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THE LIAR

HISTORY

He was the fourth deviated angel responsible for teaching men to lie before sin came to earth.

CHILDREN OF PENEME

Appearance: They are similar to all the other children of Anjo Fallen, they have very clear skin and black hair.

Personality: They are manipulative, treacherous and only think of themselves.

SKILLS

Passive Powers

Improved Strength

Naturally children of warriors, these offspring acquire a superhuman strength, which differentiates them from others.

 

Level 01-10: Can destroy iron.

 

Level 11-25: Can destroy steel.

 

Level 26-35: Can destroy titanium.

 

Level 36-50: Can destroy diamond.

 

Level 51-99: Can destroy adamantium.

 

Level 100-150: Can destroy vibranium.

Level 151-200: Can destroy divine iron.

 

 

Dark Wings

After their fall, these fallen angels had their wings obscured, turning from white to black, similar to the darkness itself. So their offspring nephilins inherit those same wings.

 

Level 01-10: Initially the fallen has difficulties to make their wings appear feeling a little pain. They have bone-like resistance. It can reach up to 40 meters of altitude, besides being able to reach speeds of up to 450 km / h.

 

Level 11-25: The pain now becomes minimal, barely feeling it. The wings have a resistance compared to iron, reaching speeds of up to 850 km / h, in addition to reaching altitudes of up to 80 meters.

 

Level 26-35: They have a resistance similar to steel, being able to reach speeds of up to 1250 km / h, in addition to reaching altitudes of up to 120 meters. He feels no pain.

 

Level 36-50: They have a resistance similar to titanium, reaching speeds of up to 1650 km / h, in addition to reaching altitudes of up to 160 meters.

 

Level 51-99: They have a diamond-like resistance, reaching speeds of up to 2050 km / h, in addition to reaching altitudes of up to 200 meters.

Level 100-150: They have a resistance similar to adamantium, being able to reach speeds of up to 2450 km / h, in addition to reaching altitudes of up to 240 meters.

 

Level 151-200: They have a resistance similar to vibranium, being able to reach speeds of up to 2850 km / h, in addition to reaching altitudes of up to 280 meters.

 

 

 

Situation Creator

 

They say that a lie when told often comes true. However, as they are children of the angel who brought the lie even before sin came to earth, these nephilins inherited from their father the ability to create and tell stories or situations that are not real, and then make them real during their battles.

 

Level 60: Penemue's son through his voice manages to distort and distort the reality around him, managing to bring to reality everything he says, being able to tell stories and even situations that the offspring develops in his mind and thus the same happens. Offspring are able to do a lot of things with this ability in addition to giving life to what they say, as well as shortening distances, changing the laws of physics, and even manipulating behavior, attitudes, the mind and etc; of their opponents, managing to affect and influence them in several creative ways. Being able to make the lie itself become reality.

 

Note: In order to use this ability, it is essential that he always say everything he wants in the third person; otherwise nothing will happen. This ability does not affect or influence beings higher than primordial.

 

Liar Angel

Penemue was the angel who taught men to lie. Your offspring will have enough knowledge about the lie, being able to identify it and induce others to lie.

Level 01-10: The offspring when hearing a lie, will be able to recognize that the person is lying and about what, knowing the truth.

Level 11-25: The offspring when hearing a lie, will know if someone is lying or bluffing, and also being able to lie or bluff, hardly people suspecting it. Those close to the semi-fallen will also have a tendency to lie.

 

Level 26-35: When lying, those who hear him speak will believe everything he says, even those who know the truth will tend to believe what he says. Whoever is close to the semi-fallen will have a great temptation to lie, without knowing the reason.

 

Level 36-50: When lying, everyone will believe what he says, even if they already know the truth and others try to counteract it, they will prefer to believe him. Whoever is close to the semi-fallen will lie, regardless of his will, but when they get away from him, they will tell the truth.

 

Level 51-99: When lying, everything will happen so that the version told by the semi-fallen one seems to be more true than everything. Everyone will believe what he wants, even becoming followers of him. Whoever is close to the semi-fallen, will lie even if he does not want to, and will be unable to deny it. Everything they lie about will be in favor of Penemue's son.

 

 

Illusory Evolution

 

Level 100: At this level, when the target of the semi-fallen is placed in an illusion, the illusion will start to get stronger. The target's sense of reality will be affected and will worsen the more rounds it remains under the illusion. If he stays for a few rounds, he will only suffer from a great deal of confusion and a terrible headache. If you stay for longer, you will find it difficult to know whether the illusion was real or not, and you can doubt the true reality, trying to believe more in the illusion. If the illusion remains long enough, the enemy will be trapped in his own world, within his own mind, living an illusion created by it even though he has been freed from the illusion of Penemue's son.

 

 

Lucid Illusion

 

Level 01-20: The semi-fallen, when placed within an illusion, will at first know that it is in one and can see through it. If the illusion is in the environment and en masse, the semi-fallen can still act in the environment, seeing through the illusion (more like a hallucination), however if the illusion is inside his mind, he can merely see the situation unfold in real life, but you can't get out of it in any way.

Level 21-40: When he finds himself trapped in an illusion inside his mind, the semi-fallen one can wander through his mind until he can get out of the illusion. It will take 3 rounds to get out of illusions of people more powerful than him, 2 of the same level and 1 of the lower level.

Level 41-60: When he finds himself trapped in an illusion, the semi-fallen can leave in 2 rounds of illusions from people more powerful than himself, 1 of the same level and immediately lower level.

Level 61-80: When he finds himself trapped in an illusion, the semi-fallen can leave in 1 round of illusions from people more powerful than him and immediately at the same level or lower.

Level 81-100: When caught in any illusion, you can immediately leave the illusion, however it will also acquire the ability to bring the enemy into your mind, trapping you in the illusion itself with it. The semi-fallen may leave the enemy trapped in illusion while leaving, but he will not even realize that this has happened.

Level 101-120: When your companions are caught in illusions, you can merely touch them to remove them from the illusion. It will also be able to release a wave of energy that will release the illusion of anyone that he wants to be free of the illusion, being able to keep whoever he wants stuck in the illusion.

 

Power of Words

Words are capable of defining an object and a person. The semi-fallen person knows this power and with the power of words he can change to change the physical and special characteristics of things, being able to add powers of the same.

Level 01-20: The semi-fallen will not have much control over this ability. In the beginning, you can change few characteristics of objects (lighter, heavier, more resistant, broader descriptions).

 

Level 21-40: The semi-fallen may give characteristics to living beings, but only broad concepts (fast, strong, large, hard, light, heavy, etc.).

 

Level 41-60: The semi-fallen can give more specific characteristics to the object or person, but still with limitations in its majority.

  • Strength: Able to break diamond.

  • Speed: Run at 300 km / h (if someone already has speed, the said speed will be added to the existing one).

  • Resistance: Diamond.

Level 61-80: The semi-fallen may increase the physical characteristics of the object or person, and may even become parts of a person being objects (scissorhands) or objects becoming living beings (elephant sword).

  • Strength: Able to break adamantium.

  • Speed: Run at 500 km / h.

  • Resistance: Adamantium.

 

Level 81-100: The semi-fallen will be able to give powers to people and objects, being only 3 for each one, being free to choose (apart from absolute abilities or omnipotence).

 

Note: Features will remain for 4 rounds before they disappear. The skills can be used on anything or anyone, including the semi-fallen himself. The examples that were given were to increase taxes and give skills (at the last level), but it is also possible to decrease the attributes and take abilities (this only at the last level). For this ability to work, the semi-fallen must say the person's name or specify the object to make the changes, otherwise nothing will happen.

 

 

Great Wisdom

Penemue is described in the Bible as one who taught men the bitter, the sweet and the secrets of wisdom. Therefore, their offspring will inherit great knowledge from the fallen.

Level 01-20: The semi-fallen will always know all the subjects presented at school and in high school, surprising everyone who doesn't know that he is Penemue's son.

 

Level 21-40: The semi-fallen will know everything about other mythologies, including their gods and their native language, and will be able to speak them fluently.

 

Level 41-60: The semi-fallen will know all the history of the world, both of humans and gods, also acquiring knowledge about ancient techniques, weapons and wisdom.

 

Level 61-80: The semi-fallen will know everything about angels and all kinds of demons, becoming an expert in the field.

 

Level 81-100: At its maximum, the semi-fallen will acquire knowledge that humanity has gathered over the centuries, knowing everything from all areas.

 

 

 

White Lies

Whenever the semi-fallen person is injured by attacks from third parties or from himself, the wounds will be like lies, disappearing from the sight of others as if they did not even exist (covered by an illusion) while being healed.

Level 01-20: Will heal from minor injuries.

 

Level 21-40: Will heal from medium injuries.

 

Level 41-60: Will heal from serious injuries.

 

Level 61-80: You will be able to heal from deep wounds, which leave you very weak.

 

Level 81-100: Will heal from fatal injuries that will leave you on the verge of death.

 

 

 

Secrets

 

Penemue revealed to men the secret of wisdom. In front of your son, nothing can remain hidden.

 

Level 1-20: The semi-fallen will know when someone is hiding something and with his words, he will be able to instigate the person to reveal such a secret, but he will need to strive to achieve it, as he still does not have much control over his powers.

 

Level 21-40: The semi-fallen may encourage people to say what they are keeping secret, not having much resistance from them.

 

Level 41-60: The semi-fallen merely with his presence will make people more susceptible to revealing his secrets, if he only asks for the person to speak.

 

Level 61-80: People will reveal to the semi-fallen their deepest desires, the feelings they are keeping hidden, revealing to the semi-fallen without any resistance or need to ask, causing people to reveal everything they know, think or feel without filter or notion that they are doing such. It affects demigods.

 

Level 81-100: At the maximum level, the aura can instigate even gods to reveal what is hidden, feeling a great temptation to do so, but needing a lot of insistence from the semi-fallen to reveal it, if he tries to affect more than one god at the same time. However, if he focuses on a single god, he will offer less resistance and it will be easier to reveal his secrets. The deepest and darkest feelings will also be revealed, acquiring a dark humanoid form and faithful to the semi-fallen, receiving a physical form that can help for 5 rounds.

Note: If the semi-fallen man tries to reveal someone's secret, it will be impossible to lie to him, however bullshit and half truths are also options.

Active Powers

Healing Powers

 

The fallen angel has the ability to heal wounds through physical touch.

 

Level 1-10: It can initially heal minor cuts and minor injuries.

 

Level 11-25: Can heal more extensive cuts and less severe wounds, and can heal illnesses and certain physiological deficiencies, such as the inability to move arms, legs, etc.

 

Level 26-25: Can heal burns of up to second degree, in addition to being able to reallocate lost limbs when fitted in place.

 

Level 36-50: Can heal severe burns, and very severe external damage, and can regenerate small limbs, such as ears, fingers, nails, etc.

Level 51-99: You are now able to heal external wounds, as well as heal minor damage or genetic changes. There may be failures to cure.

 

Level 100-150: Can heal minor damage to the soul, but not so severe. Because it is the soul, the fallen person usually loses more energy when healing damage like this.

 

 

 

Hellfire

 

When falling in hell together with Lucifer and the other angels who rebelled, these same fallen ones acquired new abilities, one of them was the ability to control the flames coming directly from hell. Their offspring inherited this ability.

 

Level 01-10: Initially the offspring of the fallen can generate small potions of these flames, being able to mold in fireballs, or in solid constructs. At this level, they can generate these flames into small fragments or particles which burn the skin of their victims slowly, as it mixes with air.

Level 11-25: You can release these flames in greater proportions now being able to release bursts of fire against your opponent, being able to control these flames better. The offspring are also able to control the heat around them and can increase the temperature to extreme levels.

Level 26-35: Your flames are able to materialize in an aura around your body which allows you to quickly burn everything that comes.

 

Level 36-50: Achieves an excellent control of these flames, being able to generate, control and mold them freely, but still not being able to affect the internal of its victims.

 

Level 51-99: You are now able to control the flames skillfully and can easily make an entire city devastated by these flames, managing to affect and manipulate the internal and external of your victims with these flames, creating combustion and etc.

 

Level 100-150: They acquire perfect control of the flames, being able to affect the whole planet with these flames and can increase the climate in the whole planet if desired and among other feats.

 

Note: Being flames from hell, they naturally affect the souls of their enemies and can easily burn them, once your physical body is burned by them, it will take at least 24 hours for all wounds to heal (slowly), for not even powers of healing or regeneration work very well when exposed to these flames.

 

Absolute Illusion

The semi-fallen will acquire the power to launch a powerful illusion so realistic that it will affect all of his target's senses, making it impossible to get rid of it without his will. The illusion will be whatever he wants it to be.

 

Level 20-40: The semi-fallen can only affect those he touches and establish eye contact. Since it is not yet very strong, the target will remain in this state for 3 rounds, and can be released beforehand by the will of the semi-fallen. Affects allies.

 

Level 41-60: The semi-fallen will be able to release a small wave of energy where he will put in the illusion all who are close to him. The target will be in this state for 4 rounds.

Level 61-80: The semi-fallen can release a bigger wave of energy, being able to put everyone in a block within the illusion. The target will be in this state for 5 rounds. At this level, the target can give the information that Penemue's son wants.

 

Level 81-100: The semi-fallen can release a great wave of energy, putting everyone in the space of a small city in illusion. The target will be in this state for 6 rounds.

 

Level 101-120: The semi-fallen can release a gigantic wave of energy, putting everyone in the space of a city in illusion. The target will be in this state for 7 rounds.

 

Level 121-140: The semi-fallen can affect the entire region of a country, placing it in an illusion that will last as long as it wants. He will be able to choose who he wants to be affected by the illusion and can deprive his allies of such effects.

 

Note: Those with mental toughness will be able to resist the illusion and get out of it with a lot of effort, spending a lot of energy to do so.

 

The Book of the End

The Heir of Penemue receives a book from his divine parent, and this in turn resembles parts of a diary, having a padlock and the like. In its midst there is a bookmark that, when removed, erupts in harmless flames, soon revealing its true form: A simple sword, without many props or a very extravagant blade (usually a Katana or Saber). However, the true nature of this ability is the ability of Penemue's son to insert his presence in his opponent's past by cutting him off, being able to modify the target's memories at will to obtain the most varied results.

Level 1-30: Chapter I - When cutting your opponent the offspring can insert themselves in the past as a friend. Someone who has always been with him since his childhood. In this way, the enemy will have such a great appreciation for his offspring that he will avoid attacking him, and may even give up the fight if he has a level below his (minimum 15 levels below).

Level 31-60: Chapter II - At this stage, Penemue's son can present himself as a very close relative / loved one, who has always supported the target in all his decisions and helped him in times of need. So the victim has a special affection for the offspring and will no longer feel the need to fight against you, but at your side, after all you are like brothers.

Level 61-90: Chapter III - When cutting the individual the offspring is able to insert themselves in the past of the target as a paternal / maternal figure. A counselor respected and admired by the target, who has enormous respect and obedience for the bearer of the book that welcomed him as a child and took care of him as a son. In this way the offspring will never be targeted by the target and will be able to give "advice" to the target to convince him that you would never harm him, and could then change the way he views certain allies, indicating them as bad influences and being able to until they misrepresent their vision for whoever you decide to tarnish the image.

Level 91-120: Chapter IV - Now the offspring can insert themselves in the past of the target as their great love, being for this person the one they can always count on and even give their life if necessary. And believe me, he will. The offspring are only at risk and the target will not hesitate to protect you, even if it costs your life. In addition, the target will never be able to raise his sword or hilt against his offspring, preferring to cause his own death a thousand times rather than injure his "love".

Level 121-150: Chapter V - The stage at which Penemue's son is now enables him to not only insert his presence into his victim's past in all the ways mentioned above, but also to select someone of paramount importance to his target and delete it from your past. In this way it is as if there had never been any bond with the one selected by the offspring. This stage becomes even more treacherous when the offspring decides, instead of erasing someone important from the victim's past, to totally change that person's participation in the target's life, being able to define him as his most deadly enemy, or the one that had once been his. friend, but you betrayed him inexcusably.

 

Illusion Manipulation

The eyes of the fallen then changed to a scarlet color which all those who come to look for offspring will automatically fall into a powerful illusion, not necessarily the same may come to realize that they fell into an illusion.

Level 1-20: The illusions of the semi-fallen may put the enemy in a special state of trance, making it impossible to move or react to attacks that the semi-fallen can perform. Lasts 2 rounds.

Level 21-40: Illusions will already be more powerful. While trapped in it, the target may get tired and that tiredness will be brought from the illusion to his body, as if he really had. Lasts 3 rounds.

Level 41-60: The wounds the target acquires in illusions can be brought into the real world, but they will only affect your mind. Lasts 4 rounds.

Level 61-80: The wounds that the target acquires in illusions can be brought to the real world, being stamped on their own flesh, visible to everyone. Lasts 5 rounds.

Level 81-100: With his manipulation of the illusion, the semi-fallen can cause a target to see him carrying a weapon and with this illusory weapon (visible only to him and the enemy caught in the illusion) he can use it to fight, be any weapon (no skills at first). Lasts 6 rounds.

Level 101-120: With his manipulation of the illusion, the semi-fallen will be able to make all his enemies see an illusory creature that will fight against them, but those unaffected by the illusion, will only see enemies fighting against something invisible and being suddenly killed by injuries that come out of nowhere. It lasts 7 rounds.

Note: Illusions can be chosen by the semi-fallen.

 

Prohibited Writing

In some versions, Penemue was also the angel who taught humanity to write with paper and ink. The offspring acquire for themselves an unbreakable pen of infinite ink and a special parchment that never ends, does not get wet or burn.

 

Level 01-20: The scroll is special, having its own conscience, and can only be used by the semi-fallen. When the semi-fallen writes a question related to Heaven or Hell, to angels or demons, the writing will disappear and the scroll will respond, a writing appearing on it and disappearing after the semi-fallen has finished reading. When someone other than the semi-fallen touches him, the semi-fallen may ask questions that fit that person's knowledge (2 rounds) or be taken to that person's memory, seeing a simulation of that memory only as a spectator and only being able to wander for the area where the memory occurs (this simulation lasts 2 rounds and to activate it, the semi-fallen must write in the notebook "Show me ..." and what he wants to see). You can do a simulation by event.

 

Level 21-40: Now the semi-fallen will be able to draw people, animals or creatures that he wants to help him in combat, these coming to life for that, being able to do as many as he wants and have the appearance and armaments that he wants, however they do not they will have powers and need to shout out orders to command them.

 

Level 41-60: At this level, the semi-fallen can draw beings with powers, but they can only have 3 powers that are not absolute (to be written next to the drawing) and only 5 of these beings per event. You can give orders telepathically to them. With his writing, he can also change the environment around him and create situations that will become real, but he cannot write something that changes someone's destiny.

Level 61-80: The power of the semi-fallen allows him to draw his companions (present with him at the time of drawing) with all their powers and at the same level, but only 3 of them per event. If he draws demigods that do not exist or are not with him at the time of drawing, the powers used must be those of the same level as the demigod. It also acquires the ability to deny a fact that happened in front of you, your death or that of another person (twice per event or saga). He will be able to rewrite the facts so that they occur as he wishes, in such a way that no immune escapes.

 

Cheater / Trickster

Level 1-20: Penemue's son will be able to deviate from some rules that normally apply to other people. He can run for a few seconds for a few seconds and jump higher than any other offspring. Also, when attacked from behind, your body will instinctively dash (dash) to avoid the attack.

 

Level 21-40: Penemue's son, stronger, when running through the walls, a seal will appear under his feet that allows him to walk around the walls and the ceiling as if it were the floor, but only at night and for 3 rounds. You will now be able to make 2 runs in a row, changing your direction quickly to avoid attacks.

 

Level 41-60: Penemue's son will now be able to run around the walls and ceiling, with the seal remaining under his feet for as long as he wants, but only at night. You can also make 3 starts in a row. Now a seal will also appear under your feet to give you a new boost while in the air, something like a double jump (can be used 2 times per round).

 

Level 61-80 Penemue's son is able to run through the walls for as long as he wants, day or night. He can also make as many runs in a row as he wants. He will also have the ability to teleport close to his enemy, so he can carry out an attack at close range, but soon after executing the attack, he will return to the point they were before (they can do this once every 2 rounds).

 

Level 81-100: Pelemue's son acquires the ability to summon semi-transparent white swords and throw them in the direction of enemies, piercing them and then disappearing. Some of the brighter ones, after hitting targets, will explode, causing more damage. Swords can also be encircled, serving as protection for 3 rounds. Swords will have two more modes that can be used on enemies or certain objects (to find out if they can be used or not, they will be involved in an aura of one of two colors: when the swords are red, they will bring the enemy or the objects closer, when the swords are blue, it will take the semi-fallen one closer to the enemy or the object (kind of pulling it towards them).

Level 101-120: At its maximum, when the semi-dodge dodges a blow perfectly in the last second, the time around it will slow down for a few seconds, leaving the enemy vulnerable to attack.

 

Truths and lies

Level 75: The semi-fallen will increase his energy and create a certain area of ​​influence for his powers. In this area, all who speak the truth will become stone and all who lie will be their loyal servants. As long as they remain in that area, those affected will remain in that state indefinitely, however, if they leave the area or it is undone, they will remain in that state for 3 rounds.

 

 

 

Liar Mode

 

After reaching this state, the fallen semi will then release its hidden potential allowing it to release all its true power before its enemies; his skin will end up undergoing a small alteration in his body, where his hair and skin have an albino coloration, around his body there will be countless purple veins which will enhance the red glow of the eyes of Penemue's son, together with the change in his body, its wings also change, becoming grayish, with extremely poisonous and sharp feathers.

 

Level 20-40: In this state the offspring shows great agility and speed, being able to move much faster than their normal. At this level, the offspring is able to release a beautiful aroma from their body, which is said to be quite pleasant. Once affected by the aroma, the victim will succumb to its effect having a drastic change in his sense of direction, his vision, the direction in which he attacks or receives attacks and also the places where he receives the damage. Causing a difficulty to adapt and also to fight since the same one who tries to adapt his own body will prevent him from doing it due to his reflexes. The offspring do not suffer difficulties since they are not affected by the effects of the aroma. The poison induced by the offspring's feathers is the loss of knowledge, intelligence and memory, making his victim little by little becoming less and less intelligent, except that even if he acquires knowledge he will end up losing this again.

 

Level 41-60: The offspring at this level are more experienced in this state, achieving greater strength, being able to destroy houses with their strength, being able. With your katana through a simple cut or a simple touch on an inanimate object or land, you can insert your presence in the past of the same, making an item can be used only by him, or only have his powers unlocked by the same , and in a terrain traps and secret passages can be implanted that can only be activated or discovered by the semi-fallen. (Ex .: Create raised floor or a data trap on the wall)

 

Level 61-80: Upon reaching this level the offspring is able to run at least 5 times the speed of sound. At this level, the offspring of the lying angel manages to make their existence a complete lie, where for time it does not exist, it is just a simple existential anomaly, where they do not have a future or a past predetermined or recorded in the timelines. Penemue's offspring acquire the ability to transform a given attack or action into a complete lie, making it a simple lie that never came to pass, similar to an illusion, but different from this, because for the victim it really happened, however it just became a lie (3 times per event or saga).

 

Level 81-100: At its peak, the offspring reaches their true potential, now managing to awaken a powerful psychic capacity, where the offspring is able to enter the victim's mind and place him on a strong sentient illusion, which will prevent the victim from trying to escape the same unless the offspring wishes, but the strength of this ability is not the illusion itself, but the ability to remove the free will from its victim making it entirely his puppet, which the offspring can give orders, commands and etc, allowing him to do whatever he wants, whether it be killing someone, torturing people no matter whether he is wanted or not. Once the offspring undoes this ability, they will remember nothing at all.

Note: This mode lasts only 5 rounds.

 

 

 

Heavenly Cancellation

 

Penemue's offspring is capable of canceling and even undoing other types of abilities, powers or attacks that have a physical form or at least perceptible to the 5 senses (type auras, attacks derived from energy, elementals and among other types). Through their own energy, the offspring is able to shape it into different forms of attacks and once it comes into contact with these types of powers or abilities, they simply fall apart as if they never existed. If it affects a living or non-living matter, the effect is the same, making it fall apart as if it had never existed.

 

Level 50-100: Can only affect matter and elements.

 

Level 101-150: It can now affect even energies and things like auras, and can even undo force fields.

 

Level 151-200: It can affect anything existing.

 

Note: In order to undo another character, it is necessary to have a higher level than the same character. This ability does not affect beings above primordial.

 

 

Nephilim Form

When the semi-fallen reaches its maximum, it will trigger this transformation. Your eyes will acquire a yellowish tone and your skin will be all black, the same tone as the armor that will cover your entire body, with lines running along its entire length as well as a diamond-shaped stone in the center of your chest, both with subtle blue tones. The mask that covers his face, presents characteristics similar to those of the armor, having a similar stone in the middle of his forehead and species of claws coming out of his sides. Finally, the semi-fallen one will have a long dark purple cape torn at its ends, giving a dark look. In this form the nephilim will present a drastic increase of power where it will be compared with that of a Titan; acquiring absolute control over the lie and its aspects; being able to literally tell a lie and make it a reality, being able to overcome and break immunities if they have it, the victim will literally believe their lies. One of the offspring's most impressive abilities in this form is the ability to undo a particular entire action (scene) created by your opponent, avoiding a likely death or even an action that would result in something.

 

Level 180-200: Lasts 2 rounds.

 

Level 201-220: Lasts 3 rounds.

 

Level 221-240: Lasts 4 rounds.

 

Level 241-260: Lasts 5 rounds.

Note: 3 times per event.

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