Lachenian offspring.

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Note: It works only in its true form, not using priority multipliers.

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Level 201-250: The offspring of Atropos has the ability to prevent even the re-creation of the existence of any being or object that is obliterated by the offspring, actually causing irreversible destruction to everything it tries to affect. (Only once per event)

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Apocalypse Induction

 

The offspring of Láquesis is capable of bringing the aspects of an apocalypse, the end of the world as we know it, or an event that has a great impact on society as a whole. Such events range from a major collapse of civilization to the extinction of human life, or from the destruction of planet Earth to the annihilation of the entire universe. The user can control several factors that can destroy worlds, such as natural disasters, diseases, global conflicts and total destruction. The user can even gain followers of the acts that said user performs. This power can be the result of a negative use of Creation of Prophecy, it can create prophecies of destruction and even gain followers with it, always being TOTALLY exhausted after generating apocalypse. 

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Level 150-200: The offspring of Atropos simply can passively induce destruction at an apocalyptic level anywhere, and only their presence is capable of creating earthquakes, natural incidents and mass destruction, resulting in random deaths and a sub form of Onicide. The offspring are able to use their probability manipulation at the perfect level, and can make all the probabilities of the Apocalypse normally described with a 100% chance of effectiveness, being that they can even cause the destruction of an entire world with just their presence when they are angry.

 

Level 201-250: It can induce apocalypse to a more advanced point, it can even induce the End of Creation as everyone knows, it can not only generate destruction and apocalypse for inferior beings, but for beings on planetary and galactic scales, which can cause deformations and destruction of the fabric of mass reality, which can disorganize the fabric of the universe without any control, the offspring of Atropos can violently fuse galaxies and planets causing massive annihilation in a matter of seconds.

 

Level 251-300: Manages to have a capacity (when furious) of Apocalyptic destruction so great that it can even merge dimensions and cause dimensional destruction, and may even cause the end of a part of the universe itself.

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Note: Only once per event, working only in true form.


Primordial Form

 

Its primordial shape challenges alternative realities, while, when entering it, it can start to collapse the space around it, slightly distorting time and space. It is able to lightly manipulate this deformation within a radius of 5 meters, being able to create paradoxes for non-transcendent inferior beings, such as creating inconceivably large chasms, generating disturbances of otherness that cannot be covered in any mortal language and causing paradoxical illusions that can put the target in a state of eternal damnation and madness, treating it as an absolute enigma that no other being will be able to convince you, and can make other beings who see your true form begin to tremble with fear and accept you as their new god. The offspring has the ability to alter the Destiny of some situation that involves it (as long as it is in favor of death), managing to alter the cosmic cycle of the universe. You can modify up to 2 facts directly in an event, managing to make your probability change go to the absolute point for a few seconds. His control over destiny becomes absolute, managing to control even that of gods.

 

Level 180-200: Lasts 2 rounds.

 

Level 201-220: Lasts 3 rounds.

 

Level 221-240: Lasts 4 rounds.

 

Level 241-260: Lasts 5 rounds.

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Note: Can be accessed once per event.

Poderes Ativos - Cloto

Mente do Destino

 

Nível 1-30: As mentes das filhas de Cloto têm um nível muitíssimo elevado, devido a necessidade de interação com forças universais. Porém, nesta atual condição, o mesmo só terá controle da telecinese e da telepatia, podendo manipular, modificar e controlar os pensamentos, além das mentalidades e as funções superiores do cérebro, pois é em seus cérebros que as escolhas do futuro ocorrem, todas ao mesmo tempo, podendo ter um hiper processamento cerebral.

 

Nível 31-60: A prole de Cloto já pode tornar terceiros inconscientes, suprimir memórias e negar o uso de habilidades, aumentar ou diminuir a capacidade mental, modificar mentes, controlar pensamentos, sensações de influência para induzir a percepção alterada, causar e curar distúrbios mentais, podendo também ter a dádiva da superinteligência em todos os campos existentes do conhecimento humano.

 

Nível 61-90: Neste nível, elas já têm a capacidade de usar sua mente para tudo, desde empurrar objetos com um pouco de esforço até matar uma pessoa com um pensamento. Controlam o próprio conceito de mente e do plano mental, tendo um controle perfeito.


 

Reanimação Induzida
 
As proles de Cloto, ao matarem alguém ou alguém morrer próximo a ela, pode utilizar seus fios na direção do cadáver, reconstituindo seu corpo por inteiro. Ela consegue fazer o alvo ficar no estágio da fiação dos fios do destino novamente, tornando-o um escravo da prole enquanto ela segurar os fios dourados que estão presos nela (a habilidade fica ativa até a prole de Cloto continuar mantendo os fios em seu controle, e a resistência será um patamar acima da resistência padrão).

 

Nível 1-20: Funciona apenas em animais e humanos.
 
Nível 21-40: Funciona em monstros e semideuses de divindades menores.
 
Nível 41-60: Funciona em semideuses de grandes divindades (como os 12 olimpianos) e filhos de Titãs de até a segunda geração.
 
Nível 61-80: Funciona em semi titãs de até a primeira geração (como Cronos, Oceanus etc), e também em semi personificações (como Thanatos, Cratos, Helios etc).

 

Nível 81-100: Funciona agora em semi primordiais.

Observação: Eles lhe servirão apenas até o término do evento ou saga, no máximo, podendo usar livremente os seus poderes como desejar. A prole de Cloto pode manter quantos escravos quiser.

 

Manipulação Sombria 

Capacidade de criar ou manipular a escuridão e as sombras.

 

Nível 1-10: Consegue manipular a própria sombra, aumentando, diminuindo, fazendo movimentos diferentes e criando pequenos objetos com ela (como facas etc). Podendo produzir até 5 esferas negras de 15 centímetros, que podem atingir um alvo em até 25 metros de distância, causando danos internos medianos no corpo da vítima. Consegue pegar qualquer fonte de escuridão ao seu redor e cobrir a si mesmo, deixando suas vestes, cabelos e olhos negros e fica envolto em uma espécie de casulo de sombra a qual o permite resistir a 20% dos danos que lhe causarem. A prole, além de conseguir absorver a escuridão e as sombras ao seu redor, é capaz de produzir uma rajada sombria que percorre até 25 metros. Consegue pegar as sombras ao seu redor e utilizar as mesmas como fonte de energia para curar ferimentos e cortes (não cortes profundos), sendo uma ótima recarga de energia.
 
Nível 11-25: O seu personagem consegue se camuflar no escuro e paralisar uma pessoa, “segurando” sua sombra; pode paralisar pessoas congelando suas sombras dando o mesmo efeito nas mesmas. Além de poder transmutar seu corpo em sombras por alguns minutos, assim atravessando objetos sólidos de no máximo 4 centímetros de espessura. Com esta habilidade também é possível ser imune a ataques físicos. Consegue mesclar seu corpo às sombras e assim surgir em outro lugar, porém, tem que saber mentalmente para o lugar para onde irá teletransportar-se. Pode se teletransportar a uma distância de até 25 km. Agora sendo capaz de criar constructos de sombras e trevas perfeitamente. A prole é capaz de criar até 10 tentáculos de energia sombria, capazes de se alongarem por até 25 metros a atingir vários alvos ao mesmo tempo.
 
Nível 26-35: Possui a habilidade de gerar, controlar e manipular a sombra, formando formas diferentes e a deixando rígida, além de se fundir a sombra, ficando invisível e deixar um ambiente totalmente escuro. Agora consegue produzir 10 esferas negras de 15 centímetros, que podem atingir um alvo em até 55 metros de distância. Seu casulo de sombras se torna capaz de sugar 50% dos danos que tentarem lhe causar. Sua cura se torna capaz de curar ferimentos graves demorando alguns minutos para se curar completamente.
 
Nível 36-50: Pode se teletransportar a uma distância de 45 km. Sua intangibilidade se torna ainda mais duradoura conseguindo passar por qualquer objeto sólido e físico. Conseguindo agora invocar 20 tentáculos que podem perseguir vários alvos ao mesmo tempo, sua capacidade de clonagem se amplia para 5 clones de si mesmo podendo eles usarem as mesmas habilidades que você. Sua manipulação de sombras se eleva, soltando rajadas sombrias e tendo um controle mais volátil das sombras, conseguindo manipular telecineticamente armas ao seu redor.
 
Nível 51-99: Podendo se teletransportar pelas sombras (até 65 km) e também acaba recebendo outro efeito, as sombras conseguem mexer com essa pessoa, ela agora pode apresentar alguns sinais das sombras nela. Agora conseguindo controlar as sombras de uma maneira perfeita tendo total maestria nessa habilidade consegue subjugar grandes quantidades de luz com suas sombras, podendo aumentar seu controle para controle sobre trevas, invocando as mesmas do submundo.
 
Nível 100-150: Como o maior dominador de sombras agora consegue fazer projeções perfeitas podendo até tornar sua sombra uma cópia sua a colocando no combate, além de poder se mimetizar em uma forma de sombras por tempo quase ilimitado.

 

 

 

Puppet Master 

 

A prole de Cloto tem bonificações em seus fios, que permite que eles atinjam a mente do alvo assim que entrarem em contato com a pele dele, eles começam a afetar seu sistema nervoso central e seu cérebro diretamente, fazendo estas pessoas virarem suas marionetes. A prole de Cloto consegue movimentar a marionete com movimento dos dedos, podendo até criar clones feitos com seus fios que, ao entrar em contato com o alvo, “explodem”, envolvendo o mesmo com fios e o fazendo virar sua nova marionete. A prole controla todos os movimentos do alvo e em hipótese alguma ela pode matar o alvo, apenas torturá-lo.

 

Nível 1-10: A marionete dura 1 rodada. 

 

Nível 11-25: A marionete dura 2 rodadas. 

 

Nível 26-35: A marionete dura 3 rodadas. 

 

Nível 36-50: A marionete dura 4 rodadas. 

 

Nível 51-99: A marionete dura 5 rodadas. 

 

Nível 100-150: A marionete dura 6 rodadas. 

 

Nível 151-200: A marionete dura 7 rodadas.

 

Nível 201-250: A marionete dura até o fim do evento.

 

 

 

Transferência

 

A prole de Cloto consegue manipular energia através dos seus fios.

 

Nível 1-20: A prole consegue gerar energia elétrica nos seus fios e alterar seu material para conduzir eletricidade, podendo fazer fios extremamente quentes ou até extremamente frios para tortura. A prole consegue até fazer seus fios se prenderem no “nada”, fazendo-os parar e continuar a ser criados no meio do ar, como se tivesse um bloqueio invisível ali.

 

Nível 21-40: A prole pode agora juntar grandes quantidades de fios em um único lugar para começar a dispersar energia em um sistema semi aberto, podendo isolar sons, fogo, eletricidade e formas gerais de energia, podendo até fazer seus fios sugarem energia do alvo se penetrados no mesmo.

 

Nível 41-60: A prole de Cloto consegue passar energia para os seus aliados através de fios, podendo imbuir características como fazer os seus fios se projetarem como redes mágicas que prendem o alvo e não podem ser quebradas sem tal material (como se elas só se desfizessem com fogo). A prole também consegue sugar a energia vital do alvo, fortalecendo-se, tirando energia diretamente da sua aura e espírito, podendo até imbuir seus fios com trevas, podendo paralisar alguém que toque nos fios deixando sua sombra inerte.

 

Nível 61-80: Podem conduzir praticamente qualquer tipo de energia com seus fios, dispersar a energia acumulada em outros alvos e até absorver magia com seus fios. A prole consegue fazer semideuses mágicos recuperarem ou perderem suas energias entrando em contato com os fios (para regenerar a magia apenas caso ela já esteja carregada).

 

Nível 81-100: A prole de Cloto tem a capacidade de transmutar seus fios em outros materiais de forma livre, podendo até fundi-los com as veias do oponente entre outros feitos, podendo regenerar outras pessoas envolvendo a parte danificada com fios e transmutando lentamente em partes vivas após acumular o DNA do alvo nos fios, permitindo a realização de uma réplica, podendo fazer até clones da própria prole transmutando seus fios com seu próprio material genético.

 

 

 

Fiandeira do Destino

 

Nível 1: A prole de Cloto tem a capacidade de analisar todo o seu comportamento do alvo e criar um padrão de combate, podendo prever com perfeição todos os seus movimentos, mesmo que ele tente ser imprevisível poderá ter seus movimentos previstos. A prole pode até olhar os acontecimentos no fio do destino de alguém, prevendo todos os eventos da sua vida.

 

 

 

Tortura da Fiandeira

 

A prole da Moira tem a capacidade de puxar o fio do destino de alguém, podendo torturar a pessoa fazendo sua vida ficar “por um fio” e depois voltar ao normal, como se ela puxasse o fio e fizesse o alvo desfalecer por um curto período de tempo, indo até o submundo e sofrendo toda a tortura do Tártaro em apenas um segundo, mas para ele se passaram meses ou anos sendo torturado. Ao final, a prole puxa o fio de volta e o faz voltar a vida. 

 

Nível 01-30: O processo dura até 3 rodadas. O oponente, se for de mente fraca, fica enfraquecido e entrará em estado de loucura.

Nível 31-60: O processo dura até 4 rodadas e o oponente, após a tortura, fica com sérios problemas mentais como estresse pós traumático, revivendo a tortura do inferno várias e vezes em sua mente.

Nível 61-90: O processo dura até 5 rodadas, a tortura da fiandeira pode fazer alguém desistir do combate logo de primeira, deixando a pessoa em estado de loucura, fazendo pessoas mais fracas com a dor desmaiarem com o choque.

Nível 91-120: A prole consegue afetar imunes a dor, seja física ou mental, podendo deixar praticamente qualquer ser em estado de loucura pela enorme quantidade de dor, ou até deixar alguém em estado vegetativo pelo choque da dor (os únicos imunes a isso são seres que vêem prazer na dor).

 

Força de Cisalhamento

A prole tem a capacidade de aplicar uma força extrema nos seus fios, podendo até em materiais mais afiados e resistentes, fatiar alguém com seus fios, podendo prender alguém em um lugar e aplicar forças maiores do que a cisalhante comum.

 

Nível 1-10: Pode aplicar até 500N.

 

Nível 11-25: Pode aplicar até 1KN.

 

Nível 26-35: Pode aplicar até 3KN.

 

Nível 36-50: Pode aplicar até 5KN.

 

Nível 51-99: Pode aplicar até 10KN.

 

Nível 100-150: Pode aplicar até 25KN.

 

Nível 151-200: Pode aplicar até 50KN.

 

Nível 201-250: Pode aplicar até 100KN.

 

 

 

Céu do Olimpo

 

As Moiras antigamente moravam no Céu, em conjunto com outras deidades, enquanto o Olimpo. Com isso, tem a capacidade de ir para essa dimensão esquecida, que foi abandonada pelos Primordiais após o seu desuso. Os únicos seres capazes de acessar o Céu são outras Moiras e seres Primordiais do panteão grego.

 

Nível 1-50: A Moira, ao ser atacada e estar em estado crítico, pode se defender indo para a dimensão do Céu ou até mandando o golpe para esta dimensão, podendo até regenerar energia e ferimentos quando for para lá. Neste nível, a prole das Moiras tem a capacidade de ir lá apenas com um impulso de adrenalina na necessidade de se defender ou defender alguém. Pode ir uma vez por evento.

 

Nível 51-100: Agora tem domínio livre na dimensão do Céu, podendo ir lá quando desejar, mandar alguém para lá através do contato dos fios e até mandar golpes para lá de forma livre. Pode mandar até três golpes por evento.

 

Nível 101-150: Agora a Moira é quase absoluta em sua dimensão, podendo fazer quase tudo o que desejar com quem estiver dentro, não podendo afetar outros seres ou eventos fora dela.

 

 

 

Tempo e Destino

 

A noção em senso comum de tempo é inerente ao ser humano, visto que todos somos, em princípio, capazes de reconhecer e ordenar a ocorrência dos eventos percebidos pelos nossos sentidos. Tempo é a duração dos fatos, é o que determina os momentos, os períodos, as épocas, as horas, os dias, as semanas, os séculos etc. A palavra tempo pode ter vários significados diferentes, dependendo do contexto em que é empregada. As proles de Cloto têm a capacidade de controlar livremente o tempo em certa área.

 

Nível 1-30: A prole de Cloto consegue apenas parar o tempo num raio de 10 metros ao seu redor, tendo um domínio ainda baixo do controle temporal, ela mal consegue influenciar o tecido do tempo, sendo que após 10 segundos a paralisação vira apenas uma farsa, vinda de um efeito mental nos seus oponentes que faz a impressão de tempo deles ser modificada, fazendo-os acreditar que o tempo está parado através da indução mental.

 

Nível 31-60: A prole de Cloto tem a capacidade de retroceder o tempo em alguns segundos (até 10 segundos), podendo retroceder eventos como utilização de poderes, consegue aumentar, através da disciplina, a área de efeito para 20 metros, tendo mais domínio da energia temporal. Ela agora mantém o tempo parado por 20 segundos.

 

Nível 61-90: Consegue agora avançar o tempo de materiais, degradando-os em segundos sem nenhum esforço, podendo aumentar o nível de seus aliados (até 15 níveis). Seus efeitos temporais alcançam até 30 metros e a prole pode retroceder o tempo em 20 segundos.

 

Nível 91-120: Tem suas capacidades anteriores ampliadas a níveis quase perfeitos, podendo manipular o tempo num raio de 60 metros ao redor. A prole de Cloto pode retroceder até 30 segundos, aumentar 20 níveis de seus aliados e reduzir o mesmo de seus oponentes.

 

Nível 121-150: Tem suas capacidades anteriores ampliadas a níveis perfeitos, podendo manipular o tempo num raio de 100 metros ao redor. A prole de Cloto pode retroceder até 60 segundos, aumentar 30 níveis de seus aliados e reduzir o mesmo de seus oponentes.

 

 

 

Forma Primordial

 

Sua forma primordial desafia as realidades alternativas, ao mesmo tempo que, ao entrar nela, pode começar a colapsar o espaço ao seu redor, distorcendo levemente o tempo e espaço. Consegue manipular levemente esta deformação num raio de 5 metros, podendo criar paradoxos para seres inferiores não transcendentes, como criar abismos inconcebivelmente grandes, gerando perturbações da alteridade que não podem ser abrangidas em nenhuma língua mortal e causar ilusões paradoxais que podem colocar o alvo num estado de eterna danação e loucura, tratando isso como um enigma absoluto que nenhum outro ser conseguirá convencê-lo, podendo fazer outros seres que virem sua verdadeira forma começar a tremer de medo e aceitar você como novo deus deles. A prole tem a capacidade de alterar o Destino de alguma situação que a envolve (contanto que seja em prol da vida), conseguindo alterar o ciclo natural. Pode modificar até 2 fatos de forma direta em um evento, conseguindo fazer sua alteração de probabilidade ir ao ponto absoluto por alguns segundos. Seu controle sobre o destino passa a ser absoluto.

 

Nível 180-200: Dura 2 rodadas.

 

Nível 201-220: Dura 3 rodadas.

 

Nível 221-240: Dura 4 rodadas.

 

Nível 241-260: Dura 5 rodadas.

Observação: Pode ser acessada uma vez por evento.

Poderes Ativos - Láquesis

Mente do Destino

Nível 1-30: As mentes das filhas de Láquesis têm um nível muitíssimo elevado, devido a necessidade de interação com forças universais. Porém, nesta atual condição, o mesmo só terá controle da telecinese e da telepatia, podendo manipular, modificar e controlar os pensamentos, além das mentalidades e as funções superiores do cérebro, pois é em seus cérebros que as escolhas do futuro ocorrem, todas ao mesmo tempo, podendo ter um hiper processamento cerebral.

 

Nível 31-60: A prole de Láquesis já pode tornar terceiros inconscientes, suprimir memórias e negar o uso de habilidades, aumentar ou diminuir a capacidade mental, modificar mentes, controlar pensamentos, sensações de influência para induzir a percepção alterada, causar e curar distúrbios mentais, podendo também ter a dádiva da superinteligência em todos os campos existentes do conhecimento humano.

Nível 61-90: Neste nível, elas já têm a capacidade de usar sua mente para tudo, desde empurrar objetos com um pouco de esforço até matar uma pessoa com um pensamento. Controlam o próprio conceito de mente e do plano mental, tendo um controle perfeito.


Sorteadora do Destino

 

É a habilidade de controlar as probabilidades causando acontecimentos estranhos. Por exemplo: explodir e levitar objetos, emitir raios, movimentar coisas, criar chamas ou mau funcionamento de poderes e controlar outros poderes, independente de qual seja.

 

Nível 1-40: Pode aumentar sua manipulação de probabilidade a níveis maiores que suas habilidades comuns, podendo criar surtos de sorte ou azar repentinos, sendo todas as suas ações uma forma de loucura e insanidade, a prole de Láquesis é totalmente imprevisível, causando em seus alvos uma sensação de desconforto apenas por estar próximo a prole de Láquesis e qualquer manipulador mental (além das outras irmãs), independente da força, irá entrar em estado de loucura ao tentar decifrar o caos da prole de Láquesis.

 

Nível 41-80: Consegue criar sequências capazes de fazer objetos eletrônicos pararem de funcionar, conseguem focar em um objeto e fazer uma pequena manipulação de átomos, podendo desorganizar os mesmos de certos materiais e explodir objetos com o contato físico ou pelo contato dos seus fios, seus poderes começam a afetar outros seres vivos, a princípio consegue desorganizar o sistema nervoso de outro ser e embaralhando seus movimentos ou até mesmo pará-los por alguns segundos, causando um pane geral no seu cérebro usando sua hiper capacidade cerebral, podendo controlar certas formas de energia do caos sem dificuldades.

 

Nível 81-120: Agora a prole de Láquesis pode controlar melhor seu poder, permitindo que poderes de aliados, como telepatia e buffs mentais, agora funcionem, sendo que antes até aliados que tentem se comunicar mentalmente com ele entram em estado de colapso mental e praticamente em estado de choque vegetativo.

 

Nível 121-160: Consegue manipular a energia caótica a um ponto onde pode alterar códigos genéticos e desfazer mutações de DNA, permitindo a prole anular metamorfos e poderes miméticos, pode anular poderes desfazendo a centelha divina por até 2 rodadas, consegue destruir qualquer objeto e espalhar e dissipar qualquer forma de energia num raio de 20 metros. Sua influência é tanta que sua manipulação de probabilidade chega a níveis globais, podendo fazer países inteiros entrarem em colapso com sequências de eventos naturais, prédios desabando e até estradas se destroçando do nada.

Observação: A influência da prole de Láquesis se limita ao decorrer da vida dos seres vivos. A mesma jamais poderá gerar ou retirar a vida de alguém.

 


Tempo e Destino

A noção em senso comum de tempo é inerente ao ser humano, visto que todos somos, em princípio, capazes de reconhecer e ordenar a ocorrência dos eventos percebidos pelos nossos sentidos. Tempo é a duração dos fatos, é o que determina os momentos, os períodos, as épocas, as horas, os dias, as semanas, os séculos etc. A palavra tempo pode ter vários significados diferentes, dependendo do contexto em que é empregada. As proles de Láquesis têm a capacidade de controlar livremente o tempo em certa área.

 

Nível 01-30: A prole de Láquesis consegue apenas parar o tempo num raio de 10 metros ao seu redor, tendo um domínio ainda baixo do controle temporal, ela mal consegue influenciar o tecido do tempo, sendo que após 10 segundos a paralisação vira apenas uma farsa, vinda de um efeito mental nos seus oponentes que faz a impressão de tempo deles ser modificada, fazendo-os acreditar que o tempo está parado através da indução mental.

Nível 31-60: A prole de Láquesis tem a capacidade de retroceder o tempo em alguns segundos (até 10 segundos), podendo retroceder eventos como utilização de poderes, consegue aumentar, através da disciplina, a área de efeito para 20 metros, tendo mais domínio da energia temporal. Ela agora mantém o tempo parado por 20 segundos.

 

Nível 61-90: Consegue agora avançar o tempo de materiais, degradando-os em segundos sem nenhum esforço, podendo aumentar o nível de seus aliados (até 15 níveis). Seus efeitos temporais alcançam até 30 metros e a prole pode retroceder o tempo em 20 segundos.

 

Nível 91-120: Tem suas capacidades anteriores ampliadas a níveis quase perfeitos, podendo manipular o tempo num raio de 60 metros ao redor. A prole de Láquesis pode retroceder até 30 segundos, aumentar 20 níveis de seus aliados e reduzir o mesmo de seus oponentes.

 

Nível 121-150: Tem suas capacidades anteriores ampliadas a níveis perfeitos, podendo manipular o tempo num raio de 100 metros ao redor. A prole de Láquesis pode retroceder até 60 segundos, aumentar 30 níveis de seus aliados e reduzir o mesmo de seus oponentes.

Manipulação sombria 
 
Capacidade de criar ou manipular a escuridão e as sombras, manipulando-a em geral.
 
Níveis 01-10: Consegue manipular a própria sombra, a aumentando, diminuindo, fazendo movimentos diferentes e criando pequenos objetos com ela (como facas etc). Podendo produzir até 5 esferas negras de 15 centímetros, que podem atingir um alvo em até 25 metros de distância, causando queimaduras e danos internos medianos no corpo da vítima. Consegue pegar qualquer fonte de escuridão ao seu redor e cobrir a si mesmo, deixando suas vestes, cabelos e olhos negros e fica envolto em uma espécie de casulo de sombra a qual o permite resistir a 30% dos danos que lhe causarem. A prole além de conseguir absorver a escuridão e as sombras ao seu redor é capaz de produzir uma rajada sombria que percorre até 25 metros. Consegue pegar as sombras ao seu redor e utilizar as mesmas como fonte de energia parar curar ferimentos e cortes (não cortes profundos), sendo uma ótima recarga de energia.
 
Níveis 11-25: O seu personagem consegue se camuflar no escuro e paralisar uma pessoa, “segurando” sua sombra; pode paralisar pessoas congelando suas sombras dando o mesmo efeito nas mesmas. Além de poder transmutar seu corpo em sombras por alguns minutos, assim atravessando objetos sólidos de no máximo 5 metros de comprimento ou paredes de até 4 centímetros de espessura. Com esta habilidade também é possível ser imune a ataques físicos. Consegue mesclar seu corpo às sombras e assim surgir em outro lugar, porém, tem que saber mentalmente para o lugar para onde irá teletransportar-se. Pode se teletransportar a uma distância de até 25 km. Agora sendo capaz de criar construtos de sombras e trevas perfeitamente. A prole de Átropos é capaz de criar até 10 tentáculos de energia sombria, capazes de se alongarem por até 25 metros a atingir vários alvos ao mesmo tempo.
 
Níveis 26-35: Possui a habilidade de gerar, controlar e manipular a sombra, formando formas diferentes e a deixando rígida, além de se fundir a sombra, ficando invisível e deixar um ambiente totalmente escuro. Agora consegue produzir 10 esferas negras de 15 centímetros, que podem atingir um alvo em até 55 metros de distância. Seu casulo de sombras se torna capaz de sugar 50% dos danos que tentarem lhe causar. Sua cura se torna capaz de curar ferimentos graves demorando alguns minutos para se curar completamente.
 
Níveis 36-50: Pode se teletransportar a uma distância de 45 km. Sua intangibilidade se torna ainda mais duradoura conseguindo passar por qualquer objeto sólido e físico. Conseguindo agora invocar 20 tentáculos que podem perseguir vários alvos ao mesmo tempo, sua capacidade de clonagem se amplia para 5 clones de si mesmo podendo eles usarem as mesmas habilidades que você. Sua manipulação de sombras se eleva, soltando rajadas sombrias e tendo um controle mais volátil das sombras, conseguindo manipular telecineticamente armas ao seu redor.
Níveis 51-99: Podendo se teletransportar pelas sombras (até 65 km) e também acaba recebendo outro efeito, as sombras conseguem mexer com essa pessoa, ela agora pode apresentar alguns sinais das sombras nela. Agora conseguindo controlar as sombras de uma maneira perfeita tendo total maestria nessa habilidade consegue subjugar grandes quantidades de luz com suas sombras, podendo aumentar seu controle para controle sobre trevas, invocando as mesmas do submundo.
 
Níveis 100-150: Como o maior dominador de sombras agora consegue fazer projeções perfeitas podendo até tornar sua sombra uma cópia sua a colocando no combate, além de poder se mimetizar em uma forma de sombras por tempo ilimitado. A prole demonstra a capacidade de invocar, manipular, moldar e gerar um tipo de sombra superior a qualquer outra, onde somente a prole poderá as manipular e também conseguirá sobrepor a outras trevas (menos as de Tehom), e por serem divinas conseguirão quebrar as imunidades a habilidades sombrias ou obscuras de seus adversários. As trevas primordiais vindas do Reino de Nyx e Érebo, a prole também demonstra a capacidade de invocar os espaços vagos, além de poder controlar a própria energia escura agora.


 

Prioridade 

 

A prole de Láquesis tem a capacidade de, quando entrar na sua verdadeira forma, ter suas capacidades aumentadas, ficando acima das outras irmãs nesta questão dos poderes do Allfear que apenas podem ser usados caso entre na forma verdadeira.

 

Nível 60-110: Ao entrar na forma verdadeira seus poderes aumentam em até 2x, aumentando sua força, velocidade, durabilidade, alcance e influência na sua maior capacidade.

 

Nível 111-160: Ao entrar na forma verdadeira seus poderes aumentam em até 3x, aumentando sua força, velocidade, durabilidade, alcance e influência na sua maior capacidade.

 

Nível 161-210: Ao entrar na forma verdadeira seus poderes aumentam em até 4x, aumentando sua força, velocidade, durabilidade, alcance e influência na sua maior capacidade.

 

Nível 211-260: Ao entrar na forma verdadeira seus poderes aumentam em até 5x, aumentando sua força, velocidade, durabilidade, alcance e influência na sua maior capacidade.

 


Caos Interno
 
As proles de Láquesis, pelo seu estado frequente de caos, podem gerar uma sensação através do contato visual, ou até a própria presença dela, causando um frequente desconforto.
 
Nível 1-10: Permite à prole a capacidade de deixar qualquer um que tente o afetar em estado de dúvida, como se ele pensasse duas vezes antes de atacar a prole da Moira, sentindo um temor antes de realmente conseguir atacar.
 
Nível 11-25: Conseguem agora causar um certo pavor e medo em suas vítimas quando encaradas.
 
Nível 26-35: Agora despertam uma tremedeira temporária no corpo de suas presas.
 
Nível 36-50: Seu olhar causa um grande terror em suas vítimas, onde pode causar alucinações (após sofrerem um certo trauma) em seres inferiores a prole em nível.

Medo Total
 
A prole de Láquesis consegue gerar medo em todos que tentem a afetar, podendo controlar os hormônios da vítima, deixando-a incapacitada de atacar a prole da Irmã, causando o medo puro e genuíno em todos que tentarem te fazer mal.

 

Nível 1-10: É capaz de fazer uma pessoa evitar sua presença ou evitar a presença de algo próximo a vocês. A sensação é como um receio, o início do medo. Consegue também não ter medo já que vê tudo sob um ponto de vista do que é perigoso e do que não é.
 
Nível 11-25: A capacidade de controlar o medo aumenta, podendo assustar pessoas apenas as encarando ou gerar pânico em alguém. Pode também gerar ilusões em seus adversários, podendo usar o medo para tornar a experiência o mais real possível.
 
Nível 26-35: A prole pode ler mentes para explorar os maiores medos das pessoas e fazê-los ganhar vida. A mesma também pode fazer pessoas terem puro medo de si ou outra pessoa.
 
Nível 36-50: A prole consegue causar traumas em uma pessoa podendo deixá-las a vida toda com medo de algo ou alguém.
 
Nível 51-99: Consegue gerar fobias em pessoas podendo torná-las cegas de tanto medo desviando sua atenção a tudo e a todos, normalmente não sendo o primeiro alvo de ninguém, sendo que nem mesmo deuses a atacam sem pensar duas vezes.
 
Nível 100-150: Consegue usar agora artifícios como construtos para tornar experiências reais, podendo fazer até deuses se sentirem apavorados com a sua presença, podendo fazer experiências gerais se tornarem extremamente traumáticas, conseguindo evitar combates apenas com a aura de medo que a prole de Láquesis emana. Tem a capacidade de fazer outros seres menos poderosos simplesmente entrarem em colapso quando próximos da prole de Láquesis, podendo fazer plantas atrofiarem e animais mais simples fugirem apavorados. 

Fiandeira do Destino

 

Nível 1: A prole de Láquesis tem a capacidade de analisar todo o seu comportamento do alvo e criar um padrão de combate, podendo prever com perfeição todos os seus movimentos, mesmo que ele tente ser imprevisível poderá ter seus movimentos previstos. A prole pode até olhar os acontecimentos no fio do destino de alguém, prevendo todos os eventos da sua vida.


 

Controle de Doenças

Nível 30: Por ser filha da Moira que conduz a vida dos seres vivos, todo o seu desencadeamento desde o nascimento até a morte, a prole de Láquesis pode acelerar ou retardar o fim da vida de alguém, alterando o seu organismo. A prole pode inserir vírus, bactérias, ou qualquer outro microrganismo no corpo dos seus alvos, assim como remover tais microrganismos, podendo causar e curar enfermidades.

 

Nível 60: Agora a prole pode criar qualquer tipo de vírus, bactéria, ou microrgamismo, tendo eles qualquer efeito no corpo do alvo que a prole quiser, desde efeitos negativos, quanto positivos. A prole tem um controle perfeito sobre tais criaturas que ela cria.

Forma Primordial

Sua forma primordial desafia as realidades alternativas, ao mesmo tempo que, ao entrar nela, pode começar a colapsar o espaço ao seu redor, distorcendo levemente o tempo e espaço. Consegue manipular levemente esta deformação num raio de 5 metros, podendo criar paradoxos para seres inferiores não transcendentes, como criar abismos inconcebivelmente grandes, gerando perturbações da alteridade que não podem ser abrangidas em nenhuma língua mortal e causar ilusões paradoxais que podem colocar o alvo num estado de eterna danação e loucura, tratando isso como um enigma absoluto que nenhum outro ser conseguirá convencê-lo, podendo fazer outros seres que virem sua verdadeira forma começar a tremer de medo e aceitar você como novo deus deles. A prole tem a capacidade de alterar o Destino de alguma situação que a envolve (contanto que não interfira no nascimento ou morte de alguém), conseguindo alterar o ciclo da vida. Pode modificar até 2 fatos de forma direta em um evento, conseguindo fazer sua alteração de probabilidade ir ao ponto absoluto por alguns segundos. Seu controle sobre o destino passa a ser absoluto, conseguindo controlar até mesmo o de deuses.

 

Nível 180-200: Dura 2 rodadas.

 

Nível 201-220: Dura 3 rodadas.

 

Nível 221-240: Dura 4 rodadas.

 

Nível 241-260: Dura 5 rodadas.

Observação: Pode ser acessada uma vez por evento.

Active Powers - Láquesis

Destiny's Mind

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Level 1-30: The minds of the daughters of Atropos have a very high level, due to the need for interaction with universal forces. However, in this current condition, it will only have control of telekinesis and telepathy, being able to manipulate, modify and control thoughts, in addition to the mentalities and higher functions of the brain, because it is in their brains that the choices of the future occur, all at the same time. same time, being able to have a hyper cerebral processing.

 

Level 31-60: The offspring of Atropos can already render third parties unconscious, suppress memories and deny the use of skills, increase or decrease mental capacity, modify minds, control thoughts, feelings of influence to induce altered perception, cause and cure disorders mental, and may also have the gift of superintelligence in all existing fields of human knowledge.

 

Level 61-90: At this level, they already have the ability to use their mind for everything from pushing objects with a little effort to killing a person with a thought. They control the very concept of mind and the mental plane, having perfect control.


 

Allfear geometry

 

The offspring of the Moiras can enter the true form, which distorts the target's vision, becoming an asymmetrical being that challenges and disregards the rules of nature and the universe as we know it. In many cases, mortals and beings below their level do not understand their true form, entering a state of panic and mental despair and can be interpreted differently by different individuals, with different groups or species creating a collective illusion of their forms. These interpretations can range from the unusual and unnatural to the terrifying and unknowable. It is rare, but not unprecedented, that the presence of such a being can benefit the universe in which "it" currently lives. Furthermore, these beings also have unknowable minds and thoughts that are as strange as themselves and generally do not follow the standards of morality as human beings understand, and are almost always classified as amoral (although some may actually be evil, but the most just don't care what happens to humanity).

 

Level 50-100: The sisters' offspring, when entering their true forms, may have a mind impossible to be deciphered by any being in existence, and may induce insanity in those who try to invade their minds, in addition to possessing Amorphism, the Moiras they are absolutely unique, and cannot be replicated / cloned, have their powers and skills imitated, or be imitated by shapeshifters or illusionists, or even imitate their voice, writing, skills and / or movements, among other things. Users have a physical, psychic and empathetic trait that characterizes them as special, so even if someone or something tried to disguise themselves in the form of the user, people who know them would notice the trick.

 

Level 101-150: Moira offspring have the ability to induce the unknowable madness of looking at them in their true form, and can even make gods go into shock and not attack them, having not only respect, but the fear of the gods and all beings subject to fate.

 

Level 151-200: Become beings that appeared at the end of time. A form of existence belonging to the end of all things, just like the Moiras. These entities came to be at the moment when all things ceased to be, being able to manipulate strange energies that do not exist in the current universe and have totally mysterious effects. Whatever rules they follow are beyond our understanding, as are the reasons they may have for any of their actions.

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Note: This skill lasts for three shifts.


 

Threads of Death

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The offspring of Atropos, when connecting his wires to someone, have the ability to directly reach certain points of the opponent, and can affect him in several different ways while using the wires of death.

 

Level 1-30: Can affect the opponent's physique easily with the wires, being able to activate specific pains in their bodies with minimal contact with them, being able to activate certain areas of the brain damaging nerves using wires, being able to physically torture their opponents through them with extreme ease .

 

Level 31-60: Can affect the mental sensations of your opponents, being able to cause more literal pain without injuring the body, can affect the target's mind in a specific way, being able to read their mind through the contact wires (breaking immunities), being able to resuscitate the greater opponent's fears or cause emotional pain sensations close to a real depression, being able to mentally manipulate his opponents through wires.

 

Level 61-99: Can undo immunity to mental and physical pain in his enemies hit by his wires, he can basically torture anyone who can't get rid of them, and now the offspring of Atropos can manipulate everything from the victim when they hit him with the wires, from blood control to brain stimulation and even forcing her to fight beside you like a puppet, the offspring can kill it after use.

 

Level 100-150: Now your threads can directly affect the opponent's soul, you can "sew" the opponent's soul, preventing divisions of the same and divisions of existence, you can kill and banish the soul of an enemy if it affects it too much. Once connected to the opponent, the offspring of Atropos have to wait for the connection (two rounds) and after that it can destroy his soul by cutting the threads of his life, since he can already control the opponent's soul in this fixation period, no it can only destroy it completely, and it can accumulate several souls at the same time (necessary to warn minister) in its arsenal, it can make exchanges such as increased power (level), return to life and even sacrifice 4 souls to return from a blackout .

 

Level 151-200: Decreases the soul's fixation for one round, and any being can be subjected to it, can create direct relationships even with the victim's divine spark, being able to cancel their powers for up to 3 rounds, their ability to influence death with its wires is practically unlimited, it can now use the victim's souls for almost any feat through sacrifices (requiring the minister's evaluation), being able to return from an erasure just by sacrificing two souls.


 

Control of Death Itself

 

The offspring of Atropos, upon activating this technique, your being will become immortal. This allows you to recover from any damage to your body, mind and soul. This allowed him to survive fatal attacks, this ability also maintains the ability to attack his opponent. This ability gave him another benefit: after being "killed" (anyway), the offspring appears elsewhere out of harm's way, and can naturally maintain the ability.

 

Level 01-30: This ability lasts 2 rounds.

Level 31-60: This ability lasts 3 rounds.

Level 61-90: This ability lasts 4 rounds.

Level 91-120: This ability lasts 5 rounds and can connect your wires to another person, making other beings immortal by sharing the same cooldown as the Atropos offspring.

Level 121-150: This ability lasts 6 rounds.

Note: After the end of the round, it is necessary to wait 5 rounds to be able to use it again.

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Post Mortem

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Level 100: Known as "the finisher", the offspring of Atropos gain two benefits at this level: the ability to execute virtually any being in existence, and any obstacle that tries to stop it will not work (divine forms, for example), and can kill from gods to primordials with their powers, the offspring of Atropos also kills any opponent on the brink of death instantly, that is, any opponent who tries to fight and stay in a state of near death or semi death will automatically be killed, with the threads enveloping him and his soul being destroyed. Even beings that regenerate and are almost dead for a few seconds are not saved, and beings that take great damage from the offspring of Atropos will be killed with almost no chance of reaction, with no regeneration working in time.


 

Necromancy

 

Being the son of Atropos, these offspring learn to use necromantic magic for various purposes.

 

Level 01-10: The offspring of Atropos acquire the ability to converse with the dead, and may also be able to clearly visualize the spiritual plane. It may even be able to interact with the beings that live there, this capacity expands to be able to conjure the dead back to life, being a kind of living dead (zombies) that follow their wills, limited to only 5 living dead, being any kind of being in the veil. (This ability extends to demigods, monsters, etc., however it is necessary that they died in the same event or saga.)

Level 11-25: Having already had a good experience with the spiritual world, the offspring is able to redirect, now being able to feel their regrets, their hurts, being able, through physical touch, or spiritual (through the soul) to see their memories when he was still alive, thus being able to know important things, his ability to conjure the living dead increases to 10, and he can even restructure damaged parts (such as spine, develop legs and so on).

Level 26-35: The offspring of Atropos now become capable, not only of conjuring as many dead as she wishes, but of invoking both vengeful and good spirits (ghosts) and using them for various purposes, being able to give them orders, whatever they may be , being able to order that it possesses its adversary among several other ends.

Level 36-50: Being able to know when someone died, being able to predict 3 minutes from the future, thus knowing what will happen within that period of time easily. At this level, your living dead can acquire intelligence, and can even generate a zombie apocalypse, being able to conjure a dead person and then spread death everywhere, and can choose, if you want, through touch, to transform weaker beings into zombies. (if you are a weaker being like human and animal npcs they will become instantly, now demigods need to be at least 10 levels weaker than you taking 5 rounds). Through necromancy the offspring can generate living dead with harmful, toxic or chemical agents in their organism and can use this to their advantage in events and sagas (it must be explained as well as how the bio-weapon works).

Level 51-99: The offspring of Atropos achieve excellent mastery over necromancy. Being able now to cheat death (minus death itself, or beings linked to the underworld and hell). This ability allows that, when the offspring is hit by any type of skill or blow that leads to death, in any modality of this, the son of Atropos will be able to pretend that all this did not happen. In front of the opponent the offspring will appear to have died, when in fact they are only in a kind of stealth mode within the spiritual plane. If it is a skill that pulverizes the offspring, the body will then be pulverized, no matter the situation (it does not apply to blackouts), when Atropos's son then decides he will surprise him by coming back fully alive and healthy. (Only beings linked to the underworld or death itself can discover that death was false). The offspring is capable of damaging their opponent's soul, being able to “kill” them, based on affecting the victim's psychological, physical and spiritual nature making them "weaker", sucking not only their vital strength, but their needs for live, even your healthy feelings consumed by negative feelings like anguish, sadness and etc. (Can only cheat death once per event or saga)

Level 100-150: When the offspring reach their peak, they are able to deceive their death. At that level, when the offspring is about to be killed, the offspring may withdraw their soul from the body moments before being killed or destroyed, deceiving their opponent. (2 times per event or saga)

 

 

Immortal Terror

 

The offspring of Atropos cause fear and terror wherever they go, being she who created the Erinias, the offspring manage to cause fear and dread in various beings.

 

Level 1-10: You can cause a funeral fear to all animals and humans close to you, since everyone is afraid to face you and respect / fear you.

 

Level 11-25: They can cause a funeral fear in demigods of lesser gods and monsters, since they already see you as sovereign, anyone psychologically manipulated will tremble when they come near you, even demigods, when trying to use a blow and you are immune, they lose their combat prospects, becoming afraid of Moira and fleeing the combat.

 

Level 26-35: Children of greater deities feel the terror of death when next to their offspring, it is impossible for other fear gods to affect them even if they manage to break immunities, the offspring can make humans and animals go into shock when they feel their presence .

 

Level 36-50: Sons of Titans up to the third generation and the big three are afraid when in combat with the offspring of Atropos, being unable to think straight. Offspring can make demigods of lesser gods below your level (up to 10) go into shock and refuse to fight you.

 

Level 51-99: Even minor deities are afraid of Moira, and now she acquires the title of “Erínia”, any being who is not immortal has an extreme fear of her presence in struggle, hesitating to fight with you at all times, offspring can easily kill mortal beings without any difficulty, which generates the fear of all who do not have immortality.

 

Level 100-150: Works with children of titans until the first generation, now working with bigger gods, if the offspring go to Olympus, only Zeus, Hades and Poseidon will be able to talk to you because they are not shaking with fear of your influence, knowing that you could easily hunt and kill everyone there individually at this level.


 

Dark Manipulation

Ability to create or manipulate darkness and shadows, manipulating it in general.

Levels 01-10: Can manipulate the shadow itself, increasing it, decreasing it, making different movements and creating small objects with it (such as knives, etc.). It can produce up to 5 black spheres of 15 centimeters, which can reach a target up to 25 meters away, causing burns and medium internal damage to the victim's body. He can take any source of darkness around him and cover himself, leaving his clothes, hair and eyes black and he is wrapped in a kind of shadow cocoon that allows him to withstand 30% of the damage caused. The offspring, in addition to being able to absorb the darkness and shadows around them, are capable of producing a dark gust that travels up to 25 meters. You can take the shadows around you and use them as a source of energy to heal wounds and cuts (not deep cuts), being a great recharge of energy.

Levels 11-25: Your character can camouflage himself in the dark and paralyze a person, "holding" his shadow; can paralyze people by freezing their shadows giving them the same effect. In addition to being able to transmute your body into shadows for a few minutes, thus crossing solid objects up to 5 meters in length or walls up to 4 centimeters thick. With this ability it is also possible to be immune to physical attacks. He manages to blend his body into the shadows and thus appear elsewhere, however, he has to mentally know where he will teleport to. You can teleport at a distance of up to 25 km. Now being able to create constructs of shadows and darkness perfectly. The offspring of Atropos are capable of creating up to 10 dark energy tentacles, capable of stretching up to 25 meters to reach several targets at the same time.

Levels 26-35: Has the ability to generate, control and manipulate the shadow, forming different shapes and making it rigid, in addition to merging the shadow, making it invisible and leaving a totally dark environment. Now it can produce 10 black spheres of 15 centimeters, which can reach a target up to 55 meters away. Your shadow cocoon is able to suck up 50% of the damage it tries to do. Your healing becomes capable of healing serious injuries by taking a few minutes to heal completely.

Levels 36-50: Can teleport at a distance of 45 km. Its intangibility becomes even more lasting, managing to pass through any solid and physical object. Now being able to summon 20 tentacles that can chase multiple targets at the same time, your cloning capacity expands to 5 clones of yourself and they can use the same skills as you. Its shadow manipulation rises, releasing dark bursts and having more volatile control of the shadows, managing to telekinetically manipulate weapons around it.
Levels 51-99: Being able to teleport through the shadows (up to 65 km) and also ends up receiving another effect, the shadows can move this person, he can now show some signs of the shadows on him. Now being able to control the shadows in a perfect way, having total mastery of this ability, he is able to subdue large amounts of light with his shadows, being able to increase his control for control over darkness, invoking the same ones from the underworld.

Levels 100-150: As the biggest shadow master now manages to make perfect projections, he can even make his shadow a copy of himself by putting it into combat, in addition to being able to mimic in a shadow form for unlimited time. The offspring demonstrates the ability to invoke, manipulate, mold and generate a type of shadow superior to any other, where only the offspring will be able to manipulate them and will also be able to overcome other darkness (except Tehom's), and because they are divine they will be able to break the immunities to your opponents' dark or dark abilities. The primordial darkness coming from the Kingdom of Nyx and Erebus, the offspring also demonstrates the ability to invoke vacant spaces, in addition to being able to control their own dark energy now.

 


Dispersal

 

The dispersion process is the act in which the being in question receives a blow that will completely destroy a mortal being, but they survive as an immortal. However, this blow, which destroys their physical form, also disperses their spiritual essence over the whole of Creation to the point that it is believed that they will never be able to form a consciousness again, much less a body. Thus, they are scattered and harmless, although they are not dead, they are just scattered throughout the cosmos.

 

Level 1-20: Works only on animals and humans.

Level 21-40: Works on monsters and demigods of lesser deities.

Level 41-60: Works on demigods of great deities (like the 12 Olympians) and children of Titans up to the second generation.

Level 61-80: Works on semi titans up to the first generation (like Cronos, Oceanus etc), and also on semi personifications (like Thanatos, Cratos, Helios etc).

 

Level 81-100: Works now in semi primordials.


 

Irreversible Destruction

 

Level 100: The offspring of Atropos have the ability, by using destructive energy to create series of mass Chaos, to cause irreversible destruction to everything and everyone it affects, having the ability, by causing the destruction or defragmentation of a target, make it impossible to recreate, regenerate or recreate the object even if it has absolute control, having the ability to make earth manipulators unable to recreate walls, constructs and everything he tries to do and be destroyed by the offspring of Láquisis, which may prevent regeneration until even from gods without difficulty, causing irreversible destruction, even if they try to reconstruct something destroyed by the Sister's offspring will fail, with a probability of 0% of reconstruction of that object.

 

Level 150: The offspring gains the ability to make living beings can no longer be revived, with no being able to resurrect anyone who is destroyed using the Chaos energy of the Lachenian offspring.

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Note: It works only in its true form, not using priority multipliers.

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Level 201-250: The offspring of Atropos has the ability to prevent even the re-creation of the existence of any being or object that is obliterated by the offspring, actually causing irreversible destruction to everything it tries to affect. (Only once per event)

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Apocalypse Induction

 

The offspring of Láquesis is capable of bringing the aspects of an apocalypse, the end of the world as we know it, or an event that has a great impact on society as a whole. Such events range from a major collapse of civilization to the extinction of human life, or from the destruction of planet Earth to the annihilation of the entire universe. The user can control several factors that can destroy worlds, such as natural disasters, diseases, global conflicts and total destruction. The user can even gain followers of the acts that said user performs. This power can be the result of a negative use of Prophecy Creation, and it can create prophecies of destruction and even gain followers with it, always being TOTALLY exhausted after generating apocalypses.

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Level 150-200: The offspring of Atropos simply can passively induce destruction at an apocalyptic level anywhere, and only their presence is capable of creating earthquakes, natural incidents and mass destruction, resulting in random deaths and a sub form of Onicide. The offspring are able to use their probability manipulation at the perfect level, and can make all the probabilities of the Apocalypse normally described with a 100% chance of effectiveness, being that it can even cause the destruction of an entire world with just their presence when they are angry.

 

Level 201-250: It can induce apocalypse to a more advanced point, it can even induce the End of Creation as everyone knows, it can not only generate destruction and apocalypse for lower beings, but for beings on planetary and galactic scales, which can cause deformations and destruction of the fabric of mass reality, which can disorganize the fabric of the universe without any control, the offspring of Atropos can violently fuse galaxies and planets causing massive annihilation in a matter of seconds.

 

Level 251-300: Manages to have a capacity (when furious) of Apocalyptic destruction so great that it can even merge dimensions and cause dimensional destruction, and may even cause the end of a part of the universe itself.

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Note: Only once per event, working only in true form.


Primordial Form

 

Its primordial shape challenges alternative realities, while, when entering it, it can start to collapse the space around it, slightly distorting time and space. It is able to lightly manipulate this deformation within a radius of 5 meters, being able to create paradoxes for non-transcendent inferior beings, such as creating inconceivably large chasms, generating disturbances of otherness that cannot be covered in any mortal language and causing paradoxical illusions that can put the target in a state of eternal damnation and madness, treating this as an absolute enigma that no other being will be able to convince you, and can make other beings who see your true form begin to tremble with fear and accept you as their new god. The offspring has the ability to alter the Destiny of some situation that involves it (as long as it is for the sake of death), managing to alter the cosmic cycle of the universe. You can modify up to 2 facts directly in an event, managing to make your probability change go to the absolute point for a few seconds. His control over destiny becomes absolute, managing to control even that of gods.

 

Level 180-200: Lasts 2 rounds.

 

Level 201-220: Lasts 3 rounds.

 

Level 221-240: Lasts 4 rounds.

 

Level 241-260: Lasts 5 rounds.

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Note: Can be accessed once per event.

       ITEM DE RECLAMAÇÃO       

Roda da Fortuna

 

Trata-se de uma tear de cor dourada que é utilizada pelas moiras para tecer o fio da vida dos mortais, sendo um tear que só pode ser usado pelas proles das moiras. Quando a moira está sobre a posse do tear a mesma vai ter a capacidade usá-lo para conseguir controlar o destino de um alvo que esteja em seu campo de visão. Com o controle sobre o destino a prole pode alterar a forma que quiser o presente e o futuro do seu alvo, conseguindo definir o que vai acontecer e como vai acontecer. Claro que essa manipulação sobre o destino não vai ser algo que afeta o futuro distante do indivíduo, já que o destino definido pela prole só pode ser de um futuro próximo, sendo no máximo três turnos no futuro. Pode usar duas vezes a cada dez dias. Item de médio porte.

       MASCOTE       

Pássaros do Destino 

 

Nível 01-50: Se trata de um trio de pequenos pássaros de cor escuro, a qual é capaz de enxergar mesmo com pouca luz, além de exibir uma capacidade de voar a uma velocidade de 25 mach, tendo seu sistema pulmonar adaptado para voar nas alturas.

 

Nível 51-100: Passa a ser capaz de voar a mach 50. Apesar de ainda não serem pássaros grandes, suas garras e bicos já são desenvolvidos ao ponto de possuírem potência/durabilidade de nível ilha.

 

Nível 101-150: Passa a ser capaz de voar a mach 75. Suas garras e bico já são desenvolvidos ao ponto de possuir potência/durabilidade de nível grande montanha.

 

Nível 151-200: Passa a ser capaz de voar a mach 100. Suas garras e bico já são desenvolvidos ao ponto de possuir potência/durabilidade de nível pequeno país. Ah, e seus pássaros alcançam um tamanho de uma grande ave.

 

Nível 201-250: Passa a ser capaz de voar a mach 125. Suas garras e bico já são desenvolvidos ao ponto de possuir potência/durabilidade de nível país. Ah, e seus pássaros chegam ao tamanho de um macho humano adulto.

 

Nível 251-300: Passa a ser capaz de voar a mach 150. Suas garras e bico já são desenvolvidos ao ponto de possuir potência/durabilidade de nível continental. Agora são capazes de teleportar para um de seus pássaros. 

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