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THE Wicked Entity

HISTORY

Saci, also known as saci-pererê, saci-cererê, matimpererê [1] , matita perê, saci-saçurá and saci-trique, is a well-known character in Brazilian folklore . It has its presumed origin among the indigenous people of the Missions Region , in the south of the country , from where it would have spread throughout the Brazilian territory.

The figure of the saci appears as an evil being, as only playful or as graceful, depending on the versions common to the south. [2]

In the Northern Region of Brazil , African mythology transformed him into a black man who lost a leg fighting capoeira , an image that prevails today. He also inherited, from African culture, the pito, a kind of pipe, and from European mythology, he inherited the píleo , a red cap used by the legendary troll . [3] Trasgo is an enchanted being from the folklore of northern Portugal , especially from the region of Trás-os-Montes . Rebels, of small stature, the goblins wear red caps and have supernatural powers.

CHILDREN OF SACI

Appearance: They are thin, black or dark and unlike their father, they have two legs, usually they wear something red, which symbolizes their father's clothes.

Personality: They are gossips and can cause countless confusions, they love to get ready, they are known as the plague of the camp.

SKILLS

PASSIVE POWERS

 

Light Boy

 

Sacis, like mythological creatures, are extremely fast and can run without making noticeable noises.

 

Level 1-10: It is capable of running at 100 km / h.

 

Level 11-25: It is capable of running at 200 km / h.

 

Level 26-35: It is capable of running at 300 km / h.

 

Level 36-50: It is capable of running at 400 km / h.

 

Level 51-99: It is capable of running at 500 km / h.

 

Level 100-150: It is capable of running at 600 km / h.

 

Level 151-200: It is capable of running at 700 km / h.

 

Level 201-250: It is capable of running at 800 km / h.

 

Level 251-300: It is capable of running at 900 km / h.

 

Come to Fight

 

Facing a Saci, he is able to “cheat” the opponent's attributes, creating an unfair fight where if your opponent has lower levels than Saci, he will begin to lose levels and attributes.

 

Level 1-50: Saci, initially, can reduce up to 5 levels per combat turn against stronger opponents and reduce 5% of all its attributes.

 

Level 51-99: Saci, can reduce up to 7 levels per combat turn against stronger opponents and reduce 10% of all its attributes.

 

Level 100-150: Saci can initially reduce up to 10 levels per combat turn against stronger opponents and reduce 15% of all its attributes.

 

Level 151-200: Saci can initially reduce up to 12 levels per combat turn against stronger opponents and reduce 20% of all its attributes.

 

Level 201-250: Saci can initially reduce up to 15 levels per combat turn against stronger opponents.

 

Level 251-300: Saci can initially reduce up to 20 levels per combat turn against stronger opponents.

 

Note: It is not considered a withdrawal of powers, since at the end of the fight or Saci being arrested this effect ends. In addition, the ability does not reduce to a level below 36, but also works only for three rounds.

 

Medicinal Knowledge

 

Saci is known to be an expert in the medicinal arts of the forest, being able to use its herbs, leaves, roots and fruits to cure almost any type of damage.

 

Level 1-30: Saci is capable of curing diseases, poisonings, curses, in addition to curing minor physical damages such as cuts and burns.

 

Level 31-60: Saci is able to heal more intense damage such as the loss of small parts of the body such as eyes, ears, hands, etc. In addition to being able to heal magical and spiritual wounds, but this cure is not as effective, taking about 2 turns to heal completely.

 

Level 61-90: Healing is now able to completely regenerate lost organs and limbs, in addition to healing magical and spiritual wounds in just 1 turn now.

 

Level 91-120: Saci healing now reaches much higher levels, being able to heal not only beings but also objects, for example, repairing a broken piece or a broken chair.

 

Knowledge of Saci

 

The saci is known to be a great connoisseur of the forest and the forest, never getting lost in them due to his sensory abilities.

 

Level 1-50: The saci is able to know everything that happens in an area of ​​10m.

 

Level 51-100: The saci is able to know everything that happens in an area of ​​50m.

 

Level 101-150: The saci is able to know everything that happens in an area of ​​100m.

 

Level 151-200: The saci is able to know everything that happens in an area of ​​125m.

 

Level 201-250: The saci is able to know everything that happens in an area of ​​150m.

 

Level 251-300: The saci is able to know everything that happens in an area of ​​200m.

 

Note: Only works in forests.

Saci immunity

 

Level 100: Saci's children are immune to illusions and other psycho-mental abilities, immunity that can only be broken by someone with a hundred more levels.

 

Pipe of Peace

 

The saci is always depicted smoking a pipe.

 

Level 1-10: The saci is able to summon a pipe to smoke, since it produces dense smoke, capable of hiding its own location, in addition to leaving enemies disoriented, affecting an area of ​​5 meters.

 

Level 11-25: Now affects an area of ​​10 meters.

 

Level 26-35: Now affects an area of ​​20 meters.

 

Level 36-50: Now affects an area of ​​30 meters.

 

Level 51-99: Now affects an area of ​​40 meters.

 

Level 100-150: Now affects an area of ​​50 meters.

 

Level 151-200: Now affects an area of ​​60 meters.

 

Level 201-250: Now affects an area of ​​70 meters.

 

Level 251-300: Now affects an area of ​​80 meters.

Essence of Trickster

 

Level 1-50: The saci, because he is always thinking about getting trickery in the most varied ways possible, ends up becoming a completely unpredictable being, no matter how they try to predict his movements, those who try to predict his future saw several different futures , but without ever knowing which one is the right one and in all this one will be screwed by Saci.

 

Level 51-100: Saci's son becomes a completely mysterious being. If someone tries to read the thought of a saci, he will not be able to and will only be mocked by his mind. that the saci is a very mysterious creature, never revealing its true intentions or reasons, since it only thinks about one thing: getting ready with everything and everyone.

 

Level 101-150: Your tracks can no longer be followed by any being and your actions cannot be seen over time (even if Saci is not timeless), thus even having a spatial uncertainty.

 

Saci weakness

 

Level 1-50: A Saci, once it is discovered and has its cap stolen, is unable to use its own powers and can be imprisoned in almost any physical medium for a week. Freeing Saci makes him unable to screw up the being who set him free.

 

Level 51-99: You are in prison for only 3 days and can screw your deliverer up to two weeks after the event.

 

Level 100-150: You can be locked up for just one day. It takes up to a week to be able to screw your deliverer.

 

Zueira Has No Limits!

 

Saci, as a deceiving demon, is able to disguise himself as other people and pretend that he is her, thus being able to disguise himself as being of a level of power much higher than that, such as being able to pretend to be a deity or an entity and create an Illusory Disguise; which boils down to the ability to pretend to be a being with extremely powerful powers. Semi-omniscient are able to perceive, in addition to affecting immune.

 

Level 1-100: You can pretend to be a certain being with power inferior to Saci, so that no being would be able to perceive your disguise.

 

Level 101-200: They can pretend to be a scale 2 being, if it is superior to Saci.

 

Level 201-300: They can pretend to be a scale 3 being, if it is superior to Saci.

 

Brazilian Help

 

Level 1-10: The son of saci, when being with another son of saci, receives a 25% increase in his abilities.

 

Level 11-25: The son of saci, upon being with another son of saci, receives a 50% increase in his abilities.

 

Level 26-35: The son of saci, when being with another son of saci, receives a 75% increase in his abilities.

 

Level 36-50: The son of saci, when being with another son of saci, receives a 100% increase in his abilities.

 

Level 51-100: The son of saci, when being with another son of saci, receives a 125% increase in his abilities.

 

Level 101-150: The son of saci, upon being with another son of saci, receives a 150% increase in his abilities.

 

Level 151-200: The son of saci, when being with another son of saci, receives a 175% increase in his abilities.

 

Level 201-250: The son of saci, upon being with another son of saci, receives a 200% increase in his abilities.

 

Level 251-300: The son of saci, at his peak, when he is with another son of saci, receives a 250% increase in his abilities.

 

Active Skills

 


Heavy artillery

 

Saci, for its characteristics of cleverness and Brazilianness, is the symbol of the Instruction Section of the Military Academy of Agulhas Negras, the school of higher education of the armed forces of Brazil.

 

Level 1-10: At first, the son of saci has a magic pocket in his clothes, from which he is able to take various weapons and equipment from the powerful Brazilian army, such weapons and equipment use the divine energy of the demigod as ammunition. , using bullets, grenades, missiles and etc. made purely of divine energy.

 

Revolver - Saci's son has a revolver with the ability to fire 6 shots before needing to reload, taking about 1 second for each new bullet in his drum. Each bullet can pierce through steel.

 

Truncheon - With the truncheon, the saci is capable of causing great physical damage to its opponent, since it has the ability to absorb kinetic energy, making each stroke, its stroke is more and more powerful, being able to launch its opponents a few meters away.

 

Level 11-25:

 

Grenade - With the grenade, the saci is capable of generating explosions that affect within a radius of 10 meters, generating burns of 3 degrees and may even break bones if the grenade is very close to the opponent at the time of the explosion, which is capable of destroy titanium.

 

Pistol - Unlike the revolver, the pistol has a cartridge with 10 bullets, but they cause less damage than the bullets of the revolver, compensating for their lack of strength with the speed and accuracy of their shots, being able to hit opponents that are up to 50 meters away with its shots that reach twice its speed, piercing the skin easily due to its small size.

 

Level 26-35:

 

Rifle - With the rifle, the saci is capable of firing up to 30 bullets before needing to change the cartridge, each bullet has the ability to pierce anything, however, it is necessary to be up to a maximum of 5 meters from what is to be fired, because the bullet it loses strength quickly and after that, it can no longer pierce anything, just knead it.

 

Taser - The taser is a device similar to a pistol, which is capable of firing electrical wires up to 3 meters away, which when reaching the opponent, release a charge strong enough to prevent him from moving due to the overload of electricity on your nerves.

 

Level 36-50:

 

Mortar - The mortar is a device that must be positioned on the ground in order to be used. After being positioned, it shows a kind of screen that shows everything within a radius of 200 meters, and when firing, a grenade is fired, which is capable of destroying diamond with its explosion.

 

Tactical Glasses - With its glasses, the saci is able to see all the color spectra, which allows it to see even those that are invisible, in addition to having heat vision, being able to locate things based on their temperature.

 

Level 51-100:

 

Drone - The drone is a small robot that is capable of flying and is commanded by the mind of the saci, the drone is capable of firing vibrational waves capable of pushing its opponents several meters away.

 

Level 101-150:

 

Fixed Machine Gun - The saci is capable of using a mountable machine gun, which after being fixed to the ground, can fire an indefinite amount of bullets without stopping, having as limitation only the saci's own energy, however, using this weapon consumes a lot of the energy of the even, each bullet in the machine gun is capable of piercing the vibranium easily.

 

Bazooka - The bazooka is a great weapon capable of firing missiles, whose explosion is capable of completely destroying the vibranium, having a radius of 10 meters in its explosion. If the target of the bazooka is an aerial object, the missile transforms and becomes guided, but loses its ability to explode, just by drilling.

 

Level 151-200:

 

Flamethrower - The son of saci is capable of using a flamethrower, which is capable of releasing continuous bursts of fire from 10 meters away. The temperature of the fire increases with time, reaching a level where it becomes capable of melting even your opponent's skin.

 

Level 201-250:

 

Tank of War - Breaking all the laws of physics and logic, the saci is able to take a tank of war out of his pocket. The tank has the resistance of the divine iron and its shots and can easily destroy it with its shots and the explosion caused by them, consuming an extreme amount of energy.

 

Level 251-300:

 

Stealth Jet - The saci can pull a stealth jet from the Brazilian army out of his pocket, which is capable of flying mach 3 and firing missiles that destroy an area of ​​50 meters.

 

Football Master

 

Saci is the official mascot of Sport Club Internacional, from Porto Alegre, and Social Futebol Clube, from Coronel Fabriciano, proving that he is an expert in the most practiced sport in Brazil.

 

Level 1-20: The saci is capable of incorporating great soccer players, assuming their appearance and thus, acquiring some characteristics of the same.

 

Cássio - Saci is capable of incorporating the legendary goalkeeper of Corinthians, Cássio. Assuming this form, the saci becomes capable of deflecting and defending blows up to 3 times faster than the same. In contrast, he cannot attack while in this form.

 

Level 21-40:

 

Firmino - Roberto Firmino is known as the “engine” that drives the team's counterattack, due to its offensive speed with the ball. Assuming this shape, the saci is able to run 5 times faster than its standard speed.

 

Level 41-60:

 

Roberto Carlos - Roberto Carlos is known for being the greatest left back that has ever existed, being known mainly for his ball throws, which always made a curve in the air and hit the goal. Assuming this form, the saci blows become guided, accompanying your opponent until you hit.

 

Level 61-80:

 

Hulk - Givanildo Vieira de Souza, known as Hulk, was a Brazilian striker known for the power of his kicks, which reached surprising speeds, in addition to the force majeure as well. Taking this form, the son of saci acquires a 4-fold increase in his strength.

 

Level 81-100:

 

Romário - Romário is known as one of the greatest players of all time, besides being popularly known for being short, due to his short stature. In this form, the saci becomes capable of shrinking, becoming even the size of a cell.

 

Level 101-150:

Neymar Júnior - The great boy ney, one of the biggest, if not the greatest icon of Brazilian football, known mainly for pretending to suffer fouls and thus gaining an advantage over the match. Taking this form, the saci acquires the ability to induce the feeling of pity in his opponents by pretending to be injured, making his opponent hesitate to attack and try to help him.

 

Level 151-200:

 

Ronaldinho Gaúcho - Ronaldinho Gaúcho, considered by FIFA as the best player in the world in the years 2004 and 2005, also known for his ability to deceive his opponents with his movements. Assuming this form, the son of saci becomes able to induce the uncertainty principle, making his opponent so surprised by his movements that he will become unable to react unless he has mental immunity (once per event) .

 

Level 201-250:

 

Pelé - The greatest player in the world, Pelé needs no description, as everyone knows that he was and is the best player of all time. Assuming the shape of the pelé, the son of saci is able to use the skills of up to 3 players at the same time (1 time per event).

 

The Presence of Saci

 

It is said by folk tales that inside every whirlwind one can find the saci, showing that it is capable of being in several, or even all places at the same time.

 

Level 1-50: The saci acquires the ability to multiply in piles, thus being able to be in two places at the same time with a maximum distance of 1 km between them. Both will be felt as if they were Saci himself.

 

Level 51-99: You can be in up to three places at the same time with a distance of up to 10 km between them.

 

Level 100-150: You can be in up to four places at the same time with a distance of up to 100 km between them.

 

Level 151-200: You can be in up to five places at a time with a distance of up to 1,000 km between them.

 

Level 201-250: You can be in up to six places at a time with a distance of up to 10,000 km between them.

 

Level 251-299: Can be in up to seven places at a time with distances up to 100,000 km.

 

Saci's Magic Cap

 

Saci always wears a magic hat capable of accomplishing different feats.

 

Level 1-10: Teleport - The saci is able to enter the hat itself and appear elsewhere, and can also carry objects.

 

Level 11-25: Sucking Beanie - The saci is able to throw his beanie and make it suck everything within 10 meters, sucking everything except the beanie and the saci itself.

 

Level 26-35: Devolution - The cap is able to absorb and redirect blows launched against the saci and send it back to opponents.

 

Level 36-50: Name Change - The saci is able to point his cap at another camper and make him use a name chosen by saci for 3 shifts and thus acquire the common characteristics of this name.

 

Level 51-99: Materialization of Objects - The saci is able to remove any tool or object from his mind from his hat.

 

Level 100-150: Toon Force Items - Saci's Beanie is able to release items capable of altering reality and totally breaking the laws of physics for the purpose of generating humor, like a brush that paints a wall and opens an unlimited hole in the eraser or rubbers that can erase members of a being's body. Only one item at a time.

 

Level 151-200: Saci dimension - The saci cap can be used as a portal that leads to the saci dimension, a place where the saci son can freely control and can imprison his victims there for as long as he wishes.

Wind Manipulation

 

Saci is popularly known for manipulating the wind, generating tornadoes, eddies and turning into hurricanes to fly around.

  

Level 1-10: Control on a small scale.

We are a family owned and operated business.

Level 11-25: Control on a medium scale.

We are a family owned and operated business.

Level 26-35: Control on a large scale.

We are a family owned and operated business.

Level 36-50: Control in perfect scale.

We are a family owned and operated business.

Level 51-99: Control on a scale sufficient to affect a city.

  

Level 100-150: Control on a scale sufficient to affect multiple cities.

 

Level 151-200: Control on a scale sufficient to affect a state.

 

Change of Situation

 

The saci, even after being captured in his stories, he always managed to escape, no matter how complicated the situation was.

 

Level 1-50: They can change a situation that Saci's offspring want, for example, he is trapped and it is impossible to leave, he can reverse the situation leaving the enemy trapped in his place and he being free.

 

Level 51-99: You can reverse two situations per event, and you can even get out of seals.

 

Level 100-150: You can reverse three situations per event, and you may even run away from something while unconscious.

 

Level 151-200: You can get out of situations where Saci is trapped by beings of higher power, such as a magic seal or the Goblin Bottle. However, this can only be done once per event.

 

Metamorphosis

 

Level 1-10: The son of saci, initially, is only able to transform himself into small animals such as fish, birds and so on.

 

Level 11-25: Can transform into medium sized animals.

 

Level 26-35: Can transform into large animals.

 

Level 36-50: Saci's son is now able to transform into animals up to 5 times larger than normal.

 

Level 51-99: Saci's son is now able to transform into animals up to 10 times larger than normal.

 

Level 100-150: Saci's son is now able to transform into animals up to 15 times larger than normal.

 

Level 151-200: Saci's son is now able to transform into animals up to 20 times larger than normal.

 

Level 201-250: Saci's son is now able to transform into animals up to 25 times larger than normal.

 

Empire of the Sacis

 

Level 50: You can summon an army of 10 bags to help you.

 

Level 100: You can summon an army of 15 bags.

 

Level 150: You can summon an army of 20 bags.

 

Level 200: You can summon an army of 25 bags.

 

Level 250: You can summon an army of 30 bags.

 

Level 300: You can summon an army of 35 bags.

 

Oops, I'm in!

 

Saci is able to spiritually enter the bodies of other beings, freely controlling its body and soul while they are there, it can control its speech, energy, powers, access its deepest knowledge and secrets of its soul and use it against its own, merging temporarily their existences so that no being can identify that the target has been possessed. The only limitation is that the original owner of the body cannot kill himself and neither the saci himself can kill him while inside his body.

 

Level 1-10: Lasts 2 rounds.

 

Level 11-25: Now, it lasts 3 rounds.

 

Level 26-35: Now lasts 4 rounds.

 

Level 36-50: Now, it lasts 5 rounds.

 

Level 51-99: Now lasts 6 rounds.

 

Level 100-150: Now lasts 7 rounds.

 

Level 151-200: Now lasts 8 rounds.

 

Level 201-250: Now it can last as long as you wish.

 

Breath of Saci

 

Saci, both in African and South American culture, is described as a being who has the ability to attract or scare beings with a simple whistle, in addition to having a very strong breath that compresses the air and spreads dirt through the air.

 

Level 1-10: The offspring will inherit this characteristic and will have the ability to cause great discomfort to the opponent's ears with their whistle, causing a stun that makes it difficult for them to use very precise attacks on the offspring. Saci's son can fire small blasts of condensed air with his mouth, but it requires concentration, and the air is not so accurate and can hurt slightly, but nothing more.

 

Level 11-25: Now, the offspring will have the ability to cause medium damage to the enemy's enemy, leaving them very distressed, and without their hearing for 2 rounds. Its condensed air now does not require as much concentration and can push the enemy away, in addition to causing medium injuries. Now Saci's son manages to make his enemies drop their items.

 

Level 26-35: The whistle now damages the enemy's eardrums, leaving them deaf and stunned for 4 rounds, preventing them from making attacks that involve precision. They also mess up the enemy's memories, forgetting some things that are happening. Saci's son can shoot condensed air through his mouth with extreme precision, as if they were shots made of pure air, and may even break the enemy's bones.

 

Level 36-50: Now Saci's son can now use his breath to make the enemy completely deaf, in addition to making his enemies agonize on the ground and bleed from the ears, and may even faint the enemy in such agony. Enemies even forget their own name. Its condensed air is now able to pass through the enemy's body lightly, but without reaching vital areas.

 

Level 51-99: The son of the saci can mix up the enemy's memories so much with his breath that he can start making the enemy see mirages, causing a certain distortion of reality in his mind, having his vision duplicated, in addition to feeling a dizziness so great that they can no longer stand. The hemorrhage is so intense that the target already starts crying blood and can be put to death. Its condensed air is able to pierce the enemy's body completely, reaching specific areas of the body, and it can shoot several “air projectiles” at the enemy.

 

Level 100-150: Saci's son maintains the damage from his whistle and breath, but mental damage to the enemy can lead the enemy to total schizophrenia, and may make them have memories that are not their own (Saci's son chooses), being able to make the enemy see what you want, besides the enemy having a certain inducement to suicide.

 

Level 151-200: The damage from the blow remains, but now Saci's son manages to make the enemy lead to suicide if he has no psychological resistance. Resistant enemies may experience delusions and paranoia.

 

Divine Form

 

Upon entering this form, the skin of the son of saci becomes completely black, as if there were literally no light illuminating him. Their waist-high robes are completely gone and their pants are replaced with red shorts. One of his legs disappears, leaving only one member in place. In this form, the son of saci is able to manipulate the wind in an absolute way, steal practically anything from a distance even if they have a unique guard - like King Arthur's Excalibur - and use such items freely while ignoring power limitations, in addition to being able to steal energy from forms and thus disable and use them freely until the end of the duration.

 

Level 180-200: Lasts 2 rounds.

 

Level 201-220: Lasts 3 rounds.

 

Level 221-240: Lasts 4 rounds.

 

Level 241-260: Lasts 5 rounds.

 

Note: Three times per event.

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