

THE FAVORITE CONSORT
HISTORY
Daji ( Chinese : 妲 己, pinyin : Dájǐ, Wade-Giles : Ta 2 -chi 3), was the favorite consort of King Zhou de Shang , the last king of the Shang dynasty in ancient China . She is portrayed as an evil fox spirit in legends, as well as novels. [1] His identification as a fox spirit appears to have originated from at least the spike dynasty . [2] These accounts have been popularized in works such as Wu Wang Fa Zhou Pinghua (武王伐紂 平 話), Yanyi Fengshen , and the Chronicles of the Eastern Zhou Kingdoms . [3] It is considered a classic example of how beauty causes a dynasty to fall into Chinese culture .
In the Song dynasty , fox spirit cults, including those dedicated to Daji, became banned, although their suppression proved unsuccessful. [4] In 1111, an imperial edict was issued for the destruction of many spiritual shrines within Kaifeng, including those of Daji.
DAJI'S CHILDREN
Appearance: Possessing a rustic beauty, Daji's children tend to appear brown or often red hair, similar to the tone of a fire.
Personality: They are the most cheerful campers in the entire camp, letting out contagious smiles that brighten up the environment around them. Wherever they go, everything seems to grow and improve.
SKILLS
Passive Powers
Force
Levels 1-6: Just like your mother, Daji's children inherit a spirit from a fox with new tails inside them, the spirit gives it an abnormal strength, easily overcoming a human.
Levels 7-12: With punches and kicks you can easily bend iron.
Levels 13-20: It is capable of destroying pure steel with its physical strength.
Jump
Levels 1-6: Can perform jumps up to 4 meters high.
Levels 7-12: Can perform jumps of up to 8 meters.
Levels 13-20: Can perform jumps of up to 12 meters.
velocity
Levels 1-6: Your speed reaches up to 300 km / h.
Levels 7-12: The speed of sound comes
Levels 13-20: The speed of light arrives.
Tails Control
Levels 1-6: Daji's children have full control over their tails and can use them for defense or attack (Stretch up to 2 meters)
Levels 7-12: Tails are now more resistant like iron and can stretch up to 3 meters
Levels 13-20: They reach their peak by stretching up to 5 meters
Fly
Levels 1-6: Can float a few centimeters
Levels 7-12: Can fly up to 5 meters with a certain imbalance
Levels 13-20: Can fly freely
Cure
Daji's children are magical creatures, with the ability to heal other individuals with a simple touch. They can cure everything from illnesses to regeneration of entire limbs.
Levels 1-6: Daji's children can heal illnesses and minor injuries.
Levels 7-12: It is possible to heal deeper wounds and wake up campers in a coma.
Levels 13-20: Arrives at its peak, being able to heal limbs lost in battle
Regeneration
Levels 1-6: Daji's children have advanced regeneration and can regenerate from light attacks in seconds
Levels 7-12: Regenerate from deeper attacks
Levels 13-20: Regenerate body members within minutes
PS: The tails of Daji's children regenerate after 10 seconds
Read minds
Levels 1-6: Unintentionally Daji's children may end up entering the thoughts of people around them unwillingly
Levels 7-12: Can already read some minds with some effort
Levels 13-20: They already have full control of power, and can read the minds of anyone they wish
Tails
Level 1: Daji's children have 9 tails, each tail with a different power
Oneirocinese
We are a family owned and operated business.
Level 30: In addition to causing drowsiness causing opponents to fall asleep, Daji's children are famous for their ability to manipulate and control the dreams of other demigods, becoming omnipotent in that place, and potentially harming a victim in reality: if the user tear off an arm of a person in a dream the person will wake up with the arm torn off, etc.
Flight
Levels 1-6: Can glide over the air for a few seconds.
Levels 7-12: You can float for some time.
Levels 13-20: Can fly freely.
Immunity
Level 1: You are immune to psychic attacks, mental attacks as illusions.
Elemental Control
Levels 1-6: Can create bursts of sharp air and create earthquakes in the area.
Levels 7-12: Can create bursts of fire.
Levels 13-20: Can create bursts of water.
Active Powers
Clones
Levels 1-6: With the energy of the fox that lives in you, you can create fifty clones to fight alongside you.
Levels 7-12: This number increases to 150 clones.
Levels 13-20: Can create 1000 clones.
PS: The clones are not very resistant, and can disappear with a punch depending on the level of the demigod.
Daji Sphere
The compacted nature and the speed of the fox's energy movement, allows the sphere to grind in everything it comes in contact with as to inflict great damage. This tends to spiral backwards after the target is hit or, if the target is on the ground or dropped, the destructive force is sufficient to form a crater.
Levels 1-6: Can create a small sphere, he is not yet very experienced in the technique.
Levels 7-12: You are now able to launch the sphere, and your destructive power increases.
Levels 13-20: Can fire a huge sequence of giant spheres at the opponent.
Transformation
Levels 1-6: Kitsunes transform into a 2 meter fox
Levels 7-12: The fox already reaches 5 meters
Levels 13-20: The fox reaches 10 meters
PS: While it is transformed into a fox, its powers with the tails double
Tail of the Mist
Levels 1-6: You can create mists and use them as you wish.
Levels 7-12: Can cover a forest with its fog
Levels 13-20: Cover a city with fog.
Ice Tail
Levels 1-6: Gives you the ability to control the ice.
Levels 7-12: You can now freeze forests.
Levels 13-20: You can now freeze entire cities.
Shadow Tail
Levels 1-6: Gives you the ability to create black fire against your opponent
Levels 7-12: Can move around in the shadows
Levels 13-20: Can teleport others by shadow
Love Tail
Levels 1-6: This tail casts invisible thorns that if it catches the opponent, it can love or hate, whomever Daji's children want!
Levels 7-12: The level of love or hate is high enough to generate fights
Levels 13-20: Now the level becomes DEADLY
Tail of the Wind
Levels 1-6: Able to create bursts of sharp wind
Levels 7-12: Can develop tornadoes
Levels 13-20: Can create giant hurricanes
Poison Tail
Levels 1-6: When touching with the poisonous tail on the opponent, a type of poison emanates that leaves the region dormant for 1 minute (For example: Touch the arm it will remain immobile for 1 minute)
Levels 7-12: In addition to immovable it will generate immense pain in the region
Levels 13-20: Now the region will rot
Acid Tail
Levels 1-6: The tail looses acid capable of melting everything it touches
Levels 7-12: Can release up to 10 liters of acid
Levels 13-20: Can you create a mini acid river
Tail of Light
Levels 1-6: Can control and direct the light emitted by your tail, in addition to leaving parts of your body shining
Levels 7-12: The light is more intense, it is now possible to manipulate the ambient light and use it both for attack and defense by making it more rigid
Levels 13-20: Can create light that melts the enemy and can transmute your body into light
Earth Tail
Levels 1-6: Can develop tremors and small earthquakes
Levels 7-12: They can already create more extensive earthquakes
Levels 13-20: They are now able to fully control the earth element, being able to manipulate it as they wish
Possession
Level 30: Dark Daji children have the ability to possess other people, lasts 2 rounds, and the body of Daji's children is completely vulnerable. It doesn't work if the enemy is higher than you.
Omniscience
Level 40: Daji's children are intelligent beings, possessing infinite wisdom, being able to see and hear things anywhere in the world. (Works only with humans).
Invisibility
Levels 1-6: Can remain invisible for 1 round.
Levels 7-12: Are invisible for up to 3 rounds.
Levels 13-20: Can remain invisible for 5 rounds.
Space-time distortion
Level 40: You can shape reality within a radius of 20 meters as you wish, even changing the laws of physics.
PRESENTES DE RECLAMAÇÃO
Nánjí Xīngpán
Diferente de armas comuns, este é um artefato de jade vermelha e ouro celestial que flutua ao redor do herdeiro, sendo um item de pequeno porte. Ele representa a autoridade de Zhuque sobre o destino e a direção.
Bússola do Destino: O Astrolábio aponta sempre para o ponto vital do inimigo ou para a saída de qualquer labirinto/ilusão. Ele quebra qualquer efeito de "desorientação" ou "perda de sentido" imposto por deuses menores ou entidades espirituais.
Aceleração de Fótons: O item possui uma carga de energia que pode ser liberada para conceder ao herdeiro um surto instantâneo de velocidade (além de seus limites naturais) para uma única esquiva perfeita ou um ataque impossível de rastrear, aumentando a velocidade de voo em 5 vezes durante dois turnos, mas precisando de cinco rodadas para poder ser reutilizada.
Lièyàn Chúniǎo
Este não é um animal comum, mas uma fagulha consciente desprendida da plumagem da própria Zhuque. Ele começa como uma pequena ave de rapina de penas cor de brasa e, conforme o herdeiro evolui, ele se torna um Pavão de Fogo Primordial, cujas penas da cauda contêm o segredo do ciclo da vida e da morte.
Nível 01-50: O filhote atua como um sentinela térmico. Ele possui velocidade de 5 Mach e pode desferir rasantes que explodem com a força de um quarteirão. Sua presença garante que o dono nunca seja pego de surpresa, pois ele compartilha sua visão infravermelha com o semideus.
Nível 51-100: O mascote cresce, tornando-se capaz de envolver o dono em uma aura de calor. Sua velocidade sobe para 10 Mach e seu impacto atinge o nível de vila. Ele pode "engolir" ataques baseados em fogo ou calor direcionados ao dono, convertendo-os em energia para si mesmo.
Nível 101-150: Suas penas tornam-se lâminas de luz. Com velocidade de 15 Mach e poder de grande cidade, o mascote pode se dividir em sete pequenas fênix (representando as sete mansões) para atacar múltiplos alvos simultaneamente, cada uma aplicando queimaduras que impedem a regeneração inimiga.
Nível 151-200: O mascote atinge o tamanho de uma águia gigante, com poder de montanha e velocidade de 20 Mach. Ele manifesta o "Grito do Renascimento", onde, uma vez por combate, se o dono cair, o mascote se sacrifica em uma explosão solar para ressuscitar o herdeiro com 50% de sua vitalidade total.
Nível 201-250: O pássaro torna-se uma entidade de plasma puro. Com poder de grande país e velocidade de 25 Mach, ele pode se fundir temporariamente à armadura do dono, dobrando todos os bônus de velocidade do semideus e conferindo imunidade total a ataques de gelo ou trevas.
Nível 251-300: No ápice, o mascote assume a forma de um Pavão Vermilion Continental. Sua velocidade trava em 30 Mach e seu poder é continental. Suas penas da cauda brilham com a luz de sete sóis, e ele pode incinerar ou restaurar ecossistemas inteiros com um único bater de asas, sendo a extensão absoluta da vontade de Zhuque na Terra.

