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GOD OF LIFE

HISTORY

Osiris (Ausar in Egyptian ) was a god of Egyptian mythology , associated with vegetation and life in the Hereafter. Coming from Busiris , in Lower Egypt , Osiris was one of the most popular gods in Ancient Egypt , whose cult dates back to ancient times in Egyptian history and continued until the Greco-Roman era, when Egypt lost its political independence.

Husband of Isis and father of Horus [2] , he was the one who judged the dead in the "Room of Two Truths", where the heart was weighed or psychostasis .

Osiris, is undoubtedly the best known god in Ancient Egypt, due to the large number of temples that have been dedicated to him throughout the country; however, his beginnings were those of any local deity and he is also a god who judged the Egyptians' souls if they went to paradise (a place where there is only plenty). For his early worshipers, Osiris was just the embodiment of the forces of the earth and plants . As his cult spread throughout Egypt , Osiris enriched himself with the attributes of the deities he superseded, until, at last, he replaced the solar religion . On the other hand, mythology has engendered a legend around Osiris, which was faithfully collected by some Greek writers, such as Plutarch . The double image that has come to us from both sources of this god, whose head appears covered with the white miter , is that of a kind being who suffers a cruel death and that through it ensures life and eternal happiness to all his protégés , as well as that of a deity who embodies the Egyptian land and its vegetation , destroyed by the sun and drought, but always resurfaced by the waters of the Nile .

CHILDREN OF OSIRIS

Appearance: Osiris' children are endowed with great beauty, their hair is as black as at night, thin and extremely straight. The eyes follow the black color, golden or even red, responsible for giving a severe and morbid look. The body is sculpturally pale and defined.


Personality: They tend to be cold and calculating, like their father. Faced with any situation that involves death, the children are unshakable, as if a reason for suffering and loss did not exist for them.

SKILLS

Passive Skills

 

velocity

 

Level 1-10: The speed of the offspring is 200 km / h.

 

Level 11-25: The speed of the offspring is 400 km / h.

 

Level 26-35: Offspring speed is 600 km / h.

 

Level 36-50: The speed of the offspring is 800 km / h.

 

Level 51-99: The speed of the offspring is 1000 km / h.

 

Level 100-150: The speed of the offspring is 1200 km / h.

 

Level 151-200: The speed of the offspring is 1400 km / h.

 

Level 201-250: The speed of the offspring is 1600 km / h.

 

Level 251-300: The speed of the offspring is 1800 km / h.

Earthly Immunity

 

Because Osiris represented life and death, his children developed certain diverse resistances and immunities.

 

Level 1-30: The offspring will have a great climatic resistance, being able to survive in almost any climate almost without feeling anything, even in extremes.

 

Level 31-60: The offspring are highly resistant to elemental attacks.

 

Level 61-90: The offspring are now extremely resistant to attacks against the soul, only being affected by those stronger than themselves.

 

Level 91-120: The offspring are highly resistant to attacks involving magic.

 

Level 121-150: The offspring are highly resistant to mental attacks or that involve their feelings or their mind.

 

Earthly Resistance

 

Through their connection with their divine father, the children of Osiris can channel their strength and vitality, in order to resist against various attacks.

 

Level 1-10: The demigod has resistance equivalent to that of wood, being able to resist against light physical attacks, still suffering some damage.

 

Level 11-25: The demigod has resistance equivalent to that of iron, being able to resist against more serious physical attacks, suffering an almost minimal percentage of damage.

 

Level 26-35: The demigod has resistance equivalent to that of steel, and can now also resist some attacks of energy or magic, still suffering some damage.

 

Level 36-50: The demigod has resistance equivalent to that of titanium, and can now resist some more advanced attacks of energy or magic, in addition to a good part of physicists, still suffering some damage.

 

Level 51-99: The demigod has resistance equivalent to that of diamond, and can now withstand more advanced magical and energy attacks, in addition to elementals, taking some damage.

 

Level 100-150: The demigod has resistance equivalent to that of vibranium, being able to withstand almost any type of attack, in addition to receiving almost minimal damage to his body.

 

Poultry Communication

The son of Osiris has the gift of communicating with crows, one of the symbols of Death and his father, and he can demand favors and transmit calls for them.

 

Level 1-10: The demigod is able to draw crows to you with a joke. By offering food in return, the animal becomes able to transmit messages or seek help.

 

Level 11-25: Now the demigod can summon a group of crows, about 4, under his command to assist him in attacks or to distract the enemy.

 

Level 26-35: In this stage, the demigod can use a method similar to a possession, he will be able to see through the eyes of the summoned raven, being able to control his movements up to a certain point. It only extends up to 350 km away from the son of Osiris. It only lasts 1 round.

 

Level 36-50: The demigod can increase his "possession" time for 1 more round and in addition, increase his effectiveness in controlling his movements. It only extends 900 km away from the son of Osiris.

 

Level 51-99: The demigod is now able to command a flock, with about 10 crows to help him in battle.

 

Level 100-150: Now the distance that the crow "possessed" by the demigod can reach, reaches 1500 km away.

 

Farmer

Thanks to the connection with the life and death energy from their father, the children of Osiris have a deep connection with the land, and with what comes from it.

 

Level 1-10: The demigod instinctively knows which plants are good and poisonous and can make poisons or healing drinks within 2 rounds.

 

Level 11-25: The demigod is now able to create simple plants, but which have healing or poisonous properties, which have their capacities increased by 2x.

 

Level 26-35: The demigod is now able to create more advanced plants, but without changes in their properties.

 

Level 36-50: The demigod is capable of making potions, poisonous or curative, in the time of 1 round, in addition to producing more advanced plants, whose properties are increased by 2x (if the plant's property is anti-inflammatory, for example, will have that capacity doubled, so it will work faster).

 

Level 51-99: The demigod is capable of producing plants with 4x increased properties.

 

Level 100-150: The demigod is able to create some seeds, which have 3 abilities, being the demigod's choice, which one to use:

 

  1. The seed will explode on contact with the skin, its damage will depend on the level and resistance of your opponent;

  2. The seed must be fixed on the opponent's skin for 60 seconds, so it will absorb the opponent's energy every minute it is glued to the body;

  3. The seed, when piercing the opponent's skin, will take root, and if it remains for 3 rounds without being completely removed, it will destroy its internal organs.

 

Level 151-200: The demigod is able to create plants to help you in battle, such as carnivorous plants, vines, weeds and prickly plants.

 

Earthly Recovery

The offspring, when in a place connected to the earth, amplifies its healing capacity, making it regenerate faster.

Level 1-10: Recovers from minor injuries when in contact with the land in some way (If you are flying or isolated from any land, you will heal naturally).

 

Level 11-25: Recovers from medium injuries when in contact with the ground in some way.

Level 25-35: Recovers from deep wounds and energy, when in contact with the earth in some way.

 

Level 36-50: Recovers from minor to medium injuries, just being in contact with something that comes from the ground, like a plant.

 

Level 51-99: Recovers from deep wounds and energy, just being in contact with something that comes from the ground, like a plant.

 

Level 100-150: Recovers from serious injuries, such as broken bones and loss of limbs, when in contact with something that comes from the ground, however you must wait 2 rounds for it to heal completely.

 

Level 151-200: Now the demigod will be able to heal from serious injuries within 1 round.

Sickle Skill

The son of Osiris has high scythe handling, whether short or long. In addition, he is totally adept at making incredible and unusual maneuvers with her, and can even throw it at his opponents.

Level 1-10 Even though he is a newcomer to the camp, the demigod has a high skill, which lets him know the basic use of a scythe, unlike other campers.

Level 11-25: Now the son of Osiris is able to make more difficult movements by adapting the weight and intensity of the scythe, even if they are still initial.

Level 26-35: The demigod manages to throw the scythe against the opponent with a certain skill, in addition to obtaining high control with it, being able to perform all the precise movements without expending part of his energy.

Level 36-50: Now the demigod has discovered all the tricks and privileges exercised by the scythe skill, being able to control it perfectly, as well as having the ability to make almost impossible movements with it.

 

Sacred Totem

 

The son of Osiris will be able to summon a totem that will have his father's zoomorphic appearance. He will have the power to imprison someone inside him for a certain period of time, however, he will not be able to take any action while activating this ability.

 

Level 61-80: The demigod will be able to imprison someone of the same or lower level, inside the totem pole, for 1 round.

 

Level 81-100: The demigod will be able to trap someone of the same level or lower than yours, inside the totem, for 2 rounds.

 

Level 101-120: The demigod will be able to trap someone of the same or lower level inside your totem for 3 rounds.


Active Skills

 

Earthly Healing

 

Osiris, being the God who manipulates the spheres of power of life and death at the same time, is able to heal allies with his energy. This skill is also passed on to your children.

 

Level 1-10: The demigod is able to heal minor scratches, bruises and bumps, as long as it is touching the person to be healed.

 

Level 11-25: The demigod is now able to heal wounds and deeper cuts in the skin, as well as some mild syndromes and diseases, such as allergies, flu and infections. The contact of the two is still necessary.

 

Level 26-35: The demigod is able to heal broken bones and significant injuries from his companions, in addition to more serious illnesses. The contact of the two is still necessary.

 

Level 36-50: The demigod is now able to wake his companions from fainting or deep comas, restoring half of his energy. The contact of the two is still necessary.

 

Level 51-99: The demigod is now able to completely restore his teammates' energy, but this will leave him exhausted. The contact of the two is still necessary.

 

Level 100-150: Physical contact will no longer be necessary to heal, and the demigod will not be exhausted either.

 

Level 151-200: During sagas, events, or missions, the demigod may resurrect a dead person, but he must have died only for a maximum of 1 hour, if he passes this time, he will no longer be able to return to the world of the living.

 

Breath of Fear

The demigod is able to emit a mist from his mouth, which triggers fear and hallucinations in those who enter or aspire to it.

Level 1-10: The fog is light and almost colorless. Within a radius of 2x2 squares, he is able to stun opponents, making them tremble with the slight hallucination of being fighting at a disadvantage.

Level 11-25: The fog, now white, can cover the radius of 5x5 squares. Those who enter it are trapped in the hallucination of being pursued by Osiris' own figure.

Level 26-35: In this stage, the fog occupies a space of 10x10 squares. Those who enter the generated hallucination, begin to feel not only the sensation of persecution, but also a slight despair.

 

Level 36-50: Now, the fog becomes more dense, bringing a feeling of suffocation, and its color takes on a gray tone. In addition, the feeling of despair and persecution increases, leaving the opponent paralyzed for 1 round.

 

Level 51-99: The fog does not change its properties (color and density), but now the person submitted to it, will see the almost clear image of Osiris and his servants chasing him, in addition to a deep terror and despair for death.

 

Level 100-150: The fog becomes almost black, and the fear and panic caused by it is so intense that it makes your opponent pass out from fear.

Lethal Transformation

Osiris' son is able to metamorphose into a mini-version of his father. A hooded man with black wings, generating fear and panic.

Level 1-20: At this stage, the demigod is only able to metamorphose into a black figure, which walks slowly, emitting a noise from its mouth. His presence generates a panic that destabilizes the opponent.

Level 21-40: Became able to metamorphose into a tall man, covered in a black hood, with his wings curled around his back. The presence of the demigod in this form, generates the fear of death, and can make a demigod run away if in contact in person, in a group, is capable of generating only the fear of being mowed.

Level 41-60: At this stage the demigod does not change his appearance, however, the noise generated by him, mentally shakes the opponent's psychological, and if he is in just one, he will lose consciousness for 1 round, if there are more than one , will be paralyzed for 1 round.

 

Level 61-80: Now the demigod will discover his wings, and may cause his opponent to faint for 2 rounds if he is in one, and if it is a group, he will paralyze them for 2 rounds.

 

Level 81-100: The demigod will reach its final form, causing the individual opponent to enter a deep coma, and for a group, it will make them retreat.

Walk of Death

By concentrating, the demigod emits an aura of his body capable of withering and aging plants and making humans and animals sick.

Level 1-10: The concentration of the demigod can trigger a translucent aura that makes small plants like flowers wither, humans and animals are left with only a slight allergy. [1 shift to focus]

Level 11-25: At the demigod's desire, small plants die and medium plants begin to rot from the inside out. Humans and animals feel nauseous and dizzy. [2 shifts to focus]

Level 26-35: The son of Osiris is able to cut down trees by emanating his deadly aura, which takes on a gray tint. Humans and animals, on the other hand, have a severe cough and burning sensation in their skin. [2 shifts to focus]

 

Level 36-50: Now the son of Osiris needs less focus and time to perform the effects already described. [1 shift to focus]

 

Level 51-99: The demigod will emanate a dark gray aura, which will be able to rot the soil around him. Large animals will look fatigued, barely able to move, while smaller animals will perish the movement of some parts. Human beings will start to feel a suffocating sensation and the burning in the skin will increase.

 

Level 100-150: The demigod's aura will take on a black tone, and will cause the soil around you to rot without much chance of returning to what it was. Animals of any size will not be able to move, while humans will begin to expel blood while coughing, in addition to the almost unbearable burning sensation on their skin.

 

Touch of Osiris

The demigod can cause a severe infection in his opponent when he touches him, and can lead him to death if he does not take care of himself quickly.

Level 1-10: The demigod's touch is capable of creating a dislocation in the affected area. The pain is bearable and just throbs. [There should be a contact of at least 60 seconds].

Level 11-25: When touching someone, the demigod will cause pain similar to a twist or medium injury to the opponent's limb. The pain can be conjured internally or externally in the body. [There should be a contact of at least 60 seconds].

Level 26-35: The son of Osiris is capable of causing intense pain, similar to that of a broken bone, or a medium cut on the opponent's limb. [There should be a contact of at least 45 seconds].

Level 36-50: The demigod is capable of causing severe pain, similar to that of a deep cut in the opponent's limb, which can cause him to faint, depending on his level. [There should be a contact of at least 45 seconds].

 

Level 51-99: Now, the pain that the demigod can cause will extend to the entire body. [There should be a contact of at least 30 seconds].

 

Level 100-150: The demigod may cause putrefaction of the opponent's limb that is touching. [There should be a contact of at least 30 seconds].

 

Threads of Life

 

Osiris' brood will be able to create, using its own vital emergia, translucent threads that can even suck the opponent's vital emergia.

 

Level 1-10: The demigod will be able to create some threads, which can only be seen by descendants of Osiris or by people who are sensitive to spiritual emergence. These wires can be used as ordinary strings.

 

Level 11-25: Now the energy imposed on these wires is strong enough to produce cuts on someone's skin and on some objects.

 

Level 26-35: In this phase, if you are stuck to some part of your opponent's body for 60 seconds, they can suck some of your energy.

 

Level 36-50: Now, in addition to being able to suck up part of the energy of the opponent faced, you can do this with energized objects, they still need to be in contact for 60 seconds.

 

Level 51-99: Now the contact time for the effects mentioned above to work is 45 seconds.

 

Level 100-150: The demigod will now be able to suck half of his opponents' energy, and completely of objects, as long as there is contact for 30 seconds.

 

One Hundred Puppets

 

Level 180: The demigod has a tattoo on his back, which when receiving enough energy, materializes in the form of a golden parchment. With this scroll, Osiris' spawn will be able to summon 100 puppets wearing red cloaks, which can be manipulated in conjunction with the skill, Threads of Life. [It takes 2 turns to activate, and will completely exhaust the demigod]

 

Black Dimension

 

Osiris, god of life and death in Egyptian mythology, has a judgment hall to determine where each soul will go in the afterlife, and he has 41 judges to assist in these judgments. Your son will be able to open a portal through Duaat and take his enemy to this same place, to be tried with the dead.

 

NOTE: the judgment will be to lose your memory.

 

Level 101-150: The offspring of Osiris may take a person to be judged, but he will lose 30% of his energy.

 

Level 151-200: At this level he can even send three people to the trial, but will lose 50% of his energy.

 

Duaat Travel

 

As a son of Osiris, the demigod will be able to use this channel to enter and leave places, almost as easily as Egyptian creatures and gods.

 

Level 1-10: The demigod will be able to travel on Duaat to reach distances up to 250m.

 

Level 11-25: The demigod will be able to travel on Duaat to reach distances up to 500m.

 

Level 26-35: The demigod will be able to travel on Duaat to reach distances of up to 1km.

 

Level 36-50: The demigod can travel in Duaat to reach distances of up to 1.5 km.

 

Level 51-99: The demigod will be able to travel on Duaat to reach distances of up to 2km.

 

Level 100-150: The demigod will be able to travel on Duaat to reach distances of up to 3km.

 

Level 151-200: As long as he knows the exact location, the demigod can travel on Duaat to reach distances between 2 camps.

 

Curse of the Dead

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Level 180: Upon reaching this level, the son of Osiris can cast a curse in the form of a burst of energy that will cause any living being struck by it to die, and come back to life as a puppet. Its effect affects even immortal creatures. [2 turns to activate, and will completely deplete the demigod's energy].

Complaint Gift

Cajado do Julgamento

 

Trata-se de um cajado (item de médio porte) desenvolvido diretamente pela própria divindade, sendo que esse cajado porta uma resiliência equivalente a de uma estrela. Sendo que esse cajado porta os aspectos autoritários do próprio deus da vida e da morte, sendo que a principal capacidade deste item é a de controlar a vida e a morte, permitindo com que o usuário possa reviver aqueles que faleceram recentemente em uma área de 50m, sendo que essa habilidade pode ser utilizada para reviver um número indeterminado de indivíduos, desde que tenham falecido em um tempo de 72 horas (3 dias) em off. Tal feito pode ser utilizado uma vez a cada 3 semanas.

     MASCOTE     

Peixe Astral

Nível 1-50: O peixe é referido como um animal sagrado no culto desta divindade, sendo que os descendentes de Osíris possuem um peixe espiritual, sendo que estes são capazes de flutuar e voar em uma velocidade de 1.000 km/h, sendo que essas criaturas conseguem aumentar seu tamanho para até 10m, podendo liberar uma força de atração para sua boca, onde conseguirá sugar as almas daqueles que estejam em seu raio de alcance, tendo um peso equivalente a de um quarteirão, sendo que a velocidade de atração é de 3 machs. Estes usuários naturalmente não são perceptíveis no plano material e nem mesmo são afetados por manifestações de poder materiais, apenas danos que abrangem a natureza espiritual. 


Nível 51-100: Esta criatura é capaz de aumentar seu tamanho para até 15 metros, sendo que a sua velocidade de voo é de 3 machs, sendo que o peso de sua atração é de uma cidade pequena, tendo uma velocidade de propagação de 6 machs. 

 

Nível 101-150: Esta criatura é capaz de aumentar seu tamanho para até 25 metros, sendo que a sua velocidade de voo é de 3 machs, sendo que o peso de sua atração é de uma cidade pequena, tendo uma velocidade de propagação de 6 machs. 

 

Nível 151-200: Esta criatura é capaz de aumentar seu tamanho para até 35 metros, sendo que a sua velocidade de voo é de 5 machs, sendo que o peso de sua atração é de uma cidade grande, tendo uma velocidade de propagação de 10 machs. 

 

Nível 201-250:  Esta criatura é capaz de aumentar seu tamanho para até 45 metros, sendo que a sua velocidade de voo é de 10 machs, sendo que o peso de sua atração é de várias cidades, tendo uma velocidade de propagação de 15 machs. 

 

Nível 251-300:  Esta criatura é capaz de aumentar seu tamanho para até 55 metros, sendo que a sua velocidade de voo é de 15 machs, sendo que o peso de sua atração é de uma montanha, tendo uma velocidade de propagação de 15 machs. 

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