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GOD OF DREAMS

HISTORY

Morpheus (in Greek: Μορφεύς, transl .: Morphéus, lit "shaper [of dreams]"), in Greek mythology he is the god of dreams.

Morpheus has the ability to assume any human form and appear in people's dreams as if he were the person loved by that particular individual. Your father is the god Hypnos, of sleep. The children of Hipnos, the Oneiros, are personifications of dreams, being Ícelo and Fânttaso. Morpheus was mentioned in Ovid's Metamorphoses as a god who lives in a bed made of ebony in a dark cave decorated like flowers.

The drug morphine has its name derived from Morpheus, since it provides the user with drowsiness and effects similar to dreams.

Morpheus is commonly mistaken for his father Hypnos, who is the god of sleep, and Morpheus, his son, one of the gods of dreams.

MORPHE'S CHILDREN

Appearance: They have voluminous and curly hair like their father's, which contrast with their droopy eyes of bright green and often with dark circles around them. They tend to be small and slight, due to their unwillingness to train or even to move out of place.

Personality: They are very serene and quiet people. They are hardly irritated and it is rare to find them willing to do anything other than sleep, they usually have great difficulty in relating to other demigods. Due to their absence, they usually read many books, endowed with great intelligence and always try to think about themselves, hardly taking chances for others.

SKILLS

Passive Powers

Bow Skill

It has a high handling with the bow and, in addition, it is totally skilled in making incredible and unusual maneuvers with it, even being able to stake it in its opponents.

Level 1-10: Even though he is new to the camp, the demigod has a high skill that lets him know the basic use of a bow, unlike other campers.

Level 11-25: Your character can now use his bow as a club, now not just to shoot arrows. In addition, it has the ability to shoot with the bow from another twenty meters away. You will learn to shoot two arrows with your bow, instead of one at a time.

Level 25-35: Now you can make more difficult movements with the adaptation of brushness with the bow, being able to perform all the precise movements without expending part of your energy.

Level 36-50: The demigod discovered all the tricks and privileges exercised by the skill with the bow, being able to control it perfectly, as well as having the ability to make impossible moves with it. You can now bet four arrows on the bow, instead of just one or two.

 


Sleep Regeneration

When fainting in a fight or forcing his own sleep, Morpheus' son is fully refreshed, sometimes even healing his own wounds.

Level 1-10: When sleeping for a short period, Morpheus' son invigorates part of his energy, and may even return to combat if he has not been seriously injured.

Level 11-25: Taking a short nap fully invigorates your energies; supplying the effects of prolonged fatigue and healing some bruises and other superficial injuries.

Level 26-35: When you take a nap, it regenerates all your energies in addition to recovering from deeper injuries, such as gashes and dislocations.

Level 36-50: When you take a nap, you restore your physical condition, recovering from serious injuries, such as perforations in some organ or even broken bones.

Level 51-99: Now, taking a nap, regenerates lost limbs and completely destroyed organs.

Level 100-150: Upon being killed, it will be as if the offspring are in an “eternal” and deep sleep. After a week asleep, he will come back to life.

 


Sleep-walking

Morpheus' sons become accomplished fighters and willing people when they enter their sleepwalking state. This happens when the demigod wants it.

Level 1-20: The demigod feels more tired than normal, falling asleep. About 1 shift later he stands up in his sleepwalking, willing. Thus, their fighting skills considerably increase their movements and become unpredictable for any camper who does not have high fighting skills, making all blows hit the target.

Level 21-40: In this state, the demigod, when sleeping, can choose which effect to produce, if he sleeps during 2 scenes, when he gets up in sleepwalking after that, he will have his fighting skills impossible to be predicted thus hitting his blows even in campers experienced in fights. If the camper chooses to get up in sleepwalking immediately, he will have the same skills as before, but will not be able to distinguish between allies and enemies, so the camper will attack everyone who is ahead.

Level 41-60: When your eyes are closed, it opens immediately, but the irises of Morpheus' children turn completely white. Morpheus' son experiences reality as if it were a dream, acting fearlessly. Their fighting skills are second to none and their blows cannot be predicted even by beings who predict the future, many fighters dream of such a skill, but only Morpheus' son can make this type of dream come true.

Mental Immunity

Level 1: Morpheus' children have resistance from their father. Psychic and mental attacks like illusions, mental controls and anything related to the mind are ineffective against offspring.

 

Natural Wings

Morpheus' children are born with a pair of angelic wings. During early childhood, they can be easily mistaken for angels; as they pass, the wings grant them great flight speed.

Level 1-10: Can fly at a speed of 200 km / h.

Level 11-25: Can fly at a speed of 300 km / h.

Level 26-35: They can fly at a speed of 400 km / h.

Level 36-50: They can fly at a speed of 500 km / h.

Level 51-99: They can fly at a speed of 600 km / h.

Level 100-150: They can fly at a speed of 700 km / h.


Active Powers
 

Lord of Dreams

It is a transformation in which the demigod seems to be dreaming, where everything he thinks or dreams happens, acquiring an ability to change reality.

Level 50-100: The demigod emits a silvery aura, his eyes turn light gray and his hair partially stands up, turning completely black and in some parts emits a white glow, and then the whole reality within 10 meters it can be changed, in a basic way, by the son of Morpheus without mentioning that no physical blow is capable of hitting him due to his great reflex in this form. (Lasts 2 rounds)

Level 101-150: Still with the same characteristics, the demigod can change the whole reality, in a median way, within a radius of 20 meters and now not even projectile attacks (reaching up to 300km / h) can hit you due to its great reflex . (lasts 3 rounds)

Note: can only be used once per event.

 


Lethargy Touch

Your character has the ability to invoke the worst nightmares in the target's mind involuntarily. The duration is equivalent to a few seconds, but enough to distort the target's concentration and focus, destabilizing it.

Level 1-10: Your character can already summon, in the target's mind, fragments of a nightmare that occurred in previous nights, it is a type of illusion that can paralyze the enemy for an instant (1 action).

Level 11-25: Your character manages to put the nightmare scene in the target's mind, causing a brief short-term panic, leaving him paralyzed for a longer time (1 round).

Level 26-35: Your character is already able to search the target's mind and put the worst nightmares in it, causing a qualitative disturbance in the target's mind in this illusion. Even if he knows it is an illusion, he will not be able to escape, his opponent will be so afraid that he will be forced to leave the fight, if he is a camper with up to 10 more levels he will only be paralyzed for 2 rounds.

Levels higher than 10 are only one round paralyzed.



Arrow of Dreams

Using his skills, the arrowhead of Morpheus' son becomes white and shiny, enriching itself with an anesthetic effect, leading the target to indisposition and sleep.

Level 1-10: Upon reaching the opponent, the arrow causes numbness in the affected region, delaying its movements for one turn. The other parts of the body feel a slight indisposition, nothing very noticeable.

Level 11-25: The arrow, when it hits the target, paralyzes the region affected by a turn and completely slows down all parts of the target's body, as if it had been asleep for an entire day.

Level 26-35: When the arrow hits the target, it completely paralyzes the region affected by two turns, inducing the target to enter a state of drowsiness for three turns with its extremely weak movements. If not fought, it takes the target to faint.

Level 36-50: When you hit your opponent, you faint instantly for one turn.

Level 51-99: The target is now in a coma for two turns when hit by the arrow.

Level 100-150: The intensity of the effect becomes greater now, leaving the target in a coma for an entire day.

Level 151-200: The coma increases to two days.



Sleep omniscience

The user will be able to invade the dreams of individuals and search his mind, either to collect information, as well as to identify insignificant details that lay forgotten (moderately and only used during the opponent's sleep).

Level 1-10: The user does not have much domain and complications can occur during the process. There is a limit, being able to only visualize what happened during the week. It only supports two rounds (the target can cause interference during the invasion, and can resist if it is aware that it will be subjected to such an act).

Level 11-25: There is already an improvement in your psychic and mental capacity, details that went unnoticed are more easily identified and specific facts come to light without requiring prolonged effort. Supports four rounds.

Level 26-35: It exercises total dominance under power, and the user is able to see everything he wants with the greatest ease. There is no limit to rounds and the user can remain in this state as long as necessary (or the awakening of the target).



Body Transmutation

Like his father, Morpheus' son prolongs his body adaptation out of dreams, managing to mimic his body so that he resembles someone close to him or who maintains eye contact.

Level 1-10: Transfigures only some parts of the face to that of the chosen person at a time, the resemblance to him being remarkable, but without the possibility of disguising himself. Requires eye contact previously and lasts up to three shifts.

Level 11-25: Transmute the body to the chosen person; the transmutation is practically the same as the chosen person, but the senses remain the same, in addition to height and physical size. It requires a lot of concentration, lasting up to three shifts. (It is only possible to use it twice a day)

Level 26-35: Becomes identical to the chosen person, same features, height and senses during five shifts. Concentration is no longer a primary factor for transformation. (It is only possible to use the skill once a day)

Level 35-50: The height of the skill. He became an exact clone of the selected person, even acquiring his skills and personality; it lasts up to seven shifts and the demigod feels extreme fatigue at its end, unable to make sudden movements.

Attention: The frequent use of this ability causes disorder in the son of Morpheus, resulting in the feelings of the chosen and personality taking possession of the demigod, often causing double or even multi personalities.



Insomnia

Your character is capable of enchanting the opponent, making it impossible for him to sleep for a certain period of time, which, in the long run, can cause harmful effects such as low performance in combat.

Level 1-10: You are inexperienced and therefore can only charm one person. The use of this power makes him extremely tired, makes the person gain dark circles and, after two rounds, his reflexes are reduced by half.

Level 11-25: Your character can enchant up to three campers, the energy expenditure will be greatly reduced and the damage increased. After the enchantment, the affected ones will have big dark circles and will not be able to execute their senses with total aptitude (those who have acute senses are less affected), in addition to losing mobility and reflexes, which are one third of the effectiveness.

Level 26-35: You can use this skill in up to five campers, getting a little tired, however, it can cause headaches, sluggish reflexes and movements, leaving you with a quarter of your abilities, loss of part of your senses and extremely dark circles. affected.

Level 36-50: The effect now extends to up to seven campers, not spending as much energy as before, but still getting tired. The opponent goes into depression, suffers from anxiety and can no longer concentrate on anything.

Level 51-99: The effect now extends to up to ten campers, not wasting as much energy as before, but still getting tired. The opponent becomes extremely irritated, being able to kill his own ally and suffer from memory lapses.

Level 100-150: The effect now extends to up to twelve campers, not wasting as much energy as before, but still getting tired. Side effects on the target include hallucinations, tremors, heart failure, and heart failure and memory loss.



Relaxing Touch

Level 1-10: With a touch of Morpheus' son, he can make someone fall asleep (the person will sleep for two rounds).

Level 11-25: Touching the person will sleep for 3 rounds.

Level 26-35: After touching the person, he will sleep for 4 rounds.

Level 36-50: After touching the person, he will sleep for 5 rounds.



Channel Aura

Level 1-10: You can channel your entire aura (Sleepwalker Aura) into one part of the body (1 scene to channel the aura), causing a person to fall asleep only when they get close to them (5 meters) with the chosen body part (A person will sleep after the 5th round).

Level 11-25: 1 scene to channel the aura, when getting close (5 meters) the person will sleep after the 4th round.

Level 26-35: 1 scene to channel the aura, when getting close (10 meters) the person will sleep after the 3rd round.

Level 36-50: 1 scene to channel the aura, when getting close (10 meters) the person will sleep after the 2nd round.

Level 51-99: 1 scene to channel the aura, when getting close (15 meters) the person will sleep in the next scene.

Level 100-150: 1 scene to channel the aura, when getting close (15 meters) the person will sleep immediately.

 


Physical-Mental Sleep

Level 1-20: When looking at the enemy he will feel his body heavy and tired, reducing his speed in half, and he will feel his mind slow, not thinking well. (2 shifts)

Level 21-40: It will now take 3 turns.

Level 41-60: It will now take 4 turns.



Corporeal Nightmare

Level 50-100: Morpheus' son acquires the ability to become the enemy's nightmare. If he insists on fighting Morpheus' offspring, his attacks will have a 90% chance of going wrong. (Lasts three rounds)

Level 101-150: Now the offspring, if they are fighting more than one enemy, can divide their bodies into parts and become the nightmares of all of them. (Lasts three rounds)



Cursed Mist

Level 1-10: The offspring can create a mist that will surround you within a radius of 2 meters, if someone breathes this mist, they will go to sleep and have nightmares that will become real.

Level 11-25: The fog now reaches a radius of 3 meters.

Level 26-35: The fog now reaches a radius of 5 meters.

Level 36-50: The fog now reaches a radius of 7 meters.

Level 51-99: The fog now reaches a radius of 10 meters.

Level 100-150: The mist now reaches a radius of 15 meters.

Level 151-200: The mist now reaches a radius of 20 meters.



Morphine

Level 1-20: Opening his hands, Morpheus' son spreads morphine, a gas that can make enemies, like monsters, sleep. With each round the gas expands 2 meters.

Level 21-40: Now the gas is capable of making even small gods and their offspring sleep. At each scene the gas expands 10 meters.

Level 41-60: Now the gas is able to put the gods of Olympus and their offspring to sleep. With each scene the gas expands 30 meters.

Level 61-80: Now the gas is able to make the big three and their offspring sleep. With each scene, the gas expands 50 meters and now not even intangible beings escape.

Level 81-100: Now the gas is able to make the titans and their offspring sleep. With each scene the gas expands 70 meters and now not even intangible beings escape.

Level 101-120: Now the gas is able to make the primordials and their offspring sleep. At each scene the gas expands 100 meters.



Sleepy Yawn

When Morpheus' son yawns in front of his opponent, it can suddenly cause different sensations in the target.

Level 1-10: If Morpheus' son yawns very close to the target (3 meters or less), he gets dizzy and his eyelids begin to close involuntarily, it only lasts for two rounds and only works on one opponent at a time.

Level 11-25: It is not necessary for Morpheus' son to be very close to the target (6 meters), works on up to three opponents at a time and makes them have to lean on something so they don't fall to the floor because of sleepiness, it lasts for three rounds.

Level 26-35: You can be up to 10 meters from the target, but you can make up to five opponents feel affected by the yawn and enter a sleepwalking state. targets have great reflex, even if involuntary).



Metamorphosis

The name Morpheus comes from the shape, so Morpheus' son can metamorphose into animals by acquiring his skills.

Level 1-10: Can transform into an animal that reaches up to one meter in height, width and length.

Level 11-25: Can transform into an animal that reaches up to 2 meters in height, width and length.

Level 26-35: Can transform into an animal that reaches up to 5 meters in height, width and length.

Level 36-50: Can transform into an animal that reaches up to 7 meters in height, width and length.

Level 51-99: Can transform into an animal that reaches up to 10 meters in height, width and length.



Shadow Harp

Level 60: Morpheus once made Cerberus sleep by playing a harp. Upon reaching this level, Morpheus' son will be able to create a harp made of shadows and, by playing it, he will invoke the grandiose Cerberus a little sleepy, allowing the offspring to control.



Divine Transformation

If it is an evolution of the Lord of Dreams transformation, this transformation will expand the powers of the previous form in order to allow Morpheus' son to dream in the reality in which he finds himself, so that he can change reality perfectly within a radius of 300,000m. His hair is completely gray and stands up a little more, his silver aura is much more vivid and his eyes have an irresistible shine. Your reflexes are so perfect that you are able to identify blows at the speed of lightning and dodge blows at the speed of sound. And, finally, Morpheus' son acquires absolute control of his attacks related to the dream and can make it appear in any medium and anywhere.

Levels 180-200: Lasts 2 rounds.

Levels 201-220: Lasts 3 rounds.

Levels 221-240: Lasts 4 rounds.

Levels 241-260: Lasts 5 rounds.

CLAIM GIFTS

Morfia

A brooch made in celestial bronze in the shape of a fully closed Opio flower that opens only when its user wishes, thus releasing an intoxicating aroma that lets those who for a long time breathe a little crazy and sleepy, such a brooch does not affect its user and when touched by it, it then opened fully and transformed into a sword made of celestial bronze that fits the hands of the owner perfectly and is as light as a feather.

Incubus / Succubus Necklace

A necklace with a zZZ symbol that, when worn by Morpheus' son, can create terrible nightmares for anyone he wishes, can be from afar or near, if it is from afar the effect will be 30 minutes, while the close one is up to person wakes up, you can also absorb the memory of someone else’s dream or interfere with it and you make them have the dream you want

Ring of Insomnia

[As long as you wear this ring, anyone you wish will have insomnia for 3 days, they can escape this brief curse if they are helped by a son of Hypnos or some spell ...] {Minimum Level: 2} [Maximum number of people who can suffer from the curse for 3 days: 10]

MASCOT

 

 

 

 

Skunk

Level 20 - Fires your fists like missiles.

Level 30 - The possum gains a violent and more powerful form that attacks with sharp claws.

Level 40 - The skunk claws its claws on the ground and several giant claws appear under the enemy. You can make such claws appear around you, using them as a shield.

Level 50 - The skunk creates a protective aura about you and whoever she wants to protect against any attack. It can also be used to breathe in space.

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