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GOD OF THE FORESTS

HISTORY

Pã (in Greek: Πάν, transl .: Pán), in Greek mythology, is the god of the woods, the fields, the flocks and the shepherds. He lives in caves and roams the valleys and mountains, hunting or dancing with the nymphs. He is represented with ears, horns and goat legs, music lover, he always brings a flute with him. It is feared by all those who need to cross the forests at night, because the darkness and loneliness of the crossing predisposed them to sudden panic, devoid of any apparent cause and which is attributed to Pan; hence the term "panic".

BREAD FOLLOWERS

Satyrs have the upper part of a man's body and the lower part of a goat. They have a keen sense of smell and are able to smell monsters and half-bloods, in addition to being able to talk to animals. There is a satyr in each school with the job of looking for half-bloods and escorting them to Camp Half-Blood in safety, risking their lives to protect them.

In addition to smelling monsters and half-bloods, satyrs can read other people's emotions and always carry their bamboo flutes. When at sea or underground, they feel a certain discomfort, just as they do when they are in the presence of cyclops. Satyrs only use the flute and a club as weapons, and some, the horns themselves.

SKILLS

Passive Powers

Meditation in the Woods

Level 1-40: The Pan follower is simply immune to all mental blows that can affect the Pan, having achieved this through the high level of meditation that was required to reach the Pan Pan level.

Level 41-80: You can now survive anywhere with the presence of nature for as long as you wish, being able to receive certain bonuses from the same as some trees come together to shade you or indicate the right path in the woods at night or if you need to find someone , and cannot be killed by natural causes while in a forest.

Level 81-120: A follower of Pan does not accept supernatural medical care (like curing other demigods or magic foods), so they have knowledge of natural medicine, can develop remedies with things of nature without any difficulty, and may even use mystical means in a certain way, being able to imbue plants with the gift of healing and life, having the ability now to see spirits of the forest and the astral / spiritual world.

Level 121-160: The Pan Follower has the full ability to survive in places not conducive to life, such as crossing huge deserts without even a drop of water, living practically on the magma side and surviving in extreme conditions and obtaining immunity from adversity of the climate.

Level 161-200: The Pan Follower becomes, through discipline, immune to any adversity generated by nature, being immune to anything that involves nature.

 

Astral Energy

The Pan follower, while fighting in forests, gains an increase in his general abilities, receiving a huge buff in all aspects whenever he is fighting or meditating in the forest. This power is valid even if you lose your powers, and you can recover them if you enter a forest, woodland or any environment in which nature is present.

Level 1-30: Increases by 2x.

Level 31-60: Increases by 3x.

Level 61-90: Increases by 4x.

Level 91-120: Increases by 5x.

Level 121-150: Increases by 6x.



Forest Regeneration

Level 1-10: The follower is able to regenerate from small injuries, this regeneration can be improved according to the location where he is in a forest or in the presence of nature.

Level 11-25: The Pan follower is now able to heal from medium wounds such as deep or large cuts, taking a few minutes to heal from bleeding, sometimes it can take depending on how many injuries he has suffered, leading to offspring death in some cases.

Level 26-35: The Pan Follower is shown to be able to regenerate from major injuries, such as cellular damage or physical damage (however he is unable to regenerate from lost limbs or some internal organs).

Guardian of the demigods

The Pan follower has a specific friend who is a guardian. (YOU CAN CHOOSE ONLY ONE SINGLE CHARACTER TO BE THE GUARDIAN)

Level 1-30: In missions, if your chosen one is with you, he will receive twice as many drachmas, in addition to being able to talk mentally with the protégé wherever he is.

Level 31-60: In missions, if your chosen one is with you, he will receive twice as many drachmas and levels.

Level 61-99: In missions, if your chosen one is with you, he will receive twice as many drachmas, levels and diamonds.

Level 100-150: You will be able to resurrect your chosen one in an event that you are present with, but the follower will lose much of his energy in this single skill and will not receive double the rewards.



Refined Directions

Pã's followers reach an incredible level of understanding of nature, managing to harmonize with the environment and double their senses. Therefore, they have vision, smell and hearing supernaturally above ordinary human capacity.

Level 1-10: Their irises are enlarged, increasing their focus, and consequently the distance they can see. The character takes possession of the concentration so that he can see if there are people in the room through his nose. By getting your ears sharp, you can perceive movements up to ten meters, if they make noise.

Level 11-25: Your iris focuses so that the follower has a detailed view of things at a distance. It can increase the sensitivity of smell to distinguish smells, and can chase targets with precision. You can already see the different movements around you, never being caught off guard.

Levels 26-35: The view of the follower becomes very accurate, making him see people hidden among foliage. He has a sense of everything that is happening around him, distinguishing the smell from things. The character starts to acquire an almost infallible hearing, being audible to movements of minimum details. Now Satyr can sense if he is in danger as a sixth sense for what may happen to him. It works like a bad feeling, that is, it only says if she is in danger or not, and it does not say what can really happen.

Level 36-50: The followers of Pan have their senses so refined that they can distinguish exactly what is happening and who is in the area within a radius of up to 50 meters in radius, being able with certain concentration to see microscopically beings from a few meters away and even see spores in the air and gases released by skills or even fungi and plants that exhale poisons, even pheromones that are launched at the follower can be seen by the follower, and can now also capture even distortions in the air within a radius of 30 meters and to even focus on certain noises, like ignoring the ambient sound of a forest and trying to focus on someone specific who is walking through it.

Level 51-99: It has such a capacity in its senses that it can reach levels such as perfect aim and an improved sixth sense, using its ability to predict physical movements by the tension of the opponent's muscles, managing to smell smells like hormones in the air (which it allows to identify any person's feelings for the gases exhaled in the cells), and can even identify changes in the opponent's neural reactions to identify various stimuli, such as if he is lying or if he is under the effect of some illusion or mental control.



Night vision

Level 1-30: By living at night, hunting or partying, satyrs develop a keen vision by seeing at night as if it were day, facilitating the use of weapons and performing tasks in general.

Level 31-60: Satyrs have the ability to see invisible and camouflaged beings anywhere.

Level 61-99: Because they sat in the forest for so long, Satyrs have the ability to sense any supernatural presence and any supernatural measure about anything, be it divine or non-divine.

 


Orgy Organizers

Satyrs in mythology were great organizers of parties and celebrations with Nymphs and beings from the forest, with these parties being largely parties like orgies and carnal celebrations, having the ability to manipulate the sensations of the vomeronasal organ, being the organ that captures pheromones, the follower is able to change the sexual sensation of everyone around them caught by their natural release of sexual hormones and pheromones, causing everyone to start having uncontrollable sexual desires for each other without any discrimination of sexuality, sex or race, and can create immense orgies instigating the libido of everyone in the area of ​​effect. (nothing escapes the ability, since everyone has a sexual attraction to something, even if it is for themselves, the follower of Pan only increases the stimuli to an uncontrollable point)

Level 1-20: The Pan Follower has the ability to release pheromones and manipulate target organs up to 10 meters around, having an indefinite duration since they always release pheromones wherever they pass, the ability only increases the amount and influence.

Level 21-40: Can affect targets up to 20 meters away.

Level 41-60: Can affect targets up to 30 meters away.

Level 61-80: Can affect targets up to 40 meters away.

Level 81-120: Can affect targets up to 50 meters away.

Level 121-140: Can affect targets up to 60 meters away.

 


Exponential Communication

The Pan follower has the ability to communicate with animals, whether normal or not, having extremely high communication and decoding capabilities.

Level 1-10: Followers are fully capable of communicating with smaller animals such as cats, dogs and pets, having the ability to use ophidioglossia, which is the ability to communicate with any serpentine being or at least a reptile .

Level 11-25: Followers are able to talk to beings like horses, lions and larger and smarter beings, and can now create mental links with such beings, the follower is able to induce certain animals to actions such as making a high concentration of bats in one place or even squirrels.

Level 26-35: Followers are able to speak via mental link to any living being on planet Earth, and can induce larger animals to feats like making bats make extremely loud and high-pitched sounds to make their opponent distracted and even be able to make animals that have been invoked by other people to follow his orders without blinking.

Level 36-50: Followers have the ability to decode any system and speak any language on earth, being able to decipher any mystery or new or runic language that may arise, being able to decipher magic seals and languages ​​of dead languages ​​such as Latin and even archaic languages ​​lost in time.

Level 51-99: Followers have the ability to issue orders to any living animal, having the ability to decipher any code language or even use their senses to feel magical runes and magic circles, and may even (not cancel) prevent certain magical effects simpler and even avoid surprise effects of magic or even non-magic traps, being able to understand the functionality of any existing power and technology.

Level 100-150: Has the ability to understand the operation of any magic and can understand the functionality of any power in operation, and can even circumvent certain powers having the idea of ​​any weakness of any kinetic, magical or even physical powers that they may have the deciphered pattern, being able to even give orders and communicate with mythological and divine beings.



Prodigy

Pan followers become extreme prodigies through training and meditation, having an extremely high discipline in every way, manages to force their body to maintain a single activity for hours on end just to have a little improvement.

Level 1-30: The character manages to be very skilled, achieves an impressive human agility and athletic experience. It resembles a gymnast in a matter of acrobatics. You can also learn a fighting style and be trained in two weapons of your choice. (You need 10 scenes in ON to learn to use).

Level 31-60: The Satyr has a proficiency in climbing extremely steep objects as if it were nothing, having gifts of gymnastics at the perfect level having his physical capacity above an athlete of the highest level, having less tension in his bones and joints which allows greater flexibility, being able to memorize events more easily, never forgetting the execution of some task having done it once or twice, memorizing the use of any weapon (Requires 10 scenes in the ON for each).

Level 61-99: Being above any human being alive in physical potential, the follower can learn the movements of practically any martial art that the human being has ever created, being able to create mental patterns of use of powers and physical blows, managing to divert more easily from blows, and can even dodge a bullet if you concentrate. He has a slightly greater mental capacity than any existing human being, reaching the level of a genius, he knows almost all the subjects that were taught until the end of high school perfectly.

Level 100-150: Its physical potential is so high that it can scale any surface (even if it is made of energy and even in the air), being able to maintain a perfect balance even in case of earthquakes or even not sliding on ice, and can even walk on the water with a certain accumulated concentration, being able to rise in any steep place. His mental capacity is that of a prodigy, having an average level of knowledge in practically all subjects and fields of human knowledge, with prominence in biology, chemistry and subjects involving the study of nature.



Artistic Perfection

Artistic Perfection is the ability to perform all artistic means, such as singing, painting, choreography and dances in general in a totally perfect way, drawing attention to the feat.

Level 1-10: Your character can play any instrument, compose great music, have a beautiful voice, he has perfection linked to music.

Level 11-25: Can dance to any rhythm, have a very flexible body and in a short time can create a great choreography, in short, a whole perfection linked to dance.

Level 26-35: There is a gift with paintings, drawings, all perfection in relation to these and even in sculpting, in everything that involves modeling and hands.

Level 36-50: Can act and hide as a great actor, has a good memory, that is, a perfect perfection in theatrical art. He has a great gift with writing and speech, being able to speak any language, that is, a complete perfection in literature, being able to lie to any being and he will believe even if he has proof.

Level 51-99: It has a whole capacity of direction, production and derivatives, everything related to the cinema. It has a perfect perfection in relation to fashion, digital art, architecture, urbanism and everything that involves art itself.

Level 101-50: Has a mystical capacity for Artistic Perfection, being perfect in absolutely all areas involving the concept of Art itself.

 

Any type will do

Pã had a direct relationship with Dionísio, being always invited to all his parties and got drunk with him, in addition to Dionísio always having Nymphs put on parties exclusively for the Satyrs. Followers of the god Pan get a blessing from the god of wine to improve survival.

Level 1-10: Dionysus' offspring can drink any type of drink (or liquid), be it toxic, bitter, bad, good, magic, etc. When ingested, any type of effect that may harm or hurt the offspring (in any case, even kill) will become null within the follower's organism (as soon as it reaches the satyr's mouth, the effect is null). The offspring's organism adapts to that liquid, rendering it useless (even those that break immunities).

Level 10-25: The offspring of Dionysus will be able to eat foods such as fruits, meals and certain types of food without feeling or feeling ill. The offspring will be able to eat any type of food without fearing any kind of effect that may cause some form of harm.

Level 26-35: Will be able to breathe aromas, perfumes, toxic air, fragrances etc ... the offspring will not show any harm to be adapting to these normally. Being immune, even to those who try to break their immunity.

 


Corridor of the Woods

Pan was considered an extremely fast god, being able to circulate through forests and entire forests in just seconds, leaving traces of dust while running.

Level 1-10: Can run at 200 km / h, in addition to jumping up to 15 meters.

Level 11-25: Can run at 400 km / h, in addition to jumping up to 25 meters.

Level 26-35: Can run at 600 km / h, in addition to jumping up to 35 meters.

Level 36-50: Can run at 800 km / h, in addition to jumping up to 45 meters.

Level 51-99: Can run at 1000 km / h, in addition to jumping up to 55 meters.

Level 100-150: Can run at 1200 km / h, in addition to jumping up to 65 meters.

Level 151-200: Can run at 1400 km / h, in addition to jumping up to 75 meters.



Active Powers

Terrifying Presence of the Woods

Level 10-40: The Pan follower has the ability to control the hormones of those around him. Within a radius of 20 meters it affects people's hormone capacity and can control their quantity and function, making them feel fear, joy, happiness, sadness, even depression ... or even Panic. Satyr can increase or decrease these sensations to extreme levels, and can incapacitate the opponent due to the body or the feelings themselves.

Level 41-70: Increases to 50 meters, and this ability is resolved by Pan's fame of killing and terrifying everyone who passed through the forests at night, thus creating the term "Panic".



Summoning the Forest's energy

It is a technique in which the Follower forces trees to grow on any surface, easily creating a dense forest wherever they choose. A small plant can grow in a forest in an instant. Generating energy, the Satyr maneuvers it as he sees fit for attack and defense, yet allows him to capture the enemy at the same time. With their enormous life force, trees can extend their branches in their prey in an instant.

Level 1-10: The skill can extend within a radius of 100 meters around, being a basic control of the trees.

Level 11-25: The skill can extend within a 200 meter radius around it, with average control.

Level 26-35: The skill can extend within a radius of 300 meters around it, being a large-scale control.

Level 36-50: The skill can extend within a radius of 400 meters around it, being perfect control.

Level 51-99: The skill can extend within a radius of 500 meters around it, being a control on a global scale.



Aromokinesis

Aromokinesis is the user's ability to mix and form aromas through the air, plants, furniture, thus being able to create allergies.

Level 1-10: The skill can extend within a 100 meter radius around it.

Level 11-25: The skill can extend within a 200 meter radius around it.

Level 26-35: The skill can extend within a radius of 300 meters around it.

Level 36-50: The skill can extend a 400 meter radius around it.

Level 51-99: The skill can extend within a radius of 500 meters around it.

Level 100-150: The ability can extend within a radius of 600 meters around him, in a supernatural and little achieved level, the character is able to fully manipulate the olfactory senses of others, being able to immunize someone from his own smell to make him undetectable. The competence to reproduce unpleasant scents has grown, and they are so effective as to instantly disagree with someone.

Level 151-200: The skill can extend within a radius of 1 km around you

Level 201-250: The skill can extend within a 2 km radius around it.
 

 

Geokinesis

The user is able to fully control the land and all the vastness of elements from it. With this, he can generate and mold sand, dust, rocks and other minerals at his pleasure, as well as make the soil itself tremble and rise up to fight in his favor.

Level 1-10: The skill can extend within a 200 meter radius around it.

Level 11-25: The skill can extend a 400 meter radius around it.

Level 26-35: The skill can extend around a radius of 600 meters.

Level 36-50: The skill can extend within a radius of 800 meters around it.

Level 51-99: The skill can extend within a radius of 1000 meters around you.

Level 100-150: The skill can extend within a radius of 1200 metrks around it.

Level 151-200: The skill can extend within a radius of 1400 meters around it.

Level 201-250: The skill can extend within a radius of 1600 meters around you.



Summoning Spirits

Level 100: The followers of the god Pan gain the ability to converse with mystical beings on a spiritual or physical plane who reside in the forests, being able to summon them anywhere and even offering agreements, asking for tips or help in combat, and through meditation , get in touch with entities of nature stronger even than Pan himself, being able to ask for help and bonuses from them.
 

 

Scream of Panic

The offspring is able, by shouting or speaking in a higher tone of voice, to cause fear and unbridled panic in everyone around them.

Level 1-20: The scream of Panic can deafen targets up to 15 meters away, leaving them in a state of madness for a certain period of time, making them afraid of the follower of Pan and everything that involves forests. If used in woods and forests, the range triples and the target will be trapped in its own insanity within the forest, failing to find the way to escape from it and staying there for a long time while screaming until their vocal cords "explode" and atrophy.

Level 21-40: The range increases to 25 meters and the target's ears begin to bleed internally.

Level 41-60: Range increases to 35 meters.

Level 61-99: Range increases to 45 meters.

Level 100-150: Can make the target go into a state of permanent insanity, always living in Panic until committing suicide.

Level 150-200: Range reaches up to 100 meters.



Bread Flute

They are a set of seven bamboo tubes of different sizes that generate varied effects in those who hear, being reported supernatural events when this flute is played in a moment of peace for the Follower.

Level 1-30: The follower simply plays the flute extremely well, far beyond artistic perfection, the Follower's ability to create melodies with the flute is so great that anyone who hears it will stop what they are doing to sit and listen to the melody of the Satyr.

Level 31-60: Their abilities reach a supernatural level, being able to tame beasts and animals in a state of alertness and hostility playing their flute, having the ability to induce animals to calm, even invoked mystical beings enter a state of “peace of mind”. spirit ”while listening to the divine flute, no longer able to be mentally dominated by their master, whoever he is.

Level 61-90: Manages to make extremely hostile demigods stop being aggressive when they hear the divine song, and can even make a follower of Heracles or son of Ares at the height of their fury lose their reason and enter a state of calm and peace, sitting down listening to the satyr's melody and letting himself be carried away by the positive vibe of his presence, which can even cause disagreements between gods to be resolved

Level 91-120: They are able to make objects levitate while playing the Pan Flute, being able to throw or use them as a form of protection, receiving mystical protection from a Forest Guardian while playing, and may even make summoned items lose their divine powers while under the influence of the perfect melody, pleasing and calling even beings from the spirit world, can make angry spirits, good or bad, stop being controlled or even complete their actions to listen to the music.

Level 121-150: The Follower can bring an angelic lull in whoever hears the sound of his flute, and can undo curses and spells while playing, can make someone's soul purified and make the person lose all bad intentions, making -to believe that you must love everyone and nature, the effect is permanent in sagas.

Level 151-180: The divine flute will have such great powers that it could even detach Titanomaquia, having a lasting effect on whoever listens, it can even cure pain and regenerate someone with less serious health problems, making them ignore it completely. Pain, whether physical or psychological, can make beasts like Cerberus ally with you and leave hostile behavior.
 

 

Divine Punishments

Pã was also known as a divine punisher for those who disrespected his music, like the tale of the King who was in a dispute to see who played the best melody, Pan was in the dispute and obviously won by audience preference, but the King who watched demanded that the winner was another and that Pan had lost. The god, angry, grabbed the king by the ears and pulled them so hard that they stuck out, making them look like donkey ears, and then he ended the metamorphosis making the king now a kind of “satyr”, but half dumb instead of goat. He was ridiculed, lost the kingdom and killed himself out of sadness.

Level 1-50: The offspring will be able to apply simple punishments on their targets, being able, in a state of fury, to place punishments a little more serious and that last longer, like the one of Alóidas, that was to stay tied to a column at night listening to the screams of owls and other birds until dawn, the pain was so great that at the end of the first night his screams were louder than those of owls and he stuck stakes in his ears.

Level 51-99: The enraged Follower can apply punishments like feeling the pain of a huge stone crushing the target's chest each time he does such a thing, even transmuting someone into another being, like turning someone into a rabbit or a flower for eternity.

Level 100-150: Your punishments have divine potential, the target may feel so much pain that he would prefer death, and he can apply punishments
divine things that last a short time like that of Prometheus for a few days or make someone have their hair turned into snakes that would bite her all the time.

Level 151-200: Your punishments can be divine and eternal, being able to punish a bunch of people like the plagues of Egypt, being able to condemn any being to eternal suffering in other dimensions like Tartar or Hades, being able to create something like Eternal Hunger, Eternal Transfiguration or even giving eternal life as a punishment to someone, or even making someone partially lose their powers.



Lord of Life

The Pan Follower reaches his maximum point of power, reaching a divine level, his capacities increase at the level of the gods, the Satyr acquires a great increase in his magical and natural capacities, acquiring absolute manipulation of all his previous kineses and acquires Biokinesis, the ability to control life itself, being able to resurrect someone or cause someone to languish instantly, radiating an aura of total respect from all living beings around them.

Level 180-200: Lasts two rounds.

Level 201-220: Lasts three rounds.

Level 221-240: Lasts four rounds.

Level 241-260: Lasts five rounds.

Note: Once per event.

CLAIM GIFTS

Natural Shield

Round shield, very resistant, because it is made with the wood of a divine tree, it is also easy to handle. Blessed by Pan, it contains the image of a narcissus in front of him, which may cause hesitation in his enemy's attack.

Nature's Scythe

Short scythe, made of pure bronze. Light and quite agile for the demigod who owns it, but for others who use it it becomes extremely heavy; its blade is also very sharp and is capable of cutting even the most resistant roots.

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