top of page

GOD OF RUNNING WATERS

HISTORY

Ocean (in Greek : Ωκεανός, transl .: Ōkeanós), in Greek mythology , is the firstborn son of Uranus (Heaven) and Gaia (Earth), therefore the eldest of the titans . He was the god of flowing waters, of ebb and flow and the origin of all the liquid masses and freshwater sources in the world. The ocean was also the god that regulated the rise and fall of celestial bodies, which were believed to arise and descend in his aquatic kingdom at the ends of the earth. In Greek cosmogony, the ocean god was the great primordial cosmic river that surrounded the world, keeping it tight in the circular network of its waters [1] . In the Hellenistic period , with the evolution of geographical knowledge, he became the god who personified the planet's oceans, making the distant Atlantic the seat of his aquatic domain, while Poseidon reigned over the Mediterranean . The oceans are so named after this ancient god.

In the Iliad , Oceano is called "the father of all beings". He joined his sister Tethys , goddess of the sources of pure water and personification of the underground aquifers that feed the world, and with it generated all rivers, wells, springs and rain clouds. The couple gave birth to more than 6000 children, made up of 3000 daughters ( Oceânides ) and 3000 sons ( Potamoi ), deities related to water and rivers. In Titanomaquia , Oceano and his wife did not side with the Titans, earning immense prestige among the Olympians. Oceano and Tethys were the adoptive parents of the goddess Hera , queen of the gods.

CHILDREN OF OCEAN

Appearance: Oceano's children are beautiful and charming. With tanned skin like that of a fisherman, they have blue eyes like the sea, which they pulled from their father. They have defined bodies and give off a characteristic smell of the sea, which can calm and give good feelings to the people around them.

Personality: They usually have a good relationship with any sea creatures, as well as with the water itself. They feel extremely cozy in the presence of this universal solvent, once it revitalizes their energies and makes them fit for new adventures. Most of them have a huge passion for horses, and feel jealous when they see someone riding on one of this wing.

SKILLS

Passive Powers

Marine scent

Level 1: The children of Oceanos have a different smell from the others, it is a smell of the salty sea and everything that inhabits it, so you can easily confuse monsters and you can go unnoticed by them.
 

Snake tail

Levels 1-10: At this level, Oceano's children as well as their father have a large sea serpent's tail. When entering the lakes, oceans, seas, etc., the tail will appear instantly, being able to help you swim faster or even perform some attacks with it.

Levels 11-25: Now the tail can be controlled a little more, in addition to appearing instantly when it is in the water it can also cause it to appear twice a day staying for an hour. Now at this level its scales are more resistant than before and can serve as a shield against projectiles and blades, in addition to also possessing 30cm spines with great piercing power.

Levels 26-35: The Semititan has, at this level, total control over his tail, being able to make it appear at any time he wishes. Its scale is very hard and resistant, helping the Semititan against blows, explosions and other attacks, using it as a shield. The spikes contained in its tip now have a paralyzing poison that inhibits the enemy from any movement for 2 turns, and can now even throw the spikes at enemies with extreme speed.
 

Scales

Levels 1-10: The bodies of Oceano's children are filled with small resistant scales that protect it at this level only from physical blows delivered by enemies.

Levels 11-25: Now the scales of the semititan body are more resistant, in addition to being able to withstand great striking forces, it is also capable of blocking small blades such as knives, daggers, scissors and etc.

Levels 26-35: The scales at this level are as hard as rocks, able to block attacks derived from fire easily giving total immunity to the element for the semititan, now the scales also have in their compositions a thin layer of salt, which when suffering a corporal attack, the salt is released Fixing itself on the opponent and sucking the minerals from its body, drying it out.

Levels 36-50: Your scales are now as resistant as steel and can give you some resistance to any physical attack.

Levels 51-99: The scales, in addition to protecting against physical attacks and cuts, are also able to detach themselves from the body of the Semititan and form a barrier in a desired ally for 1 turn, having the resistance of titanium.



Auto choice

Level 1: Just as the father refused to fight alongside Cronos against the Olympians, the semititans of Oceano will be able to choose whether or not to follow the orders imposed on them, being obedient only to their father and no one else, as well as any Son of Cronos. try to command it the same will not be affected by the command having full choice of what you want to do (It only works if the offspring of Oceans is of a higher level than your opponent).
 

Marine metamorphosis

Levels 1-20: At this level, the Semititan is capable of semitransforming into marine animals, being able to transform parts of their bodies into animals such as having crab claws instead of hands, shark teeth, etc.

Levels 21-35: Now at this level the Semititan has a greater control of this power, so it is able to semitransform parts of their bodies into marine animals as well as being able to transform and obtain abilities of small and medium mythological beings that inhabit the kingdom of your father, like having a siren song, merman skills and etc.

Levels 36-50: At this level the Ocean semititan is now able to transform half of his body into animals and mythological beings that exist in the oceans, obtaining some of his powers such as the strength of the newts, the tentacles of the sea witch, etc.

Levels 51-100: Now the metamorphosis is complete and when transforming into any aquatic being, be it mythological or not, you will receive all your natural abilities, characteristics and personality.
 

Ocean strength

Levels 1-50: The Semititan, like the father, is extremely strong, obtaining the strength of the father. The Semititan is capable of obtaining the strength of 2 large dolphins at this level, being able to use the force for aggressive purposes or not.

Levels 51-100: The Semititan as well as the father is extremely strong, at this level possessing the strength of a true Semititan, so the offspring of Oceans are able to easily support the weight of 5 dolphins

Levels 101-150: Your strength at this level is second to none, the Semititan is capable of crushing anyone who tries to oppose you with his strength.
 

Ocean calling

Levels 1-10: At this level the children of Oceano are able to call up to 3 medium-sized marine animals to help you for 3 shifts. (Can only be used once per occasion, but needs to be in contact with seawater, oceans, for the so-called).

Levels 11-25: Now the semititan is able to call up to 5 large marine animals to assist you for 4 shifts.

Levels 26-35: Now the semititan will not only have control and command of only marine animals, but will also gain the ability to command small and medium-sized mythological marine beings such as mermaids and newts, being able to command them to do as they please .

Levels 36-50: Now the offspring of Oceans are able to call and command large mythological beings as they please.
 

Over the water

Level 1: The children of Oceano are able to walk, run, fight on the water perfectly, move on the water is like this on the ground for the Semititan.
 

Foam body

At this level the body of the semititan is made of the purest marine foam, when a non-vital part of its body is mutilated, cut or the like, it automatically regenerates, a white foam takes care of the wound surrounding it and a new member appears in place.

Levels 1-20: You can regenerate one member per day

Levels 21-40: Can regenerate up to two members per day

Levels 41-60: Can regenerate up to three members per day.

Levels 61-80: Can regenerate up to four members per day.

Active Powers

Creation of salts

Levels 1-10: From that level the Semititan is able to use the salts contained in the seas to create armaments and small beings made of sea salt (It needs to be close to the sea to handle the salt).

Levels 11-25: At this level, being close to the sea, the Semititan is capable of creating different types of weapons from this mineral, with greater cutting power, perforation, strength and so on. (Now the Semititan is able to create its own salt, BUT IT ONLY CREATES ENOUGH AMOUNT FOR SMALL WEAPONS LIKE DAGGERS, KUNAIS AND ETC).

Levels 26-35: At this level, the Semititan already has full control over this power, so he will be able to create any type of small, medium and large weapon, as well as being able to give different forms as medium animals, at this level end of skill allows the semititan to create his salts at will.

Levels 36-50: It is now possible to create salt and manipulate it in a way that creates weapons that contain projectiles so well fused that they have piercing power, making it possible to create weapons similar to firearms.

Levels 51-100: Finally, the offspring can manipulate the salt not only to create weapons, but to elaborate various constructs such as walls and barriers and levitate it for different feats.
 

Teleport

Level 10: The children of Oceanos can teleport quickly, just using the droplets of water in the air and appear anywhere, provided there is at least moisture in the air.


Tsunami

Levels 1-10: At this level, the Semititan, when in contact with a considerable water source, is able to create a tsunami of about 5 meters. It will destroy everything in its path.

Levels 11-25: Now its power is gradually increasing, and it can now create a tsunami of approximately 10 meters to devastate everything ahead.

Levels 26-35: Now the tsunami has reached absurd proportions, managing to pass 25 meters the wave swallows everything in front of it.

Levels 36-50: The tsunami can reach levels up to 30 meters in height.

Levels 51-100: At most you can reach 35 meters, so everything below this height will be “swallowed” by water.
 

Hydrokinesis

Levels 1-10: The semititan has a feeling of deep connection with water in general - especially with the sea and rivers, where water and life mix. You can know the speed of currents, feel periods of floods or when high tide or low tide occurs. No matter where he is, the mutant will always know where water is nearby - or even the direction of the coast. It is now able to lightly control water, being able to propel it like jets over people - in medium forces simply.

Levels 11-25: The son of Oceans is already able at this level to control the surface tension force of the water - he can then simply break it or make it so strong, that in free fall, upon reaching it, it is so solid as a stone surface. It also manages to control the temperature of the element, making it extremely cold, to the point of freezing, or hot to the point of evaporating - but in both cases, it loses control over them, since it is only able to manipulate it in a state liquid.

Levels 26-35: The offspring of Oceans are able to control larger bodies of water, handling up to hundreds of liters - they can also shape it into simple shapes, such as columns, spines or walls, which together with the control of surface tension, can result in extremely resistant formations.

Levels 36-50: The semitatan now basically manages to form any construct he wants with water, and can generate swords, armor, shields, as he sees fit. Can control water at the molecular level - you can then pull it from anywhere, bending it from the air, or even from objects and living beings, in this way dehydrating living creatures, and drying out materials, which often causes an increase in their fragility, making them much more vulnerable.

Levels 51-99: Can control water pressure, making it as deadly as a sword blade (even managing to walk on it) - it cuts even metal, because due to pressure, combined with surface tension, its strength of impact can break strongly stable molecular bonds. At this point the son of Oceanos begins to develop a light control over everything that has water in its composition, being able to ward off or repel, ice, vapors, mists, among other things - his water control becomes extremely faster.

Levels 100-150: The offspring of Oceans can control any liquid here, even if they can't create them or general - they can control drinks, medicine, acids, blood (as long as it's out of the body) whatever. It still manages to demonstrate light control over water vapor, or even over clouds, by managing to influence the occurrence of rain - but nothing much more than that. Develops Aquatic Metamorphism and Cryokinesis.

Levels 151-200: With its power, it can control water and even blood (as long as it is outside the body) - it can manipulate the movement of plants that are filled with water inside. At that point, he manages to control himself, the natural conditions of rivers and even oceans, their low floods and the way the tides work - he can still purify water, free it from any pollution and still make it drinkable.

Levels 201-250: The son of Oceans starts to freely control any body of water he wanted - be it in rivers, seas, oceans or even in conditions apparently out of reach like underground mantles or clouds in the sky - laden with rain or not. Regardless of where you are, it can generate gigantic and devastating waves, to the point of causing tsunamis. As well as freely controlling any type of material that is liquid, or at least viscous.



Water Prison

Levels 10: This technique is used to capture a victim into a sphere of water that will be dropped on the victim. The only disadvantage of this technique is that the user must keep at least one arm inside the sphere at all times so that the victim remains trapped and requires a sufficient amount of water. Once trapped the target is unable to move or breathe while inside it. It can be used in an unlimited way for defensive purposes, if performed on itself.

 

Water purification

Level 1-10: This skill consists of purifying and healing wounds of allies through a water sphere that with the will of the offspring of Oceans it will shine and then be ready for use, just place it on the wound that the wound your ally will close, healing you completely from superficial cuts and easing pains such as headaches, muscle and bone and healing light sprains.

Levels 11-25: Now your healing expands, making you able to treat deeper cuts and larger injuries.

Levels 26-35: At this level the cure becomes very large, capable of healing the most varied cuts, injuries in moments and also because of its purifying properties to treat more complex diseases such as cancer.

Levels 36-50: The same can now do up to 3 of these shiny water spheres that can extract from their companions even poisons purifying their ally's entire organism.

Levels 51-99: In this final stage, he will be able to produce up to 5 spheres of the same, and in addition to healing his allies 100% of any injury, twisting, contusion, infection and poisoning he may donate a little energy to his companions through these spheres that, after curing, will transfer their shine to the cured, restoring 50% of their energies, thus losing their brightness and disappearing.
 

Atmokinesis

Levels 1-10: Your character can control the clouds, starting and stopping rain.

Levels 11-25: Can have a slight control over the air, creating small swirls, and small bursts. It can leave a cooler or warmer place and has a resistance to heat and cold.

Levels 26-35: Can generate Small storms and create a dense fog. In addition, it directs lightning from storms, can make it snow or generate enormous heat.

Levels 36-50: Can create stronger storms and tornadoes. You already have a greater skill in casting lightning with your hands.

Levels 51-99: Your character can freely manipulate the weather.

Note: Your skills correspond to your emotions, reaching the extreme case of anger you can go up 1 level during the emotion only that it is momentary lasting up to 2 scenes and the offspring will be slightly dizzy.
 

Water laser

Level 10: When concentrating, the Semititan launches a navy blue ray towards its enemies, capable of piercing anything in its path.
 

Drown

Levels 1-10: Stuns the opponent, making him feel dizzy and nauseous as if he were at sea.

Levels 11-25: He gets anxious and begins to experience shortness of breath.

Levels 26-35: The opponent will begin to experience dizziness and severe headaches and stomach pains.

Levels 36-50: The opponent will begin to feel his energy drain from his body while feeling as if he is being drowned in the high seas.
 

Tentacles

Levels 1-10: Develop a tentacle that can be used for fighting or other purposes

Levels 11-25: Can create up to three water tentacles

Levels 26-35: It is the ability to reproduce in your body five tentacles made of pure water.

Levels 36-50: The offspring of Oceans can create up to ten tentacles made of pure water on their bodies. Its composition reaches close to 90 ° C, thus burning everything it touches. Because they are made of water, they can be intangible if you want.
 

Titan's Ocean Form

When the Semititan reaches this level, it is totally equal to a Titan. Its powers are simplified, as never seen before in it. Your eyes get a bluish tinge, just like your skin, which is a very light blue. His hair is also bluish, the color of navy blue. Wearing golden armor that covers his entire body, down to his face, a golden trident is invoked in his right hand. The offspring of Oceano acquire the ability to control the sea perfectly. The sea will be your best friend, being able to control not only aquatic animals but all living creatures - mythological or not - as well as absolute control over the sea. You can listen to the entire aquatic population, as well as talk to them.

NOTE: 1 Time per Event.

Levels 180-200: 2 Rounds.

Levels 201-220: 3 Rounds.

Levels 221-240: 4 Rounds.

Levels 241-260: 5 Rounds.

Complaint gifts

Lord of the 7 seas ring

 

The semititan receives him the first time he goes to the sea, meeting him on the beach. Allows Oceano's son to summon a ghost ship. Being able to use it for transportation.

bottom of page