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PERSONIFICATION OF THE LOWER WORLD

HISTORY

Tartar (in Greek : Τάρταρος, transl .: Tártaros), in Greek mythology , is personified by one of the primordial gods , born from Chaos (although some authors consider him brother of Chaos). His relations with Gaia generated the most terrible beasts in Greek mythology, among them the mighty Typhon .

Just as Gaia is the personification of Earth and Uranus is the personification of Heaven, so Tartarus is the personification of the Underworld. In it are the deepest caves and caves and the most terrible corners of the kingdom of Hades , the world of the dead, where all the enemies of Olympus are sent and where they are punished for their crimes. There the Titans are imprisoned by Zeus (Jupiter), Hades (Pluto) and Poseidon (Neptune) after Titanomachy .

In Homer's Iliad , this mythological Tartarus is represented as an underground prison 'as far below Hades as the earth is from heaven'. According to mythology, only the lower gods, Cronos and other titans are imprisoned, while human beings are thrown into the underworld, called Hades .

TARTAR CHILDREN

Appearance: In general, they have black, opaque hair and eyes so dark that there is no way to differentiate between iris and pupil. They have pale, white, or black skins and strong, rigid features. They don't like the camp uniform very much, as they always try to put on a black to match.

Personality: The children of Tartarus generally have a dark aspect, having characteristics similar to those of their parents. They are not very social, as they are also sometimes shy. They usually bring fear to other demigods, making them alone. They are able to communicate with the dead sometimes, making offerings for that and they are almost the only ones who can enter and leave the underworld without being killed.

SKILLS

Passive Powers

Stygian Iron Skill

Level 1-10: Like the children of Hades, Tartar's offspring have a basic skill with Stygium iron. Offspring can summon a weapon made of this material whenever they need it in combat.

11-25: Now they have a high skill and can use this styrene iron in a medium way. Being able to summon up to 2 weapons made of Stygium iron.

26-35: Now you know almost all the secrets of iron and can use it perfectly. Being able to summon up to 3 weapons made of this material.

 

Anywhere

Level 1-10: Tartar offspring is able to teleport to any place that is 5 km ahead or behind, spending a lot of energy in the process, limited to 2 times per event and saga.

Levels 11-25: Can now teleport to greater distances. Being able to teleport to distances that are 10 km ahead or behind, spending a lot of energy in the process, limited to 2 times per event and saga.

Levels 26-35: You can now teleport to distances that are 15 km ahead or behind you. The energy expenditure does not become so high that you can use this ability 3 times per event.

Levels 36-50: You can now teleport to distances that are 20 km in front of you or behind you. Energy expenditure does not become so high that you can use this ability 4 times per event.

Levels 51-99: You can now teleport to distances that are 25 km ahead or behind you. Energy expenditure is minimal and you can use this ability freely.

Levels 100-150: You can now teleport to distances that are 30 km in front of you or behind you. Energy expenditure is minimal and you can use this ability freely.
 

Shadow transformation

Levels 1-10: The Son of Tartarus can move through the shadows, becoming intangible, so you cannot attack.

Levels 11-25: Through the shadows your speed increases dramatically and you can summon skeletons while in shadow form.

Levels 26-35: With the shadow domain you leave a whole dark area, regardless of whether it is daytime or not. The duration of the blow lasts a maximum of 1 minute.

Levels 36-50: Your dark form gains a physical form and you can hit your opponent through it, while your opponent cannot hit you.

Levels 51-99: You develop an eclipse leaving everything dark for 60 seconds, in those 60 seconds you gain omnipresence and can be everywhere at the same time through the shadows, after using the skill you will find yourself almost depleted of energy.


Horrifying

Levels 1-10: Tartar's offspring are able to change their eyes to a yellowish color, similar to the tone of the flames. At that moment those who look directly into their eyes, where they will be caught in an illusion where their bodies are being charred by the infernal flames. The illusion becomes strong enough to cause fear in your opponents and makes them suffer intense mental strain.

Levels 11-25: Your ability becomes even stronger now, being able to arrest your opponents just by looking at your opponent, he will be consumed by the infernal flames, this ability becomes even more penetrating because your opponent ends up being taken to tartar in this illusion seeing clearly all that diabolical place that causes you immense fear.

Levels 26-35: At that moment his body is no longer charred, he is crucified, for billions of copies of each person that his opponent has ever cared about, the skill is able to make his opponents totally become the charms of the skill, for achieve something deep and emotional within the opponent. After the end of the skill, the opponent may experience small bleeds in various parts of his body, and it is possible to feel an immense pain in his heart which makes him unable to attack his opponents for 1 round.



Currency trading

Level 80: This ability allows the camper to summon a part of the tartar in front of him, containing a small fraction of the Aqueronte river and a small boat where a Charon will be on a boat rowing it. The camper will then be able to offer a living soul for another that was killed (no matter where the soul went, minus the void). In doing so, he will be able to return the life of the person to whom he desires even if there is no physical body, it will automatically manifest itself.

PS: Charon will not be able to bring beings sent to the void. And it can only be used once per event or saga.

 

Gates To Tartarus

Level 130: This ability causes a small earthquake and opens a fissure that serves as a shortcut to Tartarus. Being able to take his opponents or even the offspring to his father's kingdom, where they can only return if the offspring decides otherwise.



Trip

Level 1-10: The Tartar son can go to Tartar to regain his strength. Being able to recover 25% of its energies.

Levels 11-25: The offspring can recover 45% of their energy.

Levels 26-35: Recovers 65% of energy.

Levels 36-50: Recovers 85% of energy.

Levels 51-99: Recovers 95% of energy.

PS: Only once per event.



Immunity to Hell

Tartar was the personification of the underworld or also called the underworld, in this existential plane innumerable beings live, among them the offspring of Tartar became able to immunize themselves against them.

Levels 1-10: Tartar offspring become resistant to any abilities linked to the underworld taking only 75% of the damage.

Levels 11-25: Resistance increases now taking only 50% damage from abilities linked to the underworld.

Levels 26-35: Takes only 45% of damage from abilities linked to the underworld.

Levels 36-50: You are now able to take only 35% of the damage.

Levels 51-99: Your body now takes only 25% of the damage and receives almost no damage.

Levels 100-150: Powers linked to the underworld become almost nil for Tartar offspring, receiving only 5% of all damage.



Heir to the Underworld

Level 200 - The little primordial will have absolute authority over any being with powers that come to the underworld. No matter what the underworld these offspring are in, they may feel as if they are at home, being able to rule anybody, only beings like Hades and Hela can obey in an optional way. (if you are a camper, it will only take effect if the opponent's level is lower)



Active Powers

Hell fire

You are able to conjure black flames from the tartar and command them at will. The user is able to generate and manipulate a type of fire that has a dark nature, as if it were a kind of "negative side" of the fire. This type of flame, in addition to having almost the same capabilities as ordinary fire, has some peculiarities: In addition to having more destructive power than ordinary fire, black flames cannot be extinguished by ordinary means, such as the use of water or ice. . They also have an anti-regenerative property that prevents targets affected by them from recovering from damage, which, in some cases, can affect even immortal beings.

Levels 1-10: Tartar children are able to conjure the flames of tartar on a small scale, being able to create constructs through them (fireballs being the most common) and throw them at opponents, being able to fire small bursts of black fire at your opponent.

Levels 11-25: Tartar children are now able to make projections through these flames (being able to create swords, shields, etc.), this ability develops further and can generate destructive and long-range beams of fire.

Levels 26-35: The skill becomes even more developed now, being able to absorb or even extinguish, different types of fire around you, being able to transmute them to black fire and use them normally (according to your level). The semiprimordial is able to project these flames through its mouth and can now spit them out like a dragon.

Levels 36-50: Becoming a good manipulator of these flames, the semiprimordial is capable of burning, scalding, scorching, drying, vaporizing, evaporating and incinerating virtually any being or object that the semiprimordial touches, taking 3 seconds for the process to occur. Gradually improving on previous skills. Being able to summon a firestorm that can cover great distances, from 4,000 square meters to an area with a radius greater than 80,000 kilometers (Exhausting all its energies).

Levels 51-99: Your control now expands and you can manipulate these flames even being able to choose the shape, size, intensity, density, temperature easily requiring little energy, and you can even manipulate flames from other pyrocinetics users and use them freely in almost total mastery. . Its control is capable of interfering in the mystical (spiritual) plane, seriously affecting its opponents, in addition to becoming immune to any type of fire.

Levels 100-150: Becoming a pioneer, he acquires total mastery in this ability, being able to transmute his whole body into a fire appearance, being able to use the flame without consuming any energy, creating them from his own body. Your body just thinking about it can create these flames, and can even spontaneously combust itself without causing any harm (If the opponent tries to do this to you, it will not harm you), in addition to being able to control these black flames to perform the most delicate welding work. It can fuse craters, holes or openings in walls, floors, ceilings or the floor.
 

Infernal Summons

The Tartar offspring is able to summon beings that have been sent to Tartar to help you in combat.

Levels 1-10: Able to summon 70 skeletons or undead and geminis directly from Tartarus, they have accepted all of your orders, but will still be weak, spending a little of their energy.

Levels 11-25: Able to summon Arais demons, Dracaena and hellhounds directly from Tartar, they will be loyal to your command.

Levels 26-35: Tartar's offspring will now be able to summon animals from the underworld like flaming birds, black crows, hellhounds and others, to help you follow their orders perfectly.

Levels 36-50: He is already capable of summoning several furies, Empousas, including the Birds of the Lake Estínfalo, during combat.

Levels 50-99: You are now able to summon Minotaurs, adult chimera carcinos to help you.

Levels 71-100: Reaching his maximum potential, he is able to summon the terrible Cerberus a huge 3-headed dog that resides at the entrance to the underworld. For 3 rounds.

Geokinesis

Geokinesis is the ability to control the earth element, including sand, stones, minerals, rocks, or dust. It is possible to levitate rocks, cause earthquakes, to know where the tectonic faults are and derivatives.

Levels 1-10: It has the ability to control the earth element, manipulating it only in heaps, erecting blocks of earth like the telekinesis. You can handle only 100 kg of rock, sand or any material of the earth element at a time. It can generate small tremors in an area of ​​5 square meters, leaving people and objects out of balance. It can unbalance all the people who are in this area of ​​action, leaving them vulnerable and receiving, in addition to creating a stone shield up to two meters in diameter, protecting the user from power and one more ally. You can feel the earth, the movements of a person walking on a rock next to you. It can attract and retract sand and rocks, also being able to make blocks of earth move away or appear close.

Levels 11-25: You are able to pick up even the slightest vibrations through physical contact with the ground, allowing them to perceive their surroundings as seeing precisely as normal. The semiprimordial are able to perceive the structure and materials of solid substances, including the presence of caves, material changes, structural deficiencies, etc. It is capable of controlling large stones and generating tremors. It can lift and manipulate blocks of rock up to 250kg. These blocks are capable of serving as a means of transport for the user, reaching a speed of 110km / h. at that level, it can only transport the user and no one else. You can create rock bridges 10 meters away and columns up to 15 meters high. You can create 2 clones made of rocks to fight you.

Levels 26-35: Acquire full manipulation of the earth by controlling walls, sand, metals, rocks, crystals and derivatives, changing their forms, in addition to transforming sand into rough earth, rough earth into metal and derivatives. You can create a stone shield up to two meters in diameter, protecting the semi-prime from the powers of the opponents and yet another ally. This protection, even if not very strong, is destroyed after the first defense. Feel the tectonic plates and their limits, knowing perfectly well where to find areas more conducive to creating earthquakes, areas of greater vulnerability. You can sense earthquakes and even help to calm one, even though it is an earthquake with a maximum level 8 of the Richter scale. It can generate small tremors in an area of ​​5 square meters, leaving people and objects out of balance. It can unbalance all the people who are in that area of ​​action, leaving them vulnerable.

Levels 36-50: The user is able to make weapons and even armor from stones, crystals, metals, sand and even dust, in addition to perfectly controlling the metal, also achieving enormous mental resistance against mental blows suffering only 40%, in addition to be able to generate a small sand or fine earth storm, which can be used to blind / hinder the vision of your enemies. The storm lasts a maximum of two shifts and affects an area of ​​10 meters.

Levels 50-99: The semiprimordial is able to project a stone shield up to two meters in diameter, protecting both him and his ally from physical powers. It also becomes able to create golems of land freely, they have the same geokinetic abilities as the offspring according to their level, they do not waste energy.

Levels 100-150: It reaches its maximum level, being able to freely control geokinesis easily, being able to encompass other skills freely. Also being able to transmute your body into an earth mimicry, where you can use your abilities in a more abusive way, without consuming almost anything of energy.
 

Eidolon

The eidola are a group of specters from Greek mythology that have the ability to possess people's bodies. In doing so, they are transformed: their voice clashes, and their eyes acquire a strong golden color. The only ones capable of visualizing the eidola are themselves, and beings linked to Tartar, but no one knows for sure what these spirits look like. Some legends say that all the dead are reborn as eidola.

Levels 1-10: Tartar's offspring are able to call 5 of these specters to help you in combat.

Levels 11-25: You are now able to call 10 of these spectra.

Levels 26-35: They are already capable of calling 15 of these spectra.

Levels 36-50: They are already capable of calling 20 of these spectra.

Levels 50-99: You are now able to call 25 of these spectra.

Levels 100-150: They are already capable of calling 30 of these spectra.

PS: Only beings connected to the underworld are able to see these spectra. It does not affect beings immune to possession.



Gloomy manipulation

Ability to create or manipulate darkness and shadows, manipulating it in general.

Levels 1-10: Can manipulate the shadow itself, increasing it, decreasing it, making different movements and creating small objects with it (such as knives, etc.). It can produce up to 5 black spheres of 15 centimeters, which can reach a target up to 25 meters away, causing burns and medium internal damage to the victim's body. He can take any source of darkness around him and cover himself, leaving his clothes, hair and eyes black and he is wrapped in a kind of shadow cocoon that allows him to withstand 30% of the damage caused. The offspring, in addition to being able to absorb the darkness and shadows around them, are capable of producing a dark gust that travels up to 25 meters. You can take the shadows around you and use them as a source of energy to heal wounds and cuts (not deep cuts), being a great recharge of energy.

Levels 11-25: Your character can camouflage himself in the dark and paralyze a person, "holding" his shadow; can paralyze people by freezing their shadows giving them the same effect. In addition to being able to transmute your body into shadows for a few minutes, thus crossing solid objects up to 5 meters in length or walls up to 4 centimeters thick. With this ability it is also possible to be immune to physical attacks. He manages to blend his body into the shadows and thus appear elsewhere, however, he has to mentally know where he will teleport to. You can teleport at a distance of up to 25 km. Now being able to create constructs of shadows and darkness perfectly. The offspring of Tartarus are capable of creating up to 10 dark energy tentacles, capable of stretching up to 25 meters to reach several targets at the same time.

Levels 26-35: Has the ability to generate, control and manipulate the shadow, forming different shapes and making it rigid, in addition to merging the shadow, making it invisible and leaving a totally dark environment. Now it can produce 10 black spheres of 15 centimeters, which can reach a target up to 55 meters away. Your shadow cocoon is able to suck 50% of the damage it tries to do to you. Your healing becomes capable of healing serious injuries by taking a few minutes to heal completely.

Levels 36-50: Can teleport at a distance of 45 km. Their intangibility becomes even more lasting, managing to pass through any solid and physical object. Now being able to summon 20 tentacles that can chase multiple targets at the same time, your cloning capacity expands to 5 clones of yourself and they can use the same skills as you. Its shadow manipulation rises, releasing dark bursts and having more volatile control of the shadows, managing to telekinetically manipulate weapons around it.

Levels 50-99: Being able to teleport through the shadows (up to 65 km) and also ends up receiving another effect, the shadows can move this person, he can now show some signs of the shadows on him. Now being able to control the shadows in a perfect way, having total mastery of this ability, he is able to subdue large amounts of light with his shadows, being able to increase his control for control over darkness, invoking the same ones from the underworld.

Levels 100-150: As the biggest shadow master now manages to make perfect projections, he can even make his shadow a copy of himself by putting it into combat, in addition to being able to mimic in a shadow form for almost unlimited time.
 

Rise of Tartarus

Level 150: At its peak the offspring of Tartarus are able to invoke a part of the lower world, that kingdom is able to cover an entire country, in that place the offspring becomes omnipresent, being a totally obscure place, acquiring absolute control over darkness. Their attacks become imperceptible, anyone trapped in this ability if they are not the offspring of a ruler from the underworld (such as Hades, Hela Lucifer, etc.) will begin to slowly lose their memory and energy. The Tartar offspring is capable of deforming the entire environment that is within the extension of their father's kingdom, and can even change the seas, lakes, rivers, waterfalls, all types of water existing in the world that are within the extension. to the Aqueronte River, where any being that has physical contact even if a droplet completely loses life having its soul dragged to Tartarus, where it can never return to life if Tartar's offspring decides otherwise.

PS: Even those with absolute control will not be able to control the waters of the Aqueronte River, only the offspring of Tartarus. The Aqueronte River effect works with any even immune to sealing.



Aquatic Manipulation

Level 55: After gaining control of his abilities, Tartar's offspring is able to manipulate the famous infernal waters of the Aqueronte River. These waters are unique and only offspring of tartar are capable of handling them. These waters, when in contact with the skin of your opponent, make them lose their memory slowly, slowly sucking their hope and vital force, until there is nothing left, killing them instantly.

If the offspring are facing immortal beings, the water will work the same way.

NOTE: Offspring can use this ability in any state.



Nazi forces

Level 1-10: Tartar's offspring create a rift in the sky interconnecting his father's kingdom with the world of the living and then he manages to bring in several Nazi soldiers dressed in weapons and ammunition made of Stygian iron. This army is totally loyal to its offspring, sacrificing itself no matter what the situation.

Level 11-25: There are already 200 of these Nazis, fully organized, and led by a troop captain, they have the ability to manipulate the shadows and can and also come with small to large weapons. These troops now show a little intelligence as well as displaying human skin that allows them to infiltrate locations and look totally like an ordinary person.

Level 26-35: The offspring are already able to summon 400 Nazis to help you during their confrontations, now they display intelligence and can disguise themselves perfectly as a human, in addition to being able to manipulate the shadows in a medium way, their bullets now have a differential. When these bullets come into contact with the skin of some being, instead of being expelled due to regeneration, they continue inside now starting to pierce the skin until they reach vulnerable areas such as the lungs and the heart and also pierce them until the imminent death . These bullets affect even invulnerable beings.
 

The facist forces

Level 1-10: Tartar's offspring create a rift in the sky interconnecting his father's kingdom with the world of the living and then he manages to bring in several facist soldiers dressed in weapons and ammunition made of Stygian iron. This army is totally loyal to its offspring, sacrificing itself no matter what the situation.

Level 11-25: 200 of these facists already come, completely organized, and led by a troop captain, they have the ability to manipulate the shadows and can and also come with small to large weapons. These troops now show a little intelligence as well as displaying human skin that allows them to infiltrate locations and look totally like an ordinary person.

Level 26-35: The offspring are already able to summon 400 Facists to help you during their confrontations, now they display intelligence and can disguise themselves perfectly as a human, in addition to being able to manipulate the shadows in a medium way, their bullets now have a differential. When these bullets come into contact with the skin of some being, instead of being expelled due to regeneration, they continue inside now starting to pierce the skin until they reach vulnerable areas such as the lungs and the heart and also pierce them until the imminent death . These bullets affect even invulnerable beings.



Unlock the Mystery Heart

Level 70: This profane power is rarely used. Through it, the son of Tartarus opens his mind to information from the underworld, thus discovering knowledge and secrets that were lost ages ago. He has no control over what kind of information he will receive, but it will always be extremely important information, and that probably no other being on Earth will know. This includes the location of imprisoned demons, places of power, knowledge of profane rituals, among others. The danger in using this skill is that knowledge can be dangerous. An uncovered ritual, for example, can serve to invoke a horror that even the son of Tartar cannot control, or denounce a place of power that no one should have the right to enter, etc.

CLAIM GIFTS

Kusarigama of Punishment

A traditional Japanese weapon consisting of a kama (the Japanese equivalent of a scythe) with a long chain attached to the handle and a metal weight at the other end of the chain. When turned or at least has a drop of enemy blood, he will feel the pain of the blow, and he will begin to remember each of his sins, with which he will feel the physical pain of each sin already thought over the course of 7 minutes. {The weapon's energy returns the next day} [Can be used 6 times in just one day].


River Stinge Shuriken

A shuriken made from the material and blessed from Tartarus, it can grow big after 5 seconds of throwing, increasing with each thought of the enemy's despair, when hitting the enemy will paralyze him, in addition to feeling the pain of the cut, knowing that he cannot do it nothing during 2 shifts.

Tatar Punch

When my son hits someone with that punch, and he intends to hurt someone, the enemy will feel like monsters are around him, having small illusions of at least 5 minutes with each hit

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