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GOD OF DESTINY

HISTORY

Moros in Greek : Μόρος), in Greek mythology , was the god of luck and destiny, death and the creatures of Tartarus represented a blind entity. According to Hesiod's Theogony, he was the son of Nix , thus being considered a Daemon . Without seeing who the future holds, its character is that of inevitability. All, gods and mortals, and everything, are subordinate to him.

CHILDREN OF MOROS

Appearance: Filhos de Moros have dark beauty, dark brown hair and often black eyes.

Personality: They are quiet and antisocial, preferring not to talk to anyone

SKILLS

Passive Powers

Target Speed

Level 1-10: Destiny's children have an initial speed of 150km / h.

Level 11-25: At this level, Moros' son reaches a speed of 300km / h.


Level 26-35: At this level, your speed will be 600km / h.


Level 36-50: At this level, your speed will reach 900km / h.

Level 51-65: At this level, your speed will be 1200km / h.

Level 66-75: At this level, he will move at a speed of 1500 km / h.

 

I am Destiny!

Level 50: Being children of their own destiny, beings of a lower or lower level will not be able to manipulate their destiny or their mind, becoming timeless.
 

Shifting Views

Level 1-10: From that level, Moros' son has sudden visions about future events, but not with specific people. Initially, they are not clear and he cannot easily understand them. It has an ethereal form in the vision. Hears and sees everything, but cannot interact. He can stay in the vision for up to three hours, but "in reality", only a few seconds pass. In addition, he has a natural gift for art, is able to draw anything, these drawings portray the death of different people.

Level 11-25: Moros's son will have a little control over his visions, being able to detect the specific person in question at the glance, increasing the time in hours of vision to six hours, which take place in just a few seconds.

Level 26-35: At this level, the son of the God of Destiny will have his capacity and control for such power increased considerably, and may have visions of more than twelve hours, which take place in just one second. He will be able to identify the cause of death and even the killer, if death involves him.

 

Probability control

The user manipulates the probability that an event will happen, causing improbable things to happen more frequently or instantly, preventing events that are likely to happen. They can cause and prevent both good and bad luck, sudden deaths, natural disasters and the like.


Level 1-10: Subconsciously, the offspring of Moros know the correct sequence of steps, bearings or evasive actions to be taken to escape something, such as being crushed by a landslide, hit by an arrow or a bullet.

Level 11-25: Now even if your blows don't hit your opponent, they can influence you to fall into a trap, as in the sight of a missed projectile or make you trip on the ground.


Level 26-35: At this level, Moros' son achieves the greatest success in situations, always going to the limit. Your projectiles will hit the target nine times out of ten. Your strikes will have an effect on the opponent.

Level 36-45: Now New techniques are a piece of cake for Moros' son, gaining Skill with Fighting Style. Even if you fall from buildings, you will know how to make the precise movements to avoid a deadly collision, mitigating the effects of bad luck.

Level 46-55: At the height of your power, your control over probability will be perfect, with luck always in your favor and being able to use your luck whenever you want to make life difficult for your opponent.

 

Tartarus


Because he is the son of the God of the creatures of Tartarus and Death, Moros' son will have full access to Tartarus, in addition to receiving maximum respect from all the monsters that inhabit there.

Level 1-10: At this Level, he can summon up to two hellhounds.


Level 11-25: At this level, he will be able to summon, besides the two infernal dogs, two chimeras.


Level 26-35: In this Level, he can summon, in addition to the creatures mentioned above, two giant Hydras.

Cosmic Knowledge


Level 1-10: Moros is destiny itself, also being one of the first creatures in the universe. Your children will inherit extensive knowledge from their father. Initially, they will know everything that happened up to a thousand years ago, also knowing facts that will happen in a time span of up to twelve hours, whether they may or may not involve campers or any other type of thing that is about the destination.

Level 11-25: They will have knowledge of up to two thousand years ago, they will also be able to know facts that will happen in up to twenty-four hours. Instinctively they will also be able to detect presences, threats, attacks, potential diseases and several other things as long as they are on the same continent in which Moros' son is at the moment.


Level 26-35: They have knowledge from three thousand years ago, having knowledge of up to 48 hours in the future. Its ability to detect singularities expands, covering an entire planet at this level.


Level 36-50: They have knowledge of up to four thousand years ago, having knowledge of up to a week in the future. Its ability to detect threats increases even more, covering an area comparable to the solar system.

Level 51-99: They have knowledge of up to five thousand years ago, having knowledge of up to a month in the future. Its ability to detect threats increases even more, covering an area comparable to an entire galaxy.


Level 100-150: They have knowledge since the creation of their resident galaxy, having knowledge of up to two months in the future. Its ability to detect threats increases even more, covering an area comparable to two entire galaxies.
 

Evolutionary Adaptation

1-10: Destiny adapts to the present to change, in the same way, the children of Moros adapt to their present. They will be able to adapt only to extreme climatic conditions and any habitat in which they find themselves. For example, if they are in a desert, they start to consume less body moisture and their skin does not suffer sunburn, if they are at sea they develop temporary membranes to help them get around.


11-25: At this level, Moros' son ends up acquiring little resistance, adapting the opponent's skills, being able to resist his physical blows.


26-35: Now Moros's son had acquired resistance to psychic attacks. For example: If the demigod fights an opponent with great psychic power, the mind of Moros' offspring is strengthened.

36-45: At this level, Moros' son becomes resistant to elemental attacks. For example, if the demigod fights with some other half-blood that has elemental abilities, the offspring may create immunity to it.


46-55: Now, Moros' son will be able to survive without needing food or water or even oxygen.


56-65: At the height of its power, its resistance becomes so strong that it can survive in space.

Stellar manipulation

Moros was represented holding a star, so his children have some expertise with them.

Level 1-10: Moros' son can guide himself through the location of the stars even in places where the sky cannot be seen. It can create a gravitational field and it can block all air - just as a star consumes all hydrogen and oxygen.


Level 11-25: Moros' son can summon a small star of his own, with a certain awareness. She has several skills, from simply lighting the place to burning the opponent, and has a strong bond with the offspring of Moros, unconsciously protecting him when he suffers a surprise attack through a barrier.

Level 26-35: The star will be able to assume a bigger form, reaching to measure ten meters, being able to cause a massive explosion, protecting only the son of Moros.


False Destiny

His eyes take on a silver tinge, and by maintaining eye contact with his opponent he can create an illusion of his final destination, leaving the opponent completely terrified and paralyzed.

1-10: The opponent will find himself in that illusion for about two turns.


11-25: The opponent will find himself in that illusion for about three turns.

26-35: The opponent had been in that illusion for about four rounds.

Last minute changes

Level 40: Moros' son will be able to save his companion when he finds himself in a situation that he may be on the verge of death, thus altering past events in order to save him from death.

 

Father

When Moros's son receives a magical attack, he will be able to summon a statue of his father that will serve as a shield to defend him. The statue grows from the ground like roots, and it is necessary that the son of Moros be aware of the enemy's magical attack.

Levels 1-30: Can absorb basic spells, summoning only a three meter statue which does not move. The statue lasts three rounds

Levels 31-60: now it can absorb medium spells at the level of affecting five hundred meters, the statue still doesn’t move but lasts four rounds in addition to being able to create two of them

Levels 61-90: can absorb magical attacks and spells of a high level or affecting up to two kilometers. Now the statue becomes mobile and can move at 100km / h, you can create up to three statues that together can form a complete dome around the user (only possible with the three joints). Lasts six rounds


Levels 91-120: Now they absorb magic globally, also being able to move at 250km / h. Up to five statues can be created that last eight rounds

Levels 121-150: Statues now absorb any magic (with the exception of omnipotence), in addition to moving at 500km / h. Up to nine statues can be created that last 10 rounds

 

Active Powers
 

The writer


Level 1-10: Upon reaching a certain stage in their lives, the children of Moros will be able to materialize a black notebook and a gold pen. In the notebook will be written the history and destiny of all beings and things existing in the universe, the notebook has a connection with the thoughts of its bearer, thus always opening up exactly where the son of destiny wishes. The pen (can only be used by Moros' son) serves to write or rewrite the history / destiny of those written in the notebook, thus being able to make improbable, inexplicable or impossible events to happen. At this level, they cannot directly affect living beings, and they can do things like manipulate objects and things. In addition, the scriptures must be done four hours in advance before they will work. They are able to affect history and destination as long as they are within 100m of you.


Level 11-25: At this level, they are already able to manipulate the destiny / story of monsters and creatures, and can make them feel pain, be hit by illnesses suddenly or even make them attack themselves. At this level, the advance time is reduced, needing only two hours to work. They are capable of affecting within 200m of each other.

Level 26-35: They are able to manipulate the history and destiny of children of lesser gods, being able to reach him directly, causing varied effects and damages, depending only on the creativity of the son of Moros. The time required for the scriptures to take effect is one hour. They become capable of affecting history and destiny in an area comparable to an entire city.

Level 36-50: They are able to manipulate the history and destiny of children of Olympians and comparable gods, causing varied effects and damages on them, depending only on what they wrote in the notebook of destiny. The time required for the scriptures to take effect has been reduced to thirty minutes. They are capable of affecting areas comparable to continents such as Asia and Europe.

Level 51-99: Finally, they are able to manipulate the history and destiny of almost everyone in an almost limitless way, causing varied effects and damages on them, depending only on what they wrote in their notebook. The time until the scriptures go into action is ten minutes. Reaching their peak, they are able to manipulate history and destiny in an area comparable to an entire planet.


Note: This power has no effect on beings immune to changes in reality or timeless.

Laws of Destiny


Fate imposes existential laws on all those who belong to it, based on this your children will have the incredible ability to create laws in certain places, affecting everyone who is there, or simply affecting a specific being or something.

Level 50-150: The skill consists in creating laws that block, cancel, limit or anything else that comes to the mind of Moros' son. They can either create laws beneficial to themselves or harmful to their opponents. With a simple thought, primordial divine scriptures will be made within a radius of 50m, such scriptures immediately seal their enemies within that area, preventing any type of teleportation, spatial manipulation or anything that takes them away from being effective, in the case of omnipresence, the entire existence of the being will be condensed and focused on a single body, which in turn will be under the laws of that area. It is also impossible to destroy or undo the scriptures, and only a son of Moros can do it. In the case of the direct use of this ability in a being, the primordial scriptures will appear in his body and soul, making him a slave to the son of destiny, however, at this level it is still necessary that the opponent be touched by the son of Moros so that the scriptures appear in it. In the case of an attempt to break a rule within the demarcated area, your opponent will simply find himself unable to perform such an act, simply impossible. But in the case of focused use of this technique, when breaking a rule they will simply feel excruciating pain in their soul and body, in addition to the obvious, they will find themselves unable to perform what they wanted. As already mentioned, in these initial levels the skill will reach everything and everyone within a radius of 50m, but in the focused use of this technique they will only be able to impose rules on a single camper. They are able to keep the ability activated for two rounds.

Level 151-200: At this level they will be able to affect everything and everyone within a radius of 75m from where they are, in their focused use they will be able to impose rules on three beings, managing to keep the ability activated for three rounds.

 

Psychic manipulation

Level 1-30: The minds of the children of Destiny have a very high level, due to the need for interaction with this universal force. However, in this current condition it will only have control of telekinesis and telepathy, being able to manipulate, modify and control thoughts, in addition to the mentalities and higher functions of the brain, because it is in your brains that the choices of the future occur.

Level 31-60: Moros' son can now render third parties unconscious, suppress memories and deny the use of skills, increase or decrease mental capacity, modify minds, control thoughts, feelings of influence to induce altered perception, cause and heal mental disorders, and even create or penetrate mental barriers.

Level 61-90: At this level, they already have the ability to use their mind for everything from pushing objects with a little effort to killing a person with a thought. They control the very concept of mind and the mental plane, being practically absolute. Any and all psychic powers, without exception, can be used by the user of this ability.

Dimensional portals

Level 1-50: The user is able to connect two different places through their portals, being able to move between these two places when crossing them. They can do this by creating a kind of "door" or simply tearing the fabric from space to create a dimensional crack.


Level 51-100: The user will be able to create wormholes to connect two parts of the space and generate black holes.

Lucky coin

Level 7: Moros' son always carried a coin of the destiny that his father had given him. So you can use it whenever you want to decide the future of anyone in the coin toss. The son of Destiny will be able to decide the two paths - what will happen if it is heads or tails - according to the situation in which it will be necessary to use the coin.


Note: Use only once per event.
 

Threads of Destiny

Level 10: Moros' son can launch invisible strands of energy that run at the same speed as his offspring, leaving his fingertips towards the opponent, being able to control the correct body area, making him his puppet. The wires run at the same speed as the offspring and make no sound, when connected to the enemy's body they cannot be cut by any sword. It can also be used to make use of puppets or even utensils, such as battle weapons.

 

The Eternal Time:

Moros was portrayed as a deity linked to time, used to also be called Aeon (The eternal time), in honor of this his children will have a brief control of the temporal flow.


Level 1-10: Initially your children will be able to slow down the temporal flow within a radius of 50m, generating a decrease in the speed of everything around. Being able to keep this ability active for just one round.

Level 11-25: Having more control over their powers, they will be able to affect everything in a 75m radius, being able to maintain the ability for no more than two rounds.

Level 26-35: Near the peak of this skill they will be able to completely stagnate time within a radius of 100m from where they are, being able to keep the skill active for three rounds.


Level 36-50: At this level you will even be able to reverse the time flow, returning two scenes ago. They are able to stall time or slow it down for four entire rounds.


Level 51-100: Reach the peak of this ability, managing to affect specific parts with their power. You can rewind time in up to three scenes, visualize the future if you wish, or simply speed up or slow down the time of something specific according to your will.
At this level, they can affect a radius of 250m from you, keeping the ability active continuously for six rounds.

Note: In order to re-use this ability, two scenes must be recharged, regardless of their level.

 

God mode


Moros' son will be able to release all his energy, starting to emanate through his body, creating a yellowish aura around him that can cause injuries to all those who try to approach the son of the God of Destiny. In this form, the offspring will have total control over the destiny, over the creatures of the Tartar and over death, becoming the perfect copy of their father, being able to cause sudden death in anyone who wishes, to trace the destiny of any being who wishes , in addition to having full control over the creatures of Tartar, having at their disposal an army of them whenever they wish. The Semi-primordial will have enough strength to destroy countries with just one punch, in addition to acquiring immunity to everything that interferes with their own destiny.


Level 180-200: You can remain in divine form for two rounds.

Level 201-220: You can remain in divine form for three rounds.

Level 221-240: You can remain in divine form for four rounds.

Level 241-260: You can remain in divine form for five rounds


Note: You will be unconscious for twenty-four hours after using the transformation, in order to recharge all your energies.
 

Interdimension

Level 15: Moros's son will have access to a space that is not in the dimensional space, but between it, existing only for himself, that is, no invader can enter unless he has been taken by his own offspring. It serves as a form of prison for enemies that he finds difficult to fight and with just a touch can transport him.

 

Necromancy

Because his father is the God of Death, Moros's son will have extensive knowledge of necromancy, being able to manipulate the dead, death, the life force and souls for good (that is, raising the dead), evil (of various ways) or neither. Users can also use communication with the deceased, summoning their spirit as an apparition or raising them bodily.


Level 1-30: Its control is beginner, being able to bring to life only undead that act like zombies, by pure instinct. They can be easily destroyed, but they are a great help for distraction.

Level 31-60: Your control becomes average, and you can use your connection with the dead to summon spirits of the deceased, but through a ritual. He will hardly be successful in his rituals, so he would need help to establish a connection.

Level 61-90: Now your control over necromancy is greater, being able to contact the dead when you want, without needing a ritual to extract information from the souls you want.

Level 91-120: At the height of his power, he develops total control over necromancy, being able to establish a connection with the dead world, control his vital energies, as well as manipulate the dead.

Note: You will be able to resuscitate anyone you wish, but you will not be able to bring the conscience of the undead, having him as just a zombie who can fight at your side with resistance.

 

Edo Tensei:

Level 150: This is a skill in which, using a living person as a recipient, the soul of a deceased being can be summoned back to the world of the living and linked to it. The recipient then takes the form that the person had in life, reincarnating him to carry out the orders of his summoner.
The technique first requires a DNA sample from the person to be reincarnated. Then, a living sacrifice is needed to serve as a vessel for the soul of the dead. With all the prerequisites for the ritual, the person's DNA sample is placed on a special parchment that, when activated, spreads the remains of the deceased in the form of a special seal, with the sacrifice in its center. And then ashes and dust surround and cover the sacrifice, giving it the same appearance that the reincarnate had before death. The person is then reincarnated and can be stored in a coffin until invoked by Moros' son. Theoretically it is possible to reincarnate an unlimited number of people, as long as the offspring has the energy to do so.

Note: The relived will have all his memories in the past and also all his skills, but will be entirely controlled by the son of Moros.

Complaint gifts

Throwing Knife

 

A knife made to be thrown, after reaching the first target it returns to the camper, its blade causes delusions in those who reach it, the delusions usually show the future completely distorted.

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